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[MUD-Dev] Re: MUD Design doc - Combat
[James Wilson:]
>I'm curious - has anyone implemented a system allowing variable levels of
>combat detail ('brief-mode' vs 'verbose-mode', for instance)?
I've got a trivial one. In terse mode it doesn't show miss messages
(either way), and 'status' doesn't show your equipment, just stats.
Its main value is that of saving screen space when you are fighting
a bunch of little things.
--
Don't design inefficiency in - it'll happen in the implementation. - me
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- [MUD-Dev] Re: MUD Design doc - Combat, (continued)
- [MUD-Dev] Re: MUD Design doc - Combat,
quzah [softhome] quzah#softhome,net, Tue 05 Jan 1999, 21:07 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Jan 1999, 22:27 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 06 Jan 1999, 02:28 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Scatter scatter#thevortex,com, Wed 06 Jan 1999, 09:50 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 06 Jan 1999, 20:34 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Wed 06 Jan 1999, 21:09 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Thu 07 Jan 1999, 03:06 GMT
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