MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Influential muds
At 19:48 15.2.1999 -0600, Dan Shiovitz wrote:
>On Mon, 15 Feb 1999, Koster, Raph wrote:
>> What do you think are the most important and/or
>> influential muds, and why? What contributions did they make to the state of
>> the art, or what significant muds owe a lot to them?
>
>Um. I can't speak for more than the diku scene, but let's see. I think Epic
>was the first or one of the first to have the "big city", ie, not midgaard.
>It had a bunch of other things that are considered fairly standard today; I
>think Sojourn, one of the most popular dikus around now, owes a lot to
>Epic, or at least has a very similar feel.
And similarly, I believe that Sony's new EverQuest will owe a lot to
Sojourn/Toril. Interesting how these chains form. I recall Sojourn credits
mentioning Copper code somewhere. And then there was Duris which was highly
popular descendant of Sojourn as well.
-- Juha
- Thread context:
- Re: [MUD-Dev] Re: Influential muds, (continued)
- [MUD-Dev] Influential muds,
Koster, Raph rkoster#origin,ea.com, Mon 15 Feb 1999, 21:15 GMT
- [MUD-Dev] Re: Influential muds,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 15 Feb 1999, 22:42 GMT
- [MUD-Dev] Re: Influential muds,
Dan Shiovitz dbs#cs,wisc.edu, Tue 16 Feb 1999, 01:49 GMT
- [MUD-Dev] Re: Influential muds,
Andy Cink ranthor#earthlink,net, Tue 16 Feb 1999, 03:01 GMT
[ Other Periods
| Other mailing lists
| Search
]