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[MUD-Dev] Re: Levels versus Skills, who uses them and when.
In <URL:news:local.muddev> on Fri 15 Jan, J C Lawrence wrote:
> Both are good ideas. Another fillip I've long liked are failed
> spells. Currently (most MUDs) failed spells either silently fizzle
> or merely drain the resources of the caster. I'd like something
> more noticable than that:
[snipped some ways to make spell casting more .. adventurous]
> Just something to increase the risk of magic using, thus justifying
> increased cost and value of magic casters.
Holomud used to have something along these lines with some types of
magic, though not for all spells, only for some exceptionally power-
full ones, if I remember correctly. I can not remember how well it
worked though.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
- Thread context:
- [MUD-Dev] Re: Levels versus Skills, who uses them and when., (continued)
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Marian Griffith gryphon#iaehv,nl, Thu 14 Jan 1999, 21:05 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
J C Lawrence claw#under,engr.sgi.com, Fri 15 Jan 1999, 04:34 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Marian Griffith gryphon#iaehv,nl, Fri 15 Jan 1999, 21:34 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Alex Oren alexo#bigfoot,com, Sat 16 Jan 1999, 18:28 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Marian Griffith gryphon#iaehv,nl, Thu 14 Jan 1999, 21:05 GMT
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