<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: MUD Design doc - Combat --> <!--X-From-R13: Oqnz Ivttvaf <nqnzNnatry.pbz> --> <!--X-Date: Wed, 13 Jan 1999 10:42:32 -0800 --> <!--X-Message-Id: Pine.SGI.3.96.990113102633.21587A-100000#zazu,angel.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 11A17AA2B9EAD111BCEA00A0C9B41793EDC928#forest,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: MUD Design doc - Combat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:adam#angel,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00135.html">Previous</a> | <a href="msg00137.html">Next</a> ] Thread: [ <a href="msg00131.html">Previous</a> | <a href="msg00144.html">Next</a> ] Index: [ <A HREF="author.html#00136">Author</A> | <A HREF="#00136">Date</A> | <A HREF="thread.html#00136">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: MUD Design doc - Combat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc - Combat </LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI> <LI><em>Date</em>: Wed, 13 Jan 1999 10:42:17 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 13 Jan 1999, Koster, Raph wrote: > I have seen muds that charge movement points for yelling and/or > shouting, presumably in order to reduce spam. They seem to me to be > missing the point that interaction with others is why one plays a mud as > opposed to a standalone game. Channeling communication for higher signal > is more profitable for the game than merely preventing it. Actually, I think restricting global communication a little bit is pretty worthwhile on any game-oriented mud. (For a talker it's obviously pretty silly.) The first mud I played on (ShadowDale) worked like this, and I thought it was a pretty good system: "say" and "emote" are free, although there are multiple languages you can talk in (for "say"), and it doesn't work underwater or in silence rooms. "tell" goes to a single target, and is zone-wide (eg, just the city you're in) "sign" allows you to sign to someone in underwater or silence rooms, as long as they know sign language as well. "gossip" goes to all targets within the zone that you're in. "shout" is world-wide, but costs 10 moves and 10 mana. Most people have between 80 and 120 moves. The mana cost is to keep casters from constantly casting "refresh" on themselves to be able to talk infinitely. "telepathy" is a skill that many caster classes get. It allows worldwide communication to a single target for a mana cost and a small casting delay. In addition, reasonbly tough dragon loads a "helm of telepathy" which allows any character to send unlimited telepathic messages. This had the effect of limiting worldwide comminucation to things people thought were actually important (eg, high signal). The gossip channels were frequently full of low-signal crap, of course. But nicely enough if you got tired of the debates going on over the gossip channels, you could just leave the city (or whatever) and go someplace else. If you were interested in it, you could stick around but you weren't limited to just a single room. Arctic takes a different method: you get one free "shout" every N number of minutes. N has fluctated over the years; at one point it was as high as 24, at another point it was as low as 3. I think it depends on level now (to keep people from creating newbies and shouting their heads off, but at the same time high-levelers can use it a fair amount). In addition, the admin change the value of N in response to the signal going across the chat channel; if the signal is too low, they increase N and post a news item like, "Perhaps this will help keep people from wasting their shouts." (One interesting result of this is that it became popular to shout "." in order to show your disdain for "wasting" shouts.) There is also a "yell" command which propogates a certain number of rooms depending on how often you've been yelling lately (if you do it a lot, your yell will drop to not much more than a "say"). > It would be worth debating whether speech should need a command at all; > just typing talks, and all other commands require a prefixed symbol > instead. This is pretty common on talkers, and I agree it makes sense for them. (Especially since many of their users are going to be people used to BBS chat and IRC.) For any GOP mud I'd say that having to type one extra character to indicate whether it's an emote, say, or something else is worth consistency in the interface. Adam W. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00131" HREF="msg00131.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00135.html">[MUD-Dev] Re: mobile movement</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00137.html">[MUD-Dev] Re: mobile movement</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00131.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00144.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00136"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00136"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: MUD Design doc - Combat</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00080" HREF="msg00080.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Thu 07 Jan 1999, 03:06 GMT </LI> <LI><strong><A NAME="00110" HREF="msg00110.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 12 Jan 1999, 06:51 GMT <UL> <LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Tue 12 Jan 1999, 17:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00131" HREF="msg00131.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Jan 1999, 15:51 GMT <UL> <LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 13 Jan 1999, 18:42 GMT </LI> <LI><strong><A NAME="00144" HREF="msg00144.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 Jan 1999, 23:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00158" HREF="msg00158.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 14 Jan 1999, 03:12 GMT </LI> <LI><strong><A NAME="00291" HREF="msg00291.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Dr. Cat <a href="mailto:cat#oldzoom,bga.com">cat#oldzoom,bga.com</a>, Tue 26 Jan 1999, 20:57 GMT <UL> <LI><strong><A NAME="00305" HREF="msg00305.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Wed 27 Jan 1999, 15:51 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>