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<H1>Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Mar 1999 19:48:28 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Petri Virkkula:]
 &gt;	I would probably go for multiple IP-addresses and multiple
 &gt;	accepting servers. For example, hostname mud.dom.ain might
 &gt;	have addresses 123.123.123.1-123.123.123.10 and ten processes,
 &gt;	each of them listening only single address, not INADDR_ANY. I
 &gt;	don't know how well this scheme would work though.

The problem with that is that then the clients have to connect to one
of those 10 ports. You might manage that if you have a special client
that has a decent algorithm to balance the use, but if you rely on
humans to do it, it won't work - most will use the first one all the
time. There isn't any way to know which port is the least busy.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>
<ul compact><li><em>From:</em> Petri Virkkula &lt;pvirkkul#iki,fi&gt;</li></ul>
<li><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>
<ul compact><li><em>From:</em> Jason Spangler &lt;stormwind#wombatgames,com&gt;</li></ul>
<li><strong><A NAME="00528" HREF="msg00528.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>
<ul compact><li><em>From:</em> Oliver Jowett &lt;icecube#ihug,co.nz&gt;</li></ul>
<li><strong><A NAME="00522" HREF="msg00522.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00527" HREF="msg00527.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Thu 11 Mar 1999, 04:23 GMT
</LI>
</ul>
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<LI><strong><A NAME="00519" HREF="msg00519.html">[MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 11 Mar 1999, 00:40 GMT
</LI>
<LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Mar 1999, 14:47 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 11 Mar 1999, 03:24 GMT
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<LI><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 11 Mar 1999, 02:51 GMT
<UL>
<LI><strong><A NAME="00522" HREF="msg00522.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 11 Mar 1999, 03:13 GMT
<UL>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections,  andsome philosophy.</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 11 Mar 1999, 18:40 GMT
<UL>
<LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections,  and some philosophy.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 11 Mar 1999, 21:30 GMT
<UL>
<LI><strong><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Multiple clients (was Re: How to support 1000+ simultaneous connections)</A></strong>, 
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Fri 12 Mar 1999, 02:21 GMT
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