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[MUD-Dev] Re: mobile movement
Matthew Mihaly wrote:
>
[snip]
> The other coder on Achaea and I were discussing the best way to write some
> code that would allow a mobile (or anything really) to intelligently move
> on the shortest route from room A to room B.
My mud uses route-finding through a series of blocks (10x10) of rooms. The
rooms each have a coordinate position within the mud, which results in pretty
fast calculations. There are still a few problems with people trying to wade
through rivers, but the code is fairly successful.
KaVir.
- Thread context:
- [MUD-Dev] Re: mobile movement, (continued)
- [MUD-Dev] mobile movement,
Matthew Mihaly diablo#best,com, Wed 06 Jan 1999, 22:14 GMT
- [MUD-Dev] Guild/skill/spell relation (or "webs"),
Petri Virkkula pvirkkul#iki,fi, Wed 06 Jan 1999, 00:43 GMT
- [MUD-Dev] Re: [OT Humor] Mudder's Rhapsody,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Jan 1999, 23:38 GMT
- [MUD-Dev] [OT Humor] Mudder's Rhapsody,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 05 Jan 1999, 21:06 GMT
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