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[MUD-Dev] Re: Info about different skill systems
At 07:00 PM 1/3/99 , Ben Greear wrote:
>(skill == spell for this discussion)
>I use a system where each skill may have 0 or more pre-requisites, and
>0 or more 'enables'. When ever you learn a skill past 50%, then I do
>a check on all of the enables. For each enable, if it (now) has all
>of it's pre-requisites learned at least 50%, then I add this skill to
>the player's collection of skills, with a learned percentage of 1.
Cool. Once the player has a new skill, does changing its value propagate
changes throughout its enablers and the rest of the system, sortta like
skill trees and -webs do? Or do you just use it for deciding what new
skills a character may gain?
Also, I'm curious as to how a character grows better in his skills on your
mud. You speak of practices -- is that the only way? Or do you also get
better by *using* the skill? If so, then I believe it would be at least
theoretically possible for a player to gain all skills. That may not be a
problem. A lot of time would probably have to be invested. Do you have the
concept of skill detoriation or anything alike?
>I do linear lookups for this, so it could be more efficient: However
>as it is relatively rarely used, brute force is the way to go!!
-nodnod- If you can't solve it with violence, simply use more violence.
>If you would like to see an (almost up to date) graph of my skill
>structure, check out:
>www.primenet.com/~greear/ScryMUD/ss.gif
>
>The blue arrows represent 'requires', the black represent 'enables'.
>The graph was drawn with the "graphviz" tool, dot. If you want more
>info on dot, let me know, it's cool :)
I like it a lot. Been looking for such a tool for a long time, so I
wouldn't say no to information/links/etc about it. :)
-EE [emil#prophecy,lu]
- Thread context:
- [MUD-Dev] Re: Intelligent WebGlimpse archive searching at Kanga.Nu, (continued)
- [MUD-Dev] Re: Info about different skill systems,
Mik Clarke mikclrk#ibm,net, Fri 08 Jan 1999, 20:16 GMT
- [MUD-Dev] Info about different skill systems,
Nathan F Yospe yospe#hawaii,edu, Sun 03 Jan 1999, 08:25 GMT
- [MUD-Dev] Re: Info about different skill systems,
Ben Greear greear#cyberhighway,net, Sun 03 Jan 1999, 18:26 GMT
- [MUD-Dev] Re: Info about different skill systems,
Emil Eifrem emil#prophecy,lu, Mon 04 Jan 1999, 01:45 GMT
- [MUD-Dev] Re: Info about different skill systems,
Travis S. Casey efindel#io,com, Mon 04 Jan 1999, 20:21 GMT
- [MUD-Dev] From DevMud: Database module,
Greg Connor gconnor#nekodojo,org, Fri 01 Jan 1999, 22:41 GMT
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