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<H1>[MUD-Dev] Re: More Laws</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: More Laws</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 2 Jan 1999 14:18:36 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sunday, December 27, 1998, Jon A. Lambert wrote:

&gt; All skill-based systems are level based.  It just takes a pendant
&gt; and a magnifying glass to find them.  - me  (Usenet May '98)

A (sort of) counter-law:

  All skill-based systems are level-based, given a sufficiently broad
  definition of "level-based".

  On the other hand, though, all 2's are 1's, given a sufficiently
  broad definition of "1".

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)




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<LI><STRONG><A NAME="00015" HREF="msg00015.html">[MUD-Dev] More Laws</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00036" HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Jan 1999, 19:37 GMT
<UL>
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Jan 1999, 20:37 GMT
</LI>
</UL>
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<LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] More Laws</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT
<UL>
<LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Re: More Laws</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 30 Dec 1998, 06:15 GMT
</LI>
<LI><strong><A NAME="00019" HREF="msg00019.html">[MUD-Dev] Re: More Laws</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 02 Jan 1999, 19:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] MUD Design doc - Combat</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT
<UL>
<LI><strong><A NAME="00032" HREF="msg00032.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 04 Jan 1999, 06:29 GMT
<UL>
<LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, 
cynbe <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Mon 04 Jan 1999, 08:37 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00014" HREF="msg00014.html">[MUD-Dev] Re: AFAP: As fast as possible, non linear...</A></strong>, 
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 29 Dec 1998, 08:27 GMT
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</UL></BLOCKQUOTE>

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