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[MUD-Dev] OT: MUSH semantics (was: Re: Influential muds)
In message: <E10HYrH-0006iY-00#mail,kanga.nu>
mud-dev-admin#kanga,nu writes:
>
>Subject: Re: [MUD-Dev] Re: Influential muds
><36D9421D.B8279BF2#ifi,uio.no>
>Date: Sun, 28 Feb 1999 15:57:50 -0500
>From: Dan Root <dar#thekeep,org>
>Reply-To: mud-dev#kanga,nu
>There is also a fairly large set of 'trigger' attributes that the server
>may call when certain actions are performed. For example 3 attributes
>related exit are 'exit', 'oexit', and 'aexit', which are used to describe
>the messages that are shown when a player or object uses that exit.
Actually, the attributes on the exit related to movement are:
'succ' (shown to the user), 'osucc' (shown to other people in
the source location), 'asucc' (executed after user moves),
'drop' (shown to the user), 'odrop' (shown to other people in
the target location), and 'adrop' (also executed after the user
moves).
There are no special attributes with an 'exit' root in standard
TinyMUSH.
The general form is a family of attributes named 'foo', 'ofoo',
'afoo', and 'oxfoo', which are respectively shown to the user,
shown to other people in the original location of the user,
executed after the action completes, and shown to other people
in the final location of the user. Note that the 'oxfoo'
addition to the family postdates basic exit semantics, and
thus is not used for such.
- Alex (trying to preserve accuracy)
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy., (continued)
- [MUD-Dev] Generic event handling,
Adam Wiggins adam#angel,com, Fri 05 Mar 1999, 19:56 GMT
- RE: [MUD-Dev] Storytelling and Gods (fairly long),
Koster, Raph rkoster#origin,ea.com, Wed 03 Mar 1999, 16:45 GMT
- [MUD-Dev] OT: MUSH semantics (was: Re: Influential muds),
T. Alexander Popiel popiel#snugharbor,com, Wed 03 Mar 1999, 01:25 GMT
- RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds,
Koster, Raph rkoster#origin,ea.com, Tue 02 Mar 1999, 17:46 GMT
- Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds,
Mik Clarke mikclrk#ibm,net, Tue 02 Mar 1999, 21:05 GMT
- RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds,
Eli Stevens (KiZurich) c718157#showme,missouri.edu, Tue 02 Mar 1999, 22:37 GMT
- [MUD-Dev] Storytelling and Gods (fairly long),
Matthew Mihaly sarapis#achaea,com, Wed 03 Mar 1999, 01:25 GMT
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