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Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.
J C Lawrence wrote:
>
> On Thu, 11 Mar 1999 22:28:16 -0700
> Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote:
>
> > [Petri Virkkula:]
>
> > Doesn't that require a custom DNS, so that it does hand out the IP's
> > in round-robin fashion? What about DNS's that cache associations?
>
> Round-robin DNS ias part of the base BIND/named supports. It comes by
> default -- all you have to do is define more than one IP per host.
However, this doesn't address one of my original problems. The problem
is that even with ~256 users, you may not be using your hardware
efficiently.
This is the case where you need some special configuration. Of course,
when all is said an done, it might just be easier to
re-compiler/configure
your OS anyway.
Ben
>
> --
> J C Lawrence Internet: claw#kanga,nu
> ----------(*) Internet: coder#kanga,nu
> ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
>
> _______________________________________________
> MUD-Dev maillist - MUD-Dev#kanga,nu
> http://www.kanga.nu/lists/listinfo/mud-dev
--
Ben Greear (greear#cyberhighway,net) http://www.primenet.com/~greear
Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
http://www.primenet.com/~greear/ScryMUD/scry.html
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy., (continued)
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Mark Gritter mark#erdos,Stanford.EDU, Fri 12 Mar 1999, 07:08 GMT
- [MUD-Dev] Balancing a Mud,
Martin C Sweitzer msew+@andrew.cmu.edu, Fri 12 Mar 1999, 16:02 GMT
- Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.,
Ben Greear greear#cyberhighway,net, Sat 13 Mar 1999, 00:55 GMT
- [MUD-Dev] Generic event handling,
Adam Wiggins adam#angel,com, Fri 05 Mar 1999, 19:56 GMT
- RE: [MUD-Dev] Storytelling and Gods (fairly long),
Koster, Raph rkoster#origin,ea.com, Wed 03 Mar 1999, 16:45 GMT
- [MUD-Dev] OT: MUSH semantics (was: Re: Influential muds),
T. Alexander Popiel popiel#snugharbor,com, Wed 03 Mar 1999, 01:25 GMT
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