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<H1>[MUD-Dev] Theories was Re: pet peeves</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Theories was Re: pet peeves </LI>
<LI><em>From</em>: Wes Connell &lt;<A HREF="mailto:wconnell#eden,com">wconnell#eden,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 22 Feb 1999 11:20:06 -0600 (CST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 19 Feb 1999, J C Lawrence wrote:

&gt; Play testing will reveal what really happens.

That is perhaps one of the best phrases describing muds and mud
development. We all have really good ideas for muds. Yet in practice some
ideas will obviously fail and some ideas will make it. It all comes down
to actually implementing the ideas we all think up. Otherwise they stay
ideas and not laws or standards. Example: A friend and I came up with an
idea that instead of a player coming into the game as a specific race, the
will enter the game as a soul. As a soul he/she would need to possess a
mob, thus obtaining the mobs abilities, and continue playing. While this
was a really good idea, it turned out to be bad in practice (every player
would possess dragons and such). Eventually the idea died off because we
had to keep adding restrictions to the system to keep it somewhat
balanced. Pleh. Rambling again. Keep coming up with the neato ideas and
keep implementing them. =] 

Wes!
wconnell#eden,com
There was a young poet named Dan,
Whose poetry never would scan.
	When told this was so,
	He said, "Yes, I know.



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<LI><STRONG><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Re: pet peeves</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#kanga,nu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Elder Games</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Sun 14 Mar 1999, 01:03 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 23:31 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 19 Feb 1999, 21:02 GMT
</LI>
<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 20 Feb 1999, 03:12 GMT
<UL>
<LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Theories was Re: pet peeves</A></strong>, 
Wes Connell <a href="mailto:wconnell#eden,com">wconnell#eden,com</a>, Mon 22 Feb 1999, 17:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Sat 20 Feb 1999, 15:52 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
greg <a href="mailto:gav101#psu,edu">gav101#psu,edu</a>, Fri 19 Feb 1999, 23:00 GMT
</LI>
<LI><strong><A NAME="00477" HREF="msg00477.html">RE: [MUD-Dev] Re: pet peeves</A></strong>, 
Neerenberg, AaronX <a href="mailto:aaronx.neerenberg#intel,com">aaronx.neerenberg#intel,com</a>, Sat 20 Feb 1999, 06:25 GMT
</LI>
<LI><strong><A NAME="00589" HREF="msg00589.html">[MUD-Dev] Re: pet peeves</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Mon 15 Mar 1999, 07:48 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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