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RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)
> -----Original Message-----
> From: Ola Fosheim Grøstad [mailto:olag#ifi,uio.no]
> Sent: Tuesday, March 23, 1999 5:38 AM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)
>
>
> "Koster, Raph" wrote:
> > UO did a lot of this. It wasn't very tolerant of typical
> player behavior,
> > and basically blew up. I've since learned that it was an
> utterly predictable
> > manifestation of the "Tragedy of the Commons" among other things.
>
> What is the "tragedy of the commons" ??
Basically: everyone is out for themselves, so shared spaces will get
trashed. Named for the "commons" or communally shared spaces in villages. An
explication with an ecological bent can be found at:
http://members.aol.com/trajcom/private/trajcom.htm
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds), (continued)
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 15:59 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 20:48 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 20:49 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 24 Mar 1999, 02:42 GMT
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