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<H1>Re: [MUD-Dev] Elder Games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Mar 1999 20:07:22 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Scott Boding:]

 &gt;It seems though that the problem doesn't necessarily lie in how to give the
 &gt;character more characteristic to enhance, but to provide the player with more
 &gt;challenges and exploring. I suppose this becomes a situation though of trying to
 &gt;lay the track before the train gets there. I've always wanted to try and develop
 &gt;a self-expanding universe, but I've never had the time to build something like
 &gt;that. Has anyone toyed with that concept?

Toyed is exactly the right word. I'm very slowly heading in that direction,
but don't expect any results worth talking about for a couple years, at
the rate I'm going!

There has been discussion of this on the list before (as usual!), but I
don't have any specific references. Try searching for "paths",
"fractal", etc.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


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<li><strong><A NAME="00617" HREF="msg00617.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
<li><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#varesearch,com&gt;</li></ul>
<li><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>
<ul compact><li><em>From:</em> "B. Scott Boding" &lt;sboding#fcicom,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Elder Games</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<ul compact>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Mar 1999, 11:40 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></strong>, 
Leif Hardison <a href="mailto:leif#marblehead,com">leif#marblehead,com</a>, Tue 16 Mar 1999, 15:25 GMT
<UL>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Andrew Norman <a href="mailto:andrewn#rsdmail,tait.co.nz">andrewn#rsdmail,tait.co.nz</a>, Tue 16 Mar 1999, 16:11 GMT
</LI>
<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Nicholas Lee <a href="mailto:N.J.Lee#statslab,cam.ac.uk">N.J.Lee#statslab,cam.ac.uk</a>, Wed 17 Mar 1999, 09:51 GMT
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</ul>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 15 Mar 1999, 19:16 GMT
<UL>
<LI><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:04 GMT
<UL>
<LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 16 Mar 1999, 13:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] Elder Games</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 16 Mar 1999, 10:16 GMT
</LI>
<LI><strong><A NAME="00617" HREF="msg00617.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Mar 1999, 16:14 GMT
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</UL>
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