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Re: [MUD-Dev] Elder Games
On 03:22 AM 3/14/99 +0000, I personally witnessed Kylotan jumping up to say:
>
>I think one solution is to try and make it so your system does not allow any
>single character to master all the different elements to your game.
>Restricting characters to a single class is the classic example of this
>(although I personally dislike such an approach). A warrior can never be a
>master magic-user, priest, assassin or so on.
But then you reach the same problem. You have a player whose character can
never advance further. Now what does he do? Throw it out and start over? As if.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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- Thread context:
- [MUD-Dev] ADMIN: Signature length,
J C Lawrence claw#varesearch,com, Fri 12 Mar 1999, 17:20 GMT
- RE: [MUD-Dev] Elder Games,
Koster, Raph rkoster#origin,ea.com, Fri 12 Mar 1999, 15:59 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Elder Games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 13 Mar 1999, 11:57 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 19:30 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 20:57 GMT
- RE: [MUD-Dev] Elder Games,
Koster, Raph rkoster#origin,ea.com, Mon 15 Mar 1999, 07:39 GMT
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