#AREADATA Name The Holy Citadel~ Builders Unlinked Fesdor~ VNUMs 50200 50299 Continent 0 Credits (null)~ Security 9 Flags 0 End #MOBILES #50200 Templar Defender~ a Templar~ A templar stands here defending his faith. ~ ~ human~ AB 0 0 1000 0 95 0 200d3+2500 1d1+100 5d6+20 slash -20 -20 -20 -20 CI 0 N 0 stand stand male 9000 HMV ABCDEFGHIJK medium unknown F for A #50201 rat~ a Rat~ A dirty rat is here looking for food. ~ ~ human~ A 0 0 0 0 80 0 20d10+2000 1d1+0 10d2+10 bite -30 -30 -30 -25 FH 0 0 0 stand stand none 5000 GV ACFH tiny unknown F for AHM F par BDEGIJK #50202 man assassin plot~ the Assassin~ A man sits here plotting the death of the bishop. ~ ~ human~ ABT V 0 -1000 0 110 1000 1d1+7999 1d1+0 8d10+300 stab -60 -60 -60 -60 EFHK 0 CD 0 stand stand none 30000 HMV ABCDEFGHIJK medium unknown F for A #50203 recruit new~ a New Recruit~ A recuit is wandering here, unsure of his next task. ~ ~ human~ A 0 0 1000 0 90 30 10d50+2000 0d0+0 5d4+20 pound -20 -20 -20 -20 I 0 0 0 stand stand none 9000 HM ABCDEGHIJK medium unknown F for AV F par F #50204 officer citadel paladin~ an Officer of the Citadel~ An officer of the citadel stands here keeping everything in order. ~ ~ human~ AB 0 0 1000 0 100 0 100d5+2750 1d1+0 30d2+0 crush -20 -20 -20 -20 CIK 0 N 0 stand stand none 15000 HM ABDEFHIJK medium unknown F for AV F par CG #50205 paladin trainer muscle~ the Trainer~ A muscle bound paladin stands here waiting to train you. ~ ~ human~ ABJ 0 0 0 0 100 0 1d1+10000 1d1+0 20d20+50 crush 0 0 0 0 0 0 N 0 stand stand none 0 HM ABCDEFGHIJK medium unknown F for AV #50206 wimpy recruit~ a Wimpy Recruit~ A wimpy recruit is here being whipped into shape. ~ ~ human~ AB 0 0 0 0 90 0 100d5+2250 1d1+0 4d6+20 slice -30 -30 -30 -25 N 0 0 0 stand stand none 9000 HM ABCDEFGHIJK medium unknown F for AV #50207 practice drill master~ the Drill Master~ An experienced paladin here working with the new recruits. ~ ~ human~ ABKb 0 0 0 0 100 0 1d1+10000 1d1+0 20d20+50 none 0 0 0 0 0 0 0 0 stand stand none 0 HM ABCDEFGHIJK medium unknown F for AV #50208 practice training dummy~ a Training Dummy~ A training dummy is here waiting for a beating. ~ ~ human~ AB V 0 0 0 500 0 1d1+5999 0d0+0 1d1+0 magic 0 0 0 0 HMO ABCDFG P 0 stand stand none 0 CJM ABCGH medium unknown F for AHV F par DEFIJK #50209 paladin squatting~ the Squatting Paladin~ A paladin is here squatting over the chamber pot. ~ ~ human~ AB 0 0 1000 0 95 0 100d5+2250 1d1+0 5d6+30 slash -30 -30 -30 -25 D 0 0 0 stand stand none 9000 HM ABCDEFGIJK medium unknown F for AV F par H #50210 healer priest~ the Priest of Healing~ A robed figure stands here attending to the alter. ~ ~ human~ ABa 0 0 1000 0 150 0 1d1+9999 1d1+999 10d10+10 divine 0 0 0 0 0 0 0 0 stand stand none 0 HM ABCDEFGHIJK medium unknown F for AV #50211 sleeping recruit~ A Sleepy Recruit~ A tired recruit is sleeping here ~ ~ human~ A 0 0 1000 0 90 0 10d50+2000 1d1+0 5d4+20 punch -30 -30 -30 -30 N 0 0 0 sleep stand none 9000 HM 0 medium unknown F for AV F par ABCDEFGHIJK #50212 recruit advanced sparring~ a Sparring Recruit~ An advanced recruit is here swinging around a wooden sword. ~ ~ human~ AB V 0 1000 0 95 200 50d10+2500 1d1+0 5d5+40 punch -25 -25 -25 -25 EH 0 0 0 stand stand none 9000 HM ABCDEFGHIJK medium unknown F for AV #50213 recruit training~ a Recruit in Training~ A recruit stands here dreading the next drill. ~ ~ human~ AB 0 0 1000 0 93 0 10d50+2250 1d1+0 5d5+20 stab -20 -20 -20 -20 I 0 0 0 stand stand none 9000 HM ABCDEFGHIJK medium unknown F for AV #50214 Barington~ Barington~ Barington stands here sharpening some knives. ~ ~ human~ AB 0 0 1000 0 100 0 1d1+9999 1d1+0 10d10+100 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #50215 captain fenadin~ Captain Fenadin~ Captain Fenadin sits here polishing his armor. ~ ~ human~ ABT V 0 1000 0 100 750 1d1+6499 1d1+0 10d8+20 crush -65 -65 -65 -65 DFHIK N 0 0 stand stand none 20000 M ABCDEFGHIJK medium unknown F for AHV #50216 mitex lieutenant~ Lieutenant Mitex~ Lieutenant Mitex is on his way to his daily workout. ~ ~ human~ ABT V 0 1000 0 100 750 1d1+5999 1d1+0 100d2+200 pierce -60 -60 -60 -60 CFHK 0 N 0 stand stand none 12000 HM ABCDEFGHIJK medium unknown F for AV #50217 quick boy page~ A page~ A young boy quickly darts past you. ~ ~ human~ AB 0 0 1000 0 0 50 10d50+2000 0d0+0 5d4+30 pound -25 -25 -25 -25 FN 0 0 0 stand stand male 9000 HM ABCDEFGHIJK medium unknown F for AV #50218 General Aelreson~ General Aelreson~ General Aelreson is here planning the next move. ~ ~ human~ ABT V N 1000 0 105 1000 1d1+7999 1d1+0 10d10+300 slash -30 -30 -30 -30 CFHK N BCD 0 stand stand male 30000 HM ABCDEFGHIJK medium unknown F for AV #0 #OBJECTS #50200 snake fang stiletto~ the "S{2na{7ke Fa{2n{@g" {8Stiletto{0~ A modified snake fang is here forming a pool of venom of the floor.~ unknown~ weapon CE AN dagger 11 12 stab EH 73 3 20000 P A 18 6 A 19 10 #50201 head assassin decapitated~ the {1De{!capi{1tate{!d Hea{1d {0of the {8Assassin{0~ A bloody head is here rolling on the floor.~ unknown~ trash EST AO 0 0 0 0 0 1 1 1 P #50202 chamber pot fountain~ the Chamber Pot~ A large pot sits here ready to collect ....... stuff.~ unknown~ fountain 0 0 0 0 'slime mold juice' 0 0 0 0 0 P #50203 Alter healing~ the Alter of Healing~ A glowing alter is here waiting for the wounded.~ unknown~ furniture A 0 A DFGHIJ EHK CEFGHI 0 50 100 0 P #50204 table~ a Table.~ A small dirty table sits here begging for cleaning.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #50205 table grand~ the Grand Dining Table~ An Elegant Dining Table stands here surrounded by lavish chairs.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #50206 table large planning~ the Planning Table~ A large table stacked high with maps and diagrams sits in the middle of the room.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #50207 plush chair~ a Plush Chair~ A soft looking plush chair sits against the wall.~ unknown~ furniture 0 0 A CEFGHI E CDFI DGH 50 0 0 P #50208 bed neat~ a neat looking bed.~ A neat looking bed sits here in the corner of the room.~ unknown~ furniture 0 0 B CEFGHI EHK DGH DGH 40 0 0 P #50209 portal~ generic portal~ Generic portal~ unknown~ portal 0 0 A 0 A ABEFGKOP 0 102 0 0 P #50250 knife small~ a Small Knife~ A small knife has been lost here.~ unknown~ weapon 0 AN dagger 9 10 slice 0 50 3 8000 P A 18 10 A 19 9 #50251 blessed broad sword broadsword justice~ a {3Blessed {8Broadsword {0of {7Justice{0~ A holy broadsword is here waiting to dispense justice.~ unknown~ weapon IK AN sword 11 10 cleave E 65 7 0 P A 19 12 A 18 5 A 1 1 #50252 plate mail platemail light~ a Light Suit of Platemail~ A shiny suit of light yet sturdy platemail rests here.~ unknown~ armor 0 AD CE CE CE CE 0 60 15 5000 P A 13 25 #50253 wooden sword practice~ a Wooden Practice Sword~ A wooden sword is here collecting dust.~ unknown~ weapon S AN sword 1 1 thwack 0 50 5 0 P A 19 5 A 18 50 #50254 platemail mail suit gleaming~ {8A Suit of {3Gleaming {8Platemail{0~ A suit of very shiny platemail sits in the corner.~ unknown~ armor AIK AD CE CE CE CE 0 75 15 0 P A 19 5 A 18 5 #50255 Blue Halberd Head Splitter~ the {4Blue Halberd {0known as "{1Head{8Splitter{0"~ A large blue halberd sits in the corner waiting for a head to split.~ unknown~ weapon BG AN polearm 20 7 cleave EF 75 14 10000 P A 19 6 #50256 blue cape seal justice~ {4Blue Cape {3Emblazioned {0with the {3Seal {0of {7Justice{0~ A cumpled blue cape is collecting dust on the floor.~ unknown~ armor 0 AK ABCD ABCD ABCD BD 0 70 4 1000 P A 19 6 A 13 50 #50257 iron wall tower shield justice~ the {8Iron Wall {0of {7Justice{0~ General Aelreson's iron towershield seems to have been misplaced.~ unknown~ armor AIK AJ ABCD ABCD ABCD ABCD 0 80 13 10000 P A 17 -15 #50258 mace fire burning justice~ "{!B{1ur{!n{#in{3g J{#us{7ti{&c{7e{0"~ General Aelreson's firey mace sits here burning a hole through the floor.~ unknown~ weapon ABIK AN mace 10 15 flame A 80 12 10000 P A 19 10 #50259 stick padded~ a Padded Beating Stick~ How the fuck did you get this off the dummy?~ unknown~ weapon MSZ AN exotic 1 1 pound 0 1 0 0 P A 19 -30 #50298 scroll sonic~ something~ Something~ unknown~ scroll SY A 200 'sonic blast' 'sonic blast' 'sonic blast' 'sonic blast' 105 0 0 P #0 #ROOMS #50200 the Trail~ The first room! ~ 0 0 3 D1 ~ ~ 0 0 50201 S #50201 Lightly Wooded Trail~ The second room! ~ 0 0 0 D1 ~ ~ 0 0 50203 D3 ~ ~ 0 0 50200 S #50203 Bend in the Trail~ ~ 0 0 0 D0 ~ ~ 0 0 50204 D3 ~ ~ 0 0 50201 S #50204 At the Foot of the Mountain~ ~ 0 0 0 D0 ~ ~ 0 0 50205 D2 ~ ~ 0 0 50203 S #50205 Hiking the Mountain Path~ ~ 0 0 0 D1 ~ ~ 0 0 50206 D2 ~ ~ 0 0 50204 S #50206 The Winding Path Up the Mountain~ ~ 0 0 0 D0 ~ boulders~ 1 0 50207 D1 ~ ~ 0 0 50208 D3 ~ ~ 0 0 50205 S #50207 Hidden Cave~ ~ 0 0 3 D2 ~ ~ 1 0 50206 S #50208 Nearing the Citadel~ ~ 0 0 0 D0 ~ ~ 0 0 50209 D3 ~ ~ 0 0 50206 S #50209 At the Gates~ ~ 0 0 0 D0 ~ ~ 0 0 50210 D2 ~ ~ 0 0 50208 S #50210 Main Courtyard~ ~ 0 0 0 D0 ~ ~ 0 0 50211 D1 ~ ~ 0 0 50247 D2 ~ ~ 0 0 50209 D3 ~ ~ 0 0 50248 S #50211 Northern Courtyard~ ~ 0 0 0 D0 ~ ~ 0 0 50212 D2 ~ ~ 0 0 50210 S #50212 Barracks~ ~ 0 0 0 D0 ~ ~ 0 0 50215 D1 ~ ~ 0 0 50213 D2 ~ ~ 0 0 50211 D3 ~ ~ 0 0 50214 S #50213 Guard Post~ ~ 0 0 0 D3 ~ ~ 0 0 50212 S #50214 Barracks Office~ ~ 0 0 0 D1 ~ ~ 0 0 50212 S #50215 Barracks~ ~ 0 0 0 D1 ~ ~ 0 0 50216 D2 ~ ~ 0 0 50212 D3 ~ ~ 0 0 50217 S #50216 Hallway to the Training Grounds~ ~ 0 0 0 D1 ~ ~ 0 0 50218 D3 ~ ~ 0 0 50215 S #50217 Hallway to the Private Quarters~ ~ 0 0 0 D1 ~ ~ 0 0 50215 D3 ~ ~ 0 0 50223 S #50218 Hallway to the Training Grounds~ ~ 0 0 0 D1 ~ ~ 0 0 50219 D3 ~ ~ 0 0 50216 S #50219 The Training Grounds~ ~ 0 0 0 D0 ~ ~ 0 0 50220 D1 ~ ~ 0 0 50222 D2 ~ ~ 0 0 50221 D3 ~ ~ 0 0 50218 S #50220 The Weight Room~ ~ 0 0 0 D2 ~ ~ 0 0 50219 S #50221 Drill Hall~ ~ 0 0 0 D0 ~ ~ 0 0 50219 D1 ~ ~ 0 0 50244 D2 ~ ~ 0 0 50245 D3 ~ ~ 0 0 50243 S #50222 The Arsenal~ ~ 0 0 0 D1 ~ cabinet~ 3 0 50246 D3 ~ ~ 0 0 50219 D5 ~ ~ 0 0 50224 S #50223 The Private Quarters~ ~ 0 0 0 D0 ~ doors~ 1 0 50225 D1 ~ ~ 0 0 50217 D2 ~ doors~ 1 0 50227 D3 ~ doors~ 1 0 50226 D5 ~ ~ 0 0 50228 S #50224 Storeroom~ ~ 0 0 0 D4 ~ ~ 0 0 50222 S #50225 Drill Master's Room~ ~ 0 0 0 D2 ~ ~ 1 0 50223 S #50226 Guest Room~ ~ 0 0 0 D1 ~ ~ 1 0 50223 S #50227 Captain's Room~ ~ 0 0 0 D0 ~ ~ 1 0 50223 S #50228 Lower Sleeping Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50237 D1 ~ ~ 0 0 50231 D2 ~ ~ 0 0 50238 D3 ~ ~ 0 0 50229 D4 ~ ~ 0 0 50223 S #50229 Hallway for the Lower Sleeping Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50235 D1 ~ ~ 0 0 50228 D2 ~ ~ 0 0 50236 D3 ~ ~ 0 0 50230 S #50230 Hallway for the Lower Sleeping Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50233 D1 ~ ~ 0 0 50229 D2 ~ ~ 0 0 50234 S #50231 Hallway for the Lower Sleeping Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50239 D1 ~ ~ 0 0 50232 D2 ~ ~ 0 0 50240 D3 ~ ~ 0 0 50228 S #50232 Hallway for the Lower Sleeping Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50241 D2 ~ ~ 0 0 50242 D3 ~ ~ 0 0 50231 S #50233 Cramped Lower Quarters~ ~ 0 0 0 D2 ~ ~ 0 0 50230 S #50234 Cramped Lower Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50230 S #50235 Lower Quarters~ ~ 0 0 0 D2 ~ ~ 0 0 50229 S #50236 Lower Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50229 S #50237 Storeroom~ ~ 0 0 0 D2 ~ ~ 0 0 50228 S #50238 The Chamber Pot~ ~ 0 0 0 D0 ~ ~ 0 0 50228 S #50239 Lower Quarters~ ~ 0 0 0 D2 ~ ~ 0 0 50231 S #50240 Lower Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50231 S #50241 Cramped Lower Quarters~ ~ 0 0 0 D2 ~ ~ 0 0 50232 S #50242 Cramped Lower Quarters~ ~ 0 0 0 D0 ~ ~ 0 0 50232 S #50243 Dummy Room~ ~ 0 0 0 D1 ~ ~ 0 0 50221 S #50244 The Alter of Healing~ ~ 0 0 0 D3 ~ ~ 0 0 50221 S #50245 Sparring Room~ ~ 0 0 0 D0 ~ ~ 0 0 50221 S #50246 Weapons Locker~ ~ 0 0 0 D3 ~ ~ 3 0 50222 S #50247 Easter Courtyard~ ~ 0 0 0 D3 ~ ~ 0 0 50210 D4 ~ ~ 0 0 50250 S #50248 Western Courtyard~ ~ 0 0 0 D1 ~ ~ 0 0 50210 D4 ~ ~ 0 0 50249 S #50249 Western Balcony~ ~ 0 0 0 D1 ~ ~ 0 0 50251 D3 ~ doors~ 1 0 50262 D5 ~ ~ 0 0 50248 S #50250 Eastern Balcony~ ~ 0 0 0 D1 ~ doors~ 1 0 50276 D3 ~ ~ 0 0 50251 D5 ~ ~ 0 0 50247 S #50251 Central Balcony~ ~ 0 0 0 D0 ~ ~ 0 0 50252 D1 ~ ~ 0 0 50250 D3 ~ ~ 0 0 50249 S #50252 In the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50255 D1 ~ ~ 0 0 50254 D2 ~ ~ 0 0 50251 D3 ~ ~ 0 0 50253 S #50253 South West Corner of the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50256 D1 ~ ~ 0 0 50252 S #50254 South East Corner of the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50257 D3 ~ ~ 0 0 50252 S #50255 In the Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50258 D1 ~ ~ 0 0 50257 D2 ~ ~ 0 0 50252 D3 ~ ~ 0 0 50256 S #50256 Western Side of the Greath Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50259 D1 ~ ~ 0 0 50255 D2 ~ ~ 0 0 50253 S #50257 Eastern Side of the Greath Catherdal~ ~ 0 0 0 D0 ~ ~ 0 0 50260 D2 ~ ~ 0 0 50254 D3 ~ ~ 0 0 50255 S #50258 Alter of the Great Cathedral~ ~ 0 0 0 D0 ~ doors~ 3 0 50261 D1 ~ ~ 0 0 50260 D2 ~ ~ 0 0 50255 D3 ~ ~ 0 0 50259 S #50259 The North West Corner of the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 1 0 50284 D1 ~ ~ 0 0 50258 D2 ~ ~ 0 0 50256 S #50260 North East Corner of the Great Cathedral~ ~ 0 0 0 D2 ~ ~ 0 0 50257 D3 ~ ~ 0 0 50258 S #50261 Sanctuary of the Bishop~ ~ 0 0 0 D2 ~ ~ 3 0 50258 S #50262 Entrance to the Dining Hall~ ~ 0 0 0 D0 ~ ~ 0 0 50263 D1 ~ ~ 1 0 50249 D2 ~ ~ 0 0 50264 S #50263 Waiting Room Outside the Grand Dining Hall~ ~ 0 0 0 D2 ~ ~ 0 0 50262 D3 ~ ~ 0 0 50268 S #50264 The Common Room~ ~ 0 0 0 D0 ~ ~ 0 0 50262 D2 ~ ~ 0 0 50266 D3 ~ ~ 0 0 50265 S #50265 The Common Room~ ~ 0 4 0 D1 ~ ~ 0 0 50264 D2 ~ ~ 0 0 50267 S #50266 The Common Room~ ~ 0 4 0 D0 ~ ~ 0 0 50264 D3 ~ ~ 0 0 50267 S #50267 The Common Room~ ~ 0 4 0 D0 ~ ~ 0 0 50265 D1 ~ ~ 0 0 50266 D5 ~ doors~ 1 0 50272 S #50268 The Grand Dining Hall~ ~ 0 4 0 D1 ~ ~ 0 0 50263 D3 ~ doors~ 1 0 50269 S #50269 Behind the Grand Dining Hall~ ~ 0 4 0 D1 ~ ~ 1 0 50268 D5 ~ ~ 0 0 50270 S #50270 The Kitchen~ ~ 0 4 0 D2 ~ ~ 0 0 50271 D4 ~ ~ 0 0 50269 D5 ~ doors~ 1 0 50274 S #50271 The Kitchen~ ~ 0 4 0 D0 ~ ~ 0 0 50270 D2 ~ ~ 0 0 50272 D3 ~ ~ 0 0 50273 S #50272 Under the Common Room~ ~ 0 4 0 D0 ~ ~ 0 0 50271 D3 ~ ~ 0 0 50275 D4 ~ ~ 1 0 50267 S #50273 The Bakery~ ~ 0 4 0 D1 ~ ~ 0 0 50271 S #50274 The Wine Cellar~ ~ 0 4 0 D4 ~ ~ 1 0 50270 S #50275 Storage~ ~ 0 4 0 D1 ~ ~ 0 0 50272 S #50276 Entrance to the Tower of Justice~ ~ 0 0 0 D1 ~ ~ 0 0 50277 D3 ~ ~ 1 0 50250 S #50277 Guard Station~ ~ 0 0 0 D0 ~ ~ 0 0 50278 D3 ~ ~ 0 0 50276 S #50278 Spiraling Up the Tower of Justice~ ~ 0 0 0 D2 ~ ~ 0 0 50277 D3 ~ ~ 0 0 50279 S #50279 Spiraling Up the Tower of Justice~ ~ 0 0 0 D1 ~ ~ 0 0 50278 D2 ~ ~ 0 0 50280 S #50280 Spiraling Up the Tower of Justice~ ~ 0 0 0 D0 ~ ~ 0 0 50279 D1 ~ ~ 0 0 50281 S #50281 Spiraling Up the Tower of Justice~ ~ 0 0 0 D0 ~ ~ 0 0 50282 D3 ~ ~ 0 0 50280 S #50282 Planning Room in the Tower of Justice~ ~ 0 0 0 D2 ~ ~ 0 0 50281 D4 ~ ~ 0 0 50283 S #50283 Atop the Tower of Justice~ ~ 0 0 0 D5 ~ ~ 0 0 50282 S #50284 A Back Room in the Greath Cathedral~ ~ 0 0 0 D2 ~ ~ 1 0 50259 D4 ~ ~ 0 0 50285 S #50285 Narrow Hallway Behind the Great Cathedral~ ~ 0 0 0 D1 ~ ~ 0 0 50286 D5 ~ ~ 0 0 50284 S #50286 Attic of the Great Cathedral~ ~ 0 0 0 D1 ~ ~ 0 0 50287 D2 ~ ~ 0 0 50288 D3 ~ ~ 0 0 50285 S #50287 Attic of the Great Cathedral~ ~ 0 0 0 D2 ~ ~ 0 0 50289 D3 ~ ~ 0 0 50286 S #50288 Attic of the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50286 D1 ~ ~ 0 0 50289 S #50289 Attic of the Great Cathedral~ ~ 0 0 0 D0 ~ ~ 0 0 50287 D3 ~ ~ 0 0 50288 D4 ~ ~ 0 0 50290 S #50290 The Bell Tower of the Great Cathedral~ ~ 0 0 0 D5 ~ ~ 0 0 50289 S #50291 ~ ~ 0 65540 0 S #0 #SPECIALS S #RESETS D 0 50206 0 2 The north door of The Winding Path Up the Mountain is closed and locked D 0 50222 1 2 The east door of The Arsenal is closed and locked D 0 50223 0 1 The north door of The Private Quarters is closed D 0 50223 2 1 The south door of The Private Quarters is closed D 0 50223 3 1 The west door of The Private Quarters is closed D 0 50225 2 1 The south door of Drill Master's Room is closed D 0 50226 1 1 The east door of Guest Room is closed D 0 50227 0 1 The north door of Captain's Room is closed D 0 50246 3 2 The west door of Weapons Locker is closed and locked D 0 50249 3 1 The west door of Western Balcony is closed D 0 50250 1 1 The east door of Eastern Balcony is closed D 0 50258 0 2 The north door of Alter of the Great Cathedral is closed and locked D 0 50259 0 1 The north door of The North West Corner of the Great Cathedral is closed D 0 50261 2 1 The south door of Sanctuary of the Bishop is closed D 0 50262 1 1 The east door of Entrance to the Dining Hall is closed D 0 50267 5 1 The down door of The Common Room is closed D 0 50268 3 1 The west door of The Grand Dining Hall is closed D 0 50270 5 1 The down door of The Kitchen is closed D 0 50272 4 1 The up door of Under the Common Room is closed D 0 50274 4 1 The up door of The Wine Cellar is closed D 0 50276 3 1 The west door of Entrance to the Tower of Justice is closed D 0 50284 2 1 The south door of A Back Room in the Greath Cathedral is closed M 0 50202 1 50207 1 *Load the Assassin E 0 50200 0 16 *The "s{2na{7ke fa{2n{@g" {8stiletto{0 is loaded wielded of the Assassin G 0 50201 0 *The {1de{!capi{1tate{!d hea{1d {0of the {8assassin{0 is given to the Assassin M 0 50200 10 50209 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50200 10 50209 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50203 5 50210 1 *Load a New Recruit M 0 50200 10 50213 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50200 10 50213 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50204 5 50214 1 *Load an Officer of the Citadel E 0 50251 0 16 *A {3blessed {8broadsword {0of {7justice{0 is loaded wielded of an Officer of the Citadel E 0 50252 0 5 *A light suit of platemail is loaded on the body of an Officer of the Citadel M 0 50216 1 50219 1 *Load Lieutenant Mitex E 0 50256 0 12 *{4blue cape {3emblazioned {0with the {3seal {0of {7justice{0 is loaded about the shoulders of Lieutenant Mitex M 0 50205 1 50220 1 *Load the Trainer M 0 50206 2 50220 2 *Load a Wimpy Recruit M 0 50207 1 50221 1 *Load the Drill Master M 0 50213 3 50221 3 *Load a Recruit in Training M 0 50213 3 50221 3 *Load a Recruit in Training M 0 50213 3 50221 3 *Load a Recruit in Training M 0 50214 1 50222 1 *Load Barington M 0 50201 10 50224 2 *Load a Rat O 0 50208 0 50225 *A neat looking bed. loaded to Drill Master's Room O 0 50208 0 50226 *A neat looking bed. loaded to Guest Room O 0 50208 0 50227 *A neat looking bed. loaded to Captain's Room M 0 50215 1 50227 1 *Load Captain Fenadin E 0 50254 0 5 *{8a suit of {3gleaming {8platemail{0 is loaded on the body of Captain Fenadin E 0 50255 0 16 *The {4blue halberd {0known as "{1head{8splitter{0" is loaded wielded of Captain Fenadin M 0 50211 10 50233 1 *Load A Sleepy Recruit M 0 50211 10 50234 1 *Load A Sleepy Recruit M 0 50211 10 50235 1 *Load A Sleepy Recruit M 0 50211 10 50236 1 *Load A Sleepy Recruit M 0 50201 10 50237 2 *Load a Rat O 0 50202 0 50238 *The chamber pot loaded to The Chamber Pot M 0 50209 1 50238 1 *Load the Squatting Paladin M 0 50211 10 50239 1 *Load A Sleepy Recruit M 0 50211 10 50240 1 *Load A Sleepy Recruit M 0 50211 10 50241 1 *Load A Sleepy Recruit M 0 50211 10 50242 1 *Load A Sleepy Recruit M 0 50208 1 50243 1 *Load a Training Dummy E 0 50259 0 16 *A padded beating stick is loaded wielded of a Training Dummy M 0 50210 1 50244 1 *Load the Priest of Healing O 0 50203 0 50244 *The alter of healing loaded to The Alter of Healing M 0 50212 2 50245 2 *Load a Sparring Recruit E 0 50253 0 16 *A wooden practice sword is loaded wielded of a Sparring Recruit M 0 50212 2 50245 2 *Load a Sparring Recruit E 0 50253 0 16 *A wooden practice sword is loaded wielded of a Sparring Recruit M 0 50200 10 50251 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50200 10 50251 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall O 0 50207 0 50263 *A plush chair loaded to Waiting Room Outside the Grand Dining Hall O 0 50204 0 50264 *A table. loaded to The Common Room O 0 50204 0 50265 *A table. loaded to The Common Room O 0 50204 0 50266 *A table. loaded to The Common Room O 0 50204 0 50267 *A table. loaded to The Common Room O 0 50205 0 50268 *The grand dining table loaded to The Grand Dining Hall M 0 50203 5 50276 1 *Load a New Recruit M 0 50200 10 50277 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50200 10 50277 2 *Load a Templar E 0 50252 0 5 *A light suit of platemail is loaded on the body of a Templar M 0 50217 1 50279 1 *Load A page O 0 50206 0 50282 *The planning table loaded to Planning Room in the Tower of Justice M 0 50218 1 50282 1 *Load General Aelreson E 0 50258 0 16 *"{!b{1ur{!n{#in{3g j{#us{7ti{&c{7e{0" is loaded wielded of General Aelreson E 0 50257 0 11 *The {8iron wall {0of {7justice{0 is loaded as a shield of General Aelreson E 0 50252 0 5 *A light suit of platemail is loaded on the body of General Aelreson S #SHOPS 50214 0 0 0 0 0 120 80 1 24 0 #MOBPROGS #0 #$