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[MUD-Dev] Re: MUD Design doc - Combat
> -----Original Message-----
> From: James Wilson [mailto:jwilson#rochester,rr.com]
> Sent: Tuesday, January 05, 1999 7:21 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: MUD Design doc - Combat
> I'm curious - has anyone implemented a system allowing
> variable levels of
> combat detail ('brief-mode' vs 'verbose-mode', for instance)?
Yes, LegendMUD has this. Telnet to mud.sig.net port 9999 to try it out.
> fightstyle verbose
You will now see verbose fight messages.
will give highly detailed messages with randomization, poetry, and
attack-specific details. Stuff like types of weapon against differeing
types of armor, etc etc. You can then scale down to a very brief
stock-Diku like message set that just gives "You do lotsa damage" sorts
of messages. Three tiers, I think.
-Raph
- Thread context:
- [MUD-Dev] Re: MUD Design doc - Combat, (continued)
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Jan 1999, 22:27 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 06 Jan 1999, 02:28 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Scatter scatter#thevortex,com, Wed 06 Jan 1999, 09:50 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 06 Jan 1999, 20:34 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Wed 06 Jan 1999, 21:09 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Thu 07 Jan 1999, 03:06 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 12 Jan 1999, 06:51 GMT
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