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Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games)
[J C Lawrence:]
[Description trimmed of a solid in-world base for a constantly changing
world.]
That meets my critera, because it has an in-world reason for the changes.
I'm not at all sure I'd enjoy playing in it, however, but that's a
personal preference thing (I get lost easy in fixed worlds!)
In reference to previous discussion of machine-generated stuff versus
hand crafted stuff, however: this example would be a natural for
machine-generation, since its virtually impossible to do it properly
by hand. Or can someone prove me wrong?
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games), (continued)
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 16 Mar 1999, 22:24 GMT
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Quzah [softhome] quzah#softhome,net, Thu 18 Mar 1999, 12:53 GMT
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 18 Mar 1999, 18:19 GMT
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Nathan F Yospe yospe#hawaii,edu, Sat 20 Mar 1999, 17:34 GMT
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