<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Guild/skill/spell relation (or "webs") --> <!--X-From-R13: Brgev Hvexxhyn <civexxhyNvxv.sv> --> <!--X-Date: Tue, 5 Jan 1999 16:43:32 -0800 --> <!--X-Message-Id: 13970.45481.499262.833439#arioch,tky.hut.fi --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Guild/skill/spell relation (or "webs")</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:pvirkkul#iki,fi"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00055.html">Previous</a> | <a href="msg00057.html">Next</a> ] Thread: [ <a href="msg00075.html">Previous</a> | <a href="msg00063.html">Next</a> ] Index: [ <A HREF="author.html#00056">Author</A> | <A HREF="#00056">Date</A> | <A HREF="thread.html#00056">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Guild/skill/spell relation (or "webs")</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Guild/skill/spell relation (or "webs")</LI> <LI><em>From</em>: Petri Virkkula <<A HREF="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</A>></LI> <LI><em>Date</em>: Wed, 6 Jan 1999 02:43:21 +0200 (EET)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In BatMUD there is web of guilds rather than skills/spells though in the practice the system results a skill/spell web too. The idea behind the system is following: When a player creates a new character (or when he/she is reincarnated by a druid with reincarnation spell [1] he/she first chooses a race. Some of the races are invite only (eg. vampire race [2] requires invitation which is just logical). The player gets some sort default bonuses, instrinct skills/spells, initial skill/spell percentages, etc. based on the chosen race. After choosing a race, the player must choose background. There five different backgrounds available [3]: 1) Civilized background 2) Evil Religious background 3) Good Religious background 4) Magical background 5) Nomad background A background represents what the player is taught by his/her "parents". There are 15 levels in all backgrounds, ie. the player must/can advance 15 levels before he/she can/must make the "final" choice what kind of character he/she wants to have (though race and background selections already limits slightly available choices). After the first 15 levels player can join one or more guilds. A guild might have joining requirements, for example "The Master Merchants" [4] guild requires that members have the civilized background. A guild might have other restrictions too: a skill/spell must have been practiced/studied to certain percentage, must have explored certain percentage of the world (see "The Association of Mystical Navigators" [5]), gender must be male/female, etc. etc. There can be requirements for advancing levels inside a guild too. A guild level often says how high percentage a skill/spell can be trained/studied (there is also a racial maximum: for example giants cannot study spells to high percentage). A player can join to multiple guilds as long as joining requirements are fullfilled (and a guild might prevent joining to oppositing guild). There are more details in the system, but the net effect of it is that players can choose from web of guilds which directly results a web of skills/spells. Skills/spells are often granted from guilds though there are also common ones available to everybody. There is also relation between skills and spells: for example it is a good idea to train "Cast Fire" skill if you are using spells that have cast type "fire". Without knowing an appropriate skill, you are trusting to your luck (and luck is affected by various things, eg. state of the moon). The whole point is that there is not much web of skills/spells. We think that guilds is place where characters are taught skills/spells, and that makes the skill/spell web for the players. The system is already over 4 years old and is based on experience gathered in 4 years before it was introduced. We have still the original 4 years old design document (which is not up-to-date anymore) of the system. I could post it if it is ok to add such restriction to it that it should not be redistributed outside the mailing list (and the mailing list archives). I am not sure if a such restriction is against the list rules. Petri References: [1] <URL:<A HREF="http://www.bat.org/Batmud/mudinfo/spells/reincarnation.html">http://www.bat.org/Batmud/mudinfo/spells/reincarnation.html</A>> [2] <URL:<A HREF="http://www.bat.org/Batmud/mudinfo/races/vampire.html">http://www.bat.org/Batmud/mudinfo/races/vampire.html</A>> [3] <URL:<A HREF="http://www.bat.org/Batmud/mudinfo/backgrounds/index.html">http://www.bat.org/Batmud/mudinfo/backgrounds/index.html</A>> [4] <URL:<A HREF="http://www.bat.org/Batmud/mudinfo/guilds/the_master_merchants.html">http://www.bat.org/Batmud/mudinfo/guilds/the_master_merchants.html</A>> [5] <URL:<A HREF="http://www.bat.org/Batmud/mudinfo/guilds/the_association_of_mystical_navigators.html">http://www.bat.org/Batmud/mudinfo/guilds/the_association_of_mystical_navigators.html</A>> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></strong> <ul compact><li><em>From:</em> "David Bennett" <ddt#discworld,imaginary.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00055.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00057.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00075.html">[MUD-Dev] Re: mobile movement</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00056"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00056"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: mobile movement</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00212" HREF="msg00212.html">[MUD-Dev] Re: mobile movement</A></strong>, Oliver Jowett <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Sun 17 Jan 1999, 02:36 GMT </LI> </ul> </LI> <LI><strong><A NAME="00068" HREF="msg00068.html">[MUD-Dev] mobile movement</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 06 Jan 1999, 22:14 GMT <UL> <LI><strong><A NAME="00069" HREF="msg00069.html">[MUD-Dev] Re: mobile movement</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 06 Jan 1999, 23:12 GMT </LI> <LI><strong><A NAME="00075" HREF="msg00075.html">[MUD-Dev] Re: mobile movement</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 07 Jan 1999, 00:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00056" HREF="msg00056.html">[MUD-Dev] Guild/skill/spell relation (or "webs")</A></strong>, Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Wed 06 Jan 1999, 00:43 GMT <UL> <LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 06 Jan 1999, 20:23 GMT </LI> </UL> </LI> <LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 23:38 GMT <LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] [OT Humor] Mudder's Rhapsody</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 05 Jan 1999, 21:06 GMT <UL> <LI><strong><A NAME="00051" HREF="msg00051.html">[MUD-Dev] Re: [OT Humor] Mudder's Rhapsody</A></strong>, The Wildman <a href="mailto:wildman#microserve,net">wildman#microserve,net</a>, Tue 05 Jan 1999, 22:10 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>