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<H1>[MUD-Dev] Re: Thoughts</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Thoughts</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Jan 1999 13:54:59 +0000 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 13 Jan 1999, Caliban Tiresias Darklock wrote:

&gt; I'd be lying if I pretended getting something into Koster's laws isn't one
&gt; of my primary motivations in many of my posts on this list. Raph's list of
&gt; laws lies firmly in an area that I've always given a lot of thought to, but
&gt; I *still* don't have anything in there, which really bothers me. That said,
&gt; I'll fire off my current candidates and then go hide from the flying
&gt; tomatoes and cabbages. ;)

From the above statement comes: "Your players won't bother playing your
mud unless they can pose to other players." :)  I admit I feel quite
chuffed whenever I get quoted anywhere, after all, I'm only some random
person in the crowd. 

I think this is quite a large motivator for combat muds where item,
equipment and gunk are acquirable assets.  Ever popped onto a mud and had
a higher level player take you on a tour of his kewl abilities?

[snip insightful bits]

&gt; The theory of player relativity:
&gt; No statistic has meaning without comparison. Unless you know where the other
&gt; players are, where you happen to be is completely irrelevant. This is true e
&gt; ven in games where there is no score or statistic, because when you do not
&gt; provide a way of measuring performance, the public will invent one
&gt; externally.
&gt; 
&gt; How benchmarks are built:
&gt; When no measure of quality is readily provided, a measure of quality will be
&gt; invented by a player who performs well under that measure. It will be
&gt; supported by others who perform well under it. If there are enough of those
&gt; people, the rest of the playerbase will conclude that this is the "correct"
&gt; measure of a player's skill. This becomes the de facto object of your game,
&gt; and you will be blamed for its every ill while those who created it will
&gt; take all the credit for its successes.
&gt; 
&gt; Peek-a-boo:
&gt; If the player cannot see it, it does not exist. If you do not display a
&gt; level, then your game has no levels. If you do not expose a system, there is
&gt; no such system. If no secret item has been found, there are no secret items.
&gt; If no score is displayed, the game has no score.

I feel this contradicts with the previous two.  Is that deliberate or am I
missing something?

  |    Ling Lo (aka Lethargic Lad)
_O_O_  kllo#iee,org



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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00151" HREF="msg00151.html">[MUD-Dev] Thoughts</A></STRONG>
<UL><LI><EM>From:</EM> "Caliban Tiresias Darklock" &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Thoughts</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00231" HREF="msg00231.html">[MUD-Dev] Re: Thoughts</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 20 Jan 1999, 21:53 GMT
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">[MUD-Dev] Re: Thoughts</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 20 Jan 1999, 22:26 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00151" HREF="msg00151.html">[MUD-Dev] Thoughts</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 14 Jan 1999, 00:36 GMT
<UL>
<LI><strong><A NAME="00160" HREF="msg00160.html">[MUD-Dev] Re: Thoughts</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 14 Jan 1999, 03:32 GMT
</LI>
<LI><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Thoughts</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 14 Jan 1999, 13:57 GMT
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Re: Thoughts</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 20 Jan 1999, 20:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Monthly FAQ Posting</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 12 Jan 1999, 16:07 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00667" HREF="msg00667.html">[MUD-Dev] Monthly FAQ Posting</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 21 Mar 1999, 10:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00111" HREF="msg00111.html">[MUD-Dev] GRASS GIS Web Site</A></strong>, 
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 12 Jan 1999, 06:50 GMT
</UL></BLOCKQUOTE>

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