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<H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when. </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Sun, 03 Jan 1999 22:37:27 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 29 Dec 1998 10:57:50 -0800 
Till Eulenspiegel&lt;choke#sirius,com&gt; wrote:

&gt; "All skill-based systems are level based.  It just takes a pendant
&gt; and a magnifying glass to find them."  J Lambert.

&gt; I've heard this argument before, and I wonder how many people agree
&gt; with this sentiment?

The argument relies on the assumption that any system that defines or
implies a scale of advancement (single or multiple) can be considered
a variation on s simple level system.

I've found it a *really* tough argument to counter.  The old, and very
workable, saw of, "past a certain elvel of complexity (or detail), it
just doesn't matter any more," probably wins the day however.  Few
things are absolutes in games -- especially since the players have
already pre-defined that the purpose of the game is to play, not to
solve.

&gt; I differentiate level and skill systems based on whether the player
&gt; gains HPs as they achieve more power as one of the prime measures.
&gt; Sounds like an odd yardstick but it works pretty well.

FWIW while I have HP's, they almost never vary.  They are specific to
a particular body (bodies do change slightly with age and use, and can
be significantly affected by other causes, but that's a different
matter).  If you want more HP's or some other physical stat, then you
go steal a body with those characteristics.

-- 
J C Lawrence                              Internet: claw#kanga,nu
----------(*)                            Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></STRONG>
<UL><LI><EM>From:</EM> "Till Eulenspiegel" &lt;choke#sirius,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: From DevMud: Database module</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: From DevMud: Database module</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 09 Jan 1999, 04:22 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] Re: From DevMud: Database module</A></strong>, 
Greg Connor <a href="mailto:gconnor#nekodojo,org">gconnor#nekodojo,org</a>, Sun 17 Jan 1999, 02:22 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></strong>, 
Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 29 Dec 1998, 20:58 GMT
<UL>
<LI><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 02 Jan 1999, 20:00 GMT
</LI>
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 04 Jan 1999, 06:37 GMT
</LI>
<LI><strong><A NAME="00036" HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Jan 1999, 19:37 GMT
<UL>
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Jan 1999, 20:37 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] More Laws</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT
<UL>
<LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Re: More Laws</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 30 Dec 1998, 06:15 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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