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<H1>[MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</H1>
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<LI><em>To</em>: "MUD-Dev" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</LI>
<LI><em>From</em>: "Bruce Mitchener, Jr." &lt;<A HREF="mailto:bruce#puremagic,com">bruce#puremagic,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 6 Jan 1999 18:04:45 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Possibly of interest to some.  Ostensibly at least Raph will be interested
:)

 - Bruce
&gt;
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&gt;
&gt;Date: Wed, 6 Jan 1999 20:15:58 -0500 (EST)
&gt;From: "Amy S. Bruckman" &lt;asb#cc,gatech.edu&gt;
&gt;Subject: MediaMOO annual birthday symposia: 1/20
&gt;
&gt;[...]
&gt;
&gt;[Please forward to appropriate lists until 1/20/99]
&gt;
&gt;
&gt;      Please come
&gt;     to the annual online symposia
&gt; in honor of MediaMOO's 6th Birthday
&gt;   At MediaMOO, <A  HREF="telnet://mediamoo.cc.gatech.edu:8888">telnet://mediamoo.cc.gatech.edu:8888</A>
&gt;
&gt;
&gt;Wednesday, January 20th
&gt;1:30 - 2:30 PM ET: MANAGING DEVIANT BEHAVIOR IN ONLINE COMMUNITIES
&gt;2:30 - 3:30 PM ET: THE FUTURE OF MEDIAMOO: AUTOPSY AND REDESIGN
&gt;3:30 - 4:30 PM ET: THE 7TH ANNUAL MEDIAMOO COSTUME BALL
&gt;
&gt;
&gt;
&gt;    MANAGING DEVIANT BEHAVIOR IN ONLINE COMMUNITIES
&gt;
&gt; an online panel discussion featuring
&gt;        Jennifer Glos, Third Age
&gt;       Raph Koster, Ultima Online
&gt; Scott Moore, formerly of WorldsAway
&gt;       Moderator: Amy Bruckman, Georgia Institute of Technology
&gt;
&gt;1:30 - 2:30 PM ET in the STS Summer Conference Room (@go summer)
&gt;
&gt;An increasing percentage of the general population have had direct
&gt;experience with those pesky individuals who spoil the party.
&gt;Anti-social behavior in online communities ranges from the merely
&gt;annoying to the downright scary.  But who determines what is too
&gt;annoying to tolerate?  And what can community members leaders do about
&gt;it?  Too many community managers are reinventing the wheel; as a
&gt;community, we need to learn from one another's experiences.  In this
&gt;symposium, we have the opportunity to learn from represents of two
&gt;large commercial entertainment communities about what works, what
&gt;doesn't, and what it all means.
&gt;
&gt;
&gt;JENNIFER GLOS
&gt;POSITION STATEMENT
&gt;Every community is unique in its make-up of individuals as well as its
&gt;context and environment, and these factors determine how a community
&gt;should be managed.  Solutions need to be acceptable to both the
&gt;community members themselves as well as the organization or body
&gt;behind the community.  Much like a Mayor of a city has to work with
&gt;her constituents to create a city they want to live in, she also must
&gt;stay within the city budget and answer to her fellow politicans.
&gt;Finding the balance between these two groups is the core challenge of
&gt;managing a community.  And, much like NYC's problems and Toledo,
&gt;Ohio's problems vary, every online community will discover new and
&gt;unique issues.  But by compiling the knowledge and experiences of many
&gt;community managers, we can map out a grid of choices and better
&gt;understand why particular communities respond best to certain
&gt;solutions.
&gt;
&gt;ABOUT JENNIFER GLOS
&gt;Jennifer Glos is currently the Technology Channel Producer at ThirdAge
&gt;Media, an online community website for 45+ users.  Previously, she was
&gt;ThirdAge's Community Director, where she helped to develop the
&gt;community's structure and rules, community-enhancing interactive
&gt;tools, and a team of volunteers to help grow the community and deal
&gt;with community crises.  Previous to ThirdAge, Jennifer worked in
&gt;Kyoto, Japan as an Internet technology consultant, and at Microsoft
&gt;where she worked on interface design for adult novice users.  She
&gt;received her Master's from the MIT Media Lab where she studied the
&gt;convergence of storytelling, identity, and technology.
&gt;
&gt;
&gt;RAPH KOSTER
&gt;POSITION STATEMENT
&gt;As virtual settings develop with greater flexibility and freedom, it
&gt;becomes possible for players to affect each other's virtual lives in a
&gt;multitude of ways that are indirect and not easily trappable in
&gt;code. Traditionally, mud servers of various types put the burden of
&gt;detection of illegal acts and tracking of illegal acts on either the
&gt;code itself, or on mud administrators. This solution is not
&gt;particularly scalable to larger groups of people, nor to more
&gt;flexible environments (wherein it is easily circumvented). A
&gt;preferable solution is finding a way for the populace to police itself
&gt;more effectively by allowing them to track player reputations with the
&gt;aid of coded tools.
&gt;
&gt;ABOUT RAPH KOSTER
&gt;Raph Koster is known in the mud world as Ptah, implementor on
&gt;LegendMUD (<A  HREF="http://mud.sig.net">http://mud.sig.net</A>, <A  HREF="telnet://mud.sig.net:9999">telnet://mud.sig.net:9999</A>), which is
&gt;about to celebrate its fifth anniversary as an award-winning mud themed
&gt;around different time periods and places in Earth's history. However, he
&gt;is probably better known in the commercial software world as "Designer
&gt;Dragon", the lead designer for ORIGIN's highly successful graphical mud
&gt;Ultima Online (<A  HREF="http://www.owo.com">http://www.owo.com</A>). Ultima Online recently achieved over
&gt;100,000 paying customers, with peaks of over 20,000 online
&gt;simultaneously. Raph is also an active member of the MUD-Dev list, and
&gt;maintains a page of online game design writings at
&gt;<A  HREF="http://mud.sig.net/raph/gaming/">http://mud.sig.net/raph/gaming/</A>.
&gt;
&gt;
&gt;
&gt;SCOTT MOORE
&gt;POSITION STATEMENT
&gt;The environment in which a virtual community exists will encourage or
&gt;discourage degrees of deviant behavior.  Understanding the environment,
&gt;the lay of the land and the type of community which is planned (or
&gt;already exists), will influence what methods are employed for managing
&gt;behavior.  Is a profit expected?  Who pays the maintenance costs, users
&gt;or sponsors?  What does the interface do and allow?  How large is the
&gt;community expected to be?  Answers to these questions along with
&gt;definitions of the purpose, values and goals intended for the community
&gt;will favor a certain mix of methods from social to technical,
&gt;centralized to distributed, authoritative to authoritarian ("show how"
&gt;and "do for") and proactive to reactive.  With the wide varieties of
&gt;communities emerging online, no one solution will fit for all, but
&gt;similar types of communities will gain the greatest benefits from
&gt;similar methods of behavior management.  Large communities will benefit
&gt;from distributed methods; Pay-for-play communities will be under
&gt;pressure of consumer value to adopt quick, cheap authoritarian methods;
&gt;communities with a decided eye toward the long run will favor social
&gt;solutions for social problems.
&gt;
&gt;ABOUT SCOTT MOORE
&gt;Scott Moore is independently providing online community consulting
&gt;after three years as community director for Fujitsu Systems Business
&gt;of America's WorldsAway avatar-based communities. There he gained
&gt;valuable experience in designing and extending virtual worlds both
&gt;physically and socially, being the primary liaison with users,
&gt;handling human issues within the community, selecting and training a
&gt;volunteer community staff as well as designing objects, interfaces and
&gt;localities to promote greater interaction and spur community
&gt;growth. Scott has taught his lessons of community management and the
&gt;essential elements of establishing online communities at Earth To
&gt;Avatars and Stanford University. He uses his experience in both the
&gt;technical and social aspects of online community to educate and advise
&gt;technologists and content providers expanding the realm of
&gt;human-to-human communication.
&gt;
&gt;
&gt;
&gt;      THE FUTURE OF MEDIAMOO: AUTOPSY AND REDESIGN
&gt; A community discussion
&gt;
&gt;2:30-3:30 PM ET in the back room of the Root Lounge (@go Root Lounge)
&gt;
&gt;A lot of MOOs are pretty quiet these days.  There are exceptions:
&gt;LambdaMOO thrives like kudzu.  Diversity University and Tapped In
&gt;grow slowly, buoyed by the relentless enthusiasm of their creators.
&gt;Like many MOOs, MediaMOO at this stage is largely a historical
&gt;artifact--one of the living dead.  Yet the concept of an online
&gt;professional community for media researchers remains intriguing.
&gt;Questions for discussion include:
&gt;
&gt;* When MediaMOO was thriving, what benefits did it bring to its members?
&gt;* Why is MediaMOO so quiet these days?
&gt;* What might a redesigned system look like?
&gt;
&gt;Special appearances by beloved former MediaMOO regulars are rumored.
&gt;
&gt;
&gt;
&gt;3:30-4:30 PM ET in the ballroom (@go Ballroom Foyer)
&gt;
&gt; THE 7TH ANNUAL MEDIAMOO COSTUME BALL
&gt;
&gt;Come catch up with old friends, sign the birthday card, and wear your
&gt;favorite costume.  Order a Metaphysical Pepsi and toast the new year.
&gt;Happy birthday to us!
&gt;
&gt;
&gt;
&gt;
&gt;ABOUT MEDIAMOO:
&gt;
&gt;MediaMOO is a text-based virtual reality environment (or "MUD") designed to
be
&gt;a professional community for media researchers.  People from a wide variety
of
&gt;backgrounds (computer scientists, anthropologists, artists, writing
teachers,
&gt;psychologists, journalists, etc.) come to MediaMOO to meet one another, and
&gt;discuss the future of new media technologies.  MediaMOO opened its virtual
&gt;doors on January 20th, 1993 with the MediaMOO Inaugural Ball.  MediaMOO was
&gt;originally hosted at the MIT Media Lab, and is now at the Georgia Institute
of
&gt;Technology.  MediaMOO is located at <A  HREF="telnet://mediamoo.cc.gatech.edu:8888">telnet://mediamoo.cc.gatech.edu:8888</A>
&gt;
&gt;
&gt;    *** You are invited to apply to become a regular MediaMOO member! ***
&gt;
&gt;
&gt;



</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00088" HREF="msg00088.html">[MUD-Dev] Re: (fwd) Re: DESIGN: Proposed topic of Discussion (Injecting Pure Signal)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 08 Jan 1999, 20:16 GMT
<LI><strong><A NAME="00084" HREF="msg00084.html">[MUD-Dev] Re: [RRE]MediaMOO annual birthday symposia: 1/20</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 07 Jan 1999, 16:39 GMT
<LI><strong><A NAME="00082" HREF="msg00082.html">[MUD-Dev] Keegan's MUD Tree</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 07 Jan 1999, 05:24 GMT
<LI><strong><A NAME="00081" HREF="msg00081.html">[MUD-Dev] OT: Mike Sellers needs some help load testing</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 07 Jan 1999, 03:11 GMT
<LI><strong><A NAME="00076" HREF="msg00076.html">[MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 07 Jan 1999, 02:02 GMT
<LI><strong><A NAME="00071" HREF="msg00071.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 06 Jan 1999, 23:25 GMT
<UL>
<LI><strong><A NAME="00074" HREF="msg00074.html">[MUD-Dev] Re: mobile movement</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 07 Jan 1999, 00:08 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00072" HREF="msg00072.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 06 Jan 1999, 23:38 GMT
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: mobile movement</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Jan 1999, 23:49 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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