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<H1>[MUD-Dev] Re: Info about different skill systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Info about different skill systems</LI>
<LI><em>From</em>: Emil Eifrem &lt;<A HREF="mailto:emil#prophecy,lu">emil#prophecy,lu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 04 Jan 1999 02:11:41 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 07:00 PM 1/3/99 , Ben Greear wrote:
&gt;(skill == spell for this discussion)
&gt;I use a system where each skill may have 0 or more pre-requisites, and
&gt;0 or more 'enables'.  When ever you learn a skill past 50%, then I do
&gt;a check on all of the enables.  For each enable, if it (now) has all
&gt;of it's pre-requisites learned at least 50%, then I add this skill to
&gt;the player's collection of skills, with a learned percentage of 1.

Cool. Once the player has a new skill, does changing its value propagate
changes throughout its enablers and the rest of the system, sortta like
skill trees and -webs do? Or do you just use it for deciding what new
skills a character may gain?

Also, I'm curious as to how a character grows better in his skills on your
mud. You speak of practices -- is that the only way? Or do you also get
better by *using* the skill? If so, then I believe it would be at least
theoretically possible for a player to gain all skills. That may not be a
problem. A lot of time would probably have to be invested. Do you have the
concept of skill detoriation or anything alike?

&gt;I do linear lookups for this, so it could be more efficient:  However
&gt;as it is relatively rarely used, brute force is the way to go!!

-nodnod- If you can't solve it with violence, simply use more violence.

&gt;If you would like to see an (almost up to date) graph of my skill
&gt;structure, check out:
&gt;www.primenet.com/~greear/ScryMUD/ss.gif
&gt;
&gt;The blue arrows represent 'requires', the black represent 'enables'.
&gt;The graph was drawn with the "graphviz" tool, dot.  If you want more
&gt;info on dot, let me know, it's cool :) 

I like it a lot. Been looking for such a tool for a long time, so I
wouldn't say no to information/links/etc about it. :)

-EE [emil#prophecy,lu]





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<li><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Info about different skill systems</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
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<LI><STRONG><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Info about different skill systems</A></STRONG>
<UL><LI><EM>From:</EM> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Info about different skill systems</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Intelligent WebGlimpse archive searching at Kanga.Nu</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00101" HREF="msg00101.html">[MUD-Dev] Re: Intelligent WebGlimpse archive searching at Kanga.Nu</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 09 Jan 1999, 23:06 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00089" HREF="msg00089.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 08 Jan 1999, 20:16 GMT
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Info about different skill systems</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 03 Jan 1999, 08:25 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 03 Jan 1999, 18:26 GMT
<UL>
<LI><strong><A NAME="00027" HREF="msg00027.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Emil Eifrem <a href="mailto:emil#prophecy,lu">emil#prophecy,lu</a>, Mon 04 Jan 1999, 01:45 GMT
<UL>
<LI><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 04 Jan 1999, 04:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00028" HREF="msg00028.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Emil Eifrem <a href="mailto:emil#prophecy,lu">emil#prophecy,lu</a>, Mon 04 Jan 1999, 01:45 GMT
</LI>
<LI><strong><A NAME="00038" HREF="msg00038.html">[MUD-Dev] Re: Info about different skill systems</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Jan 1999, 20:21 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">[MUD-Dev] From DevMud: Database module</A></strong>, 
Greg Connor <a href="mailto:gconnor#nekodojo,org">gconnor#nekodojo,org</a>, Fri 01 Jan 1999, 22:41 GMT
</LI>
</UL></BLOCKQUOTE>

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