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<H1>[MUD-Dev] Re: MUD Design doc (long)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc (long)</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 10 Jan 1999 13:57:42 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 9 Jan 1999, Mik Clarke wrote:
&gt; I've implemented the detailed descriptions as chains of keywords,
&gt; conditions and descriptions attached to rooms and objects. (Extending
&gt; the Diku/ROM Extra Descriptions).  It makes the search for the target of
&gt; a look/examine command a bit more complicated, but lets me play tricks
&gt; with conditional descriptions and lets me record the fact that someone
&gt; has seen a particular description.
&gt; 
&gt; An example might be a mage examining a sword:
&gt; 
&gt; &gt;examine sword
&gt; A fine blade of polished steel.
&gt; It looks quite sharp.
&gt; 
&gt; ...and a warrior examining the same blade...
&gt; 
&gt; &gt;examine sword
&gt; A fine blade of polished steel.
&gt; It has a razor honed edge and is undoubtably the work of the weapon
&gt; smiths of FooBar. This is a rare and valuable blade.

I've long been a proponent of this effect.  It greatly increases the
sense of RP someone gets, which I think is more likely to stimulate
someone into actually playing their character the way they should.
Do an archive search for my "rain man" effect for a more detailed
description.

But I like the example above, because it allows for a lot of intrigue.
You have to take other people's words on what they see.  For example,
the mage above could look at it and say, "Oh, that's a pretty nice
looking sword", and the warrior could look at it and realize not
only is it a "nice" sword, but it's actually of incredible craftsmanship
and would sell for a huge sum of money.  But of course, he doesn't
have to tell the mage that - he could say, "Oh yeah, it's pretty good.
I'll take it back to town and sell it there, we'll probably get a
few hundred gold for it" (when in truth he knows it will sell for
at least several thousand).
Vice-versa, the warrior could find what looks like a worthless piece
of semi-precious gemstone, but the mage could realize that it was some
sort of powerful magic artifact and pull the same trick.

Adam W.




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MUD Design doc (long)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00095" HREF="msg00095.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 08 Jan 1999, 22:15 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 09 Jan 1999, 21:28 GMT
<UL>
<LI><strong><A NAME="00102" HREF="msg00102.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#uhunix1,its.Hawaii.Edu">yospe#uhunix1,its.Hawaii.Edu</a>, Sun 10 Jan 1999, 01:31 GMT
<UL>
<LI><strong><A NAME="00103" HREF="msg00103.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sun 10 Jan 1999, 20:28 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sun 10 Jan 1999, 21:57 GMT
</LI>
<LI><strong><A NAME="00112" HREF="msg00112.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 12 Jan 1999, 06:49 GMT
<UL>
<LI><strong><A NAME="00115" HREF="msg00115.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 12 Jan 1999, 15:53 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 Jan 1999, 00:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00119" HREF="msg00119.html">[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 12 Jan 1999, 21:06 GMT
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