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RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)
Whoops, sent the previous one prematurely.
> -----Original Message-----
> From: B. Scott Boding [mailto:sboding#fcicom,com]
> Sent: Tuesday, March 23, 1999 10:39 AM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)
> I'd actually be interested in hearing more about this if you
> are able/willing to
> share. Especially if this relates at all to the type of
> expenditures that are
> made required or the general psychology of online players.
Don't have anything to share just yet, as they just started really. They are
asking us to put in a ton of metrics for measuring economic transactions of
all types throughout the game.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games), (continued)
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 15:59 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 20:48 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 20:49 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 24 Mar 1999, 02:42 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Benjamin D. Wiechel strycher#toast,net, Wed 24 Mar 1999, 21:39 GMT
- [MUD-Dev] Re: Variable-sized structures in C (was: Naming and Directories),
T. Alexander Popiel popiel#snugharbor,com, Mon 22 Mar 1999, 10:28 GMT
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