<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20 --> <!--X-From-R13: "Pehpr [vgpurare, Xe." <oehprNcherzntvp.pbz> --> <!--X-Date: Wed, 6 Jan 1999 18:02:21 -0800 --> <!--X-Message-Id: 00bf01be39e2$19664f00$58f272cf#howdy,cybersight.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:bruce#puremagic,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00075.html">Previous</a> | <a href="msg00077.html">Next</a> ] Thread: [ <a href="msg00081.html">Previous</a> | <a href="msg00071.html">Next</a> ] Index: [ <A HREF="author.html#00076">Author</A> | <A HREF="#00076">Date</A> | <A HREF="thread.html#00076">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "MUD-Dev" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</LI> <LI><em>From</em>: "Bruce Mitchener, Jr." <<A HREF="mailto:bruce#puremagic,com">bruce#puremagic,com</A>></LI> <LI><em>Date</em>: Wed, 6 Jan 1999 18:04:45 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Possibly of interest to some. Ostensibly at least Raph will be interested :) - Bruce > >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >This message was forwarded through the Red Rock Eater News Service (RRE). >Send any replies to the original author, listed in the From: field below. >You are welcome to send the message along to others but please do not use >the "redirect" command. For information on RRE, including instructions >for (un)subscribing, see <A HREF="http://dlis.gseis.ucla.edu/people/pagre/rre.html">http://dlis.gseis.ucla.edu/people/pagre/rre.html</A> >or send a message to requests#lists,gseis.ucla.edu with Subject: info rre >=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > >Date: Wed, 6 Jan 1999 20:15:58 -0500 (EST) >From: "Amy S. Bruckman" <asb#cc,gatech.edu> >Subject: MediaMOO annual birthday symposia: 1/20 > >[...] > >[Please forward to appropriate lists until 1/20/99] > > > Please come > to the annual online symposia > in honor of MediaMOO's 6th Birthday > At MediaMOO, <A HREF="telnet://mediamoo.cc.gatech.edu:8888">telnet://mediamoo.cc.gatech.edu:8888</A> > > >Wednesday, January 20th >1:30 - 2:30 PM ET: MANAGING DEVIANT BEHAVIOR IN ONLINE COMMUNITIES >2:30 - 3:30 PM ET: THE FUTURE OF MEDIAMOO: AUTOPSY AND REDESIGN >3:30 - 4:30 PM ET: THE 7TH ANNUAL MEDIAMOO COSTUME BALL > > > > MANAGING DEVIANT BEHAVIOR IN ONLINE COMMUNITIES > > an online panel discussion featuring > Jennifer Glos, Third Age > Raph Koster, Ultima Online > Scott Moore, formerly of WorldsAway > Moderator: Amy Bruckman, Georgia Institute of Technology > >1:30 - 2:30 PM ET in the STS Summer Conference Room (@go summer) > >An increasing percentage of the general population have had direct >experience with those pesky individuals who spoil the party. >Anti-social behavior in online communities ranges from the merely >annoying to the downright scary. But who determines what is too >annoying to tolerate? And what can community members leaders do about >it? Too many community managers are reinventing the wheel; as a >community, we need to learn from one another's experiences. In this >symposium, we have the opportunity to learn from represents of two >large commercial entertainment communities about what works, what >doesn't, and what it all means. > > >JENNIFER GLOS >POSITION STATEMENT >Every community is unique in its make-up of individuals as well as its >context and environment, and these factors determine how a community >should be managed. Solutions need to be acceptable to both the >community members themselves as well as the organization or body >behind the community. Much like a Mayor of a city has to work with >her constituents to create a city they want to live in, she also must >stay within the city budget and answer to her fellow politicans. >Finding the balance between these two groups is the core challenge of >managing a community. And, much like NYC's problems and Toledo, >Ohio's problems vary, every online community will discover new and >unique issues. But by compiling the knowledge and experiences of many >community managers, we can map out a grid of choices and better >understand why particular communities respond best to certain >solutions. > >ABOUT JENNIFER GLOS >Jennifer Glos is currently the Technology Channel Producer at ThirdAge >Media, an online community website for 45+ users. Previously, she was >ThirdAge's Community Director, where she helped to develop the >community's structure and rules, community-enhancing interactive >tools, and a team of volunteers to help grow the community and deal >with community crises. Previous to ThirdAge, Jennifer worked in >Kyoto, Japan as an Internet technology consultant, and at Microsoft >where she worked on interface design for adult novice users. She >received her Master's from the MIT Media Lab where she studied the >convergence of storytelling, identity, and technology. > > >RAPH KOSTER >POSITION STATEMENT >As virtual settings develop with greater flexibility and freedom, it >becomes possible for players to affect each other's virtual lives in a >multitude of ways that are indirect and not easily trappable in >code. Traditionally, mud servers of various types put the burden of >detection of illegal acts and tracking of illegal acts on either the >code itself, or on mud administrators. This solution is not >particularly scalable to larger groups of people, nor to more >flexible environments (wherein it is easily circumvented). A >preferable solution is finding a way for the populace to police itself >more effectively by allowing them to track player reputations with the >aid of coded tools. > >ABOUT RAPH KOSTER >Raph Koster is known in the mud world as Ptah, implementor on >LegendMUD (<A HREF="http://mud.sig.net">http://mud.sig.net</A>, <A HREF="telnet://mud.sig.net:9999">telnet://mud.sig.net:9999</A>), which is >about to celebrate its fifth anniversary as an award-winning mud themed >around different time periods and places in Earth's history. However, he >is probably better known in the commercial software world as "Designer >Dragon", the lead designer for ORIGIN's highly successful graphical mud >Ultima Online (<A HREF="http://www.owo.com">http://www.owo.com</A>). Ultima Online recently achieved over >100,000 paying customers, with peaks of over 20,000 online >simultaneously. Raph is also an active member of the MUD-Dev list, and >maintains a page of online game design writings at ><A HREF="http://mud.sig.net/raph/gaming/">http://mud.sig.net/raph/gaming/</A>. > > > >SCOTT MOORE >POSITION STATEMENT >The environment in which a virtual community exists will encourage or >discourage degrees of deviant behavior. Understanding the environment, >the lay of the land and the type of community which is planned (or >already exists), will influence what methods are employed for managing >behavior. Is a profit expected? Who pays the maintenance costs, users >or sponsors? What does the interface do and allow? How large is the >community expected to be? Answers to these questions along with >definitions of the purpose, values and goals intended for the community >will favor a certain mix of methods from social to technical, >centralized to distributed, authoritative to authoritarian ("show how" >and "do for") and proactive to reactive. With the wide varieties of >communities emerging online, no one solution will fit for all, but >similar types of communities will gain the greatest benefits from >similar methods of behavior management. Large communities will benefit >from distributed methods; Pay-for-play communities will be under >pressure of consumer value to adopt quick, cheap authoritarian methods; >communities with a decided eye toward the long run will favor social >solutions for social problems. > >ABOUT SCOTT MOORE >Scott Moore is independently providing online community consulting >after three years as community director for Fujitsu Systems Business >of America's WorldsAway avatar-based communities. There he gained >valuable experience in designing and extending virtual worlds both >physically and socially, being the primary liaison with users, >handling human issues within the community, selecting and training a >volunteer community staff as well as designing objects, interfaces and >localities to promote greater interaction and spur community >growth. Scott has taught his lessons of community management and the >essential elements of establishing online communities at Earth To >Avatars and Stanford University. He uses his experience in both the >technical and social aspects of online community to educate and advise >technologists and content providers expanding the realm of >human-to-human communication. > > > > THE FUTURE OF MEDIAMOO: AUTOPSY AND REDESIGN > A community discussion > >2:30-3:30 PM ET in the back room of the Root Lounge (@go Root Lounge) > >A lot of MOOs are pretty quiet these days. There are exceptions: >LambdaMOO thrives like kudzu. Diversity University and Tapped In >grow slowly, buoyed by the relentless enthusiasm of their creators. >Like many MOOs, MediaMOO at this stage is largely a historical >artifact--one of the living dead. Yet the concept of an online >professional community for media researchers remains intriguing. >Questions for discussion include: > >* When MediaMOO was thriving, what benefits did it bring to its members? >* Why is MediaMOO so quiet these days? >* What might a redesigned system look like? > >Special appearances by beloved former MediaMOO regulars are rumored. > > > >3:30-4:30 PM ET in the ballroom (@go Ballroom Foyer) > > THE 7TH ANNUAL MEDIAMOO COSTUME BALL > >Come catch up with old friends, sign the birthday card, and wear your >favorite costume. Order a Metaphysical Pepsi and toast the new year. >Happy birthday to us! > > > > >ABOUT MEDIAMOO: > >MediaMOO is a text-based virtual reality environment (or "MUD") designed to be >a professional community for media researchers. People from a wide variety of >backgrounds (computer scientists, anthropologists, artists, writing teachers, >psychologists, journalists, etc.) come to MediaMOO to meet one another, and >discuss the future of new media technologies. MediaMOO opened its virtual >doors on January 20th, 1993 with the MediaMOO Inaugural Ball. MediaMOO was >originally hosted at the MIT Media Lab, and is now at the Georgia Institute of >Technology. MediaMOO is located at <A HREF="telnet://mediamoo.cc.gatech.edu:8888">telnet://mediamoo.cc.gatech.edu:8888</A> > > > *** You are invited to apply to become a regular MediaMOO member! *** > > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00075.html">[MUD-Dev] Re: mobile movement</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00081.html">[MUD-Dev] OT: Mike Sellers needs some help load testing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00071.html">[MUD-Dev] Re: mobile movement</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00076"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00076"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00088" HREF="msg00088.html">[MUD-Dev] Re: (fwd) Re: DESIGN: Proposed topic of Discussion (Injecting Pure Signal)</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 08 Jan 1999, 20:16 GMT <LI><strong><A NAME="00084" HREF="msg00084.html">[MUD-Dev] Re: [RRE]MediaMOO annual birthday symposia: 1/20</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 07 Jan 1999, 16:39 GMT <LI><strong><A NAME="00082" HREF="msg00082.html">[MUD-Dev] Keegan's MUD Tree</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 07 Jan 1999, 05:24 GMT <LI><strong><A NAME="00081" HREF="msg00081.html">[MUD-Dev] OT: Mike Sellers needs some help load testing</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 07 Jan 1999, 03:11 GMT <LI><strong><A NAME="00076" HREF="msg00076.html">[MUD-Dev] [RRE]MediaMOO annual birthday symposia: 1/20</A></strong>, Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 07 Jan 1999, 02:02 GMT <LI><strong><A NAME="00071" HREF="msg00071.html">[MUD-Dev] Re: mobile movement</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 06 Jan 1999, 23:25 GMT <UL> <LI><strong><A NAME="00074" HREF="msg00074.html">[MUD-Dev] Re: mobile movement</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 07 Jan 1999, 00:08 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00072" HREF="msg00072.html">[MUD-Dev] Re: mobile movement</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 06 Jan 1999, 23:38 GMT </LI> <LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: mobile movement</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Jan 1999, 23:49 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>