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[MUD-Dev] Re: combat
Holly Sommer wrote:
>
> On Mon, 25 Jan 1999 diablo#best,com wrote:
>
> > With all due respect, your paragraph illustrates one of my major
> > complaints with combat on virtually every mud I've ever played. Why is
> > just doing damage so important?
>
> *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
> _subdue_ your opponent? I mean really... you don't shoot a wild horse,
> you "break" it :)
>
> Things to think about...
>
> -Holly
Aye, but how do you keep track of how 'broken' the horse is?? I'd bet
it
relates closely to what most of us now use as HP :)
Of course, the 'battle' messages would be different, and you wouldn't
have
to code that nasty part that turns mobs into objects!!
Ben, feeling a little mischievious.
--
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html
- Thread context:
- [MUD-Dev] Re: combat, (continued)
- [MUD-Dev] Re: combat,
diablo diablo#best,com, Sun 31 Jan 1999, 02:29 GMT
- [MUD-Dev] Re: combat,
J C Lawrence claw#kanga,nu, Sun 31 Jan 1999, 05:20 GMT
- [MUD-Dev] Re: combat,
diablo diablo#best,com, Sun 31 Jan 1999, 07:30 GMT
- [MUD-Dev] Re: combat,
Richard Woolcock KaVir#nospam,dial.pipex.com, Sun 31 Jan 1999, 19:10 GMT
[MUD-Dev] Re: combat,
Ben Greear greear#cyberhighway,net, Wed 27 Jan 1999, 02:59 GMT
[MUD-Dev] Re: META: list "peerage",
Dominic J. Eidson sauron#the-infinite,org, Mon 25 Jan 1999, 10:01 GMT
[MUD-Dev] Re: META: list "peerage",
Michael.Willey Michael.Willey#abnamro,com, Mon 25 Jan 1999, 15:02 GMT
[MUD-Dev] Re: META: list "peerage",
Quzah [softhome] quzah#softhome,net, Mon 25 Jan 1999, 16:25 GMT
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