1999Q1/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Levels versus Skills, who uses them and when. -->
<!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> -->
<!--X-Date: Thu, 14 Jan 1999 20:43:39 &#45;0800 -->
<!--X-Message-Id: 199901150443.UAA59866#under,engr.sgi.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 00f701be4000$0a833060$55e5edd0@dev&#45;18.chilisoft.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Levels versus Skills, who uses them and when.</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:claw#under,engr.sgi.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00184.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00186.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00169.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00182.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00185">Author</A>
&nbsp;|&nbsp;<A HREF="#00185">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00185">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when. </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Jan 1999 20:43:29 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Thu, 14 Jan 1999 12:53:41 -0800 
Caliban Tiresias Darklock&lt;caliban#darklock,com&gt; wrote:

&gt; From: Koster, Raph

&gt;&gt; I have been playing the same "character" on muds and in
&gt;&gt; standalone RPGs for fifteen YEARS now.

Ditto, tho with a different character name and with far less
justification (I merely always play that name -- I have no
attachment to the character underneath it).

&gt; I actually won't start playing a MUD where a character named
&gt; Caliban already exists...

I may start playing, but I certainly won't continue.  

&gt; Yeah, I know, I'm really anal about this sort of thing. ;)

I plead terminal laziness.  I just can't be bothered to remember
character names.  I have three: a main character, a tester, and a
mule (actually I've mostly used him for revenge or 5th column
tactics).  They've all had the same names since 1985.

&gt; The supercharacter potential is very important to me. I've been
&gt; gaming for over two decades, and it's difficult to find people who
&gt; play at the same level and in the same way I do. 

I find a lot of what I do I'd term "meta-play".  I don't really play
the game as a normal player, but as an uber-player, one who knows
and understands many games, and is playing more for the enjoyment of
understanding the current game/old_friend, than in any immersive
involvement.

&gt; When I *do* interact with others, they either neglect or
&gt; overemphasise my gaming experience... in other words, I am not
&gt; treated as a "preferred member" at any time, but as an equal
&gt; member or as some sort of group president. I don't like either of
&gt; those dynamics. When a player in the group has significant
&gt; experience, that experience SHOULD be recognised, but should NOT
&gt; override the opinions and desires of others. In tabletop gaming,
&gt; most groups recognise my experience the way I feel it should be
&gt; recognised...  there's some added weight, but not so much that I
&gt; can't be overridden by the group.

At the danger of treading into meta territory, considering MUD-Dev
as a MUD, what of the same danger and problem with the more
established (well known, reputations, etc) posters in MUD-Dev, or
even of myself here?  There is a definate peerage (nod to Lambert)
in the older posters in MUD-Dev.  I find it worrisome.  It also acts
as a significant barrier to entry for new posters.

-- 
J C Lawrence                              Internet: claw#kanga,nu
(Contractor)                             Internet: coder#kanga,nu
---------(*)                    Internet: claw#under,engr.sgi.com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00169" HREF="msg00169.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG>
<UL><LI><EM>From:</EM> "Caliban Tiresias Darklock" &lt;caliban#darklock,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00184.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00186.html">[MUD-Dev] Re: Thoughts</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00169.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00182.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00185"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00185"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00183" HREF="msg00183.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:29 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00162" HREF="msg00162.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 14 Jan 1999, 15:55 GMT
<UL>
<LI><strong><A NAME="00178" HREF="msg00178.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Thu 14 Jan 1999, 23:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00169" HREF="msg00169.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 14 Jan 1999, 20:58 GMT
<UL>
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00182" HREF="msg00182.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Matt Wallace <a href="mailto:matt#ender,com">matt#ender,com</a>, Fri 15 Jan 1999, 04:29 GMT
<UL>
<LI><strong><A NAME="00202" HREF="msg00202.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 Jan 1999, 03:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00189" HREF="msg00189.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 15 Jan 1999, 15:54 GMT
</LI>
<LI><strong><A NAME="00190" HREF="msg00190.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 15 Jan 1999, 16:03 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>