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<H1>Re: [MUD-Dev] Elder Games</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: "Benjamin D. Wiechel" &lt;<A HREF="mailto:strycher#toast,net">strycher#toast,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Mar 1999 15:04:24 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

-----Original Message-----
From: Matthew Mihaly &lt;diablo#best,com&gt;
To: mud-dev#kanga,nu &lt;mud-dev#kanga,nu&gt;
Date: Tuesday, March 16, 1999 14:44
Subject: Re: [MUD-Dev] Elder Games


&gt;On Mon, 15 Mar 1999, Matthew D. Fuller wrote:
&gt;
&gt;&gt; 
&gt;&gt; One of my big beefs with this course is the power differentials it gives
&gt;&gt; you.  To make your 'older' players go for it, you either have to make it
&gt;&gt; attractive to them (more power), or force them into it (which just isn't
&gt;&gt; going to fly).  As you keep adding more tiers, you have to increase the
&gt;&gt; power at each tier.  So you end up with this massive different between a
&gt;&gt; 'level 1' who happens to be a '15th mort/gen/tier/whatever', and even a
&gt;&gt; 'level 10' on their 1st time through, to the point that the 'old' player
&gt;&gt; can be linkdead, and the 'new' player can be an excellent tactician, and
&gt;&gt; the 'new' player will still get utterly slaughtered.  Is that necessarily
&gt;&gt; bad?  No, because the 'older' player has been there, put in the time, and
&gt;&gt; earned their power.
&gt;
&gt;Is this seriously the case in most muds? A linkdead player can actually
&gt;win against someone who isn't linkdead? *boggle*. I don't see how this is
&gt;possible, unless you're assuming that all muds use auto-combat (which,
&gt;thankfully, is not the case).


In CDLIB, combat was intentionally designed so that if someone went
link-dead during combat that combat would not stop, to prevent someone
from using it as a cheat to get out of combat and keep from dying.  Before
players can quit, they must stop all combat.  CDLIB does use an automated
combat sequence.

Strycher....



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 16 Mar 1999, 13:03 GMT
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</ul>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] Elder Games</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 16 Mar 1999, 10:16 GMT
</LI>
<LI><strong><A NAME="00617" HREF="msg00617.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Mar 1999, 16:14 GMT
<UL>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Elder Games</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 17 Mar 1999, 22:33 GMT
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</UL>
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</ul>
<LI><strong><A NAME="00606" HREF="msg00606.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Tue 16 Mar 1999, 12:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] distributed, _untrusted_ servers</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Fri 12 Mar 1999, 13:45 GMT
<LI><strong><A NAME="00547" HREF="msg00547.html">[MUD-Dev] Naming and Directories?</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Fri 12 Mar 1999, 07:44 GMT
<UL>
<LI><strong><A NAME="00548" HREF="msg00548.html">Re: [MUD-Dev] Naming and Directories?</A></strong>, 
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Fri 12 Mar 1999, 11:04 GMT
<UL>
<LI><strong><A NAME="00569" HREF="msg00569.html">Re: [MUD-Dev] Naming and Directories?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 13 Mar 1999, 14:13 GMT
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</UL>
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</UL></BLOCKQUOTE>

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