<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: MUD Design doc - Combat --> <!--X-From-R13: <qvnoybNorfg.pbz> --> <!--X-Date: Wed, 6 Jan 1999 18:51:07 -0800 --> <!--X-Message-Id: Pine.BSF.4.05.9901061841150.26068-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9901062059550A.02870@d185d1e96 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: MUD Design doc - Combat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00077.html">Previous</a> | <a href="msg00079.html">Next</a> ] Thread: [ <a href="msg00077.html">Previous</a> | <a href="msg00079.html">Next</a> ] Index: [ <A HREF="author.html#00078">Author</A> | <A HREF="#00078">Date</A> | <A HREF="thread.html#00078">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: MUD Design doc - Combat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc - Combat</LI> <LI><em>From</em>: <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Wed, 6 Jan 1999 18:50:59 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 6 Jan 1999, James Wilson wrote: > > On Tue, 05 Jan 1999, Nathan F Yospe wrote: > > [JCL's original quote snipped] > > >On Tue, 5 Jan 1999, James Wilson wrote: > > >:I'm curious - has anyone implemented a system allowing variable levels of > >:combat detail ('brief-mode' vs 'verbose-mode', for instance)? > > [snip] > > >The client has two levels of information screening: server detail level, > >and display detail level. The first relates to bandwidth, but the second > >is for exactly this sort of thing. Certain information will be described > >in 7 modes: "minimal", "sparse", "simplified", "standard", "interested", > >"detailed", and "exacting". These modes are autoscaled by attention, and > >tend to focus rather highly on combat when it is first person; a fight a > >character is endangered by goes up to exacting instantly... but this can > >be manually overridden. I'm not sure what changes I'm going to make with > >the manual override... I don't care for it much... but this is one thing > >that makes me consider leaving it. > > I should have been more clear... I know that many muds allow different levels > of detail in DISPLAYING combat (several people have already piped up saying > that their muds do this) but what I was interested in was JCL's original > problem, namely that some players would like to have a great deal of detailed > control over combat. This is a problem not only in that providing that detailed, > interesting combat system is naturally difficult, but also in that many players > aren't interested in the details of combat and WOULD like to type 'kill > Bob' and be done with it. This does not seem possible to me in any sort of interesting combat system. To me a good/interesting combat system is one in which automation is very difficult, if not impossible, to achieve (yes, I've read the law about automation, but I disagree that it will always be done if combat is designed correctly. No one has yet done it in Achaea) and one in which there are a great deal of split-second decisions to be made. These decisions, imho, cannot be made automatically without some sort of sophisticated AI that is beyond the scope of any MUD I have seen or heard of. Furthermore, let's say that Sir Gawain is fighting Silisaris, and Sir Gawain knows that Silisaris has automated combat on. Given the Mudding law (which I believe is more or less true) that players will always figure out your algorithms by experiment, Sir Gawain is going to know exactly what Silisaris is going to do. In a situation like that, Silisaris is going to just get stomped on, primarily because a good combat system should have enough variables in it that the creator of the system cannot just sit down and say "ok, in situation X, a player must do action A to be most effective". I've been surprised many, many times by the strategies employed by my players in combat, and the way they combine abilities to do things I hadn't thought of. --matt </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> <UL><LI><EM>From:</EM> James Wilson <jwilson#rochester,rr.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00079.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00079.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00078"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00078"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Jan 1999, 19:18 GMT <UL> <LI><strong><A NAME="00057" HREF="msg00057.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Wed 06 Jan 1999, 01:32 GMT <UL> <LI><strong><A NAME="00058" HREF="msg00058.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 06 Jan 1999, 02:25 GMT <UL> <LI><strong><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 07 Jan 1999, 02:09 GMT <UL> <LI><strong><A NAME="00078" HREF="msg00078.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 07 Jan 1999, 02:51 GMT </LI> <LI><strong><A NAME="00079" HREF="msg00079.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 07 Jan 1999, 02:54 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00048" HREF="msg00048.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Jan 1999, 19:36 GMT </LI> <LI><strong><A NAME="00050" HREF="msg00050.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 05 Jan 1999, 21:07 GMT <UL> <LI><strong><A NAME="00107" HREF="msg00107.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Mon 11 Jan 1999, 16:23 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>