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<H1>[MUD-Dev] Re: META: list "peerage"</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: META: list "peerage"</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 25 Jan 1999 16:04:44 -0600 (CST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 25 Jan 1999, Caliban Tiresias Darklock wrote:

&gt; To play devil's advocate: The compilation of a MUD on any given platform is
&gt; often a serious pain in the behind. Especially if the platform is weird. The
&gt; sysadmin is generally better qualified to compile the MUD than you are, and
&gt; presumably will do all the weirdness he needs to with the makefile so you
&gt; don't have to worry about the network and can concentrate on the game.

But, being able to manage your own code is an IMPERATIVE part of running 
the game! Suppose there's a bug? Are you going to ask the sysadmin to fix 
and compile for each bug? Suppose you want to add code, or change things, 
etc.? This, IMO, is an unreasonable expectation for a sysadmin. Potential 
MUD imps who aren't learned enough in the ways of compiling or writing 
portable code should practice on their own machines first, or find an 
accont where they can practice, before taking it to a development site.

-Holly


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<li><strong><A NAME="00275" HREF="msg00275.html">[MUD-Dev] Re: META: list "peerage"</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
<li><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] Re: META: list "peerage"</A></strong>
<ul compact><li><em>From:</em> "Travis S. Casey" &lt;efindel#io,com&gt;</li></ul>
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<LI><STRONG><A NAME="00256" HREF="msg00256.html">[MUD-Dev] Re: META: list "peerage"</A></STRONG>
<UL><LI><EM>From:</EM> "Caliban Tiresias Darklock" &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: META: list "peerage"</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00252" HREF="msg00252.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Mon 25 Jan 1999, 16:25 GMT
<UL>
<LI><strong><A NAME="00260" HREF="msg00260.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Mon 25 Jan 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00273" HREF="msg00273.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 26 Jan 1999, 00:21 GMT
</LI>
</UL>
</LI>
</UL>
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<LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 25 Jan 1999, 18:59 GMT
<UL>
<LI><strong><A NAME="00267" HREF="msg00267.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Mon 25 Jan 1999, 22:06 GMT
<UL>
<LI><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 26 Jan 1999, 01:32 GMT
</LI>
<LI><strong><A NAME="00275" HREF="msg00275.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 26 Jan 1999, 03:28 GMT
<UL>
<LI><strong><A NAME="00279" HREF="msg00279.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 26 Jan 1999, 05:51 GMT
</LI>
<LI><strong><A NAME="00304" HREF="msg00304.html">[MUD-Dev] Re: MUD Admin skills</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 27 Jan 1999, 06:35 GMT
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