<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when. --> <!--X-From-R13: "Fvyy Shyrafcvrtry" <pubxrNfvevhf.pbz> --> <!--X-Date: Wed, 6 Jan 1999 10:25:08 -0800 --> <!--X-Message-Id: 01cc01be39a1$dc2235e0$b27f14cf#gric,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Levels versus Skills, who uses them and when.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:choke#sirius,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00061.html">Previous</a> | <a href="msg00063.html">Next</a> ] Thread: [ <a href="msg00061.html">Previous</a> | <a href="msg00070.html">Next</a> ] Index: [ <A HREF="author.html#00062">Author</A> | <A HREF="#00062">Date</A> | <A HREF="thread.html#00062">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI> <LI><em>From</em>: "Till Eulenspiegel" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI> <LI><em>Date</em>: Wed, 6 Jan 1999 10:24:54 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> ----- Original Message ----- From: Ling <K.L.Lo-94#student,lboro.ac.uk> To: <mud-dev#kanga,nu> Sent: Tuesday, January 05, 1999 15:53 Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when. >On Tue, 5 Jan 1999, Andy Cink wrote: >> >> I've been giving this a lot of thought lately, because my mud >> is going to use a levelless system. The problem now becomes, >> A) How do we show a clear path of advancement? and B) How can >> players keep track of "where they stand" compared to the other >> players. I was presently thinking on borrowing a system used by >> a LP mud I used to play. They call it an "eval" system (maybe >> they all do, I only found one LP mud I really got addicted to) >> but the eval system works by making a composite number score >> based on the stats and skills a person has over what they started >> at. > Heh That was EOTL. Did you by chance play an android? That race was one of my mad hacks. :) I woke up one morning hung over and decided to create an inorganic race, and then put in the mudlib support to make that work. >[eval details snipped] > >> The problems are numerous, however. Some players will have a lot >> of points in less useful skills, and still be granted eval for >> it. (Or some classes simply have more skills or less powerful >> skills than others) This leads to a lot of doctor-type class >> people complaining that a fighter-type of half their eval just >> kicked their ass in the arena. But a fighter type's eval skill >> may come from headbutt, and a medic's may come from surgery. >> This creates a fundamental power imbalance, since eval is really >> pretty arbitrary, and even fairly easy to manipulate by picking >> up skill levels in select areas. > >How about multiple 'evals'. To take a random pen and paper game off the >top of my head. FASA's version of Star Trek had three eval numbers for >each ship, one for defensive, one for offensive and a final combination of >the two. You could easily extend this for combat, random things and more >random things (sorry for not being helpful there but I can't think of >anything). Anyway, I like this system coz I don't think it's fair to >judge people with one unified scale. It's as Victorian as having an IQ >rating. > >An rpg called Heavy Gear uses four numbers to rate its Gears (mechs). >Offensive, Defensive, Miscellanous plus Threat Value (which was some weird >figure involving a cube root I think). I realise both the above examples >are a bit poo coz they're wargame orientated but you get my drift. :) > > | Ling Lo (aka Lethargic Lad) >_O_O_ kllo#iee,org > > >-- >MUD-Dev: Advancing an unrealised future. > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00070" HREF="msg00070.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></strong> <ul compact><li><em>From:</em> Andy Cink <ranthor#earthlink,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00061.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00063.html">[MUD-Dev] Re: Guild/skill/spell relation (or "webs")</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00061.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00070.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00062"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00062"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00093" HREF="msg00093.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 08 Jan 1999, 20:17 GMT <UL> <LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 Jan 1999, 03:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00108" HREF="msg00108.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 12 Jan 1999, 06:49 GMT </LI> </ul> </ul> <LI><strong><A NAME="00061" HREF="msg00061.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 06 Jan 1999, 18:05 GMT </LI> <LI><strong><A NAME="00062" HREF="msg00062.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 06 Jan 1999, 18:25 GMT <UL> <LI><strong><A NAME="00070" HREF="msg00070.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Wed 06 Jan 1999, 23:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00085" HREF="msg00085.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Justin Robinson <a href="mailto:v2justin#btv,ibm.com">v2justin#btv,ibm.com</a>, Fri 08 Jan 1999, 13:08 GMT <UL> <LI><strong><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Fri 08 Jan 1999, 19:26 GMT <UL> <LI><strong><A NAME="00087" HREF="msg00087.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 08 Jan 1999, 20:16 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>