On Tue, 23 Mar 1999, Ola Fosheim [iso-8859-1] Grøstad wrote: > What is the "tragedy of the commons" ?? Consider the Internet as a classic example. Shared resource (the commons) which is beginning to come under extreme pressure, to the point where congestion makes it impossible to use at times. (the tragedy) Uncoupled self-interest without negative feedback, in shared resource systems tends to create this sort of behaviour. Nicholas _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu http://www.kanga.nu/lists/listinfo/mud-dev
- Re: [MUD-Dev] Renaming objects., (continued)
- Re: [MUD-Dev] Renaming objects., David Bennett ddt#discworld,imaginary.com, Mon 22 Mar 1999, 18:46 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games), Koster, Raph rkoster#origin,ea.com, Mon 22 Mar 1999, 13:11 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games), Nicholas Lee njl25#hermes,cam.ac.uk, Mon 22 Mar 1999, 17:11 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games), Ola Fosheim Grøstad olag#ifi,uio.no, Tue 23 Mar 1999, 15:17 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games), Nicholas Lee N.J.Lee#statslab,cam.ac.uk, Tue 23 Mar 1999, 17:59 GMT
- <Possible follow-up(s)>
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games), Koster, Raph rkoster#origin,ea.com, Tue 23 Mar 1999, 15:57 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games), B. Scott Boding sboding#fcicom,com, Tue 23 Mar 1999, 17:59 GMT
- [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds), Robert Green mooncrow#lava,net, Tue 23 Mar 1999, 23:08 GMT
- Re: [MUD-Dev] Re: online economy behavior (was: Self-organizing worlds), Adam Wiggins adam#angel,com, Wed 24 Mar 1999, 00:05 GMT