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[MUD-Dev] Re: Sockets and fibers
On Wed, Jan 20, 1999 at 09:11:06AM -0800, Caliban Tiresias Darklock wrote:
> Has anyone here looked at the possibilities of spawning a single thread
> which handles sockets and then using Microsoft's "fibers" to handle
> individual sockets? How much of the one-thread-per-socket problem would be
> solved by this? With the speed of modern computers, what are the real
> problems with just serialising the socket handling -- one thread with all
> the sockets, servicing each socket in turn for some small time slice?
>
> Yes, I know, writing MUD servers under Windows is Bad. Granted. All the
> same. ;)
How would this differ from a poll-and-select() model under a Real OS?
I suppose this really turns into a request about what a fiber is.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
- Thread context:
- [MUD-Dev] Re: Sockets and fibers, (continued)
- [MUD-Dev] Sockets and fibers,
Caliban Tiresias Darklock caliban#darklock,com, Wed 20 Jan 1999, 17:15 GMT
- [MUD-Dev] Graphic design doc,
Thinus Barnard thinus_barnard#bigfoot,com, Wed 20 Jan 1999, 16:29 GMT
- [MUD-Dev] ADMIN: List server and Kanga.Nu host changes,
J C Lawrence claw#kanga,nu, Wed 20 Jan 1999, 05:31 GMT
- [MUD-Dev] Matrix Game,
Ling K.L.Lo-94#student,lboro.ac.uk, Mon 18 Jan 1999, 11:59 GMT
- [MUD-Dev] Re: Reputations, More Mazes,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Sun 17 Jan 1999, 09:26 GMT
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