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<H1>[MUD-Dev] Re: State of the art?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: State of the art?</LI>
<LI><em>From</em>: &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Feb 1999 13:39:07 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 16 Feb 1999, ##Make Nylander wrote:

&gt; [Original message sent by Caliban Tiresias Darklock]
&gt; | 
&gt; | It is debatable whether the internal game system itself is relevant. Given
&gt; | the general resistance to Race/Class/Level systems these days, is the RCL
&gt; | form of character definition and advancement eligible for state of the art?
&gt; | Would other people, like myself, feel somehow embarrassed to be part of a
&gt; | community that -- if such a system were indeed state of the art -- really
&gt; | has never done better than the D&amp;D set released in 1973?
&gt; 
&gt; 	Why bother? Sure, you can try to run a fancy restaurant,
&gt; 	but if all the people want is McDonald's you're soon out
&gt; 	of business. You can set up your own burger franchise,
&gt; 	offer onion rings instead of fries, put a couple of
&gt; 	ethnic dishes on the menu and replace cheddar with
&gt; 	cottage cheese, but what makes you money is still the
&gt; 	same ol' meat patty. :)


I don't think everyone makes MUDs in order to gain as many users as
possible. Likewise, McDonald's feeds far more people than the largest
quality restaurant, and yet the largest quality restaurant would cost a
HECK of a lot more to build and operate than a McDonald's franchise. Yet,
given the choice (and the money to do either of course), most people who
are into food would much rather own the quality restaurant.

--matt




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<li><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: State of the art?</A></strong>
<ul compact><li><em>From:</em> Martin Keegan &lt;martin#camelot,cyburbia.net.au&gt;</li></ul>
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<LI><STRONG><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: State of the art?</A></STRONG>
<UL><LI><EM>From:</EM> ##Make Nylander &lt;thenewt#use,usit.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Terrorist Class</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] The Terrorist Class</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 20 Feb 1999, 21:15 GMT
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<LI><strong><A NAME="00430" HREF="msg00430.html">[MUD-Dev] Re: State of the art?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 16 Feb 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 20 Feb 1999, 21:09 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: State of the art?</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 16 Feb 1999, 17:34 GMT
<UL>
<LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: State of the art?</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Feb 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, 
Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 02:47 GMT
<UL>
<LI><strong><A NAME="00440" HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 18 Feb 1999, 02:59 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, 
Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 03:29 GMT
<UL>
<LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, 
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Thu 18 Feb 1999, 03:59 GMT
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