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[MUD-Dev] Re: Levels versus Skills, who uses them and when.
[J.C]
>I use what I call "perception stat" model. For me statistics as
>reported to the players are not absolute values, they are perceived
Do you have your own mud running somewhere JC? I'd really like to see that
one.
- Thread context:
- [MUD-Dev] Re: Levels versus Skills, who uses them and when., (continued)
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
D. B. Brown dbrown1#stny,lrun.com, Mon 11 Jan 1999, 16:06 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Vladimir Prelovac tomcat#galeb,etf.bg.ac.yu, Tue 12 Jan 1999, 19:34 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Koster, Raph rkoster#origin,ea.com, Wed 13 Jan 1999, 16:03 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Mik Clarke mikclrk#ibm,net, Wed 13 Jan 1999, 20:29 GMT
- [MUD-Dev] Re: Levels versus Skills, who uses them and when.,
Marian Griffith gryphon#iaehv,nl, Wed 13 Jan 1999, 20:48 GMT
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