1999Q1/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Elder Games -->
<!--X-From-R13: Quevf Uenl <ptNnzv&#45;pt.UenlEntr.Sqzbagba.OP.QO> -->
<!--X-Date: Sat, 13 Mar 1999 03:57:50 &#45;0800 -->
<!--X-Message-Id: 199903131850.LAA01459@ami&#45;cg.GraySage.Edmonton.AB.CA -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Elder Games</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00566.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00567.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00553.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00574.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00568">Author</A>
&nbsp;|&nbsp;<A HREF="#00568">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00568">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Elder Games</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sat, 13 Mar 1999 11:50:28 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
[Caliban Tiresias Darklock:]

 &gt;I think one of the things you can do, in very general terms, is to make
 &gt;some ongoing inexhaustible aspect of the game a lot of fun but completely
 &gt;level-independent. For example, one thing I find annoying about a lot of
 &gt;games is the static environment. You always know that if you go three steps
 &gt;north of town, there will be some specific area. That shouldn't always be
 &gt;true... once someone maps out the whole game, the exploration aspect is
 &gt;gone. If the game remaps itself somehow, then it remains explorable
 &gt;forever. Keep some small core area static, and let everything else be
 &gt;amorphous. 

As a player, I think I'd hate it if normal terrain areas changed on me.
Areas inside strange puzzles, fine, but not the main terrain. Unless of
course you have some good in-game reason for things changing. What I
would rather have is new terrain to explore, whether it be manually
created by builders or automatically built by some good terrain
generation stuff.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00567.html">Re: [MUD-Dev] Naming and Directories?</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00553.html">RE: [MUD-Dev] Elder Games</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00574.html">Re: [MUD-Dev] Elder Games</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00568"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00568"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00583" HREF="msg00583.html">[MUD-Dev] OT ADMIN: Web links to MUD-Dev</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 14 Mar 1999, 15:38 GMT
<LI><strong><A NAME="00558" HREF="msg00558.html">RE: [MUD-Dev] Balancing a Mud</A></strong>, 
Neerenberg, AaronX <a href="mailto:aaronx.neerenberg#intel,com">aaronx.neerenberg#intel,com</a>, Fri 12 Mar 1999, 22:04 GMT
<LI><strong><A NAME="00555" HREF="msg00555.html">[MUD-Dev] ADMIN: Signature length</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 12 Mar 1999, 17:20 GMT
<LI><strong><A NAME="00553" HREF="msg00553.html">RE: [MUD-Dev] Elder Games</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 12 Mar 1999, 15:59 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 13 Mar 1999, 11:57 GMT
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Sat 13 Mar 1999, 19:30 GMT
<UL>
<LI><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 20:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Sat 13 Mar 1999, 20:57 GMT
</LI>
<LI><strong><A NAME="00588" HREF="msg00588.html">RE: [MUD-Dev] Elder Games</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 15 Mar 1999, 07:39 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>