MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: More Laws
On Mon, 28 Dec 1998 02:14:43 -5
Jon A Lambert<jlsysinc#ix,netcom.com> wrote:
> All skill-based systems are level based. It just takes a pendant
> and a magnifying glass to find them. - me (Usenet May '98)
I recall that being a "pedant" as versus a "pendant", which also scans
a bit better to me.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Re: Levels versus Skills, who uses them and when., (continued)
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
J C Lawrence claw#kanga,nu, Mon 04 Jan 1999, 06:37 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 04 Jan 1999, 19:37 GMT
- [MUD-Dev] More Laws,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
- [MUD-Dev] MUD Design doc - Combat,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
[ Other Periods
| Other mailing lists
| Search
]