#AREADATA Name Lake of Doom~ Builders Unlinked~ VNUMs 11401 11499 Continent 1 Credits [80 95 ] Nimaci Lake Doom~ Security 9 Flags 0 End #MOBILES #11401 guardian doom~ {DG{wuar{Ddi{wan {wof {RD{room{x~ {WT{whe {DG{wuar{Ddi{wan of {RD{room{x attacks you in {Rf{rear{R!{x ~ White hair flows down through the grey cloak hood, around a narrow fair chin,and pouted sapphire lips. The guardian stands around 6'5 holding an oak staff. His cloak smoke grey, with a wooden brooch, representing the sign of Hell. The seems of his cloak outlined in darkness, he slightly, as he is pleased to see a new victim. pleased to see you. ~ human~ ABFGLW VZc ENO -1000 0 155 300 15d10+7000 1d115+1000 20d25+100 thwack 100 100 100 100 EFGHK ABJLNQST 0 MY stand stand none 1000 C 0 medium unknown F for AHMV F par ABCDEFGHIJK #11402 small imp~ {*S{7mall{x {!I{1mp{x~ A {*S{7mall{x {!I{1mp{x is flying by looking for food. ~ A tiny humanoid creature with leathery batwings, barbed tail, and sharp, twisted horns. The skin is dark red, the horns and jagged teeth are white. It stands 2 feet tall and weight about 8 pounds. ~ wyvern~ ABR DFT 0 -1000 0 155 0 15d10+7000 1d115+1000 20d25+100 sting -20 -20 -30 -50 CFH HL 0 N stand stand none 1000 ABGZ ACDEFHJKQUVX tiny unknown F vul S #11403 small hell hound~ {DS{wmall {RH{rell {RH{round{x~ A {DS{wmall {RH{rell {RH{round{x is watching for new {Rv{rictims{w.{x ~ The creature resembles a large, powerfully built dog with short, rusted red fur. Its markings, teeth and tongue are sooty black. ~ dog~ ABCT 0 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 bite -20 -20 -30 -50 H H 0 0 stand stand none 1000 AGV ACDEFHJKUV small unknown #11404 lemure~ {!L{1emure{x~ A {!L{1emure{x is here looking for blood. ~ A revolting blob of molten flesh, about 5 feet tall, with vaguely humanoid torsos and heads. Their features are twisted into permanent expressions of anguish. ~ beastman~ ABT DFJTc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -20 -20 -30 -50 CDFH HL 0 N stand stand none 1000 ABG ABCDEFGHIJKQUVX medium unknown F res C F for HMV #11405 osyluth~ {!O{1syluth{x~ An {!O{1syluth{x is here patrolling the area. ~ The creature looks bony and wretched, almost a husk of a humanoid form, torped with a fearsome skull whose sickly, dried skin is stretched tight. It has a tail like a scorpion and exudes a foul odor of decay. It stands about 9 feet tall. ~ beastman~ ABT DFJTc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 sting -20 -20 -30 -50 CDFH HL 0 N stand stand none 1000 ABGHM ABCDEFGHIJKQUVX large unknown F res C F for V #11406 kyton~ {!K{1yton{x~ A {!K{1yton{x is here looking for someone to torture. ~ A humanoid creature wrapped in the chains and hooks of hell. ~ beastman~ ABT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -20 -20 -30 -50 CDFH HL 0 N stand stand none 1000 ABGM ABCDEFGHIJKQUVX medium unknown F res C F for HV #11407 barbazu~ {!B{1arbazu{x~ A {!B{1arbazu{x patrols the halls of the castle. ~ A foul humanoid creature about 6 feet tall, with a long tail clawed hands and feet, pointed ears, and a snaky disgusting beard. Its skin is moist, though scaly like a reptile's. ~ beastman~ ABGT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -35 -35 -45 -65 CDFH HL 0 N stand stand none 1000 ABGM ABCDEFGHIJKQUVX medium unknown F res C F for HV #11408 slave~ {!S{1lave{x~ A {!S{1lave{x is here waiting to serve his demon masters. ~ The tormented slaves have fear in their eyes, but also an evil presence, showing their true nature. ~ beastman~ ABGT DFJ 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 smash -20 -20 -30 -50 CDFH 0 0 0 stand stand male 1000 ABGMV ABCDEFGHIJKQUVX medium unknown F res C F for H #11409 chupacabras~ {*C{&hu{*p{&ac{*ab{&r{*as{x~ The {*C{&hu{*p{&ac{*ab{&r{*as{x is here chained to the wall. ~ The creature resembles a large, powerfully built dog with short, rusted red fur. Its markings, teeth and tongue are sooty black. ~ dog~ ABFGT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 pierce -40 -40 -50 -70 CDFHKM HL 0 N stand stand none 1000 ABGMV ABCDEFGHIJKQUVX large unknown #11410 mondragon~ {*M{&on{*d{&rag{*on{x~ {*M{&on{*d{&rag{*on{x the demon commander is here. ~ The demon commander stands 7 feet tall and is covered with sharp barbs, right down to the tip of its long, meaty tail. The commander has long, sharp claws on its hands and keen eyes that shift and dart about, making it look perpetually nervous. ~ beastman~ ABFGT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -40 -40 -50 -70 CDFHKM HL 0 N stand stand none 1000 ABGHMV ABCDEFGHIJKQUVX large unknown F res C #11411 cornugon~ {!C{1ornugon{x~ A {!C{1ornugon{x guards this area. ~ The creature is 9 feet tall, only vaguely humanoid, and covered with hideous scales. Its huge wings and snaking, prehensile tail add to its intimidating appearance. ~ beastman~ ABFGT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -35 -35 -45 -65 CDFH HL 0 N stand stand none 1000 ABGM ABCDEFGHIJKQUVX large unknown F res C F for HV #11412 king sokazub~ {*K{&in{*g {!S{*ok{!az{*u{!b{x~ {*K{&in{*g {!S{*ok{!az{*u{!b{x is here sitting on his throne. ~ The King of the castle stands here 9 feet tall, vaguely humanoid and covered with hideous scales. Its huge wings and snaking, prehensile tail add to its intimidating appearance. The king is protected by a custom made demon armor and wields a scepter covered with hellish markings. ~ beastman~ ABFGT DFJc 0 -1000 0 155 0 15d10+7000 0d0+0 20d25+100 slash -45 -45 -55 -75 CDFHKM HL 0 N stand stand none 1000 ABGHMV ABCDEFGHIJKQUVX large unknown F res C #0 #OBJECTS #11401 key doom~ key to the {RD{room{x~ A strang key is lying on the floor.~ iron~ key AC A 0 0 0 0 0 1 0 0 P #11402 tooth chupacabras demon~ {*D{&em{*o{&n{x {&T{*oo{&t{*h{x~ A {*D{&em{*o{&n{x {&T{*oo{&t{*h{x lies here.~ Bone~ weapon Y AN dagger 90 1 pierce EH 85 2 5000 P A 2 -2 A 5 -2 A 1 -2 A 19 5 #11403 demon hide chupacabras~ {*D{&em{*o{&n H{*id{&e{x~ A {*D{&em{*o{&n H{*id{&e{x lies here.~ unknown~ armor Y AK BCDE BCDE BCDE BCDE 0 85 7 5000 P #11404 sword doom~ {!S{1word{x of {!D{1oom{x~ The {!S{1word{x of {!D{1oom{x lies here.~ Steel~ weapon Y AN sword 90 1 slash EH 85 5 5000 P A 18 -15 #11405 demon armor~ {!D{1emon {!A{1rmor{x~ A {!D{1emon {!A{1rmor{x lies here.~ unknown~ armor Y AD BCDE BCDE BCDE BCDE 0 85 7 5000 P #11406 throne room key~ {!T{1hrone {!R{1oom {!K{1ey{x~ A {!T{1hrone {!R{1oom {!K{1ey{x lies here.~ unknown~ key U AO 0 0 0 0 0 0 0 0 P #11407 scepter hell~ {!S{1cepter{x of {!H{1ell{x~ The {!S{1cepter{x of {!H{1ell{x lies here.~ Steel~ weapon Y AN mace 93 1 slash AE 90 5 5000 P A 17 13 #11408 sokazub armor breastplate~ {!S{*ok{!az{*u{!b B{1reastplate{x~ {!S{*ok{!az{*u{!b B{1reastplate{x lies here.~ unknown~ armor Y AD BCDE BCDE BCDE BCDE 0 90 7 5000 P A 13 30 A 1 -1 #11409 sokazub armor armplate~ {!S{*ok{!az{*u{!b {!A{1rmplate{x~ {!S{*ok{!az{*u{!b {!A{1rmplate{x lies here.~ unknown~ armor Y AI BCDE BCDE BCDE BCDE 0 90 7 5000 P A 18 5 A 3 -1 #11410 sokazub armor head~ {!S{*ok{!az{*u{!b {!H{1elmet{x~ {!S{*ok{!az{*u{!b {!H{1elmet{x lies here.~ list~ armor Y AE BCDE BCDE BCDE BCDE 0 90 7 5000 P A 19 5 A 4 -1 #11411 sokazub armor legs~ {!S{*ok{!az{*u{!b {!L{1egplate{x~ {!S{*ok{!az{*u{!b {!L{1egplate{x lies here.~ unknown~ armor Y AF BCDE BCDE BCDE BCDE 0 90 7 5000 P A 20 -1 #11412 sokazub armor shield~ {!S{*oz{!az{*u{!b S{1hield{x~ {!S{*oz{!az{*u{!b S{1hield{x lies here.~ unknown~ armor Y AJ DF DF DF DF 0 90 7 5000 P A 2 -3 #11413 sokazub armor ring~ {!S{*ok{!az{*u{!b R{1ing{x~ {!S{*ok{!az{*u{!b R{1ing{x lies here.~ unknown~ armor Y AB 0 0 0 0 0 90 7 5000 P A 5 2 A 2 2 A 4 2 A 20 1 A 13 100 #11414 sokazub armor earrings~ {!S{*ok{!az{*u{!b E{1arrings{x~ {!S{*ok{!az{*u{!b E{1arrings{x is here.~ unknown~ armor Y AS BD BD BD BD 0 90 7 5000 P A 9 20 A 20 -1 A 18 -5 #11415 portal hell~ {!P{*or{!ta{*l {!to {!H{1ell{x~ A {!P{*or{!ta{*l {1to {!H{1ell {#burns{x at the end of the room.~ unknown~ portal RY 0 0 K A ACFHLN 0 0 0 0 P #11498 portal kingdoms~ a {DPortal {wleading to {DKingdoms{x~ {Wa {DPortal {Wleading to {CK{cing{Cdom{cs{x~ unknown~ portal AB 0 0 0 0 ACDEGKO 0 1 0 0 P #11499 chair~ {CM{cur{Cph{cy{C's {GC{gha{Gi{gr{x~ {CM{cur{Cph{cy{C's {GC{gha{Gi{gr{x is standing by his throne.~ unknown~ furniture ABGI 0 A DHIJM EHK CEFGHI CEFGHI 106 500 0 P #0 #ROOMS #11401 {DE{wntr{Dan{wce {wto the {CL{cake{x~ Before you stands the Lake of Doom. A small hole in the base of the mountain leads down to what was once a holy place. The hole is guarded by a demon-like creature. A mockery of the old guardians of the lake. A druid converted to the whorship of evil. ~ 0 4 4 D0 ~ ~ 1 11401 11402 D2 ~ ~ 0 0 3527 S #11402 {DCross{wroads {iin the {b{CL{cake{x~ Rolling up through a hole surrounded by small stones, an ethreal flame. Glowing of a bright blue hue, it tumbles up wards, to the tree tops. No heat is emmited from this mysterious monument, only the light of pure balance burns. Four paths follow the cardnal directions, wavering on into the unknown lands of Harlow. ~ 0 0 4 D1 ~ ~ 0 0 11413 D2 ~ ~ 1 0 11401 D3 ~ ~ 0 0 11403 S #11403 {DWestern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the west and east to the crossroads. ~ 0 0 4 D1 ~ ~ 0 0 11402 D3 ~ ~ 0 0 11404 S #11404 {DWestern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the north and east. ~ 0 0 4 D0 ~ ~ 0 0 11405 D1 ~ ~ 0 0 11403 S #11405 {DH{weading {DN{worth to the {RC{rastle{x~ The path becomes more smooth, indicating some kind of manual work. A crude road begins to form as you head north. Fire and smoke still growns from the unholy land and the smell of sulfur is stronger. To the north the road continues leading to some kind of construction. The unholy lake continues to the south. ~ 0 0 4 D0 ~ ~ 0 0 11406 D2 ~ ~ 0 0 11404 S #11406 {DOn {Dt{whe {Dpath {wto the {RC{rastle{x~ The road is now clear on the floor. It is made of some red stone and leads north to what now seems to be a building in the format of a castle. Fire and smoke still growns from the unholy land and the smell of sulfur is stronger. The path also continues to the south where the strange road begins. ~ 0 0 4 D0 ~ ~ 0 0 11407 D2 ~ ~ 0 0 11405 S #11407 {DFurther {Don {Wthe {Dpath {wto the {RC{rastle{x~ The red stone road continues to the east, heading closer to the castle. Fire and smoke still growns from the unholy land and the smell of sulfur is even stronger. The path also continues to the south still on the strange road. ~ 0 0 4 D1 ~ ~ 0 0 11408 D2 ~ ~ 0 0 11406 S #11408 {DFurther {Don {Wthe {Dpath {wto the {RC{rastle{x~ The road ends in a staircase built on the rock formation. It leads down to the castle entrance. Viewed from above the castle seems to be big and well secured. The path also continues to the west still on the strange road. ~ 0 0 5 D3 ~ ~ 0 0 11407 D5 ~ ~ 0 0 11409 S #11409 {DEntering {Wthe {RC{rastle{x~ The staircase ends neaer the castle entrance. The castle itself is surrounded by a lake of lava. As you approach the door the edge to find a way in, the metal bridge is lowered as if you were expected. To the south the castle awaits and the staircase leads up towards the strange red road. ~ 0 0 4 D2 ~ ~ 0 0 11410 D4 ~ ~ 0 0 11408 S #11410 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. To the north a metal bridge leads back to the strange road and to the east the halls of the castle continues. ~ 0 0 0 D0 ~ ~ 0 0 11409 D1 ~ ~ 0 0 11411 S #11411 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the east and west towards the castle exit. ~ 0 0 0 D1 ~ ~ 0 0 11412 D3 ~ ~ 0 0 11410 S #11412 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the east and west towards the castle exit. ~ 0 0 0 D1 ~ ~ 0 0 11420 D3 ~ ~ 0 0 11411 S #11413 {DEastern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the east and west to the crossroads. ~ 0 0 4 D1 ~ ~ 0 0 11414 D3 ~ ~ 0 0 11402 S #11414 {DEastern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the east and west. ~ 0 0 4 D1 ~ ~ 0 0 11415 D3 ~ ~ 0 0 11413 S #11415 {DEastern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the east and west. ~ 0 0 4 D1 ~ ~ 0 0 11416 D3 ~ ~ 0 0 11414 S #11416 {DEastern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the east and west. ~ 0 0 4 D1 ~ ~ 0 0 11417 D3 ~ ~ 0 0 11415 S #11417 {DEastern {wPart of the {b{CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to all directions. ~ 0 0 4 D0 ~ ~ 0 0 11431 D1 ~ ~ 0 0 11433 D2 ~ ~ 0 0 11432 D3 ~ ~ 0 0 11416 S #11418 ~ ~ 0 4 0 S #11419 ~ ~ 0 4 0 S #11420 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the east, west and south towards the throne room. ~ 0 0 0 D1 ~ ~ 0 0 11421 D2 ~ ~ 0 0 11422 D3 ~ ~ 0 0 11412 S #11421 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the east and west towards the intersection. ~ 0 0 0 D1 ~ ~ 0 0 11428 D3 ~ ~ 0 0 11420 S #11422 {DEntering {wthe {RT{rhrone{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the north and south towards the throne room. ~ 0 0 0 D0 ~ ~ 0 0 11420 D2 ~ ~ 0 0 11423 S #11423 {DTowards {wthe {RT{rhrone{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the north and south towards the throne room. ~ 0 0 0 D0 ~ ~ 0 0 11422 D2 ~ ~ 0 0 11424 S #11424 {DBefore {wthe {RT{rhrone{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. The path continues to the east and west leading for what seems to be the slave pits and south towards the throne room. ~ 0 0 0 D0 ~ ~ 0 0 11423 D1 ~ ~ 0 0 11427 D2 ~ ~ 1 11406 11425 D3 ~ ~ 0 0 11426 S #11425 {RT{rhrone {wof {RS{Dok{Raz{Du{Rb{x~ The throne room is the biggest and most hellish part of the castle. The concentration of sulfur and smoke makes it almost impossible to see the end of the room. As your vision get use to the atmosphere two silhouettes appear. A throne and a large winged demon siting on it. ~ 0 0 0 D0 ~ ~ 1 0 11424 S #11426 {RS{rlave {DRoom{x~ The slave pits are made of some kind red metal. The floor emanates heat making the room very unpleasant for the slaves. The only exit is trough the east door. ~ 0 0 0 D1 ~ ~ 0 0 11424 S #11427 {RS{rlave {DRoom{x~ The slave pits are made of some kind red metal. The floor emanates heat making the room very unpleasant for the slaves. The only exit is trough the west door. ~ 0 0 0 D3 ~ ~ 0 0 11424 S #11428 {DHalls {wof the {RC{rastle{x~ The castle walls are made of the same red stone used on the road above. But unlike the road, the stones here glows red like a pulsation. The smell of sulfur is strong, making the walk and vision more dense and heavy. The halls are patrolled by higher hellish creatures. To the north a loud roar can be heard, as the noise of chains beating against stone. To the south an evil presence can be felt in the air. The path goes back west to the castle halls. ~ 0 0 0 D0 ~ ~ 0 0 11429 D2 ~ ~ 0 0 11430 D3 ~ ~ 0 0 11421 S #11429 {RL{rair {wof {DC{Whu{Dp{Wac{Dab{Wr{Das{x~ The room is filled with bones and rotten meat. Against the south wall a creature is chained against the wall. The chains keeping the creature are old and could break at any time as the creature advances towards unwelcome visitors. ~ 0 0 0 D2 ~ ~ 0 0 11428 S #11430 {RL{rair {wof {DM{Won{Dd{Wrag{Don{x~ The room of the demon commander is cleaner than most of the castle. The red stone walls are covered with demonic markings, maybe some sort of protect enchantment. A stone desk stands in the middle of the room where the schedule of the castle troops can be seen. ~ 0 0 0 D0 ~ ~ 0 0 11428 S #11431 {*Dead {&End{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the north a natural stone wall blocks the passage. The desolate lands continues to the south. ~ 0 0 4 D2 ~ ~ 0 0 11417 S #11432 {DSouthern {wpart of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the south and north. ~ 0 0 4 D0 ~ ~ 0 0 11417 D2 ~ ~ 0 0 11434 S #11433 {DDead {WEnd{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the east a natural stone wall blocks the passage. The desolate lands continues to the west. ~ 0 0 4 D3 ~ ~ 0 0 11417 S #11434 {DSouthern {wpart of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the south and north. ~ 0 0 4 D0 ~ ~ 0 0 11432 D2 ~ ~ 0 0 11435 S #11435 {DSouthern {wpart of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the south and north. ~ 0 0 4 D0 ~ ~ 0 0 11434 D2 ~ ~ 0 0 11436 S #11436 {DSouthern {wpart of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. The desolate lands continues to the north and east. ~ 0 0 4 D0 ~ ~ 0 0 11435 D1 ~ ~ 0 0 11437 S #11437 {DSouth-Eastern {wwall of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the south a natural stone wall blocks the passage. The desolate lands continues to the east and west. ~ 0 0 4 D1 ~ ~ 0 0 11438 D3 ~ ~ 0 0 11436 S #11438 {DSouth-Eastern {wwall of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the south a natural wall blocks all passage. The desolate lands continues to the south and west. ~ 0 0 4 D2 ~ ~ 0 0 11439 D3 ~ ~ 0 0 11437 S #11439 {DSouthern {wwall of the {CL{cake{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the east and west natural walls blocks all passage. The desolate lands continues to the south and north. ~ 0 0 4 D0 ~ ~ 0 0 11438 D2 ~ ~ 0 0 11440 S #11440 {DDead {WEnd{x~ The bottom of the old sacred lake now is the home of hellish creatures. Fire and smoke growns from the land itself. The stones and earth are now dry and unholy. The smell of Sulfur is strong, even in this open area. To the south a natural wall blocks all passage. The desolate lands continues to the north. ~ 0 0 4 D0 ~ ~ 0 0 11439 S #11499 {CM{cur{Cph{cy{C's {DC{wr{Di{wb{x~ If you want to sleep, then i pray to the gods to give you this Dream: ,="` `""=, o / ' ,=="""'=: , __ - /.: ,--'/=,) o \`\\"._ _, | .='/ <9(9.=" / _ |||:._//) / .:' (J ^\ \ o_/@ @ /// |=( .' .' \ '='/ '-. ( (`__, ,`\| / .' / \`-:_ . ' \ '.\_/ |\_.' * / | ' /` _ \ ::' ) `""``` | , .' : /`\/ `\ \.::'/.-._///_ |/ ' \_,\__/\ \.-'.'----'` \| '. \ \ /`-, * `\ '.' _.-'\ (`-` .' `-.-' _.-')__./,--'` .--'`,-'`'""` ` \ /`"`-` :' ::' | * | .: .::' :: ::' / * | .:' .-'__ .:: .' \ :'"` `""----'` \ .'\ '. `\ ):' `-. * / :..:' `-._ | :' , `-, * \ .' `''----` `.( Now i'm sure that you want to be that fish now....... ~ 0 4 0 S #0 #SPECIALS S #RESETS D 0 11401 0 2 The north door of {DE{wntr{Dan{wce {wto the {CL{cake{x is closed and locked D 0 11424 2 2 The south door of {DBefore {wthe {RT{rhrone{x is closed and locked D 0 11425 0 2 The north door of {RT{rhrone {wof {RS{Dok{Raz{Du{Rb{x is closed and locked M 0 11401 1 11401 1 *Load {DG{wuar{Ddi{wan {wof {RD{room{x G 0 11401 0 *Key to the {rd{room{x is given to {DG{wuar{Ddi{wan {wof {RD{room{x M 0 11403 10 11402 2 *Load {DS{wmall {RH{rell {RH{round{x M 0 11403 10 11403 2 *Load {DS{wmall {RH{rell {RH{round{x M 0 11403 10 11404 2 *Load {DS{wmall {RH{rell {RH{round{x M 0 11405 10 11405 2 *Load {!O{1syluth{x M 0 11405 10 11406 2 *Load {!O{1syluth{x M 0 11406 10 11407 2 *Load {!K{1yton{x M 0 11406 10 11408 2 *Load {!K{1yton{x M 0 11411 4 11409 2 *Load {!C{1ornugon{x M 0 11406 10 11410 2 *Load {!K{1yton{x M 0 11406 10 11411 2 *Load {!K{1yton{x M 0 11406 10 11412 2 *Load {!K{1yton{x M 0 11402 10 11413 2 *Load {*S{7mall{x {!I{1mp{x M 0 11402 10 11414 2 *Load {*S{7mall{x {!I{1mp{x M 0 11402 10 11415 2 *Load {*S{7mall{x {!I{1mp{x M 0 11402 10 11416 2 *Load {*S{7mall{x {!I{1mp{x M 0 11402 10 11417 2 *Load {*S{7mall{x {!I{1mp{x M 0 11407 10 11420 2 *Load {!B{1arbazu{x M 0 11407 10 11421 2 *Load {!B{1arbazu{x M 0 11407 10 11422 2 *Load {!B{1arbazu{x M 0 11407 10 11423 2 *Load {!B{1arbazu{x M 0 11411 4 11424 2 *Load {!C{1ornugon{x E 0 11406 0 17 *{!t{1hrone {!r{1oom {!k{1ey{x is loaded held in the hands of {!C{1ornugon{x M 0 11412 1 11425 1 *Load {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11407 0 16 *{!s{1cepter{x of {!h{1ell{x is loaded wielded of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11408 0 5 *{!s{*ok{!az{*u{!b b{1reastplate{x is loaded on the body of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11409 0 10 *{!s{*ok{!az{*u{!b {!a{1rmplate{x is loaded on the arms of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11410 0 6 *{!s{*ok{!az{*u{!b {!h{1elmet{x is loaded over the head of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11411 0 7 *{!s{*ok{!az{*u{!b {!l{1egplate{x is loaded on the legs of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11412 0 11 *{!s{*oz{!az{*u{!b s{1hield{x is loaded as a shield of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11413 0 1 *{!s{*ok{!az{*u{!b r{1ing{x is loaded on the left finger of {*K{&in{*g {!S{*ok{!az{*u{!b{x E 0 11414 0 21 *{!s{*ok{!az{*u{!b e{1arrings{x is loaded on the ears of {*K{&in{*g {!S{*ok{!az{*u{!b{x M 0 11408 10 11426 5 *Load {!S{1lave{x M 0 11408 10 11427 5 *Load {!S{1lave{x M 0 11407 10 11428 2 *Load {!B{1arbazu{x M 0 11409 1 11429 1 *Load {*C{&hu{*p{&ac{*ab{&r{*as{x E 0 11402 0 16 *{*d{&em{*o{&n{x {&t{*oo{&t{*h{x is loaded wielded of {*C{&hu{*p{&ac{*ab{&r{*as{x E 0 11403 0 12 *{*d{&em{*o{&n h{*id{&e{x is loaded about the shoulders of {*C{&hu{*p{&ac{*ab{&r{*as{x M 0 11410 1 11430 1 *Load {*M{&on{*d{&rag{*on{x E 0 11404 0 16 *{!s{1word{x of {!d{1oom{x is loaded wielded of {*M{&on{*d{&rag{*on{x E 0 11405 0 5 *{!d{1emon {!a{1rmor{x is loaded on the body of {*M{&on{*d{&rag{*on{x M 0 11403 10 11431 2 *Load {DS{wmall {RH{rell {RH{round{x M 0 11403 10 11432 2 *Load {DS{wmall {RH{rell {RH{round{x M 0 11404 10 11433 2 *Load {!L{1emure{x M 0 11404 10 11434 2 *Load {!L{1emure{x M 0 11404 10 11435 2 *Load {!L{1emure{x M 0 11404 10 11436 2 *Load {!L{1emure{x M 0 11404 10 11437 2 *Load {!L{1emure{x M 0 11405 10 11438 2 *Load {!O{1syluth{x M 0 11405 10 11439 2 *Load {!O{1syluth{x M 0 11405 10 11440 2 *Load {!O{1syluth{x O 0 11499 0 11499 *{cm{cur{cph{cy{c's {gc{gha{gi{gr{x loaded to {CM{cur{Cph{cy{C's {DC{wr{Di{wb{x S #SHOPS 0 #MOBPROGS #0 #$