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Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games)
[Wes Connell:]
>Anyone following me? You could even use an algorithm to generate the world
>grid for you so you can have a new world with each boot or whatever.
As a player, I'd say YUCK! As an implementor, I'll chant "Fractals,
Fractals, Fractals!" :-)
I'm all in favour of generated terrain. I'm not in favour of it changing
randomly in a given game, for no in-game reason.
[After a 4 hour condo board meeting, I'm feeling argumentative tonight -
forgive me.]
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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- Thread context:
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games), (continued)
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 16 Mar 1999, 22:24 GMT
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Quzah [softhome] quzah#softhome,net, Thu 18 Mar 1999, 12:53 GMT
- Re: [MUD-Dev] Mass Creation OLC Functions (idea from Elder Games),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 18 Mar 1999, 18:19 GMT
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