<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: State of the art? --> <!--X-From-R13: [negva Yrrtna <znegvaNpnzrybg.ploheovn.arg.nh> --> <!--X-Date: Wed, 17 Feb 1999 18:47:41 -0800 --> <!--X-Message-Id: Pine.LNX.3.96.990218124835.16757A-100000#camelot,cyburbia.net.au --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.05.9902161337200.17669-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: State of the art?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:martin#camelot,cyburbia.net.au"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00438.html">Previous</a> | <a href="msg00440.html">Next</a> ] Thread: [ <a href="msg00435.html">Previous</a> | <a href="msg00440.html">Next</a> ] Index: [ <A HREF="author.html#00439">Author</A> | <A HREF="#00439">Date</A> | <A HREF="thread.html#00439">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: State of the art?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: State of the art?</LI> <LI><em>From</em>: Martin Keegan <<A HREF="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</A>></LI> <LI><em>Date</em>: Thu, 18 Feb 1999 13:17:11 +1030 (CST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 16 Feb 1999 diablo#best,com wrote: > I don't think everyone makes MUDs in order to gain as many users as No - but this is certainly the most commonly used judgement criterion, unfortunately. If it's good, more people will want to play it, right? I've always said that this is wrong - people crave badness. In partciular, the average mudder in the late 1990s (in contrast even to the early 1990s) wants a very specific form of innovation. You're only allowed to be different in certain ways, and certainly not allowed to challenge players' views or intellects. If you do, you get the {"this sucks!"; quit} reaction. We don't have a sane model explaining why various sorts of people play muds beyond the Bartle paper. I think most of the answers are going to come from the "cybercommunity" research people rather than from anyone who was brought up in mudding. You have to look at what makes muds different from other similar experiences (IRC, Quake, talkers, Zork). What I think it is is that you're interacting both with a persistant virtual world and with representations of other *human* players, and would go on to say that mudding is the "hosted in a persistant virtual world" case of a general "online interaction with humans" scenario, and that it's the human-human interaction which is critical, and anything the mud does which gets in the way of that (non intuitive, annoying commandline; lack of verisimilitude; unfamiliarity; etc) is a bug. We have a well established system of giving people what they want: stock muds. Those of us who are interested in muds for their own sake (either as coding/thought/scientific/sociological experiment, or as a medium of artistic expression far richer than hypertext), rather than for their players' sake, however, may find it more difficult to "compete" for the login time of players looking for other players, since our muds will be offbeat and oddball, and will take time to catch on. It's only if you judge your mud by the criteria of others that you really have a problem. Mk "Firewalls begin in the mind" _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00446" HREF="msg00446.html">Re: [MUD-Dev] Re: State of the art?</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> <li><strong><A NAME="00440" HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></strong> <ul compact><li><em>From:</em> "David Bennett" <ddt#discworld,imaginary.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: State of the art?</A></STRONG> <UL><LI><EM>From:</EM> <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00438.html">[MUD-Dev] IMPORTANT ADMIN: New list setup requires your attention</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00435.html">[MUD-Dev] Re: State of the art?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00439"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00439"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00430" HREF="msg00430.html">[MUD-Dev] Re: State of the art?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 16 Feb 1999, 16:31 GMT <UL> <LI><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 20 Feb 1999, 21:09 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: State of the art?</A></strong>, ##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 16 Feb 1999, 17:34 GMT <UL> <LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: State of the art?</A></strong>, diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Feb 1999, 21:39 GMT <UL> <LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 02:47 GMT <UL> <LI><strong><A NAME="00440" HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 18 Feb 1999, 02:59 GMT <UL> <LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 03:29 GMT <UL> <LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Thu 18 Feb 1999, 03:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Re: State of the art?</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 20 Feb 1999, 06:16 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>