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[MUD-Dev] Re: Thoughts
On Wed, 13 Jan 1999, Caliban Tiresias Darklock wrote:
>The code is the contract:
>Any usable ability or object is a promise. If your game has a "haggling"
>skill, there is obviously someplace you can haggle. If there is a hammer you
>can carry, there must be a nail you can drive. If you do not deliver a place
>to haggle and a nail to drive, you have broken your contract with the
>player. Even if you only do this once, word will spread.
"If a gun is hung on the wall in the first act, it must be fired by the third
act." - Chekov
>The power of two:
>Twice is always. If a player observes an effect twice, he will expect to see
>it every time. If he doesn't, he will think something is wrong. If you
>assure him that nothing is wrong, he will think *you* are wrong.
then there's always the fun of trying to figure out why the frog didn't start
singing when you expected it to. surprises can point to unsuspected depths.
James
- Thread context:
- [MUD-Dev] Re: Thoughts, (continued)
- [MUD-Dev] Re: Thoughts,
Caliban Tiresias Darklock caliban#darklock,com, Thu 14 Jan 1999, 20:06 GMT
- [MUD-Dev] Re: Thoughts,
Caliban Tiresias Darklock caliban#darklock,com, Wed 20 Jan 1999, 21:53 GMT
- [MUD-Dev] Re: Thoughts,
Koster, Raph rkoster#origin,ea.com, Wed 20 Jan 1999, 22:26 GMT
- [MUD-Dev] Thoughts,
Caliban Tiresias Darklock caliban#darklock,com, Thu 14 Jan 1999, 00:36 GMT
- [MUD-Dev] Re: Thoughts,
James Wilson jwilson#rochester,rr.com, Thu 14 Jan 1999, 03:32 GMT
- [MUD-Dev] Re: Thoughts,
Ling K.L.Lo-94#student,lboro.ac.uk, Thu 14 Jan 1999, 13:57 GMT
- [MUD-Dev] Re: Thoughts,
Hal Black hal#moos,ml.org, Wed 20 Jan 1999, 20:59 GMT
- [MUD-Dev] Monthly FAQ Posting,
Ling K.L.Lo-94#student,lboro.ac.uk, Tue 12 Jan 1999, 16:07 GMT
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