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[MUD-Dev] Mathengine
For aspiring Nathan Yospes' Physmud++ wannabes, you may be interested in
the imaginatively titled MathEngine found at:
<URL:http://www.mathengine.com>
Comes complete with SDK for non-commercial use. I think the tutorials on
the webpage *might* help those having difficulty with mechanics in their
own muds. However, being a commercial venture, source code isn't
available.
Hurrah, games with real physics, yay! (or 'damn' if you play games to get
away from real life.)
Diverging slightly, has anyone got comments on the voxel engine used in
the commercial game to be released called Outcast? I watched a video and
it looks rather stylish. Eye candy, yummy!
| Ling Lo (aka Lethargic Lad)
_O_O_ kllo#iee,org
- Thread context:
- [MUD-Dev] Re: Influential muds, (continued)
- [MUD-Dev] Re: Influential muds,
Andy Cink ranthor#earthlink,net, Tue 16 Feb 1999, 03:01 GMT
- Re: [MUD-Dev] Influential muds,
J C Lawrence claw#kanga,nu, Fri 19 Feb 1999, 04:31 GMT
- Re: [MUD-Dev] Influential muds,
Benjamin D. Wiechel strycher#toast,net, Mon 15 Mar 1999, 08:10 GMT
- [MUD-Dev] Website update,
Koster, Raph rkoster#origin,ea.com, Mon 15 Feb 1999, 21:08 GMT
- [MUD-Dev] Mathengine,
Ling K.L.Lo-94#student,lboro.ac.uk, Mon 15 Feb 1999, 14:22 GMT
- [MUD-Dev] Re: pet peeves,
Caliban Tiresias Darklock caliban#darklock,com, Thu 11 Feb 1999, 22:20 GMT
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