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<H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI>
<LI><em>From</em>: Mik Clarke &lt;<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Jan 1999 22:04:51 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Holly Sommer wrote:
&gt; 
&gt; On Wed, 13 Jan 1999, J C Lawrence wrote:
&gt; 
&gt; &gt; Yes, the term I'm familiar with for this is "travel points", which
&gt; &gt; originated on a MUD (don't know which) where rarely entered rooms
&gt; &gt; periodically and sporadically (ie unpredictably) spawned invisible
&gt; &gt; "travel point" objects inside themselves.  There were then two
&gt; &gt; requirements for advancing in level: sufficient XP and sufficient
&gt; &gt; travel points.  This resulted in players wanting to level actively
&gt; &gt; searching out remote parts of the world in hope of finding/gaining
&gt; &gt; travel points there.
&gt; 
&gt; Not sure if they originated it, but the first place I saw this was a few
&gt; years back at one of Owen Elmen's MUDs (probably Arturion Dynasty).

...and I remember the term from Role master, probably from the early
'80s. 1 xp for every mile of new terrain covered, doubled if through
dangerous terrain.

Mik
-- 
<A  HREF="http://www.geocities.com/SoHo/Cafe/2260">http://www.geocities.com/SoHo/Cafe/2260</A>


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<UL><LI><EM>From:</EM> Holly Sommer &lt;hsommer#micro,ti.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00148" HREF="msg00148.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Jan 1999, 23:39 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 Jan 1999, 01:25 GMT
</LI>
<LI><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 Jan 1999, 01:31 GMT
<UL>
<LI><strong><A NAME="00164" HREF="msg00164.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 14 Jan 1999, 19:03 GMT
<UL>
<LI><strong><A NAME="00170" HREF="msg00170.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Thu 14 Jan 1999, 20:58 GMT
</LI>
<LI><strong><A NAME="00176" HREF="msg00176.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 Jan 1999, 21:35 GMT
<UL>
<LI><strong><A NAME="00181" HREF="msg00181.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:23 GMT
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<LI><strong><A NAME="00167" HREF="msg00167.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Thu 14 Jan 1999, 20:34 GMT
</LI>
<LI><strong><A NAME="00173" HREF="msg00173.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 14 Jan 1999, 21:18 GMT
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</UL></BLOCKQUOTE>

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