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[MUD-Dev] Re: MUD Design doc - Combat
-----Original Message-----
From: T. Alexander Popiel <popiel#snugharbor,com>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Cc: popiel#snugharbor,com <popiel#snugharbor,com>
Date: Monday, January 11, 1999 8:33 AM
Subject: [MUD-Dev] Re: MUD Design doc - Combat
>Well, in MUSH, very few commands actually cost money; such costs
>were originally instituted to curb use of computationally expensive
>commands in the days
This may no longer be the case, but Tiny used to come out of the box
charging 1/64 of a penny for each and every command, no matter what it was.
With the generally-instituted "maximum" bankroll of 10,000 pennies, that
gives you a maximum of 640,000 commands at any time.
Of course, 640K should be enough for anyone. ;)
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
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- Thread context:
- [MUD-Dev] Re: MUD Design doc - Combat, (continued)
- [MUD-Dev] Re: MUD Design doc - Combat,
Scatter scatter#thevortex,com, Wed 06 Jan 1999, 09:50 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 06 Jan 1999, 20:34 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Wed 06 Jan 1999, 21:09 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Kristen Koster koster#eden,com, Thu 07 Jan 1999, 03:06 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Caliban Tiresias Darklock caliban#darklock,com, Tue 12 Jan 1999, 06:51 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Wed 13 Jan 1999, 15:51 GMT
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