asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
 *	ROM has been brought to you by the ROM consortium		   *
 *	    Russ Taylor (rtaylor@pacinfo.com)				   *
 *	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
 *	    Brian Moore (rom@rom.efn.org)				   *
 *	By using this code, you have agreed to follow the terms of the	   *
 *	ROM license, in the file Rom24/doc/rom.license			   *
 ***************************************************************************/

/*************************************************************************** 
 *       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       *
 *       By using this code, you have agreed to follow the terms of the     *
 *       ROT license, in the file doc/rot.license                           *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

char * const distance[4] =
{ "right here.", "nearby to the %s.", "not far %s.", "far to the %s." };

void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth, sh_int door);
void scan_char(CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door);
void do_scan(CHAR_DATA *ch, char *argument)
{
	extern char * const dir_name[];
	char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
	ROOM_INDEX_DATA *scan_room;
	EXIT_DATA *pExit;
	sh_int door, depth, outlet;

	argument = one_argument(argument, arg1);

	if (IS_AFFECTED(ch,AFF_BLIND))
	{
		send_to_char("Maybe it would help if you could see?\n\r", ch);
		return;
	}

	if (arg1[0] == '\0')
	{
		act("$n looks all around.", ch, NULL, NULL, TO_ROOM);
		send_to_char("Looking around you see:\n\r", ch);
		scan_list(ch->in_room, ch, 0, -1);

		for (door = 0; door < 6; door++)
		{
			outlet = door;
			if ((ch->alignment < 0) && (pExit = ch ->in_room->exit[door + 6])
					!= NULL)
				outlet += 6;
			if ((pExit = ch ->in_room->exit[outlet]) != NULL
			&&  can_see_room(ch, pExit->u1.to_room))
				scan_list(pExit->u1.to_room, ch, 1, outlet);
		}
		return;
	}
	else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north"))
		door = 0;
	else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east"))
		door = 1;
	else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south"))
		door = 2;
	else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west"))
		door = 3;
	else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up"))
		door = 4;
	else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down"))
		door = 5;
	else
	{
		send_to_char("Which way do you want to scan?\n\r", ch);
		return;
	}

	act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR);
	act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM);
	sprintf(buf, "Looking %s you see:\n\r", dir_name[door]);

	scan_room = ch->in_room;

	for (depth = 1; depth < 4; depth++)
	{
		outlet = door;
		if (scan_room == NULL)
			return;
		if ((ch->alignment < 0) && ((pExit = scan_room->exit[outlet + 6])
				!= NULL))
		{
			scan_room = pExit->u1.to_room;
			scan_list(pExit->u1.to_room, ch, depth, outlet + 6);
		}
		else if ((pExit = scan_room->exit[outlet]) != NULL)
		{
			scan_room = pExit->u1.to_room;
			scan_list(pExit->u1.to_room, ch, depth, outlet);
		}
	}
	return;
}

void scan_list(ROOM_INDEX_DATA *scan_room, CHAR_DATA *ch, sh_int depth,
		sh_int door)
{
	CHAR_DATA *rch;

	if (scan_room == NULL)
		return;
	for (rch = scan_room->people; rch != NULL; rch = rch->next_in_room)
	{
		if (rch == ch)
			continue;
		if (!IS_NPC(rch) && rch->invis_level > get_trust(ch))
			continue;
		if (get_trust(ch) < rch->ghost_level)
			continue;
		if (can_see(ch, rch))
			scan_char(rch, ch, depth, door);
	}
	return;
}

void scan_char(CHAR_DATA *victim, CHAR_DATA *ch, sh_int depth, sh_int door)
{
	extern char * const dir_name[];
	extern char * const distance[];
	char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];

	buf[0] = '\0';

	if (IS_AFFECTED(ch, AFF_FARSIGHT) || depth == 0)
	{
		strcat(buf, PERS(victim, ch));
		strcat(buf, ", ");
	}
	else
	{
		strcat(buf, "Something is moving ");
	}
	sprintf(buf2, distance[depth], dir_name[door]);
	strcat(buf, buf2);
	strcat(buf, "\n\r");

	send_to_char(buf, ch);
	return;
}