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[MUD-Dev] Re: mobile movement
> -----Original Message-----
> From: Holly Sommer [mailto:hsommer#micro,ti.com]
> Sent: Wednesday, January 13, 1999 10:12 AM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: mobile movement
> Different terrains would display varying degrees of resistence to
> "trampling" -- that is, the more frequently any thing moves
> over them,
> the quicker a "path" is formed. Some terrains would "heal
> themselves" up
> quicker than others -- ie:, a meadow would grow its grass
> back up within
> a week of disuse, but would also be easy to form a path...
> compared to
> drier climes, where it takes months to smooth out and depress
> a path in
> the hard-packed earth.
We were gonna do this in UO but didn't mostly for data storage reasons.
-Raph
- Thread context:
- [MUD-Dev] Re: mobile movement, (continued)
- [MUD-Dev] Re: mobile movement,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 13 Jan 1999, 05:25 GMT
- [MUD-Dev] Re: mobile movement,
Caliban Tiresias Darklock caliban#darklock,com, Wed 13 Jan 1999, 18:22 GMT
- [MUD-Dev] Re: mobile movement,
Koster, Raph rkoster#origin,ea.com, Wed 13 Jan 1999, 18:55 GMT
- [MUD-Dev] Re: mobile movement,
Oliver Jowett icecube#ihug,co.nz, Fri 15 Jan 1999, 14:39 GMT
- [MUD-Dev] Re: mobile movement,
Oliver Jowett icecube#ihug,co.nz, Sun 17 Jan 1999, 02:36 GMT
- [MUD-Dev] mobile movement,
Matthew Mihaly diablo#best,com, Wed 06 Jan 1999, 22:14 GMT
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