#AREADATA Name Gnome Village~ Builders Skahld~ VNUMs 1500 1599 Continent 1 Mobtier 0 Credits [09 30 ] Vougon Gnome Village~ Security 7 Flags 0 End #MOBILES #1500 oldstyle child gnome~ a gnome child~ A gnome child is playing around here. ~ The little tyke looks so innocent playing with his boomerang that you just want to pick him up and hug him. ~ human~ ACE 0 0 600 0 6 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand male 1200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1501 oldstyle woman gnome~ a gnome woman~ A gnome woman is standing here, trying to look beautiful. ~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ human~ ACE 0 0 600 0 6 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand female 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1502 oldstyle man gnome~ a gnome man~ A gnome man is walking here, on his way to work. ~ This is a prime example of a gnome. He looks short and weak, but at the same time an intelligent creature who could outsmart you. ~ human~ AC 0 0 500 0 7 0 2d7+70 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1503 oldstyle scientist gnome~ a gnome scientist~ A scientist wanders around deep in thought. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ human~ ABCR 0 0 500 0 11 0 2d7+71 7d9+100 1d5+1 none 4 4 4 7 FU 0 0 0 stand stand male 2600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1504 oldstyle guard gnome~ a gnome guard~ A gnome guard stands here guarding something. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ human~ AB 0 0 400 0 15 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand male 3000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1505 oldstyle chief gnome~ the chief gnome~ A powerful looking gnome stands here wearing ornate clothes. ~ The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ human~ ABQ 0 0 550 0 15 0 3d9+208 15d9+100 2d5+3 none -2 -2 -2 6 EIKU 0 0 0 stand stand male 6000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1507 oldstyle troll small~ a small troll~ A small troll grunts as he takes a swing at you. ~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ troll~ ABCF FJc 0 -900 0 16 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 DEFNR 0 BE HK stand stand male 3200 ABHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #1508 oldstyle mouse field~ a field mouse~ A small mouse runs across your foot. ~ The Mouse is a cute little creature. ~ human~ ABCI 0 0 100 0 1 0 2d6+10 0d9+100 1d4+0 none 9 9 9 10 EFNU 0 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1509 oldstyle rat~ a rat~ A small rat shrieks and runs around. ~ The rat is a little evil creature that deserves death. ~ human~ AC 0 0 -200 0 4 0 2d7+21 1d9+100 1d5+0 none 8 8 8 10 EFNU 0 0 0 stand stand male 800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1510 oldstyle rat large~ a large rat~ A large rat runs up to you and nibbles on your boots. ~ You have the urge to kill this vile creature. ~ human~ AC 0 0 -200 0 7 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand male 1400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1511 oldstyle rat giant~ a giant rat~ A giant rat growls at you and prepares to attack. ~ This rat has grown up to be the size of an average dog. ~ human~ AC 0 0 -200 0 11 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1512 oldstyle troll~ the troll~ A giant troll lumbers around. ~ You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ troll~ ABF FJc 0 -800 0 28 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 DEFNR 0 BE HK stand stand male 5600 ABHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #1513 oldstyle bat black~ a black bat~ A black bat hangs from the ceiling. ~ The bat is a grotesque little creature with large wings and fangs. ~ bat~ A TZ 0 -500 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFHNR 0 0 S stand stand none 2000 AGV ACDEFHJKP medium unknown V -1 A -1 #1514 oldstyle zombie gnome~ the zombie gnome~ A zombie gnome shuffles his way towards you. ~ This is a creature which has passed away long ago. His body has been pulled out of its resting place by some evil force. ~ human~ A 0 0 -700 0 13 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 2600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1515 oldstyle bat fire~ the fire bat~ The fire bat flames brightly and prepares to attack. ~ You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ bat~ ABCF DTZ 0 -900 0 24 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFHNR 0 0 S stand stand male 4800 AGV ACDEFHJKP medium unknown V -1 A -1 #1516 oldstyle guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later. ~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ human~ ABF 0 0 -700 0 11 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1517 oldstyle soldier hobgoblin~ the hobgoblin soldier~ A hobgoblin soldier stands here. ~ This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ human~ ABF 0 0 -600 0 6 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand male 1200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1518 oldstyle bodyguard hobgoblin~ the hobgoblin bodyguard~ A hobgoblin bodyguard guards the king with his life. ~ This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ human~ AB 0 0 -500 0 13 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1519 oldstyle king hobgoblin~ the king of the hobgoblins~ There is a great king here, sitting in his throne. ~ The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ human~ ABR 0 0 -500 0 23 0 2d8+134 12d9+100 1d8+2 none 1 1 1 6 FU 0 0 0 sit stand male 4600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1520 oldstyle miner hobgoblin~ a hobgoblin miner~ A hobgoblin miner stands here looking for gold. ~ The miner is totally covered in dust. ~ human~ ABC 0 0 -400 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1521 oldstyle treasurer hobgoblin~ the treasurer~ A treasurer is here counting out money. ~ The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ human~ ABC 0 0 -200 0 20 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 4000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1522 oldstyle prisoner gnome~ a gnome prisoner~ A gnome prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ human~ ABC 0 0 100 0 6 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 rest stand male 1200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1523 oldstyle prisoner human~ a human prisoner~ A human prisoner is here resting in the straw. ~ The prisoner is just barely alive. ~ human~ ABC 0 0 100 0 6 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 rest stand female 1200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1524 oldstyle hermit crab~ a hermit~ A hermit crab crawls towards you. ~ The hermit crab is about 5 feet high and looks mad that you had the nerve to wake it up. ~ human~ ABCF 0 0 -10 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1526 oldstyle cook hobgoblin~ the cook~ A hobgoblin cook stands here cooking something. ~ The cook is a dirty and fat hobgoblin. He burps as he stirs up something in a pot. ~ human~ ABC 0 0 -300 0 14 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #0 #OBJECTS #1500 key bloody~ a {!b{1l{!o{8o{!d{1y {8k{7e{8y{0~ A {!b{1l{!o{8o{!d{1y {8k{7e{8y{0 is stuck to the floor.~ oldstyle~ key 0 A B 0 0 0 0 0 10 0 P #1501 key dirty~ a {3d{8ir{3ty {8k{7e{8y{0~ A {3d{8ir{3ty {8k{7e{8y{0 lies here.~ oldstyle~ key 0 A B 0 0 0 0 0 10 0 P #1502 toy boomerang~ a {#t{!o{#y {3bo{1om{3er{1an{3g{0~ A {#t{!o{#y {3bo{1om{3er{1an{3g{0 wants to be picked up.~ oldstyle~ weapon 0 AN exotic 3 9 pound 0 16 50 4500 P A 19 6 A 18 3 #1503 staff gnarled~ a {3gnarled {7staff{0~ A {3gnarled {7staff{0 is here.~ oldstyle~ weapon 0 AN exotic 2 8 pound 0 9 150 4500 P A 19 2 A 18 1 #1504 sword gnome~ a {3g{8n{3o{8m{3e{0 sword~ A {3g{8n{3o{8m{3e{0 sword catches your eye.~ oldstyle~ weapon 0 AN sword 3 9 slash 0 15 150 6500 P A 18 1 A 19 1 #1505 shield studded~ a {3s{8t{3u{8d{3d{8e{3d {3w{7o{3o{7d{3e{7n{0~ A {3s{8t{3u{8d{3d{8e{3d {3w{7o{3o{7d{3e{7n{0 shield lies here.~ oldstyle~ armor 0 AJ C C C A 0 9 160 4500 P A 17 -2 #1506 potion bloody~ a {!b{1l{5oo{1d{!y {7p{8otio{7n{0~ A {!b{1l{5oo{1d{!y {7p{8otio{7n{0 lies here.~ oldstyle~ potion 0 A 15 'cure blindness' 'cure critical' 'giant strength' '' 13 220 480 P #1507 cloak bloody~ a {!b{1l{!o{1o{!d{1y{0 {8c{5loa{8k{0~ A {!b{1l{!o{1o{!d{1y{0 {8c{5loa{8k{0 lies in the corner.~ oldstyle~ armor G AC C C C 0 0 9 150 4500 P A 2 1 A 19 2 A 18 2 #1508 ring bat~ a {8b{5a{8t {8ring{0~ A ring in the shape of a {8b{5a{8t{0 lies here.~ oldstyle~ jewelry G AB 0 0 0 0 0 19 20 9500 P A 14 15 #1509 necklace bead~ a {3b{8e{!a{3d{0 {3n{8e{3c{8k{3l{8a{3c{8e{0.~ A string of {3b{8e{!a{3d{8s{0 lies here.~ oldstyle~ jewelry 0 AC 0 0 0 0 0 9 80 4500 P A 2 1 A 18 3 #1510 sword electrum~ an {#el{3e{8c{3tr{#um {&s{7w{8o{7r{&d{0~ An {#el{3e{8c{3tr{#um {&s{7w{8o{7r{&d{0 lies here.~ oldstyle~ weapon AG AN sword 3 16 slash D 28 200 11500 P A 18 5 #1511 basket wicker~ a {3wicker basket{0~ A {3wicker basket{0 sits here.~ oldstyle~ container 0 A 90 0 0 20 100 0 50 0 P #1512 peanuts~ some {#p{8e{#a{8n{#u{8t{#s{0~ {#P{8e{#a{8n{#u{8t{#s{0 lie here.~ oldstyle~ food 0 A 16 16 0 0 0 0 90 0 P #1513 grain~ some {8g{3r{#a{3i{8n{0~ There is some {8g{3r{#a{3i{8n{0 here.~ oldstyle~ food 0 A 15 15 0 0 0 0 80 0 P #1514 skiff~ a {8s{3k{7i{3f{8f{0~ A small {8s{3k{7i{3f{8f{0 is here.~ oldstyle~ boat 0 A 0 0 0 0 0 0 240 50 P #1515 boots gnome~ a pair of {3G{8n{3o{8m{3e {7b{8o{3o{8t{7s{0~ You notice a pair of {3G{8n{3o{8m{3e {7b{8o{3o{8t{7s{0~ oldstyle~ armor 0 AG C C C 0 0 13 120 7000 P A 14 10 A 2 1 #1516 coins~ a pile of {#c{&o{7i{8n{#s{0~ A pile of {#c{&o{7i{8n{#s{0.~ oldstyle~ money 0 A CFG 0 0 0 0 0 10 0 P #1517 coins~ a pile of {#c{&o{7i{8n{#s{0~ A pile of {#c{&o{7i{8n{#s{0.~ oldstyle~ money 0 A CEFGHI 0 0 0 0 0 10 0 P #1519 shield stone~ a {8stone{0 {7shield{0~ A {8stone {8s{7l{8a{7b{0 lies here.~ oldstyle~ armor 0 AJ BD AC BD AC 0 31 350 15500 P A 1 2 #1520 mail heavy banded~ heavy {3b{8a{3n{8d{3e{8d {&m{7a{8i{&l{0~ A large suit of heavy {3b{8a{3n{8d{3e{8d {&m{7a{8i{&l{0 is here.~ oldstyle~ armor 0 AD AC AD AD AC 0 29 300 14500 P A 13 50 #1521 club large two-handed~ a large {7c{8l{7u{&b{0~ Large {7c{8l{7u{&b{0 sits here.~ oldstyle~ weapon 0 AN mace 3 12 pound F 15 220 5500 P A 19 7 #1522 banana~ a {#b{3a{!n{3a{#n{!a{0~ There is a {#b{3a{!n{3a{#n{!a{0 here.~ oldstyle~ food 0 A 6 6 0 0 0 0 50 0 P #1523 life potion~ a potion of {!life {7h{&e{7a{&l{7i{&n{7g{0~ A potion of {!life{0 {7h{&e{7a{&l{7i{&n{7g{0 has been left here.~ oldstyle~ potion H A 32 'cure poison' 'bless' '' '' 11 10 630 P #1524 club wooden~ a {3wooden{0 {7club{0~ A {3wooden {7club{0 sits here.~ oldstyle~ weapon 0 AN mace 6 5 pound 0 20 100 2500 P A 4 2 A 19 5 A 3 1 #0 #ROOMS #1501 Entrance to Gnome Village~ You stand on a dusty path that leads north and east. To the east you hear the sounds of a small village. ~ 0 4 2 D0 A dusty path heads towards the eastern road. ~ ~ 0 -1 3526 D1 You see a dusty path. ~ ~ 0 -1 1502 S #1502 A Dusty Path~ This is a path leading into the village. It continues east and west and there is a small house to the north. ~ 0 0 1 D0 You see a small house. ~ ~ 0 -1 1509 D1 You see a road. ~ ~ 0 -1 1503 D3 You see a path. ~ ~ 0 -1 1501 S #1503 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 1 D0 You see a road. ~ ~ 0 -1 1505 D1 You see a path. ~ ~ 0 -1 1504 D2 You see a road. ~ ~ 0 -1 1507 D3 You see a road. ~ ~ 0 -1 1502 S #1504 A Dusty Path~ You are on a dusty path on the far side of the village. Houses are to the north and south, while the path continues east. There is a sign here. ~ 0 0 1 E sign~ Warning: The area to the east was written mostly by Vougon (giggle) - Sandman ~ D0 You see a house. ~ ~ 0 -1 1512 D1 You see a path. ~ ~ 0 -1 1559 D2 You see a house. ~ ~ 0 -1 1513 D3 You see a road. ~ ~ 0 -1 1503 S #1505 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 1 D0 You see a road. ~ ~ 0 -1 1506 D1 You see a house. ~ ~ 0 -1 1511 D2 You see a road. ~ ~ 0 -1 1503 D3 You see a house. ~ ~ 0 -1 1510 S #1506 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 1 D0 You see a road. ~ ~ 0 -1 1526 D2 You see a road. ~ ~ 0 -1 1505 S #1507 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 1 D0 You see a road. ~ ~ 0 -1 1503 D2 You see a road. ~ ~ 0 -1 1508 D3 You see a shop. ~ ~ 0 -1 1514 S #1508 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 1 D0 You see a road. ~ ~ 0 -1 1507 D1 You see a shop. ~ ~ 0 -1 1516 D2 You see a small path. ~ ~ 0 -1 1517 D3 You see a shop. ~ ~ 0 -1 1515 S #1509 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 8 0 D2 You see a path. ~ ~ 0 -1 1502 S #1510 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 8 0 D1 You see a path. ~ ~ 0 -1 1505 S #1511 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 8 0 D3 You see a path. ~ ~ 0 -1 1505 S #1512 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 8 0 D2 You see a path. ~ ~ 0 -1 1504 S #1513 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 8 0 D0 You see a path. ~ ~ 0 -1 1504 S #1514 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 8 0 D1 You see a road. ~ ~ 0 -1 1507 S #1515 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 8 0 D1 You see a road. ~ ~ 0 -1 1508 S #1516 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 8 0 D3 You see a road. ~ ~ 0 -1 1508 S #1517 Path by a Stream~ You are on a small path leading north and west, that is surrounded on the other two sides by a small stream. The water looks mighty cold. ~ 0 4 2 E stream~ The stream is pretty small, but it looks too cold to swim. ~ D0 You see a road. ~ ~ 0 -1 1508 D2 You see the stream. ~ ~ 0 -1 1520 D3 You see a small path. ~ ~ 0 -1 1518 S #1518 Path by a Stream~ You are on a small east-west path. The path shows new grass, as if it has stopped being used sometime in the recent past. A river is to the south, and a small hut is to the west. ~ 0 0 2 E hut~ The hut looks well built, but it seems to have taken some damage. ~ E stream~ The stream is pretty small, but it looks too cold to swim. ~ D1 You see a small path. ~ ~ 0 -1 1517 D2 You see the stream. ~ ~ 0 -1 1521 D3 You see a small hut that is starting to fall apart. ~ ~ 0 -1 1519 S #1519 A Small Hut~ The hut is a mess! Blood has stained the grass walls into a dark rich crimson color. Torn clothes and trash lie all around, and you think you see a skeleton in the corner. ~ 0 8 0 E skeleton~ The skeleton still has a little flesh clinging to it and it is definitely humanoid. The skull has been cracked open, but it is otherwise undamaged, except by time. ~ D1 You see a small path. ~ ~ 0 -1 1518 S #1520 On the Stream~ The stream is cold and frigid, yet it supports plenty of life beneath its surface. The current trickles west and there is a field to the south. ~ 0 0 7 D0 You see a small path. ~ ~ 0 -1 1517 D2 You see a grassy field. ~ ~ 0 -1 1522 D3 You see a small stream. ~ ~ 0 -1 1521 S #1521 On the Stream~ The current here flows from the east, but a logjam blocks you from continuing onward. ~ 0 0 7 D0 You see a small path. ~ ~ 0 -1 1518 D1 You see a small stream. ~ ~ 0 -1 1520 S #1522 The Field of Mice's Dreams~ This is a large green field of waist high grass. You feel something scurry over your feet. There is a cave to the east. ~ 0 0 2 D0 You see a small stream. ~ ~ 0 -1 1520 D1 You see a dark mysterious cave. ~ ~ 0 -1 1523 S #1523 The Dark Cave~ The cave gleams as your light reflects off of it. As you squint your eyes and try to look ahead, you think you see something move. ~ 0 1 3 D0 ~ ~ 0 -1 1524 D3 You see a grassy field. ~ ~ 0 -1 1522 S #1524 Darker Cave~ The cave gets even darker as your terror grows stronger. You fear for your life as something emerges out of the shadows. ~ 0 5 3 S #1526 A Dusty Path~ You are on a well traveled path that leads in many directions. To the north is a large house, and to the west is a fortress. ~ 0 4 1 E fortress~ The fortress is a large gnome stronghold to defend the city. ~ D0 You see a large white house. ~ ~ 0 -1 1558 D2 You see a road. ~ ~ 0 -1 1506 D3 You see the gateway to a large fortress. ~ ~ 0 -1 1527 S #1527 The Iron Gateway~ You stand at the entrance to the gnome fortress. The place seems to be well fortified. ~ 0 0 1 D1 You see a small path. ~ ~ 0 -1 1526 D3 You see a long hallway. ~ ~ 0 -1 1528 S #1528 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. The barracks are to the north and a storage room is to the south. ~ 0 8 0 D0 You see the barracks. ~ ~ 0 -1 1530 D1 You see the gateway. ~ ~ 0 -1 1527 D2 You see a storage room. ~ ~ 0 -1 1532 D3 You see a long hallway. ~ ~ 0 -1 1529 S #1529 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. A mess hall is to the south. ~ 0 8 0 D1 You see a long hallway. ~ ~ 0 -1 1528 D2 You see the mess hall. ~ ~ 0 -1 1534 D3 You see a small room. ~ ~ 0 -1 1535 S #1530 The Barracks~ You now stand in the sleeping quarters of the gnome guards. Every bed is made perfectly, and not single article of clothing is on the floor. There is a small storage room to the east. ~ 0 8 0 D1 You see a small storage room. ~ ~ 0 -1 1531 D2 You see a long hallway. ~ ~ 0 -1 1528 S #1531 A Small Storage Room~ This is where the gnomes store all their spare clothing and armor. There is not much here, but you might come up with something. ~ 0 8 0 D3 You see the barracks. ~ ~ 0 -1 1530 S #1532 A Small Storage Room~ This is where the gnomes store all their spare weapons. A door leads off to the east. ~ 0 8 0 D0 You see a long hallway. ~ ~ 0 -1 1528 D1 You see a small room. ~ ~ 0 -1 1533 S #1533 A Small Storage Room~ This is yet another room for storing gnome stuff. Maps and battle plans are stored in neat stacks on the shelves. ~ 0 8 0 D3 You see a small room. ~ ~ 0 -1 1532 S #1534 The Mess Hall~ You are in the room where the guards come to get their grub. The benches and tables are neatly cleaned and straightened, while shiny plates line the walls. ~ 0 8 0 D0 You see a long hallway. ~ ~ 0 -1 1529 S #1535 A Small Room~ This is a small plain room. Its only interesting feature is a ladder down. ~ 0 8 0 D1 You see a long hallway. ~ ~ 0 -1 1529 D5 You see darkness. ~ ~ 0 -1 1536 S #1536 A Small Unused Room~ You stand in a small room in an unused section of the fortress. The whole room is coated with dust and cobwebs. The ladder leads back up, and a rusty door is to the east. ~ 0 9 1 D1 You see a rusty door. ~ rusty door~ 2 1500 1537 D4 You see a small room. ~ ~ 0 -1 1535 S #1537 Dark Hallway~ You find yourself in a very old section of the fortress. You must be the first person to pass through here in years. The hallway continues south and a door leads off to the east. ~ 0 9 2 D1 ~ ~ 0 -1 1538 D2 ~ ~ 0 -1 1539 D3 You see a rusty door. ~ door~ 2 1500 1536 S #1538 Torture Chamber~ This is a room that was once used to extract lies out of helpless victims. The machines look unused, but could still work. ~ 0 9 2 E machine~ The machine consists of a large rack with winches on each end. You can almost feel them pulling your arms out of their sockets. ~ D3 ~ ~ 0 -1 1537 S #1539 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 9 2 D0 ~ ~ 0 -1 1537 D1 ~ ~ 0 -1 1542 D2 ~ ~ 0 -1 1540 D3 ~ ~ 0 -1 1541 S #1540 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 9 2 D0 ~ ~ 0 -1 1539 D1 ~ ~ 0 -1 1544 D2 ~ ~ 0 -1 1543 D3 ~ ~ 0 -1 1545 S #1541 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 9 2 D1 ~ ~ 0 -1 1539 S #1542 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 9 2 D3 ~ ~ 0 -1 1539 S #1543 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 9 2 D0 ~ ~ 0 -1 1540 S #1544 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 9 2 D3 ~ ~ 0 -1 1540 S #1545 End of the Dark Hallway~ You have reached the end of the dark hallway and maybe the end of your puny life. Something lumbers its way out of the shadows. ~ 0 9 2 D1 ~ ~ 0 -1 1540 D3 You see a decaying door. ~ door~ 2 1501 1546 S #1546 A Ladder~ You have come into a vertical tunnel with a ladder. ~ 0 9 3 D1 You see a decaying door. ~ door~ 2 1501 1545 D5 ~ ~ 0 -1 1547 S #1547 Lair~ You have entered a new lair in the fortress. Anything could be lurking around the corner. ~ 0 9 2 D2 ~ ~ 0 -1 1548 D4 ~ ~ 0 -1 1546 S #1548 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D3 ~ ~ 0 -1 1551 D0 ~ ~ 0 -1 1547 D1 ~ ~ 0 -1 1549 S #1549 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D3 ~ ~ 0 -1 1548 D2 ~ ~ 0 -1 1550 S #1550 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D2 ~ ~ 0 -1 1555 D0 ~ ~ 0 -1 1549 S #1551 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D1 ~ ~ 0 -1 1548 D2 ~ ~ 0 -1 1552 S #1552 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D2 ~ ~ 0 -1 1553 D0 ~ ~ 0 -1 1551 S #1553 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D0 ~ ~ 0 -1 1552 D1 ~ ~ 0 -1 1554 S #1554 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D3 ~ ~ 0 -1 1553 D1 ~ ~ 0 -1 1555 D0 ~ ~ 0 -1 1556 S #1555 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 8201 2 D0 ~ ~ 0 -1 1550 D3 ~ ~ 0 -1 1554 S #1556 The End of the Hallway~ You make your way out of the hallway, just to find yourself in greater danger. Before you looms the source of the great heat. ~ 0 8201 2 D1 ~ ~ 0 -1 1557 D2 ~ ~ 0 -1 1554 S #1557 The Altar~ You finally reach the end of the maze. There is a great altar here in the shape of a bat. A passageway leads off to the west. ~ 0 8201 2 D3 ~ ~ 0 -1 1556 S #1558 The Chief's House~ You enter into a large and luxurious house. The floor is coated with carpets and the walls are covered in paintings. You feel privileged just for stepping inside. ~ 0 8 0 D2 You see a path. ~ ~ 0 -1 1526 S #1559 The Unused Path~ You are now on a fairly unused path that leads east out of the village. You wonder what could be out this way. ~ 0 4 1 D1 You see a path. ~ ~ 0 -1 1560 D3 You see a path. ~ ~ 0 -1 1504 S #1560 The Overgrown Path~ As the path continues on, the grass grows higher. You can't imagine what could possibly be out this way. ~ 0 0 2 D1 You see a clearing. ~ ~ 0 -1 1561 D3 You see a path. ~ ~ 0 -1 1559 S #1561 The Clearing~ Your progress is suddenly stopped by mountains on all sides. The path leads back to the west, and there appears to be an old mine shaft to the north. ~ 0 0 2 D0 You see a mine shaft. ~ ~ 0 -1 1562 D3 You see a path. ~ ~ 0 -1 1560 S #1562 Entrance to the Mine Shaft~ As you enter the mine shaft, you get a sudden fear of the walls closing in on you. You are surprised to notice that you don't need a light. ~ 0 8 2 D1 You see the shaft. ~ ~ 0 -1 1563 D2 You see the clearing. ~ ~ 0 -1 1561 S #1563 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 8 2 D0 You see a small mine shaft. ~ ~ 0 -1 1582 D1 You see the shaft. ~ ~ 0 -1 1564 D2 You see the shaft. ~ ~ 0 -1 1574 D3 You see the entrance. ~ ~ 0 -1 1562 S #1564 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 8 2 D0 You see a large room. ~ ~ 0 -1 1583 D1 You see the shaft. ~ ~ 0 -1 1565 D2 You see a large room. ~ ~ 0 -1 1573 D3 You see the shaft. ~ ~ 0 -1 1563 S #1565 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions except north. ~ 0 8 2 D1 You see the walkway. ~ ~ 0 -1 1566 D2 You see a large room. ~ ~ 0 -1 1572 D3 You see the shaft. ~ ~ 0 -1 1564 S #1566 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 8 1 D2 You see the walkway. ~ ~ 0 -1 1567 D3 You see the shaft. ~ ~ 0 -1 1565 S #1567 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 8 1 D0 You see the walkway. ~ ~ 0 -1 1566 D2 You see a large hall. ~ ~ 0 -1 1568 S #1568 The Grand Hall~ You have stepped into the Grand Hall of the hobgoblin kingdom; your luck must be running low by now. Golden pillars span the hallway, and you notice a red carpet beneath your feet. ~ 0 8 0 D0 You see the walkway. ~ ~ 0 -1 1567 D2 You see a large room. ~ ~ 0 -1 1569 S #1569 The Throne Room~ This is large bright room filled with Hobgoblins. To the south there is a large golden throne against the wall. ~ 0 8 0 D0 You see a large hall. ~ ~ 0 -1 1568 S #1570 The Treasury~ You are inside the hobgoblin's treasury. Your eyes are almost blinded by the gold, silver and copper coins. ~ 0 8 0 D0 You see a large room. ~ ~ 0 -1 1571 S #1571 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 8 1 D0 You see a large room. ~ ~ 0 -1 1572 D2 You see a large room. ~ ~ 0 -1 1570 S #1572 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 8 1 D0 You see a large room. ~ ~ 0 -1 1565 D2 You see a large room. ~ ~ 0 -1 1571 S #1573 Hobgoblin Armory~ The guards store their spare weapons and armor here. There are rusty swords on rotting shelves, and armor hanging from hooks or laying on the floor. ~ 0 8 1 D0 You see the shaft. ~ ~ 0 -1 1564 S #1574 Mine Shaft~ You enter a part of the mine shaft where the torches have grown dim and are almost ready to go out. From what you can see, there are plenty of cobwebs on the walls and rats at your feet. ~ 0 8 2 D0 You see the shaft. ~ ~ 0 -1 1563 D2 You see a dark and nasty room. ~ ~ 0 -1 1575 S #1575 Entrance to a Dungeon~ The floor dips slightly as you walk into this dark and nasty place. Your skin crawls as you look at the filth on the walls and see it move. Most of the exits lead into jail cells. ~ 0 8 2 D0 You see the shaft. ~ ~ 0 -1 1574 D1 You see a cell. ~ ~ 0 -1 1577 D2 You see a dark and nasty room. ~ ~ 0 -1 1576 D3 You see a cell. ~ ~ 0 -1 1581 S #1576 A Dungeon~ You are in the deepest and darkest part of the mine shafts. The light from the torches barely reaches to where you are. Most directions from here lead to jail cells. ~ 0 8 2 D0 You see a dark and nasty room. ~ ~ 0 -1 1575 D1 You see a cell. ~ ~ 0 -1 1578 D2 You see a cell. ~ ~ 0 -1 1579 D3 You see a cell. ~ ~ 0 -1 1580 S #1577 A Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 8 2 D3 You see a dark and nasty room. ~ ~ 0 -1 1575 S #1578 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 8 2 D3 You see a dark and nasty room. ~ ~ 0 -1 1576 S #1579 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 8 2 D0 You see a dark and nasty room. ~ ~ 0 -1 1576 S #1580 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 8 2 D1 You see a dark and nasty room. ~ ~ 0 -1 1576 S #1581 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 8 2 D1 You see a dark and nasty room. ~ ~ 0 -1 1575 S #1582 Small Mine Shaft~ You are in a small extension of the mine shaft. The dust on the floor is undisturbed by footprints. ~ 0 8 2 D0 You see a small mine shaft. ~ ~ 0 -1 1588 D2 You see the shaft. ~ ~ 0 -1 1563 S #1583 Hobgoblin Barracks~ You are suddenly surrounded by a small army of hobgoblin guards. The room itself is a mess with clothes and armor everywhere. The beds are unmade and stained. ~ 0 8 2 D0 You see a large room. ~ ~ 0 -1 1584 D1 You see the mess hall. ~ ~ 0 -1 1585 D2 You see the mine shaft. ~ ~ 0 -1 1564 S #1584 Hobgoblin Barracks~ Yech! As you continue forward, the smell just keeps getting worse. What are you DOING here? ~ 0 8 2 D2 You see a large room~ ~ 0 -1 1583 S #1585 Mess Hall~ You stand in the hobgoblin eating area. There are a few rotting tables and many broken dishes scattered around the room. You almost slip on a rotten piece of meat, but catch yourself just in time. ~ 0 8 2 D0 You see a small room. ~ ~ 0 -1 1586 D1 You see a kitchen. ~ ~ 0 -1 1587 D3 You see a large room. ~ ~ 0 -1 1583 S #1586 A Store Room~ You stand in a small room filled with flour, grain, fruit, and bat droppings. ~ 0 8 1 D2 You see the mess hall. ~ ~ 0 -1 1585 S #1587 The Kitchen~ This kitchen hasn't been cleaned since the creation of humans. The trash and spoiled food laying on the floor reach up to your knees. Off to the side a pot is boiling over. A human hand floats in it. ~ 0 8 2 D3 You see the mess hall. ~ ~ 0 -1 1585 S #1588 A Small Mine Shaft~ You come to a place in the mine shaft where a tunnel leads down. The small passage continues north and south. ~ 0 8 2 D0 You see an almost caved in area. ~ ~ 0 -1 1589 D2 You see a small mine shaft. ~ ~ 0 -1 1582 D5 You see a hole. ~ ~ 0 -1 1590 S #1589 Hermit's Lair~ You are in a small section where the mine wall has collapsed to reveal a tiny one-room cave. The area is barely lit, but you can make out something moving towards you. ~ 0 8 2 D2 You see a small mine shaft. ~ ~ 0 -1 1588 S #1590 A Hole~ You are in a hole. ~ 0 8 3 D4 You see a small mine shaft. ~ ~ 0 -1 1588 S #0 #SPECIALS M 1503 spec_cast_mage Load to: a gnome scientist M 1505 spec_cast_cleric Load to: the chief gnome M 1509 spec_poison Load to: a rat M 1510 spec_poison Load to: a large rat M 1511 spec_poison Load to: a giant rat M 1513 spec_breath_acid Load to: a black bat M 1514 spec_cast_undead Load to: the zombie gnome M 1515 spec_breath_fire Load to: the fire bat M 1519 spec_cast_mage Load to: the king of the hobgoblins S #RESETS D 0 1536 1 2 The east door of A Small Unused Room is closed and locked D 0 1545 3 2 The west door of End of the Dark Hallway is closed and locked D 0 1546 1 2 The east door of A Ladder is closed and locked M 0 1502 3 1503 1 *Load a gnome man E 0 1503 0 16 *A {3gnarled {7staff{0 is loaded wielded of a gnome man M 0 1502 3 1505 1 *Load a gnome man E 0 1503 0 16 *A {3gnarled {7staff{0 is loaded wielded of a gnome man M 0 1502 3 1506 1 *Load a gnome man E 0 1503 0 16 *A {3gnarled {7staff{0 is loaded wielded of a gnome man M 0 1500 3 1509 1 *Load a gnome child G 0 1502 0 *A {#t{!o{#y {3bo{1om{3er{1an{3g{0 is given to a gnome child M 0 1501 3 1509 1 *Load a gnome woman M 0 1500 3 1510 1 *Load a gnome child G 0 1502 0 *A {#t{!o{#y {3bo{1om{3er{1an{3g{0 is given to a gnome child M 0 1501 3 1510 1 *Load a gnome woman M 0 1500 3 1511 1 *Load a gnome child G 0 1502 0 *A {#t{!o{#y {3bo{1om{3er{1an{3g{0 is given to a gnome child M 0 1501 3 1511 1 *Load a gnome woman M 0 1503 3 1513 1 *Load a gnome scientist G 0 1511 0 *A {3wicker basket{0 is given to a gnome scientist P 0 1513 12 1511 1 *Some {8g{3r{#a{3i{8n{0 put inside some {8g{3r{#a{3i{8n{0 M 0 1503 3 1514 1 *Load a gnome scientist G 0 1511 0 *A {3wicker basket{0 is given to a gnome scientist P 0 1512 12 1511 1 *Some {#p{8e{#a{8n{#u{8t{#s{0 put inside some {#p{8e{#a{8n{#u{8t{#s{0 M 0 1503 3 1515 1 *Load a gnome scientist E 0 1514 0 16 *A {8s{3k{7i{3f{8f{0 is loaded wielded of a gnome scientist M 0 1504 6 1519 1 *Load a gnome guard G 0 1500 0 *A {!b{1l{!o{8o{!d{1y {8k{7e{8y{0 is given to a gnome guard G 0 1506 0 *A {!b{1l{5oo{1d{!y {7p{8otio{7n{0 is given to a gnome guard E 0 1507 0 3 *A {!b{1l{!o{1o{!d{1y{0 {8c{5loa{8k{0 is loaded around the neck (1) of a gnome guard M 0 1508 2 1522 2 *Load a field mouse M 0 1508 2 1522 2 *Load a field mouse M 0 1507 1 1524 1 *Load a small troll M 0 1504 6 1527 2 *Load a gnome guard E 0 1504 0 16 *A {3g{8n{3o{8m{3e{0 sword is loaded wielded of a gnome guard M 0 1504 6 1530 2 *Load a gnome guard E 0 1504 0 16 *A {3g{8n{3o{8m{3e{0 sword is loaded wielded of a gnome guard M 0 1504 6 1530 2 *Load a gnome guard E 0 1504 0 16 *A {3g{8n{3o{8m{3e{0 sword is loaded wielded of a gnome guard M 0 1504 6 1534 1 *Load a gnome guard E 0 1504 0 16 *A {3g{8n{3o{8m{3e{0 sword is loaded wielded of a gnome guard M 0 1509 3 1541 3 *Load a rat E 0 1505 0 11 *A {3s{8t{3u{8d{3d{8e{3d {3w{7o{3o{7d{3e{7n{0 is loaded as a shield of a rat M 0 1510 3 1542 3 *Load a large rat E 0 1503 0 16 *A {3gnarled {7staff{0 is loaded wielded of a large rat M 0 1511 3 1543 3 *Load a giant rat M 0 1512 1 1545 1 *Load the troll G 0 1501 0 *A {3d{8ir{3ty {8k{7e{8y{0 is given to the troll R 0 1548 4 *Randomize A Damp Hallway M 0 1513 10 1548 2 *Load a black bat M 0 1514 10 1548 2 *Load the zombie gnome R 0 1549 4 *Randomize A Damp Hallway R 0 1550 4 *Randomize A Damp Hallway M 0 1513 10 1550 2 *Load a black bat M 0 1514 10 1550 2 *Load the zombie gnome R 0 1551 4 *Randomize A Damp Hallway M 0 1513 10 1551 2 *Load a black bat M 0 1514 10 1551 2 *Load the zombie gnome R 0 1552 4 *Randomize A Damp Hallway R 0 1553 4 *Randomize A Damp Hallway M 0 1513 10 1553 2 *Load a black bat M 0 1514 10 1553 2 *Load the zombie gnome R 0 1554 4 *Randomize A Damp Hallway R 0 1555 4 *Randomize A Damp Hallway M 0 1513 10 1555 2 *Load a black bat M 0 1514 10 1555 2 *Load the zombie gnome M 0 1515 1 1556 1 *Load the fire bat G 0 1505 0 *A {3s{8t{3u{8d{3d{8e{3d {3w{7o{3o{7d{3e{7n{0 is given to the fire bat G 0 1512 0 *Some {#p{8e{#a{8n{#u{8t{#s{0 is given to the fire bat G 0 1516 0 *A pile of {#c{&o{7i{8n{#s{0 is given to the fire bat O 0 1517 0 1557 *A pile of {#c{&o{7i{8n{#s{0 loaded to The Altar M 0 1505 1 1558 1 *Load the chief gnome E 0 1508 0 1 *A {8b{5a{8t {8ring{0 is loaded on the left finger of the chief gnome E 0 1509 0 3 *A {3b{8e{!a{3d{0 {3n{8e{3c{8k{3l{8a{3c{8e{0. is loaded around the neck (1) of the chief gnome E 0 1510 0 16 *An {#el{3e{8c{3tr{#um {&s{7w{8o{7r{&d{0 is loaded wielded of the chief gnome M 0 1520 6 1563 2 *Load a hobgoblin miner M 0 1520 6 1565 2 *Load a hobgoblin miner M 0 1518 5 1569 5 *Load the hobgoblin bodyguard E 0 1521 0 16 *A large {7c{8l{7u{&b{0 is loaded wielded of the hobgoblin bodyguard M 0 1518 5 1569 5 *Load the hobgoblin bodyguard E 0 1521 0 16 *A large {7c{8l{7u{&b{0 is loaded wielded of the hobgoblin bodyguard M 0 1518 5 1569 5 *Load the hobgoblin bodyguard E 0 1521 0 16 *A large {7c{8l{7u{&b{0 is loaded wielded of the hobgoblin bodyguard M 0 1518 5 1569 5 *Load the hobgoblin bodyguard E 0 1521 0 16 *A large {7c{8l{7u{&b{0 is loaded wielded of the hobgoblin bodyguard M 0 1518 5 1569 5 *Load the hobgoblin bodyguard E 0 1521 0 16 *A large {7c{8l{7u{&b{0 is loaded wielded of the hobgoblin bodyguard M 0 1519 1 1569 1 *Load the king of the hobgoblins E 0 1520 0 5 *Heavy {3b{8a{3n{8d{3e{8d {&m{7a{8i{&l{0 is loaded on the body of the king of the hobgoblins M 0 1521 1 1570 1 *Load the treasurer O 0 1516 0 1570 *A pile of {#c{&o{7i{8n{#s{0 loaded to The Treasury O 0 1517 0 1570 *A pile of {#c{&o{7i{8n{#s{0 loaded to The Treasury M 0 1517 30 1571 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1571 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1571 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1571 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1572 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1572 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1572 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier M 0 1517 30 1572 10 *Load the hobgoblin soldier E 0 1524 0 16 *A {3wooden{0 {7club{0 is loaded wielded of the hobgoblin soldier O 0 1521 0 1573 *A large {7c{8l{7u{&b{0 loaded to Hobgoblin Armory M 0 1522 5 1577 1 *Load a gnome prisoner M 0 1522 5 1578 1 *Load a gnome prisoner M 0 1522 5 1579 1 *Load a gnome prisoner M 0 1523 5 1580 1 *Load a human prisoner M 0 1523 5 1581 1 *Load a human prisoner M 0 1517 30 1583 5 *Load the hobgoblin soldier M 0 1517 30 1583 5 *Load the hobgoblin soldier M 0 1517 30 1584 5 *Load the hobgoblin soldier M 0 1517 30 1584 5 *Load the hobgoblin soldier M 0 1526 1 1587 1 *Load the cook M 0 1524 1 1589 1 *Load a hermit M 0 1520 6 1590 2 *Load a hobgoblin miner S #SHOPS 0 #MOBPROGS #0 #$