Sender Ishamael~ Date Fri Mar 26 15:52:58 2010~ Stamp 1269640378 To all~ Subject Random Objects{x~ Text As part of an ongoing evaluation of equipment and zones, a few key changes have been put in place around random objects. {x Overall level of mid-ranged random prefix and suffixes have been lowered slightly. This will allow the possibility for lower level mobs to pop these prefix/suffixes and also increase the chance of popping pre-fix and suffix randoms. {x The high end random prefix/suffixes like Kings and Tas have been slighly upgraded to differentiate more from the tier directly below. For example, Avatar and Kings previously had a gap of 1 stat point on their max items with Kings being exponenti{x Lastly, 3 new random slots have been added, 1 light, 1 clan patch, and 1 ankle item. {x {x {x Ish{x ~ Sender Wayyne~ Date Thu Dec 16 09:59:02 2010~ Stamp 1292518742 To immortal~ Subject PK Looting Values{x~ Text Okay, I added the values for looting, since the owner value is already in use for corpse looting in general i went with the following... obj->loot_timer obj->looted_by obj->looted_from The values will only save if the loot_timer is greater than NULL and I put a check in update.c to clear the values if there is no active loot_timer ( loot_timer == 0 ) and if there is a loot_timer active it will decrement it. ~ Sender Nico~ Date Wed Dec 29 16:08:19 2010~ Stamp 1293664099 To all~ Subject NEW CLAN SYSTEM{x~ Text Hi,{x {x The new clan system is now in!{x The new/changed commands are:{x bounty, cedit, clan, clist, loner, notnewbie(previously newbie),{x petition, pkhist, pkill, rank, roster.{x {x Important: there WILL be bugs and a lot of things{x will need tweaking, so please note immortal{x if you run into problems or see something{x that might need a tweak.{x {x On a different note, the lookup command now has{x an option to lookup directions to your closest corpse.{x the syntax is "lookup corpse".{x {x Nico{x ~ Sender Nico~ Date Wed Dec 29 18:27:53 2010~ Stamp 1293672473 To all~ Subject CLAN SYSTEM part 2{x~ Text One important feature of the clan system is the clan-rank system.{x It has been put in place so that people have to pull their weight{x within a clan to get access to clan equipment and skills.{x Rank 0 only offers access to clan facilities, not equipment or skills.{x Rank 1 allows access to one piece of equipment and the first clan skill.{x Rank 2 allows 2 pieces of equipment, 3 = 3 pieces and access to the second skill.{x Rank 4 allows access to 4 pieces of equipment and rank 5 allows the full set of 5 pieces.{x Pills, potions and so on can still be used by rank 0 members.{x ~ Sender Nico~ Date Wed Dec 29 18:30:08 2010~ Stamp 1293672608 To all~ Subject CLAN SYSTEM part 3{x~ Text Forgot to add - depositing platinum and aquest points within cedit increases your clan rank.{x ~ Sender Nico~ Date Wed Dec 29 18:45:14 2010~ Stamp 1293673514 To all~ Subject CLAN SYSTEM part 4{x~ Text Oh, the command to un-newbify yourself is "notnewbie", if you missed the first note.{x ~ Sender Nico~ Date Wed Dec 29 18:48:55 2010~ Stamp 1293673735 To all~ Subject CLAN SYSTEM part 5{x~ Text Quick start guide:{x 1. Type: cedit buy{x 2. Type: cedit confirm <your desired clan name>{x 3. Type: done{x 4. Move to where you would like your clan hall to be.{x 5. Type: cedit{x 6. Type: room buy recall{x 7. Type: confirm <direction of where you want the clanhall from the room you're in>{x 8. Type: done{x 9. You're ready to go with a clan & clan hall.{x ~ Sender Nico~ Date Sat Jan 1 16:22:24 2011~ Stamp 1293924144 To all~ Subject Code stuff{x~ Text * A few bug fixes to prevent crashes.{x * {RArena kills are no longer counted if you're PK.{x{x ~ Sender Nico~ Date Sun Jan 2 05:44:59 2011~ Stamp 1293972299 To all~ Subject Changes/fixes{x~ Text Hi,{x {x Changes are as follows:{x * Fixed clanskills requiring extra arguments suchs as the power of modi.{x * Clanskill buying/selling now logged in clan log.{x * (hopefully) Fixed bug with morph_form that crashed the mud in rare cases. * Cripple can no longer be bought as a clanskill as it is an assassin skill.{x * You shouldn't be able to use clanskills using the old commands now.{x * Immortals at 110 can now withdraw clan funds (for admin purposes only).{x Nico ~ Sender Nico~ Date Sun Jan 2 09:33:34 2011~ Stamp 1293986014 To all~ Subject Conceal{x~ Text Hi,{x Conceal from Skyntil should now only be active if the object is being worn.{x I.e. no more wear/remove with the effect still sticking.{x Also, the clanskills wform and conceal nuke the skyntil effects on use.{x Nico{x ~ Sender Nico~ Date Sun Jan 2 09:38:05 2011~ Stamp 1293986285 To all~ Subject Hara Kiri{x~ Text Oh, hara kiri's duration has been extended for hara kiri full.{x ~ Sender Nico~ Date Sun Jan 2 11:47:01 2011~ Stamp 1293994021 To all~ Subject Auto backups{x~ Text I've changed the backup interval to 12 hours instead of 24.{x ~ Sender Nico~ Date Sun Jan 2 14:24:36 2011~ Stamp 1294003476 To all~ Subject Travel buy{x~ Text You can't travel buy <location> if your PK timer is still active.{x Also put an extra check into the code to prevent a potential crash.{x ~ Sender Nico~ Date Wed Jan 5 07:32:27 2011~ Stamp 1294237947 To all~ Subject Charmies{x~ Text Hi,{x {x A PC or NPC kill by a charmed mob is now properly attributed to the master.{x This means autoloot/autosac/etc should work properly now, and charmie pkills are counted.{x {x Nico{x ~ Sender Nico~ Date Wed Jan 5 15:11:36 2011~ Stamp 1294265496 To all~ Subject kill{x~ Text The kill command now has one round of lag per use.{x ~ Sender Nico~ Date Wed Jan 5 16:45:11 2011~ Stamp 1294271111 To all~ Subject Summon{x~ Text Hi,{x {x I've tweaked the summon code to check for lots more stuff, including the target's master.{x You should no longer be able to summon charmed mobs whose master you can't pkill. As a knock on effect, the various gate spells have been affected too.{x Please note any bugs to me/immortal.{x {x Nico{x ~ Sender Nico~ Date Thu Jan 6 19:20:32 2011~ Stamp 1294366832 To all~ Subject Quest System{x~ Text Hi,{x {x I've totally recoded the quest system, so things might look a bit different.{x Overall its more or less the same, with a few differences.{x * "quest time" has been removed and replaced with just "quest info"{x * To buy vinir/aesir/other items you need to type quest buy vinir|aesir|qitems <item>{x * Quests should save properly across reboots{x * Item restrings should restring keywords as well{x * A few things won't work yet, (but not anything that wasn't there before), such as the locker system, which is coming soon{x * Possibly lots of bugs have been introduced, but hopefully the mobs/rooms you get will be a bit more varied now.{x * Maybe other things, can't think of stuff atm!{x Nico As usual, note me with bugs. ~ Sender Nico~ Date Thu Jan 6 19:53:18 2011~ Stamp 1294368798 To all~ Subject Quest system pt2{x~ Text Oh, forgot to add, you now get aquest points, platinum and experience every quest you do.{x ~ Sender Nico~ Date Fri Jan 7 05:17:47 2011~ Stamp 1294402667 To all~ Subject Quest/Locker system{x~ Text Hi,{x {x Shifted "quest buy qitems iqpill" to "quest buy pill iquest|aquest".{x Implemented the locker system - code was a bit hacky in a way, but it should work.{x To buy a locker/upgrade its space, use "quest buy locker".{x To put stuff in a locker, use "quest put <item name>|all"{x To get stuff from a locker, use "quest get <item name>|all"{x To see whats in your locker, use "quest browse locker" or "quest inventory"{x {x Nico{x ~ Sender Nico~ Date Fri Jan 7 05:39:15 2011~ Stamp 1294403955 To all~ Subject Lockers pt 2{x~ Text Items in *lockers* should save over rerolls now.{x ~ Sender Nico~ Date Fri Jan 7 09:46:35 2011~ Stamp 1294418795 To all~ Subject Changes{x~ Text Hi,{x {x I've switched around some movement checks in the code.{x As a result, you can no longer enter unlinked areas.{x There may be bugs introduced by this change, however, so please note me if you find any.{x {x This has also come with updates to the lookup command.{x You can now lookup practice|train|gain to see paths to where you can practice, train or gain skills at.{x Again, note with bugs please :P.{x {x Nico{x ~ Sender Nico~ Date Fri Jan 7 09:50:54 2011~ Stamp 1294419054 To all~ Subject Changes pt2{x~ Text Oh, forgot to add, I've stuck a new check into the quest request code.{x From now on, there must be a clear path from the quest master to the quest target{x This checks for unlinked areas in the path and so on, so you don't get a quest you can't complete.{x {x Lookup now only displays a path if you're able to travel it in your current state.{x This means if the only path is blocked by water, and you don't have a boat,{x the lookup function won't return you a path.{x ~ Sender Nico~ Date Fri Jan 14 17:47:09 2011~ Stamp 1295052429 To all~ Subject Quest points{x~ Text Hi,{x {x There is no longer a distinction between Iquest and Aquest.{x They have been merged into just "questpoints" or "qps".{x We've carried over the Aquest valuation, and any iquests you have have been converted into aquest.{x If you notice any references to "Aquest" or "Iquest", please note immortal.{x {x Nico{x ~ Sender Nico~ Date Mon Jan 17 06:28:42 2011~ Stamp 1295270922 To all~ Subject Code changes{x~ Text Hi, Done some changes as follows: * Quest point reward increased. * Solar flare skill removed. * Concealed people should no longer show up on where. * Clan skill extra attacks removed. They weren't meant to be part of the new skill spec. * Logging systems overhauled. Shouldn't get huge logfiles anymore. Nico ~ Sender Ishamael~ Date Mon Jan 17 19:42:04 2011~ Stamp 1295318524 To all~ Subject Dwarven Mines{x~ Text Just finished a new zone, legend level neutral aligned mobs. Links within the underground passage and forest of illusions, if you cant find it ill give more hints tomorrow.{x A few interesting features....there is a boss mob, the Balrog. He loads 1 of 3 different clan patches along with mithril links.{x Mithril links can be used in the dwarven mining encampment in forest of illusions to create items.{x 2 links purchase an ankle item, 3 purchase a bracer, 5 purchase leg items. note me with any issues.{x {x {x -ish{x ~ Sender Nico~ Date Tue Jan 18 16:53:52 2011~ Stamp 1295394832 To all~ Subject clan limits{x~ Text Clan limit for PK clans is now 4.{x ~ Sender Nico~ Date Wed Jan 19 14:22:02 2011~ Stamp 1295472122 To all~ Subject Ambush{x~ Text You now need to be somewhat concealed to ambush someone now.{x ~ Sender Nico~ Date Sat Feb 5 19:15:33 2011~ Stamp 1296958533 To all~ Subject Upcoming changes/additions{x~ Text Hi,{x {x Not much has changed recently, however there are things in the works.{x Most of the changes are under the hood, but here is a summary:{x 1) Experience gains/level advance code will be consolidated into one place, with not much visible difference. 2) Double EXP will be replaced by a variable experience modifier (1-10x), with variable level ranges and a timer. 3) The experience modifier will save over copyovers/reboots. 4) References to Distorted Illusions (old name) will be replaced with Asgardian Nightmare. 5) Quests for level 101s will range from level 80-150 mobs instead of 80-120. 6) Clan skill costs will be reembursed, and clans can buy any one minor and any one major skill. 7) A new random equipment system will be put in, with multiple tiers of equipment to avoid the good-prefixes-but-crappy-damdice/ac/etc. situation. {x The old randoms will stay the same, however they will no longer be popped. The new randoms will also be colour coded. Nico ~ Sender Nico~ Date Sun Feb 6 12:58:39 2011~ Stamp 1297022319 To all~ Subject changes{x~ Text Hi{x {x The changes listed previously have now been put in.{x Clan skills have been reset - please rebuy them.{x There might be some bugs, knowing how retarded I am, so please note me if you find any.{x {x Nico{x ~ Sender Nico~ Date Sun Feb 6 13:00:15 2011~ Stamp 1297022415 To all~ Subject Changes pt2{x~ Text Hi,{x {x Also forgot to mention, Ishamael did the main bulk of the randoms stuff - doing all the equipment and{x prefixes/suffixes from scratch.{x {x GO GO BUILDERS!{x ~ Sender Ishamael~ Date Sun Feb 6 13:01:18 2011~ Stamp 1297022478 To all~ Subject Re Nico{x~ Text he just told you that so you can blame me if randoms suck{x ~ Sender Nico~ Date Sun Feb 6 13:24:09 2011~ Stamp 1297023849 To all~ Subject New random scheme{x~ Text Hi,{x {x You may have noticed the randoms are a bit more "colourful".{x These colours correspond to the quality of the item, a list of these follows:{x {GFlawless{x - 30% increase in positive effects.{x {MExceptional{x - 20% increase in positive effects.{x {CImproved{x - 10% increase in positive effects.{x Normal - no increase/decrease.{x {DScratched{x - 10% decrease in positive effects.{x {yDented{x - 20% decrease in positive effects.{x {rBroken{x - 30% decrease in positive effects.{x {x Please note: effects do not include the base stats such as damage dice.{x Also, negative effects are decreased/increased respectively for good/broken items.{x The quality also defines how many prefixes/suffixes you may have on an item. {x There are also 21 tiers of base equipment, from bone, all the way up to shadowsteel.{x This is reflected in the base stats of the items.{x {x Nico{x ~ Sender Ishamael~ Date Tue Feb 8 18:04:40 2011~ Stamp 1297213480 To all~ Subject Uniques{x~ Text Taghz is now wandering the lands exchanging your unwanted uniques for questpoints. Simply give him the unique and he will reward you. {x Let me know if there are any issues.{x {x {x -ish{x ~ Sender Nico~ Date Thu Feb 10 04:08:31 2011~ Stamp 1297336111 To all~ Subject EXP{x~ Text Hi,{x {x Heroes should not lose any more experience when they die.{x {x Nico{x ~ Sender Ishamael~ Date Sun Feb 13 16:00:02 2011~ Stamp 1297638002 To all~ Subject Prefixes{x~ Text 50 new prefixes have been added{x note me with any glaring issues in naming{x {x {x ish{x ~ Sender Ishamael~ Date Sun Mar 13 13:04:04 2011~ Stamp 1300046644 To all~ Subject Lights{x~ Text Lights are now in the random system....{x ~ Sender Ishamael~ Date Sun Apr 3 17:24:56 2011~ Stamp 1301873096 To all~ Subject Uniques{x~ Text Uniques have been upped....let me know if anything looks way off.{x ~ Sender Ishamael~ Date Wed Apr 13 17:48:24 2011~ Stamp 1302738504 To all~ Subject Goblin Caverns{x~ Text Goblin Caverns is now open!!!! Its linked somewhere in the dwarven mines and has a hidden entrance. Read as find a room thats enter 1. {x There is one boss mob, the great goblin that has % load items for warriors and mages. Wrist, Legs, Arms.{x Any issues or bugs let me know!!!{x {x {x -Ish{x ~ Sender Nico~ Date Wed Apr 20 08:04:07 2011~ Stamp 1303308247 To all~ Subject Selling at QM{x~ Text Hi,{x {x You may now sell back quest equipment at the QM.{x The syntax is exactly the same as buying, just using the "sell" verb.{x e.g. quest sell aesir sword{x e.g. quest sell qitems light{x {x The sellback rate is 80% of the original value, apart from{x aesir items, that go for around 86% of the original value.{x {x Nico{x ~ Sender Nico~ Date Sat Apr 23 07:10:41 2011~ Stamp 1303564241 To all~ Subject CHANGES/Additions{x~ Text Hi, I've implemented a bunch of changes: {G * {xGcast has been recoded - more spells have been added and the spell levels have been upped. {G * {xThere will be global spellups every 3 hours (roughly). {G * {xRandom items that pop from now on will have combined effects with modifiers added together. {G * {xRandom item effect modifiers will also be a bit fuzzy now - _up to_ 10% shift in stats. {x e.g. A tag that would add exactly 100 HR previously can now add between 90-110 HR. {G * {xMore effects will be shown on identify/lore/auction info, such as resistances, vulnerabilities, immunities and morph forms. Please note immortal with any bugs. Nico (always ends up coding instead of revising) ~ Sender Nico~ Date Tue Apr 26 04:51:52 2011~ Stamp 1303815112 To all~ Subject Changes{x~ Text Hi,{x {x Spellup has been tweaked - more spells and auto-spellup is now every 6 hours instead of every 3.{x You should see 0-effects on new randoms now - (e.g. affects dexterity by 0).{x {x Nico{x ~ Sender Nico~ Date Tue Apr 26 09:02:47 2011~ Stamp 1303830167 To all~ Subject Changes (correction){x~ Text I meant "You shouldn't see 0-effects..." in the previous post.{x ~ Sender Nico~ Date Fri May 6 14:34:36 2011~ Stamp 1304714076 To all~ Subject Modifiers{x~ Text Hi,{x {x I've removed the old(new?) expmod system and replaced it with an automatic system.{x This new system revolves around vouchers that are dropped as uniques.{x An example voucher would be "a +0.25x EXP modifier voucher".{x Each voucher adds a certain modifier to the current modifier, so the example voucher{x would turn a 2.00x experience modifier into a 2.25x modifier.{x The maximum modifier is 3.0x fpr time being.{x {x In addition, each voucher lasts an hour from when it is used. This means if person A{x submits a +1.0x voucher, making the expmod 2.0x, then half an hour later, person B submits{x a 0.5x voucher, making the expmod 2.5x, the modifier will revert to 1.5x half an hour after that.{x {x Quest rewards are modified by a separate modifier, the quest reweard modifier, which works{x in the same way.{x {x To redeem a voucher, use "quest sell voucher <vouchertype>" at the quest master.{x {x Nico{x ~ Sender Nico~ Date Sat May 7 03:46:19 2011~ Stamp 1304761579 To immortal~ Subject expmod{x~ Text Oh, btw, I didn't take the expmod command away - it just doesn't exist anymore.{x ~ Sender Nico~ Date Tue May 10 12:31:39 2011~ Stamp 1305052299 To all~ Subject Quick changes{x~ Text Hi,{x {x Just a few quick changes/additions: - Maximum modifier for both experience/quest rewards is now 5x.{x - Quest masters will now occassionally give out quest reward vouchers.{x - Quest masters will now occassionally increase the experience modifier.{x {x Nico{x ~ Sender Nico~ Date Thu May 12 11:04:44 2011~ Stamp 1305219884 To all~ Subject Wards{x~ Text Acid/fire/iceward spells now last spell level/6 instead of 0 ticks.{x ~ Sender Nico~ Date Thu May 12 11:11:11 2011~ Stamp 1305220271 To all~ Subject Quests{x~ Text Questmasters may now occassionally allow you to quest immediately after completing a quest.{x ~ Sender Nico~ Date Sat May 14 10:36:24 2011~ Stamp 1305390984 To all~ Subject Modifier vouchers{x~ Text I've added more exp/quest reward vouchers - 0.75x, 1.25x, 1.50x, 1.75x and 2.00x.{x ~ Sender Nico~ Date Thu May 26 05:59:35 2011~ Stamp 1306411175 To all~ Subject Banks{x~ Text Hi{x {x The bank code has been redone to clean it up a bit.{x Changes from the old system include:{x {x * 24hr service.{x {x * Deposit/withdrawal of any amount, rather than in chunks of 50.{x {x * Balance command - shows how much money you have in the bank.{x {x * Balance is no longer shown in oldscore as a result.{x {x Nico{x ~ Sender Nico~ Date Fri May 27 04:32:38 2011~ Stamp 1306492358 To all~ Subject Gcast{x~ Text Gcast now refreshes any spells that are in the gcast that you're affected by.{x This means if you have hast with 5 ticks to go, gcast will take it back up to 75.{x ~ Sender Nico~ Date Mon May 30 13:18:14 2011~ Stamp 1306783094 To all~ Subject A new babble has been spotted!{x~ Text A new babble has been spotted!{x ~ Sender Nico~ Date Wed Jun 1 14:31:00 2011~ Stamp 1306960260 To all~ Subject lookup{x~ Text Lookup now allows you to look up the nearest bank.{x ~ Sender Nico~ Date Wed Jun 1 15:39:35 2011~ Stamp 1306964375 To all~ Subject New Look{x~ Text Hi,{x {x If you want a different style of the "look" command, type newlook to toggle a setting.{x {x Nico{x ~ Sender Nico~ Date Thu Jun 2 04:28:17 2011~ Stamp 1307010497 To all~ Subject Game status{x~ Text Hi,{x {x Added a "gamestatus" command to show the current game status, covering{x current time, uptime, and more importantly, a breakdown on current XP/quest{x modifiers in effect - as in the individual tickets.{x If there is any more info people would like to be displayed, note/tell me.{x Also, the mud will now announce when a modifier ticket expires.{x {x Nico{x ~ Sender Nico~ Date Thu Jun 2 05:55:56 2011~ Stamp 1307015756 To all~ Subject Race helps{x~ Text Hacked in a pre-existing function to display race stats.{x Try something like "help human" to see what it looks like.{x ~ Sender Nico~ Date Wed Jun 22 10:13:03 2011~ Stamp 1308759183 To all~ Subject FINALLY, an addition!!{x~ Text Hi,{x {x An achievements system has been added. Certain things are now tracked,{x such as kills, quests, whatever.{x More things will be added later, but have fun with the current ones!{x {x The command to see what achievements there are is simply "achievements".{x {x Nico{x ~ Sender Nico~ Date Tue Jun 28 05:49:45 2011~ Stamp 1309261785 To all~ Subject Changes{x~ Text Hi,{x {x More achievements have been added, courtesy of Mortifer!{x {x I've twiddled with the netcode a bit - you should no longer be spam-disconnected{x by output from the mud. Usually happened if your client didn't support compression.{x {x Nico{x ~ Sender Ishamael~ Date Wed Aug 3 17:34:54 2011~ Stamp 1312414494 To all~ Subject NEW BABBLE!!!!!!!!!!!!!!!!!!!{x~ Text Multi-colored babble has been released.{x He has a chance to load like any of the normal babbles.{x note me with any issues{x ~ Sender Ishamael~ Date Sun Aug 7 19:30:30 2011~ Stamp 1312767030 To all~ Subject New Zone!!!!!!{x~ Text 1000 rooms of babble-ish-ousness has now been put in.{x This is a massive massive maze that ends with a gauntlet that offers a chance at a great rewards!{x Zone entrance is somewhere in the "In the Air Zone"{x Let me know if there are any issues or problems with the zone!{x Thanks{x -Ish{x ~ Sender Ishamael~ Date Mon Sep 26 19:53:19 2011~ Stamp 1317088399 To all~ Subject Marduk{x~ Text Please welcome back Marduk! He will be jumping right in and helping us out with some of the coding needs here. {x Dont start spamming him with requests and changes or saying redo everything! What would be helpful is if you send through a list of{x the top 5 things you think would help improve the endstate, ie as a tier 3 maxed out legend what would keep you interested. Please note{x all the immortals so we can review and discuss. {x {x {x Ish{x ~ Sender Nico~ Date Thu Oct 6 11:42:30 2011~ Stamp 1317922950 To all~ Subject clans{x~ Text Clan data reverted to 12hrs ago. We are investigating the cause of this.{x ~ Sender Marduk~ Date Sun Oct 16 06:19:55 2011~ Stamp 1318767595 To all~ Subject test mud{x~ Text Fixed my local copy of asgard! I can code again! Hip hip hooray! Look for some of the following in the near future: * New damage roll usage that allows the weapon to control {x damage more than it has in the past. * New two handed weapon tweak so that they're balanced. * New tiering system to allow competition and increases {x in legend strength. (Yeah, it will be awesome) * Lots of other stuff. -Marduk ~ Sender Ishamael~ Date Fri Oct 21 19:29:06 2011~ Stamp 1319246946 To all~ Subject Taghz{x~ Text Taghz will now take multiple uniques. Note me if Taghz does not award qps for turning in a unique. {x {x {x -Ish{x ~ Sender Marduk~ Date Wed Nov 9 11:30:47 2011~ Stamp 1320863447 To all~ Subject AFK Triggering/Automation{x~ Text A new helpfile has been created (help triggers). Please make yourself familiar with the help file. {x As Asgard continues, more people are writing scripts to automate tasks. This is okay, but with some recent people running them idle, it became necessary to formulate rules so you know what is coming. ~ Sender Ishamael~ Date Wed Nov 9 18:07:43 2011~ Stamp 1320887263 To all~ Subject {R**NEW ZONE** Forest of Night{x{x~ Text Forest of Night is now open for exploration. This zone features higher tiered mobs and a small handful of boss mobs with a unique function. {x Entrances to the zone can be found in the Forest of Illusions, Goblin Caverns, or Dark Continent. {x As always, note Ishamael with any issues bugs or typos. {x {x {x --Ish{x ~ Sender Ishamael~ Date Thu Dec 1 20:03:29 2011~ Stamp 1322795009 To all~ Subject Catacombs of the Karzotun{x~ Text A lost dwarven clan has recently been discovered deep below the "Dwarven Mines", the "Catacombs of the Karzotun" are now open for your exploration. {x Proceed with caution as this is a high level area, geared towards those bonus level 15 or higher. {x As always note me with any issues or bugs you might come across. Good Luck!{x {x {x -Ish{x ~ Sender Marduk~ Date Wed Dec 7 17:16:40 2011~ Stamp 1323303400 To all~ Subject mobs{x~ Text Mobs are hitting a lot at the moment. Take that into consideration when planning on hitting difficult areas. A soon-to-be-change will help alleviate some of your problems. (And perhaps make others worse!) {x ~ Sender Ishamael~ Date Mon Dec 12 19:46:58 2011~ Stamp 1323744418 To all~ Subject Goblin Warrens{x~ Text A side tunnel has been discovered deep in the Goblin Caverns, leading to a massive maze of tunnels through the underground.{x good luck, this area is intended to be a step between goblin caverns and catacombs of karzotun.{x let me know if there are any issues{x {x Ish{x ~ Sender Ishamael~ Date Tue Dec 13 12:29:52 2011~ Stamp 1323804592 To all~ Subject Darkshaft Cavern{x~ Text Deep beneath the goblin warrens and catacombs of the Karzotun a new cavern has been discovered.{x This cavern is effectively a staging area for deeper zones, let me know if there are any issues in getting in.{x ~ Sender Ishamael~ Date Thu Dec 15 11:58:01 2011~ Stamp 1323975481 To all~ Subject New Zone - Burrows of the Svirfneblin{x~ Text Deep below Darkshaft Cavern, a series of tunnels and caverns of the Svirfneblin have been discovered. This is zone is a step above the deep dwarves and may be hazardous to your health if you are not at least bonus level 20. {x Note me if there are any issues with the mobs. {x ~ Sender Ishamael~ Date Fri Dec 16 14:43:50 2011~ Stamp 1324071830 To all~ Subject New Zone - Hall of Heilund{x~ Text The svirfneblin in their exploratory mining have uncovered an ancient dwarven hall deep below the surface. The Hall of Heilund is now open for exploration!!! {x Be warned creatures in this area are designed for those beyond bonus level 25. {x Note me with any issues. {x ~ Sender Ishamael~ Date Tue Dec 20 08:01:40 2011~ Stamp 1324393300 To all~ Subject {YREAD THIS:{x {RBUG ABUSE{x{x~ Text Bug abuse will not be tolerated, if you find a loophole or something is not working as intended it needs to be reported immediately. {x If you are caught abusing a bug instead of reporting it, you will forfeit 2x all gains through that manner and may be deleted depending on the severity. {x {x {x The Reapers clan has been deleted due to this type of abuse. We are working on fixing the bug being abused. {x In the interim if you are caught using pets to pick up items that are too heavy for your char to pick up or items such as portals. You will be DELETED{x {x {x If you have any questions on what constitutes bug abuse, feel free to ask the staff.{x {x {x Ish{x ~ Sender Ishamael~ Date Fri Dec 30 14:55:12 2011~ Stamp 1325282112 To all~ Subject {Y**New Zone**{x Chaulssin, City of Wyrmshadows{x~ Text The svirfneblin in their constant digging have uncovered another long hidden cavern. This time the lost drow city of Chaulssin has been uncovered. Be warned, these creatures{x have intermingled with a shadow dragon clan and are beyond bonus level 30. {x Note me with any issues. {x ~ Sender Ishamael~ Date Sun Jan 1 14:45:07 2012~ Stamp 1325454307 To all~ Subject **New Zone** Sunnyville Cavern{x~ Text Deep below the drow and trolls a cavern has been discovered. The fungus-race the myconids have been maintaining the cavern creating a staging point for adventures deep below the surface.{x This is the next recall point for the underground continent, let me know if there are any issues.{x ~ Sender Ishamael~ Date Mon Jan 2 08:05:19 2012~ Stamp 1325516719 To all~ Subject {YNEW ZONE{x Ched Nasad, City of Shimmering Webs{x~ Text The drow city of Ched Nasad has been discovered down close to the city of Chaulssin. This zone is only for the high level adventurers, bonus level 30+{x {x {x as always note me with any issues.{x ~ Sender Ishamael~ Date Mon Jan 2 18:44:12 2012~ Stamp 1325555052 To all~ Subject {YNew Zone{x Sshamath, The City of Dark Weavings{x~ Text Another underground area has been discovered, a long forgotten city of the drow. {x This is likely a bonus level 35+ focus area and has some very high level spell casters in the zone.{x as always note me with any issues.{x {x {x ~ Sender Ishamael~ Date Sat Jan 7 10:31:53 2012~ Stamp 1325957513 To all~ Subject {YNEW ZONE:{x Waethe Hlammachar, City of Dark Blades{x~ Text The latest installment of drow cities is now in{x This one is primarily made of of drow who prefer hand to hand combat over magic. WARNING, this zone is up to bonus level 40 so be prepared to fight challenging mobs. {x As always note me with issues.{x ~ Sender Nico~ Date Sun Jan 15 16:09:35 2012~ Stamp 1326643775 To all~ Subject Recent move{x~ Text Hi all,{x {x As you've noticed, we have moved addresses!{x This is to reduce the running costs of keeping the mud up and allows us to install{x whatever we want on the server without having to go through the dune admins.{x It also allows me to route different ports to the mud port to combat ISP port blocks.{x Since we've migrated from a 32bit machine to a 64bit machine, there may be some{x extra "weird" bugs - please be on the lookout for them if they pop up and{x note immortal with info if you spot any.{x {x Thanks,{x {x Nico{x ~ Sender Reign~ Date Mon Jan 16 15:18:20 2012~ Stamp 1326727100 To all~ Subject {#NEW AREA{x~ Text On the Dark Continent the gates of the City of Despair have been reopened. The city contains many types of equipment for those starting their journey, and mobs for those of lower tiers.{x If you find any problems in this area please let me know. Have fun and enjoy!{x ~ Sender Ishamael~ Date Sat Jan 28 23:12:20 2012~ Stamp 1327792340 To all~ Subject {YClass Change:{x Highlander to Barbarian{x~ Text Highlander has been renamed to Barbarian, powerlevels and pk requirement has been removed.{x Quickening, dual wield mastery, chop, decapitate, and berserk have been removed from the class.{x Barbarian is gaining the following skills:{x Fury - hroll/droll/regen bonus with a penalty to ac and fleeing.{x Twohanded Mastery - Increased bonus to rolling the high arc/viper hits and the ability to roll a new higher damage hit on a small %.{x Hammerblow - A powerful swing with a twohanded weapon with a chance to knock your opponent to the ground or daze them.{x Whirlwind - A lighting fast attack of all targets in a room that are not viewed as safe(pets, groups, non-pks).{x {x {x Barbarians if you notice anything out of wack please let me know. I will make a few tweaks as needed once we see more people trying out the class..{x Enjoy{x Ish{x ~