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[MUD-Dev] Re: META: list "peerage"
On 04:04 PM 1/25/99 -0600, I personally witnessed Holly Sommer jumping up
to say:
>
>But, being able to manage your own code is an IMPERATIVE part of running
>the game!
You still can. You just don't have to mess around for three weeks trying to
get the server to compile. The sysadmin does the initial build, and then
you're on your own. But at least you know all the variables and paths in
the makefile are correct, which is certainly a non-trivial benefit.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications http://www.darklock.com/
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
- Thread context:
- [MUD-Dev] Re: META: list "peerage", (continued)
- [MUD-Dev] Re: META: list "peerage",
Caliban Tiresias Darklock caliban#darklock,com, Mon 25 Jan 1999, 18:59 GMT
- [MUD-Dev] Re: META: List "peerage",
Marian Griffith gryphon#iaehv,nl, Mon 25 Jan 1999, 19:47 GMT
- [MUD-Dev] Re: META: List "peerage",
Caliban Tiresias Darklock caliban#darklock,com, Mon 25 Jan 1999, 22:40 GMT
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