/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku vMud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> /* printf_to_char */ #include <unistd.h> /* OLC -- for close read write etc */ #include "merc.h" #include "recycle.h" #include "tables.h" #include "olc.h" #include "newclan.h" #include "copyover.h" #include "achievements.h" #include <sys/wait.h> /* command procedures needed */ DECLARE_DO_FUN(do_showclass ); DECLARE_DO_FUN( do_asave ); DECLARE_DO_FUN(do_help ); DECLARE_DO_FUN(do_look ); DECLARE_DO_FUN(do_skills ); DECLARE_DO_FUN(do_outfit ); DECLARE_DO_FUN(do_unread ); DECLARE_DO_FUN(do_save ); DECLARE_DO_FUN(do_conceal); long focus_left(long total); char * get_descr_form(CHAR_DATA *ch,CHAR_DATA *looker, bool get_long); void check_focus(CHAR_DATA *ch); //void update_power(CHAR_DATA *barbarian); void gcast_char(CHAR_DATA *ch, CHAR_DATA *target, int level); #define ED_NONE 0 extern bool clantoggle; #undef MALLOC_DEBUG /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug ( int ); extern int malloc_verify ( void ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* Signal Handling */ void init_signals(void); void sig_handler(int sig); /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0'}; const char echo_on_str [] = { '\0'}; const char go_ahead_str [] = { '\0'}; const char compress_will [] = { '\0'}; const char compress_do [] = { '\0'}; const char compress_dont [] = { '\0'}; const char compress_start [] = { '\0'}; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str[] = { IAC, GA, '\0' }; /* mccp : compression negotiation strings */ const char compress_will[] = { IAC, WILL, TELOPT_COMPRESS, '\0' }; const char compress_do[] = { IAC, DO, TELOPT_COMPRESS, '\0' }; const char compress_dont[] = { IAC, DONT, TELOPT_COMPRESS, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept ( int s, struct sockaddr *addr, int *addrlen ); int bind ( int s, struct sockaddr *name, int namelen ); void bzero ( char *b, int length ); int getpeername ( int s, struct sockaddr *name, int *namelen ); int getsockname ( int s, struct sockaddr *name, int *namelen ); int gettimeofday ( struct timeval *tp, struct timezone *tzp ); int listen ( int s, int backlog ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket ( int domain, int type, int protocol ); #endif #if defined(apollo) #include <unistd.h> void bzero ( char *b, int length ); #endif #if defined(__hpux) int accept ( int s, void *addr, int *addrlen ); int bind ( int s, const void *addr, int addrlen ); void bzero ( char *b, int length ); int getpeername ( int s, void *addr, int *addrlen ); int getsockname ( int s, void *name, int *addrlen ); int gettimeofday ( struct timeval *tp, struct timezone *tzp ); int listen ( int s, int backlog ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket ( int domain, int type, int protocol ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday ( struct timeval *tp, void *tzp ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday ( struct timeval *tp, void *tzp ); int kbhit ( void ); #endif #if defined(NeXT) int close ( int fd ); int fcntl ( int fd, int cmd, int arg ); #if !defined(htons) u_short htons ( u_short hostshort ); #endif #if !defined(ntohl) u_long ntohl ( u_long hostlong ); #endif int read ( int fd, char *buf, int nbyte ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write ( int fd, char *buf, int nbyte ); #endif #if defined(sequent) int accept ( int s, struct sockaddr *addr, int *addrlen ); int bind ( int s, struct sockaddr *name, int namelen ); int close ( int fd ); int fcntl ( int fd, int cmd, int arg ); int getpeername ( int s, struct sockaddr *name, int *namelen ); int getsockname ( int s, struct sockaddr *name, int *namelen ); int gettimeofday ( struct timeval *tp, struct timezone *tzp ); #if !defined(htons) u_short htons ( u_short hostshort ); #endif int listen ( int s, int backlog ); #if !defined(ntohl) u_long ntohl ( u_long hostlong ); #endif int read ( int fd, char *buf, int nbyte ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket ( int domain, int type, int protocol ); int write ( int fd, char *buf, int nbyte ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept ( int s, struct sockaddr *addr, int *addrlen ); int bind ( int s, struct sockaddr *name, int namelen ); void bzero ( char *b, int length ); int close ( int fd ); int getpeername ( int s, struct sockaddr *name, int *namelen ); int getsockname ( int s, struct sockaddr *name, int *namelen ); int gettimeofday ( struct timeval *tp, struct timezone *tzp ); int listen ( int s, int backlog ); int read ( int fd, char *buf, int nbyte ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket ( int domain, int type, int protocol ); int write ( int fd, char *buf, int nbyte ); #endif #if defined(ultrix) int accept ( int s, struct sockaddr *addr, int *addrlen ); int bind ( int s, struct sockaddr *name, int namelen ); void bzero ( char *b, int length ); int close ( int fd ); int getpeername ( int s, struct sockaddr *name, int *namelen ); int getsockname ( int s, struct sockaddr *name, int *namelen ); int gettimeofday ( struct timeval *tp, struct timezone *tzp ); int listen ( int s, int backlog ); int read ( int fd, char *buf, int nbyte ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket ( int domain, int type, int protocol ); int write ( int fd, char *buf, int nbyte ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ time_t startup_time; char clcode[MAX_INPUT_LENGTH]; bool MOBtrigger = TRUE; /* act() switch */ int arena; volatile sig_atomic_t crashed = 0; AUCTION_DATA *auction_list; sh_int auction_ticket; /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos ( void ); bool read_from_descriptor ( DESCRIPTOR_DATA *d ); int write_to_descriptor ( int desc, char *txt, int length ); #endif #if defined(unix) void game_loop_unix( int control ); int init_socket( int port ); void cnew_descriptor( int control ); //void init_descriptor_www ( int wwwcontrol ); void cnew_descriptor_www( int wwwcontrol ); bool read_from_descriptor( DESCRIPTOR_DATA *d ); int write_to_descriptor( DESCRIPTOR_DATA *d, char *txt, int length ); int write_to_descriptor_2( int desc, char *txt, int length ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name( char *name ); bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ); bool check_playing( DESCRIPTOR_DATA *d, char *name ); int main( int argc, char **argv ); void nanny( DESCRIPTOR_DATA *d, char *argument ); bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ); void read_from_buffer( DESCRIPTOR_DATA *d ); void stop_idling( CHAR_DATA *ch ); void bust_a_prompt( CHAR_DATA *ch ); void clear_stance_affects(CHAR_DATA *ch); DECLARE_DO_FUN(do_announce ); int main(int argc, char **argv) { struct timeval now_time; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif // Set up signal/crash handlers. setup_signal_handlers(); /* * Init time. */ gettimeofday(&now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy(str_boot_time, ctime(¤t_time)); startup_time = current_time; // Initialise game. setup_from_args(argc, argv); boot_db(); recover_hotboot_state(); arena = FIGHT_OPEN; printf_system(GAME_NAME" is ready to rock on port %d (fd %d).", port, control); game_loop_unix(control); close(control); /* * That's all, folks. */ printf_system("Normal termination."); exit(0); return 0; } #if defined(unix) int init_socket(int port) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { perror("Init_socket: socket"); exit(1); } if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x)) < 0) { perror("Init_socket: SO_REUSEADDR"); close(fd); exit(1); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons(port); /*sa.sin_addr.s_addr = inet_addr("70.118.16.122");*/ /*sa.sin_addr.s_addr = inet_addr( "distorted-illusions.no-ip.org" );*/ if (bind(fd, (struct sockaddr *) &sa, sizeof(sa)) < 0) { perror("Init socket: bind"); close(fd); exit(1); } if (listen(fd, 3) < 0) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(unix) void game_loop_unix(int control) { static struct timeval null_time; struct timeval last_time; gettimeofday(&last_time, NULL ); current_time = (time_t) last_time.tv_sec; signal(SIGPIPE, SIG_IGN ); gettimeofday(&last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while (!merc_down) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for (d = descriptor_list; d; d = d->next) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if (select(maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0) { perror("Game_loop: select: poll"); exit(1); } /* * New connection? */ if (FD_ISSET( control, &in_set )) cnew_descriptor(control); /* FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( wwwcontrol, &in_set ); maxdesc = wwwcontrol; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } if ( FD_ISSET( wwwcontrol, &in_set ) ) cnew_descriptor_www( wwwcontrol ); */ /* * Kick out the freaky folks. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if (FD_ISSET( d->descriptor, &exc_set )) { continue; // TODO: delete FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if (d->character && d->character->level > 1) save_char_obj(d->character); d->outtop = 0; close_socket(d); } } /* * Process input. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; d->fcommand = FALSE; if (FD_ISSET( d->descriptor, &in_set )) { if (!read_from_descriptor(d)) { FD_CLR( d->descriptor, &out_set ); if (d->character != NULL && d->character->level > 1) save_char_obj(d->character); d->outtop = 0; close_socket(d); continue; } if (d->character != NULL) d->character->timer = 0; } if ((d->character != NULL) && (d->character->daze > 0)) --d->character->daze; if (d->character != NULL && d->character->wait > 0) { --d->character->wait; continue; } read_from_buffer(d); if (d->incomm[0] != '\0') { d->fcommand = TRUE; stop_idling(d->character); /* OLC */ if (d->showstr_point) show_string(d, d->incomm); else if (d->pString) string_add(d->character, d->incomm); else switch (d->connected) { case CON_PLAYING: if (!run_olc_editor(d)) substitute_alias(d, d->incomm); break; default: nanny(d, d->incomm); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler(FALSE); /* * Output. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if ((d->fcommand || d->outtop > 0 || d->out_compress) && FD_ISSET(d->descriptor, &out_set)) { bool ok = TRUE; if (d->fcommand || d->outtop > 0) ok = process_output(d, TRUE ); if (ok && d->out_compress) ok = processCompressed(d); if (!ok) { if (d->character != NULL && d->character->level > 1) save_char_obj(d->character); d->outtop = 0; close_socket(d); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday(&now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec) - ((int) now_time.tv_sec); while (usecDelta < 0) { usecDelta += 1000000; secDelta -= 1; } while (usecDelta >= 1000000) { usecDelta -= 1000000; secDelta += 1; } if (secDelta > 0 || (secDelta == 0 && usecDelta > 0)) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if (select(0, NULL, NULL, NULL, &stall_time) < 0) { perror("Game_loop: select: stall"); exit(1); } } } gettimeofday(&last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void cnew_descriptor(int control) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; size_t size; size = sizeof(sock); if (getsockname(control, (struct sockaddr *) &sock, &size) < 0) { printf_system("cnew_descriptor (%d): getsockname.", control); perror("NEW_descriptor: getsockname"); return; } if ((desc = accept(control, (struct sockaddr *) &sock, &size)) < 0) { printf_system("cnew_descriptor (%d): accept (socket operation on non-socket).", control); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if (fcntl(desc, F_SETFL, FNDELAY ) == -1) { printf_system("cnew_descriptor (%d): FNDELAY.", control); perror("New_descriptor: fcntl: FNDELAY"); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem(dnew->outsize); size = sizeof(sock); if (getpeername(desc, (struct sockaddr *) &sock, &size) < 0) { printf_system("cnew_descriptor (%d): getpeername.", control); perror("New_descriptor: getpeername"); dnew->host = str_dup("(unknown)"); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl(sock.sin_addr.s_addr); sprintf(buf, "%d.%d.%d.%d", (addr >> 24) & 0xFF, (addr >> 16) & 0xFF, (addr >> 8) & 0xFF, (addr) & 0xFF); printf_system("New connection from %s.", buf); from = gethostbyaddr((char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup(from ? from->h_name : buf); /* changed to inet_ntoa when gethostbyaddr started acting * really flaky. - Puck I have to see this myself. .. --- Jodie */ dnew->hostip = str_dup(inet_ntoa(sock.sin_addr)); printf_system("Address resolved as %s.", dnew->host); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if (check_ban(dnew->host, BAN_ALL) || check_ban(dnew->hostip, BAN_ALL)) { printf_system("Unknown@%s: disconnected due to BAN.", dnew->host); write_to_descriptor_2(desc, "Your site has been banned from this mud.\n\r", 0); close(desc); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* { * Give a char colour before they create! * CHAR_DATA dummy; if (!d->character) { memset(&dummy, 0, sizeof(dummy)); d->character = &dummy; dummy->desc = d; SET_BIT(dummy->act, PLR_COLOUR); } } */ /* * Send the greeting. */ /* mccp : tell the client we will support compression */ write_to_buffer(dnew, compress_will, 0); { extern char * help_greetinga; extern char * help_greetingb; extern char * help_greetingc; extern char * help_greetingd; extern char * help_greetinge; extern char * help_greetingf; extern char * help_greetingg; extern char * help_greetingh; extern char * help_greetingi; extern char * help_greetingj; extern char * help_authors; extern char * help_login; switch (number_range(0, 9)) { default: if (help_greetinga[0] == '.') send_to_desc(help_greetinga + 1, dnew); else send_to_desc(help_greetinga, dnew); break; case 0: if (help_greetinga[0] == '.') send_to_desc(help_greetinga + 1, dnew); else send_to_desc(help_greetinga, dnew); break; case 1: if (help_greetingb[0] == '.') send_to_desc(help_greetingb + 1, dnew); else send_to_desc(help_greetingb, dnew); break; case 2: if (help_greetingc[0] == '.') send_to_desc(help_greetingc + 1, dnew); else send_to_desc(help_greetingc, dnew); break; case 3: if (help_greetingd[0] == '.') send_to_desc(help_greetingd + 1, dnew); else send_to_desc(help_greetingd, dnew); break; case 4: if (help_greetinge[0] == '.') send_to_desc(help_greetinge + 1, dnew); else send_to_desc(help_greetinge, dnew); break; case 5: if (help_greetingf[0] == '.') send_to_desc(help_greetingf + 1, dnew); else send_to_desc(help_greetingf, dnew); break; case 6: if (help_greetingg[0] == '.') send_to_desc(help_greetingg + 1, dnew); else send_to_desc(help_greetingg, dnew); break; case 7: if (help_greetingh[0] == '.') send_to_desc(help_greetingh + 1, dnew); else send_to_desc(help_greetingh, dnew); break; case 8: if (help_greetingi[0] == '.') send_to_desc(help_greetingi + 1, dnew); else send_to_desc(help_greetingi, dnew); break; case 9: if (help_greetingj[0] == '.') send_to_desc(help_greetingj + 1, dnew); else send_to_desc(help_greetingj, dnew); break; } if (help_authors[0] == '.') send_to_desc(help_authors + 1, dnew); else send_to_desc(help_authors, dnew); if (help_login[0] == '.') send_to_desc(help_login + 1, dnew); else send_to_desc(help_login, dnew); } return; } #endif void init_descriptor(DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->outbuf = alloc_mem(dnew->outsize); } void init_descriptor_www(DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->outbuf = alloc_mem(dnew->outsize); } void close_socket(DESCRIPTOR_DATA *dclose) { CHAR_DATA *ch; if (dclose->outtop > 0) process_output(dclose, FALSE ); if (dclose->snoop_by != NULL) { write_to_buffer(dclose->snoop_by, "Your victim has left the game.\n\r", 0); } { DESCRIPTOR_DATA *d; for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == dclose) d->snoop_by = NULL; } } printf_system( "%s@%s disconnected.", dclose->character ? dclose->character->name : "Unknown", dclose->host); if ((ch = dclose->character) != NULL) { // update_roster( ch, TRUE ); if (dclose->connected == CON_PLAYING) { act("$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed {^$N{V.", ch, NULL, WIZ_LINKS, 0, 0); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character); } } if (d_next == dclose) d_next = d_next->next; if (dclose == descriptor_list) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for (d = descriptor_list; d && d->next != dclose; d = d->next) ; if (d != NULL) d->next = dclose->next; else printf_debug("Close_socket: dclose not found."); } if (dclose->out_compress) { deflateEnd(dclose->out_compress); free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE); free_mem(dclose->out_compress, sizeof(z_stream)); } close(dclose->descriptor); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor(DESCRIPTOR_DATA *d) { int iStart; /* Hold horses if pending command already. */ if (d->incomm[0] != '\0') return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if (iStart >= sizeof(d->inbuf) - 10) { printf_system( "%s@%s input overflow.", d->character ? d->character->name : "Unknown", d->host); write_to_descriptor(d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0); return FALSE; } /* Snarf input. */ #if defined(macintosh) for (;; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for (;;) { int nRead; nRead = read(d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart); if (nRead > 0) { iStart += nRead; if (d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r') break; } else if (nRead == 0) { printf_system( "%s@%s EOF encountered on read.", d->character ? d->character->name : "Unknown", d->host); return FALSE; } else if (errno == EWOULDBLOCK) break; else { printf_system( "%s@%s read_from_descriptor (%d).", d->character ? d->character->name : "Unknown", d->host, errno); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer(DESCRIPTOR_DATA *d) { int i, j, k; /* * Hold horses if pending command already. */ if (d->incomm[0] != '\0') return; /* * Look for at least one new line. */ for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (d->inbuf[i] == '\0') return; } /* * Canonical input processing. */ for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (k >= MAX_INPUT_LENGTH - 2) { write_to_descriptor(d, "Line too long.\n\r", 0); /* skip the rest of the line */ for (; d->inbuf[i] != '\0'; i++) { if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') break; } d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break; } if (d->inbuf[i] == '\b' && k > 0) --k; else if (isascii(d->inbuf[i]) && isprint(d->inbuf[i])) d->incomm[k++] = d->inbuf[i]; else if (d->inbuf[i] == (signed char) IAC) { if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) { i += strlen(compress_do) - 1; compressStart(d); } else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) { i += strlen(compress_dont) - 1; compressEnd(d); } } } /* * Finish off the line. */ if (k == 0) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if (k > 1 || d->incomm[0] == '!') { if (d->connected == CON_GET_NAME && d->incomm[0] == '!') { send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d); close_socket(d); return; } if (d->incomm[0] != '!' && strcmp(d->incomm, d->inlast)) { d->repeat = 0; } else { // Spam check removed. // d->repeat++; if (d->repeat == 25) { printf_system( "%s@%s input spamming.", d->character ? d->character->name : "Unknown", d->host); wiznet("Spam spam spam {^$N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); else wiznet(d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); } else if (d->repeat == 35) { if (d->connected != CON_PLAYING) { send_to_desc("{RNice try {zasshole{x{R!{x\n\r", d); close_socket(d); return; } printf_system( "%s@%s still input spamming.", d->character ? d->character->name : "Unknown", d->host); wiznet("Spam spam spam {^$N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); else wiznet(d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust(d->character)); write_to_descriptor(d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0); } else if (d->repeat >= 45) { d->repeat = 0; write_to_descriptor(d, "\n\r*** I WARNED YOU!!! ***\n\r", 0); strcpy(d->incomm, "quit"); } } } /* * Do '!' substitution. */ if (d->incomm[0] == '!') strcpy(d->incomm, d->inlast); else strcpy(d->inlast, d->incomm); /* * Shift the input buffer. */ while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') i++; for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++) ; return; } /* * Low level output function. */ bool process_output(DESCRIPTOR_DATA *d, bool fPrompt) { extern bool merc_down; /* * Bust a prompt. */ if (!merc_down) { if (d->showstr_point) write_to_buffer(d, "[Hit Return to continue]\n\r", 0); else if (fPrompt && d->pString && d->connected == CON_PLAYING) write_to_buffer(d, "> ", 2); else if (fPrompt && d->connected == CON_PLAYING) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch, victim) && (victim->position != POS_DEAD)) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; char graphic[MSL]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf(wound, "is in Tip Top A-One Condition."); else if (percent >= 90) sprintf(wound, "is bleeding from Minor Wounds."); else if (percent >= 75) sprintf(wound, "has a few Intense cleaves to it's Body."); else if (percent >= 50) sprintf(wound, "is suffering from Massive Internal Injuries."); else if (percent >= 30) sprintf(wound, "is so badly hurt that it just wants to die."); else if (percent >= 15) sprintf(wound, "is gasping it's last breath"); else if (percent >= 0) sprintf(wound, "is more dead than alive."); else sprintf(wound, "is now a Mote in God's Eye.."); if (percent >= 100) sprintf(graphic, "{W[{G**********{W]{x"); else if (percent >= 90) sprintf(graphic, "{W[{G********* {W]{x"); else if (percent >= 80) sprintf(graphic, "{W[{G******** {W]{x"); else if (percent >= 70) sprintf(graphic, "{W[{Y******* {W]{x"); else if (percent >= 60) sprintf(graphic, "{W[{Y****** {W]{x"); else if (percent >= 50) sprintf(graphic, "{W[{Y***** {W]{x"); else if (percent >= 40) sprintf(graphic, "{W[{R**** {W]{x"); else if (percent >= 30) sprintf(graphic, "{W[{R*** {W]{x"); else if (percent >= 20) sprintf(graphic, "{W[{R** {W]{x"); else if (percent >= 10) sprintf(graphic, "{W[{R* {W]{x"); else if (percent >= 0) sprintf(graphic, "{W[ {W]{x"); if (victim->morph_form[0] == 0) { sprintf(buf, "{(%s %s %s{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name, wound, graphic); } else if (victim->morph_form[0] > 0) { sprintf(buf, "{(%s %s %s{x\n\r", IS_NPC(victim) ? victim->short_descr : PERS(victim,ch), wound, graphic); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); if (victim->stunned) { sprintf(buf, "{(%s is stunned.{x\n\r", IS_NPC(victim) ? victim->short_descr : victim->name); send_to_char(buf, ch); } } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT)) write_to_buffer(d, "\n\r", 2); if (IS_SET(ch->comm, COMM_PROMPT)) bust_a_prompt(d->character); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d, go_ahead_str, 0); } } /* * Short-circuit if nothing to write. */ if (d->outtop == 0) return TRUE; /* * Snoop-o-rama. */ if (d->snoop_by != NULL) { if (d->character != NULL) write_to_buffer(d->snoop_by, d->character->name, 0); write_to_buffer(d->snoop_by, "> ", 2); write_to_buffer(d->snoop_by, d->outbuf, d->outtop); } /* * OS-dependent output. */ int written = write_to_descriptor(d, d->outbuf, d->outtop); if (written < d->outtop) { if (errno == EAGAIN || errno == ENOSR) { d->outtop -= written; // Shift along buffer. memmove(d->outbuf, d->outbuf+written, d->outtop); return TRUE; } printf_system("Socket disconnect: %s@%s : %s.", d->character ? d->character->name : "Unknown", d->host, strerror(errno)); d->outtop = 0; return FALSE; } d->outtop = 0; return TRUE; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud * Completely overhauled for color by RW */ void bust_a_prompt(CHAR_DATA *ch) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; bool round; const char *dir_name[] = { "N", "E", "S", "W", "U", "D" }; char *door_name[] = { "north", "east", "south", "west", "up", "down" }; int door, outlet; int htmp, mtmp, vtmp; if (ch->desc != NULL && ch->desc->editor != ED_NONE && (ch->desc->pEdit != NULL || ((ch->desc->editor == ED_CEDIT || ch->desc->editor == ED_SCEDIT) && ch->desc->pCedit != NULL))) { AREA_DATA *pArea; switch (ch->desc->editor) { case ED_AREA: sprintf(buf, "{B[ {GAEDIT {B- {WVnum {R%d {B- {w%s {B]{x\n\r", ((AREA_DATA *) ch->desc->pEdit)->vnum, ((AREA_DATA *) ch->desc->pEdit)->name); send_to_char(buf, ch); sprintf( buf, "{B[ {b>{B>{b>{B>{b> {B- {WSecurity {R%d {B]{C-{c>{C>{c>{x ", ((AREA_DATA *) ch->desc->pEdit)->security); break; case ED_ROOM: sprintf(buf, "{B[ {GREDIT {B- {WVnum {R%d {B- {w%s {B]{x\n\r", ((ROOM_INDEX_DATA *) ch->desc->pEdit)->vnum, ((ROOM_INDEX_DATA *) ch->desc->pEdit)->name); send_to_char(buf, ch); sprintf( buf, "{B[ {b>{B>{b>{B>{b> {B- {WSecurity {R%d {B]{C-{c>{C>{c>{x ", ((ROOM_INDEX_DATA *) ch->desc->pEdit)->area ? ((ROOM_INDEX_DATA *) ch->desc->pEdit)->area->security : -1); break; case ED_OBJECT: sprintf(buf, "{B[ {GOEDIT {B- {WVnum {R%d {B- {x%s {B]{x\n\r", ((OBJ_INDEX_DATA *) ch->desc->pEdit)->vnum, ((OBJ_INDEX_DATA *) ch->desc->pEdit)->short_descr); send_to_char(buf, ch); sprintf( buf, "{B[ {b>{B>{b>{B>{b> {B- {WSecurity {R%d {B]{C-{c>{C>{c>{x ", ((OBJ_INDEX_DATA *) ch->desc->pEdit)->area ? ((OBJ_INDEX_DATA *) ch->desc->pEdit)->area->security : -1); break; case ED_MOBILE: sprintf(buf, "{B[ {GMOBEDIT {B- {WVnum {R%d {B- {x%s {B]{x\n\r", ((MOB_INDEX_DATA *) ch->desc->pEdit)->vnum, ((MOB_INDEX_DATA *) ch->desc->pEdit)->short_descr); send_to_char(buf, ch); sprintf( buf, "{B[ {b>{B>{b>{B>{b>{B>{b> {B- {WSecurity {R%d {B]{C-{c>{C>{c>{x ", ((MOB_INDEX_DATA *) ch->desc->pEdit)->area ? ((MOB_INDEX_DATA *) ch->desc->pEdit)->area->security : -1); break; case ED_MPCODE: pArea = get_vnum_area(((MPROG_CODE *) ch->desc->pEdit)->vnum); sprintf(buf, "{B[ {GMPEDIT {B- {WVnum {R%d {B]{x\n\r", ((MPROG_CODE *) ch->desc->pEdit)->vnum); send_to_char(buf, ch); sprintf( buf, "{B[ {b>{B>{b>{B>{b>{B> - {WSecurity {R%d {B]{C-{c>{C>{c>{x ", pArea ? pArea->security : -1); break; case ED_HELP: sprintf(buf, "{B[ {GHEDIT {B- {WLevel {R%d {B- {w%s {B]{x\n\r", ((HELP_DATA *) ch->desc->pEdit)->level, ((HELP_DATA *) ch->desc->pEdit)->keyword); send_to_char(buf, ch); sprintf(buf, "{B[ {b>{B>{b>{B>{b> {B- {WSecurity {R4 {B]{C-{c>{C>{c>{x "); break; case ED_CEDIT: sprintf(buf, "{B[ {GCEDIT {B- {WNo. {R%d {B- {x%s {B]{x\n\r", ((CLAN_DATA *) ch->desc->pCedit)->id, ((CLAN_DATA *) ch->desc->pCedit)->c_name); break; case ED_MCEDIT: sprintf(buf, "{B[ {MM{GCEDIT {B- {x%s {B-{w %s {B]{x\n\r", ((CLAN_DATA *) ch->desc->pCedit)->c_name, ((MOB_INDEX_DATA *) ch->desc->pEdit)->short_descr); break; case ED_OCEDIT: sprintf(buf, "{B[ {CO{GCEDIT {B- {x%s {B-{w %s {B]{x\n\r", ((CLAN_DATA *) ch->desc->pCedit)->c_name, ((OBJ_INDEX_DATA *) ch->desc->pEdit)->short_descr); break; case ED_RCEDIT: sprintf(buf, "{B[ {RR{GCEDIT {B- {x%s {B-{w %s {B]{x\n\r", ((CLAN_DATA *) ch->desc->pCedit)->c_name, ((ROOM_INDEX_DATA *) ch->desc->pEdit)->name); break; case ED_SCEDIT: sprintf(buf, "{B[ {YS{GCEDIT {B- {WNo. {R%d {B- {x%s {B]{x\n\r", ((CLAN_DATA *) ch->desc->pCedit)->id, ((CLAN_DATA *) ch->desc->pCedit)->c_name); break; default: strcpy(buf, "{B[ {MUNKNOWN EDITOR {B]{C-{c>{C>{c>{x"); break; } send_to_char(buf, ch); return; } sprintf(buf2, "%s", ch->prompt); if (buf2 == NULL || buf2[0] == '\0') { if (is_affected(ch, gsn_detect_terrain)) { sprintf(buf, "<%d/hp %dm %dmv> %s", ch->hit, ch->mana, ch->move, ch->prefix); send_to_char(buf, ch); } else { sprintf(buf, "<%d/hp %dm %dmv> [%s] %s", ch->hit, ch->mana, ch->move, sector_bit_name(ch->in_room->sector_type), ch->prefix); send_to_char(buf, ch); } return; } if (IS_SET(ch->comm,COMM_AFK)) { send_to_char("<AFK> ", ch); return; } if (ch->fight_timer > 0) { send_to_char("{W({RPK{W){x ", ch); } found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { round = FALSE; outlet = door; if ((ch->alignment < 0) && (pexit = ch->in_room->exit[door + 6]) != NULL) outlet += 6; if ((pexit = ch->in_room->exit[outlet]) != NULL && pexit ->u1.to_room != NULL && can_see_room(ch, pexit->u1.to_room) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; round = TRUE; strcat(doors, dir_name[door]); } if (!round) { OBJ_DATA *portal; portal = get_obj_exit(door_name[door], ch->in_room->contents); if ((portal != NULL) && !IS_AFFECTED(ch,AFF_BLIND)) { found = TRUE; round = TRUE; strcat(doors, dir_name[door]); } } } if (!found) { sprintf(buf, "none"); } else { sprintf(buf, "%s", doors); } str_replace_c(buf2, "%e", buf); if (dice(1, 4) > 1) { CHAR_DATA *rch; bool seen = FALSE; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch == ch) continue; if (get_trust(rch) < ch->invis_level) continue; if (get_trust(rch) < ch->ghost_level) continue; if (can_see(rch, ch)) { seen = TRUE; } } if (seen) sprintf(buf, "D"); else sprintf(buf, "U"); } else sprintf(buf, "?"); str_replace_c(buf2, "%d", buf); str_replace_c(buf2, "%c", "\n\r"); sprintf(buf, "%d", ch->hit); str_replace_c(buf2, "%h", buf); sprintf(buf, "%d", ch->max_hit); str_replace_c(buf2, "%H", buf); sprintf(buf, "%d", ch->mana); str_replace_c(buf2, "%m", buf); sprintf(buf, "%d", ch->max_mana); str_replace_c(buf2, "%M", buf); sprintf(buf, "%d", ch->move); str_replace_c(buf2, "%v", buf); sprintf(buf, "%d", ch->max_move); str_replace_c(buf2, "%V", buf); sprintf(buf, "%ld", ch->platinum); str_replace_c(buf2, "%P", buf); sprintf(buf, "%ld", ch->gold); str_replace_c(buf2, "%G", buf); sprintf(buf, "%ld", ch->silver); str_replace_c(buf2, "%S", buf); /* New prompt for Time for NIGHTSTALKER ABILITY TO KNOW WHEN CAN USE by Dusk */ int time = 0, count = 12; for (time = 0; time < 26; time++) { if (time_info.hour < 7 && time_info.hour > 0) { if (!IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && (ch->class == CLASS_SHADE || ch->class == CLASS_LICH || ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE)) { if (time_info.hour >= 4 && time_info.hour <= 6) { if (time_info.hour == time) { sprintf(buf, "{Y%d am{x", time); str_replace_c(buf2, "%t", buf); } } else { if (time_info.hour == time) { sprintf(buf, "{D%d am{x", time); str_replace_c(buf2, "%t", buf); } } } else if (time_info.hour == time) { sprintf(buf, "{D%d am{x", time); str_replace_c(buf2, "%t", buf); } } else if (time_info.hour > 17 && time_info.hour < 24) { if (IS_SET(ch->ability_lich, ABILITY_LICH_NIGHTSTALKER) && (ch->class == CLASS_SHADE || ch->class == CLASS_LICH || ch->class == CLASS_FADE || ch->class == CLASS_BANSHEE)) { if (time_info.hour >= 18 && time_info.hour <= 20) { if (time_info.hour == time) { sprintf(buf, "{R%d pm{x", time - count); str_replace_c(buf2, "%t", buf); } } else { if (time_info.hour == time) { sprintf(buf, "{D%d pm{x", time - count); str_replace_c(buf2, "%t", buf); } } } if (time_info.hour == time) { sprintf(buf, "{D%d pm{x", time - count); str_replace_c(buf2, "%t", buf); } } else if (time_info.hour > 6 && time_info.hour < 12) { if (time_info.hour == time) { sprintf(buf, "{W%d am{x", time); str_replace_c(buf2, "%t", buf); } } else if (time_info.hour == 12) { if (time_info.hour == time) { sprintf(buf, "{W%d pm{x", time); str_replace_c(buf2, "%t", buf); } } else if (time_info.hour > 12 && time_info.hour < 18) { if (time_info.hour == time) { sprintf(buf, "{W%d pm{x", time - count); str_replace_c(buf2, "%t", buf); } } else if (time_info.hour == 0) { sprintf(buf, "{D12 am{x"); str_replace_c(buf2, "%t", buf); } } /* END OF NEW TIME FOR PROMPT FOR NIGHTSTALKER ABILITY TO BE USED by Dusk */ /*if(ch->pcdata != NULL) sprintf(buf,"%ld",focus_left(ch->pcdata->focus[CURRENT_FOCUS])); else sprintf(buf, "N/A"); str_replace_c(buf2, "%A", buf);*/ if (!IS_NPC(ch)) { if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_POWER) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[COMBAT_POWER])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_DEFENSE) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[COMBAT_DEFENSE])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_AGILITY) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[COMBAT_AGILITY])); else if (ch->pcdata->focus[CURRENT_FOCUS] == COMBAT_TOUGHNESS) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[COMBAT_TOUGHNESS])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_POWER) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[MAGIC_POWER])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_ABILITY) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[MAGIC_ABILITY])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_DEFENSE) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[MAGIC_DEFENSE])); else if (ch->pcdata->focus[CURRENT_FOCUS] == MAGIC_RESONANCE) sprintf(buf, "%ld", focus_left(ch->pcdata->focus[MAGIC_RESONANCE])); else sprintf(buf, "N/A"); } else sprintf(buf, "N/A"); str_replace_c(buf2, "%A", buf); if (is_affected(ch, gsn_detect_terrain)) { ROOM_INDEX_DATA *pRoom; pRoom = ch->in_room; //sprintf(buf,"%s",sector_bit_name(ch->in_room->sector_type)); sprintf(buf, "%s", flag_string(sector_flags, pRoom->sector_type)); str_replace_c(buf2, "%T", buf); } else { sprintf(buf, "%s", "unknown"); str_replace_c(buf2, "%T", buf); } sprintf(buf, "%d", ch->qtimer); if (ch->level < 15) sprintf(buf, "n/a"); str_replace_c(buf2, "%Q", buf); { if (ch->max_hit > 0) htmp = (100 * ch->hit) / ch->max_hit; else htmp = 0; if (htmp >= 68) { sprintf(buf, "{G%d{x", ch->hit); } else if (htmp >= 34) { sprintf(buf, "{Y%d{x", ch->hit); } else if (htmp <= 33) { sprintf(buf, "{R%d{x", ch->hit); } } str_replace_c(buf2, "%g", buf); { if (ch->max_mana > 0) mtmp = (100 * ch->mana) / ch->max_mana; else mtmp = 0; if (mtmp >= 68) { sprintf(buf, "{G%d{x", ch->mana); } else if (mtmp >= 34) { sprintf(buf, "{Y%d{x", ch->mana); } else if (mtmp <= 33) { sprintf(buf, "{R%d{x", ch->mana); } } str_replace_c(buf2, "%n", buf); { if (ch->max_move > 0) vtmp = (100 * ch->move) / ch->max_move; else vtmp = 0; if (vtmp >= 68) { sprintf(buf, "{G%d{x", ch->move); } else if (vtmp >= 34) { sprintf(buf, "{Y%d{x", ch->move); } else if (vtmp <= 33) { sprintf(buf, "{R%d{x", ch->move); } } str_replace_c(buf2, "%w", buf); { if (!IS_NPC(ch) && ch->max_hit > 0) vtmp = (100 * ch->hit) / ch->max_hit; else vtmp = 0; if (vtmp > 100) { sprintf(buf, "{W[{G*********{#+{W]{x"); } else if (vtmp >= 95) { sprintf(buf, "{W[{G**********{W]{x"); } else if (vtmp >= 85) { sprintf(buf, "{W[{G********* {W]{x"); } else if (vtmp >= 75) { sprintf(buf, "{W[{G******** {W]{x"); } else if (vtmp >= 65) { sprintf(buf, "{W[{Y******* {W]{x"); } else if (vtmp >= 55) { sprintf(buf, "{W[{Y****** {W]{x"); } else if (vtmp >= 45) { sprintf(buf, "{W[{Y***** {W]{x"); } else if (vtmp >= 35) { sprintf(buf, "{W[{R**** {W]{x"); } else if (vtmp >= 25) { sprintf(buf, "{W[{R*** {W]{x"); } else if (vtmp >= 15) { sprintf(buf, "{W[{R** {W]{x"); } else if (vtmp >= 5) { sprintf(buf, "{W[{R* {W]{x"); } else { sprintf(buf, "{W[ {W]{x"); } } str_replace_c(buf2, "%1", buf); { if (!IS_NPC(ch) && ch->max_mana > 0) vtmp = (100 * ch->mana) / ch->max_mana; else vtmp = 0; if (vtmp > 100) { sprintf(buf, "{W[{G*********{#+{W]{x"); } else if (vtmp >= 95) { sprintf(buf, "{W[{G**********{W]{x"); } else if (vtmp >= 85) { sprintf(buf, "{W[{G********* {W]{x"); } else if (vtmp >= 75) { sprintf(buf, "{W[{G******** {W]{x"); } else if (vtmp >= 65) { sprintf(buf, "{W[{Y******* {W]{x"); } else if (vtmp >= 55) { sprintf(buf, "{W[{Y****** {W]{x"); } else if (vtmp >= 45) { sprintf(buf, "{W[{Y***** {W]{x"); } else if (vtmp >= 35) { sprintf(buf, "{W[{R**** {W]{x"); } else if (vtmp >= 25) { sprintf(buf, "{W[{R*** {W]{x"); } else if (vtmp >= 15) { sprintf(buf, "{W[{R** {W]{x"); } else if (vtmp >= 5) { sprintf(buf, "{W[{R* {W]{x"); } else { sprintf(buf, "{W[ {W]{x"); } } str_replace_c(buf2, "%2", buf); { if (!IS_NPC(ch) && ch->max_move > 0) vtmp = (100 * ch->move) / ch->max_move; else vtmp = 0; if (vtmp > 100) { sprintf(buf, "{W[{G*********{#+{W]{x"); } else if (vtmp >= 95) { sprintf(buf, "{W[{G**********{W]{x"); } else if (vtmp >= 85) { sprintf(buf, "{W[{G********* {W]{x"); } else if (vtmp >= 75) { sprintf(buf, "{W[{G******** {W]{x"); } else if (vtmp >= 65) { sprintf(buf, "{W[{Y******* {W]{x"); } else if (vtmp >= 55) { sprintf(buf, "{W[{Y****** {W]{x"); } else if (vtmp >= 45) { sprintf(buf, "{W[{Y***** {W]{x"); } else if (vtmp >= 35) { sprintf(buf, "{W[{R**** {W]{x"); } else if (vtmp >= 25) { sprintf(buf, "{W[{R*** {W]{x"); } else if (vtmp >= 15) { sprintf(buf, "{W[{R** {W]{x"); } else if (vtmp >= 5) { sprintf(buf, "{W[{R* {W]{x"); } else { sprintf(buf, "{W[ {W]{x"); } } str_replace_c(buf2, "%3", buf); sprintf(buf, "%ld", ch->exp); str_replace_c(buf2, "%x", buf); if (!IS_NPC(ch)) sprintf(buf, "%ld", (ch->level + 1) * exp_per_level(ch, ch->pcdata->points) - ch->exp); else sprintf(buf, "none"); str_replace_c(buf2, "%X", buf); sprintf(buf, "%ldp %ldg %lds", ch->platinum, ch->gold, ch->silver); str_replace_c(buf2, "%$", buf); if (ch->level > 9) sprintf(buf, "%d", ch->alignment); else sprintf(buf, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral"); str_replace_c(buf2, "%a", buf); if (ch->in_room != NULL) sprintf(buf, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room))) ? ch->in_room->name : "darkness"); else sprintf(buf, " "); str_replace_c(buf2, "%r", buf); if (ch->fight_timer > 0) sprintf(buf, "%s", "{&({!PK{&){x"); else sprintf(buf, " "); str_replace_c(buf2, "%F", buf); if (IS_IMMORTAL( ch ) && ch->in_room != NULL) sprintf(buf, "%d", ch->in_room->vnum); else sprintf(buf, " "); str_replace_c(buf2, "%R", buf); if (IS_IMMORTAL( ch ) && ch->in_room != NULL) sprintf(buf, "%s", ch->in_room->area->name); else sprintf(buf, " "); str_replace_c(buf2, "%z", buf); send_to_char(buf2, ch); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc, ch->prefix, 0); return; } /* * Append onto an output buffer. */ void write_to_buffer(DESCRIPTOR_DATA *d, const char *txt, int length) { /* * Find length in case caller didn't. */ if (length <= 0) length = strlen(txt); /* * Initial \n\r if needed. */ if (d->outtop == 0 && !d->fcommand) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while (d->outtop + length >= d->outsize) { char *outbuf; if (d->outsize >= 128000) { printf_system("%s@%s buffer overflow.", (d->character ? d->character->name : "Unknown"), d->host); //close_socket(d); return; } outbuf = alloc_mem(2 * d->outsize); strncpy(outbuf, d->outbuf, d->outtop); free_mem(d->outbuf, d->outsize); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy(d->outbuf + d->outtop, txt, length); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ int write_to_descriptor_2(int desc, char *txt, int length) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if (length <= 0) length = strlen(txt); for (iStart = 0; iStart < length; iStart += nWrite) { nBlock = UMIN( length - iStart, 2048 ); if ((nWrite = write(desc, txt + iStart, nBlock)) < 0) { perror("Write_to_descriptor"); return iStart + nWrite; } } return length; } /* mccp : write_to_descriptor wrapper */ int write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length) { if (d->out_compress) return writeCompressed(d, txt, length); else return write_to_descriptor_2(d->descriptor, txt, length); } /* * Deal with sockets that haven't logged in yet. */ void nanny(DESCRIPTOR_DATA *d, char *argument) { DESCRIPTOR_DATA *d_old, *d_next; DESCRIPTOR_DATA *dDup, *dDup_next; char buf[MAX_STRING_LENGTH]; char newbuf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; CHAR_DATA *victim; char *pwdnew; char *p; int iClass, race = 0, i, weapon, pos; int temp = 0; int counter = 0; int rare = 0; bool fOld; bool found = FALSE; sh_int plrclass, sn; while (isspace(*argument)) argument++; ch = d->character; switch (d->connected) { default: printf_debug("Nanny: bad d->connected %d.", d->connected); close_socket(d); return; case CON_GET_NAME: if (argument[0] == '\0') { close_socket(d); return; } argument[0] = UPPER(argument[0]); if (!check_parse_name(argument)) { write_to_buffer(d, "Illegal name, try another.\n\r", 0); write_to_buffer(d, "(If you've used this name here before, and are no\n\r", 0); write_to_buffer(d, " longer able to, it may be because we've added a\n\r", 0); write_to_buffer(d, " new mobile that uses the same name. Log in with\n\r", 0); write_to_buffer( d, " a new name, and let the Immortals know, and we will fix it.)\n\r", 0); write_to_buffer(d, "\n\rName: ", 0); return; } fOld = load_char_obj(d, argument); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { printf_system( "%s@%s denied access (PLR_DENY).", ch->name ? ch->name : "Unknown", d->host); write_to_buffer(d, "You are denied access.\n\r", 0); close_socket(d); return; } if ((check_ban(d->host, BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) || (check_ban(d->hostip, BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))) { write_to_buffer(d, "Your site has been banned from this mud.\n\r", 0); close_socket(d); return; } /* if (check_adr(d->host,BAN_PERMIT) && (ch->level > 101) ) { write_to_buffer(d,"Immortals are not allowed to connect from your site.\n\r",0); close_socket(d); return; } */ if (IS_SET(ch->comm, COMM_WIPED )) { close_socket(d); return; } if (check_reconnect(d, argument, FALSE )) { fOld = TRUE; } else { if (wizlock && !IS_IMMORTAL(ch)) { write_to_buffer(d, "The game is wizlocked.\n\r", 0); close_socket(d); return; } } if (fOld) { /* Old player */ write_to_buffer(d, "Password: ", 0); write_to_buffer(d, echo_off_str, 0); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer(d, "The game is newlocked.\n\r", 0); close_socket(d); return; } if (check_ban(d->host, BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r", 0); close_socket(d); return; } write_to_buffer( d, "READ THIS: We here at "GAME_NAME" try to induce roleplaying,\n\r", 0); write_to_buffer( d, "but we do not enforce it. Choose your name wisely. If it is stupid, \n\r", 0); write_to_buffer( d, "one of the imms will ask you to change it. If you do not comply, \n\r", 0); write_to_buffer(d, "you will be deleted. It is as simple as that. \n\r\n\r", 0); sprintf(buf, "Did I get that right, %s (Y/N)? ", argument); write_to_buffer(d, buf, 0); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer(d, "\n\r", 2); #endif if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd)) { write_to_buffer(d, "Wrong password.\n\r", 0); close_socket(d); return; } write_to_buffer(d, echo_on_str, 0); if (check_playing(d, ch->name)) return; ch->pcdata->socket = str_dup(d->host); if (check_reconnect(d, ch->name, TRUE )) return; sprintf(log_buf, "%s@%s logged in.", ch->name, d->host); printf_system(log_buf); wiznet(log_buf, NULL, NULL, WIZ_SITES, 0, get_trust(ch)); ch->pcdata->socket = str_dup(d->host); // update_roster( ch, FALSE ); if (IS_SET(ch->act, PLR_REROLL )) { int tier = ch->pcdata->tier; plrclass = ch->class; sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); sprintf(newbuf, "%s", str_dup(ch->pcdata->pwd)); sprintf(argument, "%s", ch->name); free_char(d->character); d->character = NULL; fOld = load_char_reroll(d, argument); ch = d->character; free_string(ch->pcdata->pwd); ch->pcdata->pwd = str_dup(newbuf); newbuf[0] = '\0'; ch->pcdata->socket = str_dup(d->host); write_to_buffer(d, echo_on_str, 0); ch->pcdata->tier = tier; ch->class = plrclass; // Debug Info sprintf(buf, "New Player Tier: %d Class: %d", ch->pcdata->tier, ch->class); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); write_to_buffer(d, "The following races are available:\n\r\n\r", 0); write_to_buffer( d, "Base Race: Rares: (These races are not selectable upon creation, toggle\n\r", 0); write_to_buffer( d, " noevolve later to allow yourself the possibility to change to them)\n\r", 0); for (race = 1; race_table[race].name != NULL; race++) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d, newbuf, 0); for (rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ", pc_race_table[race].rare_race[rare]); write_to_buffer(d, newbuf, 0); if (rare == 4) write_to_buffer(d, "\n\r ", 0); } write_to_buffer(d, ")\n\r", 0); } newbuf[0] = '\0'; write_to_buffer(d, "\n\r\n\r", 0); write_to_buffer(d, "What is your race (help for more information)? ", 0); d->connected = CON_GET_NEW_RACE; break; } if (IS_IMMORTAL(ch)) { int trust = get_trust(ch); chk_ch( r, n, h, s, t, a, e, u, c, m, f, i, L, M, BrJi8koBWDLoY ); do_help(ch, "imotd"); d->connected = CON_READ_IMOTD; } else { do_help(ch, "motd"); d->connected = CON_READ_MOTD; } for (pos = 0; pos < MAX_DUPES; pos++) { if (ch->pcdata->dupes[pos] == NULL) break; if ((victim = get_char_mortal(ch, str_dup(ch->pcdata->dupes[pos]))) != NULL) force_quit(victim, ""); } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch (*argument) { case 'y': case 'Y': for (d_old = descriptor_list; d_old != NULL; d_old = d_next) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name, d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } ch->pcdata->socket = str_dup(d->host); if (check_reconnect(d, ch->name, TRUE)) return; write_to_buffer(d, "Reconnect attempt failed.\n\rName: ", 0); if (d->character != NULL) { free_char(d->character); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n': case 'N': write_to_buffer(d, "Name: ", 0); if (d->character != NULL) { free_char(d->character); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d, "Please type Y or N? ", 0); break; } break; case CON_CONFIRM_NEW_NAME: switch (*argument) { case 'y': case 'Y': sprintf(buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str); ch->pcdata->socket = str_dup(d->host); write_to_buffer(d, buf, 0); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer(d, "Ok, what IS it, then? ", 0); free_char(d->character); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer(d, "Please type Yes or No? ", 0); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer(d, "\n\r", 2); #endif if (strlen(argument) < 5) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0); return; } pwdnew = crypt(argument, ch->name); for (p = pwdnew; *p != '\0'; p++) { if (*p == '~') { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0); return; } } free_string(ch->pcdata->pwd); ch->pcdata->pwd = str_dup(pwdnew); write_to_buffer(d, "Please retype password: ", 0); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer(d, "\n\r", 2); #endif if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd)) { write_to_buffer(d, "Passwords don't match.\n\rRetype password: ", 0); d->connected = CON_GET_NEW_PASSWORD; return; } ch->pcdata->socket = str_dup(d->host); write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, "The following races are available:\n\r\n\r", 0); write_to_buffer( d, "Base Race: Rares: (These races are not selectable upon creation, toggle\n\r", 0); write_to_buffer( d, " noevolve later to allow yourself the possibility to change to them)\n\r", 0); pos = 0; for (race = 1; race_table[race].name != NULL; race++) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d, newbuf, 0); for (rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ", pc_race_table[race].rare_race[rare]); write_to_buffer(d, newbuf, 0); if (rare == 4) write_to_buffer(d, "\n\r ", 0); } write_to_buffer(d, ")\n\r", 0); } newbuf[0] = '\0'; write_to_buffer(d, "\n\r\n\r", 0); write_to_buffer(d, "What is your race (help for more information)? ", 0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument, arg); if (!strcmp(arg, "help")) { argument = one_argument(argument, arg); if (argument[0] == '\0') do_help(ch, "race help"); else do_help(ch, argument); write_to_buffer(d, "What is your race (help for more information)? ", 0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race || race_lookup( pc_race_table[race].rare_race[0]) == 0) { write_to_buffer(d, "That is not a valid race.\n\r", 0); write_to_buffer(d, "The following races are available:\n\r ", 0); write_to_buffer( d, "Base Race: Rares: (These races are not selectable upon creation, toggle\n\r", 0); write_to_buffer( d, " noevolve later to allow yourself the possibility to change to them)\n\r", 0); for (race = 1; race_table[race].name != NULL; race++) { if (!race_table[race].pc_race) break; if (race_lookup(pc_race_table[race].rare_race[0]) == 0) break; sprintf(newbuf, "%-10s (", race_table[race].name); write_to_buffer(d, newbuf, 0); for (rare = 0; rare < 7; rare++) { newbuf[0] = '\0'; if (pc_race_table[race].rare_race[rare] == NULL) break; sprintf(newbuf, " %s ", pc_race_table[race].rare_race[rare]); write_to_buffer(d, newbuf, 0); if (rare == 4) write_to_buffer(d, "\n\r ", 0); } write_to_buffer(d, ")\n\r", 0); } write_to_buffer(d, "\n\r", 0); write_to_buffer(d, "What is your race? (help for more information) ", 0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by | race_table[race].aff; ch->shielded_by = ch->shielded_by | race_table[race].shd; ch->imm_flags = ch->imm_flags | race_table[race].imm; ch->res_flags = ch->res_flags | race_table[race].res; ch->vuln_flags = ch->vuln_flags | race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch, pc_race_table[race].skills[i], FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer(d, "What is your sex (M/F/N)? ", 0); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch (argument[0]) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; ch->pcdata->true_sex = SEX_NEUTRAL; break; default: write_to_buffer(d, "That's not a sex.\n\rWhat IS your sex? ", 0); return; } write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, "The following classes are available:\n\r\n\r", 0); if (ch->pcdata->tier == 1) { for (iClass = 0; iClass < 7; iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 1); } } else if (ch->pcdata->tier == 2) { for (iClass = 7; iClass < 14; iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 1); } } else if (ch->pcdata->tier == 3) { if (ch->class == CLASS_WIZARD) temp = CLASS_FORSAKEN; else if (ch->class == CLASS_PRIEST) temp = CLASS_VOODAN; else if (ch->class == CLASS_MERCENARY) temp = CLASS_ASSASSIN; else if (ch->class == CLASS_GLADIATOR) temp = CLASS_BARBARIAN; else if (ch->class == CLASS_STRIDER) temp = CLASS_DARKPALADIN; else if (ch->class == CLASS_SAGE) temp = CLASS_WARLOCK; else if (ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if (ch->class < CLASS_FORSAKEN) // Still second tier class { // Debug Info sprintf(buf, "2nd tier class listing -- Class: %d Temp: %d", ch->class, temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); for (iClass = temp; iClass < (temp + 3); iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } else if (ch->class >= CLASS_FORSAKEN) // ALready 3rd tier { if (ch->class < CLASS_VOODAN) temp = CLASS_FORSAKEN; else if (ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if (ch->class < CLASS_BARBARIAN && ch->class > CLASS_SAINT) temp = CLASS_ASSASSIN; else if (ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD) temp = CLASS_BARBARIAN; else if (ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if (ch->class < CLASS_FADE && ch->class > CLASS_PALADIN) temp = CLASS_WARLOCK; else if (ch->class > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf, "BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); } // Debug Info sprintf(buf, "3rd tier class listing -- Class: %d Temp: %d", ch->class, temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); for (iClass = temp; iClass < (temp + 3); iClass++) { if (NOMONKS && iClass == CLASS_MONK) { continue; } else if (NONINJA && iClass == CLASS_NINJA) { continue; } else { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } } } write_to_buffer(d, "\n\r\n\r", 0); write_to_buffer(d, "What is your class ? ", 0); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: one_argument(argument, arg); if (!strcmp(arg, "help")) { argument = one_argument(argument, arg); if (argument[0] == '\0') do_help(ch, "tier"); else do_help(ch, argument); write_to_buffer( d, "What do you want your class to be? (type help for more info)", 0); break; } if (!strcmp(arg, "showclass")) { argument = one_argument(argument, arg); if (argument[0] == '\0') do_help(ch, "showclass"); else do_showclass(ch, argument); write_to_buffer(d, "What do you want your class to be?", 0); break; } iClass = class_lookup(argument); if (iClass == -1) { do_help(ch, "showclass"); write_to_buffer(d, "That's not a class.\n\r", 0); write_to_buffer(d, echo_on_str, 0); write_to_buffer(d, "The following classes are available:\n\r\n\r", 0); if (ch->pcdata->tier == 1) { for (iClass = 0; iClass < 7; iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } else if (ch->pcdata->tier == 2) { for (iClass = 7; iClass < 14; iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } else if (ch->pcdata->tier == 3) { if (ch->class == CLASS_WIZARD) temp = CLASS_FORSAKEN; else if (ch->class == CLASS_PRIEST) temp = CLASS_VOODAN; else if (ch->class == CLASS_MERCENARY) temp = CLASS_ASSASSIN; else if (ch->class == CLASS_GLADIATOR) temp = CLASS_BARBARIAN; else if (ch->class == CLASS_STRIDER) temp = CLASS_DARKPALADIN; else if (ch->class == CLASS_SAGE) temp = CLASS_WARLOCK; else if (ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if (ch->class < CLASS_FORSAKEN) // Still second tier class { // Debug Info sprintf(buf, "2nd tier class listing -- Class: %d Temp: %d", ch->class, temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); for (iClass = temp; iClass < (temp + 3); iClass++) { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } else if (ch->class >= CLASS_FORSAKEN) { if (ch->class < CLASS_VOODAN) temp = CLASS_FORSAKEN; else if (ch->class < CLASS_ASSASSIN && ch->class > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if (ch->class < CLASS_BARBARIAN && ch->class > CLASS_SAINT) temp = CLASS_ASSASSIN; else if (ch->class < CLASS_DARKPALADIN && ch->class > CLASS_BARD) temp = CLASS_BARBARIAN; else if (ch->class < CLASS_WARLOCK && ch->class > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if (ch->class < CLASS_FADE && ch->class > CLASS_PALADIN) temp = CLASS_WARLOCK; else if (ch->class > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf, "BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); } // Debug Info sprintf(buf, "3rd tier class listing -- Class: %d Temp: %d", ch->class, temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); for (iClass = temp; iClass < (temp + 3); iClass++) { if (NOMONKS && iClass == CLASS_MONK) { continue; } else if (NONINJA && iClass == CLASS_NINJA) { continue; } else { write_to_buffer(d, " ", 0); write_to_buffer(d, class_table[iClass].name, 0); write_to_buffer(d, "\n\r", 0); } } } } write_to_buffer(d, "\n\r\n\r", 0); write_to_buffer(d, "What is your class ? ", 0); d->connected = CON_GET_NEW_CLASS; break; } // Debug Info sprintf(buf, "Tier: %d iClass selected: %d", ch->pcdata->tier, iClass); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); if (ch->pcdata->tier == 1 && iClass >= 7) { write_to_buffer(d, "That's not a first tier class.\n\rWhat IS your class? ", 0); return; } else if (ch->pcdata->tier == 2 && (iClass < 7 || iClass > 14)) { write_to_buffer(d, "That's not a second tier class.\n\rWhat IS your class? ", 0); return; } else if (ch->pcdata->tier >= 3 && (iClass < 14)) { write_to_buffer(d, "That's not a third tier class.\n\rWhat IS your class? ", 0); return; } if (ch->pcdata->tier >= 3 && (iClass > 13)) { if (ch->class == CLASS_WIZARD) temp = CLASS_FORSAKEN; else if (ch->class == CLASS_PRIEST) temp = CLASS_VOODAN; else if (ch->class == CLASS_MERCENARY) temp = CLASS_ASSASSIN; else if (ch->class == CLASS_GLADIATOR) temp = CLASS_BARBARIAN; else if (ch->class == CLASS_STRIDER) temp = CLASS_DARKPALADIN; else if (ch->class == CLASS_SAGE) temp = CLASS_WARLOCK; else if (ch->class == CLASS_LICH) temp = CLASS_FADE; else temp = ch->class; // This if already 3rd tier if (temp < CLASS_VOODAN) temp = CLASS_FORSAKEN; else if (temp < CLASS_ASSASSIN && temp > CLASS_ARCHMAGE) temp = CLASS_VOODAN; else if (temp < CLASS_BARBARIAN && temp > CLASS_SAINT) temp = CLASS_ASSASSIN; else if (temp < CLASS_DARKPALADIN && temp > CLASS_BARD) temp = CLASS_BARBARIAN; else if (temp < CLASS_WARLOCK && temp > CLASS_CRUSADER) temp = CLASS_DARKPALADIN; else if (temp < CLASS_FADE && temp > CLASS_PALADIN) temp = CLASS_WARLOCK; else if (temp > CLASS_SHAMAN) temp = CLASS_FADE; else { temp = ch->class; // This Shouldn't happen; sprintf(buf, "BUG in 3rd tier class transfer: Class: %d", temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); } // Debug Info sprintf(buf, "3rd tier class choice -- iClass: %d Temp: %d", iClass, temp); wiznet(buf, NULL, NULL, WIZ_DEBUG, 0, 0); if (temp == CLASS_FORSAKEN) { if (iClass < CLASS_FORSAKEN || iClass > CLASS_ARCHMAGE) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_VOODAN) { if (iClass < CLASS_VOODAN || iClass > CLASS_SAINT) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_ASSASSIN) { if (iClass < CLASS_ASSASSIN || iClass > CLASS_BARD) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_BARBARIAN) { if (iClass < CLASS_BARBARIAN || iClass > CLASS_CRUSADER) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_DARKPALADIN) { if (iClass < CLASS_DARKPALADIN || iClass > CLASS_PALADIN) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_WARLOCK) { if (iClass < CLASS_WARLOCK || iClass > CLASS_SHAMAN) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } if (temp == CLASS_FADE) { if (iClass < CLASS_FADE || iClass > CLASS_BANSHEE) { write_to_buffer(d, "That is not a choice for your class.\n\r", 0); write_to_buffer(d, "What is your class?\n\r", 0); d->connected = CON_GET_NEW_CLASS; break; } } } ch->class = iClass; sprintf(log_buf, "%s@%s new player.", ch->name, d->host); printf_system(log_buf); wiznet("Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0, 0); wiznet(log_buf, NULL, NULL, WIZ_SITES, 0, get_trust(ch)); write_to_buffer(d, "\n\r", 2); write_to_buffer(d, "You may be good, neutral, or evil.\n\r", 0); write_to_buffer(d, "Which alignment (G/N/E)? ", 0); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch (argument[0]) { case 'g': case 'G': ch->alignment = 750; break; case 'n': case 'N': ch->alignment = 0; break; case 'e': case 'E': ch->alignment = -750; break; default: write_to_buffer(d, "That's not a valid alignment.\n\r", 0); write_to_buffer(d, "Which alignment (G/N/E)? ", 0); return; } SET_BIT (ch->act, PLR_AUTOGOLD); SET_BIT (ch->act, PLR_AUTOLOOT); SET_BIT (ch->act, PLR_AUTOSAC); SET_BIT (ch->act, PLR_AUTOEXIT); write_to_buffer(d, "\n\r", 0); /* diety code */ write_to_buffer(d, "The following gods are available:\n\r ", 0); for (god = 0; god < MAX_GOD; god++) { if ((god_table[god].pc_evil && ch->alignment == -750) || (god_table[god].pc_neutral && ch->alignment == 0) || (god_table[god].pc_good && ch->alignment == 750)) { if ((god_table[god].pc_mage && ch->class == 0) || (god_table[god].pc_cleric && ch->class == 1) || (god_table[god].pc_thief && ch->class == 2) || (god_table[god].pc_warrior && ch->class == 3) || (god_table[god].pc_ranger && ch->class == 4) || (god_table[god].pc_druid && ch->class == 5) || (god_table[god].pc_vampire && ch->class == 6) || (god_table[god].pc_wizard && ch->class == 7) || (god_table[god].pc_priest && ch->class == 8) || (god_table[god].pc_mercenary && ch->class == 9) || (god_table[god].pc_gladiator && ch->class == 10) || (god_table[god].pc_strider && ch->class == 11) || (god_table[god].pc_sage && ch->class == 12) || (god_table[god].pc_lich && ch->class == 13) || (god_table[god].pc_forsaken && ch->class == 14) || (god_table[god].pc_conjurer && ch->class == 15) || (god_table[god].pc_archmage && ch->class == 16) || (god_table[god].pc_voodan && ch->class == 17) || (god_table[god].pc_monk && ch->class == 18) || (god_table[god].pc_saint && ch->class == 19) || (god_table[god].pc_assassin && ch->class == 20) || (god_table[god].pc_ninja && ch->class == 21) || (god_table[god].pc_bard && ch->class == 22) || (god_table[god].pc_barbarian && ch->class == 23) || (god_table[god].pc_swashbuckler && ch->class == 24) || (god_table[god].pc_crusader && ch->class == 25) || (god_table[god].pc_darkpaladin && ch->class == 26) || (god_table[god].pc_hunter && ch->class == 27) || (god_table[god].pc_paladin && ch->class == 28) || (god_table[god].pc_warlock && ch->class == 29) || (god_table[god].pc_alchemist && ch->class == 30) || (god_table[god].pc_shaman && ch->class == 31) || (god_table[god].pc_fade && ch->class == 32) || (god_table[god].pc_necromancer && ch->class == 33) || (god_table[god].pc_banshee && ch->class == 34)) { write_to_buffer(d, god_table[god].name, 0); write_to_buffer(d, " ", 1); } } } write_to_buffer(d, "\n\r", 0); write_to_buffer(d, "Who do you want to worship (help for more information)? ", 0); d->connected = CON_GET_GOD; break; case CON_GET_GOD: one_argument(argument, arg); if (!strcmp(arg, "help")) { argument = one_argument(argument, arg); if (argument[0] == '\0') do_help(ch, "gods"); else do_help(ch, argument); write_to_buffer(d, "Who do you want to worship (help for more information)? ", 0); break; } god = god_lookup(argument); if (god == 0 || (!god_table[god].pc_evil && ch->alignment == -750) || (!god_table[god].pc_neutral && ch->alignment == 0) || (!god_table[god].pc_good && ch->alignment == 750) || (!god_table[god].pc_mage && ch->class == 0) || (!god_table[god].pc_cleric && ch->class == 1) || (!god_table[god].pc_thief && ch->class == 2) || (!god_table[god].pc_warrior && ch->class == 3) || (!god_table[god].pc_ranger && ch->class == 4) || (!god_table[god].pc_druid && ch->class == 5) || (!god_table[god].pc_vampire && ch->class == 6) || (!god_table[god].pc_wizard && ch->class == 7) || (!god_table[god].pc_priest && ch->class == 8) || (!god_table[god].pc_mercenary && ch->class == 9) || (!god_table[god].pc_gladiator && ch->class == 10) || (!god_table[god].pc_strider && ch->class == 11) || (!god_table[god].pc_sage && ch->class == 12) || (!god_table[god].pc_lich && ch->class == 13) || (!god_table[god].pc_forsaken && ch->class == 14) || (!god_table[god].pc_conjurer && ch->class == 15) || (!god_table[god].pc_archmage && ch->class == 16) || (!god_table[god].pc_voodan && ch->class == 17) || (!god_table[god].pc_monk && ch->class == 18) || (!god_table[god].pc_saint && ch->class == 19) || (!god_table[god].pc_assassin && ch->class == 20) || (!god_table[god].pc_ninja && ch->class == 21) || (!god_table[god].pc_bard && ch->class == 22) || (!god_table[god].pc_barbarian && ch->class == 23) || (!god_table[god].pc_swashbuckler && ch->class == 24) || (!god_table[god].pc_crusader && ch->class == 25) || (!god_table[god].pc_darkpaladin && ch->class == 26) || (!god_table[god].pc_hunter && ch->class == 27) || (!god_table[god].pc_paladin && ch->class == 28) || (!god_table[god].pc_warlock && ch->class == 29) || (!god_table[god].pc_alchemist && ch->class == 30) || (!god_table[god].pc_shaman && ch->class == 31) || (!god_table[god].pc_fade && ch->class == 32) || (!god_table[god].pc_necromancer && ch->class == 33) || (!god_table[god].pc_banshee && ch->class == 34)) { write_to_buffer(d, "That is not a valid god.\n\r", 0); write_to_buffer(d, "The following gods are available:\n\r", 0); for (god = 0; god < MAX_GOD; god++) { if ((god_table[god].pc_evil && ch->alignment == -750) || (god_table[god].pc_neutral && ch->alignment == 0) || (god_table[god].pc_good && ch->alignment == 750)) { if ((god_table[god].pc_mage && ch->class == 0) || (god_table[god].pc_cleric && ch->class == 1) || (god_table[god].pc_thief && ch->class == 2) || (god_table[god].pc_warrior && ch->class == 3) || (!god_table[god].pc_ranger && ch->class == 4) || (!god_table[god].pc_druid && ch->class == 5) || (!god_table[god].pc_vampire && ch->class == 6) || (!god_table[god].pc_wizard && ch->class == 7) || (!god_table[god].pc_priest && ch->class == 8) || (!god_table[god].pc_mercenary && ch->class == 9) || (!god_table[god].pc_gladiator && ch->class == 10) || (!god_table[god].pc_strider && ch->class == 11) || (!god_table[god].pc_sage && ch->class == 12) || (!god_table[god].pc_lich && ch->class == 13) || (!god_table[god].pc_forsaken && ch->class == 14) || (!god_table[god].pc_conjurer && ch->class == 15) || (!god_table[god].pc_archmage && ch->class == 16) || (!god_table[god].pc_voodan && ch->class == 17) || (!god_table[god].pc_monk && ch->class == 18) || (!god_table[god].pc_saint && ch->class == 19) || (!god_table[god].pc_assassin && ch->class == 20) || (!god_table[god].pc_ninja && ch->class == 21) || (!god_table[god].pc_bard && ch->class == 22) || (!god_table[god].pc_barbarian && ch->class == 23) || (!god_table[god].pc_swashbuckler && ch->class == 24) || (!god_table[god].pc_crusader && ch->class == 25) || (!god_table[god].pc_darkpaladin && ch->class == 26) || (!god_table[god].pc_hunter && ch->class == 27) || (!god_table[god].pc_paladin && ch->class == 28) || (!god_table[god].pc_warlock && ch->class == 29) || (!god_table[god].pc_alchemist && ch->class == 30) || (!god_table[god].pc_shaman && ch->class == 31) || (!god_table[god].pc_fade && ch->class == 32) || (!god_table[god].pc_necromancer && ch->class == 33) || (!god_table[god].pc_banshee && ch->class == 34)) { write_to_buffer(d, god_table[god].name, 0); write_to_buffer(d, " ", 1); } } } write_to_buffer(d, "\n\r", 0); write_to_buffer(d, "Who do you want to worship (help for more information)?", 0); break; } ch->god = god; write_to_buffer(d, "\n\r", 0); group_add(ch, "rom basics", FALSE); group_add(ch, class_table[ch->class].base_group, FALSE); ch->pcdata->learned[gsn_recall] = 100; write_to_buffer(d, "Do you wish to customize this character?\n\r", 0); write_to_buffer( d, "Customization takes time, but allows a wider range of skills and abilities.\n\r", 0); write_to_buffer(d, "Customize (Y/N)? ", 0); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d, "\n\r", 2); switch (argument[0]) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_help(ch, "group header"); list_group_costs(ch); write_to_buffer(d, "You already have the following skills:\n\r", 0); do_skills(ch, ""); do_help(ch, "menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': write_to_buffer(d, "Customization is manditory now (Pick Yes) ", 0); return; default: write_to_buffer(d, "Please answer (Y/N)? ", 0); return; } break; case CON_PICK_WEAPON: write_to_buffer(d, "\n\r", 2); weapon = weapon_lookup(argument); if ((weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) && str_cmp(argument, "none")) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r", 0); buf[0] = '\0'; for (i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf, weapon_table[i].name); strcat(buf, " "); } strcat(buf, "\n\rYour choice? "); write_to_buffer(d, buf, 0); return; } if (str_cmp(argument, "none")) ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d, "\n\r", 2); do_help(ch, "motd"); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char("\n\r", ch); if (!str_cmp(argument, "done")) { sprintf(buf, "Creation points: %d\n\r", ch->pcdata->points); send_to_char(buf, ch); sprintf(buf, "Experience per level: %ld\n\r", (long) exp_per_level( ch, ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf, ch); write_to_buffer(d, "\n\r", 2); write_to_buffer(d, "Please pick a weapon from the following choices:\n\r", 0); buf[0] = '\0'; for (i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { found = TRUE; strcat(buf, weapon_table[i].name); strcat(buf, " "); } if (found != TRUE) strcat(buf, "none"); strcat(buf, "\n\rYour choice? "); write_to_buffer(d, buf, 0); d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch, argument)) send_to_char( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r", ch); do_help(ch, "menu choice"); break; case CON_READ_IMOTD: write_to_buffer(d, "\n\r", 2); do_help(ch, "motd"); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: // Nuke doppelgangers. for (dDup = descriptor_list; dDup != NULL; dDup = dDup_next) { dDup_next = dDup->next; if (dDup == d || dDup->character == NULL || str_cmp(dDup->character->name, ch->name)) continue; close_socket(dDup); } if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer(d, "Warning! Null password!\n\r", 0); write_to_buffer(d, "Please report old password with bug.\n\r", 0); write_to_buffer(d, "Type 'password null <new password>' to fix.\n\r", 0); } if (ch->level < MAX_LEVEL - 8) { sprintf(buf, "%s has left real life behind", ch->name); do_announce(ch, buf); } if (ch->level == 0) { sprintf(buf, "Welcome to "GAME_COL_NAME"{Y %s!", ch->name); do_announce(ch, buf); } write_to_buffer(d, "\n\rWelcome to "GAME_NAME". (ROT 1.4)\n\r", 0); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); // update_roster( ch, FALSE ); if (ch->level == 0) { // ch->perm_stat[class_table[ch->class].attr_prime] += 3; /* add this while initializing all the racial stuff for new characters */ ch->pcdata->plr_wager = 0; /* arena betting amount */ ch->gladiator = NULL; /* set player to bet on to NULL */ ch->level = 1; ch->exp = exp_per_level(ch, ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 23; ch->practice = 25; sprintf(buf, "the %s", title_table[ch->class][ch->level][ch->sex == SEX_FEMALE ? 1 : 0]); set_title(ch, buf); ch->pcdata->usr_ttl = FALSE; for (sn = 0; sn < MAX_SKILL; sn++) ch->pcdata->learnlvl[sn] = skill_table[sn].skill_level[ch->class]; if (ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR || ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER || ch->class == CLASS_BARBARIAN) SET_BIT(ch->plyr,PLAYER_WARRIOR); if (ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY || ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA || ch->class == CLASS_BARD) SET_BIT(ch->plyr,PLAYER_THIEF); if (ch->race == race_lookup("grey-elf") && IS_SET(ch->shielded_by,SHD_SANCTUARY)) { REMOVE_BIT(ch->shielded_by,SHD_SANCTUARY); } SET_BIT(ch->act, PLR_AUTOEXIT|PLR_AUTOLOOT|PLR_AUTOSAC|PLR_AUTOGOLD|PLR_AUTOPEEK); // SET_BIT(ch->plyr, PLAYER_NEWLOOK); do_outfit(ch, ""); gcast_char(NULL, ch, 0); obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP), 0), ch); obj_to_char(create_object(get_obj_index(OBJ_VNUM_WMAP), 0), ch); char_to_room(ch, get_room_index(ROOM_VNUM_SCHOOL)); send_to_char("\n\r", ch); send_to_char("New look with minimap enabled.\r\nIf you want to disable it, type \"newlook\"\r\n", ch); send_to_char("To enable ANSI colour, type \"colour\".\r\n", ch); } else if (ch->in_room != NULL) { char_to_room(ch, ch->in_room); } else if (IS_IMMORTAL(ch)) { char_to_room(ch, get_room_index(ROOM_VNUM_CHAT)); } else { if (ch->alignment < 0) char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLEB)); else char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLE)); } if (!IS_IMMORTAL(ch)) { act("$n has entered the game.", ch, NULL, NULL, TO_ROOM ); } do_look(ch, "auto"); wiznet("{^$N{V has left real life behind.", ch, NULL, WIZ_LOGINS, WIZ_SITES, get_trust(ch)); if (ch->pet != NULL) { char_to_room(ch->pet, ch->in_room); act("$n has entered the game.", ch->pet, NULL, NULL, TO_ROOM); } do_unread(ch, ""); ROSTER_DATA *roster; GET_ROSTER(ch, roster); /*if (ch->class == CLASS_BARBARIAN && roster) { ch->pcdata->power[POWER_POINTS] = roster->pkilldata->kPoints; update_power(ch); }*/ ch->imm_flags = race_table[race].imm; ch->res_flags = race_table[race].res; ch->vuln_flags = race_table[race].vuln; if (!IS_IMMORTAL(ch) && ch->wiznet != 0) ch->wiznet = 0; /* * Add or Remove Skills based on Changes */ counter = 0; for (temp = 0; temp < MAX_SKILL; temp++) { /* Remove Skills that CLASS doesn't have */ if (has_skill(ch, temp) && !class_has_skill(ch->class, temp)) { lose_skill(ch, temp); counter -= 1; } /* Add skills to Gain List */ /*if(temp > 150){ sprintf(buf,"Skill: %s",skill_table[temp].name); wiznet(buf,NULL,NULL,WIZ_DEBUG,0,0); if(class_has_skill(ch->class,temp)) wiznet("Class has the skill",NULL,NULL,WIZ_DEBUG,0,0); if(!has_learned_skill(ch,temp)) wiznet("Player doesn't have skill",NULL,NULL,WIZ_DEBUG,0,0); if(!has_gain(ch,temp)) wiznet("Player doesn't have gain",NULL,NULL,WIZ_DEBUG,0,0); }*/ if (class_has_skill(ch->class, temp) && !has_learned_skill(ch, temp) && !has_gain(ch, temp)) { gain_skill_gain(ch, temp); counter += 1; } /* If They Already have it in their list */ // else if(class_has_skill(ch->class,temp) && // !has_skill(ch,temp) && has_gain(ch,temp)) // gain_skill(ch,temp); } if (counter > 0) // More gains than loses { if (ch->train < counter * 3) ch->train += counter * 3; if (ch->practice < counter * 3) ch->practice += counter * 3; } if (ch->class == CLASS_WARRIOR || ch->class == CLASS_GLADIATOR || ch->class == CLASS_CRUSADER || ch->class == CLASS_SWASHBUCKLER || ch->class == CLASS_BARBARIAN) SET_BIT(ch->plyr,PLAYER_WARRIOR); if (ch->class == CLASS_THIEF || ch->class == CLASS_MERCENARY || ch->class == CLASS_ASSASSIN || ch->class == CLASS_NINJA || ch->class == CLASS_BARD) SET_BIT(ch->plyr,PLAYER_THIEF); /* Stance Resets */ clear_stance_affects(ch); ch->stance[0] = -1; send_to_char("You relax from your fighting stance.\n\r", ch); send_to_char( "Please set your fighting stance before going into combat.\n\r", ch); if (is_affected(ch, gsn_conceal) && ch->morph_form[0] != MORPH_CONCEAL) { send_to_char( "You have never lost your conceal to begin with, hopefuly...", ch); } /* Focus Bug Fix */ // Always run this now to regenerate hp on login. -Marduk if (ch->level == LEVEL_HERO // && !IS_SET(ch->plyr,PLAYER_STAT_FOCUS_FIXED)) ) { //send_to_char( // "Focus Reset - Fixed.\n\r Please see the news about the matter.\n\r", // ch); check_focus(ch); } if (ch->version < 7) { ROSTER_DATA *roster; GET_ROSTER(ch, roster); ch->pcdata->achievement_metrics[is_pkill(ch) ? ACH_PKKILLS : ACH_AKILLS] = roster->pkilldata->kills; ch->version = 7; } if (ch->version < 8) { // Legend update. if (ch->pcdata->tier == 3 && ch->level >= LEVEL_HERO) ch->pcdata->achievement_metrics[ACH_LGD] = 1; ch->version = 8; } if (ch->version < 9) { for (i = 0; i < 4; ++i) ch->pcdata->achievement_metrics[ACH_BALANCE] = UMAX(ch->pcdata->achievement_metrics[ACH_BALANCE], ch->balance[i]); ch->version = 9; } // Update played counter. ch->pcdata->achievement_metrics[ACH_HOURS] = ch->played/(60*60); // Check for achievements. ach_update(ch); reset_char(ch); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name(char *name) { /* * Reserved words. */ if (is_name( name, "all auto immortal immortals self someone something the you demise balance circle loner honor")) return FALSE; /* * Cursing */ if (get_clan_by_name( name) != NULL ) return FALSE; if (!str_infix("immortal", name)) return FALSE; if (!str_infix(" ", name)) return FALSE; if (!str_infix("fuck", name)) return FALSE; if (!str_infix("shit", name)) return FALSE; if (!str_infix("asshole", name)) return FALSE; if (!str_infix("pussy", name)) return FALSE; if (!str_infix("cunt", name)) return FALSE; if (!str_infix("dick", name)) return FALSE; if (!str_infix("whore", name)) return FALSE; if (!str_infix("bitch", name)) return FALSE; if (!str_infix("suck", name)) return FALSE; if (!str_infix("nigger", name)) return FALSE; /* * Length restrictions. */ if (strlen(name) < 2) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if (strlen(name) > 12) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for (pc = name; *pc != '\0'; pc++) { if (!isalpha(*pc)) return FALSE; if (isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if (LOWER(*pc) != 'i' && LOWER(*pc) != 'l') fIll = FALSE; } if (fIll) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (is_name(name, pMobIndex->player_name)) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect(DESCRIPTOR_DATA *d, char *name, bool fConn) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH]; for (ch = char_list; ch != NULL; ch = ch->next) { if (!IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name)) { if (fConn == FALSE) { free_string(d->character->pcdata->pwd); d->character->pcdata->pwd = str_dup(ch->pcdata->pwd); } else { OBJ_DATA *obj; free_char(d->character); d->character = ch; ch->desc = d; ch->timer = 0; if (ch->tells) { sprintf( buf, "Reconnecting. You have {R%d{x tells waiting.\n\r", ch->tells); send_to_char(buf, ch); send_to_char("Type 'replay' to see tells.\n\r", ch); } else { send_to_char( "Reconnecting. You have no tells waiting.\n\r", ch); } if (!IS_IMMORTAL(ch)) act("$n has reconnected.", ch, NULL, NULL, TO_ROOM ); if ((obj = get_eq_char(ch, WEAR_LIGHT)) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0) --ch->in_room->light; printf_system("%s@%s logged in (relogin).", ch->name, d->host); wiznet("{^$N{V groks the fullness of $S link.", ch, NULL, WIZ_LINKS, 0, 0); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing(DESCRIPTOR_DATA *d, char *name) { DESCRIPTOR_DATA *dold; for (dold = descriptor_list; dold; dold = dold->next) { if (dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp(name, dold->original ? dold->original->name : dold->character->name)) { write_to_buffer(d, "That character is already playing.\n\r", 0); write_to_buffer(d, "Do you wish to connect anyway (Y/N)?", 0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling(CHAR_DATA *ch) { if (ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room(ch); char_to_room(ch, ch->was_in_room); ch->was_in_room = NULL; act("$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw(const char *txt, CHAR_DATA *ch) { if (ch == NULL) return; if (txt != NULL && ch->desc != NULL) write_to_buffer(ch->desc, txt, strlen(txt)); return; } char *filter_stuff(const char *orig, char *ch_name) { static char buf[MAX_STRING_LENGTH]; strcpy(buf, orig); // TODO: delete if (!str_cmp(ch_name, "Natsu") || !str_cmp(ch_name, "Wayyne") || !str_cmp(ch_name, "Ike")) return str_replace(buf, "wayyne.dnds.com", "wayyne.dyndns.org"); else return str_replace(buf, "wayyne.dyndns.org", "wayyne.dnds.com"); } /* * Write to one char, new colour version, by Lope. */ void send_to_char(char *txt, CHAR_DATA *ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; if (ch == NULL) return; txt = filter_stuff(txt, ch->name); buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET( ch->act, PLR_COLOUR )) { for (point = txt; *point; point++) { if (*point == '{') { point++; strcat(buf, colour(*point, ch)); for (point2 = buf; *point2; point2++) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer(ch->desc, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; if (*point != '{') { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer(ch->desc, buf, point2 - buf); } } return; } void send_to_room(char *txt, CHAR_DATA *ch) { CHAR_DATA *vch;//, *vch_next; if (ch == NULL) return; //for (vch = ch->in_room->people; vch != NULL; vch = vch_next) { // vch_next = vch->next; for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) send_to_char(txt, vch); return; } /* * Send a page to one char. */ void page_to_char_bw(const char *txt, CHAR_DATA *ch) { if (txt == NULL || ch->desc == NULL) if (ch->lines == 0) { send_to_char((char*)txt, ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(strlen(txt) + 1); strcpy(ch->desc->showstr_head, txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc, ""); #endif } /* * Page to one char, new colour version, by Lope. */ void page_to_char(const char *txt, CHAR_DATA *ch) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 25]; buf[0] = '\0'; point2 = buf; if (txt && ch->desc) { if (IS_SET( ch->act, PLR_COLOUR )) { for (point = txt; *point; point++) { if (*point == '{') { point++; strcat(buf, colour(*point, ch)); for (point2 = buf; *point2; point2++) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string(ch->desc->showstr_head); ch->desc->showstr_head = str_dup(buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc, ""); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; if (*point != '{') { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; free_string(ch->desc->showstr_head); ch->desc->showstr_head = str_dup(buf); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc, ""); } } return; } int get_eol(char *str) { int i; char c; for (i = 0; (c = str[i]) != '\0'; i++) { if (c == '\n') { if ((c+1) == '\r') return i+1; break; } else if (c == '\r') { if ((c+1) == '\n') return i+1; break; } } return i; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[8*MAX_STRING_LENGTH+4]; int show_lines = 0, i, length = 0, lines = 0; bool overflow = FALSE; // Weird, but it was in the old code.. to exit the [press enter to continue] bit. char arg[MAX_INPUT_LENGTH]; one_argument(input, arg); if (arg[0] != '\0') { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; for (;;) { while (*d->showstr_point == '\r') d->showstr_point++; for (i = 0; d->showstr_point[i] != '\0' && d->showstr_point[i] != '\n'; i++); if ((i + length + 2) < (8*MAX_STRING_LENGTH)) { memcpy(buffer+length, d->showstr_point, i); length += i; d->showstr_point += i; if (*d->showstr_point != '\0') { buffer[length++] = '\r'; buffer[length++] = '\n'; d->showstr_point++; } lines++; } else overflow = TRUE; if (overflow || d->showstr_point[0] == '\0' || (show_lines > 0 && lines >= show_lines)) { buffer[length] = '\0'; write_to_buffer(d, buffer, length); char *chk; for (chk = d->showstr_point; *chk != '\0' && isspace(*chk); chk++); if (*chk == '\0') { if (d->showstr_head) { free_string(d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; } return; } } } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } void act(const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type) { /* to be compatible with older code */ act_new(format, ch, arg1, arg2, type, POS_RESTING); } /* * The colour version of the act( ) function, -Lope */ void act_new(const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos) { static char * const he_she[] = { "it", "he", "she" }; static char * const him_her[] = { "it", "him", "her" }; static char * const his_her[] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; char *i; char *point; char *i2; char fixed[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; bool fColour = FALSE; DESCRIPTOR_DATA *d; if (!format || !*format) return; if (!ch || !ch->in_room) return; to = ch->in_room->people; /* Must have a victim */ if (type == TO_WORLD) { for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { point = buf; str = format; while (*str) { if (*str != '$' && *str != '{') { *point++ = *str++; continue; } i = NULL; switch (*str) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if (!arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G') { printf_debug("Act: missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: printf_debug("Act: bad code %d.", *str); /* LOG WATCH - basically a debug */ sprintf(buf, "Act: bad code %d.", *str); print_log_watch(buf); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': // i = get_descr_form(ch,to,FALSE); i = PERS(ch,to); break; case 'N': // i = get_descr_form(vch,to,FALSE); i = PERS(vch,to); break; case 'e': i = he_she[URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she[URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her[URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her[URANGE(0, vch ->sex, 2)]; break; case 'o': sprintf(buf2, "%s", olc_ed_name(ch)); i = buf2; break; case 'O': sprintf(buf2, "%s", olc_ed_vnum(ch)); i = buf2; break; case 's': i = his_her[URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her[URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj(to, obj1) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj(to, obj2) ? obj2->short_descr : "something"; break; case 'v': i = obj1->short_descr; break; case 'V': i = obj2->short_descr; break; case 'd': if (!arg2 || ((char *) arg2)[0] == '\0') { i = "door"; } else { one_argument((char *) arg2, fname); i = fname; } break; case 'g': i = god_table[ch->god].name; break; case 'c': i = (get_clan_by_ch( ch ))->c_name; break; } } break; case '{': fColour = FALSE; ++str; i = NULL; if (IS_SET( to->act, PLR_COLOUR )) { i = colour(*str, to); } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if (fColour && i) { fixed[0] = '\0'; i2 = fixed; if (IS_SET( to->act, PLR_COLOUR )) { for (i2 = fixed; *i; i++) { if (*i == '{') { if (*(++i) == '\0') break; strcat(fixed, colour(*i, to)); for (i2 = fixed; *i2; i2++) ; continue; } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } else { for (i2 = fixed; *i; i++) { if (*i == '{') { if (*(++i) == '\0') break; if (*i != '{') { continue; } } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } } if (i) { while ((*point = *i) != '\0') { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); if (d != NULL && d->character != ch && d->character != vch) write_to_buffer(d, filter_stuff(buf, d->character->name), 0); } } } if (type == TO_VICT) { if (!vch) { printf_debug("Act: null vch with TO_VICT."); return; } if (!vch->in_room) return; to = vch->in_room->people; } for (; to; to = to->next_in_room) { if ((!IS_NPC(to) && to->desc == NULL) || (IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT)) || to->position < min_pos) continue; if (type == TO_CHAR && to != ch) continue; if (type == TO_NONSHORT && ((IS_SET(to->act,PLR_SHORT_COMBAT)) || to == ch || to == vch)) continue; if (type == TO_VICT && (to != vch || to == ch)) continue; if (type == TO_ROOM && to == ch) continue; if (type == TO_NOTVICT && (to == ch || to == vch)) continue; point = buf; str = format; while (*str) { if (*str != '$' && *str != '{') { *point++ = *str++; continue; } i = NULL; switch (*str) { case '$': fColour = TRUE; ++str; i = " <@@@> "; if (!arg2 && *str >= 'A' && *str <= 'Z' && *str != 'G') { printf_debug("Act: missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: printf_debug("Act: bad code %d.", *str); /* LOG WATCH - basically a debug */ sprintf(buf, "Act: bad code %d.", *str); print_log_watch(buf); i = " <@@@> "; break; case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': // i = get_descr_form(ch,to,FALSE); i = PERS(ch,to); break; case 'N': // i = get_descr_form(vch,to,FALSE); i = PERS(vch,to); break; case 'e': i = he_she[URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she[URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her[URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her[URANGE(0, vch ->sex, 2)]; break; case 'o': sprintf(buf2, "%s", olc_ed_name(ch)); i = buf2; break; case 'O': sprintf(buf2, "%s", olc_ed_vnum(ch)); i = buf2; break; case 's': i = his_her[URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her[URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj(to, obj1) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj(to, obj2) ? obj2->short_descr : "something"; break; case 'v': i = obj1->short_descr; break; case 'V': i = obj2->short_descr; break; case 'd': if (!arg2 || ((char *) arg2)[0] == '\0') { i = "door"; } else { one_argument((char *) arg2, fname); i = fname; } break; case 'g': i = god_table[ch->god].name; break; case 'c': i = (get_clan_by_ch( ch ))->c_name; break; } } break; case '{': fColour = FALSE; ++str; i = NULL; if (IS_SET( to->act, PLR_COLOUR )) { i = colour(*str, to); } break; default: fColour = FALSE; *point++ = *str++; break; } ++str; if (fColour && i) { fixed[0] = '\0'; i2 = fixed; if (IS_SET( to->act, PLR_COLOUR )) { for (i2 = fixed; *i; i++) { if (*i == '{') { if (*(++i) == '\0') break; strcat(fixed, colour(*i, to)); for (i2 = fixed; *i2; i2++) ; continue; } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } else { for (i2 = fixed; *i; i++) { if (*i == '{') { if (*(++i) == '\0') break; if (*i != '{') { continue; } } *i2 = *i; *++i2 = '\0'; } *i2 = '\0'; i = &fixed[0]; } } if (i) { while ((*point = *i) != '\0') { ++point; ++i; } } } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER( buf[0] ); if (to->desc != NULL) write_to_buffer(to->desc, filter_stuff(buf, to->name), 0); else if (MOBtrigger) mp_act_trigger(buf, to, ch, arg1, arg2, TRIG_ACT ); } return; } char *colour(char type, CHAR_DATA *ch) { if (IS_NPC( ch ) && ch->desc == NULL) return (""); switch (type) { default: strcpy(clcode, colour_clear(ch)); break; case 'x': strcpy(clcode, colour_clear(ch)); break; case '0': strcpy(clcode, colour_clear(ch)); break; case 'z': sprintf(clcode, BLINK ); break; case 'i': sprintf(clcode, ITALIC ); break; case 'f': sprintf(clcode, FAINT ); break; case 'n': sprintf(clcode, NEGATIVE ); break; case 'u': sprintf(clcode, UNDERLINE ); break; case 'b': sprintf(clcode, C_BLUE ); break; case '4': sprintf(clcode, C_BLUE ); break; case 'c': sprintf(clcode, C_CYAN ); break; case '6': sprintf(clcode, C_CYAN ); break; case 'g': sprintf(clcode, C_GREEN ); break; case '2': sprintf(clcode, C_GREEN ); break; case 'm': sprintf(clcode, C_MAGENTA ); break; case '5': sprintf(clcode, C_MAGENTA ); break; case 'r': sprintf(clcode, C_RED ); break; case '1': sprintf(clcode, C_RED ); break; case 'w': sprintf(clcode, C_WHITE ); break; case '7': sprintf(clcode, C_WHITE ); break; case 'y': sprintf(clcode, C_YELLOW ); break; case '3': sprintf(clcode, C_YELLOW ); break; case 'B': sprintf(clcode, C_B_BLUE ); break; case '$': sprintf(clcode, C_B_BLUE ); break; case 'C': sprintf(clcode, C_B_CYAN ); break; case '^': sprintf(clcode, C_B_CYAN ); break; case 'G': sprintf(clcode, C_B_GREEN ); break; case '@': sprintf(clcode, C_B_GREEN ); break; case 'M': sprintf(clcode, C_B_MAGENTA ); break; case '%': sprintf(clcode, C_B_MAGENTA ); break; case 'R': sprintf(clcode, C_B_RED ); break; case '!': sprintf(clcode, C_B_RED ); break; case 'W': sprintf(clcode, C_B_WHITE ); break; case '&': sprintf(clcode, C_B_WHITE ); break; case 'Y': sprintf(clcode, C_B_YELLOW ); break; case '#': sprintf(clcode, C_B_YELLOW ); break; case 'D': sprintf(clcode, C_D_GREY ); break; case '8': sprintf(clcode, C_D_GREY ); break; case '*': sprintf(clcode, C_D_GREY ); break; case 'k': sprintf(clcode, B_BLACK ); break; case 't': sprintf(clcode, B_BLUE ); break; case 'j': sprintf(clcode, B_CYAN ); break; case 'o': sprintf(clcode, B_GREEN ); break; case 'a': sprintf(clcode, B_MAGENTA ); break; case 'e': sprintf(clcode, B_RED ); break; case 'h': sprintf(clcode, B_WHITE ); break; case 'l': sprintf(clcode, B_YELLOW ); break; case 'K': sprintf(clcode, B_D_GREY ); break; case 'T': sprintf(clcode, B_B_BLUE ); break; case 'J': sprintf(clcode, B_B_CYAN ); break; case 'O': sprintf(clcode, B_B_GREEN ); break; case 'A': sprintf(clcode, B_B_MAGENTA ); break; case 'E': sprintf(clcode, B_B_RED ); break; case 'H': sprintf(clcode, B_B_WHITE ); break; case 'L': sprintf(clcode, B_B_YELLOW ); break; case '+': /* Auction Channel */ if (ch->color_auc) { strcpy(clcode, colour_channel(ch->color_auc, ch)); } else { sprintf(clcode, C_B_BLUE ); } break; case ',': /* Clan Gossip Channel */ if (ch->color_cgo) { strcpy(clcode, colour_channel(ch->color_cgo, ch)); } else { sprintf(clcode, C_B_RED ); } break; case '9': /* Clan Talk Channel */ if (ch->color_cla) { strcpy(clcode, colour_channel(ch->color_cla, ch)); } else { sprintf(clcode, C_B_MAGENTA ); } break; case '>': /* IC Channel */ if (ch->color_gos) { strcpy(clcode, colour_channel(ch->color_gos, ch)); } else { sprintf(clcode, C_B_BLUE ); } break; case '/': /* Grats Channel */ if (ch->color_gra) { strcpy(clcode, colour_channel(ch->color_gra, ch)); } else { sprintf(clcode, C_YELLOW ); } break; case 'P': /* Group Tell Channel */ if (ch->color_gte) { strcpy(clcode, colour_channel(ch->color_gte, ch)); } else { sprintf(clcode, C_CYAN ); } break; case 'Q': /* Immortal Talk Channel */ if (ch->color_imm) { strcpy(clcode, colour_channel(ch->color_imm, ch)); } else { sprintf(clcode, C_B_WHITE ); } break; case '-': /* Music Channel */ if (ch->color_mus) { strcpy(clcode, colour_channel(ch->color_mus, ch)); } else { sprintf(clcode, C_B_CYAN ); } break; case 'p': /* Question+Answer Channel */ if (ch->color_que) { strcpy(clcode, colour_channel(ch->color_que, ch)); } else { sprintf(clcode, C_B_YELLOW ); } break; case 'q': /* Quote Channel */ if (ch->color_quo) { strcpy(clcode, colour_channel(ch->color_quo, ch)); } else { sprintf(clcode, C_GREEN ); } break; case 'S': /* Say Channel */ if (ch->color_say) { strcpy(clcode, colour_channel(ch->color_say, ch)); } else { sprintf(clcode, C_MAGENTA ); } break; case ':': /* Shout+Yell Channel */ if (ch->color_sho) { strcpy(clcode, colour_channel(ch->color_sho, ch)); } else { sprintf(clcode, C_RED ); } break; case 's': /* Tell+Reply Channel */ if (ch->color_tel) { strcpy(clcode, colour_channel(ch->color_tel, ch)); } else { sprintf(clcode, C_CYAN ); } break; case 'V': /* Wiznet Messages */ if (ch->color_wiz) { strcpy(clcode, colour_channel(ch->color_wiz, ch)); } else { sprintf(clcode, C_WHITE ); } break; case '_': /* Mobile Talk */ if (ch->color_mob) { strcpy(clcode, colour_channel(ch->color_mob, ch)); } else { sprintf(clcode, C_MAGENTA ); } break; case '<': /* Room Title */ if (ch->color_roo) { strcpy(clcode, colour_channel(ch->color_roo, ch)); } else { sprintf(clcode, C_B_BLUE ); } break; case '(': /* Opponent Condition */ if (ch->color_con) { strcpy(clcode, colour_channel(ch->color_con, ch)); } else { sprintf(clcode, C_B_RED ); } break; case '.': /* Fight Actions */ if (ch->color_fig) { strcpy(clcode, colour_channel(ch->color_fig, ch)); } else { sprintf(clcode, C_B_BLUE ); } break; case ')': /* Opponents Fight Actions */ if (ch->color_opp) { strcpy(clcode, colour_channel(ch->color_opp, ch)); } else { sprintf(clcode, C_CYAN ); } break; case '?': /* Disarm Messages */ if (ch->color_dis) { strcpy(clcode, colour_channel(ch->color_dis, ch)); } else { sprintf(clcode, C_B_YELLOW ); } break; case ';': /* Witness Messages */ if (ch->color_wit) { strcpy(clcode, colour_channel(ch->color_wit, ch)); } else { strcpy(clcode, colour_clear(ch)); } break; case 'v': /* Quest Gossip */ if (ch->color_qgo) { strcpy(clcode, colour_channel(ch->color_qgo, ch)); } else { sprintf(clcode, C_B_CYAN); } break; case '=': /* ooc to chat */ if (ch->color_chat) { strcpy(clcode, colour_channel(ch->color_chat, ch)); } else { sprintf(clcode, C_B_CYAN ); } break; case '{': sprintf(clcode, "%c", '{'); break; } return clcode; } char *colour_clear(CHAR_DATA *ch) { if (ch->color) { if (ch->color == 1) sprintf(clcode, R_RED ); else if (ch->color == 2) sprintf(clcode, R_GREEN ); else if (ch->color == 3) sprintf(clcode, R_YELLOW ); else if (ch->color == 4) sprintf(clcode, R_BLUE ); else if (ch->color == 5) sprintf(clcode, R_MAGENTA ); else if (ch->color == 6) sprintf(clcode, R_CYAN ); else if (ch->color == 7) sprintf(clcode, R_WHITE ); else if (ch->color == 8) sprintf(clcode, R_D_GREY ); else if (ch->color == 9) sprintf(clcode, R_B_RED ); else if (ch->color == 10) sprintf(clcode, R_B_GREEN ); else if (ch->color == 11) sprintf(clcode, R_B_YELLOW ); else if (ch->color == 12) sprintf(clcode, R_B_BLUE ); else if (ch->color == 13) sprintf(clcode, R_B_MAGENTA ); else if (ch->color == 14) sprintf(clcode, R_B_CYAN ); else if (ch->color == 15) sprintf(clcode, R_B_WHITE ); else if (ch->color == 16) sprintf(clcode, R_BLACK ); else sprintf(clcode, CLEAR ); } else { sprintf(clcode, CLEAR ); } return clcode; } char *colour_channel(int colornum, CHAR_DATA *ch) { if (colornum == 1) sprintf(clcode, C_RED ); else if (colornum == 2) sprintf(clcode, C_GREEN ); else if (colornum == 3) sprintf(clcode, C_YELLOW ); else if (colornum == 4) sprintf(clcode, C_BLUE ); else if (colornum == 5) sprintf(clcode, C_MAGENTA ); else if (colornum == 6) sprintf(clcode, C_CYAN ); else if (colornum == 7) sprintf(clcode, C_WHITE ); else if (colornum == 8) sprintf(clcode, C_D_GREY ); else if (colornum == 9) sprintf(clcode, C_B_RED ); else if (colornum == 10) sprintf(clcode, C_B_GREEN ); else if (colornum == 11) sprintf(clcode, C_B_YELLOW ); else if (colornum == 12) sprintf(clcode, C_B_BLUE ); else if (colornum == 13) sprintf(clcode, C_B_MAGENTA ); else if (colornum == 14) sprintf(clcode, C_B_CYAN ); else if (colornum == 15) sprintf(clcode, C_B_WHITE ); else if (colornum == 16) sprintf(clcode, C_BLACK ); else strcpy(clcode, colour_clear(ch)); return clcode; } /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif void printf_to_char(CHAR_DATA *ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf(buf, fmt, args); va_end (args); send_to_char(buf, ch); } char *colour2(char type, DESCRIPTOR_DATA *d) { switch (type) { default: sprintf(clcode, C_WHITE); break; case 'x': sprintf(clcode, C_WHITE); break; case '0': sprintf(clcode, C_WHITE); break; case 'z': sprintf(clcode, BLINK ); break; case 'i': sprintf(clcode, ITALIC ); break; case 'f': sprintf(clcode, FAINT ); break; case 'n': sprintf(clcode, NEGATIVE ); break; case 'u': sprintf(clcode, UNDERLINE ); break; case 'b': sprintf(clcode, C_BLUE ); break; case '4': sprintf(clcode, C_BLUE ); break; case 'c': sprintf(clcode, C_CYAN ); break; case '6': sprintf(clcode, C_CYAN ); break; case 'g': sprintf(clcode, C_GREEN ); break; case '2': sprintf(clcode, C_GREEN ); break; case 'm': sprintf(clcode, C_MAGENTA ); break; case '5': sprintf(clcode, C_MAGENTA ); break; case 'r': sprintf(clcode, C_RED ); break; case '1': sprintf(clcode, C_RED ); break; case 'w': sprintf(clcode, C_WHITE ); break; case '7': sprintf(clcode, C_WHITE ); break; case 'y': sprintf(clcode, C_YELLOW ); break; case '3': sprintf(clcode, C_YELLOW ); break; case 'B': sprintf(clcode, C_B_BLUE ); break; case '$': sprintf(clcode, C_B_BLUE ); break; case 'C': sprintf(clcode, C_B_CYAN ); break; case '^': sprintf(clcode, C_B_CYAN ); break; case 'G': sprintf(clcode, C_B_GREEN ); break; case '@': sprintf(clcode, C_B_GREEN ); break; case 'M': sprintf(clcode, C_B_MAGENTA ); break; case '%': sprintf(clcode, C_B_MAGENTA ); break; case 'R': sprintf(clcode, C_B_RED ); break; case '!': sprintf(clcode, C_B_RED ); break; case 'W': sprintf(clcode, C_B_WHITE ); break; case '&': sprintf(clcode, C_B_WHITE ); break; case 'Y': sprintf(clcode, C_B_YELLOW ); break; case '#': sprintf(clcode, C_B_YELLOW ); break; case 'D': sprintf(clcode, C_D_GREY ); break; case '8': sprintf(clcode, C_D_GREY ); break; case '*': sprintf(clcode, C_D_GREY ); break; case 't': sprintf(clcode, B_BLUE ); break; case 'j': sprintf(clcode, B_CYAN ); break; case 'o': sprintf(clcode, B_GREEN ); break; case 'a': sprintf(clcode, B_MAGENTA ); break; case 'e': sprintf(clcode, B_RED ); break; case 'h': sprintf(clcode, B_WHITE ); break; case 'l': sprintf(clcode, B_YELLOW ); break; case 'k': sprintf(clcode, B_BLACK ); break; case 'K': sprintf(clcode, B_D_GREY ); break; case 'T': sprintf(clcode, B_B_BLUE ); break; case 'J': sprintf(clcode, B_B_CYAN ); break; case 'O': sprintf(clcode, B_B_GREEN ); break; case 'A': sprintf(clcode, B_B_MAGENTA ); break; case 'E': sprintf(clcode, B_B_RED ); break; case 'H': sprintf(clcode, B_B_WHITE ); break; case 'L': sprintf(clcode, B_B_YELLOW ); break; case '{': sprintf(clcode, "%c", '{'); break; } return clcode; } void send_to_desc(const char *txt, DESCRIPTOR_DATA *d) { const char *point; char *point2; char buf[MAX_STRING_LENGTH * 4]; buf[0] = '\0'; point2 = buf; if (txt && d) { for (point = txt; *point; point++) { if (*point == '{') { point++; strcat(buf, colour2(*point, d)); for (point2 = buf; *point2; point2++) ; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer(d, buf, point2 - buf); } else { for (point = txt; *point; point++) { if (*point == '{') { point++; if (*point != '{') { continue; } } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer(d, buf, point2 - buf); } return; } char *colour3(char type, int desc) { switch (type) { default: sprintf(clcode, C_WHITE); break; case 'x': sprintf(clcode, C_WHITE); break; case '0': sprintf(clcode, C_WHITE); break; case 'z': sprintf(clcode, BLINK ); break; case 'i': sprintf(clcode, ITALIC ); break; case 'f': sprintf(clcode, FAINT ); break; case 'n': sprintf(clcode, NEGATIVE ); break; case 'u': sprintf(clcode, UNDERLINE ); break; case 'b': sprintf(clcode, C_BLUE ); break; case '4': sprintf(clcode, C_BLUE ); break; case 'c': sprintf(clcode, C_CYAN ); break; case '6': sprintf(clcode, C_CYAN ); break; case 'g': sprintf(clcode, C_GREEN ); break; case '2': sprintf(clcode, C_GREEN ); break; case 'm': sprintf(clcode, C_MAGENTA ); break; case '5': sprintf(clcode, C_MAGENTA ); break; case 'r': sprintf(clcode, C_RED ); break; case '1': sprintf(clcode, C_RED ); break; case 'w': sprintf(clcode, C_WHITE ); break; case '7': sprintf(clcode, C_WHITE ); break; case 'y': sprintf(clcode, C_YELLOW ); break; case '3': sprintf(clcode, C_YELLOW ); break; case 'B': sprintf(clcode, C_B_BLUE ); break; case '$': sprintf(clcode, C_B_BLUE ); break; case 'C': sprintf(clcode, C_B_CYAN ); break; case '^': sprintf(clcode, C_B_CYAN ); break; case 'G': sprintf(clcode, C_B_GREEN ); break; case '@': sprintf(clcode, C_B_GREEN ); break; case 'M': sprintf(clcode, C_B_MAGENTA ); break; case '%': sprintf(clcode, C_B_MAGENTA ); break; case 'R': sprintf(clcode, C_B_RED ); break; case '!': sprintf(clcode, C_B_RED ); break; case 'W': sprintf(clcode, C_B_WHITE ); break; case '&': sprintf(clcode, C_B_WHITE ); break; case 'Y': sprintf(clcode, C_B_YELLOW ); break; case '#': sprintf(clcode, C_B_YELLOW ); break; case 'D': sprintf(clcode, C_D_GREY ); break; case '8': sprintf(clcode, C_D_GREY ); break; case '*': sprintf(clcode, C_D_GREY ); break; case 't': sprintf(clcode, B_BLUE ); break; case 'j': sprintf(clcode, B_CYAN ); break; case 'o': sprintf(clcode, B_GREEN ); break; case 'a': sprintf(clcode, B_MAGENTA ); break; case 'e': sprintf(clcode, B_RED ); break; case 'h': sprintf(clcode, B_WHITE ); break; case 'l': sprintf(clcode, B_YELLOW ); break; case 'k': sprintf(clcode, B_BLACK ); break; case 'K': sprintf(clcode, B_D_GREY ); break; case 'T': sprintf(clcode, B_B_BLUE ); break; case 'J': sprintf(clcode, B_B_CYAN ); break; case 'O': sprintf(clcode, B_B_GREEN ); break; case 'A': sprintf(clcode, B_B_MAGENTA ); break; case 'E': sprintf(clcode, B_B_RED ); break; case 'H': sprintf(clcode, B_B_WHITE ); break; case 'L': sprintf(clcode, B_B_YELLOW ); break; case '{': sprintf(clcode, "%c", '{'); break; } return clcode; } char *total_length(char *input, int length) { char buf[MSL]; char buf2[MSL]; int cnt = 0; int plc = 0; buf[0] = '\0'; buf2[0] = '\0'; if (input == NULL) { printf_debug( "total_length: NULL string passed as argument."); input = "null"; } for (plc = 0; plc < strlen(input); plc++) { if (input[plc] != '{') { if (buf[0] == '\0') { sprintf(buf2, "%c", input[plc]); } else { sprintf(buf2, "%s%c", buf, input[plc]); } sprintf(buf, "%s", buf2); cnt++; } else if (input[plc + 1] == '{') { if (buf[0] == '\0') { sprintf(buf2, "{{"); } else { sprintf(buf2, "%s{{", buf); } sprintf(buf, "%s", buf2); cnt++; plc++; } else { if (buf[0] == '\0') { sprintf(buf2, "{%c", input[plc + 1]); } else { sprintf(buf2, "%s{%c", buf, input[plc + 1]); } sprintf(buf, "%s", buf2); plc++; } if (cnt >= length) { buf[plc + 1] = '\0'; plc = strlen(input); break; } } sprintf(buf2, "%s{0", buf); sprintf(buf, "%s", buf2); while (cnt < length) { sprintf(buf2, "%s ", buf); sprintf(buf, "%s", buf2); cnt++; } return str_dup(buf); } // All single threaded, so we can get away with this. FILE * temp_fp = NULL; // Opens a temporary file for writing. FILE * get_temp_file() { if (temp_fp != NULL) fclose(temp_fp); return (temp_fp = fopen(TEMP_FILE, "w")); } // Renames the temporary file to the other file. bool close_write_file(char *filename) { bool ok = FALSE; if (temp_fp != NULL) { // Only overwrite if we know things have written ok. if (fclose(temp_fp) == 0 && rename(TEMP_FILE, filename) == 0) ok = TRUE; temp_fp = NULL; unlink(TEMP_FILE); } return ok; }