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RE: [MUD-Dev] Elder Games
> From: Caliban Tiresias Darklock [mailto:caliban#darklock,com]
> Sent: Saturday, March 13, 1999 10:03 PM
> On 03:22 AM 3/14/99 +0000, I personally witnessed Kylotan
> jumping up to say:
> >I think one solution is to try and make it so your system does not allow
any
> >single character to master all the different elements to your game.
> >Restricting characters to a single class is the classic example of this
> >(although I personally dislike such an approach). A warrior can never be
a
> >master magic-user, priest, assassin or so on.
>
> But then you reach the same problem. You have a player whose character can
> never advance further. Now what does he do? Throw it out and start over?
As if.
No, allow them to change, by sacrificing some part of what they have now
(eg, I'm bored with my flobbitz skill, so I'll give up on it and get back
the points expended on it so I can go learn goober skill instead).
This still, btw, only postpones the inevitable exhaustion of all the game's
mechanics.
-Raph
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- Thread context:
- Re: [MUD-Dev] Elder Games, (continued)
- Re: [MUD-Dev] Elder Games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 13 Mar 1999, 11:57 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 19:30 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 20:57 GMT
- RE: [MUD-Dev] Elder Games,
Koster, Raph rkoster#origin,ea.com, Mon 15 Mar 1999, 07:39 GMT
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