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<H1>[MUD-Dev] Re: MUD Design doc - Combat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc - Combat </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 12 Jan 1999 16:33:23 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 11 Jan 1999 08:22:05 -0800 
T Alexander Popiel&lt;popiel#snugharbor,com&gt; wrote:

&gt; The obvious pitfall to charging money for things like 'say' is
&gt; that pretty soon most of your players will stop talking to each
&gt; other.  This makes for a pretty boring game, IMNSHO.

A curious observation along that line is that for many people having
to type is actively considered as part of the cost of a command.
Thus a "say" command, which typically contains a fair bit of user
text, is subjectively considered an expensive command as it requires
more typing than, "kill bubba".

I've often seen comments by players along the line of, "I'm sick of
typing (chatting), I'm off to kill something."

Ease of use is the big hidden cost.

-- 
J C Lawrence                              Internet: claw#kanga,nu
(Contractor)                             Internet: coder#kanga,nu
---------(*)                    Internet: claw#under,engr.sgi.com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00107" HREF="msg00107.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG>
<UL><LI><EM>From:</EM> "T. Alexander Popiel" &lt;popiel#snugharbor,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MUD Design doc - Combat</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00079" HREF="msg00079.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 07 Jan 1999, 02:54 GMT
</LI>
</ul>
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<LI><strong><A NAME="00048" HREF="msg00048.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 19:36 GMT
</LI>
<LI><strong><A NAME="00050" HREF="msg00050.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 05 Jan 1999, 21:07 GMT
<UL>
<LI><strong><A NAME="00107" HREF="msg00107.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Mon 11 Jan 1999, 16:23 GMT
<UL>
<LI><strong><A NAME="00125" HREF="msg00125.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 Jan 1999, 01:16 GMT
</LI>
</UL>
</LI>
</UL>
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<LI><strong><A NAME="00052" HREF="msg00052.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 22:27 GMT
</LI>
<LI><strong><A NAME="00059" HREF="msg00059.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 Jan 1999, 02:28 GMT
</LI>
<LI><strong><A NAME="00060" HREF="msg00060.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 06 Jan 1999, 09:50 GMT
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Jan 1999, 20:34 GMT
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</ul>
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</UL></BLOCKQUOTE>

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