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[MUD-Dev] Re: MUD Design doc - Combat
At 2:30 PM 1/6/99, Koster, Raph wrote:
>> -----Original Message-----
>> From: James Wilson [mailto:jwilson#rochester,rr.com]
>> I'm curious - has anyone implemented a system allowing
>> variable levels of
>> combat detail ('brief-mode' vs 'verbose-mode', for instance)?
>Yes, LegendMUD has this. Telnet to mud.sig.net port 9999 to try it out.
>
> > fightstyle verbose
> You will now see verbose fight messages.
[snip]
>of messages. Three tiers, I think.
Yup. The third tier is NONE. So you only see your hit points falling in
your prompt if you have this on and something is bashing on you. This is
more useful for immorts trying to avoid spam or stupidly suicidal
characters. =)
It all depends on who you're trying to cater to and retain in your playerbase.
-Kristen Koster
Kaige@LegendMUD
- Thread context:
- [MUD-Dev] Re: MUD Design doc - Combat, (continued)
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Jan 1999, 22:27 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 06 Jan 1999, 02:28 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Scatter scatter#thevortex,com, Wed 06 Jan 1999, 09:50 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 06 Jan 1999, 20:34 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Wed 06 Jan 1999, 21:09 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Thu 07 Jan 1999, 03:06 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 12 Jan 1999, 06:51 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 13 Jan 1999, 15:51 GMT
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