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<H1>[MUD-Dev] Re: mobile movement</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: mobile movement</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 07 Jan 1999 01:22:58 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 

[snip]

&gt; The other coder on Achaea and I were discussing the best way to write some
&gt; code that would allow a mobile (or anything really) to intelligently move
&gt; on the shortest route from room A to room B.

My mud uses route-finding through a series of blocks (10x10) of rooms.  The 
rooms each have a coordinate position within the mud, which results in pretty
fast calculations.  There are still a few problems with people trying to wade
through rivers, but the code is fairly successful.

KaVir.


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<LI><STRONG><A NAME="00068" HREF="msg00068.html">[MUD-Dev] mobile movement</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: mobile movement</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00188" HREF="msg00188.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Fri 15 Jan 1999, 14:39 GMT
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Sun 17 Jan 1999, 02:36 GMT
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</ul>
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<LI><strong><A NAME="00068" HREF="msg00068.html">[MUD-Dev] mobile movement</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 06 Jan 1999, 22:14 GMT
<UL>
<LI><strong><A NAME="00069" HREF="msg00069.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 06 Jan 1999, 23:12 GMT
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 07 Jan 1999, 00:21 GMT
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</UL>
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<LI><strong><A NAME="00056" HREF="msg00056.html">[MUD-Dev] Guild/skill/spell relation (or "webs")</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Wed 06 Jan 1999, 00:43 GMT
<UL>
<LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 06 Jan 1999, 20:23 GMT
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</UL>
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<LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 23:38 GMT
<LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] [OT Humor] Mudder's Rhapsody</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 05 Jan 1999, 21:06 GMT
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</UL></BLOCKQUOTE>

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