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Re: [MUD-Dev] Elder Games



[Scott Boding:]

 >It seems though that the problem doesn't necessarily lie in how to give the
 >character more characteristic to enhance, but to provide the player with more
 >challenges and exploring. I suppose this becomes a situation though of trying to
 >lay the track before the train gets there. I've always wanted to try and develop
 >a self-expanding universe, but I've never had the time to build something like
 >that. Has anyone toyed with that concept?

Toyed is exactly the right word. I'm very slowly heading in that direction,
but don't expect any results worth talking about for a couple years, at
the rate I'm going!

There has been discussion of this on the list before (as usual!), but I
don't have any specific references. Try searching for "paths",
"fractal", etc.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               http://www.GraySage.Edmonton.AB.CA/cg/


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