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Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds)
At 04:05 PM 3/23/99 , Adam Wiggins wrote:
>Or, in a nutshell - there are few luxuries to be purchased in most fantasy
>worlds.
>
>One doesn't have to look much further than one's own life to see this in
>action. For example, I go out almost every day to a nice lunch. It
>makes a good break in the work day. I usually eat a $6 - $10 entree and
>drink two or three Guiness. On average that's $8 + ($4 per pint * 2.5) plus
>tip, or about $20 per day just for that one meal. Five days a week
>times four weeks in a month makes it $400 a month I'm spending *just* on
>lunch.
>
>Most of my mud characters "feast" on pipeweed bread and barrels of water
>taken from a public fountain. (The one exception being when I ran with
>the Tarsis Shriners, a clan on Arctic MUD who ate only Tarsis smoked hams.
>I was willing to pay a price premium for the hams in the name of clan pride.)
>
>Obviously there's quite a difference there. I'm sure one could think of many
>examples beyond just food - clothing, entertainment, and even simple personal
>comfort (running the heater at night).
How about if NPCs react differently to you if you only dress 'lower class'?
How about if eating good food not only makes you less hungry but also earns
you savoir faire? How about good clothes not wearing out as fast? There
should be some fun ways to deal with some of these type of things if you
think carefully about them.
-----------------------------------------------------------------------
.. Christopher Allen 1563 Solano Ave., #353 ..
.. <gmfangs#asmrb,org> ;-> Berkeley, CA 94707-2116 ..
.. h510/528-9899 ..
.. f510/649-3301 o510/649-3300 ..
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games), (continued)
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 15:57 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games),
B. Scott Boding sboding#fcicom,com, Tue 23 Mar 1999, 17:59 GMT
- [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Robert Green mooncrow#lava,net, Tue 23 Mar 1999, 23:08 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Adam Wiggins adam#angel,com, Wed 24 Mar 1999, 00:05 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Christopher Allen gmfangs#asmrb,org, Wed 24 Mar 1999, 02:08 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Robert Green mooncrow#lava,net, Wed 24 Mar 1999, 03:01 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Matthew Mihaly sarapis#achaea,com, Wed 24 Mar 1999, 03:01 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds),
Matthew Mihaly sarapis#achaea,com, Wed 24 Mar 1999, 03:01 GMT
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