/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/resource.h> #endif #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #include "tables.h" #include "lookup.h" #include "newclan.h" #include "olc.h" //#include <BbrValgrind/callgrind.h> //#include </usr/include/valgrind/callgrind.h> #if !defined(macintosh) extern int _filbuf(FILE *); #endif extern void crash_recover(); void populate_tier_exp_bonus(); /* externals for counting purposes */ extern OBJ_DATA *obj_free; extern CHAR_DATA *char_free; extern DESCRIPTOR_DATA *descriptor_free; extern PC_DATA *pcdata_free; extern AFFECT_DATA *affect_free; /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; HELP_AREA * had_list; /* Help Area List */ SHOP_DATA * shop_first; SHOP_DATA * shop_last; NOTE_DATA * note_free; MPROG_CODE * mprog_list; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greetinga; char * help_greetingb; char * help_greetingc; char * help_greetingd; char * help_greetinge; char * help_greetingf; char * help_greetingg; char * help_greetingh; char * help_greetingi; char * help_greetingj; char * help_authors; char * help_login; char log_buf[2 * MAX_INPUT_LENGTH]; char boot_buf[MAX_STRING_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; int chain; sh_int magic_table[MAX_SKILL]; bool NOLOOT = TRUE; int reboot_counter; int shutdown_counter; bool NOMONKS = FALSE; bool NONINJA = FALSE; /* I think i need to add this? let me know if this is wrong */ sh_int gsn_slash; sh_int gsn_2hand_mast; sh_int gsn_rage; sh_int gsn_fury; sh_int gsn_whirlwind; sh_int gsn_hammerblow; //end ish skills sh_int gsn_backstab; sh_int gsn_circle; sh_int gsn_dodge; sh_int gsn_phase; sh_int gsn_blood_phase; sh_int gsn_envenom; sh_int gsn_feed; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_god_favor; sh_int gsn_steal; sh_int gsn_garrote; sh_int gsn_smokebomb; sh_int gsn_strangle; sh_int gsn_assassinate; sh_int gsn_layhands; sh_int gsn_lead; sh_int gsn_disarm; sh_int gsn_dual_wield; sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_acute_vision; sh_int gsn_skin; sh_int gsn_demand; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_multistrike; sh_int gsn_fourth_attack; sh_int gsn_fifth_attack; sh_int gsn_sixth_attack; sh_int gsn_riposte; sh_int gsn_coup_de_coup; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_plague; sh_int gsn_sleep; sh_int gsn_sanctuary; sh_int gsn_fly; sh_int gsn_sharpen; sh_int gsn_acute_hearing; sh_int gsn_room_sanctuary; // The real sanctuary sh_int gsn_darkshield; sh_int gsn_mana_shield; sh_int gsn_faerie_fire; sh_int gsn_faerie_fog; sh_int gsn_fires; /* Spartan Skills */ sh_int gsn_spartan_bash; sh_int gsn_spear_jab; sh_int gsn_spirit_sparta; sh_int gsn_rally; sh_int gsn_coule; /* Blade dancer */ sh_int gsn_grenado; sh_int gsn_blood_dance; sh_int gsn_bladedance; sh_int gsn_blood_shield; /* new gsns */ sh_int gsn_axe; sh_int gsn_dagger; sh_int gsn_flail; sh_int gsn_mace; sh_int gsn_polearm; sh_int gsn_shield_block; sh_int gsn_shield_wall; sh_int gsn_spear; sh_int gsn_sword; sh_int gsn_whip; sh_int gsn_axe2; sh_int gsn_dagger2; sh_int gsn_flail2; sh_int gsn_mace2; sh_int gsn_polearm2; sh_int gsn_spear2; sh_int gsn_sword2; sh_int gsn_whip2; sh_int gsn_hand2; sh_int gsn_bash; sh_int gsn_berserk; sh_int gsn_dirt; sh_int gsn_feed; sh_int gsn_fear; sh_int gsn_hand_to_hand; sh_int gsn_trip; sh_int gsn_fast_healing; sh_int gsn_haggle; sh_int gsn_lore; sh_int gsn_meditation; sh_int gsn_siphon; sh_int gsn_sense; sh_int gsn_scrolls; sh_int gsn_staves; sh_int gsn_wands; sh_int gsn_recall; sh_int gsn_stun; sh_int gsn_track; sh_int gsn_gouge; sh_int gsn_grip; sh_int gsn_blind_fighting; sh_int gsn_ambush; sh_int gsn_butcher; /* Warrior/Gladiator/Crusader/Ranger/Strider/Hunter */ sh_int gsn_twirl; // Fin /* Ranger/Strider/Hunter */ sh_int gsn_herb; // Needs slight mods sh_int gsn_entangle; // Finished sh_int gsn_crevice; // Finished sh_int gsn_barkskin; // Finished sh_int gsn_forest_blend; // Finished sh_int gsn_shadow_blend; sh_int gsn_detect_terrain; // Finished sh_int gsn_staff; sh_int gsn_summon_staff; /* Druid/Sage */ sh_int gsn_magma_stream; sh_int gsn_steam_blast; sh_int gsn_detect_efade; sh_int gsn_fist_earth; sh_int gsn_monsoon; sh_int gsn_earthmeld; // Fin /* Warlock */ sh_int gsn_channel; // Fin sh_int gsn_headache; // Semi-Fin sh_int gsn_domineer; // Fin sh_int gsn_soulbind; // Fin sh_int gsn_wither; // Fin /* Saints */ sh_int gsn_divine_protection; // Fin sh_int gsn_protective_aura; // Fin sh_int gsn_turn_undead; // Fin sh_int gsn_hold_align; // Fin sh_int gsn_wrath_of_god; // Fin /* Highlander */ sh_int gsn_quickening; // Fin sh_int gsn_decapitate; // Fin sh_int gsn_blademastery; // Fin sh_int gsn_chop; //chop fun sh_int gsn_shriek; // Fin-- needs work sh_int gsn_on_fire; // Fin /* swashbucklers */ sh_int gsn_head_cut; //finished /* Monk */ sh_int gsn_palm; sh_int gsn_martial_arts; sh_int gsn_throw; sh_int gsn_prayer; sh_int gsn_lunge; sh_int gsn_nerve; sh_int gsn_roll; sh_int gsn_blaze; sh_int gsn_fists_fury; /* Monk */ sh_int gsn_fists_flame; /* Monk */ sh_int gsn_fists_ice; /* Monk */ sh_int gsn_fists_darkness; /* Ninja/Voodan */ sh_int gsn_fists_acid; /* Ninja */ sh_int gsn_fists_liquid; /* Monk */ sh_int gsn_fists_fang; /* Bard */ sh_int gsn_fists_claw; /* Bard */ sh_int gsn_fists_divinity; /* Monk */ sh_int gsn_adamantium_palm; /* Monk */ sh_int gsn_deflect; /* Monk */ sh_int gsn_counter_defense; /* Not set yet */ sh_int gsn_roundhouse; /* Monk */ sh_int gsn_spinkick; /* Ninja */ sh_int gsn_harmony; /* Monk */ sh_int gsn_chi; /* Monk */ sh_int gsn_michi; /* Ninja */ sh_int gsn_inner_str; /* ninja */ sh_int gsn_meditation; /* Magik! */ /* Monk */ sh_int gsn_blindness_dust; sh_int gsn_solar_flare; sh_int gsn_healing_trance; sh_int gsn_ground_stomp; sh_int gsn_purify_body; sh_int gsn_will_of_iron; sh_int gsn_sidekick; sh_int gsn_spin_kick; sh_int gsn_vital_hit; sh_int gsn_follow_through; sh_int gsn_quick_step; /* Special Moves -- Stances -- Warrior Classes */ sh_int gsn_punch; sh_int gsn_elbow; sh_int gsn_knee; sh_int gsn_headbutt; sh_int gsn_gut; sh_int gsn_shoulder; sh_int gsn_spinkick; sh_int gsn_weaponbash; sh_int gsn_hurl; sh_int gsn_hara_kiri; sh_int gsn_hari; /* Necros */ sh_int gsn_animate_skeleton; sh_int gsn_animate_dead; sh_int gsn_mummify; sh_int gsn_embalm; sh_int gsn_lesser_golem; sh_int gsn_greater_golem; sh_int gsn_preserve_limb; sh_int gsn_cremate; sh_int gsn_fear_word; /* New Stuff -- Paladin/DP/Warrior Classes */ sh_int gsn_shield_bash; sh_int gsn_cleave; sh_int gsn_dual_wield2; sh_int gsn_imbue_weapon; sh_int gsn_restore; /* GreenBlade */ sh_int gsn_conceal; sh_int gsn_shadow_dance; sh_int gsn_snattack; sh_int gsn_snattacktwo; sh_int gsn_divide; sh_int gsn_shadow_form; sh_int gsn_phsyco; sh_int gsn_vmight; sh_int gsn_bloodlust; sh_int gsn_nightwish; sh_int gsn_conceal2; sh_int gsn_concealClan1; sh_int gsn_concealClan2; sh_int gsn_target; sh_int gsn_cripple; sh_int gsn_cripple_leg; sh_int gsn_cripple_head; sh_int gsn_cripple_arm; sh_int gsn_greed; sh_int gsn_shapeshift; /* Darkside */ sh_int gsn_battle_fury; /* Renshai */ sh_int gsn_modis_anger; sh_int gsn_concentration; sh_int gsn_crit_strike; sh_int gsn_vengeance; /* Crusader Ability by Dusk 10/10/08*/ //sh_int gsn_sunder; /* Gypsy */ sh_int gsn_vanish; sh_int gsn_wander; /* Valiant */ sh_int gsn_blind_faith; sh_int gsn_impair; sh_int gsn_disguise; sh_int gsn_adrenaline; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash[MAX_KEY_HASH]; char * string_hash[MAX_KEY_HASH + 1]; AREA_DATA * area_first; AREA_DATA * area_last; AREA_DATA * current_area; char * string_space; char * top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum = 0; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; bool clantoggle = FALSE; void expmod_load(); /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ // #define MAX_STRING 5599200 // #define MAX_PERM_BLOCK 131072 //#define MAX_STRING 4593120 #define MAX_STRING 9186240 #define MAX_PERM_BLOCK 281072 #define MAX_MEM_LIST 14 void * rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536, 131072, 281072-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm( void ); void load_area( FILE *fp ); void new_load_area( FILE *fp ); /* OLC */ // void load_helps ( FILE *fp ); /* New Format ( file in area list, word off area_list) */ void load_helps( FILE *fp, char *fname ); void load_old_mob( FILE *fp ); void load_mobiles( FILE *fp ); void load_old_obj( FILE *fp ); void load_objects( FILE *fp ); void load_resets( FILE *fp ); void load_rooms( FILE *fp ); void load_shops( FILE *fp ); void load_socials( FILE *fp ); void load_specials( FILE *fp ); void load_notes( void ); void load_bans( void ); void load_mobprogs( FILE *fp ); void load_wizlist( void ); void fix_exits( void ); void fix_mobprogs( void ); void reset_area( AREA_DATA * pArea ); void write_spell_file(void); void initialize_spell_types(void); void read_nclans(void); void copyover_recover( void ); char *total_length( char *input, int length ); /* * Big mama top level function. */ void boot_db() { ROOM_INDEX_DATA *pRoomIndex; /* * Init some data space stuff. */ { printf_system("boot_db: init data space."); if ((string_space = calloc(1, MAX_STRING )) == NULL) { printf_system("boot_db: can't alloc %d string space.", MAX_STRING); exit(1); } top_string = string_space; fBootDb = TRUE; } boot_buf[0] = '\0'; /* * Init random number generator. */ { strcat(boot_buf, "The "); init_mm(); strcat(boot_buf, "says:\n\r\n\r"); } /* * Set time and weather. */ { long lhour, lday, lmonth; printf_system("boot_db: setting time and weather."); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; strcat(boot_buf, " Loy"); lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; strcat(boot_buf, "al citize"); time_info.month = lmonth % 12; time_info.year = lmonth / 12; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; strcat(boot_buf, "ns of Mi"); weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range(1, 50); else weather_info.mmhg += number_range(1, 80); strcat(boot_buf, "dgaard. "); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; strcat(boot_buf, "These are "); } /* * Auto-Reboot and Shutdown -- Skyntil */ // reboot_counter = 2880 * 2; /* 48 hours */ reboot_counter = -1; shutdown_counter = -1; /* not initialized */ /* * Assign gsn's for skills which have them. */ { int sn; printf_system("boot_db: assigning GSNs."); strcat(boot_buf, "the eart"); for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) { *skill_table[sn].pgsn = sn; if (skill_table[sn].sgsn != NULL) *skill_table[sn].sgsn = sn; if (skill_table[sn].tgsn != NULL) *skill_table[sn].tgsn = sn; } /* if ( skill_table[sn].sgsn != NULL ) *skill_table[sn].sgsn = sn; if ( skill_table[sn].tgsn != NULL ) *skill_table[sn].tgsn = sn; */ } strcat(boot_buf, "hly remai"); } /* * Assign Spell Types */ { int sn; printf_system("boot_db: assigning magic types."); for (sn = 0; sn < MAX_SKILL; sn++) { magic_table[sn] = MAGIC_NONE; } // write_spell_file(); initialize_spell_types(); } printf_system("boot_db: loading classes."); load_classes(); /* * Read in all the area files. */ { FILE *fpList; printf_system("boot_db: reading area list."); strcat(boot_buf, "ns of the\n\r thre"); if ((fpList = fopen(AREA_LIST, "r")) == NULL) { perror(AREA_LIST); exit(1); } strcat(boot_buf, "e heret"); // Loop Through AList for (;;) { strcpy(strArea, fread_word(fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { printf_system("boot_db: reading area %s.", strArea); /* Open the area read off area.lst into fpArea */ if ((fpArea = fopen(strArea, "r")) == NULL) { printf_system("boot_db: area %s not loaded.", strArea); perror(strArea); continue; // exit( 1 ); } } current_area = NULL; /* OLC - Skyn */ for (;;) { char *word; if (fread_letter(fpArea) != '#') { printf_debug("Boot_db: # not found."); exit(1); } word = fread_word(fpArea); if (word[0] == '$') break; else if (!str_cmp(word, "AREA")) load_area(fpArea); /* OLC */else if (!str_cmp(word, "AREADATA")) new_load_area(fpArea); /* send open file and word..should be same to load_helps */ else if (!str_cmp(word, "HELPS")) load_helps(fpArea, strArea); else if (!str_cmp(word, "MOBOLD")) load_old_mob(fpArea); else if (!str_cmp(word, "MOBILES")) load_mobiles(fpArea); else if (!str_cmp(word, "MOBPROGS")) load_mobprogs(fpArea); else if (!str_cmp(word, "OBJOLD")) load_old_obj(fpArea); else if (!str_cmp(word, "OBJECTS")) load_objects(fpArea); else if (!str_cmp(word, "RESETS")) load_resets(fpArea); else if (!str_cmp(word, "ROOMS")) load_rooms(fpArea); else if (!str_cmp(word, "SHOPS")) load_shops(fpArea); else if (!str_cmp(word, "SOCIALS")) load_socials(fpArea); else if (!str_cmp(word, "SPECIALS")) load_specials(fpArea); else { printf_debug("Boot_db: bad section name."); exit(1); } } if (fpArea != stdin) fclose(fpArea); fpArea = NULL; } fclose(fpList); } strcat(boot_buf, "ics 'Tab"); /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { strcat(boot_buf, "or', 'Wya"); printf_system("boot_db: fixing exits."); fix_exits(); printf_system("boot_db: fixing mprogs."); fix_mobprogs(); fBootDb = FALSE; strcat(boot_buf, "ng forge"); printf_system("boot_db: converting objects."); convert_objects(); /* ROM OLC */ printf_system("boot_db: restoring previous state."); crash_recover(); printf_system("boot_db: area_update."); area_update(); strcat(boot_buf, "d themsel"); /* log_string( "Loading Moveable Exits." ); randomize_entrances( 0 ); */ strcat(boot_buf, "ves to imm"); printf_system("boot_db: loading notes."); load_notes(); strcat(boot_buf, "e implement"); printf_system("boot_db: loading bans."); load_bans(); strcat(boot_buf, "t this be a le"); printf_system("boot_db: loading wizlist."); load_wizlist(); strcat(boot_buf, " -"); strcat(boot_buf, "\n\r"); printf_system("boot_db: loading songs."); load_songs(); printf_system("boot_db: loading disabled commands."); load_disabled(); } printf_system("boot_db: loading clans."); load_all_clans( ); printf_system("boot_db: loading player rosters."); load_all_rosters( ); printf_system("boot_db: loading PK history table."); load_pkhist_data(); printf_system("boot_db: fixing clan data."); fix_clan_boot( ); printf_system("boot_db: populating tier_exp_bonus."); populate_tier_exp_bonus(); // VALGRIND Debugging //CALLGRIND_START_INSTRUMENTATION; //minuit2->migrad(); if ((pRoomIndex = get_room_index(315)) == NULL) { return; } else { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = str_dup("sign"); ed->description = str_dup(boot_buf); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; } return; } /* * Snarf an 'area' header line. */ void load_area(FILE *fp) { AREA_DATA *pArea; pArea = alloc_perm(sizeof(*pArea)); fread_string(fp); pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC *//* 9 -- Hugin */ pArea->builders = str_dup("None"); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string(fp); pArea->credits = fread_string(fp); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if (!area_first) area_first = pArea; if (area_last) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area(FILE *fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm(sizeof(*pArea)); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup(strArea); pArea->vnum = top_area; pArea->name = str_dup("New Area"); pArea->builders = str_dup(""); pArea->security = 9; /* 9 -- Hugin */ pArea->continent = 0; /* 0 unused, 1 midgaard, 2 darkcont */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; pArea->mob_tier = 0; /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case 'N': SKEY( "Name", pArea->name ) ; break; case 'M': if (!str_cmp(word, "Mobtier")) pArea->mob_tier = fread_number(fp); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ) ; break; case 'V': if (!str_cmp(word, "VNUMs")) { pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); } break; case 'E': if (!str_cmp(word, "End")) { fMatch = TRUE; if (area_first == NULL) area_first = pArea; if (area_last != NULL) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; /* OLC - Skyn */ top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ) ; break; case 'C': KEY( "Continent", pArea->continent, fread_number( fp )) ; SKEY( "Credits", pArea->credits ) ; break; case 'F': if (!str_cmp(word, "Flags")) { int aflags; aflags = fread_flag(fp); pArea->area_flags |= aflags; } } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum(int vnum) { if (area_last->min_vnum == 0 || area_last->max_vnum == 0) area_last->min_vnum = area_last->max_vnum = vnum; if (vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum )) { if (vnum < area_last->min_vnum) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helpsold(FILE *fp) { HELP_DATA *pHelp; /* help data with next,next_area,level,keyword,text */ for (;;) { pHelp = alloc_perm(sizeof(*pHelp)); /* Give it space in mem */ pHelp->level = fread_number(fp); /* Read the level */ pHelp->keyword = fread_string(fp); /* read the word */ if (pHelp->keyword[0] == '$') /* if at end of file, break */ break; pHelp->text = fread_string(fp); /* read the text */ /* if the keyword is a greeting...read it into appropriate greet var */ if (!str_cmp(pHelp->keyword, "greeting1")) help_greetinga = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting2")) help_greetingb = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting3")) help_greetingc = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting4")) help_greetingd = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting5")) help_greetinge = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting6")) help_greetingf = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting7")) help_greetingg = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting8")) help_greetingh = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting9")) help_greetingi = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting10")) help_greetingj = pHelp->text; if (!str_cmp(pHelp->keyword, "authors")) help_authors = pHelp->text; if (!str_cmp(pHelp->keyword, "login")) help_login = pHelp->text; /* If nothing in stack yet.. this help becomes the first */ if (help_first == NULL) help_first = pHelp; /* If something is in last help in stack...make its next point to this */ if (help_last != NULL) help_last->next = pHelp; /* Make this help the last */ help_last = pHelp; /* make this help point to nothing...meaning end of stack */ pHelp->next = NULL; /* Increase the number of helps by 1 */ top_help++; } return; } /* New code */ void load_helps(FILE *fp, char *fname) { HELP_DATA *pHelp; int level; char *keyword; for (;;) { HELP_AREA *had; /* Help area data */ level = fread_number(fp); keyword = fread_string(fp); if (keyword[0] == '$') /* If end , break */ break; if (had_list == NULL) /* (!has_list) if first help... */ { had = new_had(); /* New Help area data */ had->filename = str_dup(fname); /* Filename is fp->filename technically */ had->area = current_area; /* Area is...NULL should be for helps */ if (current_area) /* However, if its a REAL area..*/ current_area->helps = had; /* Make that area's helps this file */ had_list = had; /* new data is the list */ } else /* Otherwise..if not the first help */ if (str_cmp(fname, had_list->filename)) { /* If fname and previous list's filename don't match, this should be */ had = new_had(); /* New HAD */ had->filename = str_dup(fname); /* yada yada */ had->area = current_area; /* Should be NULL */ if (current_area) current_area->helps = had; had->next = had_list; /* make its next point to current pos */ had_list = had; /* Make current pos = to new data */ } else /* Otherwise if its same name.. make had = had_list.. no change */ had = had_list; pHelp = new_help(); /* New Help */ pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string(fp); if (!str_cmp(pHelp->keyword, "greeting1")) help_greetinga = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting2")) help_greetingb = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting3")) help_greetingc = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting4")) help_greetingd = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting5")) help_greetinge = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting6")) help_greetingf = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting7")) help_greetingg = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting8")) help_greetingh = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting9")) help_greetingi = pHelp->text; if (!str_cmp(pHelp->keyword, "greeting10")) help_greetingj = pHelp->text; if (!str_cmp(pHelp->keyword, "authors")) help_authors = pHelp->text; if (!str_cmp(pHelp->keyword, "login")) help_login = pHelp->text; if (help_first == NULL) /* do the incrementation crap */ help_first = pHelp; if (help_last != NULL) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if (had->first == NULL) /* (!had->first */ had->first = pHelp; if (had->last == NULL) /* (!had->last) */ had->last = pHelp; had->last->next_area = pHelp; /* last is a help..make previous one point to this */ had->last = pHelp; /* Make previous one this */ pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob(FILE *fp) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if (!area_last) /* OLC */ { printf_debug("Load_mobiles: no #AREA seen yet."); exit(1); } for (;;) { sh_int vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { printf_debug("Load_mobiles: # not found."); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mob_index(vnum) != NULL) { printf_debug("Load_mobiles: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMobIndex = alloc_perm(sizeof(*pMobIndex)); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string(fp); pMobIndex->short_descr = fread_string(fp); pMobIndex->long_descr = fread_string(fp); pMobIndex->description = fread_string(fp); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_flag(fp) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag(fp); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number(fp); letter = fread_letter(fp); pMobIndex->level = fread_number(fp); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ /* 'd' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ /* '+' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ /* 'd' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ /* '+' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ pMobIndex->wealth = fread_number(fp) / 20; /* xp can't be used! */ fread_number(fp); /* Unused */ pMobIndex->start_pos = fread_number(fp); /* Unused */ pMobIndex->default_pos = fread_number(fp); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number(fp); /* compute the race BS */ one_argument(pMobIndex->player_name, name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup("human"); pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP |ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED |FORM_MAMMAL; pMobIndex->parts = PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP |ASSIST_RACE | race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if (letter != 'S') { printf_debug("Load_mobiles: vnum %d non-S.", vnum); exit(1); } convert_mobile(pMobIndex); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum(vnum); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj(FILE *fp) { OBJ_INDEX_DATA *pObjIndex; if (!area_last) /* OLC */ { printf_debug("Load_objects: no #AREA seen yet."); exit(1); } for (;;) { sh_int vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { printf_debug("Load_objects: # not found."); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_obj_index(vnum) != NULL) { printf_debug("Load_objects: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pObjIndex = alloc_perm(sizeof(*pObjIndex)); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string(fp); pObjIndex->short_descr = fread_string(fp); pObjIndex->description = fread_string(fp); /* Action description */ fread_string(fp); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->material = str_dup(""); pObjIndex->item_type = fread_number(fp); pObjIndex->extra_flags = fread_flag(fp); pObjIndex->wear_flags = fread_flag(fp); pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = fread_number(fp); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number(fp); pObjIndex->cost = fread_number(fp); /* Unused */ /* Cost per day */ fread_number(fp); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two", pObjIndex->name) || is_name("two-handed", pObjIndex->name) || is_name("claymore", pObjIndex->name)) SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS); } for (;;) { char letter; letter = fread_letter(fp); if (letter == 'A') { AFFECT_DATA *paf; paf = alloc_perm(sizeof(*paf)); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number(fp); paf->modifier = fread_number(fp); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc(letter, fp); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch (pObjIndex->item_type) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup(pObjIndex->value[1]); pObjIndex->value[2] = slot_lookup(pObjIndex->value[2]); pObjIndex->value[3] = slot_lookup(pObjIndex->value[3]); pObjIndex->value[4] = slot_lookup(pObjIndex->value[4]); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup(pObjIndex->value[3]); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum(vnum); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset(ROOM_INDEX_DATA *pR, RESET_DATA *pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. */ void load_resets(FILE *fp) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if (!area_last) { printf_debug("Load_resets: no #AREA seen yet."); exit(1); } for (;;) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit; char letter; OBJ_INDEX_DATA *temp_index; if ((letter = fread_letter(fp)) == 'S') break; if (letter == '*') { fread_to_eol(fp); continue; } pReset = alloc_perm(sizeof(*pReset)); pReset->command = letter; /* if_flag */ fread_number(fp); pReset->arg1 = fread_number(fp); pReset->arg2 = fread_number(fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number(fp); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol(fp); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch (letter) { default: printf_debug("Load_resets: bad command '%c'.", letter); exit(1); break; case 'M': get_mob_index(pReset->arg1); if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastRoom = pReset->arg3; } break; case 'O': temp_index = get_obj_index(pReset->arg1); temp_index->reset_num++; if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastObj = pReset->arg3; } break; case 'P': temp_index = get_obj_index(pReset->arg1); temp_index->reset_num++; if ((pRoomIndex = get_room_index(iLastObj))) { new_reset(pRoomIndex, pReset); } break; case 'G': case 'E': temp_index = get_obj_index(pReset->arg1); temp_index->reset_num++; if ((pRoomIndex = get_room_index(iLastRoom))) { new_reset(pRoomIndex, pReset); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index(pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > (MAX_DIR - 1) || !pRoomIndex || !(pexit = pRoomIndex->exit[pReset->arg2]) || !IS_SET( pexit->rs_flags, EX_ISDOOR )) { printf_debug("Load_resets: 'D': exit %d not door.", pReset->arg2); exit(1); } switch (pReset->arg3) { default: printf_debug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': pRoomIndex = get_room_index(pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR) { printf_debug("Load_resets: 'R': bad exit %d.", pReset->arg2); exit(1); } if (pRoomIndex) new_reset(pRoomIndex, pReset); break; } } return; } /* * Snarf a room section. */ void load_rooms(FILE *fp) { ROOM_INDEX_DATA *pRoomIndex; if (area_last == NULL) { printf_debug("Load_resets: no #AREA seen yet."); exit(1); } for (;;) { sh_int vnum; char letter; int door; int iHash; letter = fread_letter(fp); if (letter != '#') { printf_debug("Load_rooms: # not found."); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; if (vnum > top_vnum) top_vnum = vnum; fBootDb = FALSE; if (get_room_index(vnum) != NULL) { printf_debug("Load_rooms: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pRoomIndex = alloc_perm(sizeof(*pRoomIndex)); pRoomIndex->owner = str_dup(""); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string(fp); pRoomIndex->description = fread_string(fp); pRoomIndex->tele_dest = fread_number(fp); pRoomIndex->room_flags = fread_flag(fp); /* horrible hack */ /* KEFKA TAKE THIS OUT WITH NEW MIDGARD */ if (2900 <= vnum && vnum < 3400) SET_BIT(pRoomIndex->room_flags,ROOM_LAW); /* TO HERE */ pRoomIndex->sector_type = fread_number(fp); pRoomIndex->light = 0; for (door = 0; door <= 11; door++) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for (;;) { letter = fread_letter(fp); if (letter == 'S') break; if (letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number(fp); else if (letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number(fp); else if (letter == 'C') /* clan */ fread_string(fp); else if (letter == 'D') { EXIT_DATA *pexit; char locks[MIL]; door = fread_number(fp); if (door < 0 || door > 11) { printf_debug("Fread_rooms: vnum %d has bad door number.", vnum); exit(1); } pexit = alloc_perm(sizeof(*pexit)); pexit->description = fread_string(fp); pexit->keyword = fread_string(fp); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ strcpy(locks, fread_word(fp)); /* locks = fread_word( fp ); */ pexit->key = fread_number(fp); pexit->u1.vnum = fread_number(fp); pexit->orig_door = door; /* OLC */ if (is_number(locks)) { switch (atoi(locks)) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; } } else { pexit->exit_info = flag_value(exit_flags, locks); pexit->rs_flags = flag_value(exit_flags, locks); } pRoomIndex->exit[door] = pexit; pRoomIndex->old_exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { printf_debug("Load_rooms: duplicate owner."); exit(1); } pRoomIndex->owner = fread_string(fp); } else { printf_debug("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit(1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum(vnum); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops(FILE *fp) { SHOP_DATA *pShop; for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm(sizeof(*pShop)); pShop->keeper = fread_number(fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number(fp); pShop->profit_buy = fread_number(fp); pShop->profit_sell = fread_number(fp); pShop->open_hour = fread_number(fp); pShop->close_hour = fread_number(fp); fread_to_eol(fp); pMobIndex = get_mob_index(pShop->keeper); pMobIndex->pShop = pShop; if (shop_first == NULL) shop_first = pShop; if (shop_last != NULL) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials(FILE *fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter(fp)) { default: printf_debug("Load_specials: letter '%c' not *MS.", letter); exit(1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->spec_fun = spec_lookup(fread_word(fp)); if (pMobIndex->spec_fun == 0) { printf_debug("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit(1); } break; } fread_to_eol(fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits(void) { /* extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; */ ROOM_INDEX_DATA *pRoomIndex; /* ROOM_INDEX_DATA *to_room; */ EXIT_DATA *pexit; /* EXIT_DATA *pexit_rev; */ int iHash; int door; strcat(boot_buf, "tt' and 'Fun"); for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 11; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index(pexit->u1.vnum); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB); } } strcat(boot_buf, "ky' of thi"); /* for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299) && (pRoomIndex->vnum != 10525) && (pRoomIndex->vnum != 8705) && (pRoomIndex->vnum != 8717)) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum ); bug( buf, 0 ); } } } } */ strcat(boot_buf, "s world.\n\r Havi"); return; } /* * Load mobprogs section */ void load_mobprogs(FILE *fp) { MPROG_CODE *pMprog; if (area_last == NULL) { printf_debug("Load_mobprogs: no #AREA seen yet."); exit(1); } for (;;) { sh_int vnum; char letter; letter = fread_letter(fp); if (letter != '#') { printf_debug("Load_mobprogs: # not found."); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mprog_index(vnum) != NULL) { printf_debug("Load_mobprogs: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMprog = alloc_perm(sizeof(*pMprog)); pMprog->vnum = vnum; pMprog->code = fread_string(fp); if (mprog_list == NULL) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs(void) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { for (list = pMobIndex->mprogs; list != NULL; list = list->next) { if ((prog = get_mprog_index(list->vnum)) != NULL) list->code = prog->code; else { printf_debug("Fix_mobprogs: code vnum %d not found.", list->vnum); exit(1); } } } } } /* * Repopulate areas periodically. */ void area_update(void) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area(pArea); sprintf(buf, "%s has just been reset.", pArea->name); wiznet(buf, NULL, NULL, WIZ_RESETS, 0, 0); pArea->age = number_range(0, 3); pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) { pArea->age = 15 - 2; } else { pRoomIndex = get_room_index(ROOM_VNUM_CLANS); if (pRoomIndex != NULL && pArea == pRoomIndex->area) { pArea->age = 15 - 4; } else if (pArea->nplayer == 0) { pArea->empty = TRUE; } } } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room(ROOM_INDEX_DATA *pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit]) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count, limit = 0; switch (pReset->command) { default: printf_debug("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index(pReset->arg1))) { printf_debug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL) { printf_debug("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; /* */ pMob = create_mobile(pMobIndex); /* if (mob->pIndexData->pShop != NULL) { mob->platinum = mob->gold; mob->gold = mob->silver; mob->silver = 0; } */ /* * Some more hard coding. */ if (room_is_dark(pRoom)) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index(pRoom->vnum - 1); if (pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP )) SET_BIT( pMob->act, ACT_PET); } char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { printf_debug("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1); sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); printf_debug(buf, 1); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { printf_debug("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3); sprintf(buf, "%d %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); printf_debug(buf, 1); continue; } if (pRoom->area->nplayer > 0 || count_obj_list(pObjIndex, pRoom->contents) > 0) { last = FALSE; break; } pObj = create_object(pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy( level ), LEVEL_HERO -1) ); pObj->cost = 0; obj_to_room(pObj, pRoom); last = TRUE; break; case 'P': if (!(pObjIndex = get_obj_index(pReset->arg1))) { printf_debug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { printf_debug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pRoom->area->nplayer > 0 || (LastObj = get_obj_type(pObjToIndex)) == NULL || (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */) || (count = count_obj_list(pObjIndex, LastObj->contains)) > pReset->arg4) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object(pObjIndex, number_fuzzy(LastObj->level)); obj_to_obj(pObj, LastObj); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { printf_debug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { printf_debug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) /* Shop-keeper? */ { int olevel = 0, i, j; if (!pObjIndex->new_format) switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = 53; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < MAX_CLASS; j++) { olevel = UMIN(olevel, skill_table[pObjIndex->value[i]]. skill_level[j]); } } } olevel = UMAX(0,(olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range(10, 20); break; case ITEM_STAFF: olevel = number_range(15, 25); break; case ITEM_ARMOR: olevel = number_range(5, 15); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range(5, 15); break; case ITEM_TREASURE: olevel = number_range(10, 20); break; break; } pObj = create_object(pObjIndex, olevel); SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else { int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */ limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range(0, 4) == 0) { pObj = create_object( pObjIndex, UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) ); /* error message if it is too high */ } else break; } obj_to_char(pObj, LastMob); if (pReset->command == 'E') equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': if (!(pRoomIndex = get_room_index(pReset->arg1))) { printf_debug("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { EXIT_DATA *pExit; int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range(d0, pReset->arg2 - 1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area(AREA_DATA *pArea) { ROOM_INDEX_DATA *pRoom; int vnum; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pRoom = get_room_index(vnum))) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile(MOB_INDEX_DATA *pMobIndex) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if (pMobIndex == NULL) { printf_debug("Create_mobile: NULL pMobIndex."); // exit( 1 ); return NULL; } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup(pMobIndex->player_name); /* OLC */ mob->short_descr = str_dup(pMobIndex->short_descr); /* OLC */ mob->long_descr = str_dup(pMobIndex->long_descr); /* OLC */ mob->description = str_dup(pMobIndex->description); /* OLC */ mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; mob->morph = NULL; if (pMobIndex->wealth == 0) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range(100 * pMobIndex->level, 200 * pMobIndex->level); wealth = (pMobIndex->level + 68) / 200.0 * wealth; wealth = number_range((wealth * 3) / 4, (wealth * 5) / 4); mob->platinum = wealth / 10000; mob->gold = wealth / 100 - (mob->platinum * 100); mob->silver = wealth - (mob->gold * 100) - (mob->platinum * 10000); } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->shielded_by = pMobIndex->shielded_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; /* Added by Dusk to prevent crashes of lazy builders */ if (mob->max_hit == 0) { mob->hit = 1; pMobIndex->hit[DICE_BONUS] = 1; } mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch (number_range(1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1, 2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup(pMobIndex->material); mob->die_descr = pMobIndex->die_descr; mob->say_descr = pMobIndex->say_descr; if (!IS_SET(mob->off_flags,OFF_CLAN_GUARD)) mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; else mob->comm = COMM_NOTELL | COMM_NOSHOUT; /* computed on the spot */ for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = UMIN(25,11 + mob->level/4); if (IS_SET(mob->act,ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 3; mob->perm_stat[STAT_WIS] -= 2; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act,ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 2; mob->perm_stat[STAT_STR] -= 2; } if (IS_SET(mob->act,ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 2; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act,ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 4; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->act,ACT_RANGER)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] += 1; } if (IS_SET(mob->act,ACT_DRUID)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_STR] -= 2; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->act,ACT_VAMPIRE)) { mob->perm_stat[STAT_CON] += 3; mob->perm_stat[STAT_STR] += 1; mob->perm_stat[STAT_WIS] -= 3; mob->perm_stat[STAT_INT] -= 1; } if (IS_SET(mob->off_flags,OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_SHIELDED(mob,SHD_SANCTUARY)) { af.where = TO_SHIELDS; af.type = skill_lookup("sanctuary"); af.level = ((mob->level - 140) / 2) + 101; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = SHD_SANCTUARY; affect_to_char(mob, &af); } if (IS_AFFECTED(mob,AFF_HASTE)) { af.where = TO_AFFECTS; af.type = skill_lookup("haste"); af.level = ((mob->level - 140) / 2) + 101; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char(mob, &af); } if (IS_SHIELDED(mob,SHD_PROTECT_EVIL)) { af.where = TO_SHIELDS; af.type = skill_lookup("protection evil"); af.level = ((mob->level - 140) / 2) + 101; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = SHD_PROTECT_EVIL; affect_to_char(mob, &af); } if (IS_SHIELDED(mob,SHD_PROTECT_GOOD)) { af.where = TO_SHIELDS; af.type = skill_lookup("protection good"); af.level = ((mob->level - 140) / 2) + 101;; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = SHD_PROTECT_GOOD; affect_to_char(mob, &af); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->shielded_by = pMobIndex->shielded_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range(mob->level * mob->level / 4, mob->level * mob->level); mob->max_hit *= .9; mob->hit = mob->max_hit; mob->max_mana = 100 + dice(mob->level, 10); mob->mana = mob->max_mana; switch (number_range(1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(mob->level, 100, -100); mob->armor[3] = interpolate(mob->level, 100, 0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = ""; mob->die_descr = ""; mob->say_descr = ""; for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = 11 + mob->level / 4; } for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = UMAX(1, mob->perm_stat[i]); if (!IS_SET(mob->off_flags,OFF_CLAN_GUARD)) mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; else mob->comm = COMM_NOTELL | COMM_NOSHOUT; mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->shielded_by = parent->shielded_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; clone->die_descr = parent->die_descr; clone->say_descr = parent->say_descr; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone, paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object(OBJ_INDEX_DATA *pObjIndex, int level) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if (pObjIndex == NULL) { printf_debug("Create_object: NULL pObjIndex."); // exit( 1 ); return NULL; } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0,level); obj->wear_loc = -1; obj->name = str_dup(pObjIndex->name); /* OLC */ obj->short_descr = str_dup(pObjIndex->short_descr); /* OLC */ obj->description = str_dup(pObjIndex->description); /* OLC */ obj->material = str_dup(pObjIndex->material); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->class = pObjIndex->class; obj->class_restrict_flags = pObjIndex->class_restrict_flags; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy(10) * number_fuzzy(level) * number_fuzzy(level); /* * Mess with object properties. */ switch (obj->item_type) { default: printf_debug("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_PIT: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_DEMON_STONE: case ITEM_EXIT: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: case ITEM_SKELETON: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(obj->value[0]); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(obj->value[0]); obj->value[1] = number_fuzzy(obj->value[1]); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy(number_fuzzy(1 * level / 4 + 2)); obj->value[2] = number_fuzzy(number_fuzzy(3 * level / 4 + 6)); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(level / 5 + 3); obj->value[1] = number_fuzzy(level / 5 + 3); obj->value[2] = number_fuzzy(level / 5 + 3); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0])); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj(obj, paf); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup(parent->material); clone->timer = parent->timer; for (i = 0; i < 5; i++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone, paf); /* extended desc */ for (ed = parent->extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup(ed->keyword); ed_new->description = str_dup(ed->description); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char(CHAR_DATA *ch) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->die_descr = &str_empty[0]; ch->say_descr = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 100; ch->max_hit = 100; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->stance[1] = 0; ch->stance[2] = 0; ch->stance[3] = 0; ch->stance[4] = 0; ch->stance[5] = 0; ch->stance[6] = 0; ch->stance[7] = 0; ch->stance[8] = 0; ch->stance[9] = 0; ch->stance[10] = 0; ch->on = NULL; for (i = 0; i < MAX_STATS; i++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_descr(const char *name, EXTRA_DESCR_DATA *ed) { for (; ed != NULL; ed = ed->next) { if (is_name((char *) name, ed->keyword)) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index(int vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { printf_debug("Get_mob_index: bad vnum %d.", vnum); exit(1); } return NULL; } MPROG_CODE *get_mprog_index(int vnum) { MPROG_CODE *prg; for (prg = mprog_list; prg; prg = prg->next) { if (prg->vnum == vnum) return (prg); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index(int vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { printf_debug("Get_obj_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index(int vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { printf_debug("Get_room_index: bad vnum %d.", vnum); //exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter(FILE *fp) { char c; do { c = getc( fp ); } while (isspace(c)); return c; } /* * Read a number from a file. */ int fread_number(FILE *fp) { int number; bool sign; char c; do { c = getc( fp ); } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc( fp ); } else if (c == '-') { sign = TRUE; c = getc( fp ); } if (!isdigit(c)) { // findpos(fp, &c); printf_debug("Fread_number: bad format."); exit(1); } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc( fp ); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } long fread_flag(FILE *fp) { int number; char c; bool negative = FALSE; do { c = getc(fp); } while (isspace(c)); if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if (c != ' ') ungetc(c, fp); if (negative) return -1 * number; return number; } long flag_convert(char letter) { long bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = 1; for (i = letter; i > 'A'; i--) bitsum *= 2; } else if ('a' <= letter && letter <= 'z') { bitsum = 67108864; /* 2^26 */ for (i = letter; i > 'a'; i--) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string(FILE *fp) { char *plast; char c; plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { printf_debug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while (isspace(c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch (*plast = getc(fp)) { default: plast++; break; case EOF: /* temp fix */ printf_debug("Fread_string: EOF"); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } char *fread_string_eol(FILE *fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { printf_debug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while (isspace(c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { if (!char_special[(*plast++ = getc( fp )) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: printf_debug("Fread_string_eol EOF"); // Fall through so its like an end of line char. // exit( 1 ); // break; case '\n': case '\r': { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol(FILE *fp) { char c; do { c = getc( fp ); } while (c != '\n' && c != '\r'); do { c = getc( fp ); } while (c == '\n' || c == '\r'); ungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE *fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc( fp ); } while (isspace( cEnd )); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc( fp ); if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc(*pword, fp); *pword = '\0'; return word; } } printf_debug("Fread_word: word too long."); // exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem(int sMem) { void *pMem; int *magic; int iList; sMem += sizeof(*magic); for (iList = 0; iList <= MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { printf_debug("Alloc_mem: size %d too large.", sMem); exit(1); } if (rgFreeList[iList] == NULL) { pMem = alloc_perm(rgSizeList[iList]); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *((void **) rgFreeList[iList]); } magic = (int *) pMem; *magic = MAGIC_NUM; pMem += sizeof(*magic); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem(void *pMem, int sMem) { int iList; int *magic; pMem -= sizeof(*magic); magic = (int *) pMem; if (*magic != MAGIC_NUM) { printf_debug("Attempt to recyle invalid memory of size %d.", sMem); printf_debug((char*) pMem + sizeof(*magic), 0); return; } *magic = 0; sMem += sizeof(*magic); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { printf_debug("Free_mem: size %d too large.", sMem); exit(1); } *((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm(int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; while (sMem % sizeof(long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { printf_debug("Alloc_perm: %d too large.", sMem); exit(1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc(1, MAX_PERM_BLOCK )) == NULL) { perror("Alloc_perm"); exit(1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup(const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return (char *) str; str_new = alloc_mem(strlen(str) + 1); strcpy(str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string(char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem(pstr, strlen(pstr) + 1); return; } void do_areas(CHAR_DATA *ch, char *argument) { char buf[MSL * 2]; char result[MSL * 4]; AREA_DATA *pArea; int count = 0; buf[0] = '\0'; result[0] = '\0'; if (argument[0] != '\0') { send_to_char("No argument is used with this command.\n\r", ch); return; } for (pArea = area_first; pArea; pArea = pArea->next) { if (strstr(pArea->builders, "Unlinked")) continue; count++; sprintf(buf, "%s", total_length(pArea->credits, 39)); if (count >= 2) { strcat(result, "\n\r"); count = 0; } strcat(result, buf); } if (count == 1) strcat(result, "\n\r"); send_to_char(result, ch); return; } void do_memory(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Affects %5d\n\r", top_affect); send_to_char(buf, ch); sprintf(buf, "Areas %5d\n\r", top_area); send_to_char(buf, ch); sprintf(buf, "ExDes %5d\n\r", top_ed); send_to_char(buf, ch); sprintf(buf, "Exits %5d\n\r", top_exit); send_to_char(buf, ch); sprintf(buf, "Helps %5d\n\r", top_help); send_to_char(buf, ch); sprintf(buf, "Socials %5d\n\r", social_count); send_to_char(buf, ch); sprintf(buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs); send_to_char(buf, ch); sprintf(buf, "(in use)%5d\n\r", mobile_count); send_to_char(buf, ch); sprintf(buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs); send_to_char(buf, ch); sprintf(buf, "Resets %5d\n\r", top_reset); send_to_char(buf, ch); sprintf(buf, "Rooms %5d\n\r", top_room); send_to_char(buf, ch); sprintf(buf, "Shops %5d\n\r", top_shop); send_to_char(buf, ch); sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char(buf, ch); sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char(buf, ch); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy(int number) { switch (number_bits(2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range(int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm() & (power - 1)) >= to) ; return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { int percent; while ((percent = number_mm() & (128 - 1)) > 99) ; return 1 + percent; } /* * Generate a random door. */ int number_door(void) { int door; while ((door = number_mm() & (8 - 1)) > 11) ; return door; } int number_bits(int width) { return number_mm() & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2+55]; #endif void init_mm() { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } #else srandom(time(NULL)); #endif strcat(boot_buf, "sign "); return; } long number_mm(void) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random() >> 6; #endif } /* * Roll some dice. */ int dice(int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range(1, size); return sum; } /* * Simple linear interpolation. */ int interpolate(int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde(char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp(const char *astr, const char *bstr) { if (astr == NULL) { printf_debug("str_cmp: null astr for bstr %s.", bstr == NULL ? "(null)" : bstr); return TRUE; } if (bstr == NULL) { printf_debug("str_cmp: null bstr for astr %s.", astr); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix(const char *astr, const char *bstr) { if (astr == NULL) { printf_debug("str_prefix: null astr for bstr %s.", bstr == NULL ? "(null)" : bstr); return TRUE; } if (bstr == NULL) { printf_debug("str_prefix: null bstr for astr %s.", astr); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case sensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix_c(const char *astr, const char *bstr) { if (astr == NULL) { printf_debug("str_prefix_c: null astr for bstr %s.", bstr == NULL ? "(null)" : bstr); return TRUE; } if (bstr == NULL) { printf_debug("str_prefix_c: null bstr for astr %s.", astr); return TRUE; } for (; *astr; astr++, bstr++) { if (*astr != *bstr) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix(const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER(astr[0])) == '\0') return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case sensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix_c(const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = astr[0]) == '\0') return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == bstr[ichar] && !str_prefix_c(astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Replace a substring in a string, case insensitive...Russ Walsh * looks for bstr within astr and replaces it with cstr. */ char *str_replace(char *astr, char *bstr, char *cstr) { char newstr[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; bool found = FALSE; int sstr1, sstr2; int ichar, jchar; char c0, c1, c2; if (((c0 = LOWER(astr[0])) == '\0') || ((c1 = LOWER(bstr[0])) == '\0') || ((c2 = LOWER(cstr[0])) == '\0')) return astr; if (str_infix(bstr, astr)) return astr; /* make sure we don't start an infinite loop */ if (!str_infix(bstr, cstr)) return astr; sstr1 = strlen(astr); sstr2 = strlen(bstr); jchar = 0; if (sstr1 < sstr2) return astr; for (ichar = 0; ichar <= sstr1 - sstr2; ichar++) { if (c1 == LOWER(astr[ichar]) && !str_prefix(bstr, astr + ichar)) { found = TRUE; jchar = ichar; ichar = sstr1; } } if (found) { buf[0] = '\0'; for (ichar = 0; ichar < jchar; ichar++) { sprintf(newstr, "%c", astr[ichar]); strcat(buf, newstr); } strcat(buf, cstr); for (ichar = jchar + sstr2; ichar < sstr1; ichar++) { sprintf(newstr, "%c", astr[ichar]); strcat(buf, newstr); } sprintf(astr, "%s", str_replace(buf, bstr, cstr)); return astr; } return astr; } /* * Replace a substring in a string, case sensitive...Russ Walsh * looks for bstr within astr and replaces it with cstr. */ char *str_replace_c(char *astr, char *bstr, char *cstr) { char newstr[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; bool found = FALSE; int sstr1, sstr2; int ichar, jchar; char c0, c1, c2; if (((c0 = astr[0]) == '\0') || ((c1 = bstr[0]) == '\0') || ((c2 = cstr[0]) == '\0')) return astr; if (str_infix_c(bstr, astr)) return astr; /* make sure we don't start an infinite loop */ if (!str_infix_c(bstr, cstr)) return astr; sstr1 = strlen(astr); sstr2 = strlen(bstr); jchar = 0; if (sstr1 < sstr2) return astr; for (ichar = 0; ichar <= sstr1 - sstr2; ichar++) { if (c1 == astr[ichar] && !str_prefix_c(bstr, astr + ichar)) { found = TRUE; jchar = ichar; ichar = sstr1; } } if (found) { buf[0] = '\0'; for (ichar = 0; ichar < jchar; ichar++) { sprintf(newstr, "%c", astr[ichar]); strcat(buf, newstr); } strcat(buf, cstr); for (ichar = jchar + sstr2; ichar < sstr1; ichar++) { sprintf(newstr, "%c", astr[ichar]); strcat(buf, newstr); } sprintf(astr, "%s", str_replace_c(buf, bstr, cstr)); return astr; } return astr; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix(const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize(const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file(CHAR_DATA *ch, char *file, char *str) { FILE *fp; if (IS_NPC(ch) || str[0] == '\0') return; if ((fp = fopen(file, "a")) == NULL) { perror(file); send_to_char("Could not open the file!\n\r", ch); } else { fprintf(fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose(fp); } return; } void findpos(FILE *fp, char *str) { char buf[MAX_STRING_LENGTH]; if (fp != NULL) { int iLine; int iChar; if (fp == stdin) { iLine = 0; } else { iChar = ftell(fp); fseek(fp, 0, 0); for (iLine = 0; ftell(fp) < iChar; iLine++) { while (getc( fp ) != '\n') ; } fseek(fp, iChar, 0); } sprintf(buf, "[POS-FILE]: %s LINE: %d", str, iLine); printf_debug( buf); } return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain(void) { return; } void randomize_entrances(int code) { /* char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *pToRoomIndex; OBJ_DATA *portal; OBJ_DATA *toportal; EXIT_DATA *pexit; int clannum, door, todoor; sh_int room, toroom; if (code == 0) chain = 3120; if ((code == 0) || (code == ROOM_VNUM_CLANS)) { for (clannum = 0; clannum < MAX_CLAN; clannum++) { room = clan_table[clannum].entrance; if (room == ROOM_VNUM_ALTAR) continue; if ( ( pRoomIndex = get_room_index( room ) ) == NULL ) { printf_debug("Clan Entrance: bad vnum %d.", room ); continue; } for (door = 0; door < 6; door++) { if (door == 5) todoor = 4; else if (door == 4) todoor = 5; else if (door < 2) todoor = door+2; else todoor = door-2; portal = get_obj_exit( dir_name[door], pRoomIndex->contents ); if ((portal != NULL) && (portal->item_type == ITEM_EXIT)) { pToRoomIndex = get_room_index( portal->value[0] ); if ( pToRoomIndex != NULL ) { toportal = get_obj_exit( dir_name[todoor], pToRoomIndex->contents ); if ((toportal != NULL) && (toportal->item_type == ITEM_EXIT)) extract_obj( toportal ); } extract_obj( portal ); } } for ( ; ; ) { door = number_range( 0, 5 ); if (door == 5) todoor = 4; else if (door == 4) todoor = 5; else if (door < 2) todoor = door+2; else todoor = door-2; if ( (pexit = pRoomIndex->exit[door] ) == NULL) { for ( ; ; ) { pToRoomIndex = get_room_index( number_range( 0, top_vnum ) ); if ( pToRoomIndex != NULL ) { if (!IS_SET(pToRoomIndex->room_flags, ROOM_PRIVATE) && !IS_SET(pToRoomIndex->room_flags, ROOM_SAFE) && !IS_SET(pToRoomIndex->room_flags, ROOM_SOLITARY) && !IS_SET(pToRoomIndex->room_flags, ROOM_IMP_ONLY) && !IS_SET(pToRoomIndex->room_flags, ROOM_GODS_ONLY) && !IS_SET(pToRoomIndex->room_flags, ROOM_HEROES_ONLY) && !IS_SET(pToRoomIndex->room_flags, ROOM_NEWBIES_ONLY) && !IS_SET(pToRoomIndex->room_flags, ROOM_LAW) && !IS_SET(pToRoomIndex->room_flags, ROOM_NOWHERE) && !IS_SET(pToRoomIndex->room_flags, ROOM_LOCKED) && (pToRoomIndex->vnum != ROOM_VNUM_CHAIN) && (pToRoomIndex->exit[todoor] == NULL) && (pToRoomIndex->exit[todoor+6] == NULL)) { portal = get_obj_exit( "exit", pRoomIndex->contents ); if (portal == NULL) break; } } } portal = create_object(get_obj_index(OBJ_VNUM_EXIT),1); sprintf(buf,"exit %s", dir_name[door]); free_string( portal->name ); portal->name = str_dup( buf ); free_string( portal->short_descr ); portal->short_descr = str_dup( dir_name[door] ); portal->value[0] = pToRoomIndex->vnum; obj_to_room( portal, pRoomIndex ); toportal = create_object(get_obj_index(OBJ_VNUM_EXIT),1); sprintf(buf,"exit %s", dir_name[todoor]); free_string( toportal->name ); toportal->name = str_dup( buf ); free_string( toportal->short_descr ); toportal->short_descr = str_dup( dir_name[todoor] ); toportal->value[0] = pRoomIndex->vnum; obj_to_room( toportal, pToRoomIndex ); buf[0] = '\0'; break; } } } if (code != 0) { return; } } if ((code == 0) || (code == ROOM_VNUM_CHAIN)) { CHAR_DATA *rch; if (code == ROOM_VNUM_CHAIN) { if (number_range(0, 1000) < 500) return; } room = ROOM_VNUM_CHAIN; if ( ( pRoomIndex = get_room_index( room ) ) == NULL ) { printf_debug("Chain Room: bad vnum %d.", room ); return; } door = 5; todoor = 4; portal = get_obj_exit( dir_name[door], pRoomIndex->contents ); if ((portal != NULL) && (portal->item_type == ITEM_EXIT)) { toroom = portal->value[0]; pToRoomIndex = get_room_index( toroom ); if ( pToRoomIndex != NULL ) { toportal = get_obj_exit( "chain", pToRoomIndex->contents ); if ((toportal != NULL) && (toportal->item_type == ITEM_EXIT)) extract_obj( toportal ); } extract_obj( portal ); } else { toroom = 3120; chain = 3120; } pToRoomIndex = get_room_index( toroom ); for ( ; ; ) { door = number_range( 0, 3 ); if ( (pexit = pToRoomIndex->exit[door] ) != NULL) { if (((pexit->u1.to_room->vnum >= 3100) && (pexit->u1.to_room->vnum <= 3141) && (pexit->u1.to_room->vnum != 3106) && (pexit->u1.to_room->vnum != 3110) && (pexit->u1.to_room->vnum != 3114) && (pexit->u1.to_room->vnum != 3137) && (pexit->u1.to_room->vnum != 3138)) || ((pexit->u1.to_room->vnum >= 3270) && (pexit->u1.to_room->vnum <= 3273)) || (pexit->u1.to_room->vnum == 3144) || (pexit->u1.to_room->vnum == 3255)) { toroom = pexit->u1.to_room->vnum; break; } } } if (door < 2) todoor = door+2; else todoor = door-2; sprintf(buf,"The chain drifts off to the %s.\n\r", dir_name[door]); for ( rch = pToRoomIndex->people; rch != NULL; rch = rch->next_in_room ) send_to_char( buf, rch ); pToRoomIndex = get_room_index( toroom ); sprintf(buf,"A chain drifts in from the %s.\n\r", dir_name[todoor]); for ( rch = pToRoomIndex->people; rch != NULL; rch = rch->next_in_room ) send_to_char( buf, rch ); chain = toroom; door = 5; todoor = 4; portal = create_object(get_obj_index(OBJ_VNUM_EXIT),1); sprintf(buf,"exit %s", dir_name[door]); free_string( portal->name ); portal->name = str_dup( buf ); free_string( portal->short_descr ); portal->short_descr = str_dup( dir_name[door] ); portal->value[0] = pToRoomIndex->vnum; obj_to_room( portal, pRoomIndex ); toportal = create_object(get_obj_index(OBJ_VNUM_CHAIN),1); obj_to_room( toportal, pToRoomIndex ); buf[0] = '\0'; if (code != 0) { return; } } return; */ }