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[MUD-Dev] Re: Guild/skill/spell relation (or "webs")
Morning!
I run an online mud magazine:
http://imaginaryrealities.imaginary.com
I was wondering if you would be interested in doing an article on the idea
of a guild web as compared to a skill web? Or generaly on anything else
you feel is interesting about how you have done things on Bat mud.
Wombles!
David.
On 1/6/99, at 2:43 AM, Petri Virkkula wrote:
>In BatMUD there is web of guilds rather than skills/spells
> though in the practice the system results a skill/spell web
> too.
>
> The idea behind the system is following:
>
> When a player creates a new character (or when he/she
> is reincarnated by a druid with reincarnation spell
> [1] he/she first chooses a race. Some of the races are invite
> only (eg. vampire race [2] requires invitation which is just
> logical). The player gets some sort default bonuses, instrinct
> skills/spells, initial skill/spell percentages, etc. based on
> the chosen race.
- Thread context:
- [MUD-Dev] mobile movement,
Matthew Mihaly diablo#best,com, Wed 06 Jan 1999, 22:14 GMT
- [MUD-Dev] Guild/skill/spell relation (or "webs"),
Petri Virkkula pvirkkul#iki,fi, Wed 06 Jan 1999, 00:43 GMT
- [MUD-Dev] Re: [OT Humor] Mudder's Rhapsody,
Caliban Tiresias Darklock caliban#darklock,com, Tue 05 Jan 1999, 23:38 GMT
- [MUD-Dev] [OT Humor] Mudder's Rhapsody,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 05 Jan 1999, 21:06 GMT
- [MUD-Dev] Re: MUD Design doc - Combat,
Koster, Raph rkoster#origin,ea.com, Tue 05 Jan 1999, 19:18 GMT
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