MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Elder Games
On Thu, 11 Mar 1999, Martin C Sweitzer wrote:
> Specifically you have 0 to N-1 levels and once you get to the maxLevel
> you have this uber character that needs something to do. Artificially
> increasing the number of levels for this new set of characters seems
> twinky to me. There are other obvious things you can do also but are
> still not wonderfully great.
>
>
> What things have people used successgully?
Well, and I don't intend for this to come off flippantly, but what you are
describing is only a problem if a game is so one-dimensional that the only
goals to achieve are levels. I thik the things people have used
successfully are too numerous to detail, but they boil down to making the
game multi-dimensional.
--matt
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: pet peeves, (continued)
- Re: [MUD-Dev] Re: pet peeves,
Travis S. Casey efindel#io,com, Fri 19 Feb 1999, 17:13 GMT
- Re: [MUD-Dev] Re: pet peeves,
Richard Woolcock KaVir#dial,pipex.com, Fri 19 Feb 1999, 17:16 GMT
- Re: [MUD-Dev] Re: pet peeves,
Matthew Mihaly diablo#best,com, Fri 19 Feb 1999, 21:02 GMT
[ Other Periods
| Other mailing lists
| Search
]