<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when. --> <!--X-From-R13: X Q Znjerapr <pynjNxnatn.ah> --> <!--X-Date: Sun, 3 Jan 1999 22:37:27 -0800 --> <!--X-Message-Id: E0zx3dn-00044n-00#mail,kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 013101be335d$24956c20$b27f14cf#gric,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Levels versus Skills, who uses them and when.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#kanga,nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00032.html">Previous</a> | <a href="msg00034.html">Next</a> ] Thread: [ <a href="msg00021.html">Previous</a> | <a href="msg00036.html">Next</a> ] Index: [ <A HREF="author.html#00033">Author</A> | <A HREF="#00033">Date</A> | <A HREF="thread.html#00033">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when. </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI> <LI><em>Date</em>: Sun, 03 Jan 1999 22:37:27 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 29 Dec 1998 10:57:50 -0800 Till Eulenspiegel<choke#sirius,com> wrote: > "All skill-based systems are level based. It just takes a pendant > and a magnifying glass to find them." J Lambert. > I've heard this argument before, and I wonder how many people agree > with this sentiment? The argument relies on the assumption that any system that defines or implies a scale of advancement (single or multiple) can be considered a variation on s simple level system. I've found it a *really* tough argument to counter. The old, and very workable, saw of, "past a certain elvel of complexity (or detail), it just doesn't matter any more," probably wins the day however. Few things are absolutes in games -- especially since the players have already pre-defined that the purpose of the game is to play, not to solve. > I differentiate level and skill systems based on whether the player > gains HPs as they achieve more power as one of the prime measures. > Sounds like an odd yardstick but it works pretty well. FWIW while I have HP's, they almost never vary. They are specific to a particular body (bodies do change slightly with age and use, and can be significantly affected by other causes, but that's a different matter). If you want more HP's or some other physical stat, then you go steal a body with those characteristics. -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></STRONG> <UL><LI><EM>From:</EM> "Till Eulenspiegel" <choke#sirius,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00032.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00034.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00021.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00033"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00033"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: From DevMud: Database module</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: From DevMud: Database module</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 09 Jan 1999, 04:22 GMT <UL> <LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] Re: From DevMud: Database module</A></strong>, Greg Connor <a href="mailto:gconnor#nekodojo,org">gconnor#nekodojo,org</a>, Sun 17 Jan 1999, 02:22 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></strong>, Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 29 Dec 1998, 20:58 GMT <UL> <LI><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 02 Jan 1999, 20:00 GMT </LI> <LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 04 Jan 1999, 06:37 GMT </LI> <LI><strong><A NAME="00036" HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Jan 1999, 19:37 GMT <UL> <LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Jan 1999, 20:37 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] More Laws</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT <UL> <LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Re: More Laws</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 30 Dec 1998, 06:15 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>