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Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.
On Wed, 10 Mar 1999, Chris Gray wrote:
> [Petri Virkkula:]
> > I would probably go for multiple IP-addresses and multiple
> > accepting servers. For example, hostname mud.dom.ain might
> > have addresses 123.123.123.1-123.123.123.10 and ten processes,
> > each of them listening only single address, not INADDR_ANY. I
> > don't know how well this scheme would work though.
>
> The problem with that is that then the clients have to connect to one
> of those 10 ports. You might manage that if you have a special client
> that has a decent algorithm to balance the use, but if you rely on
> humans to do it, it won't work - most will use the first one all the
> time. There isn't any way to know which port is the least busy.
What about using round-robin DNS (multiple A records for the same
hostname)? It's using the same port, just on different IPs that all happen
to be on the same machine.
--
Oliver Jowett - icecube#ihug,co.nz - http://homepages.ihug.co.nz/~icecube/
KeyID: 1024/679D94C5 Fingerprint: CD94 5270 E2F4 339F 6A90 05C9 9DE4 EECC
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- Thread context:
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, andsome philosophy., (continued)
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Oliver Jowett icecube#ihug,co.nz, Thu 11 Mar 1999, 04:28 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Jason Spangler stormwind#wombatgames,com, Thu 11 Mar 1999, 05:07 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Petri Virkkula pvirkkul#iki,fi, Thu 11 Mar 1999, 19:38 GMT
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