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<H1>[MUD-Dev] On the topic of Mud AI</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] On the topic of Mud AI</LI>
<LI><em>From</em>: Leif Hardison &lt;<A HREF="mailto:leif#marblehead,com">leif#marblehead,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Mar 1999 18:06:50 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I started a bunch of code snippets and test creatures using this kind
of mind set. Unfortunately it was shot down by my muds administration.
They deemed that it would suck up to much memory and resources *boggle*
shouldn't matter to much since I am running the host but that's another
point entirely.

I started out with simple things like puddle creatures that when they
came into contact with each other they looked at the traits of others.
Depending on things like if they were attacked by such a type of
creature
they formed very simple views of that creature. So the yellow blobs
had a habit of staying away from the vicious tan blobs I cloned into
the set of rooms. Because the tan blobs were designed to be very weak
yet aggressive creatures the yellow blobs had the time to freak out
and move to other rooms upon the entrance or detection of a tan blob.

In another case I used a simple rabbit object that would move around
and reproduce...

It would be cool to design a mud based on automated reproduction of
creatures and see what happens. If anyone would be interested in
starting such a project let me know.

 -Leif aka Voda



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<li><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>
<ul compact><li><em>From:</em> Nicholas Lee &lt;N.J.Lee#statslab,cam.ac.uk&gt;</li></ul>
<li><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>
<ul compact><li><em>From:</em> Andrew Norman &lt;andrewn#rsdmail,tait.co.nz&gt;</li></ul>
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<LI><STRONG><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Elder Games</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00598" HREF="msg00598.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Mon 15 Mar 1999, 17:27 GMT
<UL>
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Elder Games</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:05 GMT
<UL>
<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 16 Mar 1999, 13:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Mar 1999, 11:40 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></strong>, 
Leif Hardison <a href="mailto:leif#marblehead,com">leif#marblehead,com</a>, Tue 16 Mar 1999, 15:25 GMT
<UL>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Andrew Norman <a href="mailto:andrewn#rsdmail,tait.co.nz">andrewn#rsdmail,tait.co.nz</a>, Tue 16 Mar 1999, 16:11 GMT
</LI>
<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Nicholas Lee <a href="mailto:N.J.Lee#statslab,cam.ac.uk">N.J.Lee#statslab,cam.ac.uk</a>, Wed 17 Mar 1999, 09:51 GMT
</LI>
</UL>
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</UL>
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</ul>
</ul>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 15 Mar 1999, 19:16 GMT
<UL>
<LI><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:04 GMT
</LI>
</UL>
</LI>
</ul>
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</UL></BLOCKQUOTE>

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