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<H1>[MUD-Dev] Re: Influential muds</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Influential muds</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Feb 1999 11:20:09 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 15 Feb 1999, Dan Shiovitz wrote:
&gt; I think Copper may have had one of the first remort systems, where you
&gt; could start over as another class and get the powers of both. Hmm. I'm sure
&gt; MUME was the originator of something or other, but I can't think what.
&gt; Maybe travel points?

I think that the most "influential" ones were not necessarily the ones that
had the most innovations, but the ones that addicted the most players and
caused them to go off and write their own muds in a similar vein. :)

In that respect MUME is important, because it spawned (as far as I know)
the whole "darkie vs. whitie" style of play.  Mortal Conquest and that whole
series of Owen-derived muds were all based very heavily on MUME (not
surprising, as I believe Owen used to be an immortal there).  That series
enjoyed an immense popularity for a small (less than a year, I'd say)
period of time, to the point that other muds' playerbases actually noticably
decreased due to migrations to Mortal Conquest et al.

Adam W.





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<li><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: Influential muds</A></strong>
<ul compact><li><em>From:</em> Sunny Gulati &lt;sunnywiz#radiks,net&gt;</li></ul>
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<LI><STRONG><A NAME="00425" HREF="msg00425.html">[MUD-Dev] Re: Influential muds</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Influential muds</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 15 Feb 1999, 21:15 GMT
<UL>
<LI><strong><A NAME="00423" HREF="msg00423.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 15 Feb 1999, 22:42 GMT
</LI>
<LI><strong><A NAME="00425" HREF="msg00425.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 16 Feb 1999, 01:49 GMT
<UL>
<LI><strong><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Juha Lindfors <a href="mailto:jplindfo#cc,helsinki.fi">jplindfo#cc,helsinki.fi</a>, Tue 16 Feb 1999, 13:09 GMT
</LI>
<LI><strong><A NAME="00433" HREF="msg00433.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 16 Feb 1999, 19:20 GMT
<UL>
<LI><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Sunny Gulati <a href="mailto:sunnywiz#radiks,net">sunnywiz#radiks,net</a>, Tue 16 Feb 1999, 21:06 GMT
<UL>
<LI><strong><A NAME="00436" HREF="msg00436.html">[MUD-Dev] Re: Influential muds</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Feb 1999, 21:40 GMT
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</UL>
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</UL>
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</UL>
</LI>
<LI><strong><A NAME="00427" HREF="msg00427.html">[MUD-Dev] Re: Influential muds</A></strong>, 
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Tue 16 Feb 1999, 03:01 GMT
</LI>
<LI><strong><A NAME="00463" HREF="msg00463.html">Re: [MUD-Dev] Influential muds</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 19 Feb 1999, 04:31 GMT
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</UL>
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</UL></BLOCKQUOTE>

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