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<H1>Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</LI>
<LI><em>From</em>: Oliver Jowett &lt;<A HREF="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Mar 1999 17:27:12 +1300 (NZDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 10 Mar 1999, Chris Gray wrote:

&gt; [Petri Virkkula:]
&gt;  &gt;	I would probably go for multiple IP-addresses and multiple
&gt;  &gt;	accepting servers. For example, hostname mud.dom.ain might
&gt;  &gt;	have addresses 123.123.123.1-123.123.123.10 and ten processes,
&gt;  &gt;	each of them listening only single address, not INADDR_ANY. I
&gt;  &gt;	don't know how well this scheme would work though.
&gt; 
&gt; The problem with that is that then the clients have to connect to one
&gt; of those 10 ports. You might manage that if you have a special client
&gt; that has a decent algorithm to balance the use, but if you rely on
&gt; humans to do it, it won't work - most will use the first one all the
&gt; time. There isn't any way to know which port is the least busy.

What about using round-robin DNS (multiple A records for the same
hostname)? It's using the same port, just on different IPs that all happen
to be on the same machine.

--
Oliver Jowett - icecube#ihug,co.nz - <A  HREF="http://homepages.ihug.co.nz/~icecube/">http://homepages.ihug.co.nz/~icecube/</A>
KeyID: 1024/679D94C5  Fingerprint: CD94 5270 E2F4 339F 6A90 05C9 9DE4 EECC



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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] How to support 1000+ simultaneous connections,  andsome philosophy.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections,  andsome philosophy.</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 11 Mar 1999, 18:40 GMT
<UL>
<LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections,  and some philosophy.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 11 Mar 1999, 21:30 GMT
<UL>
<LI><strong><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Multiple clients (was Re: How to support 1000+ simultaneous connections)</A></strong>, 
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Fri 12 Mar 1999, 02:21 GMT
<UL>
<LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] Multiple clients (was Re: How to support 1000+ simultaneous connec</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Fri 12 Mar 1999, 12:17 GMT
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<LI><strong><A NAME="00528" HREF="msg00528.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Thu 11 Mar 1999, 04:28 GMT
</LI>
<LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Jason Spangler <a href="mailto:stormwind#wombatgames,com">stormwind#wombatgames,com</a>, Thu 11 Mar 1999, 05:07 GMT
<UL>
<LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some  philosophy.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 11 Mar 1999, 05:28 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 11 Mar 1999, 19:38 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 12 Mar 1999, 02:00 GMT
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