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<H1>[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Guild/skill/spell relation (or "webs")</LI>
<LI><em>From</em>: "David Bennett" &lt;<A HREF="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 06 Jan 1999 12:22:35 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Morning!

I run an online mud magazine:
<A  HREF="http://imaginaryrealities.imaginary.com">http://imaginaryrealities.imaginary.com</A>
I was wondering if you would be interested in doing an article on the idea
of a guild web as compared to a skill web?  Or generaly on anything else
you feel is interesting about how you have done things on Bat mud.

Wombles!
David.

On 1/6/99, at 2:43 AM, Petri Virkkula wrote: 

&gt;In BatMUD there is web of guilds rather than skills/spells
&gt;	though in the practice the system results a skill/spell web
&gt;	too.
&gt;
&gt;	The idea behind the system is following:
&gt;
&gt;	When a player creates a new character (or when he/she
&gt;	is reincarnated by a druid with reincarnation spell
&gt;	[1] he/she first chooses a race. Some of the races are invite
&gt;	only (eg. vampire race [2] requires invitation which is just
&gt;	logical). The player gets some sort default bonuses, instrinct
&gt;	skills/spells, initial skill/spell percentages, etc. based on
&gt;	the chosen race.



</PRE>

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<UL><LI><EM>From:</EM> Petri Virkkula &lt;pvirkkul#iki,fi&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00068" HREF="msg00068.html">[MUD-Dev] mobile movement</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 06 Jan 1999, 22:14 GMT
<UL>
<LI><strong><A NAME="00069" HREF="msg00069.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 06 Jan 1999, 23:12 GMT
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 07 Jan 1999, 00:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00056" HREF="msg00056.html">[MUD-Dev] Guild/skill/spell relation (or "webs")</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Wed 06 Jan 1999, 00:43 GMT
<UL>
<LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 06 Jan 1999, 20:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 23:38 GMT
<LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] [OT Humor] Mudder's Rhapsody</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 05 Jan 1999, 21:06 GMT
<UL>
<LI><strong><A NAME="00051" HREF="msg00051.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 05 Jan 1999, 22:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Jan 1999, 19:18 GMT
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</UL></BLOCKQUOTE>

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