MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: mobile movement
[Marc Hernandez:]
[Counting traffic at locations or through exits, with exponential decay]
There was some discussion about trails of this sort a year or two ago.
I always thought it was a good idea. In the context of NPC's following
"highways", there are some cool abuses possible. Walk back and forth
along certain links a lot, and that could trigger a lot of wandering
NPC's to follow that route. You could trap them, lead them to attack
someone, up the use-counts on your own areas, etc. Great fun!
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: mobile movement, (continued)
- [MUD-Dev] Re: mobile movement,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 13 Jan 1999, 05:25 GMT
- [MUD-Dev] Re: mobile movement,
Caliban Tiresias Darklock caliban#darklock,com, Wed 13 Jan 1999, 18:22 GMT
- [MUD-Dev] Re: mobile movement,
Koster, Raph rkoster#origin,ea.com, Wed 13 Jan 1999, 18:55 GMT
- [MUD-Dev] Re: mobile movement,
Oliver Jowett icecube#ihug,co.nz, Fri 15 Jan 1999, 14:39 GMT
- [MUD-Dev] Re: mobile movement,
Oliver Jowett icecube#ihug,co.nz, Sun 17 Jan 1999, 02:36 GMT
[ Other Periods
| Other mailing lists
| Search
]