<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: mobile movement (the fault of tracking) --> <!--X-From-R13: "dhmnu Mfbsgubzr]" <dhmnuNfbsgubzr.arg> --> <!--X-Date: Wed, 13 Jan 1999 19:29:58 -0800 --> <!--X-Message-Id: 002301be3f6e$c3a55f60$5e066520@k6 --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: mobile movement (the fault of tracking)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:quzah#softhome,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00158.html">Previous</a> | <a href="msg00160.html">Next</a> ] Thread: [ <a href="msg00174.html">Previous</a> | <a href="msg00152.html">Next</a> ] Index: [ <A HREF="author.html#00159">Author</A> | <A HREF="#00159">Date</A> | <A HREF="thread.html#00159">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: mobile movement (the fault of tracking)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: mobile movement (the fault of tracking)</LI> <LI><em>From</em>: "quzah [softhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI> <LI><em>Date</em>: Wed, 13 Jan 1999 19:34:14 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> From: Caliban Tiresias Darklock <caliban#darklock,com> Date: Wednesday, January 13, 1999 12:33 PM Subject: [MUD-Dev] Re: mobile movement >-----Original Message----- >From: Holly Sommer <hsommer#micro,ti.com> >Date: Wednesday, January 13, 1999 9:53 AM >Subject: [MUD-Dev] Re: mobile movement > > >>Different terrains would display varying degrees of resistence to >>"trampling" -- that is, the more frequently any thing moves over them, >>the quicker a "path" is formed. > >Useful also for *very* detailed tracking and hunting skills. Which quickly brings me to a problem I have with "tracking". How is it you can "track" me if I have never been in your location to leave tracks? I hate this. You should not be able to track anyone that has not left the tracks in the first place. The skill should be called "psychic-seek" or something equally stupid. I was once on a mud that left blood trails in rooms if you were wounded and running about. Seemingly it would be a simple task to have "tracking" work the same way. Take into account the terrain type of the current location. Depending on ground cover and terrain type, more tracks can be left in the room without omitting the old ones. Some places would leave no tracks at all. This makes the "tracking" skill now be "read tracks" as it should be. "Read tracks" would allow you to look at the tracks in the room and check and see if you recognize them - or the type of creature they are from. Example: Boffo runs through the room. Biff knows Boffo, and has seen the style of tracks that Boffo leaves. Buffy wears the same style of boots as Boffo, and has also ran through the room recently. Now then, Boffo is an ok tracker, so he gets something like this: There are two very similar boot tracks in the mud. They both arrive from the east, but the first set fork off to the south, while the second pair continue straight through to the west. In addition, you see some tracks which look to be deer tracks. They run in a north to south direction. Were Boffo a great tracker, he may see something like: Two pair of tracks, made by the same type and size of boot, enter from the east. However, you notice that the first set of boot tracks belong to Boffo, due to his heavy step, and slight inturned left foot. These tracks take a turn southward. The second set of boot tracks are not as deep, indicating a lighter person. They have a bit more spring in their step. These tracks continue off in a westward direction. [more about deer...] This is much more desireable for me, as it gives the skill some real meaning. It's failure is a misinterpretation on the character's part, rather than a "The tracks lead north." screw up error message that typical track code has. This is the type of tracking code I hope to implement. It needs no path finding algorithm, as it is not a "psychic-seek", rather it will be an actual tracking/read tracks skill. This lends itself in a nice way to its counterpart, "cover tracks", which explains itself. As for the terrain issue, I to have though of this, and still like the idea. Though I have not given actual implementation much deep thought. Quzah. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00158.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00160.html">[MUD-Dev] Re: Thoughts</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00174.html">[MUD-Dev] ADMIN Name server problems and upes</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00152.html">[MUD-Dev] Re: Thoughts</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00159"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00159"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00187" HREF="msg00187.html">[MUD-Dev] Reputations, More Mazes</A></strong>, Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Fri 15 Jan 1999, 10:05 GMT <UL> <LI><strong><A NAME="00209" HREF="msg00209.html">[MUD-Dev] Re: Reputations, More Mazes</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 17 Jan 1999, 01:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00177" HREF="msg00177.html">[MUD-Dev] Adjective Server</A></strong>, Christopher Allen <a href="mailto:gmfangs#asmrb,org">gmfangs#asmrb,org</a>, Thu 14 Jan 1999, 23:11 GMT <LI><strong><A NAME="00174" HREF="msg00174.html">[MUD-Dev] ADMIN Name server problems and upes</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 Jan 1999, 21:23 GMT <LI><strong><A NAME="00159" HREF="msg00159.html">[MUD-Dev] Re: mobile movement (the fault of tracking)</A></strong>, quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 14 Jan 1999, 03:29 GMT <LI><strong><A NAME="00152" HREF="msg00152.html">[MUD-Dev] Re: Thoughts</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 14 Jan 1999, 00:46 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00154" HREF="msg00154.html">[MUD-Dev] Re: Thoughts</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 14 Jan 1999, 01:05 GMT <UL> <LI><strong><A NAME="00186" HREF="msg00186.html">[MUD-Dev] Re: Thoughts</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00163" HREF="msg00163.html">[MUD-Dev] Re: Thoughts</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 14 Jan 1999, 17:58 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>