<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when. --> <!--X-From-R13: Oqnz Ivttvaf <nqnzNnatry.pbz> --> <!--X-Date: Wed, 13 Jan 1999 17:25:46 -0800 --> <!--X-Message-Id: Pine.SGI.3.96.990113171154.25466B-100000#zazu,angel.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 11A17AA2B9EAD111BCEA00A0C9B41793EDC94C#forest,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Levels versus Skills, who uses them and when.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:adam#angel,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00154.html">Previous</a> | <a href="msg00156.html">Next</a> ] Thread: [ <a href="msg00148.html">Previous</a> | <a href="msg00156.html">Next</a> ] Index: [ <A HREF="author.html#00155">Author</A> | <A HREF="#00155">Date</A> | <A HREF="thread.html#00155">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI> <LI><em>Date</em>: Wed, 13 Jan 1999 17:25:29 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 13 Jan 1999, Koster, Raph wrote: > Quest XP is a classic tactic. XP for merely visiting rooms (or for > visiting specific rooms), which we always termed "explore XP" is a nice > tactic too, until the rooms become known. Well, if you put the rooms at the right spot, I don't see any problem with them becoming known. That said, MUME took a slightly different tack. Let me see if I recall correctly (probably not). You aquire "travel points" as you move around the map. Advancing a level requires both experience AND travel points; one cannot "make up" for another. Which raises another thought: how about just having experience broken into a number of major categories. Advancing a level in any given class or guild requires different amounts of experience in each category. For example, advancing in the paladin's guild might cost 100 combat exp, 120 travel exp, 150 charity (donating equipment and money to good causes) exp, and 60 puzzle (solving adventure-gamish puzzles) exp. You could get even fancier - a ranger or a druid might require a certain amount of nature exp, which is gained by befriending wild animals, learning about plants and trees, or merely time spent in foresty areas. > [And yes, right here someone > is going to say they implemented remembering every room visited, or > every room remembering who visited it, and don't have that problem, and > once again I'll shudder at the data storage their mud entails. Am I the > only one who is paranoid about memory usage?] Well, *I* don't worry. RAM is way too cheap to bother worrying about these days. I certainly can't remember the last time I used a desktop machine with less than 128 megs. I certainly wouldn't bother buying a dedicated mud server with less than 256, and I'd probably rather go with a gig or two. With that in mind, no I don't consider it a big concern. Besides, you can always have the server start uping the decay rates on memory-type data like the above if you start to hit your memory limits. However, you *should* decide where to spend your RAM (and code, for that matter). Remembering huge amounts of data about who did what and when should have a pretty clear benefit within your game. I don't see any point in doing something like that just because it seems neat. Adam W. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00148" HREF="msg00148.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00154.html">[MUD-Dev] Re: Thoughts</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00148.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00155"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00155"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00179" HREF="msg00179.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 02:07 GMT <UL> <LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Levels versus Skills</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 15 Jan 1999, 21:34 GMT <UL> <LI><strong><A NAME="00200" HREF="msg00200.html">[MUD-Dev] Re: Levels versus Skills</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 Jan 1999, 03:38 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00148" HREF="msg00148.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Jan 1999, 23:39 GMT <UL> <LI><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 Jan 1999, 01:25 GMT </LI> <LI><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 Jan 1999, 01:31 GMT <UL> <LI><strong><A NAME="00164" HREF="msg00164.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 14 Jan 1999, 19:03 GMT <UL> <LI><strong><A NAME="00170" HREF="msg00170.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Thu 14 Jan 1999, 20:58 GMT </LI> <LI><strong><A NAME="00176" HREF="msg00176.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 Jan 1999, 21:35 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>