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RE: [MUD-Dev] Self-organizing worlds (was: Elder Games)
On Mon, 22 Mar 1999, Koster, Raph wrote:
> UO did a lot of this. It wasn't very tolerant of typical player behavior,
> and basically blew up. I've since learned that it was an utterly predictable
> manifestation of the "Tragedy of the Commons" among other things.
One figure I heard was that 90% of the total possible animal population
ended up in the stables.
This obvious effected both the memory footprint, and spawning rates.
Nicholas
--
"I reserve the right to contradict myself"
Nicholas Lee (Li Peng Ming) n.j.lee at statslab.cam.ac in uk
Somewhere Out There
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- Thread context:
- [MUD-Dev] OT: just a little something...,
Ola Fosheim Grøstad olag#ifi,uio.no, Wed 24 Mar 1999, 00:06 GMT
- [MUD-Dev] Renaming objects.,
John Hopson jwh9#acpub,duke.edu, Mon 22 Mar 1999, 17:10 GMT
- RE: [MUD-Dev] Self-organizing worlds (was: Elder Games),
Koster, Raph rkoster#origin,ea.com, Mon 22 Mar 1999, 13:11 GMT
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