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[MUD-Dev] Re: Levels versus Skills, who uses them and when.



In <URL:news:local.muddev> on Fri 15 Jan, J C Lawrence wrote:

> Both are good ideas.  Another fillip I've long liked are failed
> spells.  Currently (most MUDs) failed spells either silently fizzle
> or merely drain the resources of the caster.  I'd like something
> more noticable than that:

[snipped some ways to make spell casting more .. adventurous]

> Just something to increase the risk of magic using, thus justifying
> increased cost and value of magic casters.

Holomud used to have something along these lines  with some types of
magic, though not for all spells, only for some exceptionally power-
full ones,  if I remember correctly.  I can not remember how well it
worked though.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey





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