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[MUD-Dev] More Laws
All skill-based systems are level based. It just takes a pendant
and a magnifying glass to find them. - me (Usenet May '98)
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc#,ix.netcom.com *--
--* Mud Server Developer's Page <http://pw1.netcom.com/~jlsysinc> *--
--* I am the Dragon of Grindly Grund, but my lunches aren't very much fun, *--
--* For I like my damsels medium rare, And they always come out well done. *--
- Thread context:
- [MUD-Dev] Re: Levels versus Skills, who uses them and when., (continued)
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Travis Casey efindel#io,com, Sat 02 Jan 1999, 20:00 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
J C Lawrence claw#kanga,nu, Mon 04 Jan 1999, 06:37 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 04 Jan 1999, 19:37 GMT
- [MUD-Dev] More Laws,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
- [MUD-Dev] MUD Design doc - Combat,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 29 Dec 1998, 08:28 GMT
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