MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Elder Games
[Caliban Tiresias Darklock:]
>I think one of the things you can do, in very general terms, is to make
>some ongoing inexhaustible aspect of the game a lot of fun but completely
>level-independent. For example, one thing I find annoying about a lot of
>games is the static environment. You always know that if you go three steps
>north of town, there will be some specific area. That shouldn't always be
>true... once someone maps out the whole game, the exploration aspect is
>gone. If the game remaps itself somehow, then it remains explorable
>forever. Keep some small core area static, and let everything else be
>amorphous.
As a player, I think I'd hate it if normal terrain areas changed on me.
Areas inside strange puzzles, fine, but not the main terrain. Unless of
course you have some good in-game reason for things changing. What I
would rather have is new terrain to explore, whether it be manually
created by builders or automatically built by some good terrain
generation stuff.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] OT ADMIN: Web links to MUD-Dev,
J C Lawrence claw#kanga,nu, Sun 14 Mar 1999, 15:38 GMT
- RE: [MUD-Dev] Balancing a Mud,
Neerenberg, AaronX aaronx.neerenberg#intel,com, Fri 12 Mar 1999, 22:04 GMT
- [MUD-Dev] ADMIN: Signature length,
J C Lawrence claw#varesearch,com, Fri 12 Mar 1999, 17:20 GMT
- RE: [MUD-Dev] Elder Games,
Koster, Raph rkoster#origin,ea.com, Fri 12 Mar 1999, 15:59 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Elder Games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 13 Mar 1999, 11:57 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 19:30 GMT
- Re: [MUD-Dev] Elder Games,
Kylotan kylotan#kylotan,force9.co.uk, Sat 13 Mar 1999, 20:57 GMT
- RE: [MUD-Dev] Elder Games,
Koster, Raph rkoster#origin,ea.com, Mon 15 Mar 1999, 07:39 GMT
[ Other Periods
| Other mailing lists
| Search
]