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<H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 13 Jan 1999 17:35:09 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Mik Clarke [<A  HREF="mailto:mikclrk#ibm,net">mailto:mikclrk#ibm,net</A>]
&gt; Sent: Wednesday, January 13, 1999 3:35 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when.

&gt; On CthulhuMud I have replaced classes with professions 
&gt; (borrowing a bit
&gt; from Warhammer RPG).  Each character has a primary profession that
&gt; determines which skills they are offered to practice. When they gain a
&gt; level, they also gain a level in the profession (and possably 
&gt; access to
&gt; new skills).  It is also possible for characters to change profession
&gt; for a fairly low cost (3 practices and can't change again until 3rd
&gt; level in the new profession).  They keep all of their old skills, hits
&gt; and whatever, but are now studying something different.

This sounds interesting! Are all your skills "all-or-nothing" or do you
have advancemnt within a skill? I wonder what effect this would have on
a system wherein you had percentage abilities in each skill as well.

&gt; At the moment I'm working on quests and the like to give players some
&gt; way of getting xps without having to kill things.

Quest XP is a classic tactic. XP for merely visiting rooms (or for
visiting specific rooms), which we always termed "explore XP" is a nice
tactic too, until the rooms become known. [And yes, right here someone
is going to say they implemented remembering every room visited, or
every room remembering who visited it, and don't have that problem, and
once again I'll shudder at the data storage their mud entails. Am I the
only one who is paranoid about memory usage?]

-Raph


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<li><strong><A NAME="00173" HREF="msg00173.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>
<ul compact><li><em>From:</em> Petri Virkkula &lt;pvirkkul#iki,fi&gt;</li></ul>
<li><strong><A NAME="00167" HREF="msg00167.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk#ibm,net&gt;</li></ul>
<li><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
<li><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00147" HREF="msg00147.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Jan 1999, 23:37 GMT
<UL>
<LI><strong><A NAME="00179" HREF="msg00179.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 02:07 GMT
<UL>
<LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Levels versus Skills</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 15 Jan 1999, 21:34 GMT
<UL>
<LI><strong><A NAME="00200" HREF="msg00200.html">[MUD-Dev] Re: Levels versus Skills</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 Jan 1999, 03:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00148" HREF="msg00148.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Jan 1999, 23:39 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 Jan 1999, 01:25 GMT
</LI>
<LI><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 Jan 1999, 01:31 GMT
<UL>
<LI><strong><A NAME="00164" HREF="msg00164.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 14 Jan 1999, 19:03 GMT
<UL>
<LI><strong><A NAME="00170" HREF="msg00170.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Thu 14 Jan 1999, 20:58 GMT
</LI>
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