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<H1>[MUD-Dev] Subdue</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Subdue</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 27 Jan 1999 15:24:21 -0600 (CST)</LI>
<LI><em>cc</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 27 Jan 1999, Richard Woolcock wrote:

&gt; Quzah [softhome] wrote:
&gt; &gt; &gt;Holly Sommer wrote:
&gt; &gt; &gt;&gt; *ding* *ding* *ding* :) Wouldn't it be a far greater challenge to
&gt; &gt; &gt;&gt; _subdue_ your opponent? I mean really... you don't shoot a wild horse,
&gt; &gt; &gt;&gt; you "break" it :)
&gt; &gt; &gt;
&gt; &gt; &gt;Aye, but how do you keep track of how 'broken' the horse is??  I'd bet
&gt; &gt; &gt;it relates closely to what most of us now use as HP :)

Well, what I was thinking of is a bit more complex than that, but let me 
see if I can elaborate (ie: think out loud for a moment).

Subduing would be akin to the purpose of wrestling - that is, determining 
who is the better wrestler, without having to kill your opponent. The 
Roman gladiator approach of "last one left alive wins" is hackneyed :) If 
you can get to a point at which fighting is paused, where the current 
"winner" of the fight (least beat-up?) has the opportunity to either 
finish off his opponent or let the other guy cry uncle... well, I should 
think that takes more finesse than just clubbing someone in the head, til 
they are a bloody pulp.

For NPCs I could see this as practical to strip off aggro bits, or to 
convert a pack animal into a legit mount. For PCs, it would serve as 
humiliation without death. The "I spared your life, now go, you pitiful 
excuse for a warrior, or I'll finish off what I started here" attitude.

Anyhow, that's more what I had going through my mind than tracking how 
"broken" a (N)PC is, over time.

&gt; powers).  Although players cannot fall below -10hp, they *can* loose
&gt; arms and legs, and this has resulted in various "punishments" that go
&gt; far beyond simple PK.  Most players are able to grow back lost limbs 
&gt; in one way or another though.  Still, this results in very much a sort
&gt; of 'subdue' combat, with killing only an option.

"What are you going to do? Bleed all over me?"

-Holly


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<LI><STRONG><A NAME="00307" HREF="msg00307.html">[MUD-Dev] Re: combat</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mud reviewing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00348" HREF="msg00348.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
Andru Luvisi <a href="mailto:luvisi#andru,sonoma.edu">luvisi#andru,sonoma.edu</a>, Tue 02 Feb 1999, 07:19 GMT
<UL>
<LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: Mud reviewing</A></strong>, 
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 02 Feb 1999, 08:00 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00303" HREF="msg00303.html">[MUD-Dev] Re: combat</A></strong>, 
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 27 Jan 1999, 05:22 GMT
<UL>
<LI><strong><A NAME="00307" HREF="msg00307.html">[MUD-Dev] Re: combat</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 27 Jan 1999, 19:59 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Subdue</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 27 Jan 1999, 21:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: combat</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 31 Jan 1999, 01:12 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: combat</A></strong>, 
Trillion <a href="mailto:trillion#mudhole,spodnet.uk.com">trillion#mudhole,spodnet.uk.com</a>, Tue 02 Feb 1999, 11:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] ADMIN: Off-topic and the ever present reminders on quoting.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 27 Jan 1999, 01:28 GMT
<LI><strong><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Stock Mud Demographics</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 26 Jan 1999, 17:21 GMT
</UL></BLOCKQUOTE>

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