MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: More Laws
On Sunday, December 27, 1998, Jon A. Lambert wrote:
> All skill-based systems are level based. It just takes a pendant
> and a magnifying glass to find them. - me (Usenet May '98)
A (sort of) counter-law:
All skill-based systems are level-based, given a sufficiently broad
definition of "level-based".
On the other hand, though, all 2's are 1's, given a sufficiently
broad definition of "1".
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
- Thread context:
- [MUD-Dev] Re: Levels versus Skills, who uses them and when., (continued)
- [MUD-Dev] More Laws,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
- [MUD-Dev] MUD Design doc - Combat,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
- [MUD-Dev] Re: AFAP: As fast as possible, non linear...,
quzah [softhome] quzah#softhome,net, Tue 29 Dec 1998, 08:27 GMT
[ Other Periods
| Other mailing lists
| Search
]