MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Re: pet peeves



On Thu, 18 Feb 1999, Ola Fosheim [iso-8859-1] Grøstad wrote:

> Design principle: never take away the investments that locks the user to
> _your_ game.
> 
> ):permadeath removes the core investments: identity, ability to influence
> (social standing)

I used to agree with you completely, but JC Lawrence made some really
excellent arguments for things that permadeath can bring to a game that
pretty much cannot exist without that risk, ie a massively heightened
sense of risk (and thus passion) about what you are doing. When the risks
are high, so are the passions.


--matt



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev




Other Periods  | Other mailing lists  | Search  ]