#AREADATA Name Quest Land~ Builders Unlinked Ishamael~ VNUMs 38000 38999 Continent 1 Mobtier 0 Credits Ishamael~ Security 9 Flags 0 End #MOBILES #38800 troll scout~ a troll scout~ A troll snarls as he scans the area. ~ ~ troll~ ABF DFJVc 0 0 0 105 200 1d1+25000 0d0+0 12d45+100 pound -10 -10 -10 -10 CDEFHK 0 BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV large unknown V -1 A -1 #38801 troll leader~ a troll scout master~ A large troll directs the other trolls around him. ~ ~ troll~ ABa DFJPc 0 0 0 100 200 1d1+45000 0d0+0 10d55+100 pound -70 -70 -70 -70 CDE 0 BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV large unknown V -1 A -1 #38802 troll shaman~ a troll shaman~ A gnarled old troll stands here hunched over. ~ ~ troll~ ABS DFJPc 0 0 0 150 0 1d1+45000 0d0+0 10d21+50 drain 0 0 0 0 D C BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV medium unknown V -1 A -1 M ACT 38800 leaves~ M DELAY 38801 100~ #38804 algorath weaponsmith smith~ Algorath~ Algorath, barterer of weapons stands here. ~ ~ human~ A DEFJ 0 0 0 150 0 25d25+1000 10d10+100 25d25+100 none 0 0 0 0 0 ABCDEFGHIJKLMNOQRSTXYZ 0 P stand stand none 10000000 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38805 kalrag armor shop smith~ Kalrag~ Kalrag, master armor-smith of all the lands stands here. ~ ~ human~ A 0 0 0 0 150 0 10d10+10 10d10+10 10d10+10 none -50 -50 -50 -50 0 BCDEFGHIJKLMNOPQRSTXYZ 0 0 stand stand none 100000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38806 syskil pawn shop~ Syskil~ Syskil, pawn shop master stands here waiting. ~ ~ human~ A 0 0 0 0 150 0 1d1+0 1d1+0 1d1+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38807 master assassin~ a master assassin~ A lone assassin stands in the shadows idly flicking his dagger. ~ ~ human~ A V 0 0 0 150 10 1d1+10000 0d0+0 1d1+10 pierce 0 0 0 0 HK 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38808 master assassin apprentice~ another assassin~ Another assassin stands here. woopde doo! ~ ~ human~ A V 0 0 0 100 10 1d1+10000 0d0+0 1d1+10 pierce 0 0 0 0 HK 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38809 tank~ tank~ (no long description) ~ ~ human~ A 0 0 0 0 40 0 1d1+10000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #38810 ram st louis~ a scrawny ram~ A pathetic ram lies here practically dead ~ ~ human~ A 0 0 0 0 3000 0 1d1+50 0d0+0 1d1+10 none 0 0 0 0 0 AB A 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 50 A -1 #0 #OBJECTS #38800 blue door~ a {$blue{x door~ A {$blue{x door stands here.~ unknown~ portal R 0 0 0 A CEHIJKMP 0 0 1000 0 P #38801 red door~ a {!red{x door~ A {!red{x door stands here.~ unknown~ portal R 0 0 0 A ACEHIJKMP 0 0 1000 0 P #38802 green door~ a {@green{x door~ A {@green{x door stands here.~ unknown~ portal R 0 0 0 A BCEHIJKMP 0 0 1000 0 P #38804 blue door~ a {$blue{x door~ A {$blue{x door stands here.~ unknown~ portal R 0 0 0 A ABEHIJKMP 0 0 1000 0 P #38805 red door~ a {!red{x door~ A {!red{x door stands here.~ unknown~ portal R 0 0 0 A ABEHIJKMP 0 0 1000 0 P #38806 green door~ a {@green{x door~ A {@green{x door stands here.~ unknown~ portal R 0 0 0 A ABEHIJKMP 0 0 1000 0 P #38807 portal gurt~ a portal to midgard~ A portal to midgard rests here.~ unknown~ portal 0 0 0 0 A BCGHIJL 0 0 1 0 P #38808 falcon talon~ a sharp talon~ A falcons talon lies in the sun.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #38810 gleaming broadsword sword~ a gleaming broadsword~ A shining broadsword lies on the ground, obviously well-tended.~ steel~ weapon ATY AN sword 18 11 slash AE 101 15 10000000 P F A 1 -10 M A 18 6 #38811 wickedly barbed flail gurt~ a wickedly barbed flail~ A wickedly barbed flail lies here.~ steel~ weapon TY AN flail 72 2 smash H 101 15 10000000 P A 18 -25 A 2 -5 A 19 25 #38812 enormous battle axe gurt~ an enormous battle axe~ An axe lies on the ground sparking and putting a feeling of static in the air.~ steel~ weapon TY AN axe 23 9 cleave EFJ 101 20 10000000 P A 19 15 A 2 -2 A 18 -10 #38813 massive mattock gurt~ a massive bone-handled mattock~ A massive mattock lies on the ground with a handle resembling bone.~ steel~ weapon TY AN mace 45 4 blast EF 101 20 10000000 P A 18 -5 #38814 serrated galant dagger gurt~ a serrated galant dagger~ A long slender dagger lies here.~ steel~ weapon TY AN dagger 2 106 stab EH 101 5 10000000 P A 19 5 A 18 5 #38815 steel barbed whip cord gurt~ a steel-barbed whip~ A long cord of leather tipped with steel barbs lies here.~ leather~ weapon TY AN whip 3 72 beating C 101 8 10000000 P A 19 -10 #38816 bronze-tipped pike tipped gurt~ a bronze-tipped pike~ A long pike lies on the ground here tipped with a nasty bronze spike.~ steel~ weapon TY AN polearm 10 21 smash BF 101 20 10000000 P A 19 5 #38817 long spear gurt~ a long hunting spear~ A long spear lies on the ground obviously made for hunting.~ wood~ weapon TY AN staff 12 18 thrust E 101 8 10000000 P A 19 6 A 3 -2 A 4 -2 A 18 -10 A 1 -2 #38818 holy hand grenade gurt~ a pile of holy hand grenades~ A pile of grenades lie on the ground humming!~ gernade stuff~ weapon TY AN exotic 14 14 blast AF 101 2 10000000 P A 4 2 A 18 15 #38819 A dark blue patch lies discarded.~ the {BBlue Patch{x of {WVictory{x~ The blue patch of victory sits here.~ unknown~ armor 0 AX BD BD BD BD 0 101 0 0 P A 18 8 A 19 8 A 20 -2 A 28 10 A 26 10 E patch~ The blue patch depicts a knight standing over a defeated foe. The standard of the knight waving in the wind proclaiming victory. ~ #38820 baby small~ a small baby~ A small baby sits here wrapped in cloth.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #38822 head dargog troll~ the head of Dargog~ A severed head lies here.~ unknown~ trash 0 A 0 0 0 0 0 101 0 0 P #38823 potion restoration~ a potion of restoration~ A gnomish potion bubbles.~ unknown~ potion 0 A 0 'reserved' 'reserved' 'reserved' 'reserved' 0 0 0 P #38824 Mirkik Sokis~ {yMirkik Sokis{x~ A small crystal levitates nearby.~ magic~ light T AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 1 10000 P A 17 -20 A 20 -2 A 28 5 A 12 50 A 13 50 A 1 -2 #38900 ebon wristguard gurt guard~ an ebon wristguard~ An ebon wristguard lies here studded with bronze shots.~ steel~ armor TY AM E BCD E E 0 101 2 7000000 P A 18 12 #38902 steel visor helm gurt~ a steel-visored helm~ A lone helm sits here with its visor tucked down.~ steel~ armor TY AE BCDE BCDE BCDE BCDE 0 101 0 5000000 P A 13 100 A 19 7 #38903 chaos mark gurt~ a mark of {!chaos{x~ A writhing religion badge lies on the ground here.~ unknown~ armor JLTY AV 0 0 0 0 0 101 0 9000000 P A 1 2 A 5 -3 A 13 30 #38904 mark neutrality gurt~ a mark of {2neutrality{x~ A fluidic line weaves about on the ground never going too far out of your sight.~ unknown~ armor JKTY AV CE CE CE CE 0 101 0 9000000 P A 18 2 A 19 2 A 9 10 A 20 -2 #38905 mark justice gurt~ a mark of {7justice{x~ A mark lies on the ground perfectly formed and solid.~ unknown~ armor KLTY AV BD BD BD BD 0 101 0 9000000 P A 18 10 A 19 10 A 13 50 A 20 -4 #38906 plate greaves gurt~ a set of plate greaves~ Two plate greaves lie here perfectly formed and gleaming with luminescence.~ unknown~ armor TY AF CE CE CE CE 0 101 4 7500000 P A 19 10 A 13 100 A 20 -5 A 18 -10 A 2 -1 #38907 bronze gauntlets gurt~ a pair of bronze gauntlets~ A shining pair of gauntlets lie here.~ unknown~ armor TY AH BCE BCE BCE CE 0 101 4 7500000 P A 20 -4 A 19 10 A 18 -10 #38908 steel armbands gurt~ a pair of steel armbands~ A pair of steel armbands lie on the ground here.~ unknown~ armor TY AI CD CD CD D 0 101 4 7500000 P A 20 -4 A 19 8 A 13 80 A 18 -10 #38909 hematite earring gurt~ a {8hematite{x earring~ A shiny black earring lies on the ground waiting to be picked up.~ unknown~ armor TY AS ABC D D ABC 0 101 2 10000000 P A 13 98 A 20 -4 A 19 10 #38910 cloak shadows gurt~ a cloak of {7s{8hadows{x~ A cloak lies on the ground blending in with dark crevices.~ shadow~ armor TY AK CE CE CE CE 0 101 2 10000000 P A 13 65 A 20 -8 A 18 5 A 2 2 A 5 -4 A 19 -15 F A 0 1 P #38950 kayak gurt~ a {!r{1e{!d{x kayak~ A {!r{1e{!d{x kayak lies here unperturbed.~ unknown~ boat STY A 0 0 0 0 0 1 12 50000 P #38951 green kayak gurt~ a professional {@g{2r{@e{2e{@n{x kayak~ A professional {@g{2r{@e{2e{@n{x kayak rests here in perfect condition.~ unknown~ boat ABSTY A 0 0 0 0 0 101 1 100000 P #38952 scroll sex change gurt~ a sex scroll~ A scroll lies here with vulgar imprints on the cover page.~ unknown~ scroll T A 50 'change sex' 'reserved' 'reserved' 'reserved' 1 0 50000 P #38953 backpack pack gurt~ a {8backpack{x~ A {8backpack{x lies on the floor here.~ unknown~ container TY AX 200 A 0 200 50 101 5 2000000 P #38954 backpack pack gurt~ a {6backpack{x~ A {6backpack{x lies here disintegrating.~ unknown~ container TY AX 200 A 0 200 50 101 5 2000000 P #38955 rubik cube gurt~ a rubik's cube~ A rubik's cube sits here.~ cube~ trash STY AO 0 0 0 0 0 1 0 10000 P #38956 potion gurt leveling~ a potion of leveling~ A potion of leveling lies here.~ unknown~ potion 0 A 15 'haste' 'giant strength' 'armor' 'fly' 1 0 500 P #38957 age bag gurt~ a bag of age~ Bag of age lies here~ unknown~ armor TY AN 0 0 0 0 0 106 1 1 P A 13 200 #38996 pile dubloons gold~ a pile of gold dubloons~ A pile of gold dubloons sits here~ unknown~ treasure 0 A 0 0 0 0 0 0 0 500000 P #38997 pike head stake~ a long pike~ The severed head of {CUrd{x sits atop a pike.~ wood~ trash R 0 0 0 0 0 0 0 0 0 P E note~ Let this serve notice to all who wish to stand in our way. You will be divided and conquered, you will be unable to stop the horde from regaining what is rightfully ours. Arnok the scout master of the troll horde ~ E pike~ The now decaying head of {CUrd{x sits skewered atop the long pike. On the shaft a note scrawled in blood attracts your attention. ~ #38998 darkside clan gurt~ darkside clan skills~ Darkside clan skills~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P F A 0 1 e #38999 greenblade clan gurt~ greenblade clan skills~ Greenblade clan skills~ unknown~ armor 0 0 0 0 0 0 0 0 0 0 P #0 #ROOMS #38000 QuestLand Start Room~ ~ 0 4 0 S #38100 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D1 ~ ~ 0 0 38107 D2 ~ ~ 0 0 38101 S #38101 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38100 D1 ~ ~ 0 0 38108 D2 ~ ~ 0 0 38102 S #38102 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38101 D1 ~ ~ 0 0 38103 S #38103 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38108 D1 ~ ~ 0 0 38104 D3 ~ ~ 0 0 38102 S #38104 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38105 D3 ~ ~ 0 0 38103 S #38105 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38106 D2 ~ ~ 0 0 38104 D3 ~ ~ 0 0 38108 S #38106 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D2 ~ ~ 0 0 38105 D3 ~ ~ 0 0 38107 S #38107 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D1 ~ ~ 0 0 38106 D2 ~ ~ 0 0 38108 D3 ~ ~ 0 0 38100 S #38108 {!Hot{#Potato {$Quest{x~ ~ 0 256 0 D0 ~ ~ 0 0 38107 D1 ~ ~ 0 0 38105 D2 ~ ~ 0 0 38103 D3 ~ ~ 0 0 38101 S #38109 {!Hot{#Potato {$Quest{x~ ~ 0 0 0 D5 ~ ~ 0 0 38108 S #38800 A Dark Room~ This is a really dark room ~ 0 4 0 D4 ~ ~ 0 0 9900 S #38801 Dimly lit path~ Wandering down this path several lights flicker on the side on the side. A faint scurrying alongside brings a rustle of leaves and autumn scents to your nose. Joyous shouts break further down the path and sights of kids running around with happy faces come into view. ~ 0 0 0 D0 ~ ~ 0 0 38802 S #38802 Vine-Terraced archway~ A great archway traverses the path here breaking a gap in a very thick thorn hedge which extends beyond sight to the right and left. Many kids scamper through it playing and even older folks seem to have a laughing composure as they leave and enter the area. ~ 0 0 0 D0 ~ ~ 0 0 38803 D2 ~ ~ 0 0 38801 S #38803 Central Square~ The arch breaks into a wide courtyard with many doors and shops littered about the sides of the promenade. A hustle of activity rises from all around as people go on their daily hunt for the best deals and the best pick-up. The shops line the walls significant only by the color of their doors. ~ 0 525316 0 D2 ~ ~ 0 0 38802 S #38804 Weaponsmith~ Weapons of every known variety hang from the walls of this building. Whatever may be imagined could exist here, the ancient broadswords of might heroes may very well be mixed in with all the rest of the artifacts lying around. All weapons seem very well taken care of, oiled down, and sharp. ~ 0 525444 0 S #38805 Armor Shop~ ~ 0 525444 0 S #38806 Pawn Shop~ This room is stocked high with miscellaneous goods ranging from old buckets to brand new state of the art crossbows. Several unknown objects lie to one side of the room, and a desk raises in front of you with a few small but very worthwhile items on it. A rubik's cube being not the worst, but one of the most enjoyable items to play with. ~ 0 525444 0 S #0 #SPECIALS S #RESETS O 0 38801 0 38803 *A {!red{x door loaded to Central Square O 0 38800 0 38803 *A {$blue{x door loaded to Central Square O 0 38802 0 38803 *A {@green{x door loaded to Central Square O 0 38804 0 38804 *A {$blue{x door loaded to Weaponsmith M 0 38804 1 38804 1 *Load Algorath O 0 38805 0 38805 *A {!red{x door loaded to Armor Shop M 0 38805 1 38805 1 *Load Kalrag O 0 38806 0 38806 *A {@green{x door loaded to Pawn Shop M 0 38806 1 38806 1 *Load Syskil S #SHOPS 38804 5 0 0 0 0 100 100 0 24 38805 9 0 0 0 0 100 75 0 24 38806 13 10 2 15 22 100 100 0 24 0 #MOBPROGS #38000 if clan $n == 'builder' mob transfer $n 20401 else mob echoat $n mob echoat $n {#You are kicked out of the room by {4$I{# when you try to flee!!!{x mob echoat $n NL mob echoaround $n mob echoaround $n {#$n is kicked out of the room as they try to flee from {$$I{#!{x mob echoaround $n mob transfer $n 7112 cackle endif ~ #38001 if clan $n 'darkside' mob transfer $n 68 mob echo $n leaves north break else mob echoat $n mob echoat $n {#You are kicked out of the room by{x $I {#when you try to flee!!!{x mob echoat $n nl mob echoaround $n mob echoaround $n {#$n is kicked out of the room as $e try to flee from {$$I{#!{x mob echoaround $n mob transfer $n 5386 cackle endif ~ #38002 if clan $n 'wolfriders' mob transfer $n 20353 break else mob echoat $n mob echoat $n You are kicked out of the room by $I when you try to flee!!! mob echoat $n {#You are kicked out of the room by the {@guard when you try to flee!!!{x mob echoat $n NL mob echoaround $n mob echoaround $n {#$n is kicked out of the room as $e try to flee from the {@guard{#{x mob echoaround $n mob transfer $n 10076 cackle endif ~ #38800 if rand 50 mob remember $n mob delay 1 endif ~ #38801 mob goto $q mob trans $q 3014 mob goto 3014 mob echo Strange magics pull $q back into the battle. kill $q mob forget $q ~ #38802 mob cast teleport ~ #38803 mob oload 38808 ~ #38805 backstab $n ~ #38806 mob cast teleport $n ~ #0 #$