asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Holy Citadel~
Builders Unlinked Fesdor~
VNUMs 50200 50299
Continent 0
Credits (null)~
Security 9
Flags 0
End

#MOBILES
#50200
Templar Defender~
a Templar~
A templar stands here defending his faith.
~
~
human~
AB 0 0 1000 0
95 0 200d3+2500 1d1+100 5d6+20 slash
-20 -20 -20 -20
CI 0 N 0
stand stand male 9000
HMV ABCDEFGHIJK medium unknown
F for A
#50201
rat~
a Rat~
A dirty rat is here looking for food.
~
~
human~
A 0 0 0 0
80 0 20d10+2000 1d1+0 10d2+10 bite
-30 -30 -30 -25
FH 0 0 0
stand stand none 5000
GV ACFH tiny unknown
F for AHM
F par BDEGIJK
#50202
man assassin plot~
the Assassin~
A man sits here plotting the death of the bishop.
~
~
human~
ABT V 0 -1000 0
110 1000 1d1+7999 1d1+0 8d10+300 stab
-60 -60 -60 -60
EFHK 0 CD 0
stand stand none 30000
HMV ABCDEFGHIJK medium unknown
F for A
#50203
recruit new~
a New Recruit~
A recuit is wandering here, unsure of his next task.
~
~
human~
A 0 0 1000 0
90 30 10d50+2000 0d0+0 5d4+20 pound
-20 -20 -20 -20
I 0 0 0
stand stand none 9000
HM ABCDEGHIJK medium unknown
F for AV
F par F
#50204
officer citadel paladin~
an Officer of the Citadel~
An officer of the citadel stands here keeping everything in order.
~
~
human~
AB 0 0 1000 0
100 0 100d5+2750 1d1+0 30d2+0 crush
-20 -20 -20 -20
CIK 0 N 0
stand stand none 15000
HM ABDEFHIJK medium unknown
F for AV
F par CG
#50205
paladin trainer muscle~
the Trainer~
A muscle bound paladin stands here waiting to train you.
~
~
human~
ABJ 0 0 0 0
100 0 1d1+10000 1d1+0 20d20+50 crush
0 0 0 0
0 0 N 0
stand stand none 0
HM ABCDEFGHIJK medium unknown
F for AV
#50206
wimpy recruit~
a Wimpy Recruit~
A wimpy recruit is here being whipped into shape.
~
~
human~
AB 0 0 0 0
90 0 100d5+2250 1d1+0 4d6+20 slice
-30 -30 -30 -25
N 0 0 0
stand stand none 9000
HM ABCDEFGHIJK medium unknown
F for AV
#50207
practice drill master~
the Drill Master~
An experienced paladin here working with the new recruits.
~
~
human~
ABKb 0 0 0 0
100 0 1d1+10000 1d1+0 20d20+50 none
0 0 0 0
0 0 0 0
stand stand none 0
HM ABCDEFGHIJK medium unknown
F for AV
#50208
practice training dummy~
a Training Dummy~
A training dummy is here waiting for a beating.
~
~
human~
AB V 0 0 0
500 0 1d1+5999 0d0+0 1d1+0 magic
0 0 0 0
HMO ABCDFG P 0
stand stand none 0
CJM ABCGH medium unknown
F for AHV
F par DEFIJK
#50209
paladin squatting~
the Squatting Paladin~
A paladin is here squatting over the chamber pot.
~
~
human~
AB 0 0 1000 0
95 0 100d5+2250 1d1+0 5d6+30 slash
-30 -30 -30 -25
D 0 0 0
stand stand none 9000
HM ABCDEFGIJK medium unknown
F for AV
F par H
#50210
healer priest~
the Priest of Healing~
A robed figure stands here attending to the alter.
~
~
human~
ABa 0 0 1000 0
150 0 1d1+9999 1d1+999 10d10+10 divine
0 0 0 0
0 0 0 0
stand stand none 0
HM ABCDEFGHIJK medium unknown
F for AV
#50211
sleeping recruit~
A Sleepy Recruit~
A tired recruit is sleeping here
~
~
human~
A 0 0 1000 0
90 0 10d50+2000 1d1+0 5d4+20 punch
-30 -30 -30 -30
N 0 0 0
sleep stand none 9000
HM 0 medium unknown
F for AV
F par ABCDEFGHIJK
#50212
recruit advanced sparring~
a Sparring Recruit~
An advanced recruit is here swinging around a wooden sword.
~
~
human~
AB V 0 1000 0
95 200 50d10+2500 1d1+0 5d5+40 punch
-25 -25 -25 -25
EH 0 0 0
stand stand none 9000
HM ABCDEFGHIJK medium unknown
F for AV
#50213
recruit training~
a Recruit in Training~
A recruit stands here dreading the next drill.
~
~
human~
AB 0 0 1000 0
93 0 10d50+2250 1d1+0 5d5+20 stab
-20 -20 -20 -20
I 0 0 0
stand stand none 9000
HM ABCDEFGHIJK medium unknown
F for AV
#50214
Barington~
Barington~
Barington stands here sharpening some knives.
~
~
human~
AB 0 0 1000 0
100 0 1d1+9999 1d1+0 10d10+100 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#50215
captain fenadin~
Captain Fenadin~
Captain Fenadin sits here polishing his armor.
~
~
human~
ABT V 0 1000 0
100 750 1d1+6499 1d1+0 10d8+20 crush
-65 -65 -65 -65
DFHIK N 0 0
stand stand none 20000
M ABCDEFGHIJK medium unknown
F for AHV
#50216
mitex lieutenant~
Lieutenant Mitex~
Lieutenant Mitex is on his way to his daily workout.
~
~
human~
ABT V 0 1000 0
100 750 1d1+5999 1d1+0 100d2+200 pierce
-60 -60 -60 -60
CFHK 0 N 0
stand stand none 12000
HM ABCDEFGHIJK medium unknown
F for AV
#50217
quick boy page~
A page~
A young boy quickly darts past you.
~
~
human~
AB 0 0 1000 0
0 50 10d50+2000 0d0+0 5d4+30 pound
-25 -25 -25 -25
FN 0 0 0
stand stand male 9000
HM ABCDEFGHIJK medium unknown
F for AV
#50218
General Aelreson~
General Aelreson~
General Aelreson is here planning the next move.
~
~
human~
ABT V N 1000 0
105 1000 1d1+7999 1d1+0 10d10+300 slash
-30 -30 -30 -30
CFHK N BCD 0
stand stand male 30000
HM ABCDEFGHIJK medium unknown
F for AV
#0



#OBJECTS
#50200
snake fang stiletto~
the "S{2na{7ke Fa{2n{@g" {8Stiletto{0~
A modified snake fang is here forming a pool of venom of the floor.~
unknown~
weapon CE AN
dagger 11 12 stab EH
73 3 20000 P
A
18 6
A
19 10
#50201
head assassin decapitated~
the {1De{!capi{1tate{!d Hea{1d {0of the {8Assassin{0~
A bloody head is here rolling on the floor.~
unknown~
trash EST AO
0 0 0 0 0
1 1 1 P
#50202
chamber pot fountain~
the Chamber Pot~
A large pot sits here ready to collect ....... stuff.~
unknown~
fountain 0 0
0 0 'slime mold juice' 0 0
0 0 0 P
#50203
Alter healing~
the Alter of Healing~
A glowing alter is here waiting for the wounded.~
unknown~
furniture A 0
A DFGHIJ EHK CEFGHI 0
50 100 0 P
#50204
table~
a Table.~
A small dirty table sits here begging for cleaning.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#50205
table grand~
the Grand Dining Table~
An Elegant Dining Table stands here surrounded by lavish chairs.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#50206
table large planning~
the Planning Table~
A large table stacked high with maps and diagrams sits in the middle of the room.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#50207
plush chair~
a Plush Chair~
A soft looking plush chair sits against the wall.~
unknown~
furniture 0 0
A CEFGHI E CDFI DGH
50 0 0 P
#50208
bed neat~
a neat looking bed.~
A neat looking bed sits here in the corner of the room.~
unknown~
furniture 0 0
B CEFGHI EHK DGH DGH
40 0 0 P
#50209
portal~
generic portal~
Generic portal~
unknown~
portal 0 0
A 0 A ABEFGKOP 0
102 0 0 P
#50250
knife small~
a Small Knife~
A small knife has been lost here.~
unknown~
weapon 0 AN
dagger 9 10 slice 0
50 3 8000 P
A
18 10
A
19 9
#50251
blessed broad sword broadsword justice~
a {3Blessed {8Broadsword {0of {7Justice{0~
A holy broadsword is here waiting to dispense justice.~
unknown~
weapon IK AN
sword 11 10 cleave E
65 7 0 P
A
19 12
A
18 5
A
1 1
#50252
plate mail platemail light~
a Light Suit of Platemail~
A shiny suit of light yet sturdy platemail rests here.~
unknown~
armor 0 AD
CE CE CE CE 0
60 15 5000 P
A
13 25
#50253
wooden sword practice~
a Wooden Practice Sword~
A wooden sword is here collecting dust.~
unknown~
weapon S AN
sword 1 1 thwack 0
50 5 0 P
A
19 5
A
18 50
#50254
platemail mail suit gleaming~
{8A Suit of {3Gleaming {8Platemail{0~
A suit of very shiny platemail sits in the corner.~
unknown~
armor AIK AD
CE CE CE CE 0
75 15 0 P
A
19 5
A
18 5
#50255
Blue Halberd Head Splitter~
the {4Blue Halberd {0known as "{1Head{8Splitter{0"~
A large blue halberd sits in the corner waiting for a head to split.~
unknown~
weapon BG AN
polearm 20 7 cleave EF
75 14 10000 P
A
19 6
#50256
blue cape seal justice~
{4Blue Cape {3Emblazioned {0with the {3Seal {0of {7Justice{0~
A cumpled blue cape is collecting dust on the floor.~
unknown~
armor 0 AK
ABCD ABCD ABCD BD 0
70 4 1000 P
A
19 6
A
13 50
#50257
iron wall tower shield justice~
the {8Iron Wall {0of {7Justice{0~
General Aelreson's iron towershield seems to have been misplaced.~
unknown~
armor AIK AJ
ABCD ABCD ABCD ABCD 0
80 13 10000 P
A
17 -15
#50258
mace fire burning justice~
"{!B{1ur{!n{#in{3g J{#us{7ti{&c{7e{0"~
General Aelreson's firey mace sits here burning a hole through the floor.~
unknown~
weapon ABIK AN
mace 10 15 flame A
80 12 10000 P
A
19 10
#50259
stick padded~
a Padded Beating Stick~
How the fuck did you get this off the dummy?~
unknown~
weapon MSZ AN
exotic 1 1 pound 0
1 0 0 P
A
19 -30
#50298
scroll sonic~
something~
Something~
unknown~
scroll SY A
200 'sonic blast' 'sonic blast' 'sonic blast' 'sonic blast'
105 0 0 P
#0



#ROOMS
#50200
the Trail~
The first room!
~
0 0 3
D1
~
~
0 0 50201
S
#50201
Lightly Wooded Trail~
The second room!
~
0 0 0
D1
~
~
0 0 50203
D3
~
~
0 0 50200
S
#50203
Bend in the Trail~
~
0 0 0
D0
~
~
0 0 50204
D3
~
~
0 0 50201
S
#50204
At the Foot of the Mountain~
~
0 0 0
D0
~
~
0 0 50205
D2
~
~
0 0 50203
S
#50205
Hiking the Mountain Path~
~
0 0 0
D1
~
~
0 0 50206
D2
~
~
0 0 50204
S
#50206
The Winding Path Up the Mountain~
~
0 0 0
D0
~
boulders~
1 0 50207
D1
~
~
0 0 50208
D3
~
~
0 0 50205
S
#50207
Hidden Cave~
~
0 0 3
D2
~
~
1 0 50206
S
#50208
Nearing the Citadel~
~
0 0 0
D0
~
~
0 0 50209
D3
~
~
0 0 50206
S
#50209
At the Gates~
~
0 0 0
D0
~
~
0 0 50210
D2
~
~
0 0 50208
S
#50210
Main Courtyard~
~
0 0 0
D0
~
~
0 0 50211
D1
~
~
0 0 50247
D2
~
~
0 0 50209
D3
~
~
0 0 50248
S
#50211
Northern Courtyard~
~
0 0 0
D0
~
~
0 0 50212
D2
~
~
0 0 50210
S
#50212
Barracks~
~
0 0 0
D0
~
~
0 0 50215
D1
~
~
0 0 50213
D2
~
~
0 0 50211
D3
~
~
0 0 50214
S
#50213
Guard Post~
~
0 0 0
D3
~
~
0 0 50212
S
#50214
Barracks Office~
~
0 0 0
D1
~
~
0 0 50212
S
#50215
Barracks~
~
0 0 0
D1
~
~
0 0 50216
D2
~
~
0 0 50212
D3
~
~
0 0 50217
S
#50216
Hallway to the Training Grounds~
~
0 0 0
D1
~
~
0 0 50218
D3
~
~
0 0 50215
S
#50217
Hallway to the Private Quarters~
~
0 0 0
D1
~
~
0 0 50215
D3
~
~
0 0 50223
S
#50218
Hallway to the Training Grounds~
~
0 0 0
D1
~
~
0 0 50219
D3
~
~
0 0 50216
S
#50219
The Training Grounds~
~
0 0 0
D0
~
~
0 0 50220
D1
~
~
0 0 50222
D2
~
~
0 0 50221
D3
~
~
0 0 50218
S
#50220
The Weight Room~
~
0 0 0
D2
~
~
0 0 50219
S
#50221
Drill Hall~
~
0 0 0
D0
~
~
0 0 50219
D1
~
~
0 0 50244
D2
~
~
0 0 50245
D3
~
~
0 0 50243
S
#50222
The Arsenal~
~
0 0 0
D1
~
cabinet~
3 0 50246
D3
~
~
0 0 50219
D5
~
~
0 0 50224
S
#50223
The Private Quarters~
~
0 0 0
D0
~
doors~
1 0 50225
D1
~
~
0 0 50217
D2
~
doors~
1 0 50227
D3
~
doors~
1 0 50226
D5
~
~
0 0 50228
S
#50224
Storeroom~
~
0 0 0
D4
~
~
0 0 50222
S
#50225
Drill Master's Room~
~
0 0 0
D2
~
~
1 0 50223
S
#50226
Guest Room~
~
0 0 0
D1
~
~
1 0 50223
S
#50227
Captain's Room~
~
0 0 0
D0
~
~
1 0 50223
S
#50228
Lower Sleeping Quarters~
~
0 0 0
D0
~
~
0 0 50237
D1
~
~
0 0 50231
D2
~
~
0 0 50238
D3
~
~
0 0 50229
D4
~
~
0 0 50223
S
#50229
Hallway for the Lower Sleeping Quarters~
~
0 0 0
D0
~
~
0 0 50235
D1
~
~
0 0 50228
D2
~
~
0 0 50236
D3
~
~
0 0 50230
S
#50230
Hallway for the Lower Sleeping Quarters~
~
0 0 0
D0
~
~
0 0 50233
D1
~
~
0 0 50229
D2
~
~
0 0 50234
S
#50231
Hallway for the Lower Sleeping Quarters~
~
0 0 0
D0
~
~
0 0 50239
D1
~
~
0 0 50232
D2
~
~
0 0 50240
D3
~
~
0 0 50228
S
#50232
Hallway for the Lower Sleeping Quarters~
~
0 0 0
D0
~
~
0 0 50241
D2
~
~
0 0 50242
D3
~
~
0 0 50231
S
#50233
Cramped Lower Quarters~
~
0 0 0
D2
~
~
0 0 50230
S
#50234
Cramped Lower Quarters~
~
0 0 0
D0
~
~
0 0 50230
S
#50235
Lower Quarters~
~
0 0 0
D2
~
~
0 0 50229
S
#50236
Lower Quarters~
~
0 0 0
D0
~
~
0 0 50229
S
#50237
Storeroom~
~
0 0 0
D2
~
~
0 0 50228
S
#50238
The Chamber Pot~
~
0 0 0
D0
~
~
0 0 50228
S
#50239
Lower Quarters~
~
0 0 0
D2
~
~
0 0 50231
S
#50240
Lower Quarters~
~
0 0 0
D0
~
~
0 0 50231
S
#50241
Cramped Lower Quarters~
~
0 0 0
D2
~
~
0 0 50232
S
#50242
Cramped Lower Quarters~
~
0 0 0
D0
~
~
0 0 50232
S
#50243
Dummy Room~
~
0 0 0
D1
~
~
0 0 50221
S
#50244
The Alter of Healing~
~
0 0 0
D3
~
~
0 0 50221
S
#50245
Sparring Room~
~
0 0 0
D0
~
~
0 0 50221
S
#50246
Weapons Locker~
~
0 0 0
D3
~
~
3 0 50222
S
#50247
Easter Courtyard~
~
0 0 0
D3
~
~
0 0 50210
D4
~
~
0 0 50250
S
#50248
Western Courtyard~
~
0 0 0
D1
~
~
0 0 50210
D4
~
~
0 0 50249
S
#50249
Western Balcony~
~
0 0 0
D1
~
~
0 0 50251
D3
~
doors~
1 0 50262
D5
~
~
0 0 50248
S
#50250
Eastern Balcony~
~
0 0 0
D1
~
doors~
1 0 50276
D3
~
~
0 0 50251
D5
~
~
0 0 50247
S
#50251
Central Balcony~
~
0 0 0
D0
~
~
0 0 50252
D1
~
~
0 0 50250
D3
~
~
0 0 50249
S
#50252
In the Great Cathedral~
~
0 0 0
D0
~
~
0 0 50255
D1
~
~
0 0 50254
D2
~
~
0 0 50251
D3
~
~
0 0 50253
S
#50253
South West Corner of the Great Cathedral~
~
0 0 0
D0
~
~
0 0 50256
D1
~
~
0 0 50252
S
#50254
South East Corner of the Great Cathedral~
~
0 0 0
D0
~
~
0 0 50257
D3
~
~
0 0 50252
S
#50255
In the Cathedral~
~
0 0 0
D0
~
~
0 0 50258
D1
~
~
0 0 50257
D2
~
~
0 0 50252
D3
~
~
0 0 50256
S
#50256
Western Side of the Greath Cathedral~
~
0 0 0
D0
~
~
0 0 50259
D1
~
~
0 0 50255
D2
~
~
0 0 50253
S
#50257
Eastern Side of the Greath Catherdal~
~
0 0 0
D0
~
~
0 0 50260
D2
~
~
0 0 50254
D3
~
~
0 0 50255
S
#50258
Alter of the Great Cathedral~
~
0 0 0
D0
~
doors~
3 0 50261
D1
~
~
0 0 50260
D2
~
~
0 0 50255
D3
~
~
0 0 50259
S
#50259
The North West Corner of the Great Cathedral~
~
0 0 0
D0
~
~
1 0 50284
D1
~
~
0 0 50258
D2
~
~
0 0 50256
S
#50260
North East Corner of the Great Cathedral~
~
0 0 0
D2
~
~
0 0 50257
D3
~
~
0 0 50258
S
#50261
Sanctuary of the Bishop~
~
0 0 0
D2
~
~
3 0 50258
S
#50262
Entrance to the Dining Hall~
~
0 0 0
D0
~
~
0 0 50263
D1
~
~
1 0 50249
D2
~
~
0 0 50264
S
#50263
Waiting Room Outside the Grand Dining Hall~
~
0 0 0
D2
~
~
0 0 50262
D3
~
~
0 0 50268
S
#50264
The Common Room~
~
0 0 0
D0
~
~
0 0 50262
D2
~
~
0 0 50266
D3
~
~
0 0 50265
S
#50265
The Common Room~
~
0 4 0
D1
~
~
0 0 50264
D2
~
~
0 0 50267
S
#50266
The Common Room~
~
0 4 0
D0
~
~
0 0 50264
D3
~
~
0 0 50267
S
#50267
The Common Room~
~
0 4 0
D0
~
~
0 0 50265
D1
~
~
0 0 50266
D5
~
doors~
1 0 50272
S
#50268
The Grand Dining Hall~
~
0 4 0
D1
~
~
0 0 50263
D3
~
doors~
1 0 50269
S
#50269
Behind the Grand Dining Hall~
~
0 4 0
D1
~
~
1 0 50268
D5
~
~
0 0 50270
S
#50270
The Kitchen~
~
0 4 0
D2
~
~
0 0 50271
D4
~
~
0 0 50269
D5
~
doors~
1 0 50274
S
#50271
The Kitchen~
~
0 4 0
D0
~
~
0 0 50270
D2
~
~
0 0 50272
D3
~
~
0 0 50273
S
#50272
Under the Common Room~
~
0 4 0
D0
~
~
0 0 50271
D3
~
~
0 0 50275
D4
~
~
1 0 50267
S
#50273
The Bakery~
~
0 4 0
D1
~
~
0 0 50271
S
#50274
The Wine Cellar~
~
0 4 0
D4
~
~
1 0 50270
S
#50275
Storage~
~
0 4 0
D1
~
~
0 0 50272
S
#50276
Entrance to the Tower of Justice~
~
0 0 0
D1
~
~
0 0 50277
D3
~
~
1 0 50250
S
#50277
Guard Station~
~
0 0 0
D0
~
~
0 0 50278
D3
~
~
0 0 50276
S
#50278
Spiraling Up the Tower of Justice~
~
0 0 0
D2
~
~
0 0 50277
D3
~
~
0 0 50279
S
#50279
Spiraling Up the Tower of Justice~
~
0 0 0
D1
~
~
0 0 50278
D2
~
~
0 0 50280
S
#50280
Spiraling Up the Tower of Justice~
~
0 0 0
D0
~
~
0 0 50279
D1
~
~
0 0 50281
S
#50281
Spiraling Up the Tower of Justice~
~
0 0 0
D0
~
~
0 0 50282
D3
~
~
0 0 50280
S
#50282
Planning Room in the Tower of Justice~
~
0 0 0
D2
~
~
0 0 50281
D4
~
~
0 0 50283
S
#50283
Atop the Tower of Justice~
~
0 0 0
D5
~
~
0 0 50282
S
#50284
A Back Room in the Greath Cathedral~
~
0 0 0
D2
~
~
1 0 50259
D4
~
~
0 0 50285
S
#50285
Narrow Hallway Behind the Great Cathedral~
~
0 0 0
D1
~
~
0 0 50286
D5
~
~
0 0 50284
S
#50286
Attic of the Great Cathedral~
~
0 0 0
D1
~
~
0 0 50287
D2
~
~
0 0 50288
D3
~
~
0 0 50285
S
#50287
Attic of the Great Cathedral~
~
0 0 0
D2
~
~
0 0 50289
D3
~
~
0 0 50286
S
#50288
Attic of the Great Cathedral~
~
0 0 0
D0
~
~
0 0 50286
D1
~
~
0 0 50289
S
#50289
Attic of the Great Cathedral~
~
0 0 0
D0
~
~
0 0 50287
D3
~
~
0 0 50288
D4
~
~
0 0 50290
S
#50290
The Bell Tower of the Great Cathedral~
~
0 0 0
D5
~
~
0 0 50289
S
#50291
~
~
0 65540 0
S
#0



#SPECIALS
S



#RESETS
D 0 50206 0 2 The north door of The Winding Path Up the Mountain is closed and locked
D 0 50222 1 2 The east door of The Arsenal is closed and locked
D 0 50223 0 1 The north door of The Private Quarters is closed
D 0 50223 2 1 The south door of The Private Quarters is closed
D 0 50223 3 1 The west door of The Private Quarters is closed
D 0 50225 2 1 The south door of Drill Master's Room is closed
D 0 50226 1 1 The east door of Guest Room is closed
D 0 50227 0 1 The north door of Captain's Room is closed
D 0 50246 3 2 The west door of Weapons Locker is closed and locked
D 0 50249 3 1 The west door of Western Balcony is closed
D 0 50250 1 1 The east door of Eastern Balcony is closed
D 0 50258 0 2 The north door of Alter of the Great Cathedral is closed and locked
D 0 50259 0 1 The north door of The North West Corner of the Great Cathedral is closed
D 0 50261 2 1 The south door of Sanctuary of the Bishop is closed
D 0 50262 1 1 The east door of Entrance to the Dining Hall is closed
D 0 50267 5 1 The down door of The Common Room is closed
D 0 50268 3 1 The west door of The Grand Dining Hall is closed
D 0 50270 5 1 The down door of The Kitchen is closed
D 0 50272 4 1 The up door of Under the Common Room is closed
D 0 50274 4 1 The up door of The Wine Cellar is closed
D 0 50276 3 1 The west door of Entrance to the Tower of Justice is closed
D 0 50284 2 1 The south door of A Back Room in the Greath Cathedral is closed
M 0 50202 1 50207 1 *Load the Assassin
E 0 50200 0 16 *The "s{2na{7ke fa{2n{@g" {8stiletto{0 is loaded wielded of the Assassin
G 0 50201 0 *The {1de{!capi{1tate{!d hea{1d {0of the {8assassin{0 is given to the Assassin
M 0 50200 10 50209 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50200 10 50209 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50203 5 50210 1 *Load a New Recruit
M 0 50200 10 50213 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50200 10 50213 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50204 5 50214 1 *Load an Officer of the Citadel
E 0 50251 0 16 *A {3blessed {8broadsword {0of {7justice{0 is loaded wielded of an Officer of the Citadel
E 0 50252 0 5 *A light suit of platemail is loaded on the body of an Officer of the Citadel
M 0 50216 1 50219 1 *Load Lieutenant Mitex
E 0 50256 0 12 *{4blue cape {3emblazioned {0with the {3seal {0of {7justice{0 is loaded about the shoulders of Lieutenant Mitex
M 0 50205 1 50220 1 *Load the Trainer
M 0 50206 2 50220 2 *Load a Wimpy Recruit
M 0 50207 1 50221 1 *Load the Drill Master
M 0 50213 3 50221 3 *Load a Recruit in Training
M 0 50213 3 50221 3 *Load a Recruit in Training
M 0 50213 3 50221 3 *Load a Recruit in Training
M 0 50214 1 50222 1 *Load Barington
M 0 50201 10 50224 2 *Load a Rat
O 0 50208 0 50225 *A neat looking bed. loaded to Drill Master's Room
O 0 50208 0 50226 *A neat looking bed. loaded to Guest Room
O 0 50208 0 50227 *A neat looking bed. loaded to Captain's Room
M 0 50215 1 50227 1 *Load Captain Fenadin
E 0 50254 0 5 *{8a suit of {3gleaming {8platemail{0 is loaded on the body of Captain Fenadin
E 0 50255 0 16 *The {4blue halberd {0known as "{1head{8splitter{0" is loaded wielded of Captain Fenadin
M 0 50211 10 50233 1 *Load A Sleepy Recruit
M 0 50211 10 50234 1 *Load A Sleepy Recruit
M 0 50211 10 50235 1 *Load A Sleepy Recruit
M 0 50211 10 50236 1 *Load A Sleepy Recruit
M 0 50201 10 50237 2 *Load a Rat
O 0 50202 0 50238 *The chamber pot loaded to The Chamber Pot
M 0 50209 1 50238 1 *Load the Squatting Paladin
M 0 50211 10 50239 1 *Load A Sleepy Recruit
M 0 50211 10 50240 1 *Load A Sleepy Recruit
M 0 50211 10 50241 1 *Load A Sleepy Recruit
M 0 50211 10 50242 1 *Load A Sleepy Recruit
M 0 50208 1 50243 1 *Load a Training Dummy
E 0 50259 0 16 *A padded beating stick is loaded wielded of a Training Dummy
M 0 50210 1 50244 1 *Load the Priest of Healing
O 0 50203 0 50244 *The alter of healing loaded to The Alter of Healing
M 0 50212 2 50245 2 *Load a Sparring Recruit
E 0 50253 0 16 *A wooden practice sword is loaded wielded of a Sparring Recruit
M 0 50212 2 50245 2 *Load a Sparring Recruit
E 0 50253 0 16 *A wooden practice sword is loaded wielded of a Sparring Recruit
M 0 50200 10 50251 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50200 10 50251 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall
O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall
O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall
O 0 50204 0 50264 *A table. loaded to The Common Room
O 0 50204 0 50265 *A table. loaded to The Common Room
O 0 50204 0 50266 *A table. loaded to The Common Room
O 0 50204 0 50267 *A table. loaded to The Common Room
O 0 50205 0 50268 *The grand dining table loaded to The Grand Dining Hall
M 0 50203 5 50276 1 *Load a New Recruit
M 0 50200 10 50277 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50200 10 50277 2 *Load a Templar
E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar
M 0 50217 1 50279 1 *Load A page
O 0 50206 0 50282 *The planning table loaded to Planning Room in the Tower of Justice
M 0 50218 1 50282 1 *Load General Aelreson
E 0 50258 0 16 *"{!b{1ur{!n{#in{3g j{#us{7ti{&c{7e{0" is loaded wielded of General Aelreson
E 0 50257 0 11 *The {8iron wall {0of {7justice{0 is loaded as a shield of General Aelreson
E 0 50252 0 5 *A light suit of platemail is loaded on the body of General Aelreson
S



#SHOPS
50214 0 0 0 0 0 120 80 1 24
0



#MOBPROGS
#0

#$