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Re: [MUD-Dev] Re: pet peeves
Benjamin D. Wiechel wrote:
> Today, the arrogance of mud and/or game admins seems to
> be quite striking, that they would turn away conversation
> so quickly and easily, without thought or concern that this
> person could be a valuable resource -- simply because they
> either are a newbie, or lacked the tact to be able to seduce
> your interest appropriately.
Being a Coder, an implementor or a builder is a position of
responsability and power. I would far prefer to give it to someone who
has already demonstrated a commitment to the mud. Someone who has a
stake in the game and would not want to spoil it. Someone I've had time
enough to know tha they will not go powertripping or start messing
things up. A mud represents a lot of hard work by a lot of people and
those people should be the ones to enjoy the rewards this brings. Would
you give the keys to your house to someone who just walking in off the
street and said they wanted to redecorate it and make a few little
structural changes?
Mik
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] Re: pet peeves, (continued)
- RE: [MUD-Dev] Re: pet peeves,
Neerenberg, AaronX aaronx.neerenberg#intel,com, Sat 20 Feb 1999, 06:25 GMT
- [MUD-Dev] Re: pet peeves,
Benjamin D. Wiechel strycher#toast,net, Mon 15 Mar 1999, 07:48 GMT
- Re: [MUD-Dev] Re: pet peeves,
Marc Bowden ryumo#merit,edu, Mon 15 Mar 1999, 10:56 GMT
- Re: [MUD-Dev] Re: pet peeves,
Matthew Mihaly diablo#best,com, Tue 16 Mar 1999, 08:04 GMT
- Re: [MUD-Dev] Re: pet peeves,
Mik Clarke mikclrk#ibm,net, Tue 16 Mar 1999, 12:53 GMT
- Re: [MUD-Dev] Re: pet peeves,
Benjamin D. Wiechel strycher#toast,net, Tue 16 Mar 1999, 13:11 GMT
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