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[MUD-Dev] Re: MUD Design doc - Combat



-----Original Message-----
From: T. Alexander Popiel <popiel#snugharbor,com>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Cc: popiel#snugharbor,com <popiel#snugharbor,com>
Date: Monday, January 11, 1999 8:33 AM
Subject: [MUD-Dev] Re: MUD Design doc - Combat


>Well, in MUSH, very few commands actually cost money; such costs
>were originally instituted to curb use of computationally expensive
>commands in the days

This may no longer be the case, but Tiny used to come out of the box
charging 1/64 of a penny for each and every command, no matter what it was.
With the generally-instituted "maximum" bankroll of 10,000 pennies, that
gives you a maximum of 640,000 commands at any time.

Of course, 640K should be enough for anyone. ;)

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