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<H1>[MUD-Dev] Re: combat</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: combat</LI>
<LI><em>From</em>: "Quzah [softhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 26 Jan 1999 21:27:08 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Ben Greear &lt;greear#cyberhighway,net&gt;
Subject: [MUD-Dev] Re: combat


&gt;Holly Sommer wrote:

&gt;&gt; On Mon, 25 Jan 1999 diablo#best,com wrote:

&gt;&gt; &gt; With all due respect, your paragraph illustrates one of my major
&gt;&gt; &gt; complaints with combat on virtually every mud I've ever played. Why is
&gt;&gt; &gt; just doing damage so important?
&gt;&gt; 
&gt;&gt; *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
&gt;&gt; _subdue_ your opponent? I mean really... you don't shoot a wild horse,
&gt;&gt; you "break" it :)
&gt;&gt; 
&gt;&gt; Things to think about...
&gt;&gt; 
&gt;&gt; -Holly
&gt;
&gt;Aye, but how do you keep track of how 'broken' the horse is??  I'd bet
&gt;it
&gt;relates closely to what most of us now use as HP :)
&gt;
&gt;Of course, the 'battle' messages would be different, and you wouldn't
&gt;have
&gt;to code that nasty part that turns mobs into objects!!
&gt;
&gt;Ben, feeling a little mischievious.


Personally, I want to add immortality to a mud. Not "I'm an IMM, I'm the
boss of this mud!" type of immortality, but rather, more of a curse. Sure,
you may be immortal, but how long does it take your body to heal after I
beat the hell out of you so you are reduced to pulp? Imagine healing up
from -50000 hitpoints, being unable to move, look, or do anything. I
wonder how great they would think immortality was once I got done with
them... maybe I'm just twisted, but I though it would be an interesting
thing to add *grin*. Now add in limb based combat with the chance to
sever limbs.

   You see the limbless elf Boffo lying here, writhing in pain.

   look boffo

   You recall Boffo was once a great explorer, who discovered the
   fountain of youth. Boffo the immortal has no arms and legs, and
   cannot see or speak. It seem someone didn't like Boffo too much.

Shrug. Anyway, how's that for a broken horse, and no one even died!

Quzah. (Feeling a bit twisted this evening...)



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<li><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: combat</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#kanga,nu&gt;</li></ul>
<li><strong><A NAME="00307" HREF="msg00307.html">[MUD-Dev] Re: combat</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mud reviewing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00314" HREF="msg00314.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 27 Jan 1999, 22:46 GMT
</LI>
</ul>
<LI><strong><A NAME="00315" HREF="msg00315.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 27 Jan 1999, 22:56 GMT
</LI>
<LI><strong><A NAME="00348" HREF="msg00348.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
Andru Luvisi <a href="mailto:luvisi#andru,sonoma.edu">luvisi#andru,sonoma.edu</a>, Tue 02 Feb 1999, 07:19 GMT
<UL>
<LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 02 Feb 1999, 08:00 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00303" HREF="msg00303.html">[MUD-Dev] Re: combat</A></strong>, 
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 27 Jan 1999, 05:22 GMT
<UL>
<LI><strong><A NAME="00307" HREF="msg00307.html">[MUD-Dev] Re: combat</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 27 Jan 1999, 19:59 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Subdue</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 27 Jan 1999, 21:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: combat</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 31 Jan 1999, 01:12 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: combat</A></strong>, 
Trillion <a href="mailto:trillion#mudhole,spodnet.uk.com">trillion#mudhole,spodnet.uk.com</a>, Tue 02 Feb 1999, 11:43 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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