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Re: [MUD-Dev] Elder Games
[Scott Boding:]
>It seems though that the problem doesn't necessarily lie in how to give the
>character more characteristic to enhance, but to provide the player with more
>challenges and exploring. I suppose this becomes a situation though of trying to
>lay the track before the train gets there. I've always wanted to try and develop
>a self-expanding universe, but I've never had the time to build something like
>that. Has anyone toyed with that concept?
Toyed is exactly the right word. I'm very slowly heading in that direction,
but don't expect any results worth talking about for a couple years, at
the rate I'm going!
There has been discussion of this on the list before (as usual!), but I
don't have any specific references. Try searching for "paths",
"fractal", etc.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- Re: [MUD-Dev] Elder Games, (continued)
- Re: [MUD-Dev] Elder Games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 15 Mar 1999, 19:16 GMT
- Re: [MUD-Dev] Self-organizing worlds (was: Elder Games),
B. Scott Boding sboding#fcicom,com, Tue 16 Mar 1999, 10:04 GMT
- Re: [MUD-Dev] Elder Games,
J C Lawrence claw#varesearch,com, Tue 16 Mar 1999, 10:16 GMT
- Re: [MUD-Dev] Elder Games,
Nathan F Yospe yospe#hawaii,edu, Tue 16 Mar 1999, 16:14 GMT
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