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<H1>Re: [MUD-Dev] Elder Games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 13 Mar 1999 00:31:40 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 11 Mar 1999, Martin C Sweitzer wrote:

&gt; Specifically you have 0 to N-1 levels and once you get to the maxLevel
&gt; you have this uber character that needs something to do.  Artificially
&gt; increasing the number of levels for this new set of characters seems
&gt; twinky to me.  There are other obvious things you can do also but are
&gt; still not wonderfully great.
&gt; 
&gt; 
&gt; What things have people used successgully?  

Well, and I don't intend for this to come off flippantly, but what you are
describing is only a problem if a game is so one-dimensional that the only
goals to achieve are levels. I thik the things people have used
successfully are too numerous to detail, but they boil down to making the
game multi-dimensional.
--matt



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<li><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Martin C Sweitzer &lt;msew+@andrew.cmu.edu&gt;</li></ul>
<li><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Martin C Sweitzer &lt;msew+@andrew.cmu.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: pet peeves</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 19 Feb 1999, 17:13 GMT
</LI>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Feb 1999, 17:16 GMT
<UL>
<LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Elder Games</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Fri 12 Mar 1999, 00:56 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Mar 1999, 01:23 GMT
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:31 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 08:59 GMT
</LI>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Sun 14 Mar 1999, 01:03 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 23:31 GMT
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<LI><strong><A NAME="00472" HREF="msg00472.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 19 Feb 1999, 21:02 GMT
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