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[MUD-Dev] client images
I've finally finished my simple-minded web pages for now. I've put up all
of my original ToyMUD stuff, along with all the docs and scenario
sources for my AmigaMUD. I also put up some images showing what the old
client and scenario looked like in AmigaMUD. This should let some of
the people I've discussed graphical MUD clients with get a better idea
of what I've been talking about. Everything can be found under:
http://www.GraySage.Edmonton.AB.CA/~cg/MUD/index.html
Note that on this Linux box, case matters in file names and paths.
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/~cg
- Thread context:
- [MUD-Dev] Re: Question on c++ switch optimization, and parsers in general., (continued)
- [MUD-Dev] Re: Question on c++ switch optimization, and parsers in general.,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 09 Feb 1999, 00:16 GMT
- [MUD-Dev] Re: Question on c++ switch optimization, and parsers in general.,
Richard Woolcock KaVir#dial,pipex.com, Tue 09 Feb 1999, 01:12 GMT
- [MUD-Dev] client images,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 07 Feb 1999, 21:09 GMT
- [MUD-Dev] Re: processors,
John Bertoglio alexb#internetcds,com, Fri 29 Jan 1999, 07:11 GMT
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