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<H1>[MUD-Dev] Re: MUD Design doc - Combat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc - Combat</LI>
<LI><em>From</em>: James Wilson &lt;<A HREF="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 5 Jan 1999 20:20:44 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Tue, 05 Jan 1999, Koster, Raph wrote:
&gt;&gt; -----Original Message-----
&gt;&gt; From: J C Lawrence [<A  HREF="mailto:claw#kanga,nu">mailto:claw#kanga,nu</A>]
&gt;&gt; Sent: Monday, January 04, 1999 12:29 AM
&gt;&gt; To: mud-dev#kanga,nu
&gt;&gt; Subject: [MUD-Dev] Re: MUD Design doc - Combat 
&gt;&gt; 
&gt;
&gt;&gt; I *really* dislike generically automated combat.  There's a balance
&gt;&gt; there between control and amusement.  I'd rather not enter commands
&gt;&gt; for every beat of my character's heart.  I'd also rather not see
&gt;&gt; enter-command-and-sit-back-until-desired-state-accomplished.
&gt;
&gt;There's one darn good reason to have the latter--it's less vulnerable to
&gt;latency. The more interactive, the more vulnerable the player is to loss
&gt;of connection or packet loss or plain old lag which causes them to miss
&gt;or mistime crucial input.
&gt;
&gt;Lots of ways to handle this, of course, some of them more subject to
&gt;abuse than others. Queuing systems and programmable actions &amp; the like
&gt;can help with this, of course. But a queuing system loses actual
&gt;interaction in favor of pre-programmed estimates. Programmable actions
&gt;are, frankly, only for the expert gamer, which may not be your target
&gt;audience.
&gt;
&gt;-Raph

I'm curious - has anyone implemented a system allowing variable levels of 
combat detail ('brief-mode' vs 'verbose-mode', for instance)? 

James


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<li><strong><A NAME="00058" HREF="msg00058.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 23:38 GMT
<LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] [OT Humor] Mudder's Rhapsody</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 05 Jan 1999, 21:06 GMT
<UL>
<LI><strong><A NAME="00051" HREF="msg00051.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, 
The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 05 Jan 1999, 22:10 GMT
</LI>
</UL>
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<LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Jan 1999, 19:18 GMT
<UL>
<LI><strong><A NAME="00057" HREF="msg00057.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Wed 06 Jan 1999, 01:32 GMT
<UL>
<LI><strong><A NAME="00058" HREF="msg00058.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 06 Jan 1999, 02:25 GMT
<UL>
<LI><strong><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 07 Jan 1999, 02:09 GMT
<UL>
<LI><strong><A NAME="00078" HREF="msg00078.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 07 Jan 1999, 02:51 GMT
</LI>
<LI><strong><A NAME="00079" HREF="msg00079.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 07 Jan 1999, 02:54 GMT
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