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Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.
On 09:45 PM 3/10/99 -0600, I personally witnessed Jason Spangler jumping up
to say:
>
>Disclaimer: I do longer work at Origin or on UO.
Is that a multiple choice quiz? Longer than what? ;)
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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- Thread context:
- [MUD-Dev] Multiple clients (was Re: How to support 1000+ simultaneous connections), (continued)
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Oliver Jowett icecube#ihug,co.nz, Thu 11 Mar 1999, 04:28 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Jason Spangler stormwind#wombatgames,com, Thu 11 Mar 1999, 05:07 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Petri Virkkula pvirkkul#iki,fi, Thu 11 Mar 1999, 19:38 GMT
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