asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Sky Kingdoms~
Builders Bree  Noquest Adelia~
VNUMs 39600 39999
Continent 1
Mobtier 0
Credits {y[{Y  LGD{y ]{c Bree{Y     The Sky Kingdoms  ~
Security 9
Flags 0
End

#MOBILES
#39600
Sky Guard~
{XA {DSk{wy G{Wua{wr{Dd{X~
{XA {DSk{wy G{Wua{wr{Dd{X is here patroling.
~
Clad all in mail, every inch of this guard is shiny metal.
A large sword is held in his fist, along with an axe
strapped to his back.
~
human~
ABGT DFJVZa 0 1000 0
150 125 1d1+10000 1d1+5000 25d65+60 slash
-60 -60 -60 -60
DEFIKU 0 0 0
stand stand male 32212
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#39601
servant boo~
a {Dse{wr{Wv{wa{Dnt{X~
A {Dse{wr{Wv{wa{Dnt{X is here, awaiting your desire.
~
~
sylvan-elf~
AG DFJVZ 0 1000 0
130 120 1d1+9000 1d1+300 20d50+75 pound
-30 -30 -30 -30
CEIU B 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#39602
royal guard~
{DRo{wy{Wa{wl G{Du{wa{Wr{wd{X~
{XA member of the {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X is here patroling the halls.
~
~
human~
AEGT DFJVZa N 1000 0
175 150 1d1+15600 1d1+5000 29d71+100 wrath
-100 -100 -100 -100
EFHIKLOU ABNP D HK
stand stand none 1000
0 A large unknown
F for AHMV
F par BCDEFGHIJK
V 5
A -1
#39603
Bartender~
{DTh{we B{War{wte{Dnd{wer{X~
{DTh{we B{War{wte{Dnd{wer{X is here, angry your behind his bar!
~
~
human~
ABFGT DFVZa O -1000 0
180 190 1d1+24000 1d1+5000 50d98+170 wrath
-100 -100 -100 -100
ACEFIK ABP H N
stand stand none 50000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 13
A -1
#39604
Tartus~
Tartus~
Tartus, the bar owner is here.
~
~
human~
ABFGT DFJVZ C -1000 0
175 190 1d1+20000 1d1+56000 50d75+150 beating
-60 -60 -60 -60
ACDEFI ABP I KN
stand stand male 70000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 13
A -1
#39605
Sheri bartender~
Sheri~
Sheri, the new bartender is here serving drinks.
~
~
human~
ABG DFJZ 0 1000 0
101 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 54000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
#39606
House Guard~
{4H{Dous{4e{X {4G{Duar{4d{X~
A {4H{Dous{4e{X {4G{Duar{4d{X is here walking around.
~
~
human~
AEGT DFJVZ N 1000 0
165 150 1d1+18000 1d1+5000 40d75+115 slash
-97 -97 -97 -97
CEFIKO ABN D HK
stand stand none 1000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39607
intern~
An intern~
An intern is here, fumbling with papers.
~
~
human~
ABG V 0 1000 0
110 150 1d1+17500 1d1+10000 40d60+100 scratch
-50 -50 -50 -50
ADEFGK ABHN 0 F
stand stand none 2000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 13
A -1
#39608
Robed Healer~
A Robed {#H{3eale{#r{X~
A Robed {#H{3eale{#r{X is here chanting something.
~
~
human~
ABGa DFJZ 0 0 0
160 0 1d1+5000 1d1+5000 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 39999
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
#39609
Elite Sky Guard~
{#E{wl{Wi{wt{#e{X {DS{^k{Dy{X {DG{wu{Wa{wr{Dd{X~
An {#E{wl{Wi{wt{#e{X {DS{^k{Dy{X {DG{wu{Wa{wr{Dd{X is here standing motionless.
~
~
human~
ABEFGRT DFJVZa N 100 0
185 200 1d1+26500 1d1+50000 58d100+94 fury
-140 -140 -140 -140
CEFHIJKLOU ABNP I HK
stand stand male 5000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39610
King Hyphus~
{#K{win{#g{X Hyphus~
{#K{win{#g{X Hyphus is here glaring down at you.
~
~
human~
ABG DFJVZa CN 1000 0
200 225 1d1+29000 1d1+20000 75d100+75 magic
-120 -120 -120 -180
ACDEFGHIK ABNP CI F
stand stand male 90000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 20
A -1
#39611
Queen's Guard~
{#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X~
A member of {DT{^h{De{X {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X is here.
~
~
human~
ABEFGT DFJVZa CN 1000 0
195 200 1d1+25000 1d1+50000 75d90+80 cleave
-130 -130 -130 -130
ACDEFHIKU AB I HK
stand stand none 50000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 18
A -1
#39612
Queen Sarquik~
{#Q{^u{#e{^e{#n{X Sarquik~
{#Q{^u{#e{^e{#n{X Sarquik is here, angry that you've disturbed her!
~
~
human~
ABFGR DFJVZa CN 1000 0
193 200 1d1+29000 1d1+50000 65d100+75 magic
-70 -70 -70 -140
ACEFGHIJK ABINP CK F
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 20
A -1
#39613
roaming guard~
a {1roaming{X {1g{Du{^a{Dr{1d{X~
{XA {1roaming{X {1g{Du{^a{Dr{1d{X is here, walking around.
~
~
human~
AGT DFJVZ N 1000 0
150 125 1d1+15000 1d1+5000 60d80+75 slash
-70 -70 -70 -70
CEFHIJK ANP I HK
stand stand male 5000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39614
Bartho~
Bartho~
Bartho is here, sharpening an axe.
~
~
human~
ABGT DFJVZa CN 1000 0
190 175 1d1+28000 1d1+5000 40d60+1000 cleave
-90 -90 -90 -100
CDFHIK ABNP DI HK
stand stand male 50000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 17
A -1
#39615
Shaimoy~
Shaimoy~
Shaimoy is here, wondering why you have disturbed him.
~
~
human~
AEGT DFJVZa N 1000 0
190 200 1d1+28000 1d1+50000 75d100+190 drain
-100 -100 -100 -100
ACEFGHIJK ABNP D CHK
stand stand none 90000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 20
A -1
#39616
Gragen~
Gragen~
Gragen the Great stands here, in all his {#g{3lor{#y{X
~
~
human~
ABEFGT DFJVZa EN 1000 0
195 225 1d1+29000 1d1+50000 66d99+125 wave
-130 -130 -130 -130
ABEFHIJK ABNPS D H
stand stand male 30900
0 A huge unknown
F for AHMV
F par BCDEFGHIJK
V 20
A -1
#39617
Torture Master~
{!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X~
{!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X stands here, grinning at you.
~
~
human~
ABEFGT DFJPTVZac DO -1000 0
200 250 1d1+30000 1d1+20000 50d100+175 blaze
-150 -150 -150 -150
ABCEFGHIJKO ABHKP J I
stand stand none 200
C A giant unknown
F for AHMV
F par BCDEFGHIJK
V 18
A -1
#39618
Hellion~
{!A {!H{1e{!ll{1io{!n{X~
{!A {!H{1e{!ll{1io{!n{X is here, cackling.
~
~
human~
ABG DFJVZa DO -1000 0
100 100 1d1+10000 1d1+500 20d64+90 scratch
-50 -50 -50 -50
EHI 0 0 0
stand stand none 200
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
M GRALL 39710 1000~
#39619
a knight~
{DA K{wn{Wi{wgh{Dt{X~
{DA K{wn{Wi{wgh{Dt{X is here training.
~
~
human~
ABG V 0 1000 0
165 150 1d1+15000 1d1+500 30d80+95 slash
-90 -90 -90 -90
CDEFHIK AN 0 HK
stand stand male 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39620
An old brewer~
an old brewer~
An old brewer is here, mixing something.
~
~
human~
ABG DFJZ 0 0 0
150 0 1d1+20000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 2000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
#39621
Old jeweler~
An Old jeweler~
An Old jeweler is here, polishing a rock.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+200000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 200000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
#39622
sky ghost~
a sky {Dg{wh{Wo{Ds{wt{X~
A sky {Dg{wh{Wo{Ds{wt{X is here, floating around.
~
~
human~
ABFGR DFJTVZ C -1000 0
150 200 1d1+19000 1d1+10000 20d45+75 magic
-100 -100 -100 -100
ADEFGHK A C NS
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39623
fawn~
a fawn~
A fawn is here, bounding around playfully.
~
~
rabbit~
ABG 0 0 1000 0
160 200 1d1+16000 1d1+2000 20d45+45 scratch
-70 -70 -70 -70
FH 0 0 0
stand stand none 10000
AGV ACDEFHJK medium unknown
V 7
A -1
#39624
wandering elf~
a wandering {Ge{gl{Gf{x~
A wandering {Ge{gl{Gf{x is here, making his way through the {Gf{go{Gr{ge{Gs{gt{X
~
This seems to be an elf of some kind. He looks like he
may be a half breed, half elf, half human. While still
endowing him with special abilities, they would more then
likely be severly limited. A long grey cloak hangs over his
entire body, covering everything below a raised hood of similar
color. A sword belt clearly protrudes from his waist.
~
halfelf~
AGR DFJLPVZ DH -1000 0
170 200 20d5+26000 1d1+200000 20d60+75 magic
-90 -90 -90 -90
AEFGHK AB CMO FNS
stand stand male 20000
AHMV ABCDEFGHIJK large unknown
V 15
A -1
#39625
carnage soldier~
a {Rcar{rn{Rage{X {gs{boldie{gr{x~
A {Rcar{rn{Rage{X {gs{boldie{gr{x is here looking for his next kill.
~
~
human~
ABGT DFJVZac 0 -1000 0
160 200 1d1+1700 1d1+2000 18d78+50 pound
-105 -105 -105 -150
FIK A G CNS
stand stand none 30000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#39626
sky frost giant~
a sky {Cf{cr{Wo{cs{Ct{x giant~
A rather large sky {Cf{cr{Wo{cs{Ct{x giant is here looking for someone to kill.
~
Huge and aggressive, you wont find a bigger, meaner, or
deadlier beast in all of the land, he attacks without warning
when anyone comes within killing distance. He does it just for 
fun i mean shit, he's huge!
~
frost-giant~
ABFG DFJVZa C -1000 0
170 200 1d1+20000 1d1+1000 20d60+120 wrath
-100 -100 -100 -100
AEFGHIK I C HNS
stand stand male 30000
AHMV ABCDEFGHIJK huge unknown
V 15
A -1
#39627
The Negotiator~
The {bN{Beg{bo{Dt{bia{Bto{br{X~
The {bN{Beg{bo{Dt{bia{Bto{br{X is here, watching you approach.
~
Standing tall with long white flowing hair, dangling half
way down his back, the Negotiator is an imposing figure
indeed. He is dressed all in black leather, with a long, tailed
black leather coat draped over all of his apparel.
~
human~
ABG DFJZ 0 500 0
180 2000 1d1+20000 1d1+20000 1d1+2000 pound
-100 -100 -100 -100
0 AB 0 0
stand stand none 200000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M GIVE 39604 39643~
#39628
wandering merchant~
a wandering merchant~
A wandering merchant is here, looking for the next deal.
~
Dressed in a long, tattered looking cloth cloak that extents beyond
his ankles, he looks to have been going through a rough patch in the
trading department lately. His long black hair spills out of the back
of his cloak's hood. A walking stick is in his right hand, and he has
an obvious limb on his leg also.
~
human~
AGT V 0 1000 0
140 125 1d1+16000 1d1+21000 15d40+40 thwack
-90 -90 -90 -90
EHI ABN S H
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#39629
nomadic villager~
a nomadic villager~
A nomadic villager is here walking around slowly.
~
He appears to be a nomad of some kind. A long tan colored robe
is draped over his shoulders, extending down to his well worn
brown leather boots. A small belt with a few pouches hangs at his
waist, along with a small short sword, which hangs from a scabbard
on his right side. His head and partially his face are both covered
by a low drooping hood.
~
human~
AGS Fa 0 1000 0
135 125 1d1+14500 1d1+1000 15d40+40 pound
-60 -60 -60 -60
CFHI ABN S H
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#39630
healer~
a healer~
A healer is here, chanting softly.
~
Draped from head to toe in a low flowing divinely white
robe, this is an imposing figure indeed. He has long white
hair flowing down past the small of his back, spilling out
of a hood thrown behind his cloak. A large walking staff is
in his right hand, apparently helping to prop him up in his
old age.
~
human~
ABGa DFJTZ H -1000 0
190 200 1d1+20000 1d1+20000 1d1+2000 wrath
-200 -200 -200 -200
0 ABCDHIN 0 0
stand stand none 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
#39631
peon~
a peon~
A wandering peon is here looking around.
~
Dressed in a rotten looking cloak, the color of which, appears
to MAYBE have been white, at one point in the far past anyway.
It is obviously that he is of the extreme lower class in this 
part of the world.
~
human~
AGT V 0 1000 0
140 124 1d1+15000 1d1+2000 15d40+40 scratch
-50 -50 -50 -50
EFHI ABN S H
stand stand none 10000
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#39632
wandering dwarf~
a wandering dwarf~
A wandering dwarf is walking down the path here.
~
This dwarf appears to be a little taller then most of the others.
He is draped from head to toe in a flowing black, leather cloak,
covering a full set of body armor that looks to be made of black
steel. A large double bladed battle axe hangs from his back, on
top of flowing red colored hair.
~
dwarf~
AGT DFJVZ 0 1000 0
146 200 1d1+15500 1d1+2000 10d30+45 divine
-90 -90 -90 -90
DEFHIK ABN LS H
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V 10
A -1
#39633
The keeper of history~
The Keeper~
The keeper of the history of Asgard is standing here, chanting softly.
~
Dressed head to toe in the most divinely white robe, this man seems
to be glowing softly even in lei any light source around. His head is
covered with a hood, that partially conceals his long white hair, giving 
the impression that he is very old indeed. A small leather bound book is
in his right hand, while a glowing short sword hangs on his waist.
~
elf~
ABGT DFJLUVac CDEHN 1000 0
250 300 1d1+88000 1d1+34000 50d250+400 divine
-400 -400 -400 -400
ACDFGHIJKMNO ABDKNS 0 0
stand stand none 0
AHMV ABCDEFGHIJK huge unknown
V 27
A -1
M GRALL 39999 1000~
#39634
The Carnage Keeper~
The {RCarnage{X Keeper~
The {RCarnage{X Keeper is here fuming in anger.
~
~
storm-giant~
ABFGT DFJVZ DH -1000 0
185 300 1d1+20000 20d20+30000 20d50+190 wrath
-120 -120 -120 -120
DEFGHK ABJ H NPS
stand stand male 40000
AHMV ABCDEFGHIJK large unknown
V 15
A -1
#39635
General Dragonic~
General Dragonic~
General Dragonic is here, looking at war plans.
~
~
dragon~
ABGR DFVZ C -1000 0
190 300 1d1+29000 1d1+200000 30d70+400 flbite
-200 -200 -200 -200
DEFGHKM A BEH FI
stand stand female 90000
AHZ ACDEFGHIJKPQUVX huge unknown
F aff JT
V 15
A -1
#39636
mage of the path~
mage of the path~
A mage of the path is here, floating an inch off the ground.
~
~
human~
ABFGR DFJTUVZa H -1000 0
190 300 1d1+30000 1d1+20000 28d65+220 magic
-200 -200 -200 -200
CEFGHJK AB H NS
stand stand male 30000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#39637
The Teacher~
The Teacher~
The Teacher is here, looking around the room.
~
~
dark-elf~
ABFGR J DHO -1000 0
200 350 1d1+45000 1d1+20000 47d105+325 magic
-230 -230 -230 -230
ADEFGHK ABJ 0 HPS
stand stand male 90000
AHMV ABCDEFGHIJK large unknown
V 25
A -1
M DELAY 39601 100~
M GREET 39600 100~
#39638
adept of the path~
adept of the path~
An adept of the path is here, angry you have disturbed her.
~
~
dark-elf~
ABFGR DFVZ E -1000 0
170 300 1d1+26000 1d1+20000 30d70+190 magic
-140 -140 -140 -140
0 AB 0 N
stand stand female 30000
AHMV ABCDEFGHIJK large unknown
F aff J
F vul S
V 15
A -1
#39639
wandering elf~
a wandering elf~
A wandering elf is here looking around.
~
~
dark-elf~
AGS J 0 -1000 0
155 150 1d1+15500 1d1+2000 20d30+20 pound
-40 -40 -40 -40
0 0 0 S
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
V 10
A -1
#39640
lost soldier~
a lost soldier~
A lost soldier is here, wandering around in a circle.
~
~
dark-elf~
AGT VZ 0 -1000 0
155 200 1d1+15500 1d1+200 20d40+90 pound
-40 -40 -40 -40
C 0 0 NS
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
F aff J
V 10
A -1
#39641
underground critter~
an underground critter~
An underground critter is here scurrying around.
~
~
demon~
AGR JU 0 -1000 0
155 150 1d1+15500 1d1+2000 20d30+90 scratch
-50 -50 -50 -50
0 0 CM NS
stand stand none 12000
AHMV ABCDEFGHIJKQ medium unknown
V 10
A -1
#39642
Lesser Trainer~
Lesser Trainer~
The Lesser Trainer is here walking around slowly.
~
~
dark-elf~
ABGT JV 0 -1000 0
180 250 1d1+20000 1d1+20000 20d70+190 magic
-150 -150 -150 -150
CDEFGHKO ABH D S
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
V 13
A -1
#39643
lost athasian priest~
lost athasian priest~
A lost athasian priest is here walking down the path slowly.
~
~
athasian~
AGT J 0 1000 0
155 150 1d1+15500 1d1+2000 5d40+100 pound
-32 -30 -30 -30
C 0 0 PS
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V 10
A -1
#39644
a bear~
a bear~
A bear is here roaming around.
~
~
bear~
AGT 0 0 1000 0
145 150 1d1+15500 1d1+2000 20d90+100 scratch
-20 -20 -20 -20
CDO 0 EI 0
stand stand male 20000
AGV ABCDEFHJKUV medium unknown
F off E
V 11
A -1
#39645
journeyman~
a journeyman~
A journeyman is here walking around.
~
~
dwarf~
AGT J 0 1000 0
150 150 1d1+15500 1d1+200 20d70+60 peck
-40 -40 -40 -40
FIN NS L H
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V 11
A -1
#39646
fire-giant soldier~
a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier~
A {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier is here standing guard.
~
~
fire-giant~
AGT DFJZ O -1000 0
155 200 1d1+15500 1d1+2000 25d80+90 pound
-50 -50 -50 -50
CEI H 0 IN
stand stand male 20000
AHMV ABCDEFGHIJK large unknown
V 14
A -1
#39647
shaylious elf dark~
Shaylious~
A dark elf is pacing around his cell, a small light glowing about his fingertips.
~
Her once proud dark {Bblue{X cloak is now in tatters, and very faded. It
does however still flow down to the backs of her ankles, half covering her worn
dark black leather boots. Blue hair spills out from what is left of the hood on
her robe, tumbling down well past her shoulders to around the small of her back.
The most captivating thing about her though is her eyes; violet, with pupils as
small as pinpricks. They seem to be dancing around, always with a hint of amusement
behind them.
~
dark-elf~
ABGR J E -1000 0
195 300 1d1+29000 1d1+20000 30d90+200 magic
-200 -200 -200 -200
AEFGK AB CH N
stand stand female 45000
AHMV ABCDEFGHIJK large unknown
F vul S
V 15
A -1
M SPEECH 39603 yes~
M GREET 39602 100~
#39648
imprisoned dwarf~
an imprisoned dwarf~
An imprisoned dwarf is here, pacing his cell.
~
~
dwarf~
ABGT JVa 0 1000 0
170 200 1d1+25000 1d1+20000 30d95+200 pound
-100 -100 -100 -100
CEHI AB L 0
stand stand male 40000
AHMV ABCDEFGHIJK large unknown
V 15
A -1
#39649
lightning giant guard~
a {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard~
A {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard is standing here, keeping watch.
~
~
frost-giant~
ABFGT DFJTVZ C -1000 0
170 200 1d1+25000 1d1+20000 40d80+190 shock
-150 -140 -140 -140
0 ABI C HN
stand stand male 30000
AHMV ABCDEFGHIJK huge unknown
V 15
A -1
#0



#OBJECTS
#39600
Guard Sword~
{4G{$u{Da{$r{4d {4S{Dwor{4d{X~
A long sword lies here.~
unknown~
weapon A AN
sword 5 40 slash A
98 2 95000 P
A
19 10
A
2 -3
A
18 -5
A
13 75
#39601
royal guard emblem~
{XA {4R{Doya{4l{X {DGu{wa{Wr{wd {#E{Dmb{wle{#m{X~
{XA {4R{Doya{4l{X {DGu{wa{Wr{wd {#E{Dmb{wle{#m{X lies on the ground here.~
unknown~
treasure A AU
0 0 0 0 0
101 0 101000 P
A
2 3
A
19 12
A
13 200
A
12 -100
#39602
a key~
a key~
A key lies here.~
unknown~
key 0 AO
0 0 0 0 0
0 0 0 P
#39603
purple  mood ring~
a {5purple{X {Dm{4o{2o{Dd{X {Dr{win{Dg{X~
A purple ring is on the floor here.~
unknown~
jewelry AG AB
0 0 0 0 0
101 1 101000 P
A
13 100
A
19 10
A
1 2
A
12 75
#39604
peice of ice~
a peice of {^i{Dc{^e{X~
A peice of {^i{Dc{^e{X is lying on the ground here.~
unknown~
treasure AG AO
0 0 0 0 0
101 1 101000 P
F
R 0 0 I
A
12 200
A
20 -6
A
3 2
#39605
bar stool~
a bar stool~
A bar stool is here.~
unknown~
furniture A 0
A CHIJ EH EHI EHI
20 0 0 P
#39606
grey goose shot~
shot of {Dg{4r{we{Dy{X {4g{Do{wo{Ds{We{X~
A shot of {Dg{4r{we{Dy{X {4g{Do{wo{Ds{We{X is on the floor here.~
unknown~
drink 0 AO
10 10 'vodka' 0 0
75 0 900 P
#39607
a desk~
a desk~
A desk is here in the center of the room.~
unknown~
furniture A 0
0 0 0 0 0
0 0 0 P
#39608
plush red couch~
a {!p{1lus{!h{X {1red{X {Dc{wouc{Dh{X~
A {!p{1lus{!h{X {1red{X {Dc{wouc{Dh{X is here against a wall.~
unknown~
furniture 0 0
C DFIJN EHK CEFGHI CEFGHI
0 0 0 P
#39609
carved golden high seat~
the {3G{#olde{3n{X {#H{3ig{#h{X {3S{Dea{3t{X of The {DS{^k{Dy{X~
The {3G{#olde{3n{X {#H{3ig{#h{X {3S{Dea{3t{X of The {DS{^k{Dy{X is here, glowing softly.~
unknown~
furniture A 0
A CHIJ EH CDFI CDFI
0 0 0 P
#39610
soft fire~
a {#s{1of{#t{X {!f{1i{!r{1e{X~
A {#s{1of{#t{X {!f{1i{!r{1e{X sits in the corner.~
unknown~
portal A 0
0 0 0 ACEIJLMP 0
0 0 0 P
#39611
the sky crown~
{DT{wh{De{X {DS{^k{Dy{X {#C{Dr{^o{Dw{#n{X~
A large crown lies on the ground here.~
unknown~
armor AGK AE
CE CE CE BCDE 0
101 1 101000 P
A
12 200
A
9 15
A
19 8
#39612
Staff of Noise~
{DS{wt{Wa{wf{Df{X {^o{6f{X {^N{Dois{^e{X~
A noisey staff lies on the ground here.~
unknown~
staff AG AO
105 5 5 'sonic blast' 0
101 1 101000 P
#39613
Eye of the Sky~
{DE{^y{De{X {1o{Df th{!e{X {DS{^k{Dy{X~
A small eye is lying on the floor here.~
unknown~
treasure AG AQ
0 0 0 0 0
101 1 101000 P
A
19 16
A
17 -15
A
13 150
A
20 -2
#39614
Armor bladed cloak~
an {^A{Drmo{^r{X bladed {Dc{wl{Wo{wa{Dk{X~
A large cloak is here.~
unknown~
armor A AC
0 0 0 0 0
101 2 101000 P
A
17 -20
A
2 -3
A
18 5
A
19 5
#39615
Gem of Bartho~
{^G{#e{^m{X {3o{^f{X {DBa{wr{Wt{wh{Do{X~
The {^G{#e{^m{X {3o{^f{X {DBa{wr{Wt{wh{Do{X is here, pulsating.~
unknown~
treasure AG AS
0 0 0 0 0
101 0 101000 P
A
18 5
A
20 -5
A
12 200
A
17 -10
#39616
Pulsating Onyx Sword~
{XA {DPu{3ls{^at{3in{Dg{X {DO{wn{Wy{Dx{X {^S{6wor{^d{X~
{XA {DPu{3ls{^at{3in{Dg{X {DO{wn{Wy{Dx{X {^S{6wor{^d{X lies here.~
unknown~
weapon BGf AN
sword 8 26 fury AJ
101 2 101000 P
A
19 10
A
2 -3
A
20 4
A
18 -15
#39617
Belt of Illusion~
{^B{De{wl{Dt{X {wof{X {^I{Dll{wu{Ws{wi{Do{^n{X~
A shimmering belt lies here.~
unknown~
armor AGK AL
ADE ADE ADE ADE 0
101 1 101000 P
F
V 0 0 H
F
R 0 0 K
A
4 -2
A
2 2
A
13 100
A
19 10
#39618
medallion of might~
{^M{Ded{wal{Wli{wo{Dn{X {^o{#f{X {#M{3i{#g{3h{#t{X~
A mighty looking medallion lies here.~
unknown~
jewelry AGK AC
0 0 0 0 0
101 1 101000 P
A
19 18
A
1 4
#39619
Shield of Gargen~
{^S{#hiel{^d{X {Do{wf{X {#G{3arge{#n{X~
The {^S{#hiel{^d{X {Do{wf{X {#G{3arge{#n{X lies here.~
unknown~
armor AGK AJ
DF DF DF DF 0
101 2 101000 P
A
12 -75
A
13 75
A
17 -20
A
2 -4
#39620
key~
a key~
A key is here.~
unknown~
key A A
0 0 0 0 0
0 0 0 P
#39621
Mask of Torture~
{!M{1as{!k{X {Do{wf{X {!T{1o{!r{1t{!u{1r{!e{X~
A strange mask lies here.~
unknown~
armor ACGJM AR
ABE ABE ABE ABE 0
101 2 101000 P
A
19 22
A
1 3
A
4 -5
A
3 -5
#39622
Shackles of Hate~
{!S{1hac{!k{1le{!s{X {Do{wf{X {!H{1a{!t{1e{X~
Strange looking shackles lie on the ground here.~
unknown~
treasure ABEJM AM
0 0 0 0 0
101 2 101000 P
A
2 -2
A
9 20
A
26 5
A
13 100
#39623
Jagged sword~
{XA {^J{Da{wgg{De{^d{X {DS{ww{Wo{wr{Dd{X~
A small sword lies here.~
unknown~
weapon G AN
exotic 5 40 wrath C
101 4 10100 P
A
18 -17
A
17 -25
A
12 -100
A
13 100
A
19 9
A
2 -3
#39624
couch~
{Xa small couch~
{XA small couch is here.~
unknown~
furniture A 0
AB AB EHK EHI EHI
0 0 0 P
#39625
an old saber~
{XAn old {^S{Dabe{^r{X~
An old saber lies on the ground here.~
unknown~
weapon B AN
sword 8 22 cleave BDG
95 4 95000 P
A
18 -10
A
2 -3
A
19 18
#39626
A Display Case~
a {#d{^is{Dpl{^a{#y{X case~
A {#d{^is{Dpl{^a{#y{X case is in the corner of the room.~
unknown~
container AB 0
5000 ABCD 39627 10000 90
0 0 0 P
#39627
a key~
a key~
A key is here.~
unknown~
key 0 AO
0 0 0 0 0
0 0 0 P
#39628
glowing granite bench~
a {Yg{ylo{Yw{yin{Yg{X {Dg{wr{Wa{Dn{Wi{wt{De{X bench~
A {Yg{ylo{Yw{yin{Yg{X {Dg{wr{Wa{Dn{Wi{wt{De{X bench sits in the center of the crossroads.~
unknown~
furniture A 0
C DFIJN EHK BDEFGH BDEFGH
0 0 0 P
#39629
bubbling granite fountain~
a {yb{Dub{Wbl{Di{wn{yg{X {Dg{Wr{wa{Dn{wi{Wt{De{x fountain~
A {yb{Dub{Wbl{Di{wn{yg{X {Dg{Wr{wa{Dn{wi{Wt{De{x fountain is sitting next to a bench.~
unknown~
fountain A 0
-1 -1 'absinthe' 0 0
1 2000 0 P
#39630
heal potion~
potion of {CHealing{X~
A potion of {CHealing{X is lying on the ground here.~
unknown~
potion AG A
105 'heal' 'heal' 'heal' 'heal'
90 1 90000 P
#39631
potion of curing~
potion of {WCu{Dr{Wing{X~
A  potion of {WCu{Dr{Wing{X is lying on the ground here.~
unknown~
potion AG A
105 'cure blindness' 'cure blindness' 'cure disease' 'cure poison'
90 1 60000 P
#39632
potion of combat~
potion of {RCo{rm{Rbat{x~
A potion of {RCo{rm{Rbat{x lies here on the ground.~
unknown~
potion AG A
101 'haste' 'giant strength' 'frenzy' 'bless'
90 1 60000 P
#39633
potion of defense~
potion of {BDef{be{Bnse{X~
A potion of {BDef{be{Bnse{X lies on the ground here.~
unknown~
potion AG A
101 'steel flesh' 'stone skin' 'armor' 'shield'
90 1 60000 P
#39636
potion of darkshield~
potion of {DDa{wr{Dk{Ws{Dh{wi{We{Dld{x~
A potion of {DDa{wr{Dk{Ws{Dh{wi{We{Dld{x lies on the ground here.~
unknown~
potion AEG A
90 'darkshield' 'darkshield' 'restore mana' 'refresh'
100 0 75000 P
#39637
Earring of the Sky~
earring of the {CS{Wk{cy{X~
The Earring of the {CS{Wk{cy{X lies here.~
unknown~
jewelry A AS
0 0 0 0 0
101 4 900000 P
A
19 12
A
12 300
A
3 4
F
A 0 1 U
F
A 0 0 T
#39638
anklet of the sky~
anklet of the {Cs{Wk{cy{X~
An anklet of the {Cs{Wk{cy{X lies here.~
unknown~
jewelry AG AT
0 0 0 0 0
101 1 900000 P
A
12 -100
A
17 -20
A
2 3
A
3 4
#39639
staff of flame~
{bs{Dt{Wa{Df{bf{X {cof{x {Rf{rl{Ra{rm{Re{x~
A {bs{Dt{Wa{Df{bf{X {cof{x {Rf{rl{Ra{rm{Re{x lies on the ground here, burning softly.~
silver~
staff AEGJ AO
90 2 2 'torrents of flame' 0
101 1 101000 P
#39640
wisdom~
{CW{%i{&s{Dd{%o{Cm{x~
{CW{%i{&s{Dd{%o{Cm{x lies on the ground here, pulsating.~
unknown~
armor AG AQ
CE CE CE CE 0
101 0 90000 P
A
12 200
A
18 -15
A
3 5
F
A 0 1 L
F
A 0 0 T
#39641
axe of carnage~
{DAxe {wof {Rcar{rn{Rage{x~
The {Daxe {wof {Rcar{rn{Rage{x is lying here on the ground.~
unknown~
weapon BE AN
axe 5 41 cleave CG
101 5 101000 P
A
19 15
A
2 -2
A
13 50
A
18 -10
#39642
shield of frost~
{CS{wh{Die{wl{Cd{C of {CF{cr{Wo{cs{Ct{x~
The {CS{wh{Die{wl{Cd{C of {CF{cr{Wo{cs{Ct{x lies on the ground here.~
mythril~
armor AEGJ AJ
ABF ABF ABF ABF 0
101 3 101000 P
A
19 10
F
R 0 0 I
A
2 -3
#39643
Signet of approval~
the {bs{Dig{Wn{De{bt{x of {ra{wpprova{rl{x~
A strange looking signet lies here.~
unknown~
treasure APU AO
0 0 0 0 0
100 1 100 P
#39644
bloody axe~
a {Rb{rl{Ro{ro{Rd{ry{x {waxe{x~
A bloody looking axe lies here.~
mythril~
weapon A AN
axe 8 25 chop DE
100 20 130000 P
A
1 3
A
18 -15
A
19 5
#39645
monument of asgard~
the monument of {GA{Ys{Wg{Ya{Gr{Yd{X~
A towering monument sits in the center of the room. Type 'read monument'.~
unknown~
furniture A 0
0 0 0 0 0
110 200 0 P
E
monument~
This is a monument dedicated to the people who sacrificed their time and
energy to write code and/or build areas solely for the enjoyment of others. 
These are the names of the Immortals through out the years, there have been
so many that if any are forgotten i apologize, it is hard to remember everyone. 
Tas, Kefka, Tien, Skyntil, Lucifer, Gavorkian, Raistlyn, Anonymous, Jair,
Fesdor, Shayla, Marduk, Dusk, Sturm, Ishamael, Snael, Zeddicus, Pious,
Digaaz, Zellie, Roq.
I'm sure there are others i have forgotten, and one i left out on purpose, but
Asgard would not be what it is today without the fore mentioned people. There
will always be others to continue on with the work once the old guard and the
semi-new are gone, continuing to add to the history of our beloved world.
We bring our dreams to life here because we know that this World will always
continue on, and continue to be a place where people will enjoy themselves.
~
#39646
carnage flare~
{RCa{Dr{Wn{Da{Rge{X {Rf{rl{Ra{rr{Re{X~
A flare lies here, pulsing with anger.~
magical construct~
light A A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 1 101000 P
A
18 8
A
19 13
A
17 -8
A
13 75
#39647
face of carnage~
face of {Rc{ra{Rr{rn{Ra{rg{Re{x~
The face plate of carnage lies here.~
unknown~
armor B AR
BCE BCE BCE BCE 0
101 1 101000 P
A
13 125
A
19 16
#39648
white silk cloak~
a white {Ds{wi{Wl{wk{X {Dc{wl{Wo{wa{Dk{x~
A white silk cloak lies on the ground here.~
white silk~
armor AB AC
CD CD CD CD 0
101 1 101000 P
A
18 -5
A
9 5
A
19 10
A
3 3
A
12 200
A
20 -2
#39649
ring of time~
{Dring{X of {BT{bi{Bm{be{X~
A strange looking ring lies here.~
mythril~
jewelry AJLY AB
0 0 0 0 0
101 1 151000 P
A
9 20
A
20 -2
A
18 10
A
12 200
#39650
black silk badge~
a {Dblack{X {Ds{wi{Wl{wk{X {Gb{radg{Ge{X~
A black silk badge lies here, forgotten.~
black silk~
treasure AEJ AV
0 0 0 0 0
101 1 101000 P
A
13 100
A
3 2
A
9 5
A
17 -10
A
19 15
#39651
healing aura~
a healing aura~
A healing aura lies here.~
magic~
treasure AJ AQ
0 0 0 0 0
101 0 101000 P
A
20 -4
A
26 15
#39652
dagger of perdition~
dagger of {Dp{we{Wr{Rdi{Dt{wi{Wo{wn{X~
A damned dagger lies here~
mythril~
weapon AEHJLf AN
dagger 7 29 shock CG
101 4 101000 P
A
5 -3
A
3 3
A
9 10
#39653
small shank~
a small {Ds{Bh{Da{Bn{Dk{X~
A small {Ds{Bh{Da{Bn{Dk{X lies on the ground here.~
unknown~
weapon AG AN
dagger 2 103 pierce CJ
101 1 101000 P
A
3 -5
A
1 3
A
9 3
A
18 11
#39654
plush blue couch~
a {Rp{Gl{wu{Gs{Rh{x {Bb{bl{Bu{be{X couch~
A {Rp{Gl{wu{Gs{Rh{x {Bb{bl{Bu{be{X couch sits in the center of the room.~
unknown~
furniture A 0
C EGHIJK EHK EHI EHI
101 400 10 P
#39655
carnage clan patch~
{RC{ra{Rr{rn{Ra{rg{Re{x {Dclan{X patch~
A hateful looking clan patch lies on the ground here.~
unknown~
treasure ABEG AU
0 0 0 0 0
101 1 151000 P
A
9 6
A
19 14
A
20 -3
A
13 100
A
17 -10
A
18 7
#39656
monument of achievements~
the monument of {GA{Yc{Wh{Yi{Ge{Wv{Ye{Gm{We{Yn{Gt{Ws{x~
The monument of {GA{Yc{Wh{Yi{Ge{Wv{Ye{Gm{We{Yn{Gt{Ws{x is pulsating in the center of the room.(type 'read monument')~
unknown~
trash A 0
0 0 0 0 0
100 100 10 P
E
monument~
These are the records from the entire history of Asgardian Nightmare/Distorted
Illusions. These are the players who have stood out over the course of our very
long 11 year history. All of these records are as of 10/24/2008. Since alot of
these stats are from players from the 90's and early 2000's, some of the exact
numbers may be off slightly.
{R*{XMost Player Kills: Ravn : 180pkills
{R*{XMost Player Deaths: Darf : over 200 PKdeaths
{R*{XMost Helpful Player: Bobby, Rocky, and Mirage.
{R*{XUndefeated PKer's (25+ kills min.) : Bree : 30 Pkills 0 Pdeaths
     Atheism : 27 Pkills 0 Pdeaths | Roq 25+Pkills (exact unknown) | Shane 25+ Pkills (exact unknown)
{R*{X Most Feared Pkers: Ravn, Fesdor, Roq, Wriech, Josh, Atheism
{R*{X Most Feared Clan: Renegade and Renshai | Honorable Mention: Wolfriders
{B*{X Best Mob Program Writer: Fesdor, Fesdor, and Fesdor. :)
{B*{X Best Piece of Coding: Tas : Completely Original Random Code
{R*{X First Player To {YLGD{X On Distorted Illusions v2.5b : Wriech
{R*{X Most Feared Old School PKer: Quintalis
{B*{X Most Beloved Immortals: Tas, Fesdor, Tien, Bree, Lucifer
{R*{X Most Hours Played As a Mortal: Noghir : Thousands of hours.
{B*{X Most Hours Played As an Immortal: Bree : 5021
{Y*{X Honorable PK record mention: Roq 146-18 (First Asgard)
     {Y*{X Anonymous 217-14 (First Asgard)
done
~
#39657
dark faith~
dark faith~
A dark faith religious patch is here~
unknown~
armor AG AV
0 0 0 0 0
100 0 101000 P
A
20 -10
A
13 100
A
26 18
#0



#ROOMS
#39600
Before a Giant Stone Carved Staircase~
The view from this place is surreal; a towering mountain stands before
you, white as the powder snow. It seems to have no end in sight, save for
a small glimmer near the very top that could be a structure of some kind.
There is a large staircase cut into the very rock of the mountain, although
it looks steep, small, and at times, downright dangerous, however it does
look negotiable.
~
0 0 4
D0
~
~
0 0 39601
D2
~
~
0 0 1820
D3
~
~
0 0 39808
S
#39601
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
~
0 0 0
D2
~
~
0 0 39600
D4
~
~
0 0 39602
S
#39602
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
~
0 0 0
D4
~
~
0 0 39603
D5
~
~
0 0 39601
S
#39603
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
~
0 0 0
D4
~
~
0 0 39604
D5
~
~
0 0 39602
S
#39604
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
~
0 0 0
D4
~
~
0 0 39605
D5
~
~
0 0 39603
S
#39605
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
A way station seems to have been cut into the stone wall to the east of here.
~
0 0 0
D1
~
~
0 0 39635
D4
~
~
0 0 39606
D5
~
~
0 0 39604
S
#39606
The Entrance Stairs~
This is some kind of stairwell, it appears to have been cut directly into the
rock face, shaping them into steep stairs. The staircase appears to go up for awhile.
~
0 0 0
D4
~
~
0 0 39607
D5
~
~
0 0 39605
S
#39607
Before an Enourmous Castle~
An enourmous castle stands to the north.  The size and beauty of the
castle is breathtaking.  Sparkles reflect off the pearl colored castle as
the sunbeams shine upon the kingdom.  
~
0 0 0
D0
~
~
0 0 39608
D5
~
~
0 0 39606
S
#39608
Entrance to the {DSk{wy C{Was{Dtl{we{X~
Huge engraved bronze doors lead into the castle.  The steps are made of
polished ivory with specks of silver and gold embedded in them.  The south
leads away from the castle.  The north goes into the castle.  
~
0 4 0
D0
~
~
1 0 39609
D2
~
~
0 0 39607
S
#39609
Castle {DF{wo{Wy{we{Dr{X~
The marble floors shine as is they've just been polished.  The ceiling is
painted with pictures of the Gods in gold.  Guards roam throughout to ensure
the safety of the castle.  
~
0 0 0
D0
~
~
0 0 39612
D1
~
~
0 0 39611
D2
~
~
1 0 39608
D3
~
~
0 0 39610
S
#39610
The West {DHa{wl{Wl{ww{Day{X~
Royal blue carpet, silver trimmed walls make this part of the hallway
look very regal.  To the east is the castle foyer, the west hallway to the
west.  
~
0 0 0
D1
~
~
0 0 39609
D3
~
~
0 0 39621
S
#39611
The East {DHa{wl{Wl{ww{Day{X~
The hallway here turn kinda relaxed looking.  A huge fluffy couch sits to
the sit beckoning you to take a rest upon it.  The hallway leads east, west
leads to the Castle Foyer.  
~
0 0 0
D1
~
~
0 0 39626
D3
~
~
0 0 39609
S
#39612
A {DHa{wl{Wl{ww{Day{X~
This hallway is lined with pictures of past royalty of the Sky Kingdom. 
Small potted flowers sit on marble topped tables.  The hallway leads to the
north.  To the south back into the foyer.  
~
0 0 0
D0
~
~
0 0 39613
D2
~
~
0 0 39609
S
#39613
A {DHa{wl{Wl{ww{Day{X~
Small silver statues of heros and mighty warriors are being polished by
servants.  The hallway extends to the north and south.  
~
0 0 0
D0
~
~
0 0 39614
D2
~
~
0 0 39612
S
#39614
A Split in the {DHa{wl{Wl{ww{Day{X~
The grand hallway splits off to the east and west and back to the south. 
Guards and servants walk about cleaning and keeping the peace.  
~
0 0 0
D1
~
~
0 0 39618
D2
~
~
0 0 39613
D3
~
~
0 0 39615
S
#39615
Northwest Hallway~
Pure white marble flooring leads down this hallway.  A large fishtank
that hold many exotic fish sits on an oak circular table.  Exits are back to
the east and to the north.  
~
0 0 0
D0
~
~
0 0 39616
D1
~
~
0 0 39614
S
#39616
Before a Stairwell~
Standing on a landing before a huge set of stairs that have a gold colored carpet with wine fringe trim on it.
A painting of the Sky Kingdoms hangs on the wall.
Up leads onto the stairs, south back into the hallway.
~
0 0 0
D2
~
~
0 0 39615
D4
~
~
0 0 39617
S
#39617
A Stairwell~
The massive stairs seem to go upward pretty far.  Lanterns made of gold
with different Gods on them light up the stairwell.  Exits are up and down
the stairwell.  
~
0 0 0
D4
~
~
0 0 39672
D5
~
~
0 0 39616
S
#39618
Northeast Hallway~
The walls here are a deep, royal wine color.  An elaborately carved
archway lead to the north.  To the west lead back into the main hallway.  
~
0 0 0
D0
~
~
0 0 39619
D3
~
~
0 0 39614
S
#39619
Before a Stairwell~
A red carpeted landing leads upward onto the stairwell.  A servant with a
silver tray full of tasty appetizers.  While a guard stands here to make
sure no harm is done within the castle.  
~
0 0 0
D2
~
~
0 0 39618
D4
~
~
0 0 39620
S
#39620
A Stairwell~
The carpet is wine colored and the handrails of the stairs are gold.  The
walls are covered in rare artwork.  The stairs continue to upward and back
down.  
~
0 0 0
D4
~
~
0 0 39694
D5
~
~
0 0 39619
S
#39621
The West {DHa{wl{Wl{ww{Day{X~
This royal looking hallway a bronzen set of armor stands to the side
here.  It seems to be as if its staring straight at the servant.  The west
hallway lead in both directions east and west.  
~
0 0 0
D1
~
~
0 0 39610
D3
~
~
0 0 39622
S
#39622
The West {DHa{wl{Wl{ww{Day{X~
On the wall a painting of the kingdoms from long ago hangs here.  The
painting seems to jump off the canvas it was painted on because of such
great detailmenship.  The hallway continues east and west.  
~
0 0 0
D1
~
~
0 0 39621
D3
~
~
0 0 39623
S
#39623
The West {DHa{wl{Wl{ww{Day{X~
An antique table with a globe sits in the corner of this part of the
hallway.  A book beside it tells about all the wars the Sky Kingdom has been
in and all the territories it has conquered.  The hallway turns to the north
here.  It also continues east and west.  
~
0 0 0
D0
~
~
0 0 39624
D1
~
~
0 0 39622
D3
~
~
0 0 39633
S
#39624
The West {DHa{wl{Wl{ww{Day{X~
A cart of cleaning supplies sits to the side, left by a servant.  This
part of the hallway looks as if it needs to be cleaned.  
~
0 0 0
D0
~
~
0 0 39625
D2
~
~
0 0 39623
S
#39625
The West {DHa{wl{Wl{ww{Day{X~
The west hallway of blue and silver decor ends here.  To the north leads
to a large common room.  The south leads back into the west hallway.  
~
0 0 0
D0
~
~
0 0 39632
D2
~
~
0 0 39624
S
#39626
The East {DHa{wl{Wl{ww{Day{X~
A dim blue colored lamp gives off a peaceful glow here.  A chair and
table sit to the side.  The table has the recent newspaper sitting on it. 
The hallway leads east and west.  
~
0 0 0
D1
~
~
0 0 39627
D3
~
~
0 0 39611
S
#39627
The East {DHa{wl{Wl{ww{Day{X~
Guards hover over what seems to be a drunken dwarf.  One things for sure
this castle is well secured with guards, even the servants go through some
type of training to defend the castle is necessary.  
~
0 0 0
D1
~
~
0 0 39628
D3
~
~
0 0 39626
S
#39628
The East {DHa{wl{Wl{ww{Day{X~
House guards stand here waiting on someone to mess up so they can have
something to do.  One looks as if hes sleeping with his eyes open.  A light
snoring can be heard.  The hallway leads north and west.  
~
0 0 0
D0
~
~
0 0 39629
D3
~
~
0 0 39627
S
#39629
The East {DHa{wl{Wl{ww{Day{X~
Another comfortable couch sits here, big fluffy pillows sit on it.  A
table with a pitcher of water and a tray of glasses is next to the couch. 
The hallway leads north and south.  
~
0 0 0
D0
~
~
0 0 39630
D2
~
~
0 0 39628
S
#39630
The East {DHa{wl{Wl{ww{Day{X~
A troft-like thing lines the wall here.  A nasty smell of puke fills this
part of the hallway.  The hallway goes north and south.  
~
0 0 0
D0
~
~
0 0 39631
D2
~
~
0 0 39629
S
#39631
Before a Large Common Room~
Neon signs are on the walls.  Empty kegs are piled to the ceiling in the
corner.  No wonder so many House Guards are wondering the hallways.  
~
0 0 0
D1
~
~
0 0 39653
D2
~
~
0 0 39630
S
#39632
Before a Large Common Room~
A bench with blue silk padding sits on both sides of this room.  Huge
silver double doors lead into a large common room to the north.  South goes
towards to west hallway.  
~
0 0 0
D0
~
~
0 0 39636
D2
~
~
0 0 39625
S
#39633
Before a Stairwell~
A huge set of stair lead downward.  They are made of marble with a gold
trimmed runner going the length of the stairs.  The hallway goes to the
east.  The stairwell is downward.  
~
0 0 0
D1
~
~
0 0 39623
D5
~
~
0 0 39634
S
#39634
{DStairwell to the Basement{X~
The stairs are musty smelling and look like they havent been cleanen in
forever.  The granite floors are black from the mud and dirt.  The walls
that are suppose to silver and more grayish-brown from dust and silt.  
~
0 0 0
D4
~
~
0 0 39633
D5
~
~
0 0 39656
S
#39635
Way Station~
Carved into stone a hut-like shelter is here giving the guards a place to
sit and rest.  The sky guards take turns on their breaks resting here.  
~
0 0 0
D3
~
~
0 0 39605
S
#39636
A Common Room~
Ancient looking tables with high backed chairs sit around this room. 
This room is used for meeting of the staff and armies.  To the west this
common room extends.  To the south leads back to the west hallway.  
~
0 0 0
D2
~
~
0 0 39632
D3
~
~
0 0 39637
S
#39637
A Common Room~
This part of the room a huge buffet lines the wall.  Full of pastries and
other finger foods for the guest to snack on while in meetings.  A set of
silver double doors open to the west.  The east leads into another part of
the common room.  
~
0 0 0
D1
~
~
0 0 39636
D3
~
~
0 0 39638
S
#39638
A Split in the {DHa{wl{Wl{ww{Day{X~
The hallway splits to the north and south.  The north leads to the Hero
Hallway.  The south leads into another hallway.  
~
0 0 0
D0
~
~
0 0 39640
D1
~
~
0 0 39637
D2
~
~
0 0 39639
S
#39639
A {DHa{wl{Wl{ww{Day{X~
Another hallway going to only God knows where.  Whoever first built this
castle long ago put too many hallways in.  This hallway leads north and
south.  
~
0 0 0
D0
~
~
0 0 39638
D2
~
~
0 0 39647
S
#39640
{#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~
As entering the Hero Hallway pictures of warrior past line the walls. 
The Sky Kingdom warriors are never forgotten, the names of all warrior past
and present that have perished for their kingdom are on a bronzen tablet
hanging here.  
~
0 0 0
D0
~
~
0 0 39641
D2
~
~
0 0 39638
S
#39641
{#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~
On the wall here hangs a picture one of the legenary warrior, Barto. 
Legend says many past warrior had spells cast on them allowing them to live
forever, and they hide within this hallway somewhere.  
~
0 0 0
D0
~
~
0 0 39643
D2
~
~
0 0 39640
D3
~
~
1 0 39642
S
#39642
Bartho's Room~
The legends must be true!  Bartho stands here sharpening weapons.  He
looks as if hes still in his prime and could defend armys by himself.  
~
0 0 0
D1
~
~
1 0 39641
S
#39643
{#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~
Another painting hangs here, the name plate reads "Shaimoy, the
Illusionist warrior."  His painting shows him looking very mean and grouchy.
The hallway leads north and south.  
~
0 0 0
D0
~
~
0 0 39644
D2
~
~
0 0 39641
D3
~
~
1 0 39645
S
#39644
{#H{3er{#o{X {DHa{wl{Wl{ww{Day{X~
On both sides of the hallway painting of the greatest warrior hang here. 
Gragen the Great, was said to kill an entire army by himselve.  This is the
end of the Hero Hallway.  South leads back through the hallway.  
~
0 0 0
D0
~
~
1 0 39646
D2
~
~
0 0 39643
S
#39645
Shaimoy's Room~
The legend continues to come true as the mean looking Illusionist
warrior, Shaimoy stares angrily at you.  
~
0 0 0
D1
~
~
1 0 39643
S
#39646
Gragen's Room~
A warrior that stands over 10 feet tall lurks over the whole room.  This
is the Great Gragen.  
~
0 0 0
D2
~
~
1 0 39644
S
#39647
A {DHa{wl{Wl{ww{Day{X~
This part of the hallway sits a table to the side piled high with folders
and important looking documents.  A small box holds messages for different
generals and knights.  The hallway leads north and south.  
~
0 0 0
D0
~
~
0 0 39639
D2
~
~
0 0 39648
S
#39648
A {DHa{wl{Wl{ww{Day{X~
A tall potted tree sits in the corner here.  Dead leaves lie on the
floor.  The servant should be here soon to clean it up.  The hallway leads
to the north, to the west an office can be seen.  
~
0 0 0
D0
~
~
0 0 39647
D3
~
~
0 0 39649
S
#39649
Entrance to an Office~
A large oak desk full of clutter sits in the center of the room.  A
pretty blonde intern is here trying to figure out what she did with those
important orders she was suppose to give to her captain.  
~
0 0 0
D1
~
~
0 0 39648
D3
~
~
0 0 39650
S
#39650
An Office~
It looks like this is an office of a very important person.  All the
furnishings look new and shiny.  Many diplomas hang on the walls.  The desk
look like it belongs to a giant its so big.  
~
0 0 0
D0
~
~
1 0 39652
D1
~
~
0 0 39649
D3
~
~
1 0 39651
S
#39651
The Back Office~
This hidden room is full of filing cabinets full of Sky Kingdoms secret
documents.  Huge locks are on each cabinet along with a force field of some
sort to ensure they stay secret.  
~
0 0 0
D1
~
~
1 0 39650
S
#39652
The Back Room~
~
0 0 0
D2
~
~
1 0 39650
S
#39653
At the Bar~
"Come on it!"  The bartender yells.  Many warriors sit around have
themselves a nightcap before heading home after a long day of battle.  Get a
drink and have a seat on the barstool.  
~
0 0 0
D0
~
~
0 0 39654
D3
~
~
0 0 39631
S
#39654
Behind The Bar~
If the bartender ever gets up off her 400 pound butt you may get
something to drink.  Or better yet go get it yourself.  
~
0 256 0
D2
~
~
0 0 39653
D5
~
~
1 39602 39655
S
#39655
Back Room Under The Bar~
The owner of the bar is here drinking up all his profits.  He hides down
here so no one knows hes a closet drunk.  The only exit is up.  
~
0 8448 0
D4
~
~
1 0 39654
S
#39656
{DStairwell to the Basement{X~
There are dead rodents laying in the corner of the stairs.  This is the
slums of the castle so it seems.  
~
0 0 0
D4
~
~
0 0 39634
D5
~
~
0 0 39657
S
#39657
{DStairwell to the Basement{X~
The bottom of the stairwell is slick with mud and debri.  A dark hallway
can be seen to the north.  Up leads back up the stairs.  
~
0 0 0
D0
~
~
0 0 39658
D4
~
~
0 0 39656
S
#39658
{DA {DDa{wrk H{Wa{wllw{Day{X~
This hallway looks gloomy and spooky.  Its good that you have a light or
you wouldnt be able to see the nose on your face.  The hallway continue
north and south.  
~
0 8192 0
D0
~
~
0 0 39659
D2
~
~
0 0 39657
S
#39659
{DA {DDa{wrk H{Wa{wllw{Day{X~
Darkness looms all around, shadows on the walls play tricks on your eyes.
The darkness is so thick that you can barely see where your stepping.  
~
0 8192 0
D0
~
~
0 0 39706
D1
~
~
0 0 39661
D2
~
~
0 0 39658
D3
~
~
0 0 39660
S
#39660
{DA {DDa{wrk H{Wa{wllw{Day{X~
Darkness is still all around, and the temperature in this part of the
hallway seems to be colder than anywhere else.  This hallway becomes
creepier by the second.  The hallway leads east and west.  
~
0 8192 0
D1
~
~
0 0 39659
D3
~
~
0 0 39662
S
#39661
A Small Room~
In this small room a plush couch beckons you to take a rest upon it.  A
strange robed healer sells his services here for a price.  West leads back
to the hallway.  
~
0 9216 0
D3
~
~
0 0 39659
S
#39662
{DA {DDa{wrk H{Wa{wllw{Day{X~
Throught the darkness a suit of armor can be seen propped up againest the
wall.  Red eyes glow through the mask of the armor.  The hallway leads south
and east.  
~
0 8192 0
D1
~
~
0 0 39660
D2
~
~
0 0 39663
S
#39663
{DA {DDa{wrk H{Wa{wllw{Day{X~
Ten sets of beedy eyes stare from the corner.  As approaching, it seems a
family of mice have made a nest in the corner and are frightfully cowering
in their nest.  A small light comes from the west as the dark hallway ends. 
To the north is the dark hallway.  
~
0 8192 0
D0
~
~
0 0 39662
D3
~
~
0 0 39664
S
#39664
{DJ{wailo{Dr's {1P{Dat{1h{X~
Keys hangs on a hook on the wall next to the torch that lights this path.
It looks like this is the dungeon of the castle.  The north leads further on
the path, to the east leads back to the dark hallway.  
~
0 8192 0
D0
~
~
0 0 39665
D1
~
~
0 0 39663
S
#39665
{DJ{wailo{Dr's {1P{Dat{1h{X~
The walls here are made of stone and mortar.  A door to the west can
barely be seen.  The path leads north and south.  
~
0 8193 0
D0
~
~
0 0 39667
D2
~
~
0 0 39664
D3
~
~
1 0 39666
S
#39666
A Cell~
A small cell with mud packed floors and nothing of comfort here.  A small
figure hides in the corner as the light from outside this cell just about
blinds him.  Its been a very long time since hes seen the light of day.  
~
0 8193 0
D1
~
~
1 0 39665
S
#39667
{DJ{wailo{Dr's {1P{Dat{1h{X~
A small wooden bench sits to the side.  The boards on the seat are just
about rotted.  The path goes north and south.  
~
0 8193 0
D0
~
~
0 0 39668
D2
~
~
0 0 39665
S
#39668
{DJ{wailo{Dr's {1P{Dat{1h{X~
Part of the morter bricks are crumbling off the walls.  A small peephole
gives the only clue to a door to the west.  North and south the path
continues.  
~
0 8193 0
D0
~
~
0 0 39669
D2
~
~
0 0 39667
D3
~
~
1 0 39671
S
#39669
{DJ{wailo{Dr's {1P{Dat{1h{X~
Torches are lit on both sides of the path.  A table sits againest the
wall with baked goods on it.  The path turns to the west and back to the
south.  
~
0 8193 0
D2
~
~
0 0 39668
D3
~
~
0 0 39670
S
#39670
The Guard's Break Room~
In the guards break room sits a fluffy blue couch.  A pillow and blanket
are laying beside it where a guard has obviously taken a nap.  The only exit
is east.  
~
0 8193 0
D1
~
~
0 0 39669
S
#39671
A Cell~
Its a small cramped cell with a straw mat for a bed.  A pitcher of water
and a glass sits at the end of the mat.  The person kept here must be a real
threat.  
~
0 8193 0
D1
~
~
1 0 39668
S
#39672
A Stairwell~
Almost to the top of the stairwell, the paintings on the walls become
more visible.  They depict scenes of past wars that this kingdoms have
endured.  
~
0 0 0
D4
~
~
0 0 39673
D5
~
~
0 0 39617
S
#39673
A Stairwell~
The top of the stairwell the golden carpet with wine fringe trim ends,
but continues down the stairs.  Guards patrol the area to help keep the
castle safe from all threats.  To the west is a hallway, or down onto the
stairwell.  
~
0 0 0
D3
~
~
0 0 39674
D5
~
~
0 0 39672
S
#39674
{1S{wecon{1d{X Floor {DHa{wl{Wl{ww{Day{X~
This is the second floor hallway.  It is used mainly by servants and
guards.  It is very plain compared to the hallway on the lower floor.  
~
0 0 0
D1
~
~
0 0 39673
D3
~
~
0 0 39675
S
#39675
A Split in The {DHa{wl{Wl{ww{Day{X~
A split in the hallway leads into the southern hallway and the northern
hallway.  The south the carpet turns a bright green and to the north the
carpet is a royal blue.  The east lead back towards the stairwell.  
~
0 0 0
D0
~
~
0 0 39676
D1
~
~
0 0 39674
D2
~
~
0 0 39677
S
#39676
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
This area of the hallway is lined with bright blue carpet and plain grey
walls.  A few worn chairs sit to the side for guards to rest while on
breaks.  The south leads back into a split in the hallway, the north leads
further down the northern hallway.  
~
0 0 0
D0
~
~
0 0 39681
D2
~
~
0 0 39675
S
#39677
{3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~
On the bright green carpet sits a small table with battle orders that
someone must have left behind.  
~
0 0 0
D0
~
~
0 0 39675
D2
~
~
0 0 39678
S
#39678
{3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~
Bright green carpet line the floor in this hallway.  The ceiling is lower
here as small ferns hang from brass hooks of the walls.  
~
0 0 0
D0
~
~
0 0 39677
D2
~
~
0 0 39679
S
#39679
{3S{2outher{3n{X {DHa{wl{Wl{ww{Day{X~
The hallway end here.  A narrow yellow painted ladder hangs down from the
ceiling leading up into the attic.  
~
0 0 0
D0
~
~
0 0 39678
D4
~
~
0 0 39680
S
#39680
The Attic~
Boxes of old books, weapons, and armor are piled high to ceiling in this
cluttered attic.  This must be where they store all their junk.  The only
way out is back down the ladder.  
~
0 0 0
D5
~
~
0 0 39679
S
#39681
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
The hallway walls of grey make the hall very dim.  Thankfully theres a
small light hanging above that flickers giving some light.  
~
0 0 0
D0
~
~
0 0 39682
D2
~
~
0 0 39676
S
#39682
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
Again the hallway splits off into three directions.  To the west the hall
seems brighter and more decorated.  To the east the same blue carpet and
gray walls make it seem less attractive.  South leads back down the hallway.
~
0 0 0
D1
~
~
0 0 39684
D2
~
~
0 0 39681
D3
~
~
0 0 39683
S
#39683
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
The hall begins to brighten as the blue carpet seems brighter and the
gray of the walls turns a shiny silver.  A table with red roses sits here
with a wine colored suede chair.  
~
0 0 0
D1
~
~
0 0 39682
D3
~
~
0 0 39687
S
#39684
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
More blue carpet and gray walls.  The only thing different here is a
potted flowery tree that sits off to the side.  The hallway run east and
west.  
~
0 0 0
D1
~
~
0 0 39685
D3
~
~
0 0 39682
S
#39685
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
The grayness of the walls runs into the carpet here.  They are the same
color, making it almost hard to see that the hall turn to the north.  It
also goes back to the east.  
~
0 0 0
D0
~
~
0 0 39686
D3
~
~
0 0 39684
S
#39686
Secret Passage Room~
The gray carpet and walls almost hide this room.  There is a narrow dim
stairwell that leads up that has been hidden in the back of this room.  
~
0 0 0
D2
~
~
0 0 39685
D4
~
~
0 0 39702
S
#39687
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
Painting of young women hang on the silver shiny walls.  They must be
pictures of all the prior Queens and Princesses.  The hallway continues to
the east and west.  
~
0 0 0
D1
~
~
0 0 39683
D3
~
~
0 0 39688
S
#39688
{4N{Dorther{4n{X {DHa{wl{Wl{ww{Day{X~
Brightness flows into the room from the north as the decor changes
drastically.  The blue and silver-grey hallways ends here but flows back
towards the east.  
~
0 0 0
D0
~
~
0 0 39689
D1
~
~
0 0 39687
S
#39689
{2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~
The Royal Hallway is decorated in brightly colored flowers and wallpaper.
Obviously a woman has decorated this part of the castle.  
~
0 0 0
D0
~
~
0 0 39690
D2
~
~
0 0 39688
S
#39690
{2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~
Flowery carpet, flowery wallpaper, foofooie pink and purple lamps on
white wicker tables make this room way to prissy for a man to stay in long. 
~
0 0 0
D0
~
~
0 0 39691
D2
~
~
0 0 39689
S
#39691
{2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X~
A circular shag red couch sits here in the corner of the room.  One on
the Queens personal guards is here looking quite fashionable in his new red
and blue uniform with huge gold buttons and a triangluar hat with a feather
in it.  
~
0 0 0
D0
~
~
1 0 39692
D2
~
~
0 0 39690
S
#39692
Common Area~
The softness in this room makes it seem comfy and cozy.  Pale pink and
peach drapes match the chairs that sit here.  A small opening in the drapes
is being hid by the Queens guard to the east.  
~
0 0 0
D2
~
~
1 0 39691
D3
~
~
1 0 39693
S
#39693
{2T{@h{2e{X {!R{#o{!y{#a{!l{X {!C{1h{#a{3m{#b{1e{!r{#s{X~
The Queen sits upon a large golden throne thats is cushioned with pink
pillows.  She sits writing in her journal and making plans for new decor
throughout the castle.  
~
0 0 0
D1
~
~
1 0 39692
S
#39694
{2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~
Wine colored carpet with gold fringe trim run up this royal stairwell.  A
crystal chandeler hangs above to light the staircase.  
~
0 0 0
D4
~
~
0 0 39695
D5
~
~
0 0 39620
S
#39695
{2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~
Wine colored carpet with gold fringe trim run up this royal stairwell. 
The stairs run upward and downward.  
~
0 0 0
D4
~
~
0 0 39696
D5
~
~
0 0 39694
S
#39696
{2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~
A picture of the current king hang on the gold panelled wall.  The wine
colored carpet with gold fringe trim goes up and down the stairwell.  
~
0 0 0
D4
~
~
0 0 39697
D5
~
~
0 0 39695
S
#39697
{2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~
The top of this royal stairwell can now be seen and is only a few more
steps away.  The sound of rustling feet can be heard from the top of the
stairwell.  
~
0 0 0
D4
~
~
0 0 39698
D5
~
~
0 0 39696
S
#39698
{2T{@h{@e{X {!R{#o{!y{#a{!l{X {!S{1t{#ai{3rw{#e{1l{!l{X~
A servant stands here at the top of this stairwell to make sure everyones
shoes are off before entering into the Grand Audience Chamber.  Exits are
back down the stairwell or north into the Grand Audience Chamber.  
~
0 0 0
D0
~
~
0 0 39699
D5
~
~
0 0 39697
S
#39699
Before a {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X~
Long wine and gold colored suede curtains hang down blocking sight into
the Chamber.  The ceiling is now a pearl dome.  The faint smell of wood
burning can be smelt here.  
~
0 0 0
D0
~
~
0 0 39700
D2
~
~
0 0 39698
S
#39700
{wA {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X~
The great King Hyphus sits here upon his Golden seat.  There is something
mystical about the fire in the corner.  The fire looks almost translucent,
like its able to be walked through.  
~
0 0 0
D2
~
~
0 0 39699
S
#39701
Secret Portal Room~
Through the fire a secret portal room is revealed.  There are no exits
here.  Stay here and hide or recall.  
~
0 4 0
S
#39702
{1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~
The stairwell is dark and hard to navigate.  A very small lantern is the
only light to light the whole flight of stairs.  
~
0 0 0
D4
~
~
0 0 39703
D5
~
~
0 0 39686
S
#39703
{1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~
Darkness is all around as the small lantern hanging above starts to
flicker on and off.  The stairs are made of stone and a becoming slick as if
freshly waxed.  
~
0 0 0
D4
~
~
0 0 39704
D5
~
~
0 0 39702
S
#39704
{1T{whir{1d{X {DF{wl{Wo{wo{Dr{X {DSt{wai{Wrw{we{Dll{X~
This is the top of the stairwell to the third floor.  The stairwell
downward is dim and slick.  To the north is the the third floor of the
castle.  
~
0 0 0
D0
~
~
0 0 39705
D5
~
~
0 0 39703
S
#39705
{DT{wh{De{X {1T{whir{1d{X {DF{wl{Wo{wo{Dr{X~
The third floor seems to be very small.  The walls are made of stone as
is the floors here.  South leads to a stairwell.  North into another
hallway.  
~
0 0 0
D0
~
~
0 0 39712
D2
~
~
0 0 39704
S
#39706
{DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~
A small lantern sits on a worn out wooden table.  It barely gives off
enough light to see where your going.  The hallway leads north and south.  
~
0 8193 0
D0
~
~
0 0 39707
D2
~
~
0 0 39659
S
#39707
{DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~
A torch flickers on the wall here giving off enough light to make out a
painted portrait of the King on the wall.  The hallway continues north and
south.  
~
0 8193 0
D0
~
~
0 0 39709
D2
~
~
0 0 39706
S
#39708
{DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~
A torch lights this part of the hallway.  It looks like this is the end
of the hallway...  Or is it?  The torch give enough light to notice there is
a hatch that goes down.  The hallway is to the south.  
~
0 8193 0
D2
~
~
0 0 39709
D5
~
~
1 0 39710
S
#39709
{DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X~
A table sits along the wall with lit candles upon it.  The dimness of the
hallway makes your eyes hurt.  North and south the hallway continues.  
~
0 8193 0
D0
~
~
0 0 39708
D2
~
~
0 0 39707
S
#39710
{!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X~
Blood drips off the walls and puddles in the mud floors.  Torture devices
hang from blood stained hooks on the wall.  
~
0 8193 0
D0
~
~
0 0 39711
D4
~
~
1 39620 39708
S
#39711
{!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X~
Every torture device imaginable is in this room.  A massive beast drinks
blood from a gauntlet.  He looks as if he could eat an ogre in one bite.  
~
0 8193 0
D2
~
~
0 0 39710
S
#39712
{DA {DHa{wl{Wl{ww{Day{X~
The hallway is made of all stone.  There are no lavish decorations in
sight.  The hallway expands to the north.  To the south a stairwell can be
seen.  
~
0 0 0
D0
~
~
0 0 39714
D2
~
~
0 0 39705
D3
~
~
1 0 39713
S
#39713
The Library~
The walls are lined with bookcases and cabinets full of weapons.  A small
couch is here to sit on while you study up on all these different types of
weapons.  
~
0 0 0
D1
~
~
1 0 39712
S
#39714
{DA {DHa{wl{Wl{ww{Day{X~
The stone on the walls and floors here have been freshly cleaned and
polished.  The fresh smell of lemon still lingers in this room.  The hall
runs to the north and south.  
~
0 0 0
D0
~
~
0 0 39716
D1
~
~
1 0 39715
D2
~
~
0 0 39712
S
#39715
A {^S{Dittin{^g {DR{wo{Wo{wm{X~
Plush benches line the walls of this room.  A large table sit in the
middle with a variety of baked goods on it.  
~
0 0 0
D3
~
~
1 0 39714
S
#39716
{DA {DHa{wl{Wl{ww{Day{X~
This is the end of this stone hallway.  A bright stairwell leads
downward, while the hallway goes to the south.  
~
0 0 0
D2
~
~
0 0 39714
D5
~
~
0 0 39717
S
#39717
{DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~
Wide stairs lead downward towards the back of the castle.  A huge stained
glass window allows sunlight to shine through casting many colors all
around.  
~
0 0 0
D4
~
~
0 0 39716
D5
~
~
0 0 39718
S
#39718
{DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~
The reflecting beams of light from the stained glass window are almost
blinding.  The handrail here helps the climb up and down the stairs.  
~
0 0 0
D4
~
~
0 0 39717
D5
~
~
0 0 39719
S
#39719
{DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~
The stairwell needs no decoration.  The stain glass window runs from the
bottom to the top of castle wall.  Making it all the decor it needs.  The
stairs continue up and down.  
~
0 0 0
D4
~
~
0 0 39718
D5
~
~
0 0 39720
S
#39720
{DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~
The bottom of the stairwell is now in sight.  The wide stairs are now
lined with an old worn rug.  
~
0 0 0
D4
~
~
0 0 39719
D5
~
~
0 0 39721
S
#39721
{DT{wh{De{X {^B{Dac{^k{X {DSt{wa{Wi{wrw{Dell{X~
At the bottom of the stairs turns to the north where a set of double
doors are.  The doors lead into the backyard of the castle.  Up leads back
into the stairwell.  
~
0 4 0
D0
~
~
0 0 39722
D4
~
~
0 0 39720
S
#39722
{DEn{wtr{Wan{wc{De{X to the Back {@Y{2ar{@d{X~
Outside a huge grassy green yard lays to the north.  Many things seem to
be going on out here.  The south leads back inside the castle.  
~
0 0 0
D0
~
~
0 0 39723
D2
~
~
0 0 39721
S
#39723
{^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~
The walkway is lined with perfectly trimmed hedges.  The walkway is made
of concret with small colorful pebbles in it.  
~
0 0 0
D0
~
~
0 0 39724
D2
~
~
0 0 39722
D3
~
~
0 0 39728
S
#39724
{^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~
In between the finely trimmed hedges rose bushes bloom in the bright
sunlight.  A fountain can be seen to the north.  
~
0 0 0
D0
~
~
0 0 39725
D2
~
~
0 0 39723
D3
~
~
0 0 39729
S
#39725
{^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~
A fountain stands in the middle of this part of the walkway.  Rainbow
colored water flows out of the fountain.  The walkway lead north and south. 
Training grounds of the Sky Kingdoms' warriors lies to the west.  
~
0 0 0
D0
~
~
0 0 39726
D2
~
~
0 0 39724
D3
~
~
0 0 39730
S
#39726
{^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~
There are fewer hedges and flowers here.  The flowers here look as if
theyve been trampled on.  The walkway leads onward to the north and south. 
More training grounds lead to the west.  
~
0 0 0
D0
~
~
0 0 39727
D2
~
~
0 0 39725
D3
~
~
0 0 39731
S
#39727
{^T{Dh{^e {^B{Dac{^k{X {^W{Dal{Wk{Dwa{^y{X~
This is the end of the back walkway.  Stairs lead down to a cobblestone
road.  To the south the walkway goes back towards the castle.  
~
0 4 0
D2
~
~
0 0 39726
D5
~
~
0 0 39732
S
#39728
Training Grounds~
On the plush green grass knights are here to get their training before
going into battle.  East goes back to the walkway.  North into the training
grounds.  
~
0 0 0
D0
~
~
0 0 39729
D1
~
~
0 0 39723
S
#39729
Training Grounds~
Training dummies hang from a platform here for the knights to train with.
Knights move throughout the grounds getting their needed skills for battle. 
~
0 0 0
D0
~
~
0 0 39730
D1
~
~
0 0 39724
D2
~
~
0 0 39728
S
#39730
Training Grounds~
Retired knights full with wisdom from many battles give lessons in
knighthood here.  North and south are training ground.  East leads to the
back walkway.  
~
0 0 0
D0
~
~
0 0 39731
D1
~
~
0 0 39725
D2
~
~
0 0 39729
S
#39731
Training Grounds~
Knights dual each other with wooden swords.  It looks like they have a
small tourney going on to see whos the best.  
~
0 0 0
D1
~
~
0 0 39726
D2
~
~
0 0 39730
S
#39732
A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~
This cobblestone road is very old and worn.  Many warriors have traveled
on this path as well as many of the citizens of the sky kingdom.  Stairs
lead down further down the cobblestone road.  Going up the stairs is the way
to the back walkway to the castle/ 
~
0 0 0
D4
~
~
0 0 39727
D5
~
~
0 0 39733
S
#39733
A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~
The yellowish grey road is stained with blood mixed with dirt.  Many
fights have taken place here and many more to come.  To the north the road
continues, up the stairs lies the back walkway.  
~
0 0 0
D4
~
~
0 0 39732
D5
~
~
0 0 39734
S
#39734
A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and up.
~
0 0 4
D0
~
~
0 0 39735
D4
~
~
0 0 39733
S
#39735
A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and south.
~
0 0 4
D0
~
~
0 0 39736
D2
~
~
0 0 39734
S
#39736
A {yc{Do{yb{Db{yl{De{ys{Dt{yo{Dn{ye{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and south.
~
0 0 4
D0
~
~
0 0 39737
D2
~
~
0 0 39735
S
#39737
A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and south.
~
0 0 4
D0
~
~
0 0 39738
D2
~
~
0 0 39736
S
#39738
A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and south.
~
0 0 4
D0
~
~
0 0 39739
D2
~
~
0 0 39737
S
#39739
A {yc{Do{yb{yb{Dl{ye{Ds{yt{Do{yn{De{x road~
Traveling along a well made cobblestone road, rolling plains
and kills can be seen on both sides of the road. The cobblestone
is a dull looking yellow and grayish mix, giving it the appearance
of being very well worn. The road continues to the north and south.
~
0 0 4
D0
~
~
0 0 39740
D2
~
~
0 0 39738
S
#39740
A Crossroads~
This is a large crossroad that intersects a three-way intersection in
the road. A large tower can be seen in the far distance to the north, but
seems to have an evil vibe being thrown off of it in all directions. There
are more rolling hills and plains to the north, while the west path seems
to favor a dark, haunting, and forbidding forest. The very sky to the west
seems to have darkened several shades for what it ought to be for this time
of day. A large fountain sits in the center of the square, flanked on the
right side by a large granite bench.
~
0 0 4
D0
~
~
0 0 39741
D2
~
~
0 0 39739
D3
~
~
0 0 39773
S
#39741
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 4 4
D0
~
~
0 0 39742
D2
~
~
0 0 39740
S
#39742
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39743
D1
~
~
0 0 39867
D2
~
~
0 0 39741
S
#39743
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39744
D2
~
~
0 0 39742
S
#39744
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39745
D2
~
~
0 0 39743
S
#39745
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39746
D2
~
~
0 0 39744
S
#39746
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39747
D2
~
~
0 0 39745
S
#39747
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39748
D2
~
~
0 0 39746
S
#39748
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39749
D2
~
~
0 0 39747
S
#39749
A painted {Ds{wi{Wlv{we{Dr{x road~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39750
D2
~
~
0 0 39748
S
#39750
Before A Small Tower~
Traveling along a well painted silver road, rolling plains
and hills can be seen on both sides of the road. The silvery
tiles that make up this unusual looking road seem to be made
of a brightly polished titanium. The road continues north and south.
~
0 0 4
D0
~
~
0 0 39751
D2
~
~
0 0 39749
S
#39751
At the {DGrey{x Gate~
Standing before an enormous grey gate, there are adjoining walls that
intersect the gate on both sides, forming a shield wall of sorts. The
gate appears to be open, with a guard on either side of it. The only 
exits are north and south
~
0 0 0
D0
~
~
1 0 39752
D2
~
~
0 0 39750
S
#39752
Inside The Keep of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39753
D2
~
~
1 0 39751
S
#39753
Foyer of {RC{rar{Rn{rag{Re{x~
This is the foyer that marks the entrance to one of the most infamous
towers in all the land. There have been stories told for generations about
this place; the torture, the deaths, the conjuring of strange and powerful
demons. A large crystal chandelier hands from the center of the ceiling
above. There are exits in all directions.
~
0 0 0
D0
~
~
0 0 39756
D1
~
~
0 0 39754
D2
~
~
0 0 39752
D3
~
~
0 0 39833
D4
~
~
0 0 39766
S
#39754
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39755
D3
~
~
0 0 39753
S
#39755
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39757
D3
~
~
0 0 39754
S
#39756
Dead Man's Path~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39762
D2
~
~
0 0 39753
S
#39757
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39758
D3
~
~
0 0 39755
S
#39758
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39759
D2
~
~
0 0 39757
S
#39759
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39760
D2
~
~
0 0 39758
S
#39760
Path of {RC{rar{Rn{rag{Re{x~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
1 0 39761
D2
~
~
0 0 39759
S
#39761
The {RCa{rr{Rn{ra{Rge{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D2
~
~
1 0 39760
S
#39762
Dead Man's Path~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39763
D2
~
~
0 0 39756
S
#39763
Dead Man's Path~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39764
D2
~
~
0 0 39762
S
#39764
Dead Man's Path~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D2
~
~
0 0 39763
D3
~
~
0 0 39765
S
#39765
The {RCa{rr{Rn{ra{Rge{X {DW{wa{Dr{x Room~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39764
S
#39766
The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39767
D5
~
~
0 0 39753
S
#39767
The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39768
D5
~
~
0 0 39766
S
#39768
The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39769
D5
~
~
0 0 39767
S
#39769
The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39770
D5
~
~
0 0 39768
S
#39770
The {RCa{rr{Rn{ra{Rge{X {DT{wo{Ww{De{wr{X~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
0 0 39771
D5
~
~
0 0 39769
S
#39771
Before The {RC{rar{Rn{rag{Re{x Room~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
1 0 39772
D2
~
~
0 0 39770
S
#39772
The Path of Carnage~
Traveling down the way of the Path, strange vibes travel all around
you, the cold touching deep down to the bone. The walls are made up of
a shimmering blue material, with an erie glow emanating from it. 
~
0 0 0
D0
~
~
0 0 39897
D2
~
~
1 0 39771
S
#39773
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 4 4
D1
~
~
0 0 39740
D3
~
~
0 0 39774
S
#39774
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 0 4
D1
~
~
0 0 39773
D3
~
~
0 0 39775
S
#39775
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 0 4
D1
~
~
0 0 39774
D2
~
~
0 0 39840
D3
~
~
0 0 39776
S
#39776
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 0 4
D0
~
~
0 0 39777
D1
~
~
0 0 39775
D3
~
~
0 0 39778
S
#39777
Into The {GForest{X~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39780
D2
~
~
0 0 39776
S
#39778
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 0 4
D1
~
~
0 0 39776
D3
~
~
0 0 39779
S
#39779
The Western Way~
This is the western way path, a path that has grown in both
myths and legend over the course of the last few hundred years or
so. These parts are rumored to be haunted by all sorts of evil things
out of nightmares. The forest presses in close around on both sides
of the road, giving it a gloominess that adds to the atmosphere.
~
0 0 4
D1
~
~
0 0 39778
D2
~
~
0 0 39791
S
#39780
Into The {GForest{X~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39781
D1
~
~
0 0 39821
D2
~
~
0 0 39777
S
#39781
Into The {GForest{X~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39788
D2
~
~
0 0 39780
D3
~
~
0 0 39782
S
#39782
The {gForest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 0
D1
~
~
0 0 39781
D3
~
~
0 0 39783
S
#39783
The {gForest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39784
D1
~
~
0 0 39782
S
#39784
The {gForest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39787
D1
~
~
0 0 39785
D2
~
~
0 0 39783
S
#39785
The {gForest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D2
~
~
0 0 39786
D3
~
~
0 0 39784
S
#39786
The {gForest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39785
S
#39787
The Outside Path~
The hedges beside the path here are shaped into wild animals.  A lion
looks as if he could pounce at any moment.  The forest is to the north and
south.  The path leads to the west.  
~
0 0 3
D0
~
~
0 0 39856
D2
~
~
0 0 39784
D3
~
~
0 0 39792
S
#39788
The Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39789
D2
~
~
0 0 39781
S
#39789
The Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39846
D1
~
~
0 0 39790
D2
~
~
0 0 39788
S
#39790
A Dead End~
~
0 0 3
D3
~
~
0 0 39789
S
#39791
Town Path~
This is the main road into what looks to be an ancient town. There
are still a lot of people about, giving the impression that it is very
well used, and still fully functional, despite how old it looks. There
are people bustling all about on the road, selling and buying wares. The
road itself is made up of a smooth polished black stone, that might be
obsidian. The road continues north and south.
~
0 0 1
D0
~
~
0 0 39779
D2
~
~
0 0 39812
D3
~
~
0 0 39816
S
#39792
The Outside Path~
A marble bench sits on the side of the path for weary traveler to rest
for a bit.  The path continues east and west.  
~
0 0 0
D1
~
~
0 0 39787
D3
~
~
0 0 39793
S
#39793
The Outside Path~
The path seems to go on forever.  There are flower boxes lining the
pathway that are empty.  The path comtinues east and west.  
~
0 0 0
D1
~
~
0 0 39792
D3
~
~
0 0 39794
S
#39794
The Outside Path~
A small statue sits in between two red rose bunches.  A tribute to the
past King whom was killed in an ambush attack during the first war of the
sky kingdom.  The path goes west and east.  
~
0 0 0
D1
~
~
0 0 39793
D3
~
~
0 0 39795
S
#39795
The Outside Path~
A cross bearing the names of all the past royality stands tall here in
their honor.  Flowers have been thrown on the ground at the base of the
cross.  The path leads east and west.  
~
0 0 0
D1
~
~
0 0 39794
D3
~
~
0 0 39796
S
#39796
The Outside Path~
A fountain surrounded by sunflowers sits in the middle of the path. 
Seeds from the flowers are scattered all around.  The path turns south, and
heads back to the east.  
~
0 0 0
D1
~
~
0 0 39795
D2
~
~
0 0 39797
S
#39797
The Outside Path~
Designs have been etched into the stones in the pathway.  Pictures
depicting battles and wars can be seen beneath your feet.  The path leads
north and south.  
~
0 0 0
D0
~
~
0 0 39796
D2
~
~
0 0 39798
S
#39798
The Outside Path~
Thick moss grows on the boulders that line the pathway.  The ground is
very wet and soggy as a underground spring has busted to the surface.  
~
0 0 0
D0
~
~
0 0 39797
D2
~
~
0 0 39799
S
#39799
The Outside Path~
A warrior lies in the plush green grass taking a nap.  He has his boots
off and his coat jacket covers his face.  The path leads onward to the north
and south.  
~
0 0 0
D0
~
~
0 0 39798
D2
~
~
0 0 39800
S
#39800
The Outside Path~
Branches from a weeping willow tree hangs over the path.  Its small white
flowers cover the pathway.  The path leads north and south.  
~
0 0 0
D0
~
~
0 0 39799
D2
~
~
0 0 39801
S
#39801
The Outside Path~
The stones in the path are broken and chipped on the edges.  Grass and
weeds grow in the cracks.  North and south the path leads on.  
~
0 0 0
D0
~
~
0 0 39800
D2
~
~
0 0 39802
S
#39802
The Outside Path~
A rope swing hangs down from the top of a huge oak tree.  Wooden toy
swords lie around the tree.  Children must have been here recently
pretending to be warriors.  North and south the path continues.  
~
0 0 0
D0
~
~
0 0 39801
D2
~
~
0 0 39803
S
#39803
The Outside Path~
Under an apple tree deer eat on the apples that have fallen off the tree.
A baby deer stands at the edge of the path chewing on dandelions.  The path
leads north and south.  
~
0 0 0
D0
~
~
0 0 39802
D2
~
~
0 0 39804
S
#39804
The Outside Path~
A little pond full of rainbow colored fish is to the side of the path. 
On a bench, a centaur fishes trying to catch some lunch.  The path goes
north and south.  
~
0 0 0
D0
~
~
0 0 39803
D2
~
~
0 0 39805
S
#39805
The Outside Path~
Huge venus fly traps snap at the air.  One just caught an eagle.  The
path seems to turn to the north here.  As well as goes back east.  
~
0 0 0
D0
~
~
0 0 39804
D1
~
~
0 0 39806
S
#39806
The Outside Path~
This long path outside the Sky Kingdom seems to go on forever.  Small
creatures scurry about the the side of the path.  The path still continues
east and west.  
~
0 0 0
D1
~
~
0 0 39807
D3
~
~
0 0 39805
S
#39807
The Outside Path~
Bricks make a chest high wall here blocking small creatures from entering
the path.  Sounds of the forest can be heard coming from the other side of
the wall.  East and west the path goes.  
~
0 0 0
D1
~
~
0 0 39811
D3
~
~
0 0 39806
S
#39808
The Outside Path~
The path is made of stone with small pebbles enbedded in them.  Flowers
blooms all around.  The fragrance is sweet and enjoyable.  The path leads
east and west.  
~
0 0 0
D1
~
~
0 0 39600
D3
~
~
0 0 39809
S
#39809
The Outside Path~
The path is lined with rose bushes of every color.  Some of the stones in
the pathway are cracked and broken.  The path leads east and west.  
~
0 0 0
D1
~
~
0 0 39808
D3
~
~
0 0 39810
S
#39810
The Outside Path~
Various greenery lines this part of the path.  Small forest creatures can
be seen peeking out of the greenery.  The path leads east and west.  
~
0 0 0
D1
~
~
0 0 39809
D3
~
~
0 0 39811
S
#39811
The Outside Path~
Small boulders line flower beds with gnome statue in the middle of them. 
Pink flamingos sit in between each flower bed.  The path comtinues east and
west.  
~
0 0 0
D1
~
~
0 0 39810
D3
~
~
0 0 39807
S
#39812
Town Path~
This is the main road into what looks to be an ancient town. There
are still a lot of people about, giving the impression that it is very
well used, and still fully functional, despite how old it looks. There
are people bustling all about on the road, selling and buying wares. The
road itself is made up of a smooth polished black stone, that might be
obsidian. The road continues north and south, with a small shop to the east.
~
0 0 1
D0
~
~
0 0 39791
D1
~
~
0 0 39817
D2
~
~
0 0 39813
S
#39813
Town Path~
This is the main road into what looks to be an ancient town. There
are still a lot of people about, giving the impression that it is very
well used, and still fully functional, despite how old it looks. There
are people bustling all about on the road, selling and buying wares. The
road itself is made up of a smooth polished black stone, that might be
obsidian. The road continues north and south, with a small shop to the west.
~
0 0 1
D0
~
~
0 0 39812
D2
~
~
0 0 39814
D3
~
~
0 0 39818
S
#39814
Town Path~
This is the main road into what looks to be an ancient town. There
are still a lot of people about, giving the impression that it is very
well used, and still fully functional, despite how old it looks. There
are people bustling all about on the road, selling and buying wares. The
road itself is made up of a smooth polished black stone, that might be
obsidian. The road continues north and south, with a small house to the
east.
~
0 0 1
D0
~
~
0 0 39813
D1
~
~
0 0 39819
D2
~
~
0 0 39815
S
#39815
Town Path~
This is the main road into what looks to be an ancient town. There
are still a lot of people about, giving the impression that it is very
well used, and still fully functional, despite how old it looks. There
are people bustling all about on the road, selling and buying wares. The
road itself is made up of a smooth polished black stone, that might be
obsidian. The road continues north and south, with a small house to the
west.
~
0 0 1
D0
~
~
0 0 39814
D3
~
~
0 0 39820
S
#39816
A large dwelling~
This appears to be a large dwelling that has been in use very
recently. There is a bed against the far wall, with a small wooden
stand next to it. There is a large dresser on the west wall, along
with a small wet bar flanking it.
~
0 0 0
D1
~
~
0 0 39791
S
#39817
An Ancient Potion Shop~
This ancient potion shop seems to have it all. There are so many
shelves on the walls, with little glass bottles sitting on them,
that it's surprising the walls do not fall down. There are also a 
pair of matching wooden cabinets that have the doors swung all the
way open, revealing a storehouse of different colored potions. A 
large man is standing at the end of the room, admiring his latest
creations.
~
0 0 0
D3
~
~
0 0 39812
S
#39818
An Old Jeweler's Shop~
This shop appears to be very well stocked. There are three glass
cases that work a horseshoe, and there is a stout looking man in the
center of that horseshoe. He has a small eye piece that is located on
his right eye, and he appears to be peering down at a shining rock that
is sitting upon one of the glass cases. There are several other types of
jewelry located within the cases, all with price tags hanging off of them.
~
0 0 0
D1
~
~
0 0 39813
S
#39819
A large dwelling~
This appears to be an abandoned home of some kind, long since
forgotten. There are no furnishings in the room of any kind, nor
any type of decor. The only exit is west.
~
0 0 0
D3
~
~
0 0 39814
S
#39820
An Abandoned Home~
This appears to be an abandoned home of some kind, long since
forgotten. There are no furnishings in the room of any kind, nor
any type of decor. The only exit is east.
~
0 0 0
D1
~
~
0 0 39815
S
#39821
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39822
D3
~
~
0 0 39780
S
#39822
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39823
D3
~
~
0 0 39821
S
#39823
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39824
D2
~
~
0 0 39822
S
#39824
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39825
D2
~
~
0 0 39823
S
#39825
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39826
D2
~
~
0 0 39824
S
#39826
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39827
D3
~
~
0 0 39825
S
#39827
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39828
D1
~
~
0 0 39830
D3
~
~
0 0 39826
S
#39828
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39829
D1
~
~
0 0 39831
D2
~
~
0 0 39827
S
#39829
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 0
D2
~
~
0 0 39828
S
#39830
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D3
~
~
0 0 39827
S
#39831
The Fringe Forest~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39832
D3
~
~
0 0 39828
S
#39832
The Fringe Forest~
~
0 0 3
D2
~
~
0 0 39831
S
#39833
{RC{ra{Rr{rn{Ra{rg{Re{x Way~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39753
D3
~
~
0 0 39834
S
#39834
{RC{ra{Rr{rn{Ra{rg{Re{x Way~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39833
D3
~
~
0 0 39835
S
#39835
{RC{ra{Rr{rn{Ra{rg{Re{x Way~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D1
~
~
0 0 39834
D4
~
~
0 0 39836
S
#39836
The Lower Tower~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39837
D5
~
~
0 0 39835
S
#39837
The Lower Tower~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D4
~
~
0 0 39838
D5
~
~
0 0 39836
S
#39838
The Lower Tower~
The keep of carnage emits a certain level of hatred that only the most
stout of evil beings can tolerate. A light source appears to be comming
from the top of the room, although no apparent source can be seen. The
walls are made up of a red looking material, perhaps with ruby studs here
and there.
~
0 0 0
D0
~
~
1 0 39839
D5
~
~
0 0 39837
S
#39839
The Negotiator's room~
This room seems to be dark all around. The walls are shimmering slightly with
an eerie blue-grey color that seems to be giving off light from an unknown source.
The walls are bare otherwise, and the rest of the room is almost impossible to see.
The only exit is south.
~
0 1024 0
D2
~
~
1 0 39838
S
#39840
Into The Ghost Town~
Walking along this dusty road, a chill runs throughout the entire
area, seemingly dropping the outside temp to almost freezing. The road
appears to be ancient, and rarely used, at least by those with feet.
The road continues to the north and the south.
~
0 0 1
D0
~
~
0 0 39775
D2
~
~
0 0 39841
S
#39841
The Ghost Town~
Walking along this dusty road, a chill runs throughout the entire
area, seemingly dropping the outside temp to almost freezing. The road
appears to be ancient, and rarely used, at least by those with feet.
The road continues to the north and the south.
~
0 0 1
D0
~
~
0 0 39840
D2
~
~
0 0 39842
S
#39842
The Ghost Town~
Walking along this dusty road, a chill runs throughout the entire
area, seemingly dropping the outside temp to almost freezing. The road
appears to be ancient, and rarely used, at least by those with feet.
The road continues to the north and the south.
~
0 0 1
D0
~
~
0 0 39841
D2
~
~
0 0 39843
S
#39843
The Ghost Town~
Walking along this dusty road, a chill runs throughout the entire
area, seemingly dropping the outside temp to almost freezing. The road
appears to be ancient, and rarely used, at least by those with feet.
the road goes north, with small buildings to both the east and to the
west.
~
0 0 1
D0
~
~
0 0 39842
D1
~
~
0 0 39844
D3
~
~
0 0 39845
S
#39844
The Ghost Town~
This appears to be an abandoned building that has not seen any use
for a very long time. There are cobwebs hanging all along the ceiling
and the walls, with dust covering the floor so perfectly it seems that
nobody has walked in here for a very long time. The walls are painted
a black color, with a few splatters or red here and there in a substance
that looks to be blood. The only exit is west.
~
0 0 0
D3
~
~
0 0 39843
S
#39845
The Ghost Town~
This appears to be an abandoned building that has not seen any use
for a very long time. There are cobwebs hanging all along the ceiling
and the walls, with dust covering the floor so perfectly it seems that
nobody has walked in here for a very long time. The walls are painted
a black color, with a few splatters or red here and there in a substance
that looks to be blood. The only exit is west.
~
0 0 0
D1
~
~
0 0 39843
S
#39846
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39847
D2
~
~
0 0 39789
S
#39847
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39851
D1
~
~
0 0 39848
D2
~
~
0 0 39846
S
#39848
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39849
D3
~
~
0 0 39847
S
#39849
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39850
D3
~
~
0 0 39848
S
#39850
End of The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D2
~
~
0 0 39849
S
#39851
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39852
D2
~
~
0 0 39847
S
#39852
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39853
D3
~
~
0 0 39851
S
#39853
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39854
D2
~
~
0 0 39852
S
#39854
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D2
~
~
0 0 39853
D3
~
~
0 0 39855
S
#39855
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39859
D1
~
~
0 0 39854
D3
~
~
0 0 39858
S
#39856
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39857
D2
~
~
0 0 39787
S
#39857
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39858
D2
~
~
0 0 39856
S
#39858
The {gFo{Gr{gest{x~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D1
~
~
0 0 39855
D2
~
~
0 0 39857
S
#39859
The {CW{#i{Cl{#d{X {GForest{X~
The forest is dense and forbidding here, and it seems to press
in on you from all sides. The sky is noticeably less bright here,
adding to the ominous tone.
~
0 0 3
D0
~
~
0 0 39860
D2
~
~
0 0 39855
S
#39860
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D0
~
~
1 0 39895
D2
~
~
0 0 39859
D3
~
~
0 0 39861
S
#39861
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D1
~
~
0 0 39860
D3
~
~
0 0 39862
S
#39862
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D0
~
~
0 0 39863
D1
~
~
0 0 39861
S
#39863
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D0
~
~
0 0 39864
D2
~
~
0 0 39862
S
#39864
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D1
~
~
0 0 39865
D2
~
~
0 0 39863
S
#39865
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D2
~
~
0 0 39866
D3
~
~
0 0 39864
S
#39866
The {CW{#i{Cl{#d{X {GForest{X~
~
0 0 3
D0
~
~
0 0 39865
S
#39867
Off The Beaten Path~
{REAST TO DOWN UNDERGROUND IS DONE {X
{R NEEDS ROOM DESCS TO EAST THEN DOWN THAT'S ALL {X
~
0 0 3
D1
~
~
0 0 39868
D3
~
~
0 0 39742
S
#39868
A Path~
~
0 0 3
D1
~
~
0 0 39869
D3
~
~
0 0 39867
S
#39869
A Path~
~
0 0 3
D3
~
~
0 0 39868
D5
~
~
1 0 39870
S
#39870
Down The Hole~
~
0 0 0
D4
~
~
1 0 39869
D5
~
~
0 0 39871
S
#39871
Down The Hole~
~
0 0 0
D4
~
~
0 0 39870
D5
~
~
0 0 39872
S
#39872
Down The Hole~
~
0 0 0
D1
~
~
0 0 39873
D4
~
~
0 0 39871
S
#39873
The Underground~
~
0 1 0
D1
~
~
0 0 39874
D3
~
~
0 0 39872
S
#39874
The Underground~
~
0 1 0
D1
~
~
0 0 39875
D3
~
~
0 0 39873
S
#39875
The Underground~
SOUTH TO NOTHING ALCOVE ONE ROOM
NORTH TO A DEAD END EVENTUALLY AFTER DOWN
~
0 1 0
D0
~
~
0 0 39876
D2
~
~
0 0 39877
D3
~
~
0 0 39874
S
#39876
The Underground~
~
0 1 0
D0
~
~
0 0 39878
D2
~
~
0 0 39875
S
#39877
An Alcove~
~
0 1 0
D0
~
~
0 0 39875
S
#39878
The Underground~
~
0 1 0
D2
~
~
0 0 39876
D5
~
~
0 0 39879
S
#39879
The Underground Stairwell~
~
0 1 0
D4
~
~
0 0 39878
D5
~
~
0 0 39880
S
#39880
The Underground Stairwell~
~
0 1 0
D4
~
~
0 0 39879
D5
~
~
0 0 39881
S
#39881
Farther Underground~
~
0 1 0
D1
~
~
0 0 39882
D4
~
~
0 0 39880
S
#39882
Farther Underground~
~
0 1 0
D1
~
~
0 0 39883
D3
~
~
0 0 39881
S
#39883
Farther Underground~
~
0 1 0
D0
~
~
0 0 39884
D3
~
~
0 0 39882
S
#39884
Farther Underground~
~
0 1 0
D1
~
~
0 0 39885
D2
~
~
0 0 39883
S
#39885
Farther Underground~
~
0 1 0
D0
~
~
0 0 39887
D2
~
~
0 0 39886
D3
~
~
0 0 39884
S
#39886
Farther Underground~
~
0 1 0
D0
~
~
0 0 39885
D1
~
~
0 0 39893
S
#39887
Farther Underground~
~
0 1 0
D0
~
~
0 0 39888
D2
~
~
0 0 39885
S
#39888
Farther Underground~
~
0 1 0
D1
~
~
0 0 39889
D2
~
~
0 0 39887
S
#39889
Farther Underground~
~
0 1 0
D0
~
~
0 0 39890
D3
~
~
0 0 39888
S
#39890
Farther Underground~
~
0 1 0
D1
~
~
0 0 39891
D2
~
~
0 0 39889
S
#39891
Farther Underground~
~
0 1 0
D0
~
~
1 0 39892
D3
~
~
0 0 39890
S
#39892
The End of the Underground~
~
0 1 0
D2
~
~
1 0 39891
S
#39893
The Underground~
~
0 1 0
D1
~
~
0 0 39894
D3
~
~
0 0 39886
S
#39894
The Underground~
~
0 1 0
D3
~
~
0 0 39893
S
#39895
Inside a hollowed out tree~
Inside this hollowed out tree, it becomes obvious that a very powerful
type of magic has made the inside twenty times the size of the tree that
it inhabits. The walls go up for what seems like miles, and are made up
of a blindly white marble, with small veins of green emeralds running up
and down at seemingly random places. A huge monument is standing in the
center of the room, and is obviously the center piece and main purpose
of the room. It is a towering piece of green and black marble, glimmering
in the soft light of the room. A large plaque is at the base of the monument.
There appears to be a small hallway leading towards the east, with a closed
door to the south. There is a hall for Mortal Records to the east.
~
0 525312 0
D1
~
~
0 0 39896
D2
~
~
1 0 39860
S
#39896
Hall of Records~
This hall is very similar to the last chamber, the walls are made up of the
same marble like substance, going up about twenty feet into the air. Three
rather large chandeliers are hanging from the top of the ceiling in successive
order, with the two smaller lights flanking the larger of the three. A large
monument is sitting in the center of the room, and is obviously the reason for
this room's existence. The only exit is to the west.
~
0 525312 0
D3
~
~
0 0 39895
S
#39897
The Path of Carnage~
Traveling down the way of the Path, strange vibes travel all around
you, the cold touching deep down to the bone. The walls are made up of
a shimmering blue material, with an erie glow emanating from it. 
~
0 0 0
D0
~
~
0 0 39898
D2
~
~
0 0 39772
S
#39898
The Path of Carnage~
Traveling down the way of the Path, strange vibes travel all around
you, the cold touching deep down to the bone. The walls are made up of
a shimmering blue material, with an erie glow emanating from it. 
~
0 0 0
D0
~
~
1 0 39899
D2
~
~
0 0 39897
S
#39899
End of the Path~
Traveling down the way of the Path, strange vibes travel all around
you, the cold touching deep down to the bone. The walls are made up of
a shimmering blue material, with an erie glow emanating from it. 
~
0 0 0
D2
~
~
1 0 39898
S
#0



#SPECIALS
M 39601 spec_janitor Load to: a {Dse{wr{Wv{wa{Dnt{X
M 39607 spec_breath_fire Load to: An intern
M 39610 spec_breath_lightning Load to: {#K{win{#g{X Hyphus
M 39612 spec_breath_acid Load to: {#Q{^u{#e{^e{#n{X Sarquik
M 39617 spec_breath_fire Load to: {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X
M 39618 spec_breath_any Load to: {!A {!H{1e{!ll{1io{!n{X
M 39622 spec_cast_adept Load to: a sky {Dg{wh{Wo{Ds{wt{X
M 39624 spec_cast_adept Load to: a wandering {Ge{gl{Gf{x
M 39626 spec_summoner Load to: a sky {Cf{cr{Wo{cs{Ct{x giant
M 39629 spec_thief Load to: a nomadic villager
M 39630 spec_cast_cleric Load to: a healer
M 39633 spec_breath_lightning Load to: The Keeper
M 39634 spec_breath_frost Load to: The {RCarnage{X Keeper
M 39635 spec_breath_fire Load to: General Dragonic
M 39636 spec_cast_mage Load to: mage of the path
M 39637 spec_breath_fire Load to: The Teacher
M 39638 spec_cast_mage Load to: adept of the path
M 39642 spec_cast_mage Load to: Lesser Trainer
M 39647 spec_cast_mage Load to: Shaylious
M 39649 spec_breath_lightning Load to: a {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard
S



#RESETS
D 0 39608 0 1 The north door of Entrance to the {DSk{wy C{Was{Dtl{we{X is closed
D 0 39609 2 1 The south door of Castle {DF{wo{Wy{we{Dr{X is closed
D 0 39641 3 1 The west door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed
D 0 39642 1 1 The east door of Bartho's Room is closed
D 0 39643 3 1 The west door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed
D 0 39644 0 1 The north door of {#H{3er{#o{X {DHa{wl{Wl{ww{Day{X is closed
D 0 39645 1 1 The east door of Shaimoy's Room is closed
D 0 39646 2 1 The south door of Gragen's Room is closed
D 0 39650 0 1 The north door of An Office is closed
D 0 39650 3 1 The west door of An Office is closed
D 0 39651 1 1 The east door of The Back Office is closed
D 0 39652 2 1 The south door of The Back Room is closed
D 0 39654 5 2 The down door of Behind The Bar is closed and locked
D 0 39655 4 2 The up door of Back Room Under The Bar is closed and locked
D 0 39665 3 1 The west door of {DJ{wailo{Dr's {1P{Dat{1h{X is closed
D 0 39666 1 1 The east door of A Cell is closed
D 0 39668 3 1 The west door of {DJ{wailo{Dr's {1P{Dat{1h{X is closed
D 0 39671 1 1 The east door of A Cell is closed
D 0 39691 0 1 The north door of {2T{@h{2e{X {!R{#o{!y{#a{!l{X {DHa{wl{Wl{ww{Day{X is closed
D 0 39692 2 1 The south door of Common Area is closed
D 0 39692 3 1 The west door of Common Area is closed
D 0 39693 1 1 The east door of {2T{@h{2e{X {!R{#o{!y{#a{!l{X {!C{1h{#a{3m{#b{1e{!r{#s{X is closed
D 0 39708 5 1 The down door of {DA {6D{wimml{6y{X {DL{3i{Dt {DHa{wl{Wl{ww{Day{X is closed
D 0 39710 4 2 The up door of {!C{1h{Da{1m{!b{De{1r{X of {1H{!orro{1r{X is closed and locked
D 0 39712 3 1 The west door of {DA {DHa{wl{Wl{ww{Day{X is closed
D 0 39713 1 1 The east door of The Library is closed
D 0 39714 1 1 The east door of {DA {DHa{wl{Wl{ww{Day{X is closed
D 0 39715 3 1 The west door of A {^S{Dittin{^g {DR{wo{Wo{wm{X is closed
D 0 39751 0 1 The north door of At the {DGrey{x Gate is closed
D 0 39752 2 1 The south door of Inside The Keep of {RC{rar{Rn{rag{Re{x is closed
D 0 39760 0 1 The north door of Path of {RC{rar{Rn{rag{Re{x is closed
D 0 39761 2 1 The south door of The {RCa{rr{Rn{ra{Rge{X is closed
D 0 39771 0 1 The north door of Before The {RC{rar{Rn{rag{Re{x Room is closed
D 0 39772 2 1 The south door of The Path of Carnage is closed
D 0 39838 0 1 The north door of The Lower Tower is closed
D 0 39839 2 1 The south door of The Negotiator's room is closed
D 0 39860 0 1 The north door of The {CW{#i{Cl{#d{X {GForest{X is closed
D 0 39869 5 1 The down door of A Path is closed
D 0 39870 4 1 The up door of Down The Hole is closed
D 0 39891 0 1 The north door of Farther Underground is closed
D 0 39892 2 1 The south door of The End of the Underground is closed
D 0 39895 2 1 The south door of Inside a hollowed out tree is closed
D 0 39898 0 1 The north door of The Path of Carnage is closed
D 0 39899 2 1 The south door of End of the Path is closed
M 0 39600 7 39602 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39600 7 39603 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39600 7 39604 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39600 7 39605 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39600 7 39606 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
G 0 39600 0 *{4g{$u{da{$r{4d {4s{dwor{4d{x is given to {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39600 7 39607 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39606 6 39609 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39601 7 39609 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39601 7 39612 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39606 6 39612 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39613 8 39613 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39601 7 39614 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39601 7 39615 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39602 4 39615 4 *Load {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X
E 0 39601 0 25 *{xa {4r{doya{4l{x {dgu{wa{wr{wd {#e{dmb{wle{#m{x is loaded as a clan patch of {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X
M 0 39613 8 39616 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39601 7 39618 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39602 4 39618 4 *Load {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X
E 0 39601 0 25 *{xa {4r{doya{4l{x {dgu{wa{wr{wd {#e{dmb{wle{#m{x is loaded as a clan patch of {DRo{wy{Wa{wl G{Du{wa{Wr{wd{X
M 0 39613 8 39619 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39601 7 39621 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39606 6 39621 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39601 7 39622 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39601 7 39626 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39606 6 39626 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39601 7 39628 7 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39606 6 39628 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39606 6 39630 6 *Load {4H{Dous{4e{X {4G{Duar{4d{X
M 0 39600 7 39635 7 *Load {XA {DSk{wy G{Wua{wr{Dd{X
M 0 39614 1 39642 1 *Load Bartho
E 0 39615 0 21 *{^g{#e{^m{x {3o{^f{x {dba{wr{wt{wh{do{x is loaded on the ears of Bartho
E 0 39616 0 16 *{xa {dpu{3ls{^at{3in{dg{x {do{wn{wy{dx{x {^s{6wor{^d{x is loaded wielded of Bartho
M 0 39615 1 39645 1 *Load Shaimoy
E 0 39617 0 13 *{^b{de{wl{dt{x {wof{x {^i{dll{wu{ws{wi{do{^n{x is loaded around the waist of Shaimoy
M 0 39616 1 39646 1 *Load Gragen
E 0 39618 0 3 *{^m{ded{wal{wli{wo{dn{x {^o{#f{x {#m{3i{#g{3h{#t{x is loaded around the neck (1) of Gragen
E 0 39619 0 11 *{^s{#hiel{^d{x {do{wf{x {#g{3arge{#n{x is loaded as a shield of Gragen
O 0 39607 0 39649 *A desk loaded to Entrance to an Office
M 0 39607 1 39649 1 *Load An intern
O 0 39605 0 39653 *A bar stool loaded to At the Bar
M 0 39605 1 39653 1 *Load Sheri
G 0 39606 0 *Shot of {dg{4r{we{dy{x {4g{do{wo{ds{we{x is given to Sheri
M 0 39603 1 39654 1 *Load {DTh{we B{War{wte{Dnd{wer{X
G 0 39602 0 *A key is given to {DTh{we B{War{wte{Dnd{wer{X
E 0 39603 0 1 *A {5purple{x {dm{4o{2o{dd{x {dr{win{dg{x is loaded on the left finger of {DTh{we B{War{wte{Dnd{wer{X
M 0 39604 1 39655 1 *Load Tartus
E 0 39604 0 17 *A peice of {^i{dc{^e{x is loaded held in the hands of Tartus
M 0 39608 1 39661 1 *Load A Robed {#H{3eale{#r{X
O 0 39608 0 39661 *A {!p{1lus{!h{x {1red{x {dc{wouc{dh{x loaded to A Small Room
M 0 39648 1 39666 1 *Load an imprisoned dwarf
E 0 39653 0 16 *A small {ds{bh{da{bn{dk{x is loaded wielded of an imprisoned dwarf
O 0 39654 0 39670 *A {rp{gl{wu{gs{rh{x {bb{bl{bu{be{x couch loaded to The Guard's Break Room
M 0 39647 1 39671 1 *Load Shaylious
M 0 39613 8 39673 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39613 8 39676 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39613 8 39677 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39613 8 39681 8 *Load a {1roaming{X {1g{Du{^a{Dr{1d{X
M 0 39611 2 39691 2 *Load {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X
E 0 39612 0 17 *{ds{wt{wa{wf{df{x {^o{6f{x {^n{dois{^e{x is loaded held in the hands of {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X
M 0 39611 2 39692 2 *Load {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X
E 0 39614 0 3 *An {^a{drmo{^r{x bladed {dc{wl{wo{wa{dk{x is loaded around the neck (1) of {#Q{Du{^e{De{#n{D'{^s{X {DG{wu{Wa{wr{Dd{X
M 0 39612 1 39693 1 *Load {#Q{^u{#e{^e{#n{X Sarquik
E 0 39613 0 18 *{de{^y{de{x {1o{df th{!e{x {ds{^k{dy{x is loaded floating nearby of {#Q{^u{#e{^e{#n{X Sarquik
O 0 39609 0 39700 *The {3g{#olde{3n{x {#h{3ig{#h{x {3s{dea{3t{x of the {ds{^k{dy{x loaded to {wA {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X
O 0 39610 0 39700 *A {#s{1of{#t{x {!f{1i{!r{1e{x loaded to {wA {#G{3ran{#d{X {#A{2ud{@ie{2nc{#e{X {DCh{wa{Wm{wb{Der{X
M 0 39610 1 39700 1 *Load {#K{win{#g{X Hyphus
E 0 39611 0 6 *{dt{wh{de{x {ds{^k{dy{x {#c{dr{^o{dw{#n{x is loaded over the head of {#K{win{#g{X Hyphus
M 0 39601 1 39700 1 *Load a {Dse{wr{Wv{wa{Dnt{X
M 0 39618 1 39710 1 *Load {!A {!H{1e{!ll{1io{!n{X
G 0 39620 0 *A key is given to {!A {!H{1e{!ll{1io{!n{X
M 0 39617 1 39711 1 *Load {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X
E 0 39621 0 20 *{!m{1as{!k{x {do{wf{x {!t{1o{!r{1t{!u{1r{!e{x is loaded on the face of {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X
E 0 39620 0 17 *A key is loaded held in the hands of {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X
E 0 39622 0 14 *{!s{1hac{!k{1le{!s{x {do{wf{x {!h{1a{!t{1e{x is loaded on the left wrist of {!T{wh{!e{X {!T{1o{!r{1t{!u{1r{!e{X {!M{Da{1s{Dt{!e{1r{X
O 0 39624 0 39713 *{xa small couch loaded to The Library
O 0 39626 0 39713 *A {#d{^is{dpl{^a{#y{x case loaded to The Library
O 0 39625 0 39713 *{xan old {^s{dabe{^r{x loaded to The Library
M 0 39619 6 39728 6 *Load {DA K{wn{Wi{wgh{Dt{X
M 0 39619 6 39729 6 *Load {DA K{wn{Wi{wgh{Dt{X
E 0 39623 0 16 *{xa {^j{da{wgg{de{^d{x {ds{ww{wo{wr{dd{x is loaded wielded of {DA K{wn{Wi{wgh{Dt{X
M 0 39619 6 39730 6 *Load {DA K{wn{Wi{wgh{Dt{X
M 0 39619 6 39731 6 *Load {DA K{wn{Wi{wgh{Dt{X
M 0 39628 9 39732 9 *Load a wandering merchant
M 0 39628 9 39734 9 *Load a wandering merchant
M 0 39629 9 39734 9 *Load a nomadic villager
M 0 39628 9 39735 9 *Load a wandering merchant
M 0 39631 11 39735 11 *Load a peon
M 0 39645 9 39735 9 *Load a journeyman
M 0 39629 9 39736 9 *Load a nomadic villager
M 0 39644 9 39736 9 *Load a bear
M 0 39628 9 39737 9 *Load a wandering merchant
M 0 39631 11 39737 11 *Load a peon
M 0 39629 9 39737 9 *Load a nomadic villager
M 0 39645 9 39737 9 *Load a journeyman
M 0 39628 9 39738 9 *Load a wandering merchant
M 0 39644 9 39738 9 *Load a bear
M 0 39628 9 39739 9 *Load a wandering merchant
M 0 39631 11 39739 11 *Load a peon
M 0 39629 9 39739 9 *Load a nomadic villager
O 0 39628 0 39740 *A {yg{ylo{yw{yin{yg{x {dg{wr{wa{dn{wi{wt{de{x bench loaded to A Crossroads
O 0 39629 0 39740 *A {yb{dub{wbl{di{wn{yg{x {dg{wr{wa{dn{wi{wt{de{x fountain loaded to A Crossroads
M 0 39630 1 39740 1 *Load a healer
M 0 39643 10 39740 10 *Load lost athasian priest
M 0 39645 9 39740 9 *Load a journeyman
M 0 39644 9 39741 9 *Load a bear
M 0 39631 11 39742 11 *Load a peon
M 0 39643 10 39742 10 *Load lost athasian priest
M 0 39645 9 39742 9 *Load a journeyman
M 0 39625 10 39743 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39644 9 39743 9 *Load a bear
M 0 39625 10 39744 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39631 11 39744 11 *Load a peon
M 0 39643 10 39744 10 *Load lost athasian priest
M 0 39631 11 39745 11 *Load a peon
M 0 39625 10 39746 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39625 10 39747 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
E 0 39641 0 16 *{daxe {wof {rcar{rn{rage{x is loaded wielded of a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39626 1 39747 1 *Load a sky {Cf{cr{Wo{cs{Ct{x giant
E 0 39642 0 11 *{cs{wh{die{wl{cd{c of {cf{cr{wo{cs{ct{x is loaded as a shield of a sky {Cf{cr{Wo{cs{Ct{x giant
M 0 39631 11 39747 11 *Load a peon
M 0 39625 10 39748 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39631 11 39748 11 *Load a peon
M 0 39625 10 39749 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39625 10 39749 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39631 11 39749 11 *Load a peon
M 0 39625 10 39750 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39631 11 39750 11 *Load a peon
M 0 39646 9 39750 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39625 10 39751 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39625 10 39751 1 *Load a {Rcar{rn{Rage{X {gs{boldie{gr{x
M 0 39631 11 39751 11 *Load a peon
M 0 39646 9 39753 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39646 9 39755 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39646 9 39756 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39646 9 39757 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39634 1 39761 1 *Load The {RCarnage{X Keeper
E 0 39646 0 0 *{rca{dr{wn{da{rge{x {rf{rl{ra{rr{re{x is loaded as a light of The {RCarnage{X Keeper
M 0 39646 9 39763 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39635 1 39765 1 *Load General Dragonic
E 0 39647 0 20 *Face of {rc{ra{rr{rn{ra{rg{re{x is loaded on the face of General Dragonic
M 0 39646 9 39767 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39636 2 39771 2 *Load mage of the path
M 0 39636 2 39772 2 *Load mage of the path
E 0 39651 0 18 *A healing aura is loaded floating nearby of mage of the path
M 0 39638 2 39772 2 *Load adept of the path
M 0 39632 4 39773 4 *Load a wandering dwarf
M 0 39643 10 39773 10 *Load lost athasian priest
M 0 39629 9 39774 9 *Load a nomadic villager
M 0 39644 9 39774 9 *Load a bear
M 0 39629 9 39775 9 *Load a nomadic villager
M 0 39632 4 39775 4 *Load a wandering dwarf
M 0 39643 10 39775 10 *Load lost athasian priest
M 0 39645 9 39775 9 *Load a journeyman
M 0 39629 9 39776 9 *Load a nomadic villager
M 0 39644 9 39777 9 *Load a bear
M 0 39629 9 39778 9 *Load a nomadic villager
M 0 39632 4 39778 4 *Load a wandering dwarf
M 0 39643 10 39778 10 *Load lost athasian priest
M 0 39645 9 39778 9 *Load a journeyman
M 0 39632 4 39779 4 *Load a wandering dwarf
E 0 39644 0 16 *A {rb{rl{ro{ro{rd{ry{x {waxe{x is loaded wielded of a wandering dwarf
M 0 39643 10 39779 10 *Load lost athasian priest
M 0 39622 20 39780 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39623 8 39781 2 *Load a fawn
M 0 39623 8 39782 2 *Load a fawn
M 0 39622 20 39783 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39623 8 39783 2 *Load a fawn
M 0 39622 20 39784 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39623 8 39784 2 *Load a fawn
M 0 39643 10 39784 10 *Load lost athasian priest
M 0 39623 8 39788 2 *Load a fawn
M 0 39643 10 39788 10 *Load lost athasian priest
M 0 39623 8 39789 2 *Load a fawn
M 0 39623 8 39789 2 *Load a fawn
M 0 39622 20 39790 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39644 9 39790 9 *Load a bear
M 0 39645 9 39791 9 *Load a journeyman
M 0 39622 20 39813 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39620 1 39817 1 *Load an old brewer
G 0 39630 0 *Potion of {chealing{x is given to an old brewer
G 0 39631 0 *Potion of {wcu{dr{wing{x is given to an old brewer
G 0 39632 0 *Potion of {rco{rm{rbat{x is given to an old brewer
G 0 39633 0 *Potion of {bdef{be{bnse{x is given to an old brewer
G 0 39636 0 *Potion of {dda{wr{dk{ws{dh{wi{we{dld{x is given to an old brewer
M 0 39621 1 39818 1 *Load An Old jeweler
G 0 39637 0 *Earring of the {cs{wk{cy{x is given to An Old jeweler
G 0 39638 0 *Anklet of the {cs{wk{cy{x is given to An Old jeweler
M 0 39623 8 39822 2 *Load a fawn
M 0 39622 20 39823 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39623 8 39824 2 *Load a fawn
M 0 39623 8 39826 2 *Load a fawn
M 0 39646 9 39835 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39646 9 39837 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39646 9 39838 9 *Load a {Rfire{D-{Bg{wi{Wa{wn{Bt{x soldier
M 0 39649 1 39838 1 *Load a {Gl{Big{6h{wt{^ni{Bn{Gg{x giant guard
M 0 39627 1 39839 1 *Load The {bN{Beg{bo{Dt{bia{Bto{br{X
M 0 39622 20 39840 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39645 9 39840 9 *Load a journeyman
M 0 39622 20 39841 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39841 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39842 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39843 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39844 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39844 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39845 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39622 20 39845 1 *Load a sky {Dg{wh{Wo{Ds{wt{X
M 0 39643 10 39854 10 *Load lost athasian priest
M 0 39624 1 39859 1 *Load a wandering {Ge{gl{Gf{x
E 0 39639 0 17 *{bs{dt{wa{df{bf{x {cof{x {rf{rl{ra{rm{re{x is loaded held in the hands of a wandering {Ge{gl{Gf{x
E 0 39640 0 28 *{cw{%i{&s{dd{%o{cm{x is loaded on the back of a wandering {Ge{gl{Gf{x
M 0 39644 9 39867 9 *Load a bear
M 0 39645 9 39868 9 *Load a journeyman
M 0 39644 9 39869 9 *Load a bear
M 0 39639 7 39871 7 *Load a wandering elf
M 0 39640 8 39871 8 *Load a lost soldier
M 0 39639 7 39872 7 *Load a wandering elf
M 0 39640 8 39872 8 *Load a lost soldier
M 0 39640 8 39873 8 *Load a lost soldier
M 0 39641 8 39873 8 *Load an underground critter
M 0 39639 7 39874 7 *Load a wandering elf
M 0 39640 8 39875 8 *Load a lost soldier
M 0 39641 8 39875 8 *Load an underground critter
M 0 39639 7 39876 7 *Load a wandering elf
M 0 39639 7 39877 7 *Load a wandering elf
M 0 39639 7 39879 7 *Load a wandering elf
M 0 39639 7 39881 7 *Load a wandering elf
M 0 39640 8 39881 8 *Load a lost soldier
M 0 39641 8 39881 8 *Load an underground critter
M 0 39640 8 39883 8 *Load a lost soldier
M 0 39641 8 39885 8 *Load an underground critter
M 0 39641 8 39886 8 *Load an underground critter
M 0 39640 8 39887 8 *Load a lost soldier
M 0 39641 8 39888 8 *Load an underground critter
M 0 39641 8 39890 8 *Load an underground critter
M 0 39641 8 39891 8 *Load an underground critter
M 0 39642 1 39892 1 *Load Lesser Trainer
M 0 39641 8 39894 8 *Load an underground critter
M 0 39633 1 39895 1 *Load The Keeper
O 0 39645 0 39895 *The monument of {ga{ys{wg{ya{gr{yd{x loaded to Inside a hollowed out tree
O 0 39656 0 39896 *The monument of {ga{yc{wh{yi{ge{wv{ye{gm{we{yn{gt{ws{x loaded to Hall of Records
M 0 39638 2 39898 2 *Load adept of the path
M 0 39637 1 39899 1 *Load The Teacher
E 0 39648 0 3 *A white {ds{wi{wl{wk{x {dc{wl{wo{wa{dk{x is loaded around the neck (1) of The Teacher
E 0 39649 0 1 *{dring{x of {bt{bi{bm{be{x is loaded on the left finger of The Teacher
E 0 39650 0 26 *A {dblack{x {ds{wi{wl{wk{x {gb{radg{ge{x is loaded as a religious patch of The Teacher
E 0 39652 0 16 *Dagger of {dp{we{wr{rdi{dt{wi{wo{wn{x is loaded wielded of The Teacher
S



#SHOPS
39605 0 19 25 17 15 100 100 0 23
39620 10 2 0 0 0 100 100 0 23
39621 33 0 0 0 0 100 100 0 23
0



#MOBPROGS
#39600
mob cast sleep $n
mob cast slow $n
mob remember $n
backstab $n
say Welcome my {Bchild{X...
mob delay 5
~
#39601
if hastarget $i
else mob at $q mob transfer $q 39899
say I'm not through with you yet!
wear dagger
backstab $q
remove dagger
mob forget
end
~
#39602
say Please, you must help me before it is too late.
say Would you please help me?
~
#39603
say Thank you! You must deliver this ring to the negotiator at the Carnage tower.
say It will warn him of this pathetic Castle's plan to attack him tomarrow! 
say Thank you brave soul, good-bye and hello, as always.
mob oload 39643
give sig $n
~
#39604
say My lord, they are going to attack!
say You have done us a great service my friend, here is a token of my gratitude.
mob oload 39655
give clan $n
mob junk sig
~
#39710
close up
lock up
say Another play thing! Master will be pleased!
scamper
mob junk key
kill $n
~
#39999
say Welcome traveler, this place holds the entire history of Asgard within.
say The Immortals, the Mortals, the PKers, the Record Holders, everything.
say Come and go in peace.
~
#0

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