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[MUD-Dev] Re: Reset Death
Andrew C.M. McClintock wrote:
> How do you resolve when two people who are partying or otherwise following
> each other have not both done the required quest? One walking into the
> quest room
> and the other walking into the former would seem to be a fairly harsh break
> in the reality of your game. I was planning on doing the same thing for an
> area I
> was coding many years ago, and came to the conclusion that it just wouldn't
> work that way-- though at the time I didn't have the knowledge to make a
> persistant world (which would have fixed the problem).
> -Andrew
A part of the condition is the character that it is resolved against.
For quest portals, I would use the characters quest leader, but yes, the
problem of different people going to different places could prove
'interesting'...
Mik
--
http://www.geocities.com/SoHo/Cafe/2260
- Thread context:
- [MUD-Dev] Who is? (was about level vs skills),
Marian Griffith gryphon#iaehv,nl, Mon 25 Jan 1999, 19:47 GMT
- [MUD-Dev] Reset Death,
Wes Connell wconnell#eden,com, Mon 25 Jan 1999, 16:54 GMT
- [MUD-Dev] Java I/O and threads.,
Elis Pomales pomales#caip,rutgers.edu, Mon 25 Jan 1999, 15:19 GMT
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