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<H1>[MUD-Dev] Re: quests involving players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: quests involving players</LI>
<LI><em>From</em>: Darren Henderson &lt;<A HREF="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 29 Jan 1999 11:46:50 -0500 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 28 Jan 1999 diablo#best,com wrote:

&gt; change it whenever he or she wanted, and then if other players wanted to
&gt; do the quest, they would have to perform whatever task, answer whatever
&gt; riddle, etc that the player-in-control sets. The advantage to this, I am
&gt; thinking, is that it would make for a much more interesting questing
&gt; system, and would make for more varied entertainment for the players.

I've never tried this but it sure seems like you would be opening yourself
up for a lot of potential headaches ranging from abuse of the privilage to
schedualling headaches, (ie the key player isnt on at the same time as
other players in different pats of the world).

Perhpahs if you did it in a way that generates an in game way to find the
answer the player set. That allows the clue to be changed but the player
doesnt have to be there to find out what they did...of course you lose
that dynamic you were looking for...


______________________________________________________________________
Darren Henderson                              darren#jasper,somtel.com

                   Help fight junk e-mail, visit <A  HREF="http://www.cauce.org/">http://www.cauce.org/</A>



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<li><strong><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Re: quests involving players</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<LI><STRONG><A NAME="00318" HREF="msg00318.html">[MUD-Dev] quests involving players</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: processors</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00345" HREF="msg00345.html">[MUD-Dev] Re: processors</A></strong>, 
gunderwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Mon 01 Feb 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: processors</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 02 Feb 1999, 03:52 GMT
<UL>
<LI><strong><A NAME="00351" HREF="msg00351.html">[MUD-Dev] Re: processors</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Wed 03 Feb 1999, 23:18 GMT
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<LI><strong><A NAME="00318" HREF="msg00318.html">[MUD-Dev] quests involving players</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 28 Jan 1999, 18:07 GMT
<UL>
<LI><strong><A NAME="00346" HREF="msg00346.html">[MUD-Dev] Re: quests involving players</A></strong>, 
Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Sat 30 Jan 1999, 08:16 GMT
<UL>
<LI><strong><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Re: quests involving players</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 30 Jan 1999, 08:32 GMT
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</UL>
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<LI><strong><A NAME="00324" HREF="msg00324.html">[MUD-Dev] Re: quests involving players</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 30 Jan 1999, 12:45 GMT
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</UL>
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<LI><strong><A NAME="00317" HREF="msg00317.html">[MUD-Dev] processors</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 28 Jan 1999, 16:58 GMT
<UL>
<LI><strong><A NAME="00319" HREF="msg00319.html">[MUD-Dev] Re: processors</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 28 Jan 1999, 20:35 GMT
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</UL></BLOCKQUOTE>

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