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Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)



"Koster, Raph" wrote:
> UO did a lot of this. It wasn't very tolerant of typical player behavior,
> and basically blew up. I've since learned that it was an utterly predictable
> manifestation of the "Tragedy of the Commons" among other things.

What is the "tragedy of the commons" ??

--
Ola Fosheim Groestad,Norway      http://www.stud.ifi.uio.no/~olag/




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