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Re: [MUD-Dev] Multiple clients (was Re: How to support 1000+ simultaneous connec
On Thu, 11 Mar 1999 20:21:06 -0600 fullermd#futuresouth,com (Matthew
D. Fuller) wrote:
>
>We're moving very slowly on this project because we want to avoid
>programming in any idiotic ideas and having to work around them
>later.
>
>
I'm pretty sure this violates the entire premise of coding anything
for an LPMUD. ;)
======================================================================
Marc Bowden MERIT Network - University of Michigan
System Administration Desktop Computing Environment Support
Home: (734) 994-5585 Pager: (734) 797-6014 Office: (734) 647-8643
"Special Orders don't upset us."
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy., (continued)
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Caliban Tiresias Darklock caliban#darklock,com, Thu 11 Mar 1999, 03:13 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Oliver Jowett icecube#ihug,co.nz, Thu 11 Mar 1999, 04:28 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Jason Spangler stormwind#wombatgames,com, Thu 11 Mar 1999, 05:07 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Petri Virkkula pvirkkul#iki,fi, Thu 11 Mar 1999, 19:38 GMT
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