#AREADATA Name The Sky Kingdoms~ Builders Bree Noquest Adelia~ VNUMs 39600 39999 Continent 1 Mobtier 0 Credits {y[{Y LGD{y ]{c Bree{Y The Sky Kingdoms ~ Security 9 Flags 0 End #MOBILES #39600 Sky Guard~ {XA {DSk{wy G{Wua{wr{Dd{X~ {XA {DSk{wy G{Wua{wr{Dd{X is here patroling. ~ Clad all in mail, every inch of this guard is shiny metal. A large sword is held in his fist, along with an axe strapped to his back. ~ human~ ABGT DFJVZa 0 1000 0 150 125 1d1+10000 1d1+5000 25d65+60 slash -60 -60 -60 -60 DEFIKU 0 0 0 stand stand male 32212 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #39601 servant boo~ a {Dse{wr{Wv{wa{Dnt{X~ A {Dse{wr{Wv{wa{Dnt{X is here, awaiting your desire. ~ ~ sylvan-elf~ AG DFJVZ 0 1000 0 130 120 1d1+9000 1d1+300 20d50+75 pound -30 -30 -30 -30 CEIU B 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #39602 royal guard~ {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X~ {XA member of the {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X is here patroling the halls. ~ ~ human~ AEGT DFJVZa N 1000 0 175 150 1d1+15600 1d1+5000 29d71+100 wrath -100 -100 -100 -100 EFHIKLOU ABNP D HK stand stand none 1000 0 A large unknown F for AHMV F par BCDEFGHIJK V 5 A -1 #39603 Bartender~ {DTh{we B{War{wte{Dnd{wer{X~ {DTh{we B{War{wte{Dnd{wer{X is here, angry your behind his bar! ~ ~ human~ ABFGT DFVZa O -1000 0 180 190 1d1+24000 1d1+5000 50d98+170 wrath -100 -100 -100 -100 ACEFIK ABP H N stand stand none 50000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 13 A -1 #39604 Tartus~ Tartus~ Tartus, the bar owner is here. ~ ~ human~ ABFGT DFJVZ C -1000 0 175 190 1d1+20000 1d1+56000 50d75+150 beating -60 -60 -60 -60 ACDEFI ABP I KN stand stand male 70000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 13 A -1 #39605 Sheri bartender~ Sheri~ Sheri, the new bartender is here serving drinks. ~ ~ human~ ABG DFJZ 0 1000 0 101 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 54000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 #39606 House Guard~ {4H{Dous{4e{X {4G{Duar{4d{X~ A {4H{Dous{4e{X {4G{Duar{4d{X is here walking around. ~ ~ human~ AEGT DFJVZ N 1000 0 165 150 1d1+18000 1d1+5000 40d75+115 slash -97 -97 -97 -97 CEFIKO ABN D HK stand stand none 1000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39607 intern~ An intern~ An intern is here, fumbling with papers. ~ ~ human~ ABG V 0 1000 0 110 150 1d1+17500 1d1+10000 40d60+100 scratch -50 -50 -50 -50 ADEFGK ABHN 0 F stand stand none 2000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 13 A -1 #39608 Robed Healer~ A Robed {#H{3eale{#r{X~ A Robed {#H{3eale{#r{X is here chanting something. ~ ~ human~ ABGa DFJZ 0 0 0 160 0 1d1+5000 1d1+5000 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 39999 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 #39609 Elite Sky Guard~ {#E{wl{Wi{wt{#e{X {DS{^k{Dy{X {DG{wu{Wa{wr{Dd{X~ An {#E{wl{Wi{wt{#e{X {DS{^k{Dy{X {DG{wu{Wa{wr{Dd{X is here standing motionless. ~ ~ human~ ABEFGRT DFJVZa N 100 0 185 200 1d1+26500 1d1+50000 58d100+94 fury -140 -140 -140 -140 CEFHIJKLOU ABNP I HK stand stand male 5000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39610 King Hyphus~ {#K{win{#g{X Hyphus~ {#K{win{#g{X Hyphus is here glaring down at you. ~ ~ human~ ABG DFJVZa CN 1000 0 200 225 1d1+29000 1d1+20000 75d100+75 magic -120 -120 -120 -180 ACDEFGHIK ABNP CI F stand stand male 90000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 20 A -1 #39611 Queen's Guard~ {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X~ A member of {DT{^h{De{X {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X is here. ~ ~ human~ ABEFGT DFJVZa CN 1000 0 195 200 1d1+25000 1d1+50000 75d90+80 cleave -130 -130 -130 -130 ACDEFHIKU AB I HK stand stand none 50000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 18 A -1 #39612 Queen Sarquik~ {#Q{^u{#e{^e{#n{X Sarquik~ {#Q{^u{#e{^e{#n{X Sarquik is here, angry that you've disturbed her! ~ ~ human~ ABFGR DFJVZa CN 1000 0 193 200 1d1+29000 1d1+50000 65d100+75 magic -70 -70 -70 -140 ACEFGHIJK ABINP CK F stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 20 A -1 #39613 roaming guard~ a {1roaming{X {1g{Du{^a{Dr{1d{X~ {XA {1roaming{X {1g{Du{^a{Dr{1d{X is here, walking around. ~ ~ human~ AGT DFJVZ N 1000 0 150 125 1d1+15000 1d1+5000 60d80+75 slash -70 -70 -70 -70 CEFHIJK ANP I HK stand stand male 5000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39614 Bartho~ Bartho~ Bartho is here, sharpening an axe. ~ ~ human~ ABGT DFJVZa CN 1000 0 190 175 1d1+28000 1d1+5000 40d60+1000 cleave -90 -90 -90 -100 CDFHIK ABNP DI HK stand stand male 50000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 17 A -1 #39615 Shaimoy~ Shaimoy~ Shaimoy is here, wondering why you have disturbed him. ~ ~ human~ AEGT DFJVZa N 1000 0 190 200 1d1+28000 1d1+50000 75d100+190 drain -100 -100 -100 -100 ACEFGHIJK ABNP D CHK stand stand none 90000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 20 A -1 #39616 Gragen~ Gragen~ Gragen the Great stands here, in all his {#g{3lor{#y{X ~ ~ human~ ABEFGT DFJVZa EN 1000 0 195 225 1d1+29000 1d1+50000 66d99+125 wave -130 -130 -130 -130 ABEFHIJK ABNPS D H stand stand male 30900 0 A huge unknown F for AHMV F par BCDEFGHIJK V 20 A -1 #39617 Torture Master~ {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X~ {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X stands here, grinning at you. ~ ~ human~ ABEFGT DFJPTVZac DO -1000 0 200 250 1d1+30000 1d1+20000 50d100+175 blaze -150 -150 -150 -150 ABCEFGHIJKO ABHKP J I stand stand none 200 C A giant unknown F for AHMV F par BCDEFGHIJK V 18 A -1 #39618 Hellion~ {!A {!H{1e{!ll{1io{!n{X~ {!A {!H{1e{!ll{1io{!n{X is here, cackling. ~ ~ human~ ABG DFJVZa DO -1000 0 100 100 1d1+10000 1d1+500 20d64+90 scratch -50 -50 -50 -50 EHI 0 0 0 stand stand none 200 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 M GRALL 39710 1000~ #39619 a knight~ {DA K{wn{Wi{wgh{Dt{X~ {DA K{wn{Wi{wgh{Dt{X is here training. ~ ~ human~ ABG V 0 1000 0 165 150 1d1+15000 1d1+500 30d80+95 slash -90 -90 -90 -90 CDEFHIK AN 0 HK stand stand male 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39620 An old brewer~ an old brewer~ An old brewer is here, mixing something. ~ ~ human~ ABG DFJZ 0 0 0 150 0 1d1+20000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 2000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 #39621 Old jeweler~ An Old jeweler~ An Old jeweler is here, polishing a rock. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+200000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 200000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 #39622 sky ghost~ a sky {Dg{wh{Wo{Ds{wt{X~ A sky {Dg{wh{Wo{Ds{wt{X is here, floating around. ~ ~ human~ ABFGR DFJTVZ C -1000 0 150 200 1d1+19000 1d1+10000 20d45+75 magic -100 -100 -100 -100 ADEFGHK A C NS stand stand none 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39623 fawn~ a fawn~ A fawn is here, bounding around playfully. ~ ~ rabbit~ ABG 0 0 1000 0 160 200 1d1+16000 1d1+2000 20d45+45 scratch -70 -70 -70 -70 FH 0 0 0 stand stand none 10000 AGV ACDEFHJK medium unknown V 7 A -1 #39624 wandering elf~ a wandering {Ge{gl{Gf{x~ A wandering {Ge{gl{Gf{x is here, making his way through the {Gf{go{Gr{ge{Gs{gt{X ~ This seems to be an elf of some kind. He looks like he may be a half breed, half elf, half human. While still endowing him with special abilities, they would more then likely be severly limited. A long grey cloak hangs over his entire body, covering everything below a raised hood of similar color. A sword belt clearly protrudes from his waist. ~ halfelf~ AGR DFJLPVZ DH -1000 0 170 200 20d5+26000 1d1+200000 20d60+75 magic -90 -90 -90 -90 AEFGHK AB CMO FNS stand stand male 20000 AHMV ABCDEFGHIJK large unknown V 15 A -1 #39625 carnage soldier~ a {Rcar{rn{Rage{X {gs{boldie{gr{x~ A {Rcar{rn{Rage{X {gs{boldie{gr{x is here looking for his next kill. ~ ~ human~ ABGT DFJVZac 0 -1000 0 160 200 1d1+1700 1d1+2000 18d78+50 pound -105 -105 -105 -150 FIK A G CNS stand stand none 30000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 #39626 sky frost giant~ a sky {Cf{cr{Wo{cs{Ct{x giant~ A rather large sky {Cf{cr{Wo{cs{Ct{x giant is here looking for someone to kill. ~ Huge and aggressive, you wont find a bigger, meaner, or deadlier beast in all of the land, he attacks without warning when anyone comes within killing distance. He does it just for fun i mean shit, he's huge! ~ frost-giant~ ABFG DFJVZa C -1000 0 170 200 1d1+20000 1d1+1000 20d60+120 wrath -100 -100 -100 -100 AEFGHIK I C HNS stand stand male 30000 AHMV ABCDEFGHIJK huge unknown V 15 A -1 #39627 The Negotiator~ The {bN{Beg{bo{Dt{bia{Bto{br{X~ The {bN{Beg{bo{Dt{bia{Bto{br{X is here, watching you approach. ~ Standing tall with long white flowing hair, dangling half way down his back, the Negotiator is an imposing figure indeed. He is dressed all in black leather, with a long, tailed black leather coat draped over all of his apparel. ~ human~ ABG DFJZ 0 500 0 180 2000 1d1+20000 1d1+20000 1d1+2000 pound -100 -100 -100 -100 0 AB 0 0 stand stand none 200000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 M GIVE 39604 39643~ #39628 wandering merchant~ a wandering merchant~ A wandering merchant is here, looking for the next deal. ~ Dressed in a long, tattered looking cloth cloak that extents beyond his ankles, he looks to have been going through a rough patch in the trading department lately. His long black hair spills out of the back of his cloak's hood. A walking stick is in his right hand, and he has an obvious limb on his leg also. ~ human~ AGT V 0 1000 0 140 125 1d1+16000 1d1+21000 15d40+40 thwack -90 -90 -90 -90 EHI ABN S H stand stand male 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 12 A -1 #39629 nomadic villager~ a nomadic villager~ A nomadic villager is here walking around slowly. ~ He appears to be a nomad of some kind. A long tan colored robe is draped over his shoulders, extending down to his well worn brown leather boots. A small belt with a few pouches hangs at his waist, along with a small short sword, which hangs from a scabbard on his right side. His head and partially his face are both covered by a low drooping hood. ~ human~ AGS Fa 0 1000 0 135 125 1d1+14500 1d1+1000 15d40+40 pound -60 -60 -60 -60 CFHI ABN S H stand stand male 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 12 A -1 #39630 healer~ a healer~ A healer is here, chanting softly. ~ Draped from head to toe in a low flowing divinely white robe, this is an imposing figure indeed. He has long white hair flowing down past the small of his back, spilling out of a hood thrown behind his cloak. A large walking staff is in his right hand, apparently helping to prop him up in his old age. ~ human~ ABGa DFJTZ H -1000 0 190 200 1d1+20000 1d1+20000 1d1+2000 wrath -200 -200 -200 -200 0 ABCDHIN 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 #39631 peon~ a peon~ A wandering peon is here looking around. ~ Dressed in a rotten looking cloak, the color of which, appears to MAYBE have been white, at one point in the far past anyway. It is obviously that he is of the extreme lower class in this part of the world. ~ human~ AGT V 0 1000 0 140 124 1d1+15000 1d1+2000 15d40+40 scratch -50 -50 -50 -50 EFHI ABN S H stand stand none 10000 0 0 small unknown F for AHMV F par ABCDEFGHIJK V 10 A -1 #39632 wandering dwarf~ a wandering dwarf~ A wandering dwarf is walking down the path here. ~ This dwarf appears to be a little taller then most of the others. He is draped from head to toe in a flowing black, leather cloak, covering a full set of body armor that looks to be made of black steel. A large double bladed battle axe hangs from his back, on top of flowing red colored hair. ~ dwarf~ AGT DFJVZ 0 1000 0 146 200 1d1+15500 1d1+2000 10d30+45 divine -90 -90 -90 -90 DEFHIK ABN LS H stand stand male 0 AHMV ABCDEFGHIJK medium unknown V 10 A -1 #39633 The keeper of history~ The Keeper~ The keeper of the history of Asgard is standing here, chanting softly. ~ Dressed head to toe in the most divinely white robe, this man seems to be glowing softly even in lei any light source around. His head is covered with a hood, that partially conceals his long white hair, giving the impression that he is very old indeed. A small leather bound book is in his right hand, while a glowing short sword hangs on his waist. ~ elf~ ABGT DFJLUVac CDEHN 1000 0 250 300 1d1+88000 1d1+34000 50d250+400 divine -400 -400 -400 -400 ACDFGHIJKMNO ABDKNS 0 0 stand stand none 0 AHMV ABCDEFGHIJK huge unknown V 27 A -1 M GRALL 39999 1000~ #39634 The Carnage Keeper~ The {RCarnage{X Keeper~ The {RCarnage{X Keeper is here fuming in anger. ~ ~ storm-giant~ ABFGT DFJVZ DH -1000 0 185 300 1d1+20000 20d20+30000 20d50+190 wrath -120 -120 -120 -120 DEFGHK ABJ H NPS stand stand male 40000 AHMV ABCDEFGHIJK large unknown V 15 A -1 #39635 General Dragonic~ General Dragonic~ General Dragonic is here, looking at war plans. ~ ~ dragon~ ABGR DFVZ C -1000 0 190 300 1d1+29000 1d1+200000 30d70+400 flbite -200 -200 -200 -200 DEFGHKM A BEH FI stand stand female 90000 AHZ ACDEFGHIJKPQUVX huge unknown F aff JT V 15 A -1 #39636 mage of the path~ mage of the path~ A mage of the path is here, floating an inch off the ground. ~ ~ human~ ABFGR DFJTUVZa H -1000 0 190 300 1d1+30000 1d1+20000 28d65+220 magic -200 -200 -200 -200 CEFGHJK AB H NS stand stand male 30000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #39637 The Teacher~ The Teacher~ The Teacher is here, looking around the room. ~ ~ dark-elf~ ABFGR J DHO -1000 0 200 350 1d1+45000 1d1+20000 47d105+325 magic -230 -230 -230 -230 ADEFGHK ABJ 0 HPS stand stand male 90000 AHMV ABCDEFGHIJK large unknown V 25 A -1 M DELAY 39601 100~ M GREET 39600 100~ #39638 adept of the path~ adept of the path~ An adept of the path is here, angry you have disturbed her. ~ ~ dark-elf~ ABFGR DFVZ E -1000 0 170 300 1d1+26000 1d1+20000 30d70+190 magic -140 -140 -140 -140 0 AB 0 N stand stand female 30000 AHMV ABCDEFGHIJK large unknown F aff J F vul S V 15 A -1 #39639 wandering elf~ a wandering elf~ A wandering elf is here looking around. ~ ~ dark-elf~ AGS J 0 -1000 0 155 150 1d1+15500 1d1+2000 20d30+20 pound -40 -40 -40 -40 0 0 0 S stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V 10 A -1 #39640 lost soldier~ a lost soldier~ A lost soldier is here, wandering around in a circle. ~ ~ dark-elf~ AGT VZ 0 -1000 0 155 200 1d1+15500 1d1+200 20d40+90 pound -40 -40 -40 -40 C 0 0 NS stand stand none 10000 AHMV ABCDEFGHIJK medium unknown F aff J V 10 A -1 #39641 underground critter~ an underground critter~ An underground critter is here scurrying around. ~ ~ demon~ AGR JU 0 -1000 0 155 150 1d1+15500 1d1+2000 20d30+90 scratch -50 -50 -50 -50 0 0 CM NS stand stand none 12000 AHMV ABCDEFGHIJKQ medium unknown V 10 A -1 #39642 Lesser Trainer~ Lesser Trainer~ The Lesser Trainer is here walking around slowly. ~ ~ dark-elf~ ABGT JV 0 -1000 0 180 250 1d1+20000 1d1+20000 20d70+190 magic -150 -150 -150 -150 CDEFGHKO ABH D S stand stand none 40000 AHMV ABCDEFGHIJK medium unknown V 13 A -1 #39643 lost athasian priest~ lost athasian priest~ A lost athasian priest is here walking down the path slowly. ~ ~ athasian~ AGT J 0 1000 0 155 150 1d1+15500 1d1+2000 5d40+100 pound -32 -30 -30 -30 C 0 0 PS stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V 10 A -1 #39644 a bear~ a bear~ A bear is here roaming around. ~ ~ bear~ AGT 0 0 1000 0 145 150 1d1+15500 1d1+2000 20d90+100 scratch -20 -20 -20 -20 CDO 0 EI 0 stand stand male 20000 AGV ABCDEFHJKUV medium unknown F off E V 11 A -1 #39645 journeyman~ a journeyman~ A journeyman is here walking around. ~ ~ dwarf~ AGT J 0 1000 0 150 150 1d1+15500 1d1+200 20d70+60 peck -40 -40 -40 -40 FIN NS L H stand stand male 15000 AHMV ABCDEFGHIJK medium unknown V 11 A -1 #39646 fire-giant soldier~ a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier~ A {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier is here standing guard. ~ ~ fire-giant~ AGT DFJZ O -1000 0 155 200 1d1+15500 1d1+2000 25d80+90 pound -50 -50 -50 -50 CEI H 0 IN stand stand male 20000 AHMV ABCDEFGHIJK large unknown V 14 A -1 #39647 shaylious elf dark~ Shaylious~ A dark elf is pacing around his cell, a small light glowing about his fingertips. ~ Her once proud dark {Bblue{X cloak is now in tatters, and very faded. It does however still flow down to the backs of her ankles, half covering her worn dark black leather boots. Blue hair spills out from what is left of the hood on her robe, tumbling down well past her shoulders to around the small of her back. The most captivating thing about her though is her eyes; violet, with pupils as small as pinpricks. They seem to be dancing around, always with a hint of amusement behind them. ~ dark-elf~ ABGR J E -1000 0 195 300 1d1+29000 1d1+20000 30d90+200 magic -200 -200 -200 -200 AEFGK AB CH N stand stand female 45000 AHMV ABCDEFGHIJK large unknown F vul S V 15 A -1 M SPEECH 39603 yes~ M GREET 39602 100~ #39648 imprisoned dwarf~ an imprisoned dwarf~ An imprisoned dwarf is here, pacing his cell. ~ ~ dwarf~ ABGT JVa 0 1000 0 170 200 1d1+25000 1d1+20000 30d95+200 pound -100 -100 -100 -100 CEHI AB L 0 stand stand male 40000 AHMV ABCDEFGHIJK large unknown V 15 A -1 #39649 lightning giant guard~ a {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard~ A {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard is standing here, keeping watch. ~ ~ frost-giant~ ABFGT DFJTVZ C -1000 0 170 200 1d1+25000 1d1+20000 40d80+190 shock -150 -140 -140 -140 0 ABI C HN stand stand male 30000 AHMV ABCDEFGHIJK huge unknown V 15 A -1 #0 #OBJECTS #39600 Guard Sword~ {4G{$u{Da{$r{4d {4S{Dwor{4d{X~ A long sword lies here.~ unknown~ weapon A AN sword 5 40 slash A 98 2 95000 P A 19 10 A 2 -3 A 18 -5 A 13 75 #39601 royal guard emblem~ {XA {4R{Doya{4l{X {DGu{wa{Wr{wd {#E{Dmb{wle{#m{X~ {XA {4R{Doya{4l{X {DGu{wa{Wr{wd {#E{Dmb{wle{#m{X lies on the ground here.~ unknown~ treasure A AU 0 0 0 0 0 101 0 101000 P A 2 3 A 19 12 A 13 200 A 12 -100 #39602 a key~ a key~ A key lies here.~ unknown~ key 0 AO 0 0 0 0 0 0 0 0 P #39603 purple mood ring~ a {5purple{X {Dm{4o{2o{Dd{X {Dr{win{Dg{X~ A purple ring is on the floor here.~ unknown~ jewelry AG AB 0 0 0 0 0 101 1 101000 P A 13 100 A 19 10 A 1 2 A 12 75 #39604 peice of ice~ a peice of {^i{Dc{^e{X~ A peice of {^i{Dc{^e{X is lying on the ground here.~ unknown~ treasure AG AO 0 0 0 0 0 101 1 101000 P F R 0 0 I A 12 200 A 20 -6 A 3 2 #39605 bar stool~ a bar stool~ A bar stool is here.~ unknown~ furniture A 0 A CHIJ EH EHI EHI 20 0 0 P #39606 grey goose shot~ shot of {Dg{4r{we{Dy{X {4g{Do{wo{Ds{We{X~ A shot of {Dg{4r{we{Dy{X {4g{Do{wo{Ds{We{X is on the floor here.~ unknown~ drink 0 AO 10 10 'vodka' 0 0 75 0 900 P #39607 a desk~ a desk~ A desk is here in the center of the room.~ unknown~ furniture A 0 0 0 0 0 0 0 0 0 P #39608 plush red couch~ a {!p{1lus{!h{X {1red{X {Dc{wouc{Dh{X~ A {!p{1lus{!h{X {1red{X {Dc{wouc{Dh{X is here against a wall.~ unknown~ furniture 0 0 C DFIJN EHK CEFGHI CEFGHI 0 0 0 P #39609 carved golden high seat~ the {3G{#olde{3n{X {#H{3ig{#h{X {3S{Dea{3t{X of The {DS{^k{Dy{X~ The {3G{#olde{3n{X {#H{3ig{#h{X {3S{Dea{3t{X of The {DS{^k{Dy{X is here, glowing softly.~ unknown~ furniture A 0 A CHIJ EH CDFI CDFI 0 0 0 P #39610 soft fire~ a {#s{1of{#t{X {!f{1i{!r{1e{X~ A {#s{1of{#t{X {!f{1i{!r{1e{X sits in the corner.~ unknown~ portal A 0 0 0 0 ACEIJLMP 0 0 0 0 P #39611 the sky crown~ {DT{wh{De{X {DS{^k{Dy{X {#C{Dr{^o{Dw{#n{X~ A large crown lies on the ground here.~ unknown~ armor AGK AE CE CE CE BCDE 0 101 1 101000 P A 12 200 A 9 15 A 19 8 #39612 Staff of Noise~ {DS{wt{Wa{wf{Df{X {^o{6f{X {^N{Dois{^e{X~ A noisey staff lies on the ground here.~ unknown~ staff AG AO 105 5 5 'sonic blast' 0 101 1 101000 P #39613 Eye of the Sky~ {DE{^y{De{X {1o{Df th{!e{X {DS{^k{Dy{X~ A small eye is lying on the floor here.~ unknown~ treasure AG AQ 0 0 0 0 0 101 1 101000 P A 19 16 A 17 -15 A 13 150 A 20 -2 #39614 Armor bladed cloak~ an {^A{Drmo{^r{X bladed {Dc{wl{Wo{wa{Dk{X~ A large cloak is here.~ unknown~ armor A AC 0 0 0 0 0 101 2 101000 P A 17 -20 A 2 -3 A 18 5 A 19 5 #39615 Gem of Bartho~ {^G{#e{^m{X {3o{^f{X {DBa{wr{Wt{wh{Do{X~ The {^G{#e{^m{X {3o{^f{X {DBa{wr{Wt{wh{Do{X is here, pulsating.~ unknown~ treasure AG AS 0 0 0 0 0 101 0 101000 P A 18 5 A 20 -5 A 12 200 A 17 -10 #39616 Pulsating Onyx Sword~ {XA {DPu{3ls{^at{3in{Dg{X {DO{wn{Wy{Dx{X {^S{6wor{^d{X~ {XA {DPu{3ls{^at{3in{Dg{X {DO{wn{Wy{Dx{X {^S{6wor{^d{X lies here.~ unknown~ weapon BGf AN sword 8 26 fury AJ 101 2 101000 P A 19 10 A 2 -3 A 20 4 A 18 -15 #39617 Belt of Illusion~ {^B{De{wl{Dt{X {wof{X {^I{Dll{wu{Ws{wi{Do{^n{X~ A shimmering belt lies here.~ unknown~ armor AGK AL ADE ADE ADE ADE 0 101 1 101000 P F V 0 0 H F R 0 0 K A 4 -2 A 2 2 A 13 100 A 19 10 #39618 medallion of might~ {^M{Ded{wal{Wli{wo{Dn{X {^o{#f{X {#M{3i{#g{3h{#t{X~ A mighty looking medallion lies here.~ unknown~ jewelry AGK AC 0 0 0 0 0 101 1 101000 P A 19 18 A 1 4 #39619 Shield of Gargen~ {^S{#hiel{^d{X {Do{wf{X {#G{3arge{#n{X~ The {^S{#hiel{^d{X {Do{wf{X {#G{3arge{#n{X lies here.~ unknown~ armor AGK AJ DF DF DF DF 0 101 2 101000 P A 12 -75 A 13 75 A 17 -20 A 2 -4 #39620 key~ a key~ A key is here.~ unknown~ key A A 0 0 0 0 0 0 0 0 P #39621 Mask of Torture~ {!M{1as{!k{X {Do{wf{X {!T{1o{!r{1t{!u{1r{!e{X~ A strange mask lies here.~ unknown~ armor ACGJM AR ABE ABE ABE ABE 0 101 2 101000 P A 19 22 A 1 3 A 4 -5 A 3 -5 #39622 Shackles of Hate~ {!S{1hac{!k{1le{!s{X {Do{wf{X {!H{1a{!t{1e{X~ Strange looking shackles lie on the ground here.~ unknown~ treasure ABEJM AM 0 0 0 0 0 101 2 101000 P A 2 -2 A 9 20 A 26 5 A 13 100 #39623 Jagged sword~ {XA {^J{Da{wgg{De{^d{X {DS{ww{Wo{wr{Dd{X~ A small sword lies here.~ unknown~ weapon G AN exotic 5 40 wrath C 101 4 10100 P A 18 -17 A 17 -25 A 12 -100 A 13 100 A 19 9 A 2 -3 #39624 couch~ {Xa small couch~ {XA small couch is here.~ unknown~ furniture A 0 AB AB EHK EHI EHI 0 0 0 P #39625 an old saber~ {XAn old {^S{Dabe{^r{X~ An old saber lies on the ground here.~ unknown~ weapon B AN sword 8 22 cleave BDG 95 4 95000 P A 18 -10 A 2 -3 A 19 18 #39626 A Display Case~ a {#d{^is{Dpl{^a{#y{X case~ A {#d{^is{Dpl{^a{#y{X case is in the corner of the room.~ unknown~ container AB 0 5000 ABCD 39627 10000 90 0 0 0 P #39627 a key~ a key~ A key is here.~ unknown~ key 0 AO 0 0 0 0 0 0 0 0 P #39628 glowing granite bench~ a {Yg{ylo{Yw{yin{Yg{X {Dg{wr{Wa{Dn{Wi{wt{De{X bench~ A {Yg{ylo{Yw{yin{Yg{X {Dg{wr{Wa{Dn{Wi{wt{De{X bench sits in the center of the crossroads.~ unknown~ furniture A 0 C DFIJN EHK BDEFGH BDEFGH 0 0 0 P #39629 bubbling granite fountain~ a {yb{Dub{Wbl{Di{wn{yg{X {Dg{Wr{wa{Dn{wi{Wt{De{x fountain~ A {yb{Dub{Wbl{Di{wn{yg{X {Dg{Wr{wa{Dn{wi{Wt{De{x fountain is sitting next to a bench.~ unknown~ fountain A 0 -1 -1 'absinthe' 0 0 1 2000 0 P #39630 heal potion~ potion of {CHealing{X~ A potion of {CHealing{X is lying on the ground here.~ unknown~ potion AG A 105 'heal' 'heal' 'heal' 'heal' 90 1 90000 P #39631 potion of curing~ potion of {WCu{Dr{Wing{X~ A potion of {WCu{Dr{Wing{X is lying on the ground here.~ unknown~ potion AG A 105 'cure blindness' 'cure blindness' 'cure disease' 'cure poison' 90 1 60000 P #39632 potion of combat~ potion of {RCo{rm{Rbat{x~ A potion of {RCo{rm{Rbat{x lies here on the ground.~ unknown~ potion AG A 101 'haste' 'giant strength' 'frenzy' 'bless' 90 1 60000 P #39633 potion of defense~ potion of {BDef{be{Bnse{X~ A potion of {BDef{be{Bnse{X lies on the ground here.~ unknown~ potion AG A 101 'steel flesh' 'stone skin' 'armor' 'shield' 90 1 60000 P #39636 potion of darkshield~ potion of {DDa{wr{Dk{Ws{Dh{wi{We{Dld{x~ A potion of {DDa{wr{Dk{Ws{Dh{wi{We{Dld{x lies on the ground here.~ unknown~ potion AEG A 90 'darkshield' 'darkshield' 'restore mana' 'refresh' 100 0 75000 P #39637 Earring of the Sky~ earring of the {CS{Wk{cy{X~ The Earring of the {CS{Wk{cy{X lies here.~ unknown~ jewelry A AS 0 0 0 0 0 101 4 900000 P A 19 12 A 12 300 A 3 4 F A 0 1 U F A 0 0 T #39638 anklet of the sky~ anklet of the {Cs{Wk{cy{X~ An anklet of the {Cs{Wk{cy{X lies here.~ unknown~ jewelry AG AT 0 0 0 0 0 101 1 900000 P A 12 -100 A 17 -20 A 2 3 A 3 4 #39639 staff of flame~ {bs{Dt{Wa{Df{bf{X {cof{x {Rf{rl{Ra{rm{Re{x~ A {bs{Dt{Wa{Df{bf{X {cof{x {Rf{rl{Ra{rm{Re{x lies on the ground here, burning softly.~ silver~ staff AEGJ AO 90 2 2 'torrents of flame' 0 101 1 101000 P #39640 wisdom~ {CW{%i{&s{Dd{%o{Cm{x~ {CW{%i{&s{Dd{%o{Cm{x lies on the ground here, pulsating.~ unknown~ armor AG AQ CE CE CE CE 0 101 0 90000 P A 12 200 A 18 -15 A 3 5 F A 0 1 L F A 0 0 T #39641 axe of carnage~ {DAxe {wof {Rcar{rn{Rage{x~ The {Daxe {wof {Rcar{rn{Rage{x is lying here on the ground.~ unknown~ weapon BE AN axe 5 41 cleave CG 101 5 101000 P A 19 15 A 2 -2 A 13 50 A 18 -10 #39642 shield of frost~ {CS{wh{Die{wl{Cd{C of {CF{cr{Wo{cs{Ct{x~ The {CS{wh{Die{wl{Cd{C of {CF{cr{Wo{cs{Ct{x lies on the ground here.~ mythril~ armor AEGJ AJ ABF ABF ABF ABF 0 101 3 101000 P A 19 10 F R 0 0 I A 2 -3 #39643 Signet of approval~ the {bs{Dig{Wn{De{bt{x of {ra{wpprova{rl{x~ A strange looking signet lies here.~ unknown~ treasure APU AO 0 0 0 0 0 100 1 100 P #39644 bloody axe~ a {Rb{rl{Ro{ro{Rd{ry{x {waxe{x~ A bloody looking axe lies here.~ mythril~ weapon A AN axe 8 25 chop DE 100 20 130000 P A 1 3 A 18 -15 A 19 5 #39645 monument of asgard~ the monument of {GA{Ys{Wg{Ya{Gr{Yd{X~ A towering monument sits in the center of the room. Type 'read monument'.~ unknown~ furniture A 0 0 0 0 0 0 110 200 0 P E monument~ This is a monument dedicated to the people who sacrificed their time and energy to write code and/or build areas solely for the enjoyment of others. These are the names of the Immortals through out the years, there have been so many that if any are forgotten i apologize, it is hard to remember everyone. Tas, Kefka, Tien, Skyntil, Lucifer, Gavorkian, Raistlyn, Anonymous, Jair, Fesdor, Shayla, Marduk, Dusk, Sturm, Ishamael, Snael, Zeddicus, Pious, Digaaz, Zellie, Roq. I'm sure there are others i have forgotten, and one i left out on purpose, but Asgard would not be what it is today without the fore mentioned people. There will always be others to continue on with the work once the old guard and the semi-new are gone, continuing to add to the history of our beloved world. We bring our dreams to life here because we know that this World will always continue on, and continue to be a place where people will enjoy themselves. ~ #39646 carnage flare~ {RCa{Dr{Wn{Da{Rge{X {Rf{rl{Ra{rr{Re{X~ A flare lies here, pulsing with anger.~ magical construct~ light A A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 1 101000 P A 18 8 A 19 13 A 17 -8 A 13 75 #39647 face of carnage~ face of {Rc{ra{Rr{rn{Ra{rg{Re{x~ The face plate of carnage lies here.~ unknown~ armor B AR BCE BCE BCE BCE 0 101 1 101000 P A 13 125 A 19 16 #39648 white silk cloak~ a white {Ds{wi{Wl{wk{X {Dc{wl{Wo{wa{Dk{x~ A white silk cloak lies on the ground here.~ white silk~ armor AB AC CD CD CD CD 0 101 1 101000 P A 18 -5 A 9 5 A 19 10 A 3 3 A 12 200 A 20 -2 #39649 ring of time~ {Dring{X of {BT{bi{Bm{be{X~ A strange looking ring lies here.~ mythril~ jewelry AJLY AB 0 0 0 0 0 101 1 151000 P A 9 20 A 20 -2 A 18 10 A 12 200 #39650 black silk badge~ a {Dblack{X {Ds{wi{Wl{wk{X {Gb{radg{Ge{X~ A black silk badge lies here, forgotten.~ black silk~ treasure AEJ AV 0 0 0 0 0 101 1 101000 P A 13 100 A 3 2 A 9 5 A 17 -10 A 19 15 #39651 healing aura~ a healing aura~ A healing aura lies here.~ magic~ treasure AJ AQ 0 0 0 0 0 101 0 101000 P A 20 -4 A 26 15 #39652 dagger of perdition~ dagger of {Dp{we{Wr{Rdi{Dt{wi{Wo{wn{X~ A damned dagger lies here~ mythril~ weapon AEHJLf AN dagger 7 29 shock CG 101 4 101000 P A 5 -3 A 3 3 A 9 10 #39653 small shank~ a small {Ds{Bh{Da{Bn{Dk{X~ A small {Ds{Bh{Da{Bn{Dk{X lies on the ground here.~ unknown~ weapon AG AN dagger 2 103 pierce CJ 101 1 101000 P A 3 -5 A 1 3 A 9 3 A 18 11 #39654 plush blue couch~ a {Rp{Gl{wu{Gs{Rh{x {Bb{bl{Bu{be{X couch~ A {Rp{Gl{wu{Gs{Rh{x {Bb{bl{Bu{be{X couch sits in the center of the room.~ unknown~ furniture A 0 C EGHIJK EHK EHI EHI 101 400 10 P #39655 carnage clan patch~ {RC{ra{Rr{rn{Ra{rg{Re{x {Dclan{X patch~ A hateful looking clan patch lies on the ground here.~ unknown~ treasure ABEG AU 0 0 0 0 0 101 1 151000 P A 9 6 A 19 14 A 20 -3 A 13 100 A 17 -10 A 18 7 #39656 monument of achievements~ the monument of {GA{Yc{Wh{Yi{Ge{Wv{Ye{Gm{We{Yn{Gt{Ws{x~ The monument of {GA{Yc{Wh{Yi{Ge{Wv{Ye{Gm{We{Yn{Gt{Ws{x is pulsating in the center of the room.(type 'read monument')~ unknown~ trash A 0 0 0 0 0 0 100 100 10 P E monument~ These are the records from the entire history of Asgardian Nightmare/Distorted Illusions. These are the players who have stood out over the course of our very long 11 year history. All of these records are as of 10/24/2008. Since alot of these stats are from players from the 90's and early 2000's, some of the exact numbers may be off slightly. {R*{XMost Player Kills: Ravn : 180pkills {R*{XMost Player Deaths: Darf : over 200 PKdeaths {R*{XMost Helpful Player: Bobby, Rocky, and Mirage. {R*{XUndefeated PKer's (25+ kills min.) : Bree : 30 Pkills 0 Pdeaths Atheism : 27 Pkills 0 Pdeaths | Roq 25+Pkills (exact unknown) | Shane 25+ Pkills (exact unknown) {R*{X Most Feared Pkers: Ravn, Fesdor, Roq, Wriech, Josh, Atheism {R*{X Most Feared Clan: Renegade and Renshai | Honorable Mention: Wolfriders {B*{X Best Mob Program Writer: Fesdor, Fesdor, and Fesdor. :) {B*{X Best Piece of Coding: Tas : Completely Original Random Code {R*{X First Player To {YLGD{X On Distorted Illusions v2.5b : Wriech {R*{X Most Feared Old School PKer: Quintalis {B*{X Most Beloved Immortals: Tas, Fesdor, Tien, Bree, Lucifer {R*{X Most Hours Played As a Mortal: Noghir : Thousands of hours. {B*{X Most Hours Played As an Immortal: Bree : 5021 {Y*{X Honorable PK record mention: Roq 146-18 (First Asgard) {Y*{X Anonymous 217-14 (First Asgard) done ~ #39657 dark faith~ dark faith~ A dark faith religious patch is here~ unknown~ armor AG AV 0 0 0 0 0 100 0 101000 P A 20 -10 A 13 100 A 26 18 #0 #ROOMS #39600 Before a Giant Stone Carved Staircase~ The view from this place is surreal; a towering mountain stands before you, white as the powder snow. It seems to have no end in sight, save for a small glimmer near the very top that could be a structure of some kind. There is a large staircase cut into the very rock of the mountain, although it looks steep, small, and at times, downright dangerous, however it does look negotiable. ~ 0 0 4 D0 ~ ~ 0 0 39601 D2 ~ ~ 0 0 1820 D3 ~ ~ 0 0 39808 S #39601 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. ~ 0 0 0 D2 ~ ~ 0 0 39600 D4 ~ ~ 0 0 39602 S #39602 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. ~ 0 0 0 D4 ~ ~ 0 0 39603 D5 ~ ~ 0 0 39601 S #39603 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. ~ 0 0 0 D4 ~ ~ 0 0 39604 D5 ~ ~ 0 0 39602 S #39604 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. ~ 0 0 0 D4 ~ ~ 0 0 39605 D5 ~ ~ 0 0 39603 S #39605 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. A way station seems to have been cut into the stone wall to the east of here. ~ 0 0 0 D1 ~ ~ 0 0 39635 D4 ~ ~ 0 0 39606 D5 ~ ~ 0 0 39604 S #39606 The Entrance Stairs~ This is some kind of stairwell, it appears to have been cut directly into the rock face, shaping them into steep stairs. The staircase appears to go up for awhile. ~ 0 0 0 D4 ~ ~ 0 0 39607 D5 ~ ~ 0 0 39605 S #39607 Before an Enourmous Castle~ An enourmous castle stands to the north. The size and beauty of the castle is breathtaking. Sparkles reflect off the pearl colored castle as the sunbeams shine upon the kingdom. ~ 0 0 0 D0 ~ ~ 0 0 39608 D5 ~ ~ 0 0 39606 S #39608 Entrance to the {DSk{wy C{Was{Dtl{we{X~ Huge engraved bronze doors lead into the castle. The steps are made of polished ivory with specks of silver and gold embedded in them. The south leads away from the castle. The north goes into the castle. ~ 0 4 0 D0 ~ ~ 1 0 39609 D2 ~ ~ 0 0 39607 S #39609 Castle {DF{wo{Wy{we{Dr{X~ The marble floors shine as is they've just been polished. The ceiling is painted with pictures of the Gods in gold. Guards roam throughout to ensure the safety of the castle. ~ 0 0 0 D0 ~ ~ 0 0 39612 D1 ~ ~ 0 0 39611 D2 ~ ~ 1 0 39608 D3 ~ ~ 0 0 39610 S #39610 The West {DHa{wl{Wl{ww{Day{X~ Royal blue carpet, silver trimmed walls make this part of the hallway look very regal. To the east is the castle foyer, the west hallway to the west. ~ 0 0 0 D1 ~ ~ 0 0 39609 D3 ~ ~ 0 0 39621 S #39611 The East {DHa{wl{Wl{ww{Day{X~ The hallway here turn kinda relaxed looking. A huge fluffy couch sits to the sit beckoning you to take a rest upon it. The hallway leads east, west leads to the Castle Foyer. ~ 0 0 0 D1 ~ ~ 0 0 39626 D3 ~ ~ 0 0 39609 S #39612 A {DHa{wl{Wl{ww{Day{X~ This hallway is lined with pictures of past royalty of the Sky Kingdom. Small potted flowers sit on marble topped tables. The hallway leads to the north. To the south back into the foyer. ~ 0 0 0 D0 ~ ~ 0 0 39613 D2 ~ ~ 0 0 39609 S #39613 A {DHa{wl{Wl{ww{Day{X~ Small silver statues of heros and mighty warriors are being polished by servants. The hallway extends to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 39614 D2 ~ ~ 0 0 39612 S #39614 A Split in the {DHa{wl{Wl{ww{Day{X~ The grand hallway splits off to the east and west and back to the south. Guards and servants walk about cleaning and keeping the peace. ~ 0 0 0 D1 ~ ~ 0 0 39618 D2 ~ ~ 0 0 39613 D3 ~ ~ 0 0 39615 S #39615 Northwest Hallway~ Pure white marble flooring leads down this hallway. A large fishtank that hold many exotic fish sits on an oak circular table. Exits are back to the east and to the north. ~ 0 0 0 D0 ~ ~ 0 0 39616 D1 ~ ~ 0 0 39614 S #39616 Before a Stairwell~ Standing on a landing before a huge set of stairs that have a gold colored carpet with wine fringe trim on it. A painting of the Sky Kingdoms hangs on the wall. Up leads onto the stairs, south back into the hallway. ~ 0 0 0 D2 ~ ~ 0 0 39615 D4 ~ ~ 0 0 39617 S #39617 A Stairwell~ The massive stairs seem to go upward pretty far. Lanterns made of gold with different Gods on them light up the stairwell. Exits are up and down the stairwell. ~ 0 0 0 D4 ~ ~ 0 0 39672 D5 ~ ~ 0 0 39616 S #39618 Northeast Hallway~ The walls here are a deep, royal wine color. An elaborately carved archway lead to the north. To the west lead back into the main hallway. ~ 0 0 0 D0 ~ ~ 0 0 39619 D3 ~ ~ 0 0 39614 S #39619 Before a Stairwell~ A red carpeted landing leads upward onto the stairwell. A servant with a silver tray full of tasty appetizers. While a guard stands here to make sure no harm is done within the castle. ~ 0 0 0 D2 ~ ~ 0 0 39618 D4 ~ ~ 0 0 39620 S #39620 A Stairwell~ The carpet is wine colored and the handrails of the stairs are gold. The walls are covered in rare artwork. The stairs continue to upward and back down. ~ 0 0 0 D4 ~ ~ 0 0 39694 D5 ~ ~ 0 0 39619 S #39621 The West {DHa{wl{Wl{ww{Day{X~ This royal looking hallway a bronzen set of armor stands to the side here. It seems to be as if its staring straight at the servant. The west hallway lead in both directions east and west. ~ 0 0 0 D1 ~ ~ 0 0 39610 D3 ~ ~ 0 0 39622 S #39622 The West {DHa{wl{Wl{ww{Day{X~ On the wall a painting of the kingdoms from long ago hangs here. The painting seems to jump off the canvas it was painted on because of such great detailmenship. The hallway continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 39621 D3 ~ ~ 0 0 39623 S #39623 The West {DHa{wl{Wl{ww{Day{X~ An antique table with a globe sits in the corner of this part of the hallway. A book beside it tells about all the wars the Sky Kingdom has been in and all the territories it has conquered. The hallway turns to the north here. It also continues east and west. ~ 0 0 0 D0 ~ ~ 0 0 39624 D1 ~ ~ 0 0 39622 D3 ~ ~ 0 0 39633 S #39624 The West {DHa{wl{Wl{ww{Day{X~ A cart of cleaning supplies sits to the side, left by a servant. This part of the hallway looks as if it needs to be cleaned. ~ 0 0 0 D0 ~ ~ 0 0 39625 D2 ~ ~ 0 0 39623 S #39625 The West {DHa{wl{Wl{ww{Day{X~ The west hallway of blue and silver decor ends here. To the north leads to a large common room. The south leads back into the west hallway. ~ 0 0 0 D0 ~ ~ 0 0 39632 D2 ~ ~ 0 0 39624 S #39626 The East {DHa{wl{Wl{ww{Day{X~ A dim blue colored lamp gives off a peaceful glow here. A chair and table sit to the side. The table has the recent newspaper sitting on it. The hallway leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 39627 D3 ~ ~ 0 0 39611 S #39627 The East {DHa{wl{Wl{ww{Day{X~ Guards hover over what seems to be a drunken dwarf. One things for sure this castle is well secured with guards, even the servants go through some type of training to defend the castle is necessary. ~ 0 0 0 D1 ~ ~ 0 0 39628 D3 ~ ~ 0 0 39626 S #39628 The East {DHa{wl{Wl{ww{Day{X~ House guards stand here waiting on someone to mess up so they can have something to do. One looks as if hes sleeping with his eyes open. A light snoring can be heard. The hallway leads north and west. ~ 0 0 0 D0 ~ ~ 0 0 39629 D3 ~ ~ 0 0 39627 S #39629 The East {DHa{wl{Wl{ww{Day{X~ Another comfortable couch sits here, big fluffy pillows sit on it. A table with a pitcher of water and a tray of glasses is next to the couch. The hallway leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39630 D2 ~ ~ 0 0 39628 S #39630 The East {DHa{wl{Wl{ww{Day{X~ A troft-like thing lines the wall here. A nasty smell of puke fills this part of the hallway. The hallway goes north and south. ~ 0 0 0 D0 ~ ~ 0 0 39631 D2 ~ ~ 0 0 39629 S #39631 Before a Large Common Room~ Neon signs are on the walls. Empty kegs are piled to the ceiling in the corner. No wonder so many House Guards are wondering the hallways. ~ 0 0 0 D1 ~ ~ 0 0 39653 D2 ~ ~ 0 0 39630 S #39632 Before a Large Common Room~ A bench with blue silk padding sits on both sides of this room. Huge silver double doors lead into a large common room to the north. South goes towards to west hallway. ~ 0 0 0 D0 ~ ~ 0 0 39636 D2 ~ ~ 0 0 39625 S #39633 Before a Stairwell~ A huge set of stair lead downward. They are made of marble with a gold trimmed runner going the length of the stairs. The hallway goes to the east. The stairwell is downward. ~ 0 0 0 D1 ~ ~ 0 0 39623 D5 ~ ~ 0 0 39634 S #39634 {DStairwell to the Basement{X~ The stairs are musty smelling and look like they havent been cleanen in forever. The granite floors are black from the mud and dirt. The walls that are suppose to silver and more grayish-brown from dust and silt. ~ 0 0 0 D4 ~ ~ 0 0 39633 D5 ~ ~ 0 0 39656 S #39635 Way Station~ Carved into stone a hut-like shelter is here giving the guards a place to sit and rest. The sky guards take turns on their breaks resting here. ~ 0 0 0 D3 ~ ~ 0 0 39605 S #39636 A Common Room~ Ancient looking tables with high backed chairs sit around this room. This room is used for meeting of the staff and armies. To the west this common room extends. To the south leads back to the west hallway. ~ 0 0 0 D2 ~ ~ 0 0 39632 D3 ~ ~ 0 0 39637 S #39637 A Common Room~ This part of the room a huge buffet lines the wall. Full of pastries and other finger foods for the guest to snack on while in meetings. A set of silver double doors open to the west. The east leads into another part of the common room. ~ 0 0 0 D1 ~ ~ 0 0 39636 D3 ~ ~ 0 0 39638 S #39638 A Split in the {DHa{wl{Wl{ww{Day{X~ The hallway splits to the north and south. The north leads to the Hero Hallway. The south leads into another hallway. ~ 0 0 0 D0 ~ ~ 0 0 39640 D1 ~ ~ 0 0 39637 D2 ~ ~ 0 0 39639 S #39639 A {DHa{wl{Wl{ww{Day{X~ Another hallway going to only God knows where. Whoever first built this castle long ago put too many hallways in. This hallway leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39638 D2 ~ ~ 0 0 39647 S #39640 {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~ As entering the Hero Hallway pictures of warrior past line the walls. The Sky Kingdom warriors are never forgotten, the names of all warrior past and present that have perished for their kingdom are on a bronzen tablet hanging here. ~ 0 0 0 D0 ~ ~ 0 0 39641 D2 ~ ~ 0 0 39638 S #39641 {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~ On the wall here hangs a picture one of the legenary warrior, Barto. Legend says many past warrior had spells cast on them allowing them to live forever, and they hide within this hallway somewhere. ~ 0 0 0 D0 ~ ~ 0 0 39643 D2 ~ ~ 0 0 39640 D3 ~ ~ 1 0 39642 S #39642 Bartho's Room~ The legends must be true! Bartho stands here sharpening weapons. He looks as if hes still in his prime and could defend armys by himself. ~ 0 0 0 D1 ~ ~ 1 0 39641 S #39643 {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~ Another painting hangs here, the name plate reads "Shaimoy, the Illusionist warrior." His painting shows him looking very mean and grouchy. The hallway leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39644 D2 ~ ~ 0 0 39641 D3 ~ ~ 1 0 39645 S #39644 {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~ On both sides of the hallway painting of the greatest warrior hang here. Gragen the Great, was said to kill an entire army by himselve. This is the end of the Hero Hallway. South leads back through the hallway. ~ 0 0 0 D0 ~ ~ 1 0 39646 D2 ~ ~ 0 0 39643 S #39645 Shaimoy's Room~ The legend continues to come true as the mean looking Illusionist warrior, Shaimoy stares angrily at you. ~ 0 0 0 D1 ~ ~ 1 0 39643 S #39646 Gragen's Room~ A warrior that stands over 10 feet tall lurks over the whole room. This is the Great Gragen. ~ 0 0 0 D2 ~ ~ 1 0 39644 S #39647 A {DHa{wl{Wl{ww{Day{X~ This part of the hallway sits a table to the side piled high with folders and important looking documents. A small box holds messages for different generals and knights. The hallway leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39639 D2 ~ ~ 0 0 39648 S #39648 A {DHa{wl{Wl{ww{Day{X~ A tall potted tree sits in the corner here. Dead leaves lie on the floor. The servant should be here soon to clean it up. The hallway leads to the north, to the west an office can be seen. ~ 0 0 0 D0 ~ ~ 0 0 39647 D3 ~ ~ 0 0 39649 S #39649 Entrance to an Office~ A large oak desk full of clutter sits in the center of the room. A pretty blonde intern is here trying to figure out what she did with those important orders she was suppose to give to her captain. ~ 0 0 0 D1 ~ ~ 0 0 39648 D3 ~ ~ 0 0 39650 S #39650 An Office~ It looks like this is an office of a very important person. All the furnishings look new and shiny. Many diplomas hang on the walls. The desk look like it belongs to a giant its so big. ~ 0 0 0 D0 ~ ~ 1 0 39652 D1 ~ ~ 0 0 39649 D3 ~ ~ 1 0 39651 S #39651 The Back Office~ This hidden room is full of filing cabinets full of Sky Kingdoms secret documents. Huge locks are on each cabinet along with a force field of some sort to ensure they stay secret. ~ 0 0 0 D1 ~ ~ 1 0 39650 S #39652 The Back Room~ ~ 0 0 0 D2 ~ ~ 1 0 39650 S #39653 At the Bar~ "Come on it!" The bartender yells. Many warriors sit around have themselves a nightcap before heading home after a long day of battle. Get a drink and have a seat on the barstool. ~ 0 0 0 D0 ~ ~ 0 0 39654 D3 ~ ~ 0 0 39631 S #39654 Behind The Bar~ If the bartender ever gets up off her 400 pound butt you may get something to drink. Or better yet go get it yourself. ~ 0 256 0 D2 ~ ~ 0 0 39653 D5 ~ ~ 1 39602 39655 S #39655 Back Room Under The Bar~ The owner of the bar is here drinking up all his profits. He hides down here so no one knows hes a closet drunk. The only exit is up. ~ 0 8448 0 D4 ~ ~ 1 0 39654 S #39656 {DStairwell to the Basement{X~ There are dead rodents laying in the corner of the stairs. This is the slums of the castle so it seems. ~ 0 0 0 D4 ~ ~ 0 0 39634 D5 ~ ~ 0 0 39657 S #39657 {DStairwell to the Basement{X~ The bottom of the stairwell is slick with mud and debri. A dark hallway can be seen to the north. Up leads back up the stairs. ~ 0 0 0 D0 ~ ~ 0 0 39658 D4 ~ ~ 0 0 39656 S #39658 {DA {DDa{wrk H{Wa{wllw{Day{X~ This hallway looks gloomy and spooky. Its good that you have a light or you wouldnt be able to see the nose on your face. The hallway continue north and south. ~ 0 8192 0 D0 ~ ~ 0 0 39659 D2 ~ ~ 0 0 39657 S #39659 {DA {DDa{wrk H{Wa{wllw{Day{X~ Darkness looms all around, shadows on the walls play tricks on your eyes. The darkness is so thick that you can barely see where your stepping. ~ 0 8192 0 D0 ~ ~ 0 0 39706 D1 ~ ~ 0 0 39661 D2 ~ ~ 0 0 39658 D3 ~ ~ 0 0 39660 S #39660 {DA {DDa{wrk H{Wa{wllw{Day{X~ Darkness is still all around, and the temperature in this part of the hallway seems to be colder than anywhere else. This hallway becomes creepier by the second. The hallway leads east and west. ~ 0 8192 0 D1 ~ ~ 0 0 39659 D3 ~ ~ 0 0 39662 S #39661 A Small Room~ In this small room a plush couch beckons you to take a rest upon it. A strange robed healer sells his services here for a price. West leads back to the hallway. ~ 0 9216 0 D3 ~ ~ 0 0 39659 S #39662 {DA {DDa{wrk H{Wa{wllw{Day{X~ Throught the darkness a suit of armor can be seen propped up againest the wall. Red eyes glow through the mask of the armor. The hallway leads south and east. ~ 0 8192 0 D1 ~ ~ 0 0 39660 D2 ~ ~ 0 0 39663 S #39663 {DA {DDa{wrk H{Wa{wllw{Day{X~ Ten sets of beedy eyes stare from the corner. As approaching, it seems a family of mice have made a nest in the corner and are frightfully cowering in their nest. A small light comes from the west as the dark hallway ends. To the north is the dark hallway. ~ 0 8192 0 D0 ~ ~ 0 0 39662 D3 ~ ~ 0 0 39664 S #39664 {DJ{wailo{Dr's {1P{Dat{1h{X~ Keys hangs on a hook on the wall next to the torch that lights this path. It looks like this is the dungeon of the castle. The north leads further on the path, to the east leads back to the dark hallway. ~ 0 8192 0 D0 ~ ~ 0 0 39665 D1 ~ ~ 0 0 39663 S #39665 {DJ{wailo{Dr's {1P{Dat{1h{X~ The walls here are made of stone and mortar. A door to the west can barely be seen. The path leads north and south. ~ 0 8193 0 D0 ~ ~ 0 0 39667 D2 ~ ~ 0 0 39664 D3 ~ ~ 1 0 39666 S #39666 A Cell~ A small cell with mud packed floors and nothing of comfort here. A small figure hides in the corner as the light from outside this cell just about blinds him. Its been a very long time since hes seen the light of day. ~ 0 8193 0 D1 ~ ~ 1 0 39665 S #39667 {DJ{wailo{Dr's {1P{Dat{1h{X~ A small wooden bench sits to the side. The boards on the seat are just about rotted. The path goes north and south. ~ 0 8193 0 D0 ~ ~ 0 0 39668 D2 ~ ~ 0 0 39665 S #39668 {DJ{wailo{Dr's {1P{Dat{1h{X~ Part of the morter bricks are crumbling off the walls. A small peephole gives the only clue to a door to the west. North and south the path continues. ~ 0 8193 0 D0 ~ ~ 0 0 39669 D2 ~ ~ 0 0 39667 D3 ~ ~ 1 0 39671 S #39669 {DJ{wailo{Dr's {1P{Dat{1h{X~ Torches are lit on both sides of the path. A table sits againest the wall with baked goods on it. The path turns to the west and back to the south. ~ 0 8193 0 D2 ~ ~ 0 0 39668 D3 ~ ~ 0 0 39670 S #39670 The Guard's Break Room~ In the guards break room sits a fluffy blue couch. A pillow and blanket are laying beside it where a guard has obviously taken a nap. The only exit is east. ~ 0 8193 0 D1 ~ ~ 0 0 39669 S #39671 A Cell~ Its a small cramped cell with a straw mat for a bed. A pitcher of water and a glass sits at the end of the mat. The person kept here must be a real threat. ~ 0 8193 0 D1 ~ ~ 1 0 39668 S #39672 A Stairwell~ Almost to the top of the stairwell, the paintings on the walls become more visible. They depict scenes of past wars that this kingdoms have endured. ~ 0 0 0 D4 ~ ~ 0 0 39673 D5 ~ ~ 0 0 39617 S #39673 A Stairwell~ The top of the stairwell the golden carpet with wine fringe trim ends, but continues down the stairs. Guards patrol the area to help keep the castle safe from all threats. To the west is a hallway, or down onto the stairwell. ~ 0 0 0 D3 ~ ~ 0 0 39674 D5 ~ ~ 0 0 39672 S #39674 {1S{wecon{1d{X Floor {DHa{wl{Wl{ww{Day{X~ This is the second floor hallway. It is used mainly by servants and guards. It is very plain compared to the hallway on the lower floor. ~ 0 0 0 D1 ~ ~ 0 0 39673 D3 ~ ~ 0 0 39675 S #39675 A Split in The {DHa{wl{Wl{ww{Day{X~ A split in the hallway leads into the southern hallway and the northern hallway. The south the carpet turns a bright green and to the north the carpet is a royal blue. The east lead back towards the stairwell. ~ 0 0 0 D0 ~ ~ 0 0 39676 D1 ~ ~ 0 0 39674 D2 ~ ~ 0 0 39677 S #39676 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ This area of the hallway is lined with bright blue carpet and plain grey walls. A few worn chairs sit to the side for guards to rest while on breaks. The south leads back into a split in the hallway, the north leads further down the northern hallway. ~ 0 0 0 D0 ~ ~ 0 0 39681 D2 ~ ~ 0 0 39675 S #39677 {3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~ On the bright green carpet sits a small table with battle orders that someone must have left behind. ~ 0 0 0 D0 ~ ~ 0 0 39675 D2 ~ ~ 0 0 39678 S #39678 {3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~ Bright green carpet line the floor in this hallway. The ceiling is lower here as small ferns hang from brass hooks of the walls. ~ 0 0 0 D0 ~ ~ 0 0 39677 D2 ~ ~ 0 0 39679 S #39679 {3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~ The hallway end here. A narrow yellow painted ladder hangs down from the ceiling leading up into the attic. ~ 0 0 0 D0 ~ ~ 0 0 39678 D4 ~ ~ 0 0 39680 S #39680 The Attic~ Boxes of old books, weapons, and armor are piled high to ceiling in this cluttered attic. This must be where they store all their junk. The only way out is back down the ladder. ~ 0 0 0 D5 ~ ~ 0 0 39679 S #39681 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ The hallway walls of grey make the hall very dim. Thankfully theres a small light hanging above that flickers giving some light. ~ 0 0 0 D0 ~ ~ 0 0 39682 D2 ~ ~ 0 0 39676 S #39682 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ Again the hallway splits off into three directions. To the west the hall seems brighter and more decorated. To the east the same blue carpet and gray walls make it seem less attractive. South leads back down the hallway. ~ 0 0 0 D1 ~ ~ 0 0 39684 D2 ~ ~ 0 0 39681 D3 ~ ~ 0 0 39683 S #39683 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ The hall begins to brighten as the blue carpet seems brighter and the gray of the walls turns a shiny silver. A table with red roses sits here with a wine colored suede chair. ~ 0 0 0 D1 ~ ~ 0 0 39682 D3 ~ ~ 0 0 39687 S #39684 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ More blue carpet and gray walls. The only thing different here is a potted flowery tree that sits off to the side. The hallway run east and west. ~ 0 0 0 D1 ~ ~ 0 0 39685 D3 ~ ~ 0 0 39682 S #39685 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ The grayness of the walls runs into the carpet here. They are the same color, making it almost hard to see that the hall turn to the north. It also goes back to the east. ~ 0 0 0 D0 ~ ~ 0 0 39686 D3 ~ ~ 0 0 39684 S #39686 Secret Passage Room~ The gray carpet and walls almost hide this room. There is a narrow dim stairwell that leads up that has been hidden in the back of this room. ~ 0 0 0 D2 ~ ~ 0 0 39685 D4 ~ ~ 0 0 39702 S #39687 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ Painting of young women hang on the silver shiny walls. They must be pictures of all the prior Queens and Princesses. The hallway continues to the east and west. ~ 0 0 0 D1 ~ ~ 0 0 39683 D3 ~ ~ 0 0 39688 S #39688 {4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~ Brightness flows into the room from the north as the decor changes drastically. The blue and silver-grey hallways ends here but flows back towards the east. ~ 0 0 0 D0 ~ ~ 0 0 39689 D1 ~ ~ 0 0 39687 S #39689 {2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~ The Royal Hallway is decorated in brightly colored flowers and wallpaper. Obviously a woman has decorated this part of the castle. ~ 0 0 0 D0 ~ ~ 0 0 39690 D2 ~ ~ 0 0 39688 S #39690 {2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~ Flowery carpet, flowery wallpaper, foofooie pink and purple lamps on white wicker tables make this room way to prissy for a man to stay in long. ~ 0 0 0 D0 ~ ~ 0 0 39691 D2 ~ ~ 0 0 39689 S #39691 {2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~ A circular shag red couch sits here in the corner of the room. One on the Queens personal guards is here looking quite fashionable in his new red and blue uniform with huge gold buttons and a triangluar hat with a feather in it. ~ 0 0 0 D0 ~ ~ 1 0 39692 D2 ~ ~ 0 0 39690 S #39692 Common Area~ The softness in this room makes it seem comfy and cozy. Pale pink and peach drapes match the chairs that sit here. A small opening in the drapes is being hid by the Queens guard to the east. ~ 0 0 0 D2 ~ ~ 1 0 39691 D3 ~ ~ 1 0 39693 S #39693 {2T{@h{2e{X {!R{#o{!y{#a{!l{X {!C{1h{#a{3m{#b{1e{!r{#s{X~ The Queen sits upon a large golden throne thats is cushioned with pink pillows. She sits writing in her journal and making plans for new decor throughout the castle. ~ 0 0 0 D1 ~ ~ 1 0 39692 S #39694 {2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~ Wine colored carpet with gold fringe trim run up this royal stairwell. A crystal chandeler hangs above to light the staircase. ~ 0 0 0 D4 ~ ~ 0 0 39695 D5 ~ ~ 0 0 39620 S #39695 {2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~ Wine colored carpet with gold fringe trim run up this royal stairwell. The stairs run upward and downward. ~ 0 0 0 D4 ~ ~ 0 0 39696 D5 ~ ~ 0 0 39694 S #39696 {2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~ A picture of the current king hang on the gold panelled wall. The wine colored carpet with gold fringe trim goes up and down the stairwell. ~ 0 0 0 D4 ~ ~ 0 0 39697 D5 ~ ~ 0 0 39695 S #39697 {2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~ The top of this royal stairwell can now be seen and is only a few more steps away. The sound of rustling feet can be heard from the top of the stairwell. ~ 0 0 0 D4 ~ ~ 0 0 39698 D5 ~ ~ 0 0 39696 S #39698 {2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~ A servant stands here at the top of this stairwell to make sure everyones shoes are off before entering into the Grand Audience Chamber. Exits are back down the stairwell or north into the Grand Audience Chamber. ~ 0 0 0 D0 ~ ~ 0 0 39699 D5 ~ ~ 0 0 39697 S #39699 Before a {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X~ Long wine and gold colored suede curtains hang down blocking sight into the Chamber. The ceiling is now a pearl dome. The faint smell of wood burning can be smelt here. ~ 0 0 0 D0 ~ ~ 0 0 39700 D2 ~ ~ 0 0 39698 S #39700 {wA {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X~ The great King Hyphus sits here upon his Golden seat. There is something mystical about the fire in the corner. The fire looks almost translucent, like its able to be walked through. ~ 0 0 0 D2 ~ ~ 0 0 39699 S #39701 Secret Portal Room~ Through the fire a secret portal room is revealed. There are no exits here. Stay here and hide or recall. ~ 0 4 0 S #39702 {1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~ The stairwell is dark and hard to navigate. A very small lantern is the only light to light the whole flight of stairs. ~ 0 0 0 D4 ~ ~ 0 0 39703 D5 ~ ~ 0 0 39686 S #39703 {1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~ Darkness is all around as the small lantern hanging above starts to flicker on and off. The stairs are made of stone and a becoming slick as if freshly waxed. ~ 0 0 0 D4 ~ ~ 0 0 39704 D5 ~ ~ 0 0 39702 S #39704 {1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~ This is the top of the stairwell to the third floor. The stairwell downward is dim and slick. To the north is the the third floor of the castle. ~ 0 0 0 D0 ~ ~ 0 0 39705 D5 ~ ~ 0 0 39703 S #39705 {DT{wh{De{X {1T{whir{1d{X {DF{wl{Wo{wo{Dr{X~ The third floor seems to be very small. The walls are made of stone as is the floors here. South leads to a stairwell. North into another hallway. ~ 0 0 0 D0 ~ ~ 0 0 39712 D2 ~ ~ 0 0 39704 S #39706 {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~ A small lantern sits on a worn out wooden table. It barely gives off enough light to see where your going. The hallway leads north and south. ~ 0 8193 0 D0 ~ ~ 0 0 39707 D2 ~ ~ 0 0 39659 S #39707 {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~ A torch flickers on the wall here giving off enough light to make out a painted portrait of the King on the wall. The hallway continues north and south. ~ 0 8193 0 D0 ~ ~ 0 0 39709 D2 ~ ~ 0 0 39706 S #39708 {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~ A torch lights this part of the hallway. It looks like this is the end of the hallway... Or is it? The torch give enough light to notice there is a hatch that goes down. The hallway is to the south. ~ 0 8193 0 D2 ~ ~ 0 0 39709 D5 ~ ~ 1 0 39710 S #39709 {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~ A table sits along the wall with lit candles upon it. The dimness of the hallway makes your eyes hurt. North and south the hallway continues. ~ 0 8193 0 D0 ~ ~ 0 0 39708 D2 ~ ~ 0 0 39707 S #39710 {!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X~ Blood drips off the walls and puddles in the mud floors. Torture devices hang from blood stained hooks on the wall. ~ 0 8193 0 D0 ~ ~ 0 0 39711 D4 ~ ~ 1 39620 39708 S #39711 {!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X~ Every torture device imaginable is in this room. A massive beast drinks blood from a gauntlet. He looks as if he could eat an ogre in one bite. ~ 0 8193 0 D2 ~ ~ 0 0 39710 S #39712 {DA {DHa{wl{Wl{ww{Day{X~ The hallway is made of all stone. There are no lavish decorations in sight. The hallway expands to the north. To the south a stairwell can be seen. ~ 0 0 0 D0 ~ ~ 0 0 39714 D2 ~ ~ 0 0 39705 D3 ~ ~ 1 0 39713 S #39713 The Library~ The walls are lined with bookcases and cabinets full of weapons. A small couch is here to sit on while you study up on all these different types of weapons. ~ 0 0 0 D1 ~ ~ 1 0 39712 S #39714 {DA {DHa{wl{Wl{ww{Day{X~ The stone on the walls and floors here have been freshly cleaned and polished. The fresh smell of lemon still lingers in this room. The hall runs to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 39716 D1 ~ ~ 1 0 39715 D2 ~ ~ 0 0 39712 S #39715 A {^S{Dittin{^g {DR{wo{Wo{wm{X~ Plush benches line the walls of this room. A large table sit in the middle with a variety of baked goods on it. ~ 0 0 0 D3 ~ ~ 1 0 39714 S #39716 {DA {DHa{wl{Wl{ww{Day{X~ This is the end of this stone hallway. A bright stairwell leads downward, while the hallway goes to the south. ~ 0 0 0 D2 ~ ~ 0 0 39714 D5 ~ ~ 0 0 39717 S #39717 {DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~ Wide stairs lead downward towards the back of the castle. A huge stained glass window allows sunlight to shine through casting many colors all around. ~ 0 0 0 D4 ~ ~ 0 0 39716 D5 ~ ~ 0 0 39718 S #39718 {DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~ The reflecting beams of light from the stained glass window are almost blinding. The handrail here helps the climb up and down the stairs. ~ 0 0 0 D4 ~ ~ 0 0 39717 D5 ~ ~ 0 0 39719 S #39719 {DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~ The stairwell needs no decoration. The stain glass window runs from the bottom to the top of castle wall. Making it all the decor it needs. The stairs continue up and down. ~ 0 0 0 D4 ~ ~ 0 0 39718 D5 ~ ~ 0 0 39720 S #39720 {DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~ The bottom of the stairwell is now in sight. The wide stairs are now lined with an old worn rug. ~ 0 0 0 D4 ~ ~ 0 0 39719 D5 ~ ~ 0 0 39721 S #39721 {DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~ At the bottom of the stairs turns to the north where a set of double doors are. The doors lead into the backyard of the castle. Up leads back into the stairwell. ~ 0 4 0 D0 ~ ~ 0 0 39722 D4 ~ ~ 0 0 39720 S #39722 {DEn{wtr{Wan{wc{De{X to the Back {@Y{2ar{@d{X~ Outside a huge grassy green yard lays to the north. Many things seem to be going on out here. The south leads back inside the castle. ~ 0 0 0 D0 ~ ~ 0 0 39723 D2 ~ ~ 0 0 39721 S #39723 {^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~ The walkway is lined with perfectly trimmed hedges. The walkway is made of concret with small colorful pebbles in it. ~ 0 0 0 D0 ~ ~ 0 0 39724 D2 ~ ~ 0 0 39722 D3 ~ ~ 0 0 39728 S #39724 {^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~ In between the finely trimmed hedges rose bushes bloom in the bright sunlight. A fountain can be seen to the north. ~ 0 0 0 D0 ~ ~ 0 0 39725 D2 ~ ~ 0 0 39723 D3 ~ ~ 0 0 39729 S #39725 {^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~ A fountain stands in the middle of this part of the walkway. Rainbow colored water flows out of the fountain. The walkway lead north and south. Training grounds of the Sky Kingdoms' warriors lies to the west. ~ 0 0 0 D0 ~ ~ 0 0 39726 D2 ~ ~ 0 0 39724 D3 ~ ~ 0 0 39730 S #39726 {^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~ There are fewer hedges and flowers here. The flowers here look as if theyve been trampled on. The walkway leads onward to the north and south. More training grounds lead to the west. ~ 0 0 0 D0 ~ ~ 0 0 39727 D2 ~ ~ 0 0 39725 D3 ~ ~ 0 0 39731 S #39727 {^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~ This is the end of the back walkway. Stairs lead down to a cobblestone road. To the south the walkway goes back towards the castle. ~ 0 4 0 D2 ~ ~ 0 0 39726 D5 ~ ~ 0 0 39732 S #39728 Training Grounds~ On the plush green grass knights are here to get their training before going into battle. East goes back to the walkway. North into the training grounds. ~ 0 0 0 D0 ~ ~ 0 0 39729 D1 ~ ~ 0 0 39723 S #39729 Training Grounds~ Training dummies hang from a platform here for the knights to train with. Knights move throughout the grounds getting their needed skills for battle. ~ 0 0 0 D0 ~ ~ 0 0 39730 D1 ~ ~ 0 0 39724 D2 ~ ~ 0 0 39728 S #39730 Training Grounds~ Retired knights full with wisdom from many battles give lessons in knighthood here. North and south are training ground. East leads to the back walkway. ~ 0 0 0 D0 ~ ~ 0 0 39731 D1 ~ ~ 0 0 39725 D2 ~ ~ 0 0 39729 S #39731 Training Grounds~ Knights dual each other with wooden swords. It looks like they have a small tourney going on to see whos the best. ~ 0 0 0 D1 ~ ~ 0 0 39726 D2 ~ ~ 0 0 39730 S #39732 A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~ This cobblestone road is very old and worn. Many warriors have traveled on this path as well as many of the citizens of the sky kingdom. Stairs lead down further down the cobblestone road. Going up the stairs is the way to the back walkway to the castle/ ~ 0 0 0 D4 ~ ~ 0 0 39727 D5 ~ ~ 0 0 39733 S #39733 A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~ The yellowish grey road is stained with blood mixed with dirt. Many fights have taken place here and many more to come. To the north the road continues, up the stairs lies the back walkway. ~ 0 0 0 D4 ~ ~ 0 0 39732 D5 ~ ~ 0 0 39734 S #39734 A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and up. ~ 0 0 4 D0 ~ ~ 0 0 39735 D4 ~ ~ 0 0 39733 S #39735 A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and south. ~ 0 0 4 D0 ~ ~ 0 0 39736 D2 ~ ~ 0 0 39734 S #39736 A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and south. ~ 0 0 4 D0 ~ ~ 0 0 39737 D2 ~ ~ 0 0 39735 S #39737 A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and south. ~ 0 0 4 D0 ~ ~ 0 0 39738 D2 ~ ~ 0 0 39736 S #39738 A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and south. ~ 0 0 4 D0 ~ ~ 0 0 39739 D2 ~ ~ 0 0 39737 S #39739 A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~ Traveling along a well made cobblestone road, rolling plains and kills can be seen on both sides of the road. The cobblestone is a dull looking yellow and grayish mix, giving it the appearance of being very well worn. The road continues to the north and south. ~ 0 0 4 D0 ~ ~ 0 0 39740 D2 ~ ~ 0 0 39738 S #39740 A Crossroads~ This is a large crossroad that intersects a three-way intersection in the road. A large tower can be seen in the far distance to the north, but seems to have an evil vibe being thrown off of it in all directions. There are more rolling hills and plains to the north, while the west path seems to favor a dark, haunting, and forbidding forest. The very sky to the west seems to have darkened several shades for what it ought to be for this time of day. A large fountain sits in the center of the square, flanked on the right side by a large granite bench. ~ 0 0 4 D0 ~ ~ 0 0 39741 D2 ~ ~ 0 0 39739 D3 ~ ~ 0 0 39773 S #39741 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 4 4 D0 ~ ~ 0 0 39742 D2 ~ ~ 0 0 39740 S #39742 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39743 D1 ~ ~ 0 0 39867 D2 ~ ~ 0 0 39741 S #39743 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39744 D2 ~ ~ 0 0 39742 S #39744 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39745 D2 ~ ~ 0 0 39743 S #39745 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39746 D2 ~ ~ 0 0 39744 S #39746 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39747 D2 ~ ~ 0 0 39745 S #39747 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39748 D2 ~ ~ 0 0 39746 S #39748 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39749 D2 ~ ~ 0 0 39747 S #39749 A painted {Ds{wi{Wlv{we{Dr{x road~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39750 D2 ~ ~ 0 0 39748 S #39750 Before A Small Tower~ Traveling along a well painted silver road, rolling plains and hills can be seen on both sides of the road. The silvery tiles that make up this unusual looking road seem to be made of a brightly polished titanium. The road continues north and south. ~ 0 0 4 D0 ~ ~ 0 0 39751 D2 ~ ~ 0 0 39749 S #39751 At the {DGrey{x Gate~ Standing before an enormous grey gate, there are adjoining walls that intersect the gate on both sides, forming a shield wall of sorts. The gate appears to be open, with a guard on either side of it. The only exits are north and south ~ 0 0 0 D0 ~ ~ 1 0 39752 D2 ~ ~ 0 0 39750 S #39752 Inside The Keep of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39753 D2 ~ ~ 1 0 39751 S #39753 Foyer of {RC{rar{Rn{rag{Re{x~ This is the foyer that marks the entrance to one of the most infamous towers in all the land. There have been stories told for generations about this place; the torture, the deaths, the conjuring of strange and powerful demons. A large crystal chandelier hands from the center of the ceiling above. There are exits in all directions. ~ 0 0 0 D0 ~ ~ 0 0 39756 D1 ~ ~ 0 0 39754 D2 ~ ~ 0 0 39752 D3 ~ ~ 0 0 39833 D4 ~ ~ 0 0 39766 S #39754 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39755 D3 ~ ~ 0 0 39753 S #39755 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39757 D3 ~ ~ 0 0 39754 S #39756 Dead Man's Path~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39762 D2 ~ ~ 0 0 39753 S #39757 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39758 D3 ~ ~ 0 0 39755 S #39758 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39759 D2 ~ ~ 0 0 39757 S #39759 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39760 D2 ~ ~ 0 0 39758 S #39760 Path of {RC{rar{Rn{rag{Re{x~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 1 0 39761 D2 ~ ~ 0 0 39759 S #39761 The {RCa{rr{Rn{ra{Rge{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D2 ~ ~ 1 0 39760 S #39762 Dead Man's Path~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39763 D2 ~ ~ 0 0 39756 S #39763 Dead Man's Path~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39764 D2 ~ ~ 0 0 39762 S #39764 Dead Man's Path~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D2 ~ ~ 0 0 39763 D3 ~ ~ 0 0 39765 S #39765 The {RCa{rr{Rn{ra{Rge{X {DW{wa{Dr{x Room~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39764 S #39766 The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39767 D5 ~ ~ 0 0 39753 S #39767 The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39768 D5 ~ ~ 0 0 39766 S #39768 The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39769 D5 ~ ~ 0 0 39767 S #39769 The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39770 D5 ~ ~ 0 0 39768 S #39770 The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 0 0 39771 D5 ~ ~ 0 0 39769 S #39771 Before The {RC{rar{Rn{rag{Re{x Room~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 1 0 39772 D2 ~ ~ 0 0 39770 S #39772 The Path of Carnage~ Traveling down the way of the Path, strange vibes travel all around you, the cold touching deep down to the bone. The walls are made up of a shimmering blue material, with an erie glow emanating from it. ~ 0 0 0 D0 ~ ~ 0 0 39897 D2 ~ ~ 1 0 39771 S #39773 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 4 4 D1 ~ ~ 0 0 39740 D3 ~ ~ 0 0 39774 S #39774 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 0 4 D1 ~ ~ 0 0 39773 D3 ~ ~ 0 0 39775 S #39775 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 0 4 D1 ~ ~ 0 0 39774 D2 ~ ~ 0 0 39840 D3 ~ ~ 0 0 39776 S #39776 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 0 4 D0 ~ ~ 0 0 39777 D1 ~ ~ 0 0 39775 D3 ~ ~ 0 0 39778 S #39777 Into The {GForest{X~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39780 D2 ~ ~ 0 0 39776 S #39778 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 0 4 D1 ~ ~ 0 0 39776 D3 ~ ~ 0 0 39779 S #39779 The Western Way~ This is the western way path, a path that has grown in both myths and legend over the course of the last few hundred years or so. These parts are rumored to be haunted by all sorts of evil things out of nightmares. The forest presses in close around on both sides of the road, giving it a gloominess that adds to the atmosphere. ~ 0 0 4 D1 ~ ~ 0 0 39778 D2 ~ ~ 0 0 39791 S #39780 Into The {GForest{X~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39781 D1 ~ ~ 0 0 39821 D2 ~ ~ 0 0 39777 S #39781 Into The {GForest{X~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39788 D2 ~ ~ 0 0 39780 D3 ~ ~ 0 0 39782 S #39782 The {gForest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 0 D1 ~ ~ 0 0 39781 D3 ~ ~ 0 0 39783 S #39783 The {gForest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39784 D1 ~ ~ 0 0 39782 S #39784 The {gForest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39787 D1 ~ ~ 0 0 39785 D2 ~ ~ 0 0 39783 S #39785 The {gForest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D2 ~ ~ 0 0 39786 D3 ~ ~ 0 0 39784 S #39786 The {gForest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39785 S #39787 The Outside Path~ The hedges beside the path here are shaped into wild animals. A lion looks as if he could pounce at any moment. The forest is to the north and south. The path leads to the west. ~ 0 0 3 D0 ~ ~ 0 0 39856 D2 ~ ~ 0 0 39784 D3 ~ ~ 0 0 39792 S #39788 The Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39789 D2 ~ ~ 0 0 39781 S #39789 The Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39846 D1 ~ ~ 0 0 39790 D2 ~ ~ 0 0 39788 S #39790 A Dead End~ ~ 0 0 3 D3 ~ ~ 0 0 39789 S #39791 Town Path~ This is the main road into what looks to be an ancient town. There are still a lot of people about, giving the impression that it is very well used, and still fully functional, despite how old it looks. There are people bustling all about on the road, selling and buying wares. The road itself is made up of a smooth polished black stone, that might be obsidian. The road continues north and south. ~ 0 0 1 D0 ~ ~ 0 0 39779 D2 ~ ~ 0 0 39812 D3 ~ ~ 0 0 39816 S #39792 The Outside Path~ A marble bench sits on the side of the path for weary traveler to rest for a bit. The path continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 39787 D3 ~ ~ 0 0 39793 S #39793 The Outside Path~ The path seems to go on forever. There are flower boxes lining the pathway that are empty. The path comtinues east and west. ~ 0 0 0 D1 ~ ~ 0 0 39792 D3 ~ ~ 0 0 39794 S #39794 The Outside Path~ A small statue sits in between two red rose bunches. A tribute to the past King whom was killed in an ambush attack during the first war of the sky kingdom. The path goes west and east. ~ 0 0 0 D1 ~ ~ 0 0 39793 D3 ~ ~ 0 0 39795 S #39795 The Outside Path~ A cross bearing the names of all the past royality stands tall here in their honor. Flowers have been thrown on the ground at the base of the cross. The path leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 39794 D3 ~ ~ 0 0 39796 S #39796 The Outside Path~ A fountain surrounded by sunflowers sits in the middle of the path. Seeds from the flowers are scattered all around. The path turns south, and heads back to the east. ~ 0 0 0 D1 ~ ~ 0 0 39795 D2 ~ ~ 0 0 39797 S #39797 The Outside Path~ Designs have been etched into the stones in the pathway. Pictures depicting battles and wars can be seen beneath your feet. The path leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39796 D2 ~ ~ 0 0 39798 S #39798 The Outside Path~ Thick moss grows on the boulders that line the pathway. The ground is very wet and soggy as a underground spring has busted to the surface. ~ 0 0 0 D0 ~ ~ 0 0 39797 D2 ~ ~ 0 0 39799 S #39799 The Outside Path~ A warrior lies in the plush green grass taking a nap. He has his boots off and his coat jacket covers his face. The path leads onward to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 39798 D2 ~ ~ 0 0 39800 S #39800 The Outside Path~ Branches from a weeping willow tree hangs over the path. Its small white flowers cover the pathway. The path leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39799 D2 ~ ~ 0 0 39801 S #39801 The Outside Path~ The stones in the path are broken and chipped on the edges. Grass and weeds grow in the cracks. North and south the path leads on. ~ 0 0 0 D0 ~ ~ 0 0 39800 D2 ~ ~ 0 0 39802 S #39802 The Outside Path~ A rope swing hangs down from the top of a huge oak tree. Wooden toy swords lie around the tree. Children must have been here recently pretending to be warriors. North and south the path continues. ~ 0 0 0 D0 ~ ~ 0 0 39801 D2 ~ ~ 0 0 39803 S #39803 The Outside Path~ Under an apple tree deer eat on the apples that have fallen off the tree. A baby deer stands at the edge of the path chewing on dandelions. The path leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 39802 D2 ~ ~ 0 0 39804 S #39804 The Outside Path~ A little pond full of rainbow colored fish is to the side of the path. On a bench, a centaur fishes trying to catch some lunch. The path goes north and south. ~ 0 0 0 D0 ~ ~ 0 0 39803 D2 ~ ~ 0 0 39805 S #39805 The Outside Path~ Huge venus fly traps snap at the air. One just caught an eagle. The path seems to turn to the north here. As well as goes back east. ~ 0 0 0 D0 ~ ~ 0 0 39804 D1 ~ ~ 0 0 39806 S #39806 The Outside Path~ This long path outside the Sky Kingdom seems to go on forever. Small creatures scurry about the the side of the path. The path still continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 39807 D3 ~ ~ 0 0 39805 S #39807 The Outside Path~ Bricks make a chest high wall here blocking small creatures from entering the path. Sounds of the forest can be heard coming from the other side of the wall. East and west the path goes. ~ 0 0 0 D1 ~ ~ 0 0 39811 D3 ~ ~ 0 0 39806 S #39808 The Outside Path~ The path is made of stone with small pebbles enbedded in them. Flowers blooms all around. The fragrance is sweet and enjoyable. The path leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 39600 D3 ~ ~ 0 0 39809 S #39809 The Outside Path~ The path is lined with rose bushes of every color. Some of the stones in the pathway are cracked and broken. The path leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 39808 D3 ~ ~ 0 0 39810 S #39810 The Outside Path~ Various greenery lines this part of the path. Small forest creatures can be seen peeking out of the greenery. The path leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 39809 D3 ~ ~ 0 0 39811 S #39811 The Outside Path~ Small boulders line flower beds with gnome statue in the middle of them. Pink flamingos sit in between each flower bed. The path comtinues east and west. ~ 0 0 0 D1 ~ ~ 0 0 39810 D3 ~ ~ 0 0 39807 S #39812 Town Path~ This is the main road into what looks to be an ancient town. There are still a lot of people about, giving the impression that it is very well used, and still fully functional, despite how old it looks. There are people bustling all about on the road, selling and buying wares. The road itself is made up of a smooth polished black stone, that might be obsidian. The road continues north and south, with a small shop to the east. ~ 0 0 1 D0 ~ ~ 0 0 39791 D1 ~ ~ 0 0 39817 D2 ~ ~ 0 0 39813 S #39813 Town Path~ This is the main road into what looks to be an ancient town. There are still a lot of people about, giving the impression that it is very well used, and still fully functional, despite how old it looks. There are people bustling all about on the road, selling and buying wares. The road itself is made up of a smooth polished black stone, that might be obsidian. The road continues north and south, with a small shop to the west. ~ 0 0 1 D0 ~ ~ 0 0 39812 D2 ~ ~ 0 0 39814 D3 ~ ~ 0 0 39818 S #39814 Town Path~ This is the main road into what looks to be an ancient town. There are still a lot of people about, giving the impression that it is very well used, and still fully functional, despite how old it looks. There are people bustling all about on the road, selling and buying wares. The road itself is made up of a smooth polished black stone, that might be obsidian. The road continues north and south, with a small house to the east. ~ 0 0 1 D0 ~ ~ 0 0 39813 D1 ~ ~ 0 0 39819 D2 ~ ~ 0 0 39815 S #39815 Town Path~ This is the main road into what looks to be an ancient town. There are still a lot of people about, giving the impression that it is very well used, and still fully functional, despite how old it looks. There are people bustling all about on the road, selling and buying wares. The road itself is made up of a smooth polished black stone, that might be obsidian. The road continues north and south, with a small house to the west. ~ 0 0 1 D0 ~ ~ 0 0 39814 D3 ~ ~ 0 0 39820 S #39816 A large dwelling~ This appears to be a large dwelling that has been in use very recently. There is a bed against the far wall, with a small wooden stand next to it. There is a large dresser on the west wall, along with a small wet bar flanking it. ~ 0 0 0 D1 ~ ~ 0 0 39791 S #39817 An Ancient Potion Shop~ This ancient potion shop seems to have it all. There are so many shelves on the walls, with little glass bottles sitting on them, that it's surprising the walls do not fall down. There are also a pair of matching wooden cabinets that have the doors swung all the way open, revealing a storehouse of different colored potions. A large man is standing at the end of the room, admiring his latest creations. ~ 0 0 0 D3 ~ ~ 0 0 39812 S #39818 An Old Jeweler's Shop~ This shop appears to be very well stocked. There are three glass cases that work a horseshoe, and there is a stout looking man in the center of that horseshoe. He has a small eye piece that is located on his right eye, and he appears to be peering down at a shining rock that is sitting upon one of the glass cases. There are several other types of jewelry located within the cases, all with price tags hanging off of them. ~ 0 0 0 D1 ~ ~ 0 0 39813 S #39819 A large dwelling~ This appears to be an abandoned home of some kind, long since forgotten. There are no furnishings in the room of any kind, nor any type of decor. The only exit is west. ~ 0 0 0 D3 ~ ~ 0 0 39814 S #39820 An Abandoned Home~ This appears to be an abandoned home of some kind, long since forgotten. There are no furnishings in the room of any kind, nor any type of decor. The only exit is east. ~ 0 0 0 D1 ~ ~ 0 0 39815 S #39821 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39822 D3 ~ ~ 0 0 39780 S #39822 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39823 D3 ~ ~ 0 0 39821 S #39823 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39824 D2 ~ ~ 0 0 39822 S #39824 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39825 D2 ~ ~ 0 0 39823 S #39825 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39826 D2 ~ ~ 0 0 39824 S #39826 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39827 D3 ~ ~ 0 0 39825 S #39827 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39828 D1 ~ ~ 0 0 39830 D3 ~ ~ 0 0 39826 S #39828 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39829 D1 ~ ~ 0 0 39831 D2 ~ ~ 0 0 39827 S #39829 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 0 D2 ~ ~ 0 0 39828 S #39830 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D3 ~ ~ 0 0 39827 S #39831 The Fringe Forest~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39832 D3 ~ ~ 0 0 39828 S #39832 The Fringe Forest~ ~ 0 0 3 D2 ~ ~ 0 0 39831 S #39833 {RC{ra{Rr{rn{Ra{rg{Re{x Way~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39753 D3 ~ ~ 0 0 39834 S #39834 {RC{ra{Rr{rn{Ra{rg{Re{x Way~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39833 D3 ~ ~ 0 0 39835 S #39835 {RC{ra{Rr{rn{Ra{rg{Re{x Way~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D1 ~ ~ 0 0 39834 D4 ~ ~ 0 0 39836 S #39836 The Lower Tower~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39837 D5 ~ ~ 0 0 39835 S #39837 The Lower Tower~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D4 ~ ~ 0 0 39838 D5 ~ ~ 0 0 39836 S #39838 The Lower Tower~ The keep of carnage emits a certain level of hatred that only the most stout of evil beings can tolerate. A light source appears to be comming from the top of the room, although no apparent source can be seen. The walls are made up of a red looking material, perhaps with ruby studs here and there. ~ 0 0 0 D0 ~ ~ 1 0 39839 D5 ~ ~ 0 0 39837 S #39839 The Negotiator's room~ This room seems to be dark all around. The walls are shimmering slightly with an eerie blue-grey color that seems to be giving off light from an unknown source. The walls are bare otherwise, and the rest of the room is almost impossible to see. The only exit is south. ~ 0 1024 0 D2 ~ ~ 1 0 39838 S #39840 Into The Ghost Town~ Walking along this dusty road, a chill runs throughout the entire area, seemingly dropping the outside temp to almost freezing. The road appears to be ancient, and rarely used, at least by those with feet. The road continues to the north and the south. ~ 0 0 1 D0 ~ ~ 0 0 39775 D2 ~ ~ 0 0 39841 S #39841 The Ghost Town~ Walking along this dusty road, a chill runs throughout the entire area, seemingly dropping the outside temp to almost freezing. The road appears to be ancient, and rarely used, at least by those with feet. The road continues to the north and the south. ~ 0 0 1 D0 ~ ~ 0 0 39840 D2 ~ ~ 0 0 39842 S #39842 The Ghost Town~ Walking along this dusty road, a chill runs throughout the entire area, seemingly dropping the outside temp to almost freezing. The road appears to be ancient, and rarely used, at least by those with feet. The road continues to the north and the south. ~ 0 0 1 D0 ~ ~ 0 0 39841 D2 ~ ~ 0 0 39843 S #39843 The Ghost Town~ Walking along this dusty road, a chill runs throughout the entire area, seemingly dropping the outside temp to almost freezing. The road appears to be ancient, and rarely used, at least by those with feet. the road goes north, with small buildings to both the east and to the west. ~ 0 0 1 D0 ~ ~ 0 0 39842 D1 ~ ~ 0 0 39844 D3 ~ ~ 0 0 39845 S #39844 The Ghost Town~ This appears to be an abandoned building that has not seen any use for a very long time. There are cobwebs hanging all along the ceiling and the walls, with dust covering the floor so perfectly it seems that nobody has walked in here for a very long time. The walls are painted a black color, with a few splatters or red here and there in a substance that looks to be blood. The only exit is west. ~ 0 0 0 D3 ~ ~ 0 0 39843 S #39845 The Ghost Town~ This appears to be an abandoned building that has not seen any use for a very long time. There are cobwebs hanging all along the ceiling and the walls, with dust covering the floor so perfectly it seems that nobody has walked in here for a very long time. The walls are painted a black color, with a few splatters or red here and there in a substance that looks to be blood. The only exit is west. ~ 0 0 0 D1 ~ ~ 0 0 39843 S #39846 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39847 D2 ~ ~ 0 0 39789 S #39847 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39851 D1 ~ ~ 0 0 39848 D2 ~ ~ 0 0 39846 S #39848 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39849 D3 ~ ~ 0 0 39847 S #39849 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39850 D3 ~ ~ 0 0 39848 S #39850 End of The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D2 ~ ~ 0 0 39849 S #39851 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39852 D2 ~ ~ 0 0 39847 S #39852 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39853 D3 ~ ~ 0 0 39851 S #39853 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39854 D2 ~ ~ 0 0 39852 S #39854 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D2 ~ ~ 0 0 39853 D3 ~ ~ 0 0 39855 S #39855 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39859 D1 ~ ~ 0 0 39854 D3 ~ ~ 0 0 39858 S #39856 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39857 D2 ~ ~ 0 0 39787 S #39857 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39858 D2 ~ ~ 0 0 39856 S #39858 The {gFo{Gr{gest{x~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D1 ~ ~ 0 0 39855 D2 ~ ~ 0 0 39857 S #39859 The {CW{#i{Cl{#d{X {GForest{X~ The forest is dense and forbidding here, and it seems to press in on you from all sides. The sky is noticeably less bright here, adding to the ominous tone. ~ 0 0 3 D0 ~ ~ 0 0 39860 D2 ~ ~ 0 0 39855 S #39860 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D0 ~ ~ 1 0 39895 D2 ~ ~ 0 0 39859 D3 ~ ~ 0 0 39861 S #39861 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D1 ~ ~ 0 0 39860 D3 ~ ~ 0 0 39862 S #39862 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D0 ~ ~ 0 0 39863 D1 ~ ~ 0 0 39861 S #39863 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D0 ~ ~ 0 0 39864 D2 ~ ~ 0 0 39862 S #39864 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D1 ~ ~ 0 0 39865 D2 ~ ~ 0 0 39863 S #39865 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D2 ~ ~ 0 0 39866 D3 ~ ~ 0 0 39864 S #39866 The {CW{#i{Cl{#d{X {GForest{X~ ~ 0 0 3 D0 ~ ~ 0 0 39865 S #39867 Off The Beaten Path~ {REAST TO DOWN UNDERGROUND IS DONE {X {R NEEDS ROOM DESCS TO EAST THEN DOWN THAT'S ALL {X ~ 0 0 3 D1 ~ ~ 0 0 39868 D3 ~ ~ 0 0 39742 S #39868 A Path~ ~ 0 0 3 D1 ~ ~ 0 0 39869 D3 ~ ~ 0 0 39867 S #39869 A Path~ ~ 0 0 3 D3 ~ ~ 0 0 39868 D5 ~ ~ 1 0 39870 S #39870 Down The Hole~ ~ 0 0 0 D4 ~ ~ 1 0 39869 D5 ~ ~ 0 0 39871 S #39871 Down The Hole~ ~ 0 0 0 D4 ~ ~ 0 0 39870 D5 ~ ~ 0 0 39872 S #39872 Down The Hole~ ~ 0 0 0 D1 ~ ~ 0 0 39873 D4 ~ ~ 0 0 39871 S #39873 The Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39874 D3 ~ ~ 0 0 39872 S #39874 The Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39875 D3 ~ ~ 0 0 39873 S #39875 The Underground~ SOUTH TO NOTHING ALCOVE ONE ROOM NORTH TO A DEAD END EVENTUALLY AFTER DOWN ~ 0 1 0 D0 ~ ~ 0 0 39876 D2 ~ ~ 0 0 39877 D3 ~ ~ 0 0 39874 S #39876 The Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39878 D2 ~ ~ 0 0 39875 S #39877 An Alcove~ ~ 0 1 0 D0 ~ ~ 0 0 39875 S #39878 The Underground~ ~ 0 1 0 D2 ~ ~ 0 0 39876 D5 ~ ~ 0 0 39879 S #39879 The Underground Stairwell~ ~ 0 1 0 D4 ~ ~ 0 0 39878 D5 ~ ~ 0 0 39880 S #39880 The Underground Stairwell~ ~ 0 1 0 D4 ~ ~ 0 0 39879 D5 ~ ~ 0 0 39881 S #39881 Farther Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39882 D4 ~ ~ 0 0 39880 S #39882 Farther Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39883 D3 ~ ~ 0 0 39881 S #39883 Farther Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39884 D3 ~ ~ 0 0 39882 S #39884 Farther Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39885 D2 ~ ~ 0 0 39883 S #39885 Farther Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39887 D2 ~ ~ 0 0 39886 D3 ~ ~ 0 0 39884 S #39886 Farther Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39885 D1 ~ ~ 0 0 39893 S #39887 Farther Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39888 D2 ~ ~ 0 0 39885 S #39888 Farther Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39889 D2 ~ ~ 0 0 39887 S #39889 Farther Underground~ ~ 0 1 0 D0 ~ ~ 0 0 39890 D3 ~ ~ 0 0 39888 S #39890 Farther Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39891 D2 ~ ~ 0 0 39889 S #39891 Farther Underground~ ~ 0 1 0 D0 ~ ~ 1 0 39892 D3 ~ ~ 0 0 39890 S #39892 The End of the Underground~ ~ 0 1 0 D2 ~ ~ 1 0 39891 S #39893 The Underground~ ~ 0 1 0 D1 ~ ~ 0 0 39894 D3 ~ ~ 0 0 39886 S #39894 The Underground~ ~ 0 1 0 D3 ~ ~ 0 0 39893 S #39895 Inside a hollowed out tree~ Inside this hollowed out tree, it becomes obvious that a very powerful type of magic has made the inside twenty times the size of the tree that it inhabits. The walls go up for what seems like miles, and are made up of a blindly white marble, with small veins of green emeralds running up and down at seemingly random places. A huge monument is standing in the center of the room, and is obviously the center piece and main purpose of the room. It is a towering piece of green and black marble, glimmering in the soft light of the room. A large plaque is at the base of the monument. There appears to be a small hallway leading towards the east, with a closed door to the south. There is a hall for Mortal Records to the east. ~ 0 525312 0 D1 ~ ~ 0 0 39896 D2 ~ ~ 1 0 39860 S #39896 Hall of Records~ This hall is very similar to the last chamber, the walls are made up of the same marble like substance, going up about twenty feet into the air. Three rather large chandeliers are hanging from the top of the ceiling in successive order, with the two smaller lights flanking the larger of the three. A large monument is sitting in the center of the room, and is obviously the reason for this room's existence. The only exit is to the west. ~ 0 525312 0 D3 ~ ~ 0 0 39895 S #39897 The Path of Carnage~ Traveling down the way of the Path, strange vibes travel all around you, the cold touching deep down to the bone. The walls are made up of a shimmering blue material, with an erie glow emanating from it. ~ 0 0 0 D0 ~ ~ 0 0 39898 D2 ~ ~ 0 0 39772 S #39898 The Path of Carnage~ Traveling down the way of the Path, strange vibes travel all around you, the cold touching deep down to the bone. The walls are made up of a shimmering blue material, with an erie glow emanating from it. ~ 0 0 0 D0 ~ ~ 1 0 39899 D2 ~ ~ 0 0 39897 S #39899 End of the Path~ Traveling down the way of the Path, strange vibes travel all around you, the cold touching deep down to the bone. The walls are made up of a shimmering blue material, with an erie glow emanating from it. ~ 0 0 0 D2 ~ ~ 1 0 39898 S #0 #SPECIALS M 39601 spec_janitor Load to: a {Dse{wr{Wv{wa{Dnt{X M 39607 spec_breath_fire Load to: An intern M 39610 spec_breath_lightning Load to: {#K{win{#g{X Hyphus M 39612 spec_breath_acid Load to: {#Q{^u{#e{^e{#n{X Sarquik M 39617 spec_breath_fire Load to: {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X M 39618 spec_breath_any Load to: {!A {!H{1e{!ll{1io{!n{X M 39622 spec_cast_adept Load to: a sky {Dg{wh{Wo{Ds{wt{X M 39624 spec_cast_adept Load to: a wandering {Ge{gl{Gf{x M 39626 spec_summoner Load to: a sky {Cf{cr{Wo{cs{Ct{x giant M 39629 spec_thief Load to: a nomadic villager M 39630 spec_cast_cleric Load to: a healer M 39633 spec_breath_lightning Load to: The Keeper M 39634 spec_breath_frost Load to: The {RCarnage{X Keeper M 39635 spec_breath_fire Load to: General Dragonic M 39636 spec_cast_mage Load to: mage of the path M 39637 spec_breath_fire Load to: The Teacher M 39638 spec_cast_mage Load to: adept of the path M 39642 spec_cast_mage Load to: Lesser Trainer M 39647 spec_cast_mage Load to: Shaylious M 39649 spec_breath_lightning Load to: a {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard S #RESETS D 0 39608 0 1 The north door of Entrance to the {DSk{wy C{Was{Dtl{we{X is closed D 0 39609 2 1 The south door of Castle {DF{wo{Wy{we{Dr{X is closed D 0 39641 3 1 The west door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed D 0 39642 1 1 The east door of Bartho's Room is closed D 0 39643 3 1 The west door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed D 0 39644 0 1 The north door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed D 0 39645 1 1 The east door of Shaimoy's Room is closed D 0 39646 2 1 The south door of Gragen's Room is closed D 0 39650 0 1 The north door of An Office is closed D 0 39650 3 1 The west door of An Office is closed D 0 39651 1 1 The east door of The Back Office is closed D 0 39652 2 1 The south door of The Back Room is closed D 0 39654 5 2 The down door of Behind The Bar is closed and locked D 0 39655 4 2 The up door of Back Room Under The Bar is closed and locked D 0 39665 3 1 The west door of {DJ{wailo{Dr's {1P{Dat{1h{X is closed D 0 39666 1 1 The east door of A Cell is closed D 0 39668 3 1 The west door of {DJ{wailo{Dr's {1P{Dat{1h{X is closed D 0 39671 1 1 The east door of A Cell is closed D 0 39691 0 1 The north door of {2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X is closed D 0 39692 2 1 The south door of Common Area is closed D 0 39692 3 1 The west door of Common Area is closed D 0 39693 1 1 The east door of {2T{@h{2e{X {!R{#o{!y{#a{!l{X {!C{1h{#a{3m{#b{1e{!r{#s{X is closed D 0 39708 5 1 The down door of {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X is closed D 0 39710 4 2 The up door of {!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X is closed and locked D 0 39712 3 1 The west door of {DA {DHa{wl{Wl{ww{Day{X is closed D 0 39713 1 1 The east door of The Library is closed D 0 39714 1 1 The east door of {DA {DHa{wl{Wl{ww{Day{X is closed D 0 39715 3 1 The west door of A {^S{Dittin{^g {DR{wo{Wo{wm{X is closed D 0 39751 0 1 The north door of At the {DGrey{x Gate is closed D 0 39752 2 1 The south door of Inside The Keep of {RC{rar{Rn{rag{Re{x is closed D 0 39760 0 1 The north door of Path of {RC{rar{Rn{rag{Re{x is closed D 0 39761 2 1 The south door of The {RCa{rr{Rn{ra{Rge{X is closed D 0 39771 0 1 The north door of Before The {RC{rar{Rn{rag{Re{x Room is closed D 0 39772 2 1 The south door of The Path of Carnage is closed D 0 39838 0 1 The north door of The Lower Tower is closed D 0 39839 2 1 The south door of The Negotiator's room is closed D 0 39860 0 1 The north door of The {CW{#i{Cl{#d{X {GForest{X is closed D 0 39869 5 1 The down door of A Path is closed D 0 39870 4 1 The up door of Down The Hole is closed D 0 39891 0 1 The north door of Farther Underground is closed D 0 39892 2 1 The south door of The End of the Underground is closed D 0 39895 2 1 The south door of Inside a hollowed out tree is closed D 0 39898 0 1 The north door of The Path of Carnage is closed D 0 39899 2 1 The south door of End of the Path is closed M 0 39600 7 39602 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X M 0 39600 7 39603 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X M 0 39600 7 39604 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X M 0 39600 7 39605 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X M 0 39600 7 39606 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X G 0 39600 0 *{4g{$u{da{$r{4d {4s{dwor{4d{x is given to {XA {DSk{wy G{Wua{wr{Dd{X M 0 39600 7 39607 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X M 0 39606 6 39609 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X M 0 39601 7 39609 7 *Load a {Dse{wr{Wv{wa{Dnt{X M 0 39601 7 39612 7 *Load a {Dse{wr{Wv{wa{Dnt{X M 0 39606 6 39612 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X M 0 39613 8 39613 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X M 0 39601 7 39614 7 *Load a {Dse{wr{Wv{wa{Dnt{X M 0 39601 7 39615 7 *Load a {Dse{wr{Wv{wa{Dnt{X M 0 39602 4 39615 4 *Load {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X E 0 39601 0 25 *{xa {4r{doya{4l{x 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11 39750 11 *Load a peon M 0 39646 9 39750 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39625 10 39751 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x M 0 39625 10 39751 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x M 0 39631 11 39751 11 *Load a peon M 0 39646 9 39753 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39646 9 39755 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39646 9 39756 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39646 9 39757 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39634 1 39761 1 *Load The {RCarnage{X Keeper E 0 39646 0 0 *{rca{dr{wn{da{rge{x {rf{rl{ra{rr{re{x is loaded as a light of The {RCarnage{X Keeper M 0 39646 9 39763 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39635 1 39765 1 *Load General Dragonic E 0 39647 0 20 *Face of {rc{ra{rr{rn{ra{rg{re{x is loaded on the face of General Dragonic M 0 39646 9 39767 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier M 0 39636 2 39771 2 *Load mage of the path M 0 39636 2 39772 2 *Load mage of the path E 0 39651 0 18 *A healing aura is loaded floating nearby of mage of the path M 0 39638 2 39772 2 *Load adept of the path M 0 39632 4 39773 4 *Load a wandering dwarf M 0 39643 10 39773 10 *Load lost athasian priest M 0 39629 9 39774 9 *Load a nomadic villager M 0 39644 9 39774 9 *Load a bear M 0 39629 9 39775 9 *Load a nomadic villager M 0 39632 4 39775 4 *Load a wandering dwarf M 0 39643 10 39775 10 *Load lost athasian priest M 0 39645 9 39775 9 *Load a journeyman M 0 39629 9 39776 9 *Load a nomadic villager M 0 39644 9 39777 9 *Load a bear M 0 39629 9 39778 9 *Load a nomadic villager M 0 39632 4 39778 4 *Load a wandering dwarf M 0 39643 10 39778 10 *Load lost athasian priest M 0 39645 9 39778 9 *Load a journeyman M 0 39632 4 39779 4 *Load a wandering dwarf E 0 39644 0 16 *A {rb{rl{ro{ro{rd{ry{x {waxe{x is loaded wielded of a wandering dwarf M 0 39643 10 39779 10 *Load lost athasian priest M 0 39622 20 39780 1 *Load a sky {Dg{wh{Wo{Ds{wt{X M 0 39623 8 39781 2 *Load a fawn M 0 39623 8 39782 2 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{Dg{wh{Wo{Ds{wt{X M 0 39622 20 39845 1 *Load a sky {Dg{wh{Wo{Ds{wt{X M 0 39643 10 39854 10 *Load lost athasian priest M 0 39624 1 39859 1 *Load a wandering {Ge{gl{Gf{x E 0 39639 0 17 *{bs{dt{wa{df{bf{x {cof{x {rf{rl{ra{rm{re{x is loaded held in the hands of a wandering {Ge{gl{Gf{x E 0 39640 0 28 *{cw{%i{&s{dd{%o{cm{x is loaded on the back of a wandering {Ge{gl{Gf{x M 0 39644 9 39867 9 *Load a bear M 0 39645 9 39868 9 *Load a journeyman M 0 39644 9 39869 9 *Load a bear M 0 39639 7 39871 7 *Load a wandering elf M 0 39640 8 39871 8 *Load a lost soldier M 0 39639 7 39872 7 *Load a wandering elf M 0 39640 8 39872 8 *Load a lost soldier M 0 39640 8 39873 8 *Load a lost soldier M 0 39641 8 39873 8 *Load an underground critter M 0 39639 7 39874 7 *Load a wandering elf M 0 39640 8 39875 8 *Load a lost soldier M 0 39641 8 39875 8 *Load an underground critter M 0 39639 7 39876 7 *Load a wandering elf M 0 39639 7 39877 7 *Load a wandering elf M 0 39639 7 39879 7 *Load a wandering elf M 0 39639 7 39881 7 *Load a wandering elf M 0 39640 8 39881 8 *Load a lost soldier M 0 39641 8 39881 8 *Load an underground critter M 0 39640 8 39883 8 *Load a lost soldier M 0 39641 8 39885 8 *Load an underground critter M 0 39641 8 39886 8 *Load an underground critter M 0 39640 8 39887 8 *Load a lost soldier M 0 39641 8 39888 8 *Load an underground critter M 0 39641 8 39890 8 *Load an underground critter M 0 39641 8 39891 8 *Load an underground critter M 0 39642 1 39892 1 *Load Lesser Trainer M 0 39641 8 39894 8 *Load an underground critter M 0 39633 1 39895 1 *Load The Keeper O 0 39645 0 39895 *The monument of {ga{ys{wg{ya{gr{yd{x loaded to Inside a hollowed out tree O 0 39656 0 39896 *The monument of {ga{yc{wh{yi{ge{wv{ye{gm{we{yn{gt{ws{x loaded to Hall of Records M 0 39638 2 39898 2 *Load adept of the path M 0 39637 1 39899 1 *Load The Teacher E 0 39648 0 3 *A white {ds{wi{wl{wk{x {dc{wl{wo{wa{dk{x is loaded around the neck (1) of The Teacher E 0 39649 0 1 *{dring{x of {bt{bi{bm{be{x is loaded on the left finger of The Teacher E 0 39650 0 26 *A {dblack{x {ds{wi{wl{wk{x {gb{radg{ge{x is loaded as a religious patch of The Teacher E 0 39652 0 16 *Dagger of {dp{we{wr{rdi{dt{wi{wo{wn{x is loaded wielded of The Teacher S #SHOPS 39605 0 19 25 17 15 100 100 0 23 39620 10 2 0 0 0 100 100 0 23 39621 33 0 0 0 0 100 100 0 23 0 #MOBPROGS #39600 mob cast sleep $n mob cast slow $n mob remember $n backstab $n say Welcome my {Bchild{X... mob delay 5 ~ #39601 if hastarget $i else mob at $q mob transfer $q 39899 say I'm not through with you yet! wear dagger backstab $q remove dagger mob forget end ~ #39602 say Please, you must help me before it is too late. say Would you please help me? ~ #39603 say Thank you! You must deliver this ring to the negotiator at the Carnage tower. say It will warn him of this pathetic Castle's plan to attack him tomarrow! say Thank you brave soul, good-bye and hello, as always. mob oload 39643 give sig $n ~ #39604 say My lord, they are going to attack! say You have done us a great service my friend, here is a token of my gratitude. mob oload 39655 give clan $n mob junk sig ~ #39710 close up lock up say Another play thing! Master will be pleased! scamper mob junk key kill $n ~ #39999 say Welcome traveler, this place holds the entire history of Asgard within. say The Immortals, the Mortals, the PKers, the Record Holders, everything. say Come and go in peace. ~ #0 #$