#AREADATA Name Elemental Caverns~ Builders None~ VNUMs 57700 57799 Credits [140 151] Defari Elemental Caverns~ Security 9 End #MOBILES #57700 earth giant elemental~ The earth elemental~ A giant earth elemental stands here motionless watching you. ~ He controls the forces of the earth. ~ unique~ AB JLVZ Q 250 0 200 200 13d2000+7500 2d50+50 12d55+200 blast -17 -18 -20 -22 FHJK Aa HJ PUWbc stand stand none 13232 AHMV ABCDEFGHIJK large unknown M GREET 57700 how~ #57701 air elemental giant~ The air elemental~ A giant air elemental stands here sucking up the air in the room! ~ He controls the forces of the air. ~ unique~ AB JLTVZ EN 250 0 200 130 13d2000+8000 2d50+50 12d60+200 suction -20 -21 -22 -23 0 AVa EGHJXc COPTZ stand stand none 12222 AHMV ABCDEFGHIJK medium unknown #57702 water giant elemental~ The water elemental~ A giant water elemental roars as splashes of water rush at you! ~ He controls the forces of the water elements. ~ unique~ AB JLVZb BCN -400 0 200 170 13d2000+8000 2d50+50 30d10+200 chill -20 -21 -22 -23 0 RWb HIJXZ HQUc stand stand none 10324 AHMV ABCDEFGHIJK medium unknown #57703 fire elemental giant~ A fire elemental~ A giant fire elemental blinds you with its scorching flame! ~ He controls the elements of the fire. ~ unique~ AB JLTVZ D 250 0 200 145 13d2000+7200 2d50+50 12d60+200 flame -17 -18 -19 -20 0 H HXc IRWb stand stand none 13232 AHMV ABCDEFGHIJK medium unknown #57704 skriaxit elemental dust devil~ The skriaxit elemental~ A swirling dust devil of some kind lets off a raging storm! ~ Skriaxits, also called blackstorms or living sandstorms, are the most feared creatures in many deserts. Spirits of retribution summoned millennia ago by ancient gods, blackstorms combine the elements of earth and air to dangerous effect. They speak the tongue of air elementals and their own language, a howling, shrieking tongue that frightens most humans who hear it. ~ unique~ ABF JLVZ BQ -300 0 150 50 13d1300+7000 2d100+100 12d55+200 blast -15 -15 -15 -18 EFJK a HJ PUWbc stand stand none 5353 AHMV ABCDEFGHIJK medium unknown M GRALL 57704 100~ #57705 pech~ A Pech~ A strange monstrous pech stands here picking the wall. ~ The pech are creatures of the plane of elemental Earth, though some have extensive mines in the deepest regions of the Prime Material plane. They dwell in dark places and work stone. Pech are thin and have long arms and legs Their broad hands and feet are excellent for bracing and employing tools to work stone. They have pale, yellowish skin and red or reddish brown hair. Their flesh is nearly as hard as granite. Their eyes are large and have no pupils. Pech have infravision to 120 feet. ~ unique~ AB JLVZ EQ 300 0 151 200 13d1500+7200 2d100+100 12d55+180 beating -15 -15 -15 -18 CDFHK a HJ PUWbc stand stand none 6333 AHMV ABCDEFGHIJK medium unknown #57706 sidewinder sandling~ A sidewinder sandling~ A small swirling sandling rises in size spinning furiously here. ~ These creatures are composed of silicates and originated on the elemental plane of Earth. They look like piles of sand and can vary color to blend with backgrounds. Sandlings have the same temperature as their surroundings, They claim territories with boundaries recognizable only by them. ~ unique~ AB JLVZ HQ 100 0 151 200 13d250+6000 2d100+100 30d10+250 blast -90 -90 -90 -85 J Ba HJ PUWbc stand stand none 5333 AHMV ABCDEFGHIJK medium unknown #57707 ruler warrior earth elemental~ The ruler of the earth~ A warrior of the earth elementals stands here meditating. ~ This colorful warrior comes from the mysterious plains of the Astral realms created in human lifeform to guard the manifestations of the earth. Standing at 6'0" and massive in brawn, he relies on brute strength and warrior skills in defending himself. ~ unique~ ABF JLVZ Q -300 0 150 200 13d1500+7200 2d100+100 12d55+180 wrath -15 -15 -15 -15 0 a HJ PUWbc stand stand none 6333 AHMV ABCDEFGHIJK medium unknown #57708 fire salamander amphibian~ A chaotic fire salamander~ A huge fire amphibian lashes its tongue at you in anger! ~ Salamanders are natives of the elemental plane of Fire, and thus they thrive in hot places. These cruel, evil creatures come to the Prime Material plane for reasons known only to them. The head and torso of a salamander is copper-colored and has a human-like appearance. Most of the time (80%), this aspect is a male, with flaming beard and moustache. The female version has flowing, fiery red hair. Both aspects have glowing yellow eyes that sometimes switch to fluorescent green. The lower torso is that of a large snake, with orange coloring shading to dull red at the tail end. The entire body is covered with wispy appendages that appear to burn but are never consumed. ~ lizard~ ABF JLTVZ BDHO -855 0 175 200 13d1820+7400 2d100+100 12d64+200 bite -20 -20 -20 -20 0 0 HLX I stand stand none 8244 AGHMVXc ABCDEFGHIJKQV medium unknown #57709 fire snake viper~ A fire snake~ A coiling viper flashes his tongue at you! ~ Some say that fire snakes are larval salamanders. Fire snakes, colored in shades from blood-red to orange, are always found in fires. ~ snake~ AB 0 D 5 0 175 200 13d2000+7100 2d50+50 12d65+200 bite -20 -20 -20 -20 FKMN H L I stand stand none 9232 AGXYc ADEFKLQVX medium unknown #57710 fiery sphere light fireball flame~ A flame of hell~ A bright fiery sphere of light rushes at you! ~ This huge spherical fireball blinds your eyes and is filled with scorching rage! ~ unique~ ABF JLTVZ BD -400 0 175 200 13d1800+7400 2d100+100 12d65+200 flbite -20 -20 -20 -20 0 H HXc IRWb stand stand none 6444 AHMV ABCDEFGHIJK medium unknown #57711 hellhound dog~ A notorious hellhound~ A ferocious hellhound snarls fire from its nostrils at you! ~ Hellhounds are highly agile and ferociously swift in combat. Theyre razor sharp claws and teeth emit a painful burning sensation on any contact brought upon it. The well- built canine comes from the fiery plains of hell spawned by the elements to aid in defending the fire. ~ dog~ ABF JLTVZ BD -400 0 175 200 13d1850+7500 2d100+100 12d70+199 flbite -20 -20 -20 -20 H 0 HX I stand stand none 6333 AGHMV ABCDEFGHIJKUV medium unknown #57712 tempest elemental cloud~ The tempest elemental~ A dark mysterious cloud floats about here motionless. ~ The tempest is a living storm which appears as a dark storm cloud of comparatively small size. Human or bestial features can often be seen in the roiling vapors of the tempest. Silver veins extend across the creature and carry the electrical impulses that maintain the storm's energy. ~ unique~ AB JLTVZ EN -200 0 160 105 13d1790+7200 2d100+100 12d60+180 blast -18 -18 -18 -18 0 IRVa EGHIJOXc COPTZ stand stand none 5353 AHMV ABCDEFGHIJK medium unknown #57713 black cloud fire~ the black cloud of vengeance~ A black cloud floats high above you spitting fire from it! ~ This living storm, usually found in deserts, combines the elements of fire and air. It unleashes a fiery rain . It then fans the flames, and will they continue to burn as long as there is fuel. ~ unique~ ABF JLTVZ EN -300 0 160 200 13d1800+7200 2d100+100 12d60+200 flame -18 -18 -18 -18 FK Va EGHJXc COPTZ stand stand none 5434 AHMV ABCDEFGHIJK medium unknown #57714 sylph woman~ A flying sylph~ A beautiful sylph levitates in the air winking at you. ~ Sylphs are beautiful, humanoid women with wings like dragonflies. Their wings are 4-5 feet long and translucent, clear, or spotted with iridescent color. Their long, bright, hair may be any "normal" color, or blue, purple, or green. They wear flowing, diaphanous robes which accent their wings or hair. Sylphs are related to air elementals and to nymphs, perhaps originating as a cross-breed between nymphs and aerial servants They speak Common and their own musical language. Sylphs are friendly and may (20%) befriend adventurers and give them aid in exchange for a favor. ~ unique~ AB EJLTVZb N 200 0 160 200 13d2400+7200 2d50+50 12d70+190 wrath -20 -20 -20 -20 0 0 BCEGIJPX EHJPZ stand stand none 5235 AHMV ABCDEFGHIJKP medium unknown #57715 humanoid aerial servant~ An aerial servant~ A legless humanoid blows a whiff of air at you as you arrive. ~ This creature is a form of air elemental native to the plane of elemental Air, as well as the Ethereal and Astral planes, and can be summoned to the Prime Material plane by clerics. Normally invisible, if seen on their home plane, they resemble legless humanoids of sparkling blue smoke, with empty eyes, a slash for a mouth, and long, four-fingered hands. ~ unique~ AB JLTVZ EN 0 0 160 200 13d1800+7200 2d100+100 12d62+190 none -18 -18 -18 -18 0 Va EGHJXc COPTZ stand stand none 5353 AHMV ABDEFGHIJK medium unknown #57716 cloud arctic tempest~ The arctic tempest~ A raging cloud suddenly approaches you spraying ice! ~ This is a variety of tempest found only in arctic regions and some of the colder temperate lands The arctic tempest usually uses a hail form of ice storm, but may use sleet instead. ~ unique~ ABF JLVZb BCN -340 0 189 300 13d1900+7500 2d100+100 12d70+200 chill -20 -20 -20 -20 DFK RWb HIJXZ HQUc stand stand none 6324 AHMV ABCDEFGHIJK medium unknown #57717 nereid~ A voluptuous nereid~ A stunning beautiful nereid pinches you and grins evilly. ~ These creatures from the elemental plane of Water, sometimes called "honeyed ones," are unpredictable and playful; half are chaotic neutral, and others tend toward good or evil. Nereids are transparent in water, 95% undetectable except as froth and golden seaweed. Upon contact with air, they assume human form, usually as voluptuous young females with long, golden hair, pearly white skin, and sparkling green eyes. ~ unique~ ABF JLVZb BCN -200 0 190 300 13d2200+8000 2d100+100 12d70+200 smash -20 -20 -20 -20 0 RWb HIJXZ HQUc stand stand none 6432 AHMV ABCDEFGHIJK medium unknown #57718 water weird creature~ A water weird~ A strange creature made of water roars at you! ~ These strange creatures from the plane of Water are hostile when encountered on the Prime Material plane, as they are usually magically kept from going home. If communication is achieved, a bargain can sometimes be struck with the creature. ~ unique~ ABF DJLVZb BCN -204 0 190 300 13d2200+8000 2d100+100 12d70+200 crush -80 -80 -80 -72 0 RWb HIJXZ HQUc stand stand none 6233 AHMV ABCDEFGHIJK medium unknown #57719 black snowflake~ A black snowflake~ A sparkling snowflake in black outlines flies about here. ~ This mysterious form of snowflake sparkles mystseriously with strange silver textures but is outlined with a blackness about it. The snowflake is designed in a strange evilness about it making you wonder where it might've orignated from. ~ unique~ AB JLVZb BCN 4 0 189 200 13d2200+7000 2d100+100 12d70+200 chill -20 -20 -20 -20 FK RWb HIJXZ HQUc stand stand none 6323 AHMV ABCDEFGHIJK medium unknown #57720 giant cyclops~ A giant cyclops~ A large 7 foot one-eyed giant roars at you! ~ This huge clumsy one eyed giant stands at about 7 feet and is somewhat unfocused in battle. He sprays horrifying body odor and is hairy all over himself. ~ cyclops~ ABF ab CDE -435 0 200 350 10d50000+1000 2d50+50 10d14+800 crush -90 -90 -90 -88 0 0 HI IJP stand stand none 10324 AHMV ABCDEFGHIJK medium unknown #57721 ettin thing~ A two-headed ettin~ A gigantic two-headed thing hangs high above you chasing you! ~ This huge giant with two heads are chaotic evil in alignment and take nothing from nobody. Their huge size makes them hover over enemies and allow easy damage to inflict when in battle. ~ human~ ABF b BCDE -1000 0 200 350 10d58000+1000 2d50+50 10d17+1100 crush -100 -100 -100 -90 0 0 0 I stand stand none 10432 AHMV ABCDEFGHIJK medium unknown #57722 eyewing body eyeball wings~ The Eyewing~ A huge body of an eyeball with wings flies about here! ~ Eyewings are loathsome inhabitants of the Abyss. They are obedient, loyal, and dumb - perfect servitors for the dark gods and their more powerful minions. An eyewing's body is a fat, egg-shaped ball covered with matted black fur. The 5- foot-wide body is supported by a pair of five-foot-long leathery bat wings. Each wing is tipped with a set of three razor-sharp talons. An 8-foot-long rat's tail dangles from the back of the body. The tail ends in a small, sharp spur. It has no feet and has never been known to land. ~ bat~ ABF TZ CDE -1000 0 200 180 10d70000+800 2d50+50 10d18+800 divine -90 -90 -90 -80 FH 0 0 S stand stand none 13234 AGV ACDEFHJKP medium unknown #0 #OBJECTS #57700 blue portal~ a Bright Blue Portal~ Your eyes squint as a bright blue portal stands here.~ unknown~ portal O 0 0 0 0 57763 0 0 0 0 P #57701 fiery red portal~ a Fiery Red Portal~ Your eyes squint as a fiery red portal stands here.~ unknown~ portal O 0 0 0 0 57770 0 0 0 0 P #57702 bright gray portal~ a Bright Gray Portal~ Your eyes squint as a fading gray portal stands here.~ unknown~ portal O 0 0 0 0 57752 0 0 0 0 P #57703 brown portal~ a Strange Brown Portal~ Your eyes squint as a shimmering brown portal stands here.~ unknown~ portal O 0 0 0 0 57710 0 0 0 0 P #57704 set white wings~ the Flying Wings of the Sylph~ A giant set of white wings lies here for you to wear.~ unknown~ armor 0 AX 23 23 22 20 0 151 51 5343 P A 14 -100 A 5 -3 A 13 200 A 12 250 A 19 80 A 18 75 #57705 peat hammer~ a Peat Hammer~ A humongous peat hammer lies here for you to use.~ unknown~ weapon 0 AN mace 25 20 crush G 145 45 9232 P A 19 90 A 18 75 #57706 white shawl~ a Long White Shawl~ A long flowing white shawl lies here unworn and partially dirty.~ unknown~ armor B AE 35 35 35 32 0 151 61 6433 P A 2 -2 A 14 -350 A 12 140 A 4 4 A 18 40 A 19 40 #57707 iron spiked collar~ an Iron-Spiked Collar~ A huge canine collar with sharp spikes is lying here.~ unknown~ armor 0 AC 17 17 17 20 0 151 40 13233 P A 17 15 A 4 -3 A 13 55 A 19 40 A 1 3 A 20 -7 #57708 battered shield~ a Battered-Up Shield~ A large steel shield lies here all battered up.~ unknown~ armor 0 AJ 65 65 65 60 0 151 96 9923 P A 18 35 A 24 -10 A 20 -14 A 23 -10 A 24 -10 #57709 club spiked giant ettin mace~ the Mighty Club of the Ettin~ A gigantic spiked club from a giant lies here blocking your path.~ wood~ weapon ACGMY AN mace 12 49 crush EG 151 70 5400 P A 19 70 A 4 -2 A 20 -8 A 18 80 A 13 250 A 2 -2 #57710 floating eyeball ~ a Floating Eyeball~ A huge eyeball floats here watching your every move.~ unknown~ armor 0 AQ 55 55 55 40 0 151 100 10402 P A 14 -250 A 3 4 A 9 4 A 4 4 A 13 -250 A 12 400 A 24 -10 A 20 -10 A 19 60 A 18 55 #57711 escape platinum key~ an Escape Key~ A platinum key in leaving this hideous place is lying here.~ unknown~ portal 0 A 0 0 0 0 0 1 1 0 P #57712 black portal~ the Black Portal~ A mysterious black portal stands here humming taking you to...~ unknown~ portal O 0 0 0 0 57706 0 0 0 0 P #0 #ROOMS #57700 The Planning Room~ This is the planning room of the Elemental Caverns area. For the beginning of this area, move to room 57701. ~ 0 4 0 S #57701 Nearing the Mouth of the Cavern~ A huge hollow cave circles around you as the echoing noises begins to carry deeper to the north. Not much can be seen here but stone walls layered around. The exit lies to the south. ~ 0 0 0 D0 ~ ~ 0 0 57702 S #57702 Entrance of the Cave~ As you stand here, the disappearance of the light outside suddenly darkens a bit as you enter a wide cavern filled with many spiked stalagtites and drips of water. A path starts here and veers here and there headed westward while the outside of the cave leaves to the south. An old SIGN has been posted here. ~ 0 0 0 E sign~ * * * * * * * * * * * * * * * * * * * * * * All Rights Reserved. Copyright * * 2000. Elemental Caverns is a * * Rzarecta/Opio/Defari creation. * * * * * * * * * * * * * * * * * * * * * * * * * * * * ******* ~ D0 ~ ~ 0 0 57703 D2 ~ ~ 0 0 57701 S #57703 Inside a Strange Cavern~ Stalagtites hang from above you as droplets of water began to drip on the wet soil here. Many crusted stones lay along this cavern as you move here and there trying to get further in this huge place. Several small insects and creatures scurry about. An entrance to the cavern can be seen far to the south. ~ 0 8 0 D0 ~ ~ 0 0 57704 D2 ~ ~ 0 0 57702 S #57704 The Cavern's End~ As you move along the many scattered stones about the cavern, a dead end interrupts your passage to move further in. A huge steel door prevents passage to move further north. The huge door stands about 9-10 feet high with the rocky walls layered around you. The walls are made of ancient hard brown chunks of volcanic rock. The cavern continues back to the south while a SIGN is seen beside the door. ~ 0 8 0 E sign~ * * * * * * * * * * * * * * * * * * WELCOME TO.. * * * * YOUR FUTURE * * * * RESTING PLACE * * * * MUAHAHAHAHAHAHAHAHHAHAAH! * * * * * * * * * * * * * * * * * * ~ D0 ~ ~ 3 0 57705 D2 ~ ~ 0 0 57703 S #57705 A Tightly Fit Room~ The monstrous steel door to your south suddenly seals SHUT! The air around you suddenly feels shiverishly cold.. Like silent death. A small white misty cloud begins to surround you.. Almost like a stench of fog. The walls around you are stone-layered and sealed close almost squishing you. The only form of light provided in here is the gray skies high high above you where a hole in the cavern is seen about 50 feet up. A small shaft lies in the southwestern corner of the room with a dangling rope tightly hanging on a huge steel ring sealed to the floor. This provides the only exit other than the locked door to your south. ~ 0 8 0 D5 ~ ~ 0 0 57706 S #57706 You Fall!!!!!!~ As you head down... You suddenly lose grip... OHHHH NOOOOOOOOOO!!!! YOU ARE FALLINGGGGGG!!!! CRRRRRRRRASSSSSHHHHHH!!!!!!!!!!!!!!!!!!!!!!!! You find yourself at the bottom of this strange dark place of sorts where blood and shattered skeleton bones lie about all over. A rope hangs high above you.. too high to raise you back up where you came from. There are no visible exits seen around but your foot trips over something in the ground. ~ 0 12 0 D5 ~ ~ 3 0 57779 S #57707 Inside A Dungeon~ This creepy-looking place is filled with strange misty insects swarming around you. Eerie noises from adjacent rooms can be heard as the stench in the air shakes you somewhat. An aging door to the south takes you out of here. ~ 0 8200 0 D2 ~ ~ 1 0 57783 S #57708 Inside A Dungeon~ The walls around this chamber are layered with ancient rocks as a cobweb-filled torch perches on each side of you. AN iron chandelier with candles set on each slot hangs high above you in the center of the chamber while several shackles attaches itself in the western wall with an old skeleton hanging almost shattered in pieces. An iron door leads out to the east. ~ 0 8200 0 D1 ~ ~ 1 0 57709 S #57709 A Passage~ This is a small dark passage leading west and east here. An iron door with two brown flames hang alongside it to thee west. From a distance you make out a choice of directions to the east. ~ 0 8200 0 D1 ~ ~ 0 0 57710 D3 ~ ~ 1 0 57708 S #57710 The Dungeons of the Northern Cross (Earth)~ The magma-made stones separate themselves in patterns to allow passage in all four directions. Several bats scurry above you here and there with no notice. It is deathly quiet all around you as cautiously you scan for any signs of trouble. You almost trip over something in the center of the room. Suddenly a monstrous voice yells, 'WELCOME TO EARTH REALM!' MUAHAHAHAHAHAHAHAHAAHH! ~ 0 8200 0 D0 ~ ~ 0 0 57783 D1 ~ ~ 0 0 57711 D2 ~ ~ 0 0 57715 D3 ~ ~ 0 0 57709 D5 ~ ~ 3 0 57713 S #57711 A Passage~ This is a small dark passage leading west and east. An iron door with two strange brown torches hang beside it to the east. You make out a choice of directions to the west. ~ 0 8200 0 D1 ~ ~ 1 0 57712 D3 ~ ~ 0 0 57710 S #57712 Inside A Dungeon~ You shudder in horror as blotches of blood splatter about in here. Several decapitated heads lie around almost making you vomit in fear. Broken weapons and pieces of armor lies battered and torn. An iron door to the west allows you to leave here. Several green blobs of slime smother an old aging barricaded door to the east preventing you to exit that way. ~ 0 8200 0 D3 ~ ~ 1 0 57711 S #57713 The Lair of the Earth Elemental~ A strong breeze flies about you as dry soil begins to flutter your face allowing no visibility in here. Yours eye vaguely make out dungeon walls as the strong blowing winds swirl from a large shaft that goes to the darkness below. The room is dark and somewhat small to have you move around in ease. ~ 0 12 0 D5 ~ ~ 0 0 57706 S #57715 A Passage~ You lurk in a dark small passage leading north and south here. An iron door with two brown torches hang beside it to the south. From a distance, you make out a choice of directions to the north. ~ 0 8200 0 D0 ~ ~ 0 0 57710 D2 ~ ~ 1 0 57717 S #57717 Inside A Dungeon~ Not much is seen around here but several skulls and skeleton bones lying in the southeastern corner of the chamber. A huge vampire bat of sort hangs high above you somewhat making you hesitant of being in here. ~ 0 8200 0 D0 ~ ~ 1 0 57715 S #57722 Inside A Fiery Chamber~ Be weary adventurer! Flames have consumed the entire chamber here! Everything that once was is now charred and scorched into smoldering ashes as it seems someone has set this chamber ablaze! Doors awaay from here can be seen all around.. Where will you go? A door to the east takes out of here. ~ 0 8200 0 D1 ~ ~ 1 0 57769 S #57727 Inside A Dungeon~ A sudden rush of air blows about you from the ceiling way above in the darkness as your eyes fade from the debris that comes with the wind. Strange torches covered with a crystal-glass hangs on the western and eastern wall here. Nothing else is visible but strange scratchmarks all along the walls. A door to the south exits here. ~ 0 8 0 D2 ~ ~ 1 0 57747 S #57732 Inside A Chamber~ A trail of blood flows from the western door to the eastern wall here. Strange unknown markings are written along the walls here as ice-torches hang across the side walls. Several icicle-crystals stick amongs the icy walls here catching your eye as you make a glimpse of your surroundings. ~ 0 8200 0 D3 ~ ~ 1 0 57764 S #57740 A Quiet Passage~ The western walls seals itself shut mysteriously as a dark passage moves eastward here. A small candle on a small chandlier hangs high above illuminating a dim glow in this trail. ~ 0 8192 0 D1 ~ ~ 0 0 57741 S #57741 A Quiet Passage~ The dark passage leads west and east here with not much light glowing in the room. Several bats fly across into the darkness as a strange grate seals shut on the ground here.. ~ 0 8192 0 D1 ~ ~ 0 0 57742 D3 ~ ~ 0 0 57740 D5 ~ grate~ 1 0 57779 S #57742 A Quiet Passage~ The eastern wall seals itself shut mysteriously as a dark passage moves westward here. A small torch on a small chandlier hangs high above illuminating a dim glow in this trail. ~ 0 8192 0 D3 ~ ~ 0 0 57741 S #57747 A Passage~ You walk along a small dark passage leading north and south here. An iron door with two "clear" torches hang beside it to the north. A slight breeze beings to flow about here as you make out a choice of directions visible to the south. ~ 0 8 0 D0 ~ ~ 1 0 57727 D2 ~ ~ 0 0 57752 S #57749 The Lair of the Air Elemental~ A huge whirlpool-shaped sidewinder spins here forcing your eyes to fade in trouble. Strong whistles of the wind begin to blow as the lair is completely empty but a pair of chain linked shackles at the eastern wall. A steel ringknob seals in the center of the lair here. ~ 0 12 0 D5 ~ ~ 0 0 57706 S #57750 Inside A Dungeon~ The gentle breeze shivers your spine as you find utter silence in here. Not much is visible in the dungeon but dust flying about. An iron door exits you to the east. ~ 0 8 0 D1 ~ ~ 1 0 57751 S #57751 A Passage~ This is a small dark passage leading west and east ehre. An iron door with clear torches hang beside it to the west. A warm breeze flows from the east where a choice of directions is also detected. ~ 0 8 0 D1 ~ ~ 0 0 57752 D3 ~ ~ 1 0 57750 S #57752 The Dungeons of the Southern Cross (Air)~ Ancient crusty stones furnish the layerings of the walls around you as directions head off every which way into the darkness. A whistling breeze flows about everywhere with dust carrying as well. A dead body is seen in the corner with a note attached to it. Maybe you should read it. ~ 0 8200 0 E note~ DIE... VERMIN! YOU CANNOT DEFEAT THE FORCES OF THE AIR ELEMENTS! MUAHAHAHAHAHHAAHHAHAHA! ~ D0 ~ ~ 0 0 57747 D1 ~ ~ 0 0 57753 D2 ~ ~ 0 0 57755 D3 ~ ~ 0 0 57751 D5 ~ ~ 3 0 57749 S #57753 A Passage~ This is a small dark passage leading west and east. AN iron door with two 'clear' torches hang beside it to the east. A strange hot breeze is felt to the west where a choice of directions is seen. ~ 0 8 0 D1 ~ ~ 1 0 57754 D3 ~ ~ 0 0 57752 S #57754 Inside A Dungeon~ The infestation of bugs and pests is horrifying as you notice many snake holes of sorts from the walls around you. An ambush from these little critters is possible though the breeze is the only comfort provided for you in here. Strange unknown markings is seen all over here in scribbles while rotting pieces of wood lie scattered here. An exit is visible to the west. ~ 0 8 0 D3 ~ ~ 1 0 57753 S #57755 A Passage~ You walk along a small dark passage leading north and south here. An iron door with clear torches hang beside it to the west. A warm breeze flows about in the north where a choice of directions is seen. ~ 0 8 0 D0 ~ ~ 0 0 57752 D2 ~ ~ 1 0 57756 S #57756 Inside A Dungeon~ Sickening pieces of meat and body parts lie all over the dungeon as blood is splattered all over the walls here. Chained cuffs are attached on the walls for those who need discipline. The odor in here is so nauseating that you want to leave here. An iron door leaves to the north. ~ 0 8 0 D0 ~ ~ 1 0 57755 S #57758 The Lair of the Water Elemental~ Drips of water from above begin to fall as this partially flooded lair forces you to wade about here. Iced stalactites loom above you as your breath exhales hot steam. Several snake holes leak of contaminated water as you find yourself trapped and wondering where the exit is. Your feet accidentally kicks something as your feet treads the waters. A drenched barred-up door to the east prevents you in trying to move that direction. ~ 0 8 6 D1 ~ ~ 1 0 57740 D5 ~ ~ 0 0 57706 S #57759 Inside A Chamber~ THe interesting display of decapitated heads hang around te walls of the chamber. The heads of the human, orc, gnoll, ogre, dwarf, hobgoblin, elf, bugbear and bullybug hang on wall-sealed boards as an exhibit to those who enter. A table is seated at the western wall where several candles stand beside each end. A portrait of a human in full-clad uniform is laid in the center. A bloody axe is sliced on the table to prevent anybody from taking it. A huge cloth of some sort hangs on the northern wall as well, while an exit to the south takes you out of here. ~ 0 8200 0 D2 ~ ~ 1 0 57760 S #57760 A Passage~ You walk along a small dark passage headed north and south here. An iron door with two strange blue torches hang beside it to the north. A choice of directions can be visible as you look to the south. A huge tentacle suddenly disappears behind you! ~ 0 8200 0 D0 ~ ~ 1 0 57759 D2 ~ ~ 0 0 57763 S #57761 Inside A Chamber~ Strangely, the ceiling above opens up here as the whole western wall is layered with rocks. A huge waterfall from above falls and creates a small pond of sorts that flows into a dark cave at the bottom of the western wall. The color of the water is somewhat dark and eerie. The capacity of the room is somewhat limited for any physical combat to occur in here. An exit goes to the east. ~ 0 8200 0 D1 ~ ~ 1 0 57762 S #57762 A Passage~ YOu are walking along a small dark passage leading west and east here. A huge door with two blue torches hang beside it to the west. You make out a choice of directions somewhat visible to the east. ~ 0 8200 0 D1 ~ ~ 0 0 57763 D3 ~ ~ 1 0 57761 S #57763 The Dungeons of the Western Cross (Water)~ Sounds of rushing waters are heard in the passages that lead off in all four directions. Several droplets of water leak from the ceiling high above you as it reaches into the darkness above. The echoes of what seems to be the sound of the ocean can be heard in all four passages.. Either that or you could be hearing things. Your feet kicks over something as you wade the puddles below your feet. ~ 0 8192 0 D0 ~ ~ 0 0 57760 D1 ~ ~ 0 0 57764 D2 ~ ~ 0 0 57765 D3 ~ ~ 0 0 57762 D5 ~ ~ 3 0 57758 S #57764 A Passage~ A small dark passage leads west and east here. An old door with two strange blue torches hang beside it to the east. From a distance, you make out a choice of directions to the west. ~ 0 8200 0 D1 ~ ~ 1 0 57732 D3 ~ ~ 0 0 57763 S #57765 A Passage~ The dark passage moves north and south here as an icy door with two strange blue torches hang beside it to the south. A choice of directions is visible to the north. ~ 0 8200 0 D0 ~ ~ 0 0 57763 D2 ~ ~ 1 0 57766 S #57766 Inside A Chamber~ Rocky walls layer the northern portion of the chamber while strange glossy windows are seen on the western and southern walls. The cracks around these weak-layered bricks spill of water droplets dampening the ground beneath your feet. A door to the north gets you out of here. ~ 0 8200 0 D0 ~ ~ 1 0 57765 S #57767 Inside A Chamber~ A huge circular window stands high atop the northern wall where dark skies are looming. Strange clanking noises are heard behind the walls around you. The ground is somewhat hot as drips of fire leak from the darkness above making you wonder how something like that could happen. The exit out of here lies to the south. ~ 0 8200 0 D2 ~ ~ 1 0 57768 S #57768 A Passage~ You creep along a small dark passage leading north and south here. An iron door with two strange orangish-red torches hang beside it to the north. A choice of directions can be seen to the south. ~ 0 8200 0 D0 ~ ~ 1 0 57767 D2 ~ ~ 0 0 57770 S #57769 A Passage~ A dark passage allows you to move west or east here. An iron door with two reddish-orange torches hang beside it to the west. A choice of directions can be seen to the east. Several flames burn around you but none to threaten or disable movement through here. ~ 0 8200 0 D1 ~ ~ 0 0 57770 D3 ~ ~ 1 0 57722 S #57770 The Dungeons of the Eastern Cross (Fire)~ The rocky walls lead into here where exits are possible in all directions. Strange fireflies or sparkles of light slowly fly around you as total silence is felt in here. A somewhat warm breeze fills your body as the ceiling looms into the blackness high above where a faint glimpse of the gray skies can be seen. Several small fires blaze along the walls here slowly burning the rocks like hot coals. As you hop somewhat from the burning ground.. Your feet almost trips over something. A fiery SIGN has been posted on one of the walls here. ~ 0 8200 0 E sign~ FEEL THE FIERY WRATH OF THE CREATURES OF FURY!!!!! MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHH! ~ D0 ~ ~ 0 0 57768 D1 ~ ~ 0 0 57771 D2 ~ ~ 0 0 57773 D3 ~ ~ 0 0 57769 D5 ~ ~ 3 0 57775 S #57771 A Passage~ You walk along a dark passage heading west and east. An iron door with two strange reddish-orange torches hang beside it to the east. A choice of directions is foreseeable to the west. ~ 0 8200 0 D1 ~ ~ 1 0 57772 D3 ~ ~ 0 0 57770 S #57772 Inside A Chamber~ The entire eastern wall is layered with mountainous rocks as the chamber ends here. Strange blurred portraits are hung on the northern and southern walls each too unfocused to see. An exit out of here is to the west. ~ 0 8200 0 D3 ~ ~ 1 0 57771 S #57773 A Passage~ This is a small passage that leads north and south here. An iron door with two strange orangish-red torches hang beside it to the south. From a distance, a choice of directions is visible to the north. ~ 0 8200 0 D0 ~ ~ 0 0 57770 D2 ~ ~ 1 0 57774 S #57774 Inside A Chamber~ Gibberish howls can be heard around you as your eyes tend to hallucinate weird faces of critters surrounding you laughing evilly. The room is covered with blood and spots suddenly making you feel dizzy. Several torches are hung above to fill some light in the room. An exit takes you out to the north while strange markings are encrypted on the southern wall.. Or is it a door? ~ 0 8200 0 D0 ~ ~ 1 0 57773 S #57775 The Lair of the Fire Elemental~ Hot flames consume the ground here as the scorching temperatures begins to dehydrate you with intensity. Several broken pieces of wood pile in the middle of the room here as a close shaft at the northeastern corner allows some sort of passage downward. Hallucinations of demonic spirits cackle above you flying and mocking every move you make. A barred up door to the west prevents any way in that direction. ~ 0 8 0 D3 ~ ~ 3 0 57742 D5 ~ ~ 0 0 57706 S #57777 Above the Abyssal Grate~ As you stagger to recover yourself, you notice a strange whirring noise around the walls here as a thunderous voice yells, THERE IS NO ESCAPE MY FRIEND.. THE WAY DOWN IS YOUR ONLY POSSIBLE DIRECTION! I LOOK FORWARD IN SEEING YOU SLAIN..... MUAHAHAHAHAHAHAHAHAHAHAHAHAHAAH! Your grip on the weapon you hold just got tighter. ~ 0 8201 0 D5 ~ grate~ 3 0 57778 S #57778 The Realms of the Abyss!~ A gigantic pile of skulls pile up on the southwestern part of this abyss as the stone walls begin to cave in closer to disallow much space in fighting. Several black rats scurry across the abyss behind you. A spark of fire lights up on the upper left and right of you as a huge black gate leading into the north shoots a bright light almost blinding you. Several cloaked guards stand behind these gates as you wonder where in the world you are. ~ 0 13 0 E sign~ A FUTURE AREA PROJECT WILL BE MADE LATER BY DEFARI .. CALLED THE ABYSS. ~ S #57779 A Lair~ The lair turns suddenly cold as you notice a strange ray of light come from up above where you came from. As you scan around the darkness, you realize that your voice carries across the dungeon as if the room goes on for miles and miles around you. A small shaft allows you to descend down into the mysterious unknown below. ~ 0 8200 0 D4 ~ ~ 3 0 57741 D5 ~ ~ 0 0 57780 S #57780 Standing Atop Another Grate~ This seems like a good place for you to rest as this empty room allows you to ease a bit from all that you've gone through. Not much is special to see in this room. Several squeaking noises like bats are heard flying about you in the darkness. A steel-made grate of sort lies below allowing you to descend once again. ~ 0 8 0 D5 ~ grate~ 3 0 57781 S #57781 A Lair~ Crusted rocks outline the walls around this deserted lair as a horrible smell of burning flesh seems to odorize in here immensely making you almost nauseated. A warm sensation, like someone breathing in here suddenly makes this room a bit humid as your curiousity suddenly makes you cautious of what could be around you. A small shaft is here to allow you to flee downward. ~ 0 8200 0 D4 ~ ~ 3 0 57780 D5 ~ ~ 0 0 57777 S #57783 A Passage~ You walk along a dark passage leading north and south here. An iron door with two strange brown torches hang beside it to the north. From a distance, you make out a choice of directions to the south. ~ 0 8200 0 D0 ~ ~ 1 0 57707 D2 ~ ~ 0 0 57710 S #0 #SPECIALS M 57700 spec_breath_acid M 57701 spec_breath_gas M 57702 spec_breath_frost M 57703 spec_breath_fire M 57707 spec_cast_cleric M 57708 spec_impale M 57709 spec_breath_fire M 57710 spec_breath_fire M 57711 spec_breath_fire M 57712 spec_breath_lightning M 57713 spec_breath_fire M 57714 spec_cast_cleric M 57716 spec_breath_frost M 57717 spec_breath_frost M 57720 spec_impale M 57721 spec_impale M 57722 spec_prog2 S #RESETS D 0 57704 0 1 D 0 57706 5 1 D 0 57707 2 1 D 0 57708 1 1 D 0 57709 3 1 D 0 57710 5 1 D 0 57711 1 1 D 0 57712 3 1 D 0 57715 2 1 D 0 57717 0 1 D 0 57722 1 1 D 0 57727 2 1 D 0 57732 3 1 D 0 57741 5 1 D 0 57747 0 1 D 0 57750 1 1 D 0 57751 3 1 D 0 57752 5 1 D 0 57753 1 1 D 0 57754 3 1 D 0 57755 2 1 D 0 57756 0 1 D 0 57758 1 1 D 0 57759 2 1 D 0 57760 0 1 D 0 57761 1 1 D 0 57762 3 1 D 0 57763 5 1 D 0 57764 1 1 D 0 57765 2 1 D 0 57766 0 1 D 0 57767 2 1 D 0 57768 0 1 D 0 57769 3 1 D 0 57770 5 1 D 0 57771 1 1 D 0 57772 3 1 D 0 57773 2 1 D 0 57774 0 1 D 0 57775 3 1 D 0 57777 5 1 D 0 57779 4 1 D 0 57780 5 1 D 0 57781 4 1 D 0 57783 0 1 O 0 57700 0 57706 O 0 57701 0 57706 O 0 57702 0 57706 O 0 57703 0 57706 M 0 57705 2 57707 2 E 0 57705 0 16 M 0 57704 2 57708 2 M 0 57706 2 57712 2 M 0 57700 1 57713 1 M 0 57707 2 57717 2 M 0 57708 2 57722 2 M 0 57713 2 57727 2 M 0 57718 2 57732 2 M 0 57701 1 57749 1 M 0 57712 2 57750 2 M 0 57714 2 57754 2 E 0 57704 0 23 M 0 57715 2 57756 2 M 0 57702 1 57758 1 M 0 57717 2 57759 2 E 0 57706 0 6 M 0 57716 2 57761 2 M 0 57719 2 57766 2 M 0 57709 2 57767 2 M 0 57710 2 57772 2 M 0 57711 2 57774 2 E 0 57707 0 3 M 0 57703 1 57775 1 M 0 57722 1 57778 1 E 0 57710 0 18 O 0 57712 0 57778 M 0 57720 1 57779 1 E 0 57708 0 20 M 0 57721 1 57781 1 E 0 57709 0 16 S #SHOPS 0 #MOBPROGS #57700 'Enter my domain and die to see your doom! emote attacks!! ~ #57704 'The Skriaxits rule this realm! 'You are a trespasser!! ~ #0 #$