#AREADATA Name Kingdoms~ Builders Fesdor~ VNUMs 17350 17999 Continent 2 Mobtier 0 Credits {y[{G ALL {y]{c Fesdor {GKingdoms{X~ Security 9 Flags 0 End #MOBILES #17501 colonel tandilay crysantia~ Colonel Tandilay~ Colonel Tandilay surveys the battlefield. ~ ~ human~ ABRST CDFGJV O 1000 0 180 400 1d1+60000 1d1+1000 800d2+50 wrath -70 -70 -70 -75 DEFHKQ 0 NS MO stand stand none 20000 AHMV ABCDEFGHIJK medium unknown V 13 A -1 M GRALL 17501 100~ #17502 colonel essix arlingorath~ Colonel Essix~ Colonel Essix stands here in dark blue armor. ~ ~ human~ ABST CDFGJVZa N -1000 0 180 400 1d1+60000 1d1+100000 400d2+10 wrath -70 -70 -70 -75 BCEFHIJKOQ A MO NS stand stand none 20000 AHMV ABCDEFGHIJK medium unknown V 13 A -1 M GRALL 17502 100~ M FIGHT 17503 17~ M GIVE 17533 17588~ #17503 soldier arlingorath~ a Soldier of Arlingorath~ A Soldier of Arlingorath is here, clothed in black. ~ ~ human~ AST CDFGJ 0 -1000 0 175 300 1d1+18000 0d0+0 1d1+1 none -10 -10 -10 -10 CEFJKQ 0 0 0 stand stand none 35000 AHMV ABCDEFGHIJK large unknown V 9 A -1 M GRALL 17504 100~ M ENTRY 17507 100~ #17504 soldier crysantia~ A Soldier of Crysantia~ A Soldier wearing the colors of Crysantia stands here. ~ ~ human~ ART CDFGJ 0 1000 0 175 0 1d1+18000 0d0+0 1d1+1 none -10 -10 -10 -10 CEFJKQ 0 0 0 stand stand none 35000 AHMV ABCDEFGHIJK medium unknown V 9 A -1 M GRALL 17505 100~ M ENTRY 17506 100~ #17505 noctournal beast huge jkl~ The Noctournal Beast~ A huge beast is here, sniffing the air. ~ ~ hill-giant~ AF DFJZ 0 0 0 175 400 1d1+60000 0d0+0 2d300+50 fury -40 -40 -40 -40 ACDFHMO 0 M S stand stand none 30000 AHMV ABCDEFGHIJK huge unknown F vul C V -1 A -1 M RANDOM 17540 100~ M ENTRY 17536 100~ M RANDOM 17535 100~ M DEATH 17537 100~ M FIGHT 17509 10~ M RANDOM 17536 50~ #17506 mouse field~ A field mouse~ A field mouse is here, munching on some grain. ~ ~ human~ A 0 0 1000 0 50 0 6d12+300 0d0+0 2d8+5 scratch 0 0 0 0 0 0 0 0 stand stand none 500 0 0 tiny unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17507 sparrow~ A Sparrow~ A sparrow is here, pecking at the ground. ~ ~ song bird~ A T 0 1000 0 60 0 6d12+900 0d0+0 2d12+10 peck 0 0 0 0 FH 0 0 0 stand stand none 500 AGW ACDEFHKP small unknown V -1 A -1 #17508 cat~ A Cat~ A cat is here, hunting mice. ~ ~ cat~ A Z 0 1000 0 75 0 6d12+1200 0d0+0 2d12+40 bite -10 -10 -10 -10 H 0 0 0 stand stand none 500 AGV ACDEFHJKQUV medium unknown F off F V -1 A -1 #17509 black rat~ A Black Rat~ A black rat sniffs about. ~ ~ human~ A 0 0 -1000 0 50 0 6d12+300 0d0+0 2d8+5 scratch 0 0 0 0 0 0 0 0 stand stand none 500 0 0 tiny unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17510 crow~ A Crow~ A crow flies about. ~ ~ song bird~ A T 0 -1000 0 60 0 6d12+900 0d0+0 2d12+10 peck 0 0 0 0 FH 0 0 0 stand stand none 500 AGW ACDEFHKP medium unknown V -1 A -1 #17511 sheepdog sheep dog~ A Sheepdog~ A sheepdog lays about. ~ ~ dog~ A 0 0 -1000 0 75 0 6d12+1200 0d0+0 2d12+40 bite -10 -10 -10 -10 H 0 0 0 stand stand none 500 AGV ACDEFHJKUV medium unknown V -1 A -1 #17512 apothecary wizened ancient~ The Wizened Apothecary~ An ancient apothecary mutters about something. ~ ~ human~ AB DFJZ 0 0 0 150 0 1d1+200000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 20000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17513 buck deer~ A Large Buck~ A buck stands here, grazing. ~ ~ human~ A Z 0 -1000 0 85 0 15d10+2200 0d0+0 5d10+20 charge -15 -15 -15 -15 C 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17514 doe deer~ A Doe~ A doe gambols about. ~ ~ human~ A Z 0 1000 0 85 0 15d10+2200 0d0+0 4d10+15 charge -15 -15 -15 -15 C 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17515 elk~ An Elk~ A noble elk surveys the forest. ~ ~ human~ A Z 0 0 0 105 0 25d10+4000 0d0+0 6d6+30 charge -20 -20 -20 -20 CH 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17516 raccoon~ {WA {WRacc{doo{Wn{x~ A raccoon peers out of a hole in a tree. ~ ~ human~ AS Z 0 -1000 0 80 0 15d10+1850 0d0+0 4d8+15 claw -13 -13 -13 -9 FH 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17517 opossum~ {xAn Opossum~ An opossum hangs from a tree branch. ~ ~ human~ A Z 0 1000 0 80 0 15d10+1850 0d0+0 4d8+13 none -13 -13 -13 -9 FH 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17518 puma~ A Puma~ A puma stalks its prey ~ ~ human~ A PV 0 1000 0 115 0 15d10+4000 0d0+0 5d6+20 claw -25 -25 -25 -25 FH 0 0 0 stand stand none 0 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17519 panther black~ {DA Panther{x~ A panther sneaks from tree to tree. ~ ~ human~ A PV 0 -1000 0 115 0 15d10+4000 0d0+0 5d6+20 bite -25 -25 -25 -25 FH 0 0 0 stand stand none 0 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17520 skunk~ {WA {DS{Wk{Du{Wn{Dk{x~ A skunk sprays everything in sight. ~ ~ human~ A 0 0 -1000 0 60 0 6d12+900 0d0+0 2d12+10 none -10 -10 -10 4 H 0 0 0 stand stand none 0 0 0 small unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17521 armadillo~ An Armadillo~ An armadillo curls up in a ball. ~ ~ human~ A DF 0 1000 0 60 0 2d12+800 0d0+0 2d12+10 chomp -40 -40 -40 -40 H 0 0 0 stand stand none 0 0 0 small unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17522 testiclese conquerer~ Testiclese, the Conquerer~ Testiclese is here honing a broadsword. ~ Once a mighty conquerer, now a humble blacksmith, Testiclese babbles about his days as a Renegade. ~ human~ AB DF 0 0 0 0 0 1d1+20000 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 20000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17523 palani~ Palani~ Palani is here, recharging a wand. ~ ~ human~ AB DF 0 0 0 150 0 1d1+308509 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 50000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17524 Ytria~ Ytria~ Ytria sits at his desk, writing a scroll. ~ ~ human~ AB DF 0 0 0 150 0 1d1+500 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 50000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17525 Gotinyon~ Gotinyon~ Gotinyon, the armor merchant stands behind a counter. ~ ~ human~ AB DF 0 0 0 150 0 1d1+230 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 20000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17526 Josyeln~ Josyeln~ Josyeln the jeweller examines a diamond. ~ ~ human~ AB DFJZ 0 0 0 150 0 1d1+25 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 50000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17527 ancient guardian man~ An Ancient Guardian~ A man so old time itself has forgotten him stands here. ~ ~ human~ AB DEFJVZc 0 0 0 200 1000 1d1+400000 0d0+0 5000d5+10000 fury -200 -200 -200 -200 H ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 20 A -1 M GRALL 17517 100~ M GIVE 17516 17541~ #17528 arlingor~ Arlingor, the Demon King~ The fearsome demon Arlingor stares down upon you. ~ ~ human~ ABF JVZ 0 -1000 0 200 500 5d20+800000 0d0+0 5d500+500 none -50 -50 -50 -50 0 AB CD 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 25 A -1 M SPEECH 17513 helistrius~ M GRALL 17515 100~ #17529 spirit wandering~ {w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x~ A spirit is wandering about the labrynth, searching for something. ~ ~ human~ AF DFJVZc 0 0 0 155 200 1d1+25000 0d0+0 5d15+100 drain -40 -40 -40 -40 FGHKU MNS C EFG stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 10 A -1 #17530 guardian spirit~ {yA S{wpirit Guard{yian{x~ A guardian spirit is here, guarding Arlingor's tomb. ~ ~ human~ ABF DFJVZ 0 0 0 180 300 1d1+90000 0d0+0 2d10+100 none -10 -10 -10 -10 AFGHKU 0 DEFGMNS C stand stand none 30000 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 M RANDOM 17546 5~ #17531 citizen crysantia~ A Citizen of Crysantia~ A citizen of Crysantia wanders about the city. ~ ~ human~ A c 0 1000 0 160 200 1d1+14500 0d0+0 30d10+40 punch -10 -10 -10 -10 FQ 0 0 0 stand stand none 25000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #17532 street urchin crysantia~ A Street Urchin~ A street urchin is here, covered in dirt. ~ ~ human~ AH 0 0 1000 0 145 0 1d1+11000 0d0+0 10d10+20 scratch 30 30 30 30 Q 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V 2 A -1 #17533 guard crysantian~ A Crysantian Guard~ A guard stands here in white armor. ~ ~ human~ AB 0 0 1000 0 150 150 1d1+18000 0d0+0 40d5+50 slash -10 -10 -10 -10 CFKQ 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17534 crysantian tower guard~ A Tower Guard~ A tower guard stands here, watching. ~ ~ human~ AB 0 HNO 1000 0 155 0 1d1+18000 0d0+0 30d10+50 slash -10 -10 -10 -10 CEFKQ 0 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #17535 lady plieza~ Lady Plieza~ A lady dressed in white linen stands here. ~ ~ human~ ABK DFJZ 0 1000 0 180 0 1d1+80000 0d0+0 1d1+100 none 0 0 0 0 0 CD 0 0 stand stand female 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 M GIVE 17552 17600~ M GIVE 17531 17575~ M GRALL 17530 50~ #17536 scavenger man homeless~ The Homeless Scavenger~ A homeless man is here, scavenging for something useful. ~ ~ human~ A 0 0 0 0 195 2000 1d1+20000 0d0+0 1d1+500 scratch 0 0 0 0 0 CD 0 0 stand stand none 3000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17537 general mbombayt~ General Mbombayt~ General Mbombayt sits at his desk. ~ ~ human~ AB DFJVZ 0 1000 0 180 200 1d1+180000 0d0+0 20d100+10 none -20 -20 -20 -20 ACEFHK 0 NS M stand stand male 30000 AHMV ABCDEFGHIJK medium unknown V 17 A -1 M GIVE 17511 17506~ M GRALL 17510 100~ #17538 king corlimar~ King Corlimar~ Corlimar, king of Crysantia rests here. ~ ~ human~ AB DFVc 0 1000 0 180 200 1d1+120000 0d0+0 50d50+200 divine -20 -20 -20 -20 ACFHJK NS 0 0 stand stand male 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 17 A -1 M GRALL 17512 100~ #17539 warden leighloth~ Warden Leighloth~ Leighloth, the warden of the dungeon, stands here. ~ ~ human~ AB DFJVZ 0 -1000 0 170 200 1d1+100000 0d0+0 15d39+50 fury -10 -10 -10 -10 CFHQ 0 0 0 stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #17540 prince fallingraf~ Prince Fallingraf~ Prince Fallingraf is here. ~ ~ human~ ABS DFV 0 1000 0 180 200 1d1+100000 0d0+0 5d50+100 punch -30 -30 -30 -30 BCFHK 0 0 0 stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 M GIVE 17519 17560~ M GRALL 17514 100~ M HPCNT 17528 20~ #17541 gildroy mercenary~ Gildroy~ Gildroy, the legendary mercenary stands here. ~ ~ human~ ABS DFJVZc 0 -1000 0 140 500 1d1+4000 0d0+0 10d500+1000 fury 0 0 0 0 FJK ABC F 0 stand stand male 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M KILL 17564 100~ M GIVE 17563 17606~ M GRALL 17560 100~ M GIVE 17555 17603~ M GIVE 17551 17599~ #17542 old man wander~ The Wanderer~ An old man wanders the lands. ~ ~ human~ A Vc 0 0 0 180 0 1d1+65000 0d0+0 5d50+200 punch -40 -40 -40 -40 FGHK 0 0 0 stand stand male 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 12 A -1 #17543 bartender kylan~ Kylan~ Kylan, the Bartender is cleaning a glass ~ ~ human~ AB 0 0 0 0 150 0 1d1+500 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 50000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M BRIBE 17521 100000~ M GRALL 17520 50~ #17544 spirit general crysan~ The Spirit of Crysan~ The Spirit of General Crysan is here, guarding his treasure. ~ ~ human~ ABF DFc 0 1000 0 180 100 1d1+80000 0d0+0 17d50+125 divine -30 -30 -30 -30 FGHK 0 0 C stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 17 A -1 #17545 hermit forthewin~ Forthewin~ Forthewin the hermit is here ~ ~ human~ ABJKb DFJVZ 0 0 0 180 500 1d1+500 0d0+0 50d50+5000 none 0 0 0 0 H CD 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17553 17601~ M GRALL 17524 50~ M BRIBE 17522 1000000~ #17546 rensinae~ Rensinae~ Rensinae hides here from himself. ~ ~ human~ AB 0 0 0 0 180 0 1d1+1000000 0d0+0 1d1+90000 scratch 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 50 A -1 M BRIBE 17523 5000000~ M GRALL 17525 100~ #17547 Helkalpho farmer~ Helkalpho~ Helkalpho the farmer is here. ~ ~ human~ ABJK V 0 0 0 150 -500 1d1+10000000 0d0+0 1d1+0 none -10 -10 -10 -10 CH CD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 17526 100~ M SPEECH 17518 kyslingar~ #17548 scarecrow~ The Scarecrow~ The scarecrow stands here, scaring crows. ~ ~ human~ AB V 0 0 0 140 -300 1d1+10000 0d0+0 0d0+0 scratch 0 0 0 0 CH 0 CD 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M FIGHT 17527 100~ M FIGHT 17527 100~ M FIGHT 17527 100~ M FIGHT 17527 100~ M FIGHT 17527 100~ M FIGHT 17527 100~ #17549 servant crysantia~ A Servant~ A servant of the castle does his duty. ~ ~ human~ A DF 0 1000 0 150 0 1d1+22000 0d0+0 50d2+50 slap -5 -5 -5 -5 FH 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17550 jailer crysantia~ The Crysantian Jailer~ The Jailer for Crysantia sits in his office ~ ~ human~ AB DEJ 0 1000 0 160 100 1d1+65000 0d0+0 5d20+50 crush -20 -20 -20 -20 CEFHK 0 0 0 stand stand none 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 #17551 spy crysantia ~ A Crysantian Spy~ A Crysantian Spy is chained up here. ~ ~ human~ AB PQV 0 1000 0 190 0 1d1+5000 0d0+0 10d500+1000 punch 0 0 0 0 H 0 0 0 stand stand none 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17552 undead knight zombie arlingorath~ An Undead Knight~ A zombie clothed in armor serves Arlingorath ~ ~ human~ AOT Vc 0 -1000 0 150 100 1d1+25000 0d0+0 10d50+200 punch -20 -20 -20 -20 CFK 0 M N stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 M ENTRY 17507 100~ M GRALL 17504 100~ M GRALL 17507 100~ M ENTRY 17504 100~ #17553 elite paladin crysantia~ An Elite Paladin~ An elite paladin is here, serving crysantia. ~ ~ human~ AQT Vc 0 1000 0 150 500 1d1+25000 1d1+10000000 10d50+250 divine -50 -50 -50 -50 CFK 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 M GRALL 17505 100~ M ENTRY 17505 100~ M ENTRY 17506 100~ M GRALL 17506 100~ #17554 cityguard city guard crysantia~ A Cityguard~ A Crysantian Cityguard is patrolling the city. ~ ~ human~ A 0 0 1000 0 150 150 1d1+18000 0d0+0 40d5+50 none -10 -10 -10 -10 CFKQ 0 0 0 stand stand none 15000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17555 arlingorath patrolman patrol man~ A Patrolman~ A Patrolman is patrolling the streets of Arlingorath. ~ ~ human~ A 0 0 -1000 0 150 150 1d1+18000 0d0+0 40d5+50 none -10 -10 -10 -10 CFKQ 0 0 0 stand stand none 15000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17556 citizen arlingorath~ A Citizen of Arlingorath~ A citizen of Arlingorath walks briskly by. ~ ~ human~ A c 0 -1000 0 160 200 1d1+14500 0d0+0 30d10+40 punch -10 -10 -10 -10 FQ 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17557 gangly kid starving tall arlingorath~ A Gangly Kid~ A tall, gangly kid sits here, starving. ~ ~ human~ AH 0 0 -1000 0 145 0 1d1+18000 0d0+0 0d0+0 scratch 20 20 20 20 Q 0 0 0 stand stand none 500 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17558 member black watch arlingorath~ A Member of the Black Watch~ A member of the Black Watch stands here, ever vigilant. ~ ~ human~ AB 0 0 -1000 0 150 150 1d1+18000 0d0+0 40d5+50 slash -10 -10 -10 -10 CFKQ 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17559 King Lestalth~ King Lestalth~ King Lestalth lounges on his throne. ~ ~ human~ ABT DFVc 0 -1000 0 180 300 1d1+120000 0d0+0 50d50+200 none -20 -20 -20 -20 ACFHJK M 0 0 stand stand male 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 M GRALL 17534 100~ #17560 queen polina~ Queen Polina~ Queen Polina is here, eating grapes. ~ ~ human~ AB DFJVZc 0 -1000 0 180 150 1d1+180000 1d1+500 5d60+100 scratch -10 -10 -10 -10 FHIKN B D NS stand stand female 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #17561 assistant general~ The General's Assistant~ The general's assistant is here, tending to the office. ~ ~ human~ AB DFJVZ 0 -1000 0 120 200 1d1+1000 0d0+0 1d1+1000 none -80 -80 -80 -80 AFHK M 0 0 stand stand male 15000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 17529 75~ #17562 smithy smith black smith blacksmith arlingorath~ The Blacksmith~ The Arlingorath blacksmith is here, repairing a weapon. ~ ~ human~ ABK DFJZ 0 -1000 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 1000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17532 17589~ #17563 member red watch arlingorath~ A Member of the Red Watch~ A Member of the Red Watch walks about ~ ~ human~ A DF 0 -1000 0 150 0 1d1+22000 0d0+0 50d2+50 punch -5 -5 -5 -5 FH 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17564 bartender~ The Bartender~ The bartender stands behind the bar ~ The bartender greets you, then subtly indicates a sign on the wall. ~ human~ AB DF 0 0 0 150 0 1d1+100 0d0+0 1d1+100 none 0 0 0 0 0 0 0 0 stand stand none 2000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 17595 gamblingismylife~ #17565 noctournal beast huge lpo~ The Noctournal Beast~ A huge beast is here, sniffing the air. ~ ~ hill-giant~ AF DFJZ 0 0 0 175 400 1d1+60000 0d0+0 2d300+50 fury -40 -40 -40 -40 ACDFHMO 0 M S stand stand none 30000 AHMV ABCDEFGHIJK huge unknown F vul C V 15 A -1 M ENTRY 17536 100~ M RANDOM 17538 100~ M DEATH 17537 100~ M RANDOM 17536 50~ M FIGHT 17509 10~ M RANDOM 17539 100~ #17579 wraith arlingorath~ A Wraith~ A wraith moves in and out of the shadows. ~ ~ human~ AN 0 B -1000 0 155 150 1d1+18000 0d0+0 30d10+50 drain -10 -10 -10 -10 CEFGKQ 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17580 priest arlingor~ The Priest of Arlingor~ A priest moves about the room, tending to the shrine. ~ ~ human~ ABXa DFJZ 0 -1000 0 150 0 1d1+1000 1d1+1000000000 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 17566 100~ #17581 priest crysantia~ The Priest of Crysantia~ A priest stands here, healing the sick. ~ ~ human~ ABZa DFJZ 0 1000 0 150 0 1d1+100 1d1+10000000 1d1+1 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 17567 100~ #17582 ancient entity something float old~ An Ancient Entity~ Something floats about here, as old as the earth. ~ ~ human~ AG DFJZ 0 0 0 101 0 1d1+1000 0d0+0 1d1+100 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17583 first sage yklipoo~ The First Sage~ The First Sage of the North stands here. ~ ~ human~ ABa DFJUZ 0 0 0 150 0 1d1+100 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17544 17595~ M GRALL 17541 100~ M ACT 17569 here~ M SPEECH 17542 yes~ #17584 second sage mmklopi~ The Second Sage~ The Second Sage of the North hovers here. ~ ~ human~ ABa DFJTUZ 0 0 0 150 0 1d1+100 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 17603 yes~ M GIVE 17568 17596~ #17585 third sage zkdoland~ The Third Sage~ The Third Sage of the North stands here. ~ ~ human~ ABa DFJUZ 0 0 0 150 0 1d1+100 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17607 17632~ M GIVE 17608 17647~ #17586 mercenary contractor~ The Contractor~ The Mercenary Contractor stands here, hiring out mercenaries. ~ ~ centaur~ AB DFJZ 0 0 0 102 0 1d1+5 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand male 100000 AHMNV ABCDEFGHIJK medium unknown V -1 A -1 #17587 mercenary thief~ A Mercenary Thief~ A mercenary thief stands here, dagger in hand. ~ ~ human~ AS DFJPVZb 0 0 0 104 200 3000d1+0 1d5000+1000 1d1000+300 pierce -30 -30 -30 -30 BFHKN A 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17588 mercenary mage~ A Mercenary Mage~ A mercenary is here, in mage's robes. ~ ~ human~ AQR DFJLTUZ CDEH 0 0 104 200 5000d1+1 5000d1+5000 1d10+10 slap -10 -10 -10 -10 0 A 0 0 stand stand either 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17547 all~ #17589 contracted mercenary~ A Contracted Mercenary~ A mercenary is here, following his client. ~ ~ human~ AIT DFJVZb 0 0 0 101 0 7500d1+1 5000d1+1 30d30+0 slash 10 10 10 10 CDHJK A 0 CD stand stand either 0 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17590 mercenary cleric~ A Mercenary Cleric~ A mercenary is here, wearing a cleric's tunic. ~ ~ human~ AQR DFJVZ H 0 0 104 200 10000d1+1 10000d20+10000 2d20+100 punch -30 -30 -30 -30 0 AN CD 0 stand stand either 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GIVE 17547 all~ #17591 mercenary guard~ A Mercenary Guard~ A guard of the Mercenaries stands watch. ~ ~ minotaur~ ABS DFJVZc 0 0 0 150 50 23000d1+0 0d0+0 10d10+300 slash 0 0 0 -30 EFHKNU 0 0 0 stand stand none 10000 AHMV ABCDEFGHIJKW medium unknown V 4 A -1 M FIGHT 17503 5~ #17592 celiya mercenary~ Celiya~ Celiya looks you up and down. ~ ~ human~ ABS DFJPZc 0 0 0 170 150 35000d1+1 0d0+0 30d30+200 pierce -30 -30 -30 -30 EFK 0 0 0 stand stand female 30000 0 0 small unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 M RANDOM 17565 100~ M GIVE 17562 17606~ M GIVE 17554 17602~ M SPEECH 17550 yes~ M ACT 17550 nod~ M ACT 17549 tip~ M GRALL 17548 100~ #17593 seraphulest demon~ The Seraphulest~ The Demon Seraphulest lays waste to everything around it. ~ ~ jotun~ AFMNQRT FJPTUVZbc D -1000 0 170 500 1d1+90000 100d100+100000 3d500+200 fury -70 -70 -70 -70 ADH ABM HI KLNPSXYZ stand stand none 0 AHMV ABCDEFGHIJK giant unknown V 20 A -1 M DEATH 17561 100~ M RANDOM 17557 90~ M RANDOM 17558 10~ M FIGHT 17556 5~ #17594 mercenary combat trainer~ The Combat Trainer~ The mercenary combat trainer stands here. ~ ~ human~ ABT AV 0 0 0 150 0 1d1+50000 0d0+0 1d1+1 thrust -200 -200 -200 200 CH 0 D C stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17595 mercenary magic trainer~ The Magic Trainer~ The magic trainer for the mercenaries stands here. ~ ~ human~ AB AV 0 0 0 150 0 1d1+50000 0d0+0 1d1+1 fury 200 200 200 -200 H 0 C D stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17596 lorinthel trainer~ Lorinthel~ Lorinthel, the trainer of young mercenaries twirls a blade. ~ ~ white-orc~ ABJKb DFJZ 0 0 0 150 0 1d1+200 0d0+0 0d0+0 none 0 0 0 0 0 0 0 S stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17597 mercenary brute~ A Mercenary Brute~ A Mercenary Brute stands here, protecting Gildroy. ~ ~ jotun~ ABT DFJVZ 0 0 0 180 0 1d1+15000 0d0+0 10d200+600 none -30 -30 -30 -30 CHJ 0 0 P stand stand male 0 AHMV ABCDEFGHIJK giant unknown V 5 A -1 #17598 big horn sheep~ A Big-Horned Sheep~ A big-horned sheep is here, looking around. ~ ~ human~ A V 0 0 0 100 50 1d1+4000 0d0+0 6d20+20 charge 0 0 0 0 CO 0 I 0 stand stand male 10000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17599 mountain goat ram~ A Ram~ A large mountain goat ram glares menacingly ~ ~ human~ A V 0 0 0 100 50 1d1+4000 0d0+0 6d20+20 charge 0 0 0 0 CO 0 I 0 stand stand male 10000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17600 dwarven sherpa~ A Dwarven Sherpa~ A dwarven sherpa sits here, huddled for warmth ~ ~ dwarf~ AB J 0 0 0 105 50 1d1+5500 0d0+0 9d20+10 punch -2 0 -2 0 CHU 0 IL 0 stand stand either 20000 AHMV ABCDEFGHIJK small unknown V -1 A -1 #17601 dwarven cook stout~ The Dwarven Cook~ A stout dwarf in an apron stands here, ladel in hand. ~ ~ dwarf~ AB J 0 0 0 110 50 1d1+6000 0d0+0 5d20+50 thwack 0 0 0 0 CFH I L 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17602 tundra wolf~ A Tundra Wolf~ A lean, vicious tundra wolf stalks about. ~ ~ wolf~ A PVZ 0 0 0 100 50 1d1+4000 0d0+0 10d30+50 frbite -10 -10 -10 -50 FHU 0 0 0 stand stand either 10000 AGV ACDEFJKQV medium unknown V -1 A -1 #17603 jolungth frost giant overlord lord righteous~ Jolungth, the Righteous~ Jolungth, overlord of the northern frost giants sits on his throne. ~ Jolungth WILL kill you. It is really really REALLY best not to fight him. ~ frost-giant~ ABQRT DFJVZc CH 1000 0 210 500 1d1+1500000 50d50+10000 100d100+2000 fury -120 -120 -100 -120 CDH I CD H stand stand male 100000 AHMV ABCDEFGHIJK giant unknown V 75 A -1 M FIGHT 17606 100~ M GIVE 17605 17605~ M GRALL 17604 75~ #17604 frost giant benevolent~ A Benevolent Frost Giant~ A frost giant walks about here, bearing the crest of jolungth ~ ~ frost-giant~ A 0 C 1000 0 145 200 1000d15+1000 0d0+0 5d20+300 pound -10 -10 -10 -10 DHOU I 0 H stand stand either 20000 AHMV ABCDEFGHIJK giant unknown V -1 A -1 #17605 frost giant malevolent~ A Malevolent Frost Giant~ A frost giant walks about here, bearing the crest of jolungth ~ ~ frost-giant~ A 0 C -1000 0 145 200 1000d15+1000 0d0+0 5d20+300 pound -10 -10 -10 -10 DHOU I 0 H stand stand either 20000 AHMV ABCDEFGHIJK giant unknown V -1 A -1 #17606 guardian~ {x~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M EXALL 17570 2~ #17607 guardian~ {x~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M EXALL 17571 2~ #17608 guardian~ {x~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M EXALL 17572 2~ #17609 guardian~ {x~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M EXALL 17573 2~ #17610 bust helihalex ice~ {cA Bust of Helihalex Carved out of Ice{x~ A bust of Helihalex is carved out of ice. ~ ~ human~ AB DFJVZ 0 0 0 200 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 17574 100~ #17611 grizzled dwarf~ A Grizzled Dwarf~ A grizzled and weather-beaten dwarf stands here, wrapped in furs. ~ ~ dwarf~ AQRT DFJVZ 0 0 0 140 50 15000d1+1 1d1+50000 50d50+300 pound -25 -25 -25 -25 CHLS ABI L 0 sit sit male 0 AHMV ABCDEFGHIJK medium unknown V 5 A -1 M ACT 17588 stud~ M BRIBE 17578 100000~ M GRALL 17575 100~ M RANDOM 17614 100~ M FIGHT 17615 50~ M GIVE 17600 17666~ #17612 complete whiteout blizzard~ {WThe Blizzard{x~ A complete whiteout blizzard rages about! ~ ~ human~ ABFQRST DFJZ 0 0 0 150 0 1d1+50000 1d1+50000 1d1+1 chill -20 -20 -20 -20 AHJ ABI 0 H stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M FIGHT 17593 50~ M RANDOM 17577 100~ M GRALL 17577 100~ #17613 gigantic giant wolverine~ A Giant Wolverine~ A gigantic wolverine stands here, grunting and foaming at the mouth. ~ ~ wolf~ AB Z 0 0 0 130 150 15000d1+1 0d0+0 20d20+10 bite 10 10 10 10 DFH 0 L 0 stand stand male 0 AGV ACDEFJKQV large unknown V -1 A -1 M RANDOM 17580 50~ #17614 rock slide~ A Rock Slide~ A rock slide flies down the mountain, crushing everything in its path! ~ ~ human~ ABFMTUW DFJZ 0 0 0 140 1000 1d1+25000 50000d1+1 25d25+300 crush -50 -50 -50 -50 ACO ABHI 0 R stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 M RANDOM 17589 75~ M FIGHT 17590 90~ #17615 complete whiteout blizzard~ {WThe Blizzard{x~ A complete whiteout blizzard rages about! ~ ~ human~ ABFQRST DFJZ C 0 0 150 0 1d1+25000 1d1+50000 1d1+1 chill -20 -20 -20 -20 AHJ ABI 0 H stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 17577 100~ M RANDOM 17577 100~ #17616 lesser ice demon~ {cA Lesser Ice Demon{x~ A lesser ice demon is here, breathing frost everywhere. ~ ~ human~ ABQRT DFJVZ C 0 0 130 300 1d1+5000 1d1+10000 50d50+100 fury -30 -30 -30 -40 FK I I H stand stand either 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 17598 100~ M RANDOM 17597 100~ #17617 wandering frost giant~ {xA Wandering Frost Giant~ A frost giant is here, wandering about in the snow. ~ ~ frost-giant~ AT c C 500 0 165 50 1d1+18000 0d0+0 20d20+30 crush 10 -70 -70 10 CFHKO I 0 H stand stand either 30000 AHMV ABCDEFGHIJK giant unknown V 3 A -1 #17618 gigantic draconian ascetic~ The Draconian Ascetic~ A gigantic draconian is here, defending his home. ~ ~ draconian~ ABQRT DFJQTVZc H 0 0 160 200 35000d1+0 10000d1000+10000 20d20+150 crush -50 -100 -70 -50 C ABLQ EK F stand stand male 10000 AHMXc ABCDEFGHIJKPQ huge unknown V 7 A -1 M SPEECH 17612 basalt~ #17619 sparring orc trained~ a trained orc~ A trained orc stands here, sparring. ~ ~ orc~ AB JVc 0 0 0 110 300 1d1+5000 40d9+100 10d10+20 punch 10 10 10 10 CFHU AB CQ MPRS stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 17601 100~ #17620 giant beast yeti~ {WA Yeti{x~ A giant beast stands here, is it a yeti? The abominable snowman!? ~ ~ human~ AFT FJVZ C 0 0 150 150 25000d1+0 0d0+0 50d25+50 frbite -10 -10 -10 -10 CD I 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #17621 gargantuan yeti~ {WA Gargantuan Yeti{x~ A yeti at least 30 feet tall towers over everything. ~ ~ human~ ABFT FJVZ C 0 0 160 160 50000d1+0 0d0+0 50d30+55 frbite -20 -20 -20 -20 CD I 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 #17622 stag deer~ A Stag~ A stag stands here, surveying the landscape. ~ ~ human~ A Z 0 -1000 0 85 0 15d10+2200 0d0+0 5d10+20 charge -15 -15 -15 -15 C 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17624 fearsome fungus monster~ {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x~ A fearsome fungus monster is here. ~ ~ human~ ABFQRT DFJVZc 0 0 0 130 150 20000d1+0 1d1+100000 40d20+75 digestion 50 50 50 50 C L 0 H stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 10 A -1 #17625 very messy monk~ a messy monk~ A very messy monk is scattering things all over the place. ~ ~ human~ ABQR 0 H 0 0 130 75 8000d1+0 1d1+1000 10d20+30 slap -30 -30 -30 -30 F 0 MNS 0 stand stand either 5 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17626 dwarf monk dwarven~ a dwarven monk~ A dwarf stands here in monk's robes. ~ ~ dwarf~ ABQR J H 0 0 130 75 8000d1+0 1d1+1000 10d20+30 slap -30 -30 -30 -30 F 0 LMNS 0 stand stand either 5 AHMV ABCDEFGHIJK tiny unknown V -1 A -1 #17627 servant monastery~ a monastery servant~ A servant of the monastery rests here. ~ ~ human~ AB 0 0 0 0 100 15 5000d1+1 0d0+0 40d20+10 punch -10 -10 -10 -10 FK 0 0 0 stand stand either 5000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17628 spirit darkness~ {DA Spirit of Darkness{x~ {Da spirit of darkness moves silently through the shadows.{x ~ ~ human~ ABFPQR DFJQVZc BO -750 0 175 150 40000d1+0 1d1+10000 30d30+200 drain -30 -30 -30 -30 FGHK ABL MP NS stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 14 A -1 #17629 spirit frost~ {CA Spirit of Frost{x~ {Ca spirit of frost coats the room in a sheet of ice{x ~ ~ human~ ABFQR DFJQVZc C 0 0 175 150 40000d1+0 1d1+10000 30d30+200 chill -30 -30 -30 -30 CFHK ABL IJ HK stand stand none 20000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 14 A -1 #17630 spirit fire~ {RA Spirit of Fire{x~ {Ra spirit of fire burns everything to a crisp!{x ~ ~ human~ ABFQR DFJQVZc D 0 0 175 150 40000d1+0 1d1+10000 30d30+200 flame -30 -30 -30 -30 CFHK ABL HK JR stand stand none 20000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 14 A -1 #17631 spirit light~ {WA Spirit of Light{x~ {Wa spirit of light glows brilliantly.{x ~ ~ human~ ABFPQR DFJQVZc 0 750 0 175 150 40000d1+0 1d1+10000 30d30+200 divine -30 -30 -30 -30 FGHK ABL NS MP stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 14 A -1 #17633 brother eirial~ {xBrother Eirial{x~ Brother Eirial stands here, offering healing services. ~ ~ human~ ABa DFJZ 0 0 0 150 0 1d1+100 1d1+100000 0d0+0 punch 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #17634 monk meditating~ a meditating monk~ A monk sits here, humming quietly. ~ ~ human~ ABQR W HNO 0 0 130 75 8000d1+0 1d1+1000 10d20+30 slap -30 -30 -30 -30 F 0 MNS 0 stand stand either 5 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #17635 helihalex demon~ {WH{wel{cihal{wex{x~ {WH{wel{cihal{wex{x is here, reeking of ancient power. ~ ~ human~ AFQRT DFJQVZc CHNO 0 0 180 500 160000d1+0 1d1+100000 700d4+100 fury -120 -120 -120 -120 AFGHK ABI D 0 stand stand male 20000 CLM ABCDUVWY huge unknown F for AHV F par EFGHIJK V 85 A -1 M FIGHT 17613 2~ #17636 wild man~ a wild man~ A wild man is here, seeking to worship helihalex. ~ ~ human~ A c 0 0 0 165 200 1d1+14500 0d0+0 30d10+40 scratch -10 -10 -10 -10 FU 0 0 0 stand stand none 25000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #17637 vicious ice demon~ {cA Vicious Ice Demon{x~ A vicious ice demon is here, blood on its claws. ~ ~ human~ ABFQRT DFJVZ C 0 0 165 500 1d1+10000 1d1+10000 50d50+150 frbite -30 -30 -30 -40 FK I 0 H stand stand either 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #17638 dwarven storyteller wrinkled~ The Storyteller~ A wrinkled old dwarf sits here telling stories. ~ ~ dwarf~ AB J H 1000 0 142 50 1d1+13000 0d0+0 9d21+10 slap -4 -4 -4 -10 CHU 0 IL 0 stand stand either 20000 AHMV ABCDEFGHIJK small unknown V -1 A -1 M GRALL 17609 75~ M SPEECH 17611 no~ M SPEECH 17610 yes~ #17639 monk healer~ The Healer~ A monk stands here, healing the ill. ~ ~ pixie~ ABQRa DFJTZ B 0 0 180 0 1d1+100 100000d100+0 0d0+0 punch 0 0 0 0 0 ABCD 0 0 stand stand either 0 AHMV ABCDEFGHIJKP medium unknown V -1 A -1 #17640 friar andresin~ Friar Andresin~ Friar Andresin is here, preparing a delicious stew. ~ ~ human~ AB c 0 0 0 140 50 15000d1+0 0d0+0 5d20+5 thwack 10 10 10 10 CF 0 E 0 stand stand male 50 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #17642 kitchen assistant~ a kitchen assistant~ A kitchen assistant hurries about aiding the chefs. ~ ~ human~ AB 0 0 0 0 130 75 8000d1+0 1d1+1000 10d20+30 beating 0 0 0 0 F 0 0 0 stand stand either 5 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17643 friar sofia~ Friar Sofia~ Friar Sofia stands here, pouring drinks. ~ ~ minotaur~ AB Jc 0 0 0 140 50 15000d1+0 0d0+0 5d20+5 thwack 10 10 10 10 CF 0 E 0 stand stand female 50 AHMV ABCDEFGHIJKW large unknown V 5 A -1 #17644 nuin banker~ Nuin the Banker~ Nuin the Banker sits here, ready to take your deposit. ~ ~ human~ ABd DF 0 900 0 50 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17645 wild man guard~ a wild man guardian~ A wild man stands here, protecting helihalex. ~ ~ human~ ABFQRT DFJVZ 0 0 0 140 300 1d1+10000 1d1+10000 40d50+100 beating -30 -30 -30 -40 CFHKU I 0 H stand stand either 20000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #17646 frost giant renegade~ A Renegade Frost Giant~ A renegade frost giant stands here in a loincloth, his body covered in blue and red paint. ~ ~ frost-giant~ AFQT DFJVZc C 0 0 140 500 1d1+12000 1d1+50000 30d30+76 crush -60 -60 -60 -40 CFHR AI 0 H stand stand either 50000 AHMV ABCDEFGHIJK giant unknown V 5 A -1 #17647 dwarven enforcer dwarf burly~ A Dwarven Enforcer~ A burly dwarf with an enormous axe guards the sherpas. ~ ~ dwarf~ AT DFJZ 0 1000 0 140 500 1d1+3500 0d0+0 50d50+425 fury 100 100 100 100 CEHR B L 0 stand stand either 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17648 utility~ utility mob~ Utility mob ~ ~ human~ AB DF 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 17648 garblaxicator~ #17649 hargrunk enormous orc banker~ Hargrunk~ An enormous orc stands here guarding the vault. ~ The guardian of the most secure vault known to the world, Hargrunk will not hesitate to dispatch anyone who might try to steal the treasures hidden within the vault. ~ orc~ ABd DFZ 0 0 0 150 500 1d1+100 0d0+0 0d0+0 punch 0 0 0 0 0 0 0 S stand stand none 0 AHMV ABCDEFGHIJK medium unknown F aff J V -1 A -1 #17650 giant vault guardian~ Guardian of the Vault~ A giant stands here, sword at the ready. ~ ~ frost-giant~ ABT DFVc 0 0 0 180 400 10000d3+2000 0d0+0 25d25+200 cleave -80 -80 -80 -80 CHPR HI 0 HI stand stand either 5000 AHMV ABCDEFGHIJK giant unknown V 18 A -1 #17651 giant vault guardian~ Guardian of the Vault~ A giant stands here, flail in hand. ~ ~ fire-giant~ ABT DFVc 0 0 0 180 400 10000d3+2000 0d0+0 25d25+200 cleave -80 -80 -80 -80 CHPR H 0 I stand stand either 5000 AHMV ABCDEFGHIJK giant unknown V 18 A -1 #17996 google~ {BG{Ro{Yo{Bg{Gl{Re{x~ {BG{Ro{Yo{Bg{Gl{Re{x ~ ~ human~ AB J 0 1000 0 140 0 1d1+31415926 40d9+100 50d10+40 pound 10 10 10 10 CFKQU AB 0 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #17999 bouncer~ Fesdor's Bouncer~ Fesdor's Bouncer is here, making sure people who aren't allowed in fesdor's lounge stay out. ~ ~ human~ ABJKXZa DFJZ 0 0 0 200 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 17999 100~ M SPEECH 17997 fuckoff~ #0 #OBJECTS #17501 portal midgard~ {dA {wG{dr{wa{dy {wP{do{wr{dt{wa{dl{x~ Midgard can be seen through a swirling gray pool on the ground.~ unknown~ portal AB 0 0 0 A BCGHIJL 0 0 0 0 P #17502 ivory mace dawnbringer~ {WT{wh{We I{wvo{Wry Ma{wce "{WDaw{Ynbrin{Wger{w"{x~ A huge mace carved out of ivory rests here, glowing with a holy aura.~ unknown~ weapon AHKMY AN mace 10 20 crush 0 101 2 20000 P A 17 -25 #17503 rapier black widowmaker etched~ {dA {Db{dlac{Dk {dR{Dapie{dr {Det{dch{Ded "{rWid{Do{dwm{Da{rker{D"{x~ A long thin sword floats above the ground, reeking of spilled blood.~ unknown~ weapon CEHJMY AN sword 6 34 slash E 101 2 20000 P A 12 -100 A 19 12 #17504 gold flail barbed~ {YA Go{yld{Yen Ba{yrb{Yed Fl{ya{Yil{x~ A huge flail with gold barbs lays here discarded.~ unknown~ weapon K AN flail 7 23 crush D 82 0 40000 P A 19 10 A 13 30 #17505 cat nine tails steel~ {dA S{Dtee{dl C{Da{dt O' N{Din{de Ta{Di{dls{x~ A cat o' nine tails made of steel lies here~ unknown~ weapon J AN whip 6 26 sting D 82 0 40000 P A 19 17 #17506 head beast noctournal~ {rThe {RH{re{Ra{rd of the {dNoc{Dtour{dnal {rBeast{x~ The severed head of a huge animal lays in a pool of blood~ flesh~ armor 0 AE BDF BDF BDF BDF 0 101 0 0 P A 13 50 A 3 -3 #17507 stone key~ a Stone Key~ A key made of sandstone lies here.~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P A 13 50 #17508 potion healing~ {WA Potion of {CH{cealin{Cg{x~ A shimmering blue potion has been discarded.~ unknown~ potion AG A 104 'mass healing' 'heal' 'heal' 'heal' 101 0 65000 P #17509 potion power~ {WA Potion of {RP{rowe{Rr{x~ A bright red potion emits an aura of power.~ unknown~ potion AG A 101 'frenzy' 'haste' 'giant strength' 'bless' 101 0 35000 P #17510 potion defense~ {WA Potion of {BD{befens{Be{x~ A potion with a picture of a shield on the bottle.~ unknown~ potion AG A 101 'stone skin' 'steel flesh' 'armor' 'shield' 101 0 35000 P #17511 potion curing~ {WA Potion of C{wurin{Wg{x~ A milky white potion gathers dust.~ unknown~ potion AG A 105 'remove curse' 'cure blindness' 'cure poison' 'cure disease' 101 0 35000 P #17512 potion shielding~ {WA Potion of {YS{yhieldin{Yg{x~ A dark yellow potion floats just above the ground.~ unknown~ potion AG A 101 'iceshield' 'shockshield' 'fireshield' 'globe of invulnerability' 101 0 35000 P #17513 potion cancellation~ {WA Potion of {GC{gancellatio{Gn{x~ A lime green potion in a test tube is here.~ unknown~ potion AG A 105 'cancellation' 'cancellation' 'cancellation' 'cancellation' 101 0 35000 P #17514 potion sight~ {WA Potion of {MS{migh{Mt{x~ A large flask contains a bubbling purple mixture~ unknown~ potion AG A 105 'detect invis' 'detect motion' 'infravision' 'farsight' 101 0 10000 P #17515 potion darkness~ {WA Potion of {DD{darknes{Ds{x~ A black potion absorbs the light around it~ unknown~ potion CEG A 105 'deathshield' 'darkshield' 'pass door' 'bless' 101 0 15000 P #17516 brass broadsword~ {YA Brass Broadsword{x~ A broadsword made of brass lays here~ unknown~ weapon 0 AN sword 15 6 cleave 0 51 0 50000 P A 19 10 A 13 25 #17517 iron mace~ {WA Heavy Iron Mace{x~ A large iron mace lies on the ground~ unknown~ weapon 0 AN mace 53 1 crush 0 51 0 50000 P A 19 9 #17518 bloodstained flail~ {RA Bloodstained Flail{x~ A flail covered with dried blood is here.~ unknown~ weapon 0 AN flail 25 3 crush 0 51 0 50000 P A 19 20 A 5 -3 A 4 -3 #17519 obsidian dagger~ {DAn Obsidian Dagger{x~ A dagger made of a black glassy stone is here.~ unknown~ weapon 0 AN dagger 6 15 stab E 51 0 50000 P A 19 8 A 2 3 #17520 stone tomahawk~ {GA Stone Tomahawk{x~ A tomahawk made of stone is stuck in the ground.~ unknown~ weapon 0 AN axe 1 104 chop 0 51 0 50000 P A 19 6 A 5 1 A 1 1 #17521 steel chain~ {BA Steel Chain{x~ A long chain crafted out of steel is coiled up here.~ unknown~ weapon 0 AN whip 5 20 beating 0 51 9 50000 P A 19 11 A 2 -2 A 5 2 #17522 barbed pike~ {MA Barbed Pike{x~ A long pike with wicked barbs.~ unknown~ weapon 0 AN polearm 20 5 cleave F 51 0 50000 P A 2 -3 #17523 spear thrusting~ {CA Thrusting Spear{x~ A short spear for thrusting gleams in the light.~ unknown~ weapon 0 AN staff 7 14 thrust 0 51 0 50000 P A 19 11 #17524 slim green wand~ {gA slim green wand{x~ A long, thin green wand hums softly.~ unknown~ wand ABY AO 140 5 5 'acid rain' 0 101 0 50000 P #17525 short red wand~ {RA S{rhor{Rt R{re{Rd W{ran{Rd{x~ A short wand glows a soft red.~ unknown~ wand AGY AO 140 5 5 'fire breath' 0 101 0 50000 P #17526 bright blue wand~ {BA Br{Cig{Bht {CB{Blu{Ce {BW{Can{Bd{x~ A blue wand the color of ice emits a wave of cold.~ unknown~ wand AY AO 140 10 10 'frost breath' 0 101 0 50000 P #17527 rainbow wand~ {RA {YR{GA{CI{BN{MB{RO{YW {GW{CA{BN{MD{x~ A wand shimmers with all the colors of the rainbow~ unknown~ wand AY AO 140 10 10 'prismatic spray' 0 101 0 50000 P #17528 sheepskin sheep skin scroll~ {wA Sh{yeep{wsk{yi{wn {ySc{wrol{yl{x~ A scroll written on sheepskin is tied with blue string.~ unknown~ scroll Y AO 100 'blindness' 'cure blindness' 'curse' 'remove curse' 101 0 100000 P #17529 white linen scroll~ {wA W{Whit{we L{Wine{wn Sc{Wro{wll{x~ A wad of linen has symbols scrawled all over it.~ unknown~ scroll 0 AO 110 'dispel magic' 'haste' 'giant strength' 'armor' 101 0 100000 P #17530 pink think scroll~ {wA T{mhi{wn P{min{wk Sc{mro{wll{x~ A tightly wrapped pink scroll emits a buzzing sound.~ unknown~ scroll B AO 101 'faerie fire' 'heal' 'heal' 'heal' 101 0 200000 P #17531 chainmail chain mail vest~ a heavy chainmail vest~ A pile of chainmail lies here.~ unknown~ armor 0 AD CE CE CE ABE 0 55 15 50000 P A 5 1 A 1 -3 A 3 2 A 4 2 A 2 -3 #17532 gauntlets studded~ {xStudded Gauntlets~ A pair of studded gauntlets is here.~ unknown~ armor 0 AH ABCD ABCD ABCD ABDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 50 6 50000 P A 5 -2 A 1 2 A 19 10 A 3 -1 #17533 {x~ {x~ {x~ unknown~ portal R 0 0 H D ABDEIKO 0 0 0 0 P A 13 50 #17534 teak chest~ a Teak Chest~ A chest made of teak sits in the middle of the room.~ unknown~ container CFRY 0 100000 ABCD 17584 100000 0 0 0 0 P A 13 50 #17535 key ancient~ an ancient key.~ A key older than time itself lies here.~ unknown~ key PV A 0 0 0 0 0 0 0 0 P A 13 50 #17537 platinum band~ {wA Platinum Band{x~ A small band made of pure platinum looks very expensive.~ unknown~ jewelry Y AB 0 0 0 0 0 101 1 500000 P A 13 95 A 18 10 A 19 9 A 17 -3 #17538 gold ring~ {yA Gold Ring{x~ A thick gold ring with two small diamonds in it has been forgotten.~ unknown~ jewelry Y AB 0 0 0 0 0 101 0 500000 P A 13 75 A 18 12 A 19 10 #17539 sapphire anklet~ {bA S{wa{bpphi{wr{be A{wn{bkl{we{bt{x~ An anklet made of saphires and silver glimmers in the sun.~ unknown~ jewelry WY AT 0 0 0 0 0 101 0 5000000 P A 17 -17 A 19 10 #17540 ruby anklet~ {rA R{yub{ry A{yn{rkl{ye{rt{x~ An anklet made of gold and rubies lays here, forgotten.~ unknown~ jewelry WY AT 0 0 0 0 0 101 0 5000000 P A 17 -7 A 19 13 A 13 100 #17541 helm arlingor~ {RThe H{rel{Rm o{rf Ar{Rli{rn{Rg{ror{x~ A huge demonic helm is stained with the blood of a million men.~ unknown~ armor CEJL AE ACF ACF ACF CF 0 102 0 0 P A 13 20 #17542 legplates copper~ copper legplates~ Legplates made of copper rest here.~ unknown~ armor 0 AF D D D D 0 50 0 50000 P A 19 7 A 1 1 #17543 scale mail sleeves scalemail~ scalemail sleeves~ Scalemail fashioned into sleeves slowly rusts.~ unknown~ armor 0 AI BD BD BD BD 0 50 0 50000 P A 19 4 A 13 44 #17544 silver boots~ silver boots~ A pair of shiney silver boots lie here.~ unknown~ armor 0 AG D D D D 0 50 0 50000 P A 19 10 #17545 spiked helm~ a spiked helm~ A helm with numerous spikes on it sticks in the ground.~ unknown~ armor 0 AE 0 0 0 0 0 50 0 50000 P A 13 -50 A 19 15 #17546 brass ankle bracelet~ a brass ankle bracelet~ An ankle bracelet made of brass lies in the dust.~ unknown~ armor 0 AT AC AC AC AC 0 50 0 50000 P A 18 3 A 13 25 A 19 7 #17547 studded bracers set~ a set of studded bracers~ Two thick steel studded bracers lie here in the dirt.~ unknown~ armor 0 AM ABC ABC A A 0 50 0 50000 P A 19 4 A 5 2 A 3 1 #17548 platinum key~ a Platinum Key~ A key fashioned out of platinum lies here.~ unknown~ key HM AO 0 0 0 0 0 0 0 0 P A 13 50 #17549 quartz key~ a Quartz Key~ A key made of quartz lies here.~ unknown~ key HMPUV AO 0 0 0 0 0 0 0 0 P A 13 50 #17550 arlingor tomb~ {RAr{rli{Rn{rgo{Rr's T{rom{Rb{x~ The tomb of Arlingor is here, covered in a thick layer of dust.~ unknown~ container R 0 100000 ABCD 17549 100000 0 0 500 0 P A 13 50 #17551 spirit flail~ {yThe S{wpirit Fl{yail{x~ A strange ethereal flail of the spirits lies here.~ unknown~ weapon AGHM AN flail 52 3 shbite E 101 0 20000 P A 18 5 A 19 6 #17552 arlingor fury~ {RA{rrli{Rn{rgor's F{Ru{rry{x~ The fury of Arlingor has been controlled in the form of a weapon.~ unknown~ weapon EHY AN exotic 11 19 fury 0 101 5 0 P A 9 10 A 19 20 #17553 claw arlingor~ {RT{rhe {RCl{ra{Rw{rs{R o{rf A{Rr{rli{Rn{rgo{Rr{x~ The fearsome claws of the demon king Arlingor have been fashioned into gauntlets.~ unknown~ armor EHY AH ADE ADE ADE ADE 0 101 3 0 P A 19 20 #17554 obelisk marble~ a Marble Obelisk~ An obelisk covered with strange runes stands here.~ unknown~ trash AR 0 0 0 0 0 0 0 0 0 P A 13 50 E marble~ Welcome to Kingdoms, created by Fesdor. This area contains elements characters of all levels can enjoy, but it is primarily a legend area. If you are not confident in your abilities, do not wander too far as very powerful adversaries lurk in this area. The two cities Arlingorath and Crysantia are East and West respectively, and are Evil and Good aligned, respectively. Explore, enjoy, and discover everything this area holds for you. Special thanks to Eldred for his work on most of the room descriptions in this area. ~ E obelisk~ Welcome to Kingdoms, created by Fesdor. This area contains elements characters of all levels can enjoy, but it is primarily a legend area. If you are not confident in your abilities, do not wander too far as very powerful adversaries lurk in this area. The two cities Arlingorath and Crysantia are East and West respectively, and are Evil and Good aligned, respectively. Explore, enjoy, and discover everything this area holds for you. Special thanks to Eldred for his work on most of the room descriptions in this area. ~ #17555 white broadsword~ {wA Whi{yte{w Broadsw{yord{x~ A bright white broadsword is here.~ unknown~ weapon AIKL AN sword 30 5 cleave E 90 0 20000 P A 3 2 A 19 10 #17556 white breastplate~ {yA {yWh{wite {yBrea{wstplate{x~ A breastplate of pure white gleams here~ unknown~ armor KL AD ADE ADE ADE ADE 0 88 0 20000 P A 19 11 #17557 flameweaver flame weaver~ {RF{rl{ya{wm{ye{rw{ye{wa{yv{re{Rr{x~ A whip crackling with eternal flame is here.~ unknown~ weapon AKL AN whip 16 12 flame AE 101 0 50000 P A 4 -3 A 1 -3 A 19 10 #17558 cape crysantia~ {WT{whe C{Wap{we of C{Wry{wsan{Wti{wa{x~ A cape bearing the crest of crysantia lies here~ unknown~ armor AKY AC ABCE ABCE ABCE ABCE 0 101 2 200000 P A 13 75 A 19 7 #17559 note~ a note~ A small note is pinned to the wall.~ paper~ trash R 0 0 0 0 0 0 0 0 0 P A 13 50 E note~ I have left in search of inner peace. Do not look for me, for I do not want to be found. -Lady Plieza ~ #17560 shard rock~ a rock shard~ A sharp shard of rock has been chipped off the wall.~ unknown~ weapon 0 AN exotic 9 18 slash D 83 0 0 P A 19 10 A 2 1 #17561 crysantian signet ring~ {CA C{cry{wsant{cia{Cn S{c{wi{cgn{we{Ct R{win{cg{x~ A ring bearing the crest of crysantia lies here.~ unknown~ armor K AB ACD ACD ACD ACD 0 101 1 40000 P A 18 10 A 13 120 A 19 10 #17562 copper key~ a Copper Key~ A small key made of copper is here~ unknown~ key V A 0 0 0 0 0 0 0 0 P A 13 50 #17563 money~ a small pile of coins~ Money~ unknown~ money 0 A CDGIKLM 0 0 0 0 0 0 0 P A 13 50 #17564 money~ a pile of money~ A pile of money.~ unknown~ money 0 A EGIJOP 0 0 0 0 0 0 0 P A 13 50 #17565 underground stream~ an Underground Stream~ An underground stream babbles through the cave.~ unknown~ fountain 0 0 -1 -1 'water' 0 0 0 0 0 P A 13 50 #17566 underground stream~ an Underground Stream~ {x~ unknown~ furniture 0 0 BD EIJKN CFIL CDEGHIK DFGHIJ 250 0 0 P #17567 cave mushrooms~ a Cave Mushroom~ A mushroom grows in the cave here.~ unknown~ food A AO 70 10 0 0 0 50 0 0 P #17568 potion mana~ {WA Potion of {RM{ya{BN{ya{x~ A potion eminating energy lies here~ unknown~ potion AG AO 101 'restore mana' 'restore mana' 'restore mana' 'restore mana' 101 0 50000 P #17569 glowing aether ball~ {CA G{clowing Bal{Cl of A{cethe{Cr{x~ A glowing ball hovers just above the ground~ unknown~ light ABY A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 0 0 P A 19 9 A 13 90 A 17 -10 #17570 dagger legendary soulbane soul bane~ {bT{Che {cLe{Cg{ben{cd{ba{Br{by {cD{Ca{cg{bg{cer {B"{CS{coulb{Can{ce{B"{x~ A dagger humming with the energy of a million souls lies here.~ unknown~ weapon ABGHTYZa AN dagger 31 6 stab AEH 101 20 100000 P A 19 5 #17571 spear divine fury~ {CA S{Rpear o{Cf Di{Rvine F{Cur{Cy{x~ A long spear is here, radiating holy power.~ unknown~ weapon ABIKL AN staff 18 11 divine E 101 0 0 P A 19 17 A 14 -225 A 18 -30 #17572 arlingorath ring~ {rA Ring of {RArli{rngo{Rrath{x~ A ring bearing the crest of Arlingorath lies here.~ unknown~ jewelry ABEJ AB 0 0 0 0 0 101 0 50000 P A 17 -5 A 19 20 A 13 75 A 2 -4 #17573 cloak demon king~ {RClo{rak o{Rf th{re De{Rmo{rn K{Ri{rng{x~ A cloak is here, radiating an evil aura.~ unknown~ armor CE AK CE CE CE CE 0 101 6 50000 P A 18 5 A 4 -3 A 19 15 A 5 -3 A 13 75 #17574 jailers key ring~ the Jailer's Key Ring~ A ring of keys lies on the floor.~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P A 13 50 #17575 yellow diamond ring~ a Yellow Diamond Ring~ A yellow diamond is set in a gold band.~ unknown~ jewelry 0 AB 0 0 0 0 0 0 2 0 P A 13 50 #17576 brand espionage~ {DThe B{Bran{Dd of E{Bsp{Dion{Bag{De{x~ A piece of skin with a strange brand on it lies here.~ unknown~ armor M AW AB AB AB AB 0 101 0 5000 P A 19 9 A 13 50 A 2 5 #17577 mark mercenary~ {RT{Dh{Re {RM{re{Drc{Re{rn{Dar{Ry'{rs {BM{ba{Br{bk{x~ A mark lies here, torn from the clothing of a mercenary.~ unknown~ armor 0 AW BCD BCD BCD BCD 0 101 0 0 P A 2 3 A 19 10 #17578 chain mail crimson~ {RC{rr{Ri{rms{Ron {rCh{Rai{rn{Rm{ra{Ri{rl{x~ A bright red set of chainmail lies here.~ unknown~ armor J AD CE CE CE CE 0 87 12 20000 P A 5 -5 A 1 3 A 19 12 #17579 wraith touch~ {BT{bhe {BWr{baith's {BTo{buch{x~ A concentration of dark energy writhes about.~ unknown~ weapon CEJ AN exotic 5 39 drain 0 87 2 20000 P A 13 -100 A 9 15 #17580 two handed sword soulrender soul render~ {DThe Two{b-{DHanded Sword, {b"Soulrender"{x~ A huge sword is here, humming with a hateful aura.~ unknown~ weapon JMf AN sword 55 3 cleave CEFH 101 14 50000 P A 2 -3 A 18 -15 #17581 black pearl necklace~ {DA Neck{Bl{Da{Bc{De {Bo{Df {BB{Dl{Ba{Dc{Bk {DP{Bearls{x~ A string of black pearls lies here, forgotten.~ unknown~ armor J AC AD AD AD AD 0 101 2 50000 P A 13 -100 A 12 -300 A 19 23 #17582 bloodstone stone~ {RThe Bloodstone{x~ A blood red stone is here, it's surface a swirl of black and crimson.~ unknown~ gem 0 AO 0 0 0 0 0 101 2 50000 P A 1 2 A 12 -200 A 19 20 A 3 -3 A 13 50 #17583 pole wooden~ a Wooden Pole~ A wooden pole, carved with magical runes lies here.~ unknown~ weapon Y AN polearm 11 19 beating F 101 5 0 P A 19 -10 A 13 200 #17584 emerald key~ an Emerald Key~ A key made of emerald is here, humming~ unknown~ key PUV A 0 0 0 0 0 0 1 0 P A 13 50 #17585 blade halberd~ a Halberd Blade~ The main blade of a halberd is here, broken from the rest of the weapon.~ unknown~ weapon 0 AN axe 6 32 slice 0 101 15 100 P A 19 20 A 1 -2 #17586 corpse soldier crysantia~ the {rc{Ro{Wrp{Rs{re{x of {YA Soldier of Crysantia{x~ The {rc{Ro{Wrp{Rs{re{x of {YA Soldier of Crysantia{x is lying here.~ unknown~ container R 0 10000 0 0 1000 1 101 0 0 P A 13 300 A 19 9 #17587 spike metal~ a Metal Spike~ A sharp metal spike looks like it was broken off of a halberd.~ unknown~ weapon 0 AN dagger 9 12 stab E 50 2 2000 P A 19 -10 A 17 30 #17588 blood stone bloodstone halberd~ {RTh{re Blo{Rodst{rone Ha{Rlbe{rrd{x~ A huge halberd with a bloodstone mounted in the center of the blade is here.~ unknown~ weapon EJY AN polearm 20 9 cleave F 101 0 20000 P A 1 7 A 5 2 A 18 7 A 17 10 #17589 parchment piece black red~ a piece of parchment~ A piece of black parchment with red lettering lies here.~ unknown~ trash U A 0 0 0 0 0 0 1 0 P A 13 50 E parchment~ The bearer of this note is on a quest to bring to you the pieces of the general's halberd. It must be repaired as quickly as possible, so begin work immediately upon receiving the pieces. The four pieces are: The Pole of the Halberd The Blade of the Halberd A Metal Spike and The Bloodstone ~ #17590 stone bloodstone halberd~ {RTh{re Blo{Rodst{rone Ha{Rlbe{rrd{x~ A huge halberd with a bloodstone mounted in the center of the blade is here~ unknown~ weapon ABEJLYf AN polearm 25 8 fury EF 101 15 20000 P A 17 30 A 13 250 A 19 20 A 12 -200 A 3 -3 #17591 red key~ a Red Key~ A Red Key~ unknown~ key U A 0 0 0 0 0 0 1 0 P A 13 50 #17592 barrel root beer~ a Barrel of Root Beer~ A barrel lies here, with "Root Beer" burned into the side.~ unknown~ drink 0 A 750 750 'root beer' 0 0 101 50 200000 P #17593 blt bacon lettuce tomato sandwich~ a BLT Sandwich~ A sandwich made of bacon, lettuce, and tomato sits here.~ unknown~ food 0 A 75 75 0 0 0 101 3 20000 P #17594 padded wooden pew~ a padded wooden pew~ A long wooden pew is covered with pads and cushions~ unknown~ furniture R 0 AB EGIJOP BEHK CEFGHI CEFGHI 101 0 0 P #17595 first sage list~ the First Sage's List~ A list of five items desired by the first sage lies here.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P E list~ 1. A Jar of Blood 2. A White Silk Belt 3. A Wide Brimmed Hat 4. The False Scepter of Enoch 5. A Deadly Dagger ~ #17596 token first sage~ {GT{ghe {GT{goken {Go{gf {Gt{ghe {GF{girst {GS{gage{x~ A token bearing the mark of the first sage lies here~ unknown~ trash BTY A 0 0 0 0 0 0 0 0 P #17597 tree trunk~ a tree trunk~ {x~ unknown~ portal R 0 0 H A ADEFHIKO 0 0 0 0 P A 13 50 #17598 spear mercenary guard~ {DA M{Re{rr{Dce{Rn{rar{Dy {RG{ru{Da{br{Dd's {BS{bp{De{ba{Br{x~ A short spear belonging to a mercenary guard lies here.~ unknown~ weapon 0 AN staff 107 1 thrust 0 101 5 0 P A 2 2 A 18 12 A 14 -150 A 12 -150 #17599 note celiya mercenary~ a Note from Celiya~ A note written by Celiya the Mercenary lies here.~ unknown~ trash 0 A 0 0 0 0 0 0 1 0 P E note~ The note seems to be written in a code you can't understand . . . All you can make out is that it is addressed to Gildroy, and signed by Celiya. ~ #17600 seal gildroy mercenary~ {YG{Bi{bl{Yd{yr{Boy{b's {YS{ye{Ba{bl{x~ The seal of Gildroy lies here.~ unknown~ armor A AU CE 0 CE 0 0 101 2 0 P A 18 9 A 19 7 A 13 100 #17601 great maul doombringer~ {DDoom{Rb{rringer, {Rt{rhe {DGr{reat {RM{ra{Dul.{x~ A great maul lies here, shrouded in darkness~ unknown~ weapon CJLTf AN mace 4 61 crush BCDEFGH 102 150 100000 P A 19 -35 A 13 -500 A 2 -5 A 3 -5 A 4 -5 A 5 -5 #17602 head corlimar king~ {RT{rhe {RHe{rad of {RCorl{rimar{x~ The head of King Corlimar lies here, rotting.~ unknown~ trash 0 A 0 0 0 0 0 0 10 0 P #17603 stone shale shard~ a Shard of Shale~ A shard of shale lies here, discarded.~ unknown~ trash AB AO 0 0 0 0 0 101 0 0 P A 3 4 A 1 3 A 2 3 #17604 mercenary boots~ {BM{be{cr{Cc{Be{bn{ca{Cr{By{c'{bs {BB{Co{co{bt{Bs{x~ The boots of a mercenary have been discarded here.~ unknown~ armor 0 AG BCDE BCDE BCDE BCDE 0 101 2 50000 P A 13 50 A 19 13 F A 0 0 P #17605 frostsong song~ {CC{W==={C[{W=={CFROSTSONG{W==={C>{x~ A blade covered in frost freezes everything around it.~ ice~ weapon AJKSY AN sword 12 17 frbite B 101 5 100000 P A 17 36 A 20 -5 A 19 15 F S 0 0 O F S 0 0 N A 28 5 #17606 great maul doombringer~ {DDoom{Rb{rringer, {Rt{rhe {DGr{reat {RM{ra{Dul{x~ A great maul lies here, shrouded in darkness~ unknown~ weapon CJLTf AN mace 4 61 shock BCDEFGH 101 150 100000 P A 13 -500 A 5 -5 A 4 -5 A 2 -5 A 3 -5 #17607 lantern light training~ {BA Tra{Yin{Cin{Yg Li{Bght{x~ A small lantern emits a radiant light.~ unknown~ light A A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 75 5 20000 P A 2 -10 A 1 -10 A 3 10 #17608 book silver arlingorath history~ the Book of Arlingorathian and Crysantian History~ A Silver book sits here, titled "Arlingorath and Crysantia." Look Arlingorath to read.~ unknown~ trash R 0 0 0 0 0 0 0 2000 0 P E arlingorath~ Founded by the adventurer Yelthin Poleskia, what we now know as Arlingorath once was a peaceful farming village placed on a fertile plot of land located between the Eastern desert and the Southern badlands. Two hundred years into its existence, the village, then known as Farrindale, was first conquered by Lord Cyesteline, the founder of Cerehnthall, the city later to become Crysantia. The people of Farrindale were not treated well by their new ruler, and over the course of centuries of opression began to seek assistance from the occult. Belthesen Poleskia, a direct descendent of Yelthin Poleskia, managed to contact the world of demons through a three-month ceremony he performed somewhere in the badlands to the southeast of Farrindale. He persuaded the Demon Lord Arlingor to come forth into the world of man with his hordes, and destroy the oppresors of Cerehnthall. A great battle was fought, ending when General Crysan destroyed Arlingor and banished the rest of the demons back to their own world. However, Farrindale had been fortified into the great city of Arlingorath under the Demon King's rule, and it would not fall again. Cerehnthall was renamed Crysantia in honor of the great General. Arlingor's soul, trapped within his helm, was hidden deep beneath the earth. The two cities have lived in a state of perpetual battle for millennia since the fall of Arlingor. ~ #17609 book gold legendary items~ {xThe Registry of Rare Items~ A great Gold book stands here titled "Rare Items of the Kingdoms and their History." Look Gold to read.~ unknown~ trash R 0 0 0 0 0 0 0 2000 0 P E gold~ Scanning the pages of this old, thin book, you come upon the following: The Legendary Dagger "Soulbane" --------------------------------------------------------------------- A relic of the demon war, the dagger wielded by general Crysan, Soulbane was said to have captured the soul of Arlingor, thus earning its name A very powerful weapon, it is said to be guarded by the spirit of Crysan. No one knows its location, but it is rumored to still be somewhere in the realm. The Great Maul "Doombringer" --------------------------------------------------------------------- The Seraphulest is the most feared memory of the demon war after Arlingor. Its fearsome power and untamed nature made it an incredibly destructive force. Its power was derived from the maul crafted in the fires of the demon realm. It is said that anyone who wields Doombringer without sufficient experience Will succumb to the weapon's urge to be reunited with its master, and will transform into the Seraphulest, to be unleashed upon the world again. Currently said to be owned by the Mercenary guild, Doombringer's location is a closely guarded secret. Frost Song --------------------------------------------------------------------- Helihalex was one of Arlingor's demon generals, a fearsome Ice demon. However, he did not see eye to eye with his ruler, as he felt the plight of Arlingorath was not worthy of the demons' assitance. He felt that Crysantia was no worse than Arlingorath, and refused to take a side. As a result he was banished from his home in the demon's kingdom, never to return. He is said to live deep within a cave in the mountains North of Crysantia, surrounded by followers, wild people who worship the "Father of Frost" His sword, Frost Song, grants protection from both good and evil to its user, although only those who are truly objective and neutral may wield it. The book continues . . . look Two to read on. ~ E two~ The Armor of Arlingor --------------------------------------------------------------------- The armor of the demon king, including his helm, claws, his intangible fury, as well as his cloak are buried in a sealed tomb guarded by an army of spirits. Hidden at the end of an enormous underground labrynth, It is accessable to only the hardiest of adventurers, and should it be found, defeating its guardians is no easy task. It is said the Helm, in which Arlingor's soul was trapped, is too powerful for a mere mortal. Should one wear it, the soul will posess and transform the body of the hapless fool, bringing Arlingor back to life. ~ #17610 ice ball~ {CAn Ice Ball{x~ A huge ball of ice lies here, something incased within.~ unknown~ container S 0 20 ACD 17611 1 100 0 500 0 P #17611 flaming key~ {RA Fl{Yam{rin{Rg Ke{Yy{x~ A key make of fire lies here, burning anything it touches.~ fire~ key APSV A 0 0 0 0 0 0 0 0 P #17612 vinterius sword~ {WV{Cin{Wt{we{Wr{Ciu{Ws{x~ A huge sword named "Vinterius" lies here.~ unknown~ weapon KLMSY AN sword 105 1 cleave BF 101 15 100000 P F A 0 0 C F S 0 0 E F S 0 0 D F S 0 0 C A 17 -100 A 18 -15 A 19 -15 A 14 -150 A 13 -100 #17613 slim boot knife long~ a slim boot knife~ A long, slim boot knife lies here.~ unknown~ weapon 0 AN dagger 9 12 stab 0 55 2 5000 P A 18 5 A 19 5 #17614 cooking tin ladel long~ a cooking ladel~ A long tin ladel lies here.~ unknown~ weapon 0 AN mace 2 15 thwack 0 15 2 100 P #17615 apron cooking~ a cooking apron~ A cook's apron lies here in a pile~ unknown~ armor 0 AK AC AC AC AC 0 15 1 100 P A 3 1 A 1 -1 #17616 ice throne~ {CThe Throne of Ice{x~ A throne of ice is here, the seat at least 4 feet off the ground.~ ice~ furniture RS A A EHI BEHK CDEHIJKLMNOPQRSTUVWXYZabcdef CDEHIJKLMNOPQRSTUVWXYZabcdef 0 200000 0 P #17617 moon pedestal black onyx~ {wThe M{Doo{wn Pe{Ddest{wal{x~ A black onyx pedestal stands here, engravings of the moon covering it.~ onyx~ container RY 0 100 ABCD 42538 5 110 0 1000 0 P #17618 orb crescent moon~ {DTh{We{D Orb o{wf{D th{We C{Dr{Wes{Wce{Dnt Moon{x~ A black orb lies here, the crescent moon seemingly trapped inside.~ unknown~ armor CSY AQ CE CE CE CE 0 101 1 10000 P A 19 19 A 3 -1 A 13 50 A 12 -200 #17619 sun pedestal gold~ {YThe Sun Pedestal{x~ A gold pedestal with images of the sun stamped into it stands here.~ unknown~ container RSY 0 100 ABCD 42537 5 110 0 2000 0 P #17620 orb rising sun blinding~ {YT{wh{Ye O{Wrb o{Yf th{We R{Yisi{Wng S{Yun{x~ An orb lies here emitting the blinding light of the rising sun.~ unknown~ armor ASY AQ DF DF DF DF 0 101 1 10000 P A 13 150 A 2 -2 A 1 -2 #17621 shard eternal ice lplpjk~ {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x~ A shard of ice is here, frozen for eternity.~ unknown~ armor STY AO ABF ABF ABF ABF 0 101 1 5000 P A 13 75 A 18 10 #17622 feldspar hunk dkjah~ {rA H{mun{rk of F{mel{dds{mp{rar{x~ A hunk of feldspar lies here, covered in dirt.~ unknown~ armor STY AO 0 0 0 CDEF 0 101 2 5000 P A 19 15 A 18 3 A 3 2 A 4 1 #17623 sphere malachite green dlkajhk~ {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x~ A sphere of green malachite lies here.~ unknown~ armor STY AO BD BD BD BD 0 101 5 5000 P A 17 -15 A 3 -3 A 19 15 A 13 70 A 26 5 #17624 small rock basalt qwertyuiopgh~ {dA S{wma{dll B{wasal{dt Rock{x~ A small basalt rock lies here.~ unknown~ armor STY AO BD ABD CD ACD 0 101 3 5000 P A 13 300 A 1 3 A 5 2 #17625 helihalex disciple mark~ {BT{bh{Ce {cM{Ra{rr{Yk {yo{Yf {rH{Rel{ci{Cha{bl{Bex{x~ A mark worn by helihalex' disciples lies here.~ unknown~ armor S AU ACE ACE ACE ACE 0 101 2 20000 P A 20 -4 A 28 6 A 18 5 A 19 10 #17626 ribs ribcage helihalex~ {WRi{wbs o{Wf H{wel{cihal{wex{x~ The ribcage of the demon Helihalex lies here.~ unknown~ armor ASY AD BEF BEF BEF BEF 0 101 7 50000 P A 20 -6 A 14 -100 A 5 -2 A 1 -2 A 2 -2 #17627 pill quest white~ a {^s{$h{^i{$m{^m{$e{^r{$i{^n{$g{0 {&white {@p{2il{@l{0~ A {^s{$h{^i{$m{^m{$e{^r{$i{^n{$g{0 {&white {@p{2il{@l{0 has been dropped here.~ jelly~ pill AGHTYZ A 1000 'curse' 'plague' 'slow' 'slow' 0 1 2 P #17628 fur heavy parka~ {yA Heavy Fur Parka{x~ {wA heavy fur parka lies here{x~ unknown~ armor 0 AK BD BD BD ADE 0 101 15 500 P A 13 25 A 28 3 A 26 5 F R 2 -1 I #17629 slot machine~ a {BS{blot {BM{bachine{x~ The {$S{4lot {$M{4achine{0 is here. Type '{7slots{0' to play.~ unknown~ slotmachine RYd 0 0 0 0 0 0 0 0 5 P #17630 obelisk crack~ a crack in the obelisk~ {x~ unknown~ fountain R 0 -1 -1 'water' 0 0 0 0 0 P E obelisk~ Welcome to Kingdoms, created by Fesdor. This area contains elements characters of all levels can enjoy, but it is primarily a legend area. If you are not confident in your abilities, do not wander too far as very powerful adversaries lurk in this area. The two cities Arlingorath and Crysantia are East and West respectively, and are Evil and Good aligned, respectively. Explore, enjoy, and discover everything this area holds for you. Special thanks to Eldred for his work on most of the room descriptions in this area. ~ #17631 black slate table~ a table of black slate~ A huge table stands here, crafted out a single slab of black slate.~ unknown~ furniture R 0 BD EGHIJK EHK BDFGIJKLMNOPQRSTUVWXYZabcdef BDFGIJKLMNOPQRSTUVWXYZabcdef 0 50000 0 P #17632 token second sage~ {CT{che {CT{coken {Co{cf {Ct{che {CS{cecond {CS{cage{x~ A token bearing the mark of the second sage lies here.~ unknown~ trash BTY A 0 0 0 0 0 0 0 0 P E token~ Take this to the third sage. He is residing with the elves of elvander. ~ #17633 yeti claw~ yeti claws~ A set of yeti claws lies here, covered in dried blood.~ unknown~ weapon S AN exotic 5 40 slash BE 101 5 20000 P A 19 15 A 5 -5 A 2 -3 A 13 15 #17634 pair yeti fur leggings~ {WY{weti F{Wur L{weggi{Wngs{x~ A pair of leggings crafted from yeti fur lies here.~ unknown~ armor S AF BE CE CE ADE 0 101 5 20000 P A 19 8 A 13 100 #17635 magic mushroom~ {GA M{Yag{yic M{gu{Gsh{gr{yo{Yom{x~ A magical mushroom lies here.~ unknown~ pill GSY AO 65 'illusionary armor' 'poison' 'reserved' 'reserved' 101 1 500 P #17636 large red portal~ {RA R{red P{Ro{rrt{Ral{x~ A large red portal is set into the wall here.~ unknown~ portal R 0 0 0 D BCHKO 0 0 0 0 P #17637 wine crate~ a wine crate~ {x~ unknown~ container R 0 5000 AC 0 20 100 0 0 0 P #17638 bottle red wine~ a bottle of red wine~ A bottle containing a fine red wine lies here~ unknown~ drink 0 AO 5 5 'red wine' 0 0 0 2 0 P #17639 bottle cordial~ a bottle of cordial~ A bottle containing a delicious cordial gathers dust~ unknown~ drink 0 AO 5 5 'cordial' 0 0 0 2 0 P #17640 cask amontillado~ a cask of amontillado~ A cask of amontillado is here, fortelling your horrible death.~ unknown~ drink 0 AO 15 15 'amontillado' 0 0 0 2 0 P #17641 bottle absinthe strange green~ a bottle of absinthe~ A bottle full of strange green liquid lies here~ unknown~ drink 0 AO 5 5 'absinthe' 0 0 0 2 0 P #17642 small flask elvish wine~ a flask of elvish wine~ A small flask with elvish writing on it lies here.~ unknown~ drink 0 AO 2 2 'elvish wine' 0 0 0 2 0 P #17643 bottle aquavit~ a bottle of aquavit~ A bottle containing crystal-clear aquavit lies here.~ unknown~ drink 0 AO 5 5 'aquavit' 0 0 0 2 0 P #17644 tankard mead~ a tankard of mead~ A large tankard full of mead sits here.~ unknown~ drink 0 AO 5 5 'mead' 0 0 0 2 0 P #17645 large bottle sherry~ a large bottle of sherry~ A large bottle of sherry stands here.~ unknown~ drink 0 AO 5 5 'sherry' 0 0 0 2 0 P #17646 bottle rose wine odd pink~ a bottle of rose wine~ A bottle full of an odd pink wine is here.~ unknown~ drink 0 AO 5 5 'rose wine' 0 0 0 2 0 P #17647 pouch small enchanted~ an enchanted pouch~ A small pouch is here, reeking of enchantment.~ unknown~ container GSTY AO 50 AC 0 5 85 0 1 0 P #17648 thin mattress straw~ a thin mattress~ A thin mattress stuffed with straw lies on the dusty floor.~ unknown~ furniture R 0 AB EGHIJK BEHK CEFGHI CEFGHI 0 0 0 P #17649 pill small white~ a small white pill~ A small white pill with a cross stamped on it is here.~ unknown~ pill ABY A 19 'heal' 'heal' 'heal' 'reserved' 1 2 10000 P #17650 vest fur large~ a large fur vest~ A fur vest made for a very large person lies here.~ unknown~ armor 0 AD BD CD BD BD 0 65 3 70000 P A 5 2 A 3 1 A 2 -3 A 19 10 #17651 leggings leather rough~ rough leather leggings~ A pair of roughtly made leather leggings lies here.~ unknown~ armor 0 AF BD BD BD AC 0 65 2 70000 P A 2 3 A 19 5 #17652 pot stew large~ a large pot of stew~ A large pot full of stew is here, filling the air with a delicious aroma.~ unknown~ food 0 A 50 50 0 0 0 0 10 0 P #17653 glass cordial~ a glass of cordial~ A glass of cordial waits to quench someone's thirst.~ unknown~ drink 0 A 3 3 'cordial' 0 0 0 1 0 P #17654 large steel key~ a Large Steel Key~ A large steel key lies on the ground.~ unknown~ key PTUV AO 0 0 0 0 0 0 1 0 P #17655 gaze firey eyes~ {RF{ri{yr{Yey G{Ra{rze{x~ A pair of firey eyes gazes up at you.~ flame~ armor AGSY AR ABCD CE CE CE 0 101 1 10000 P A 13 50 A 19 13 A 18 -10 F S 12 50 D #17656 shadows~ {BS{bh{da{Dd{do{bw{Bs{x~ Shadows cover everything in darkness.~ unknown~ armor CJSY AK CE CE CE BCDE 0 101 0 0 P A 19 10 A 18 10 #17657 permafrost~ {CPe{cr{ym{caf{yr{co{Cst{x~ Permafrost coats everything in ice.~ unknown~ armor SY AI ADE ADE ADE CE 0 101 5 0 P A 19 10 A 13 75 #17658 purity~ {WPu{wri{Wty{x~ Purity shimmers with a beautiful glow.~ unknown~ armor AKS AV CE CE CE CE 0 101 1 0 P A 19 13 A 26 4 #17659 comfortable king bed~ a comfortable king-sized bed~ A comfortable looking king-sized bed sits in the middle of the room.~ unknown~ furniture R 0 BC EIJKN EHK DEGJ DEGJ 0 0 0 P #17660 alabaster key~ an alabaster key~ A long thin alabaster key lies here.~ unknown~ key U A 0 0 0 0 0 0 1 0 P #17661 stew pot~ a stew pot~ A large stew pot is here, bubbling quietly over the fire.~ unknown~ container R 0 5000 0 0 500 100 0 50 0 P A 13 50 #17662 cup stew~ a cup of stew~ A cup of stew sits here, steam slowly rising from it.~ unknown~ food 0 AO 15 14 0 0 0 0 1 0 P #17663 ice axe~ {CIce{BAxe{x~ An axe with a thin layer of frost on its blade lies here.~ unknown~ weapon CM AN axe 8 25 cleave B 101 15 30000 P A 19 15 A 18 -5 #17664 small pouch powder dragon scales~ a pouch of powdered dragon scales~ A small pouch lies here, a bit of strange powder spilling out.~ unknown~ treasure GY AO 0 0 0 0 0 101 3 50000 P A 12 150 A 13 150 A 17 -20 #17665 map mountains~ a map of the Mountains~ A map lies here, drawn on pale blue paper.~ unknown~ trash 0 A 0 0 0 0 0 0 2 30000 P E map mountains~ {CMountains {C-Color {b*{g* {C Reccomended ^ {cMonastery {C | {C | {C |---| {C / \ {C / \ {C W Peak /\ /\ Peak {C / \ / \ {C / ----- \ {C /\ {d*{C | | {C | \/ {YV {M- {C {y&----&{C {GV{C | {Y. {C {r*{y|{WYeti{y|{C {G. {RV {Y. {M. {C {y&----&{C {G. {R. {Y. {C \ {G. {R. {Y. {M. {C \_ {G. {R. {Y. {M. {C \{G. {R. {Y . {C {G\{R. {Y. {M. {C {R.{C\ {Y. {C {R.{C | {Y. {M. {C {R.{C-----{Y-{C--------{M^ {C {R. {C------------ {C {mEmpar{C {R-{C---{wPlateau{C--- {C ^ -------------- \ {C | --------------- \ {C |--------- {B******** {C | --- {B*Frost * {C | \ {B*Giants* {C | V {B******** {C --- {DBattlefield {C | {C V {gWheat Field{x ~ #17666 dwarven dwarf emblem~ {xThe Dwarven Emblem~ An emblem lies here on the ground.~ unknown~ armor 0 AW AB AB AB AB 0 1 3 0 P A 5 2 #17667 huge key jolungth~ {x~ A huge key bearing the crest of jolungth lies here.~ unknown~ key HMPZ A 0 0 0 0 0 0 0 0 P #17668 serrated claymore~ {DA Se{Rr{Dr{Ra{Dted Claymore{x~ A huge claymore is here, wicked serrations down its keen edge.~ unknown~ weapon 0 AN sword 3 73 cleave DF 101 30 30000 P A 5 2 #17669 lead flail~ {DA L{We{Da{Wd{D-Tip{Wp{De{Wd{D Flail{x~ A huge flail with heavy lead tips has been left here~ unknown~ weapon 0 AN flail 4 55 crush F 101 25 30000 P A 20 -3 #17940 good held item~ {RA Good Held Item!{x~ Good held~ unknown~ armor 0 AO 0 0 0 0 0 0 0 0 P A 19 100 #17941 inimicus anklet power~ {dPo{ww{We{dr o{wf t{wh{we {w-+{GI{gn{di{wmi{dc{gu{Gs{w+-{x~ Sal~ unknown~ armor SY AT 0 0 0 0 0 1 0 5000 P A 26 5 A 4 5 A 5 5 F A 0 0 T F A 0 0 U A 17 -15 A 13 125 A 19 15 A 18 15 A 1 5 A 2 5 A 28 4 A 20 -5 A 3 5 A 12 125 F A 0 0 L F A 0 0 F F A 0 0 D F A 0 0 C F A 0 0 G F A 0 0 J F A 0 0 Z #17942 portal four~ portal~ Portal Four~ unknown~ portal R 0 0 0 A BFHL 0 1 0 0 P #17943 portal three~ portal~ Portal Three~ unknown~ portal R 0 0 0 A BFGHIO 0 0 0 0 P #17944 portal two~ portal~ Portal Two~ unknown~ portal R 0 0 0 A BCGHIJL 0 0 0 0 P #17945 portal one~ portal~ Portal One~ unknown~ portal R 0 0 0 A CDFGHLN 0 0 0 0 P #17946 deck cards~ {RFes{rdor's {RDe{rck of {RC{rards{x~ Fesdor's deck of cards lies here.~ unknown~ container R A 1000 A 0 100 50 102 0 0 P #17947 card poker~ {rAce of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17948 card poker~ {r2 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17949 card poker~ {r3 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17950 card poker~ {r4 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17951 card poker~ {r5 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17952 card poker~ {r6 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17953 card poker~ {r7 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17954 card poker~ {r8 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17955 card poker~ {r9 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17956 card poker~ {r10 of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17957 card poker~ {rJack of Hearts~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17958 card poker~ {rQueen of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17959 card poker~ {rKing of Hearts{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17960 card poker~ {DAce of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17961 card poker~ {D2 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17962 card poker~ {D3 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17963 card poker~ {D4 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17964 card poker~ {D5 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17965 card poker~ {D6 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17966 card poker~ {D7 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17967 card poker~ {D8 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17968 card poker~ {D9 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17969 card poker~ {D10 of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17970 card poker~ {DJack of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17971 card poker~ {DQueen of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17972 card poker~ {DKing of Clubs{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17973 card poker~ {RAce of Diamonds{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17974 card poker~ {R2 of Diamonds{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17975 card poker~ {R3 of Diamonds{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17976 card poker~ {R4 of Diamonds{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17977 card poker~ {R5 of Diamonds~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17978 card poker~ {R6 of Diamonds{x~ (no description)~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #17979 map kingdoms~ a map of Kingdoms~ A map of the Kingdoms lies here.~ unknown~ trash 0 A 0 0 0 0 0 0 1 100000 P E map kingdoms~ {WKingdoms _________{RX{W_ {W |{rBattlefield{W| {C Mtns{W^ -----|----- {dTo {ySanuba{x {W |{RX {W|--{{Canyon}-^ {yDesert{x {W {{{YWheat Field{W}--| {RX{W {D. {W {Y__{W | | {D.{W {Y/\ {W{Y|__|{W | | {D..{W {Y|__| {W{Y&| |------&{W | | {Y*------{D.{Y-||-*{W {W{Y|{wC{cr{Cys{Wa{wn{Wt{Ci{ca{Y|{W-------|-----{Y|{DAr{rl{Rin{Dg{do{rr{Rat{Dh{Y| {W{Y&---------& |{W | | {Y*-----------*{W {W {gF{GF{gF{W | | {W {gFF{GF{gF{W | | {g FF{GF{gFF {GP{W|{rW{W |_ {g FF{GF{gFF {CJ {W| {DA{W | {g FF{GFFF{W---|----{{{yBarley Field{W}{RX {g FFFF {yB {W| {RX {g FFF {RX {MM{W|{wS {d To {W<--{gFFF {W| {BCoastline{R X {WV {d To {DBWP{x {MM=Magic Shop {wS=Scroll Shop {yB=Bar {CJ=Jeweller {GP=Potion Shop {rW=Weapon Shop {DA=Armorer {RX=?{x ~ #17980 test item~ test Item~ Test Item~ unknown~ container HSTY AO 0 0 0 0 0 102 0 0 P A 17 -1500 A 17 -500 A 13 50000 #17981 broken staff~ a {CBro{c-ken{x staff{x~ A broken staff is here, broken to the max~ unknown~ staff 0 AO 150 5 5 'conjure blizzard' 0 102 0 0 P #17996 lowbie man~ lowbie man~ LOWBIE MANNNN!~ unknown~ armor 0 AT ABF ABF ABF ABF 0 102 0 0 P A 19 60 A 18 30 #17997 insta legend anklet~ insta-legend~ An anklet with the words "insta-legend" inscribed on it lies here.~ unknown~ armor 0 AT CEFGHI CEFGHI CEFGHI CEFGHI 0 101 0 0 P A 20 -50 A 9 200 F S 0 0 H A 19 200 A 3 4 A 1 4 A 2 4 A 4 4 A 5 4 A 18 75 #17998 birthday cake~ {MA B{Cir{Wth{Yda{Wy C{Ca{Mke{x~ A birthday cake sits here, its candles flickering happily.~ unknown~ pill 0 A 350 'quest pill' 'quest pill' 'shield' 'steel flesh' 0 0 0 P #17999 pass card passcard~ {BF{Cesdor{B's P{Cas{Bsc{Car{Bd{x~ A card bearing the insignia of Fesdor lies here.~ unknown~ trash ABTY A 0 0 0 0 0 0 0 0 P #0 #ROOMS #17408 The Great Staircase West~ ~ 0 0 0 D1 ~ ~ 0 0 17407 D3 ~ ~ 0 0 17409 D4 ~ ~ 0 0 17421 S #17409 The Great Staircase West~ ~ 0 0 0 D1 ~ ~ 0 0 17408 D2 ~ ~ 0 0 17410 D4 ~ ~ 0 0 17420 S #17410 The Grand Hall West~ ~ 0 0 0 D0 ~ ~ 0 0 17409 D2 ~ ~ 0 0 17411 S #17411 The Grand Hall West~ ~ 0 0 0 D0 ~ ~ 0 0 17410 D2 ~ ~ 0 0 17396 S #17412 Monk Barracks~ ~ 0 0 0 D0 ~ ~ 0 0 17413 D2 ~ ~ 0 0 17390 S #17413 Monk Barracks~ ~ 0 0 0 D0 ~ ~ 0 0 17355 D1 ~ ~ 1 0 17414 D2 ~ ~ 0 0 17412 D3 ~ ~ 1 0 17415 S #17414 A Spartan Cell~ ~ 0 0 0 D3 ~ ~ 1 0 17413 S #17415 A Spartan Cell~ ~ 0 0 0 D1 ~ ~ 1 0 17413 S #17416 Servant's Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17417 D2 ~ ~ 0 0 17394 S #17417 Servant's Hall~ ~ 0 0 0 D0 ~ ~ 1 0 17354 D1 ~ ~ 1 0 17418 D2 ~ ~ 0 0 17416 D3 ~ ~ 1 0 17419 S #17418 Servant Quarters~ ~ 0 0 0 D3 ~ ~ 1 0 17417 S #17419 Servant Quarters~ ~ 0 0 0 D1 ~ ~ 1 0 17417 S #17420 Atop the Great Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17432 D1 ~ ~ 0 0 17421 D5 ~ ~ 0 0 17409 S #17421 Atop the Great Staircase~ ~ 0 0 0 D1 ~ ~ 0 0 17422 D3 ~ ~ 0 0 17420 D5 ~ ~ 0 0 17408 S #17422 Atop the Great Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17431 D1 ~ ~ 0 0 17423 D3 ~ ~ 0 0 17421 D5 ~ ~ 0 0 17407 S #17423 Atop the Great Staircase~ ~ 0 0 0 D1 ~ ~ 0 0 17424 D3 ~ ~ 0 0 17422 D5 ~ ~ 0 0 17406 S #17424 Atop the Great Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17433 D1 ~ ~ 0 0 17425 D3 ~ ~ 0 0 17423 D5 ~ ~ 0 0 17399 S #17425 Atop the Great Staircase~ ~ 0 0 0 D1 ~ ~ 0 0 17426 D3 ~ ~ 0 0 17424 D5 ~ ~ 0 0 17400 S #17426 Atop the Great Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17430 D1 ~ ~ 0 0 17427 D3 ~ ~ 0 0 17425 D5 ~ ~ 0 0 17401 S #17427 Atop the Great Staircase~ ~ 0 0 0 D1 ~ ~ 0 0 17428 D3 ~ ~ 0 0 17426 D5 ~ ~ 0 0 17402 S #17428 Atop the Great Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17429 D3 ~ ~ 0 0 17427 D5 ~ ~ 0 0 17403 S #17429 A Tidy Cell~ ~ 0 0 0 D2 ~ ~ 0 0 17428 S #17430 A Cramped Cell~ ~ 0 0 0 D2 ~ ~ 0 0 17426 S #17431 A Dirty Cell~ ~ 0 0 0 D2 ~ ~ 0 0 17422 S #17432 A Large Cell~ ~ 0 0 0 D2 ~ ~ 0 0 17420 S #17433 Wide Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 17434 D2 ~ ~ 0 0 17424 S #17434 Wide Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 17435 D2 ~ ~ 0 0 17433 S #17435 Wide Hallway~ ~ 0 4 0 D0 ~ ~ 0 0 17441 D1 ~ ~ 0 0 17436 D2 ~ ~ 0 0 17434 D3 ~ ~ 0 0 17438 D5 ~ grate~ 3 0 17367 S #17436 East Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 17437 D3 ~ ~ 0 0 17435 S #17437 East Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 17442 D3 ~ ~ 0 0 17436 S #17438 West Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 17435 D3 ~ ~ 0 0 17439 S #17439 West Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 17440 D1 ~ ~ 0 0 17438 S #17440 A Dark Staircase~ ~ 0 0 0 D2 ~ ~ 0 0 17439 D4 ~ ~ 0 0 17450 S #17441 A Blue Staircase~ ~ 0 0 0 D2 ~ ~ 0 0 17435 D4 ~ ~ 0 0 17447 S #17442 A Red Staircase~ ~ 0 0 0 D2 ~ ~ 0 0 17437 D4 ~ ~ 0 0 17443 S #17443 The East Landing~ ~ 0 0 0 D0 ~ ~ 0 0 17444 D5 ~ ~ 0 0 17442 S #17444 On a Landing~ ~ 0 0 0 D2 ~ ~ 0 0 17443 D3 ~ ~ 0 0 17445 S #17445 On a Landing~ ~ 0 0 0 D1 ~ ~ 0 0 17444 D3 ~ ~ 0 0 17446 S #17446 On a Landing~ ~ 0 0 0 D1 ~ ~ 0 0 17445 D2 ~ ~ 0 0 17447 D3 ~ ~ 0 0 17448 D4 ~ ~ 0 0 17451 S #17447 The Center Landing~ ~ 0 0 0 D0 ~ ~ 0 0 17446 D5 ~ ~ 0 0 17441 S #17448 On a Landing~ ~ 0 0 0 D1 ~ ~ 0 0 17446 D3 ~ ~ 0 0 17449 S #17449 On a Landing~ ~ 0 0 0 D1 ~ ~ 0 0 17448 D2 ~ ~ 0 0 17450 S #17450 The West Landing~ ~ 0 0 0 D0 ~ ~ 0 0 17449 D5 ~ ~ 0 0 17440 S #17451 The White Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17452 D5 ~ ~ 0 0 17446 S #17452 A Landing~ ~ 0 0 0 D2 ~ ~ 0 0 17451 D4 ~ ~ 0 0 17453 S #17453 The White Staircase~ ~ 0 0 0 D4 ~ ~ 0 0 17454 D5 ~ ~ 0 0 17452 S #17454 The White Staircase~ ~ 0 0 0 D0 ~ ~ 0 0 17456 D1 ~ ~ 0 0 17455 D5 ~ ~ 0 0 17453 S #17455 Brother Eirial's Cell~ ~ 0 0 0 D3 ~ ~ 0 0 17454 M 600 H 600 S #17456 Before the Chamber~ ~ 0 4 0 D0 ~ ~ 4 17654 17457 D2 ~ ~ 0 0 17454 S #17457 The Subzero Study~ ~ 0 8192 0 D0 ~ ~ 0 0 17383 D1 ~ ~ 0 0 17385 S #17458 The Monastery Gates~ ~ 0 0 0 D0 ~ gate~ 1 0 17386 D2 ~ ~ 0 0 17984 S #17459 An Ice Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17460 S #17460 An Ice Passage~ ~ 0 0 0 D0 ~ ~ 0 0 17461 D2 ~ ~ 0 0 17459 S #17461 Numbing Cold~ ~ 0 0 0 D0 ~ ~ 0 0 17462 D2 ~ ~ 0 0 17460 S #17462 A Freezing Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 17463 D2 ~ ~ 0 0 17461 S #17463 A Cold Hallway~ This is a perfectly square hallway about 12 feet on all sides of solid, smooth granite. It leads north and south, and is lit by a dim blue light. All surfaces are slick as frost has formed in the subzero temperatures. ~ 0 0 0 D0 ~ ~ 0 0 17464 D2 ~ ~ 0 0 17462 S #17464 A Cold Hallway~ This is a perfectly square hallway about 12 feet on all sides of solid, smooth granite. It leads north and south, and is lit by a dim blue light. All surfaces are slick as frost has formed in the subzero temperatures. ~ 0 4 0 D0 ~ ~ 0 0 17467 D2 ~ ~ 0 0 17463 S #17465 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17479 D3 ~ ~ 0 0 17466 S #17466 A Frigid Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17465 D2 ~ ~ 0 0 17467 S #17467 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17466 D2 ~ ~ 0 0 17464 D3 ~ ~ 0 0 17469 S #17468 A Dark Corner~ ~ 0 0 0 D1 ~ ~ 0 0 17469 S #17469 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17470 D1 ~ ~ 0 0 17467 D3 ~ ~ 0 0 17468 S #17470 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17471 D2 ~ ~ 0 0 17469 S #17471 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17475 D2 ~ ~ 0 0 17470 S #17472 A Frosty Room~ ~ 0 0 0 D1 ~ ~ 0 0 17473 S #17473 A Frigid Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17475 D3 ~ ~ 0 0 17472 S #17474 ~ ~ 0 4 0 S #17475 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17476 D2 ~ ~ 0 0 17471 D3 ~ ~ 0 0 17473 S #17476 A Frigid Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17477 D2 ~ ~ 0 0 17475 S #17477 A Frigid Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17478 D3 ~ ~ 0 0 17476 S #17478 A Frigid Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17480 D3 ~ ~ 0 0 17477 S #17479 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17481 D2 ~ ~ 0 0 17465 S #17480 A Frigid Cave~ ~ 0 0 0 D2 ~ ~ 0 0 17481 D3 ~ ~ 0 0 17478 S #17481 A Frigid Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17480 D1 ~ ~ 0 0 17482 D2 ~ ~ 0 0 17479 S #17482 In The Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 17483 D3 ~ ~ 0 0 17481 S #17483 Tunnel Entrance~ ~ 0 0 5 D1 ~ ~ 3 0 17484 D3 ~ ~ 0 0 17482 S #17484 The Top of the Cliff~ ~ 0 4 5 D3 ~ ~ 3 0 17483 D5 ~ ~ 0 0 17485 S #17485 West End of the Shelf~ ~ 0 0 5 D1 ~ ~ 0 0 17486 D4 ~ ~ 0 0 17484 S #17486 On A Shelf~ A short reprieve from the strain of climbing is allowable here, where the icy gray rock juts out to form a small shelf. The dizzying drop into the gray blur of swirling snow and clouds is just a slip away. ~ 0 0 5 D3 ~ ~ 0 0 17485 D5 ~ ~ 0 0 17487 S #17487 Climbing A Cliff~ The ice and snow encrusting this cliff make things easier and more difficult at the same time. While offering handholds and footholds to what otherwise would be a sheer rock wall, there is the added difficulty of the ice being extremely treacherous, sometimes enormous piece breaking off at the slightest touch. ~ 0 0 5 D4 ~ ~ 0 0 17486 D5 ~ ~ 0 0 17489 S #17488 Climbing A Cliff~ The ice and snow encrusting this cliff make things easier and more difficult at the same time. While offering handholds and footholds to what otherwise would be a sheer rock wall, there is the added difficulty of the ice being extremely treacherous, sometimes enormous piece breaking off at the slightest touch. ~ 0 0 5 D4 ~ ~ 0 0 17489 D5 ~ ~ 0 0 17935 S #17489 Climbing A Cliff~ The ice and snow encrusting this cliff make things easier and more difficult at the same time. While offering handholds and footholds to what otherwise would be a sheer rock wall, there is the added difficulty of the ice being extremely treacherous, sometimes enormous piece breaking off at the slightest touch. ~ 0 0 5 D4 ~ ~ 0 0 17487 D5 ~ ~ 0 0 17488 S #17490 A Drop Off~ ~ 0 4 5 D4 ~ ~ 0 0 17499 D5 ~ ~ 0 0 17489 S #17491 An Underground Dwelling~ ~ 0 524288 5 D2 ~ ~ 2 0 17492 D4 ~ ~ 0 0 17368 S #17492 Inside a Tree~ ~ 0 524288 5 D0 ~ ~ 2 0 17491 D2 ~ ~ 3 0 17494 S #17493 A Small Den~ ~ 0 0 5 D1 ~ ~ 0 0 17494 S #17494 A Clearing~ ~ 0 0 0 D0 ~ tree~ 3 0 17492 D2 ~ ~ 0 0 17495 D3 ~ ~ 0 0 17493 S #17495 A Clearing~ ~ 0 0 0 D0 ~ ~ 0 0 17494 D5 ~ ~ 0 0 17496 S #17496 Thick Trees~ ~ 0 0 0 D3 ~ ~ 0 0 17497 D4 ~ ~ 0 0 17495 S #17497 Thick Trees~ ~ 0 4 0 D1 ~ ~ 0 0 17496 D4 ~ ~ 0 0 17498 D5 ~ ~ 0 0 17930 S #17498 An Alpine Meadow~ ~ 0 4 0 D0 ~ ~ 0 0 17996 D3 ~ ~ 0 0 17499 D5 ~ ~ 0 0 17497 S #17499 An Alpine Meadow~ ~ 0 0 0 D0 ~ ~ 0 0 17500 D1 ~ ~ 0 0 17498 D5 ~ ~ 0 0 17490 S #17500 An Alpine Meadow~ ~ 0 0 0 D1 ~ ~ 0 0 17996 D2 ~ ~ 0 0 17499 S #17501 A Dusty Potion Shop~ This unorganized shop consists of a workbench, a number of strange apparatus, and heaps of empty glass bottles all over the floor. Many colored potions fill racks on the walls, with even more potions lying in sorted piles towards the back of the shop. All around is a magical energy, as well as the scents of thousands of herbs mingling in the air. ~ 0 0 2 D1 ~ ~ 0 0 17536 S #17502 Eastern Highway~ This road travels East and West across the plains. To the West it appears to cross another road. It appears to be a main highway, due to the deep ruts carved into the ground. ~ 0 0 2 D1 ~ ~ 0 0 17503 D3 ~ ~ 0 0 17542 S #17503 Eastern Highway~ This road leads West towards the crossroads, and East towards Arlingorath. Grass and small shrubs extend in all directions. Other than the occasional bird flying overhead, there are no signs of life. ~ 0 0 2 D1 ~ ~ 0 0 17504 D3 ~ ~ 0 0 17502 S #17504 Eastern Highway~ This road leads West towards the crossroads, and East towards Arlingorath. Grass and small shrubs extend in all directions. Other than the occasional bird flying overhead, there are no signs of life. ~ 0 0 2 D1 ~ ~ 0 0 17505 D3 ~ ~ 0 0 17503 S #17505 Eastern Highway~ This road leads West towards the crossroads, and East towards Arlingorath. Grass and small shrubs extend in all directions. Other than the occasional bird flying overhead, there are no signs of life. ~ 0 0 2 D1 ~ ~ 0 0 17506 D3 ~ ~ 0 0 17504 S #17506 Eastern Highway~ This road leads West towards the crossroads, and East towards Arlingorath. Grass and small shrubs extend in all directions. Other than the occasional bird flying overhead, there are no signs of life. ~ 0 0 2 D1 ~ ~ 0 0 17507 D3 ~ ~ 0 0 17505 S #17507 Eastern Highway~ This road leads West towards the crossroads, and East towards Arlingorath. Grass and small shrubs extend in all directions. Other than the occasional bird flying overhead, there are no signs of life. ~ 0 0 2 D1 ~ ~ 0 0 17508 D3 ~ ~ 0 0 17506 S #17508 An Intersection~ The Eastern Highway travels East and West here, but a small path diverges from the main road, heading South. It appears to have been worn into the plains over time by farmers taking their goods to market in Arlingorath. ~ 0 0 2 D1 ~ ~ 0 0 17509 D2 ~ ~ 0 0 17511 D3 ~ ~ 0 0 17507 S #17509 Eastern Highway~ To the east looms the Black Gate of Arlingorath. Centuries ago, the hoards of Arlingor spilled forth from that very gate, but now it simply guards the entrance to the city. The highway continues West as well. ~ 0 0 2 D1 ~ ~ 0 0 17510 D3 ~ ~ 0 0 17508 S #17510 Outside Arlingorath~ The Black Gate towers high above, the westernmost entrance to Arlingorath. Members of the black watch patrol the walls, and the heads of Arlingorath's foes sit on spikes atop the gate, a warning to all those unwelcome visitors who may enter. ~ 0 0 2 D1 ~ ~ 1 0 17711 D3 ~ ~ 0 0 17509 S #17511 A Cart Path~ Tons of agricultural goods travel this path as farmers bring their goods from the countryside to Arlingorath. Further North this road joins up with the Easter highway, and with so much money passing through these roads, cutpurses and thieves are by no means few and far between. ~ 0 0 2 D0 ~ ~ 0 0 17508 D2 ~ ~ 0 0 17512 S #17512 A Cart Path~ Tons of agricultural goods travel this path as farmers bring their goods from the countryside to Arlingorath. Further North this road joins up with the Easter highway, and with so much money passing through these roads, cutpurses and thieves are by no means few and far between. ~ 0 0 2 D0 ~ ~ 0 0 17511 D2 ~ ~ 0 0 17513 S #17513 A Cart Path~ Tons of agricultural goods travel this path as farmers bring their goods from the countryside to Arlingorath. Further north this road joins up with the Eastern highway, and with so much money passing through these roads, cutpurses and thieves are by no means few and far between. ~ 0 4 2 D0 ~ ~ 0 0 17512 D2 ~ ~ 0 0 17514 S #17514 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D0 ~ ~ 0 0 17513 D1 ~ ~ 0 0 17515 D2 ~ ~ 0 0 17523 D3 ~ ~ 0 0 17524 S #17515 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D2 ~ ~ 0 0 17516 D3 ~ ~ 0 0 17514 S #17516 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead. ~ 0 0 2 D0 ~ ~ 0 0 17515 D1 ~ ~ 0 0 17571 D2 ~ ~ 0 0 17519 D3 ~ ~ 0 0 17523 S #17517 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of North and South. ~ 0 0 3 D0 ~ ~ 0 0 17568 D1 ~ ~ 0 0 17563 D2 ~ ~ 0 0 17572 D3 ~ ~ 0 0 17570 S #17518 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D0 ~ ~ 0 0 17571 D3 ~ ~ 0 0 17519 S #17519 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D0 ~ ~ 0 0 17516 D1 ~ ~ 0 0 17518 D3 ~ ~ 0 0 17520 S #17520 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead. To the south a small cart path leads away from the field. ~ 0 0 2 D0 ~ ~ 0 0 17523 D1 ~ ~ 0 0 17519 D2 ~ ~ 0 0 17526 D3 ~ ~ 0 0 17521 S #17521 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead. ~ 0 0 2 D0 ~ ~ 0 0 17522 D1 ~ ~ 0 0 17520 S #17522 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead. ~ 0 0 2 D0 ~ ~ 0 0 17524 D1 ~ ~ 0 0 17523 D2 ~ ~ 0 0 17521 D3 ~ ~ 0 0 17525 S #17523 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead. ~ 0 0 2 D0 ~ ~ 0 0 17514 D1 ~ ~ 0 0 17516 D2 ~ ~ 0 0 17520 D3 ~ ~ 0 0 17522 S #17524 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D1 ~ ~ 0 0 17514 D2 ~ ~ 0 0 17522 S #17525 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D1 ~ ~ 0 0 17522 S #17526 A Cart Path~ Immediately to the North the fields of barley begin, their tall brown stalks swaying in the wind. The occasional crow can be seen flying above the field. To the south the path bends and heads West. ~ 0 4 2 D0 ~ ~ 0 0 17520 D2 ~ ~ 0 0 17527 S #17527 Bend in the Cart Path~ The ground here is muddy, with large puddles forming in ruts left by wagons and carts. Nearby to the North is a large field of Barley, and a house can be seen on its eastern edge. The path continues West as well, heading towards a small village. ~ 0 0 2 D0 ~ ~ 0 0 17526 D3 ~ ~ 0 0 17528 S #17528 A Cart Path~ This cart path cuts through the tall grass of the plains, heading East towards the vast expanses of barley fields, and West towards a small village. The long blades of grass shine as light plays across them, the wind speaking through the harmonies of their soft rustling. ~ 0 0 2 D1 ~ ~ 0 0 17527 D3 ~ ~ 0 0 17529 S #17529 A Cart Path~ This cart path cuts through the tall grass of the plains, heading East towards the vast expanses of barley fields, and West towards a small village. The long blades of grass shine as light plays across them, the wind speaking through the harmonies of their soft rustling. ~ 0 0 2 D1 ~ ~ 0 0 17528 D3 ~ ~ 0 0 17530 S #17530 A Cart Path~ This cart path cuts through the tall grass of the plains, heading East towards the vast expanses of barley fields, and West towards a small village. The long blades of grass shine as light plays across them, the wind speaking through the harmonies of their soft rustling. ~ 0 0 2 D1 ~ ~ 0 0 17529 D3 ~ ~ 0 0 17531 S #17531 A Cart Path~ Just to the East of the village a small path cuts through the tall grass of the plains. Used by farmers bringing their goods to market, it leads East into the barley fields. ~ 0 0 2 D1 ~ ~ 0 0 17530 D3 ~ ~ 0 0 17532 S #17532 Main Street~ A sign above the doorway to the North reads "Armor" in crude red lettering, with a silver eagle painted in the background. The scent of leather fills the air here, seemingly coming from the armor shop. A building to the South seems to be completely empty, but a strange chill can be felt coming from it when the wind shifts just right. ~ 0 0 2 D0 ~ ~ 0 0 17544 D1 ~ ~ 0 0 17531 D2 ~ ~ 0 0 17545 D3 ~ ~ 0 0 17533 S #17533 Main Street~ Main Street is nothing more than a dirt road between the buildings of the village. A strange change in the air can be felt from the East, the Main Square is to the West. ~ 0 0 2 D1 ~ ~ 0 0 17532 D3 ~ ~ 0 0 17534 S #17534 The Main Square~ The main square of the village is surprisingly vacant, seemingly no more than the meeting of the two streets. Main Street goes East and West from here, while First Street goes North and South. ~ 0 0 2 D0 ~ ~ 0 0 17535 D1 ~ ~ 0 0 17533 D2 ~ ~ 0 0 17546 D3 ~ ~ 0 0 17550 S #17535 First Street~ First street continues North and South, with the square of the village to the South. To the East seems to be the wall of the blacksmith's shop, with the entrance to the North. The entrance to the Apothecary is to the north as well. ~ 0 0 2 D0 ~ ~ 0 0 17536 D2 ~ ~ 0 0 17534 S #17536 First Street~ The north end of First Street, to the east is the forge of the local blacksmith. The smell of strange herbs wafts from the east, charged with an enchanting magic of some sort. First Street continues south, while the Southern Highway begins to the north. ~ 0 0 2 D0 ~ ~ 0 0 17537 D1 ~ ~ 0 0 17543 D2 ~ ~ 0 0 17535 D3 ~ ~ 0 0 17501 S #17537 Nearing A Village~ The road becomes narrower here, turning into a village street. To the south is a collection of buildings seemingly dropped in the middle of the grasslands. Few people move about, from building to building, and the hammer of a blacksmith can be heard, piercing through the air with every stroke. ~ 0 0 2 D0 ~ ~ 0 0 17538 D2 ~ ~ 0 0 17536 S #17538 The Southern Road~ The road continues north and south, cutting through the vast plains. Occasionally an unseen animal can be heard scurrying off to the side of the road. The plains shimmer as a soft breeze plays across the grass. ~ 0 0 2 D0 ~ ~ 0 0 17539 D2 ~ ~ 0 0 17537 S #17539 The Southern Road~ The road continues north and south, cutting through the vast plains. Occasionally an unseen animal can be heard scurrying off to the side of the road. The plains shimmer as a soft breeze plays across the grass. ~ 0 0 2 D0 ~ ~ 0 0 17540 D2 ~ ~ 0 0 17538 S #17540 The Southern Road~ The road continues north and south, cutting through the vast plains. Occasionally an unseen animal can be heard scurrying off to the side of the road. The plains shimmer as a soft breeze plays across the grass. ~ 0 0 2 D0 ~ ~ 0 0 17541 D2 ~ ~ 0 0 17539 S #17541 The Southern Road~ The road travels North and South. To the north a crossroads can be seen, to the south nothing but a vast expanse of grassland. To the southwest the horizon is dark, possibly a faraway forest. ~ 0 0 2 D0 ~ ~ 0 0 17542 D2 ~ ~ 0 0 17540 S #17542 Crossroads~ Two roads cross here in the middle of the wilderness. Plains can be seen in all directions, with the east-west and north-south highways gouging barren streaks through the grass before disappearing over the horizon. Water flows from a small crack in the tall marble obelisk standing here. ~ 0 0 0 D0 ~ ~ 0 0 17617 D1 ~ ~ 0 0 17502 D2 ~ ~ 0 0 17541 D3 ~ ~ 0 0 17598 S #17543 The Forge~ The air is filled with the ringing of the smith's hammer, as heat blasts forth from the forge. Racks of finished weapons cover the north wall of the building behind a small counter. Various implements cover the south wall, hanging ready. First Street is to the west. ~ 0 0 0 D3 ~ ~ 0 0 17536 S #17544 The Silver Eagle Armoury~ This room is full of bits of leather and metal. Gotinyon stands at his workbench, riveting straps onto a breastplate, sweat pouring down his face. Helmets, Legplates, Wristguards, and all manner of equipment cover the walls and tables, each with a price neatly written on it with soap. ~ 0 0 0 D2 ~ ~ 0 0 17532 S #17545 Abandoned Shop~ It is very dark in this room, which has been abandoned for quite some time. The outlines of empty counters and tables can be seen all around, and shattered bits of wood cover the floor where racks have fallen off the walls. This shop must be thirty degrees colder than it is outside, there almost seem to be patches of ice on the floor from place to place. Furthermore, a strange force eminates from an untold source lurking in the darkest corner of the room. ~ 0 0 0 D0 ~ ~ 0 0 17532 S #17546 First Street~ First street continues North and South, with the square of the village to the North. The walls of the Scrye are to the west, and the walls of the wand-maker are to the East. The entrances to both are accessible to the South. ~ 0 0 0 D0 ~ ~ 0 0 17534 D2 ~ ~ 0 0 17547 S #17547 First Street~ To the East and West are two very different shops. To the East, is the oaken door of the wand maker, both decorated and elegant. To the West is the rather gaudy, (and flimsy), door to the Scrye. This marks the end of first street, and thick forest blocks passage to the South. ~ 0 0 0 D0 ~ ~ 0 0 17546 D1 ~ ~ 0 0 17549 D2 ~ ~ 0 0 42500 D3 ~ ~ 0 0 17548 S #17548 The Scroll Rack~ As decorative as himself, Ytria's shop has, "all the fixins!" Awards and recognitions, (likely penned by himself), declare many of his wondrous exploits. Someone trying that hard to confirm their ability seems like they might be overcompensating for a lack-there-of... ~ 0 0 0 D1 ~ ~ 0 0 17547 S #17549 The Wand Botique~ Tall stacks of boxes of all shapes and sizes fill this room. Dust lies in a thin blanket across all of them, adding a touch of antiquity to the shop. In the center, a small clearing in the forest of boxes has been made, with a small table in the center of it. The table is surprisingly clean, in sharp contrast to its cluttered surroundings. Upon it lie wands of various colors and sizes, each with a meticulously callighraphied price tag hanging from it. ~ 0 0 0 D3 ~ ~ 0 0 17547 S #17550 Main Street~ Main Street is nothing more than a dirt road between the buildings of the village. The village square is to the East and the Forest is to the West. Someone has made a feeble attempt at decor by the feeble looking flowers draped from the jewellers shop to the north. ~ 0 0 0 D1 ~ ~ 0 0 17534 D3 ~ ~ 0 0 17551 S #17551 Main Street~ The dirt road, known to the villagers as Main Street, offers a rather large array of merchants to choose from. The nearest of those are the jeweller to the north, and the most of village merchants, the tavern to the south. From the noises emanating from the tavern doors, it is safe to assume the locals know how to enjoy themselves. ~ 0 0 0 D0 ~ ~ 0 0 17552 D1 ~ ~ 0 0 17550 D2 ~ ~ 0 0 17553 D3 ~ ~ 0 0 17554 S #17552 Josyeln's Jewels~ A variety of trinkets line the shelves of this jewel shop. Some have the light feel of a cheap rip-off, but other less gaudy pieces have the elegance and weight of what must be genuine craft. This shop is definitely a place for only the best hagglers. ~ 0 0 0 D2 ~ ~ 0 0 17551 S #17553 The Bar~ As one might expect from a place devoted to the enjoyment of those lesser evils, this tavern is much the same as every other tavern you have ever been in. Even the locals look familiar for some reason. ~ 0 0 0 E sign~ Password for the back room: gamblingismylife ~ E sign~ Password for the back room: gamblingismylife ~ D0 ~ ~ 0 0 17551 D2 ~ ~ 4 0 17370 S #17554 A Footpath~ The footpath through the forest widens here, as you approach a small village. From the limited wear on the footpath, it is assumable that this village has anything of interest. Many travellers probably bypass it completely. ~ 0 0 0 D1 ~ ~ 0 0 17551 D3 ~ ~ 0 0 17555 S #17555 A Footpath~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides, while the path seems to run in the resemblance of East and West. ~ 0 4 0 D1 ~ ~ 0 0 17554 D3 ~ ~ 0 0 17556 S #17556 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of East and West. ~ 0 0 3 D0 ~ ~ 0 0 17559 D1 ~ ~ 0 0 17555 D2 ~ ~ 0 0 17566 D3 ~ ~ 0 0 17557 S #17557 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of East and West. ~ 0 0 3 D0 ~ ~ 0 0 17562 D1 ~ ~ 0 0 17556 D2 ~ ~ 0 0 17565 D3 ~ ~ 0 0 17558 S #17558 Bend in a Footpath~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to curve to the North if one came from the East. ~ 0 0 3 D0 ~ ~ 0 0 17573 D1 ~ ~ 0 0 17557 D2 ~ ~ 0 0 17578 D3 ~ ~ 0 0 17576 S #17559 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17560 D2 ~ ~ 0 0 17556 D3 ~ ~ 0 0 17562 S #17560 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D2 ~ ~ 0 0 17559 D3 ~ ~ 0 0 17561 S #17561 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17563 D1 ~ ~ 0 0 17560 D2 ~ ~ 0 0 17562 D3 ~ ~ 0 0 17572 S #17562 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17561 D1 ~ ~ 0 0 17559 D2 ~ ~ 0 0 17557 D3 ~ ~ 0 0 17573 S #17563 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17564 D2 ~ ~ 0 0 17561 D3 ~ ~ 0 0 17517 S #17564 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D2 ~ ~ 0 0 17563 D3 ~ ~ 0 0 17568 S #17565 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17557 D1 ~ ~ 0 0 17566 D3 ~ ~ 0 0 17578 S #17566 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17556 D2 ~ ~ 0 0 17567 D3 ~ ~ 0 0 17565 S #17567 The Forest~ This corner of the forest is especially dark, as the thick canopy above blocks out almost all of the sunlight. Trees are so close together on all sides that there is nowhere to go but north. One tree is particularily noticable, as it is four times larger than any other tree around. Numerous holes have been drilled in its trunk by insects and birds over the ages, some almost large enough to fit through. ~ 0 0 3 D0 ~ ~ 0 0 17566 S #17568 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of North and South. ~ 0 0 3 D0 ~ ~ 0 0 17589 D1 ~ ~ 0 0 17564 D2 ~ ~ 0 0 17517 D3 ~ ~ 0 0 17569 S #17569 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D1 ~ ~ 0 0 17568 D2 ~ ~ 0 0 17570 S #17570 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17569 D1 ~ ~ 0 0 17517 D2 ~ ~ 0 0 17574 D3 ~ ~ 0 0 17588 S #17571 The Barley Field~ The barley is four feet tall here, and a rich brown in color. Small animals scurry about, safe to look for food in the well-concealed depths of the field. The occasional bird flies overhead, casting mysterious shadows. ~ 0 0 2 D1 ~ ~ 0 0 17836 D2 ~ ~ 0 0 17518 D3 ~ ~ 0 0 17516 S #17572 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of North and South. ~ 0 0 3 D0 ~ ~ 0 0 17517 D1 ~ ~ 0 0 17561 D2 ~ ~ 0 0 17573 D3 ~ ~ 0 0 17574 S #17573 A Footpath Through the Forest~ Repeated travel more than careful planning seems to have led this dirt path to exist. Rather than following any sort of linear direction, this path runs along the natural hills and valleys of the land, and curves around most obstacles. The forest looms down on all sides while the path seems to run in the resemblance of North and South. ~ 0 0 3 D0 ~ ~ 0 0 17572 D1 ~ ~ 0 0 17562 D2 ~ ~ 0 0 17558 D3 ~ ~ 0 0 17575 S #17574 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17570 D1 ~ ~ 0 0 17572 D2 ~ ~ 0 0 17575 D3 ~ ~ 0 0 17587 S #17575 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17574 D1 ~ ~ 0 0 17573 D2 ~ ~ 0 0 17576 D3 ~ ~ 0 0 17586 S #17576 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17575 D1 ~ ~ 0 0 17558 D2 ~ ~ 0 0 17577 D3 ~ ~ 0 0 17585 S #17577 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17576 D1 ~ ~ 0 0 17578 D2 ~ ~ 0 0 17582 S #17578 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17558 D1 ~ ~ 0 0 17565 D2 ~ ~ 0 0 17579 D3 ~ ~ 0 0 17577 S #17579 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17578 D2 ~ ~ 0 0 17580 D3 ~ ~ 0 0 17582 S #17580 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly, whereas most wild animals would scatter, these creatures seem unoffended by your presence. ~ 0 0 3 D0 ~ ~ 0 0 17579 D3 ~ ~ 0 0 17581 S #17581 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17582 D1 ~ ~ 0 0 17580 D3 ~ ~ 0 0 17583 S #17582 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17577 D1 ~ ~ 0 0 17579 D2 ~ ~ 0 0 17581 D3 ~ ~ 0 0 17584 S #17583 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D0 ~ ~ 0 0 17584 D1 ~ ~ 0 0 17581 D2 ~ ~ 1 0 17833 D3 ~ ~ 0 0 22021 S #17584 The Forest~ A wide array of disiduous and evergreen trees comprises the majority of this forest. The wildlife here is surprisingly lush and friendly. Whereas most wild animals would scatter, these creatures seem unoffended by your presense. ~ 0 0 3 D1 ~ ~ 0 0 17582 D2 ~ ~ 0 0 17583 S #17585 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17586 D1 ~ ~ 0 0 17576 S #17586 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17587 D1 ~ ~ 0 0 17575 D2 ~ ~ 0 0 17585 S #17587 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D0 ~ ~ 0 0 17588 D1 ~ ~ 0 0 17574 D2 ~ ~ 0 0 17586 S #17588 The Forest~ This section of the forest has an increasing portion of evergreens, as a result of moving further inland and higher in elevation. Also, the animals show signs of greater reservation and distrust of possible predators. ~ 0 0 3 D1 ~ ~ 0 0 17570 D2 ~ ~ 0 0 17587 S #17589 A Footpath~ The forest is slowly clearing and the path widens here. City folk find this reprieve from the darkness of the forest refreshing and there are signs of past encampments in this area. ~ 0 4 0 D0 ~ ~ 0 0 17590 D2 ~ ~ 0 0 17568 S #17590 A Footpath~ The forest is slowly clearing and the path widens here. City folk find this reprieve from the darkness of the forest refreshing and there are signs of past encampments in this area. ~ 0 0 0 D0 ~ ~ 0 0 17591 D2 ~ ~ 0 0 17589 S #17591 A Footpath~ The forest is slowly clearing and the path widens here. City folk find this reprieve from the darkness of the forest refreshing and there are signs of past encampments in this area. ~ 0 0 0 D0 ~ ~ 0 0 17592 D2 ~ ~ 0 0 17590 S #17592 Western Checkpoint~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. To the South, a break in the bushes reveals a forest. ~ 0 0 0 D1 ~ ~ 0 0 17593 D2 ~ ~ 0 0 17591 D3 ~ ~ 0 0 17776 S #17593 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. To the North, a break in the bushes reveals a wheat field. ~ 0 4 0 D0 ~ ~ 0 0 17599 D1 ~ ~ 0 0 17594 D3 ~ ~ 0 0 17592 S #17594 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 0 D1 ~ ~ 0 0 17595 D3 ~ ~ 0 0 17593 S #17595 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 0 D1 ~ ~ 0 0 17596 D3 ~ ~ 0 0 17594 S #17596 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 0 D1 ~ ~ 0 0 17597 D3 ~ ~ 0 0 17595 S #17597 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 2 D1 ~ ~ 0 0 17598 D3 ~ ~ 0 0 17596 S #17598 Western Highway~ The western highway consist of a dirt path that leads east and west. Small bushes lead the path either direction. A large obelisk can be seen east on the path. ~ 0 0 0 D1 ~ ~ 0 0 17542 D3 ~ ~ 0 0 17597 S #17599 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17604 D1 ~ ~ 0 0 17600 D2 ~ ~ 0 0 17593 S #17600 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17603 D1 ~ ~ 0 0 17601 D3 ~ ~ 0 0 17599 S #17601 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17602 D3 ~ ~ 0 0 17600 S #17602 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17607 D2 ~ ~ 0 0 17601 D3 ~ ~ 0 0 17603 S #17603 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17606 D1 ~ ~ 0 0 17602 D2 ~ ~ 0 0 17600 D3 ~ ~ 0 0 17604 S #17604 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17605 D1 ~ ~ 0 0 17603 D2 ~ ~ 0 0 17599 S #17605 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17610 D1 ~ ~ 0 0 17606 D2 ~ ~ 0 0 17604 S #17606 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17609 D1 ~ ~ 0 0 17607 D2 ~ ~ 0 0 17603 D3 ~ ~ 0 0 17605 S #17607 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17608 D2 ~ ~ 0 0 17602 D3 ~ ~ 0 0 17606 S #17608 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D1 ~ ~ 0 0 17611 D2 ~ ~ 0 0 17607 D3 ~ ~ 0 0 17609 S #17609 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D0 ~ ~ 0 0 17840 D1 ~ ~ 0 0 17608 D2 ~ ~ 0 0 17606 D3 ~ ~ 0 0 17610 S #17610 A Wheat Field~ The smell of wheat is strong here in the middle of a wheat field, which only makes sense. All sorts of tiny creatures pervade this area, enjoying the trials and tribulations that surviving offers to little animals. ~ 0 0 0 D1 ~ ~ 0 0 17609 D2 ~ ~ 0 0 17605 D5 ~ ~ 1 0 17834 S #17611 A Dirt Road~ Rolling hills on either side of this road provide what little scenery there is to see around here. A few sparse groves of oak trees offer contrast to the otherwise unexciting landscape. ~ 0 4 0 D1 ~ ~ 0 0 17612 D3 ~ ~ 0 0 17608 S #17612 A Dirt Road~ Rolling hills on either side of this road provide what little scenery there is to see around here. A few sparse groves of oak trees offer contrast to the otherwise unexciting landscape. ~ 0 0 0 D1 ~ ~ 0 0 17613 D3 ~ ~ 0 0 17611 S #17613 A Dirt Road~ Rolling hills on either side of this road provide what little scenery there is to see around here. A few sparse groves of oak trees offer contrast to the otherwise unexciting landscape. ~ 0 0 0 D1 ~ ~ 0 0 17614 D3 ~ ~ 0 0 17612 S #17614 A Small Intersection~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. This intersection in the road offers a dirt path leading West into fields of Wheat. ~ 0 0 0 D0 ~ ~ 0 0 17618 D2 ~ ~ 0 0 17615 D3 ~ ~ 0 0 17613 S #17615 The Northern Road~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. ~ 0 0 0 D0 ~ ~ 0 0 17614 D2 ~ ~ 0 0 17616 S #17616 The Northern Road~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. ~ 0 0 0 D0 ~ ~ 0 0 17615 D2 ~ ~ 0 0 17617 S #17617 The Northern Road~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. ~ 0 0 0 D0 ~ ~ 0 0 17616 D2 ~ ~ 0 0 17542 S #17618 The Northern Road~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. ~ 0 0 0 D0 ~ ~ 0 0 17619 D2 ~ ~ 0 0 17614 S #17619 The Northern Road by the Canyon~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. This intersection in the road offers a path leading East into a canyon. ~ 0 0 0 D0 ~ ~ 0 0 17620 D1 ~ ~ 0 0 17668 D2 ~ ~ 0 0 17618 S #17620 The Northern Road~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. ~ 0 0 0 D0 ~ ~ 0 0 17621 D2 ~ ~ 0 0 17619 S #17621 The Northern Road before the Battlefield~ The Northern Road is rather different than the East-West Highway. In fact, this road is in such disrepair it is hard to call it a road. Centuries of war have caused this road leading to the Battlefield to be a desolate No Man's Land, control of the road constantly shifting sides. The sounds of battle roll out of the hills to the north, only the bravest travellers would go past this point. ~ 0 4 0 D0 ~ ~ 0 0 17622 D2 ~ ~ 0 0 17620 S #17622 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17623 D1 ~ ~ 0 0 17631 D2 ~ ~ 0 0 17621 S #17623 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17624 D1 ~ ~ 0 0 17630 D2 ~ ~ 0 0 17622 S #17624 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17625 D1 ~ ~ 0 0 17629 D2 ~ ~ 0 0 17623 S #17625 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17626 D1 ~ ~ 0 0 17628 D2 ~ ~ 0 0 17624 S #17626 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D1 ~ ~ 0 0 17627 D2 ~ ~ 0 0 17625 S #17627 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 2 D1 ~ ~ 0 0 17636 D2 ~ ~ 0 0 17628 D3 ~ ~ 0 0 17626 S #17628 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17627 D1 ~ ~ 0 0 17635 D2 ~ ~ 0 0 17629 D3 ~ ~ 0 0 17625 S #17629 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17628 D1 ~ ~ 0 0 17634 D2 ~ ~ 0 0 17630 D3 ~ ~ 0 0 17624 S #17630 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17629 D1 ~ ~ 0 0 17633 D2 ~ ~ 0 0 17631 D3 ~ ~ 0 0 17623 S #17631 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17630 D1 ~ ~ 0 0 17632 D3 ~ ~ 0 0 17622 S #17632 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17633 D1 ~ ~ 0 0 17641 D3 ~ ~ 0 0 17631 S #17633 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17634 D1 ~ ~ 0 0 17640 D2 ~ ~ 0 0 17632 D3 ~ ~ 0 0 17630 S #17634 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17635 D1 ~ ~ 0 0 17639 D2 ~ ~ 0 0 17633 D3 ~ ~ 0 0 17629 S #17635 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17636 D1 ~ ~ 0 0 17638 D2 ~ ~ 0 0 17634 D3 ~ ~ 0 0 17628 S #17636 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D1 ~ ~ 0 0 17637 D2 ~ ~ 0 0 17635 D3 ~ ~ 0 0 17627 S #17637 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D1 ~ ~ 0 0 17646 D2 ~ ~ 0 0 17638 D3 ~ ~ 0 0 17636 S #17638 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17637 D1 ~ ~ 0 0 17645 D2 ~ ~ 0 0 17639 D3 ~ ~ 0 0 17635 S #17639 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17638 D1 ~ ~ 0 0 17644 D2 ~ ~ 0 0 17640 D3 ~ ~ 0 0 17634 S #17640 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17639 D1 ~ ~ 0 0 17643 D2 ~ ~ 0 0 17641 D3 ~ ~ 0 0 17633 S #17641 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17640 D1 ~ ~ 0 0 17642 D3 ~ ~ 0 0 17632 S #17642 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17643 D1 ~ ~ 0 0 17651 D3 ~ ~ 0 0 17641 S #17643 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17644 D1 ~ ~ 0 0 17650 D2 ~ ~ 0 0 17642 D3 ~ ~ 0 0 17640 S #17644 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17645 D1 ~ ~ 0 0 17649 D2 ~ ~ 0 0 17643 D3 ~ ~ 0 0 17639 S #17645 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17646 D1 ~ ~ 0 0 17648 D2 ~ ~ 0 0 17644 D3 ~ ~ 0 0 17638 S #17646 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D1 ~ ~ 0 0 17647 D2 ~ ~ 0 0 17645 D3 ~ ~ 0 0 17637 S #17647 Battlefield on the Forest's Edge~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17658 D1 ~ ~ 0 0 17656 D2 ~ ~ 0 0 17648 D3 ~ ~ 0 0 17646 S #17648 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17647 D1 ~ ~ 0 0 17655 D2 ~ ~ 0 0 17649 D3 ~ ~ 0 0 17645 S #17649 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17648 D1 ~ ~ 0 0 17654 D2 ~ ~ 0 0 17650 D3 ~ ~ 0 0 17644 S #17650 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17649 D1 ~ ~ 0 0 17653 D2 ~ ~ 0 0 17651 D3 ~ ~ 0 0 17643 S #17651 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17650 D1 ~ ~ 0 0 17652 D3 ~ ~ 0 0 17642 S #17652 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17653 D3 ~ ~ 0 0 17651 S #17653 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17654 D2 ~ ~ 0 0 17652 D3 ~ ~ 0 0 17650 S #17654 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17655 D2 ~ ~ 0 0 17653 D3 ~ ~ 0 0 17649 S #17655 Battlefield~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17656 D2 ~ ~ 0 0 17654 D3 ~ ~ 0 0 17648 S #17656 Battlefield on the Forest's Edge~ Broken swords, and blood lie sprayed about the field. Fallen soldiers are everywhere on the field as well. Flags of Crysantia and Arlingorath troops can be seen every now and then. ~ 0 0 0 D0 ~ ~ 0 0 17657 D2 ~ ~ 0 0 17655 D3 ~ ~ 0 0 17647 S #17657 Within the Forest~ Tall oaks and pines a crowded together here, providing a thick blanket of needles and moss to walk upon. ~ 0 0 3 D0 ~ ~ 0 0 17659 D2 ~ ~ 0 0 17656 D3 ~ ~ 0 0 17658 S #17658 Within the Forest~ Tall oaks and pines a crowded together here, providing a thick blanket of needles and moss to walk upon. ~ 0 0 3 D1 ~ ~ 0 0 17657 D2 ~ ~ 0 0 17647 S #17659 Before a Cave~ The trees have huge wounds in the bark here where it looks like some gigantic cat has sharpened its claws. A cave opening into the ground has enormous evil looking footprints going both in and out of. ~ 0 5 3 D0 ~ ~ 0 0 17928 D2 ~ ~ 0 0 17657 D5 ~ ~ 0 0 17660 S #17660 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17662 D1 ~ ~ 0 0 17661 D2 ~ ~ 0 0 17663 D3 ~ ~ 0 0 17664 D4 ~ ~ 0 0 17659 D5 ~ ~ 0 0 17665 S #17661 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17661 D1 ~ ~ 0 0 17663 D2 ~ ~ 0 0 17664 D3 ~ ~ 0 0 17662 D4 ~ ~ 0 0 17664 D5 ~ ~ 0 0 17664 S #17662 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17661 D1 ~ ~ 0 0 17661 D2 ~ ~ 0 0 17661 D3 ~ ~ 0 0 17661 D4 ~ ~ 0 0 17665 D5 ~ ~ 0 0 17662 S #17663 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17664 D1 ~ ~ 0 0 17662 D2 ~ ~ 0 0 17661 D3 ~ ~ 0 0 17664 D4 ~ ~ 0 0 17660 D5 ~ ~ 0 0 17660 S #17664 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17660 D1 ~ ~ 0 0 17663 D2 ~ ~ 0 0 17660 D3 ~ ~ 0 0 17662 D4 ~ ~ 0 0 17661 D5 ~ ~ 0 0 17664 S #17665 Underground~ A huge cavern, with bones strewn about in all directions, human bones. ~ 0 1 0 D0 ~ ~ 0 0 17665 D1 ~ ~ 0 0 17666 D2 ~ ~ 0 0 17665 D3 ~ ~ 0 0 17665 D4 ~ ~ 0 0 17664 D5 ~ ~ 0 0 17661 S #17666 Before a Large Chamber~ A veritable mountain of bones nearly blocks passage to what seems to be a large chamber to the east. Whatever lives inside that chamber must survive on a healthy diet of humans, from the looks of it, three or four a day. ~ 0 5 0 D1 ~ ~ 0 0 17667 D3 ~ ~ 0 0 17665 S #17667 The Large Chamber~ Never before have so many different human bodies been in as many different levels of decay as there are in this room. Most of them seem to be half eaten, while others look like they were merely toyed with into tortured oblivion. ~ 0 1 0 D3 ~ ~ 0 0 17666 S #17668 Entrance to the Canyon~ Nestled in these hills is a long canyon, descending into the East. The end of the canyon is out of sight, and from the looks of it, not many travellers enter this canyon. Large boulders and huge thickets of thorns are scattered throughout this canyon. ~ 0 0 0 D1 ~ ~ 0 0 17669 D3 ~ ~ 0 0 17619 S #17669 The Descending Path to the Canyon~ Deeper into the canyon, travel has become more treacherous. The boulders are growing larger and closer together, forcing difficult and winding travel through this canyon. The wind here seems unnaturally strong, throwing dirt from the canyon floor up into your face. ~ 0 0 0 D1 ~ ~ 0 0 17670 D3 ~ ~ 0 0 17668 S #17670 The Canyon Floor~ Deeper into the canyon, travel has become more treacherous. The boulders are growing larger and closer together, forcing difficult and winding travel through this canyon. The wind here seems unnaturally strong, throwing dirt from the canyon floor up into your face. ~ 0 0 0 D1 ~ ~ 0 0 17671 D3 ~ ~ 0 0 17669 S #17671 The Canyon Floor~ Deeper into the canyon, travel has become more treacherous. The boulders are growing larger and closer together, forcing difficult and winding travel through this canyon. The wind here seems unnaturally strong, throwing dirt from the canyon floor up into your face. ~ 0 0 0 D1 ~ ~ 0 0 17672 D3 ~ ~ 0 0 17670 S #17672 The Canyon Floor~ Deeper into the canyon, travel has become more treacherous. The boulders are growing larger and closer together, forcing difficult and winding travel through this canyon. The wind here seems unnaturally strong, throwing dirt from the canyon floor up into your face. ~ 0 0 0 D1 ~ ~ 0 0 17673 D3 ~ ~ 0 0 17671 S #17673 The Canyon Floor~ Deeper into the canyon, travel has become more treacherous. The boulders are growing larger and closer together, forcing difficult and winding travel through this canyon. The wind here is unnaturally strong, throwing dirt from the canyon floor up into your face. A split in the path here offers travel to the North, or East, deeper into the canyon. ~ 0 0 0 D0 ~ ~ 0 0 17674 D1 ~ ~ 0 0 17675 D3 ~ ~ 0 0 17672 S #17674 Narrow Water Fall~ A beautiful, sparkling waterfall cascades over the cliffside here, collecting in a crystal clear pool. There must be an underground stream that drains this pool, as there is no water leaving this area into the canyon. ~ 0 0 0 D2 ~ ~ 0 0 17673 S #17675 The Canyon Floor~ This canyon is treacherous to any but the sure-footed. Strong winds and myriad rocks make traversing this steep valley nearly impossible. ~ 0 0 0 D1 ~ ~ 0 0 17679 D2 ~ ~ 0 0 17676 D3 ~ ~ 0 0 17673 S #17676 Cave Entrance~ This cave is remarkably clean. Miraculously, none of the dust has been blown in by the wind from outside. Surely there must be some magical force keeping this cave clean. ~ 0 0 0 D0 ~ ~ 0 0 17675 D2 ~ ~ 0 0 17677 S #17677 Inside the Cave~ This cave is remarkably clean. Miraculously, none of the dust has been blown in by the wind from outside. Surely there must be some magical force keeping this cave clean. ~ 0 0 0 D0 ~ ~ 0 0 17676 D3 ~ ~ 0 0 17678 S #17678 Dead End~ The smooth walls of this cave meet here, providing you with a beautiful view of what is commonly referred to as a "dead end." It seems you have only one choice, to turn back. ~ 0 0 0 D1 ~ ~ 0 0 17677 D3 ~ boulder~ 3 0 17692 S #17679 The Canyon Floor~ this canyon is treacherous to any but the sure-footed. Strong winds and myriad rocks make traversing this steep valley nearly impossible. ~ 0 0 0 D1 ~ ~ 0 0 17680 D3 ~ ~ 0 0 17675 S #17680 The Canyon Floor~ this canyon is treacherous to any but the sure-footed. Strong winds and myriad rocks make traversing this steep valley nearly impossible. ~ 0 0 0 D0 ~ ~ 0 0 17681 D1 ~ ~ 0 0 17683 D3 ~ ~ 0 0 17679 S #17681 A Small Tunnel~ A natural cave opening in the cave wall provides the tunnel that you are inside of. Centuries of dust have piled up, but it looks as though this tunnel was at one time reinforced from the inside. ~ 0 1 0 D0 ~ ~ 0 0 17682 D2 ~ ~ 0 0 17680 S #17682 End of the Tunnel~ The tunnel has come to an abrupt stop here, leaving you with only one direction to proceed in. However, this cave would provide good shelter for the evening if you need it. ~ 0 1 0 D2 ~ ~ 0 0 17681 S #17683 End of the Canyon~ A wall of stone rears mightily above you, blocking out the sky on all sides save West. The only visible exit is to go back from whence you came, although it appears as if there are a few hand and footholds leading up the eastern wall. ~ 0 0 0 D2 ~ ~ 3 17507 17684 D3 ~ ~ 0 0 17680 D4 ~ ~ 0 0 42993 S #17684 A Secret Room~ ~ 0 0 0 D0 ~ ~ 2 17507 17683 D5 ~ ~ 3 0 17685 S #17685 A Secret Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 17686 D4 ~ ~ 3 0 17684 S #17686 A Secret Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 17687 D3 ~ ~ 0 0 17685 S #17687 A Secret Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 17688 D3 ~ ~ 0 0 17686 S #17688 End of the Tunnel~ ~ 0 0 0 D3 ~ ~ 0 0 17687 D4 ~ ~ 3 0 17768 S #17689 The Secret Stash~ Huge amounts of arcane energy can be felt swirling about this room in a vortex, seemingly funneling into a huge chest sitting in the middle of the rom. The energy seems to take form now and then, and faces suddenly appear every few seconds, only to vanish as quickly as they appeared. The power radiating from the chest is enough to keep anything from leaving this room. ~ 0 592389 0 D3 ~ ~ 0 0 17690 S #17690 A Strange Room~ This room is seemingly spherical in nature, having no flat surface anywhere. Gravity can still be felt, so it is possible to get footing on what seems to be the bottom of the room. A hole at the top of the room provides the only light, and thin strands of some strange material dangle from the edges of the hole all the way to the floor. The only flaw in the perfectly smooth finish of the wall(s?) Of this room is a small rectangular crack in the East side. ~ 0 589829 0 D1 ~ ~ 4 17535 17689 D4 ~ ~ 0 0 17501 S #17691 A Strange Chamber~ This chamber seems to be hewn out of the very heart of a mountain, its walls smooth and polished, forming a perfect cube. A hole in the shape of a nine pointed star is cut through what seems to be the East wall, although directions seem unclear in this room. ~ 0 0 0 D1 ~ ~ 0 0 17690 S #17692 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17693 D1 ~ ~ 3 0 17678 D2 ~ ~ 0 0 17692 D3 ~ ~ 0 0 17695 D4 ~ ~ 0 0 17693 D5 ~ ~ 0 0 17694 S #17693 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17692 D1 ~ ~ 0 0 17695 D2 ~ ~ 0 0 17692 D3 ~ ~ 0 0 17694 D5 ~ ~ 0 0 17694 S #17694 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17694 D1 ~ ~ 0 0 17693 D2 ~ ~ 0 0 17695 D3 ~ ~ 0 0 17693 D4 ~ ~ 0 0 17692 D5 ~ ~ 0 0 17692 S #17695 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17694 D1 ~ ~ 0 0 17692 D2 ~ ~ 0 0 17693 D3 ~ ~ 0 0 17694 D4 ~ ~ 0 0 17692 D5 ~ ~ 0 0 17696 S #17696 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17697 D1 ~ ~ 0 0 17699 D2 ~ ~ 0 0 17697 D3 ~ ~ 0 0 17698 D4 ~ ~ 0 0 17695 D5 ~ ~ 0 0 17699 S #17697 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17696 D1 ~ ~ 0 0 17698 D2 ~ ~ 0 0 17696 D3 ~ ~ 0 0 17699 D4 ~ ~ 0 0 17700 D5 ~ ~ 0 0 17697 S #17698 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17699 D1 ~ ~ 0 0 17696 D2 ~ ~ 0 0 17699 D3 ~ ~ 0 0 17697 D4 ~ ~ 0 0 17698 D5 ~ ~ 0 0 17698 S #17699 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17698 D1 ~ ~ 0 0 17697 D2 ~ ~ 0 0 17698 D3 ~ ~ 0 0 17696 D4 ~ ~ 0 0 17696 D5 ~ ~ 0 0 17696 S #17700 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17701 D1 ~ ~ 0 0 17703 D2 ~ ~ 0 0 17700 D3 ~ ~ 0 0 17703 D4 ~ ~ 0 0 17700 D5 ~ ~ 0 0 17697 S #17701 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17703 D1 ~ ~ 0 0 17702 D2 ~ ~ 0 0 17700 D3 ~ ~ 0 0 17702 D4 ~ ~ 0 0 17701 D5 ~ ~ 0 0 17701 S #17702 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17703 D1 ~ ~ 0 0 17701 D2 ~ ~ 0 0 17703 D3 ~ ~ 0 0 17701 D4 ~ ~ 0 0 17702 D5 ~ ~ 0 0 17704 S #17703 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 1 0 D0 ~ ~ 0 0 17702 D1 ~ ~ 0 0 17700 D2 ~ ~ 0 0 17702 D3 ~ ~ 0 0 17700 D4 ~ ~ 0 0 17703 D5 ~ ~ 0 0 17703 S #17704 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 8192 0 D0 ~ ~ 0 0 17705 D1 ~ ~ 0 0 17706 D2 ~ ~ 0 0 17705 D3 ~ ~ 0 0 17707 D4 ~ ~ 0 0 17702 D5 ~ ~ 0 0 17704 S #17705 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 8193 0 D0 ~ ~ 0 0 17704 D1 ~ ~ 0 0 17706 D2 ~ ~ 0 0 17704 D3 ~ ~ 0 0 17706 D4 ~ ~ 0 0 17704 D5 ~ ~ 0 0 17692 S #17706 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 8193 0 D0 ~ ~ 0 0 17707 D1 ~ ~ 0 0 17704 D2 ~ ~ 0 0 17707 D3 ~ ~ 0 0 17705 D4 ~ ~ 0 0 17707 D5 ~ ~ 0 0 17705 S #17707 The Labrynth~ A complete and utter absence of light plunges this Labrynth into true darkness. Absolutely nothing can be seen, and there seem to be exits leading in every direction. On occasion a chill can be felt as something else moves through the maze of tunnels. ~ 0 8193 0 D0 ~ ~ 0 0 17706 D1 ~ ~ 0 0 17704 D2 ~ ~ 0 0 17706 D3 ~ ~ 0 0 17708 D4 ~ ~ 0 0 17704 D5 ~ ~ 0 0 17705 S #17708 By an Underground Stream~ Luminescent mushrooms grow all over the walls of the cave, casting a pale greenish glow over the contents of this room. A stream runs through the cave, its frigid waters dark and deep as the night. A strange glow radiates from a finely hewn doorway to the west, although it's impossible to see what is beyond the archway. ~ 0 8193 0 D1 ~ ~ 0 0 17707 D3 ~ ~ 0 0 17709 M 300 H 300 S #17709 Before Giant Stone Doors~ Stone doors of size beyond comprehension stand here. Light seems to be coming from everywhere and nowhere, having no definite source but illuminating everything in sight. Runes have been carved into the doors, seeming to be both runes of protection and warding. ~ 0 8193 0 D1 ~ ~ 0 0 17708 D3 ~ ~ 3 17548 17710 M 100 H 500 S #17710 The Tomb of Arlingor~ Barren except for the tomb of the demon lord Arlingor, this room ~ 0 8193 0 D1 ~ ~ 3 17548 17709 M 100 H 500 S #17711 The Black Gate~ Standing within the entrance to arlingorath, the air of the city is thick with evil. Two enormous guards stand here clad in blood-red chaimail, seemingly faceless behind their visors. The highway stretches to the West out of the city. Entrances to the city walls lie to the North and South, and a street enters the city to the East. ~ 0 0 0 D0 ~ ~ 0 0 17712 D1 ~ ~ 0 0 17735 D2 ~ ~ 0 0 17734 D3 ~ ~ 1 0 17510 S #17712 The Western Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. The Black Gate is to the South. ~ 0 0 0 D1 ~ ~ 0 0 17713 D2 ~ ~ 0 0 17711 S #17713 The Northwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17714 D3 ~ ~ 0 0 17712 S #17714 The Northwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17715 D2 ~ ~ 0 0 17713 S #17715 The Northwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17716 D3 ~ ~ 0 0 17714 S #17716 The Northern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17717 D2 ~ ~ 0 0 17715 S #17717 The Northern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17718 D3 ~ ~ 0 0 17716 S #17718 The Northern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D2 ~ ~ 0 0 17719 D3 ~ ~ 0 0 17717 S #17719 The Northeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17718 D1 ~ ~ 0 0 17720 S #17720 The Northeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D2 ~ ~ 0 0 17721 D3 ~ ~ 0 0 17719 S #17721 The Northeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17720 D1 ~ ~ 0 0 17722 S #17722 The Eastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. The Red Gate is to the South. ~ 0 0 0 D2 ~ ~ 0 0 17723 D3 ~ ~ 0 0 17721 S #17723 The Red Gate~ The gate to the castle is completely covered with dried blood, giving it a deep red color. Entrances to the city walls are to the North and South, and the city lies to the West. ~ 0 0 0 D0 ~ ~ 0 0 17722 D1 ~ ~ 1 17591 17746 D2 ~ ~ 0 0 17724 D3 ~ ~ 0 0 17739 S #17724 The Eastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. The Red Gate is to the North. ~ 0 0 0 D0 ~ ~ 0 0 17723 D3 ~ ~ 0 0 17725 S #17725 The Southeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17724 D2 ~ ~ 0 0 17726 S #17726 The Southeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17725 D3 ~ ~ 0 0 17727 S #17727 The Southeastern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17726 D2 ~ ~ 0 0 17728 S #17728 The Southern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17727 D3 ~ ~ 0 0 17729 S #17729 The Southern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D1 ~ ~ 0 0 17728 D3 ~ ~ 0 0 17730 S #17730 The Southern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17731 D1 ~ ~ 0 0 17729 S #17731 The Southwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D2 ~ ~ 0 0 17730 D3 ~ ~ 0 0 17732 S #17732 The Southwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D0 ~ ~ 0 0 17733 D1 ~ ~ 0 0 17731 S #17733 The Southwestern Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. ~ 0 0 0 D2 ~ ~ 0 0 17732 D3 ~ ~ 0 0 17734 S #17734 The Western Wall~ Within the walls soldiers patrol to and fro, constantly looking out through arrow slits upon the land around the city. It reeks of rotten food, sweat, and blood in here. Frequent brawls break out as guards succumb to boredom and stress. Occasionally a chill can be felt as something unseen passes by. The Black Gate is to the North. ~ 0 0 0 D0 ~ ~ 0 0 17711 D1 ~ ~ 0 0 17733 S #17735 Thissix Boulevard~ Thissix Boulevard runs East and West through Arlingorath, ending at the red and black gates, respectively. The street is littered with trash, and impoverished citizens lounge along the edges of the street. Occasionally a patrolman walks by, making sure order is kept within the city. ~ 0 0 0 D1 ~ ~ 0 0 17736 D3 ~ ~ 0 0 17711 S #17736 Thissix Boulevard~ Thissix Boulevard runs East and West through Arlingorath, ending at the red and black gates, respectively. The street is littered with trash, and impoverished citizens lounge along the edges of the street. Occasionally a patrolman walks by, making sure order is kept within the city. ~ 0 0 0 D1 ~ ~ 0 0 17737 D3 ~ ~ 0 0 17735 S #17737 Thissix Square~ Thissix Square is bustling with activity, as people make their way about the city. An occasional fight breaks out, before being quickly ended by patrolmen. Merchants peddle their wares from the shadows of the buildings, as crows fly from rooftop to rooftop. ~ 0 0 0 D0 ~ ~ 0 0 17740 D1 ~ ~ 0 0 17738 D2 ~ ~ 0 0 17743 D3 ~ ~ 0 0 17736 S #17738 Thissix Boulevard~ Thissix Boulevard runs East and West through Arlingorath, ending at the red and black gates, respectively. The street is littered with trash, and impoverished citizens lounge along the edges of the street. Occasionally a patrolman walks by, making sure order is kept within the city. ~ 0 0 0 D1 ~ ~ 0 0 17739 D3 ~ ~ 0 0 17737 S #17739 Thissix Boulevard~ Thissix Boulevard runs East and West through Arlingorath, ending at the red and black gates, respectively. The street is littered with trash, and impoverished citizens lounge along the edges of the street. Occasionally a patrolman walks by, making sure order is kept within the city. ~ 0 0 0 D1 ~ ~ 0 0 17723 D3 ~ ~ 0 0 17738 S #17740 Yaztur Alley~ The North end of Yaztur Alley, the blacksmith's shop is to the East, and there is a terrible smell coming from the West. Yaztur alley continues South between dark, crumbling buildings towards the square. ~ 0 0 0 D1 ~ ~ 0 0 17741 D2 ~ ~ 0 0 17737 D3 ~ ~ 0 0 17742 S #17741 The Smithy~ It is very hot in here. This blacksmith works only for the army and royal family of Arlingorath, and as such he does not sell wares. Yaztur Alley can be seen through a door to the West. ~ 0 0 0 D3 ~ ~ 0 0 17740 S #17742 A Pile of Rubble~ This pile appears to have once been a house, but it has long sense crumbled. Now a playground for the homeless children of Arlingorath, and a home to the many rats and other vermin that come out at night, it smells strongly of feces and rotten food. ~ 0 0 0 D1 ~ ~ 0 0 17740 S #17743 Yaztur Alley~ This is the Southern end of Yaztur Alley. To the west stands the burned skeleton of a house, consumed by fire years ago. To the East stands an abandoned house, a popular resting place for the homeless. ~ 0 0 0 D0 ~ ~ 0 0 17737 D1 ~ ~ 0 0 17744 D3 ~ ~ 0 0 17745 S #17744 An Abandoned Home~ This house is full of cobwebs, and every surface is covered with a thick layer of dust. Here and there the dust seems to have been disturbed, probably by a person seeking refuge for the night. The chatter of rats can be heard coming from the dark corners, and droppings cover the floor. Yaztur Alley is to the West. ~ 0 0 0 D3 ~ ~ 0 0 17743 S #17745 A Blackened Structure~ This plot of land is completely barren, the ground littered with charcoal and ash. Tall, charred posts jut out of the earth at odd angles like the bones of a long-dead giant. Pieces of burned fabric blow around in the wind, the only evidence that a house once stood in this place. ~ 0 0 0 D1 ~ ~ 0 0 17743 S #17746 Grand Hall of Arlingorath Keep~ Large red doors are to the west, keeping out intruders... Or keeping foe's in. An altar can be seen to the east, along with a pew. Red carpet leads north and south as a small pathway to guide through the castle. ~ 0 0 0 D0 ~ ~ 0 0 17761 D1 ~ ~ 0 0 17838 D2 ~ ~ 0 0 17747 D3 ~ ~ 1 0 17723 S #17747 Grand Hall of Arlingorath Keep~ Grey stone walls the carpet north and south. To the south a sudden wall seems to stop anyone or anything from going south. And to the north west and east can be seen along with north. ~ 0 0 0 D0 ~ ~ 0 0 17746 D2 ~ ~ 0 0 17748 S #17748 Grand Hall of Arlingorath Keep~ Dark stone walls are on the left and the right. The red carpet leads west and north. Screams can be heard coming from the west. Dim glowing torches let off a red tint for the room. ~ 0 0 0 D0 ~ ~ 0 0 17747 D3 ~ ~ 0 0 17749 S #17749 Grand Hall of Arlingorath Keep~ The corner only leaves two possible exits, east, and south. The carpet guides both directions leading to either to sanctum or doom. Howls can be heard through out the whole castle. ~ 0 0 0 D1 ~ ~ 0 0 17748 D2 ~ ~ 0 0 17750 S #17750 The Southern Staircase~ A large black marble stair case leads up into darkness. A trapdoor can be seen on the ground with a big padded lock on it. The carpet leads only north to the wall. ~ 0 0 0 D0 ~ ~ 0 0 17749 D4 ~ ~ 0 0 17751 D5 ~ ~ 1 0 17767 S #17751 The Hall of Demons~ Stairs lead down into darkness, and the north leads into red tinted rooms. Portraits of the King and his Queen line the walls. A turn in the path can be seen a little bit north. ~ 0 0 0 D0 ~ ~ 0 0 17752 D5 ~ ~ 0 0 17750 S #17752 The Hall of Demons~ The dullish grey walls are empty inside this room. And a red glow is emitted from the torches on the walls. A turn in the hallway can be seen a little north, and stairs are south. ~ 0 0 0 D0 ~ ~ 0 0 17753 D2 ~ ~ 0 0 17751 S #17753 The Hall of Demons~ On the walls two portraits are seen, one of a pet cat. And one of a pet dog on the other wall. A turn can be seen north in the hallway. And red light is giving off from torches on the walls. ~ 0 0 0 D0 ~ ~ 0 0 17754 D2 ~ ~ 0 0 17752 S #17754 The Hall of Demons~ A red tint causes the room to glow. The portraits have stopped on the walls, and a turn is to the east. Stairs can be seen in the distance to the south. ~ 0 0 0 D0 ~ ~ 0 0 17755 D1 ~ ~ 0 0 17762 D2 ~ ~ 0 0 17753 S #17755 The Hall of Demons~ A red glow is giving off by the torches, it seems brighter in this room then others. The walls are a dullish grey and portraits still line the walls. A turn to the east can be seen south. ~ 0 0 0 D0 ~ ~ 0 0 17756 D2 ~ ~ 0 0 17754 S #17756 The Hall of Demons~ Red light tints the room, resembling a color of blood. The walls are a dullish grey and have portraits across them. A turn in the hall can be seen coming up south. ~ 0 0 0 D0 ~ ~ 0 0 17757 D2 ~ ~ 0 0 17755 S #17757 The Hall of Demons~ Pictures of the princes of Arlingorath line the walls. Theres no sounds in the halls, besides an occasional creak. Torches line the walls south, they have a redish tint to them. ~ 0 0 0 D2 ~ ~ 0 0 17756 D5 ~ ~ 0 0 17758 S #17758 The Northern Staircase~ A spiral stair case leads up to the second floor of the keep. The stairs are made out of a dark iron that is as black as night. The carpet ends here. ~ 0 0 0 D2 ~ ~ 0 0 17759 D4 ~ ~ 0 0 17757 S #17759 Grand Hall of Arlingorath Keep~ East and north are the only directions that can be traveled. The carpet guides these directions and the walls guide the carpet. You can hear talking all around you. ~ 0 0 0 D0 ~ ~ 0 0 17758 D1 ~ ~ 0 0 17760 S #17760 Grand Hall of Arlingorath Keep~ A corner blocks anymore travels north, only allowing west and south to be useable. The carpet leads west and south from here. ~ 0 0 0 D2 ~ ~ 0 0 17761 D3 ~ ~ 0 0 17759 S #17761 Grand Hall of Arlingorath Keep~ The grey walls guide the red carpet north and south. To the south a four way intersection can be seen. And to the north a large grey wall can be seen stoping anymore passage to the north. ~ 0 0 0 D0 ~ ~ 0 0 17760 D2 ~ ~ 0 0 17746 S #17762 The Royal Hallway~ A red carpet leads east and west. Large burly doors can be seen far east. The torches give off a yellow light causing the room to glow orange from the red glow west. ~ 0 0 0 D1 ~ ~ 0 0 17763 D3 ~ ~ 0 0 17754 S #17763 The Royal Hallway~ Large burly oak doors stand to the east. The torches on the walls end before the door. The carpet stops infront of the door. Big iron handles sit on the door. ~ 0 0 0 D0 ~ ~ 1 0 17765 D1 ~ ~ 1 0 17764 D2 ~ ~ 1 0 17766 D3 ~ ~ 0 0 17762 S #17764 The King's Room~ A large throne sits in the back of the room. The walls are lines with delicate linens. The shelves have golden plates on them showing the wealth of the king and his family. In the right corner sits a wardrobe holding the kings cloaks. ~ 0 0 0 D3 ~ ~ 1 0 17763 S #17765 The Queen's Room~ A large queen size bed sits in the right corner of the room. A giant vanity mirror sits on the opposite side of the room. Magnificant carpets line the rooms floors. And a large jewlery box sits on an oak desk next to the mirror ~ 0 0 0 D2 ~ ~ 1 0 17763 S #17766 The General's Study~ A large desk sits in the middle of the room along with a chair. Maps hang from the walls all around showing the ways around the world. An eagle feather quill sits in a silver holder, beside a vial of lambs blood. ~ 0 0 0 D0 ~ ~ 1 0 17763 S #17767 The Dungeon~ A trapdoor sits on the ceiling. Water drips from the walls into puddles on the ground. Bones line the walls down the hall. Steel doors can be seen as far as the eye can see. A dim light is south. ~ 0 0 0 D2 ~ ~ 0 0 17768 D4 ~ ~ 1 0 17750 S #17768 The Dungeon~ A somewhat bright light can be seen far east. A line of steel doors starts east from here. Puddles of water form at the bottom of the walls, along with the bones of fallen prisoners. ~ 0 0 0 D0 ~ ~ 0 0 17767 D1 ~ ~ 0 0 17769 D5 ~ ~ 3 0 17688 S #17769 The Dungeon~ A line of steel doors facing the south guides the way to the light. The bones and the puddles of water seem to be clearing up. Light becomes more present farther east. ~ 0 0 0 D1 ~ ~ 0 0 17770 D2 ~ ~ 3 17562 17775 D3 ~ ~ 0 0 17768 S #17770 The Dungeon~ Unlike the other rooms a large steel door is to the north. Bones and puddles of water line the ground of the dungeon. Strange odors can be smelt through out the whole dungeon. ~ 0 0 0 D0 ~ ~ 3 17562 17774 D1 ~ ~ 0 0 17771 D3 ~ ~ 0 0 17769 S #17771 The Dungeon~ A large reinforced steel door is to the south. A large adamantium lock keeps the door closed. Someone or something special must be behind that door. The floor of the dungeon has cleared up, allowing safer passage. A large desk and chair can be seen east, along with torches and a hook. ~ 0 0 0 D1 ~ ~ 0 0 17772 D2 ~ ~ 4 17562 17773 D3 ~ ~ 0 0 17770 S #17772 The Warden's Abode~ Torches line the walls, keeping the room ablaze. A large oak desk sits in the middle of the room, with a oak chair sitting next to it. This room is the cleanest out of any of them. ~ 0 0 0 D3 ~ ~ 0 0 17771 S #17773 A Cell~ The large reinforced steel door keeps the prisoner inside his/her cell. Scraps of rotten bread lie about on the floor. Shackles line the walls and are rusted. A big pot can be seen in the corner giving off a pecular odor. ~ 0 0 0 D0 ~ ~ 4 17562 17771 S #17774 A Mossy Cell~ Moss lines the walls all about the dungeon. On the north wall it seems a piece of the wall has broken off. Doesnt look like this cell has been used in the last 20 years. ~ 0 0 0 D2 ~ ~ 3 17562 17770 S #17775 A Dark Cell~ ~ 0 1 0 D0 ~ ~ 3 17562 17769 S #17776 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 0 D1 ~ ~ 0 0 17592 D3 ~ ~ 0 0 17777 S #17777 Western Highway~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia can be seen. ~ 0 0 0 D1 ~ ~ 0 0 17776 D3 ~ ~ 0 0 17778 S #17778 Western Highway Outside Crysantia~ The western highway consists of a dirt path leading east and west. Small bushes line the path on either side. To the East an Obelisk soars above the landscape, and to the West, the walls of Crysantia loom high above you as a testament to the terrors the city has endured. ~ 0 4 0 D1 ~ ~ 0 0 17777 D3 ~ ~ 1 0 17779 S #17779 East Gate of Crysantia~ Polished steel bars, in vertical rows, provide means of entry to Crysantia. Though generally the gates of the city remain open, the occasional dent and scratch among the bars shows that these gates are as much for practical use as they are for aesthetic pleasure. ~ 0 0 0 D0 ~ ~ 0 0 17797 D1 ~ ~ 1 0 17778 D2 ~ ~ 0 0 17798 D3 ~ ~ 0 0 17780 S #17780 Eastern Aldelphus Avenue~ Crysantians are an orderly people, and Aldelphus Avenue reflects that. There are stands along either side of the street, by the merchants do not hawk their wares with the ruthless abandon you might find in other marketplaces. ~ 0 0 0 D1 ~ ~ 0 0 17779 D3 ~ ~ 0 0 17781 S #17781 Aldelphus Square~ A stately mosaic portraying the Crysantian flag provides the focus for Aldelphus Square. Not a single stone reflects the kind of wear one might expect from an area of such high traffic. ~ 0 0 0 D0 ~ ~ 0 0 17810 D1 ~ ~ 0 0 17780 D2 ~ ~ 0 0 17813 D3 ~ ~ 0 0 17782 S #17782 Western Aldelphus Avenue~ Crysantians are an orderly people, and Aldelphus Avenue reflects that. There are stands along either side of the street, by the merchants do not hawk their wares with the ruthless abandon you might find in other marketplaces. ~ 0 0 0 D0 ~ ~ 0 0 17808 D1 ~ ~ 0 0 17781 D2 ~ ~ 0 0 17809 D3 ~ ~ 0 0 17783 S #17783 Western Aldelphus Avenue~ Crysantians are an orderly people, and Aldelphus Avenue reflects that. There are stands along either side of the street, by the merchants do not hawk their wares with the ruthless abandon you might find in other marketplaces. ~ 0 0 0 D1 ~ ~ 0 0 17782 D3 ~ ~ 0 0 17784 S #17784 The Keep Gate~ Similar in design to the main gate, this is a smaller version, with vertical bars of steel descending from the top of the gate. ~ 0 0 0 D0 ~ ~ 0 0 17788 D1 ~ ~ 0 0 17783 D2 ~ ~ 0 0 17807 D3 ~ ~ 1 0 17785 S #17785 Marble Hall~ Heralded for thousands of miles as the most beautiful and honored hall to dine in, the Marble Hall has been built entirely of the white marble so rich in this area. Columns, tables, benches, and sculptures are all fabricated out of that beautiful white marble. ~ 0 0 0 D1 ~ ~ 1 0 17784 D3 ~ ~ 0 0 17786 S #17786 Marble Hall~ Heralded for thousands of miles as the most beautiful and honored hall to dine in, the Marble Hall has been built entirely of the white marble so rich in this area. Columns, tables, benches, and sculptures are all fabricated out of that beautiful white marble. ~ 0 0 0 D1 ~ ~ 0 0 17785 D2 ~ ~ 0 0 17839 D3 ~ ~ 0 0 17787 S #17787 The Spiral Staircase~ A beautiful oaken staircase rises to the Royal Apartments. The handrail leading upwards is covered in gold scrollwork and descends all the way to the floor, giving the impression that you could keep descending if you so desired. ~ 0 0 0 D1 ~ ~ 0 0 17786 D4 ~ ~ 0 0 17816 D5 ~ ~ 1 0 17820 S #17788 The Western Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17789 D2 ~ ~ 0 0 17784 S #17789 The Western Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17790 D2 ~ ~ 0 0 17788 S #17790 The Northwestern Corner~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17791 D2 ~ ~ 0 0 17789 D4 ~ ~ 0 0 17829 S #17791 The Northern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17792 D3 ~ ~ 0 0 17790 S #17792 The Northern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17793 D3 ~ ~ 0 0 17791 S #17793 The Northern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17794 D3 ~ ~ 0 0 17792 S #17794 The Northern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17795 D3 ~ ~ 0 0 17793 S #17795 The Northeastern Corner~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D2 ~ ~ 0 0 17796 D3 ~ ~ 0 0 17794 D4 ~ ~ 0 0 17830 S #17796 The Eastern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17795 D2 ~ ~ 0 0 17797 S #17797 The Eastern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17796 D2 ~ ~ 0 0 17779 S #17798 The Eastern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17779 D2 ~ ~ 0 0 17799 S #17799 The Eastern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17798 D2 ~ ~ 0 0 17800 S #17800 The Southeastern Corner~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17799 D3 ~ ~ 0 0 17801 D4 ~ ~ 0 0 17831 S #17801 The Southern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17800 D3 ~ ~ 0 0 17802 S #17802 The Southern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17801 D3 ~ ~ 0 0 17803 S #17803 The Southern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17802 D3 ~ ~ 0 0 17804 S #17804 The Southern Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D1 ~ ~ 0 0 17803 D3 ~ ~ 0 0 17805 S #17805 The Southwestern Corner~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17806 D1 ~ ~ 0 0 17804 D4 ~ ~ 0 0 17832 S #17806 The Western Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17807 D2 ~ ~ 0 0 17805 S #17807 The Western Wall~ These high castle walls would make scaling difficult from either side. Also, the artisans that built these walls had great skill as would be noted by the inability to find a handhold along its surface. ~ 0 0 0 D0 ~ ~ 0 0 17784 D2 ~ ~ 0 0 17806 S #17808 A Small House~ Compared to the homes on Tynda Alley, this house is cramped and small. However, compared to the homes in a common village, these are mansions, built for the upper class citizens of Crysantia. ~ 0 0 0 D2 ~ ~ 0 0 17782 S #17809 A Small House~ Compared to the homes on Tynda Alley, this house is cramped and small. However, compared to the homes in a common village, these are mansions, built for the upper class citizens of Crysantia. ~ 0 0 0 D0 ~ ~ 0 0 17782 S #17810 Tynda Alley~ For an alley, Tynda Alley is possibly one of the most clean and beautiful in all the world. This "Alley" is home to some of the most regal homes in all the Kingdoms. ~ 0 0 0 D0 ~ ~ 0 0 17811 D2 ~ ~ 0 0 17781 S #17811 Tynda Alley~ For an alley, Tynda Alley is possibly one of the most clean and beautiful in all the world. This "Alley" is home to some of the most regal homes in all the Kingdoms. ~ 0 0 0 D1 ~ ~ 0 0 17812 D2 ~ ~ 0 0 17810 S #17812 An Upscale House~ The Lady of this house seems to obviously have a fascination with {WWhite{X. There is not a spot of color anywhere in the house. Not to say that the house looks plain or boring, it actually is very engaging visually, all that white. ~ 0 0 0 D3 ~ ~ 0 0 17811 S #17813 Tynda Alley~ For an alley, Tynda Alley is possibly one of the most clean and beautiful in all the world. This "Alley" is home to some of the most regal homes in all the Kingdoms. ~ 0 0 0 D0 ~ ~ 0 0 17781 D2 ~ ~ 0 0 17814 S #17814 Tynda Alley~ For an alley, Tynda Alley is possibly one of the most clean and beautiful in all the world. This "Alley" is home to some of the most regal homes in all the Kingdoms. ~ 0 0 0 D0 ~ ~ 0 0 17813 D1 ~ ~ 0 0 17815 S #17815 An Abandoned Home~ This home was at one time both regal and adventurous in design. However, years of being ignored have caused unforgivable damage to much of the furniture and curtains. Perhaps someday, someone will have the time and money to restore this beautiful home to its original magnificence. ~ 0 0 0 D3 ~ ~ 0 0 17814 S #17816 The Second Floor~ Tapestries depicting the many victorious battles of Crysantian history lay on either side of this large hallway. ~ 0 0 0 D0 ~ ~ 1 0 17828 D3 ~ ~ 1 0 17817 D5 ~ ~ 0 0 17787 S #17817 Before the Royal Chambers~ Cushioned chairs sit along the wall, so that those seeking a private audience with the king are comfortable while they wait. ~ 0 0 0 D0 ~ ~ 1 0 17818 D1 ~ ~ 1 0 17816 D2 ~ ~ 1 0 17819 S #17818 The King's Chambers~ Utilitarian is the only way to describe the King's chambers. He has a simple brown bed, wooden closet, and a desk and chairs. Neatly piled scrolls of parchment cover the broad desktop, giving the impressions that the king handles all his people's troubles personally. ~ 0 0 0 D2 ~ ~ 1 0 17817 S #17819 The Queen's Chambers~ Tapestries of red and gold adorn every wall of this room. Thought seemingly abandoned, this bedroom must have at one time housed someone with great taste for decoration and furniture. ~ 0 0 0 D0 ~ ~ 1 0 17817 S #17820 Entrance to the Dungeon~ As opposed to the usual dungeon, this dungeons is both clean and well lit. The prisoners seem to be kept in comfort, regardless of the vileness of their crimes. ~ 0 0 0 D1 ~ ~ 0 0 17821 D4 ~ ~ 1 0 17787 S #17821 In the Dungeon~ As opposed to the usual dungeon, this dungeons is both clean and well lit. The prisoners seem to be kept in comfort, regardless of the vileness of their crimes. ~ 0 0 0 D0 ~ ~ 3 17574 17826 D1 ~ ~ 0 0 17822 D2 ~ ~ 3 17574 17827 D3 ~ ~ 0 0 17820 S #17822 In the Dungeon~ As opposed to the usual dungeon, this dungeons is both clean and well lit. The prisoners seem to be kept in comfort, regardless of the vileness of their crimes. ~ 0 0 0 D0 ~ ~ 3 17574 17824 D1 ~ ~ 0 0 17823 D2 ~ ~ 3 17574 17825 D3 ~ ~ 0 0 17821 S #17823 The Jailer's Office~ A multitude of keys are on pegs along the wall behind the Jailer's desk. Each key has a string and tag, indicating which cell, shackle, or lock it is for. ~ 0 0 0 D3 ~ ~ 0 0 17822 S #17824 Cell Four~ This cell looks to have been recently cleaned, with hardly a speck of dust to be found anywhere. It is truly a testament to the king's good heart that he treats his prisoners so justly. ~ 0 0 0 D2 ~ ~ 3 17574 17822 S #17825 Cell Three~ This cell looks to have been recently cleaned, with hardly a speck of dust to be found anywhere. It is truly a testament to the king's good heart that he treats his prisoners so justly. done ~ 0 0 0 D0 ~ ~ 3 17574 17822 S #17826 Cell Two~ This cell is occupied and even decorated. Perhaps more cozily decorated than even the King's chambers. For a prisoner, Gildroy really knows how to live in style. ~ 0 0 0 D2 ~ ~ 3 17574 17821 S #17827 Cell One~ This cell looks to have been recently cleaned, with hardly a speck of dust to be found anywhere. It is truly a testament to the king's good heart that he treats his prisoners so justly. ~ 0 0 0 D0 ~ ~ 3 17574 17821 S #17828 The General's Quarters~ Everywhere that there is space for one, a sharpened weapon sets, perhaps not in decoration, but rather to set the tone of readiness the general lives by. ~ 0 0 0 D2 ~ ~ 1 0 17816 S #17829 The Northwestern Guard Post~ This Guard Post is used to provide warnring should an attack come out of the mountains to the north. Without these guards, Crysantia could be attacked without warning, and easily over- run once soldiers were inside the city gates. It is best not to distract the guards from their awesome task. ~ 0 0 0 D5 ~ ~ 0 0 17790 S #17830 The Northeastern Guard post~ From the height of this tower, a youthful set of eyes would be able to see the warriors on the battlefield about the size of ants. This is possibly the most important guard tower, because if the war is turned in favor of Arlingorath, the sentries here can have the gate closed and archers put along the walls instantly. If something were to happen to these guards, Arlingorath would be in position to benefit greatly. ~ 0 0 0 D5 ~ ~ 0 0 17795 S #17831 The Southeastern Guard House~ This guard tower allows sentries to view the miles of forest to the south and the Western Highway. Without these guards, Crysantia could be attacked without warning, and easily over- run once soldiers were inside the city gates. It is best not to distract the guards from their awesome task. ~ 0 0 0 D5 ~ ~ 0 0 17800 S #17832 The Southwestern Guard Station~ This tower is solely used to provide warning from an attack out of the forest to the South. Without these vigilant guards, Crysantia could be attacked without warning, and easily over- run once soldiers were inside the city gates. It is best not to distract the guards from their awesome task. ~ 0 0 0 D5 ~ ~ 0 0 17805 S #17833 Hermit's Hut~ Hides, heads, and cured meat hang from all possible places in this Hermit's Home. All in all it seems a cozy little place, with a fire in the stone hearth, and some stew simmering above the flames, but the inhabitant seems a bit seedy to enjoy long term visits. ~ 0 524292 0 D0 ~ ~ 1 0 17583 S #17834 Tunnel Under the Field~ ~ 0 0 0 D3 ~ ~ 1 0 17835 D4 ~ ~ 1 0 17610 S #17835 A Small Cave~ ~ 0 524288 0 D1 ~ ~ 1 0 17834 S #17836 Entrance to a Farmhouse~ A cozy little farmhouse sits along side these Barley fields. The owner looks to be a very tidy person, the porch is swept, and the flowers out front have been pruned recently. Smoke rises from the chimney implying that the resident must surely be home. ~ 0 0 0 D1 ~ ~ 1 0 17837 D3 ~ ~ 0 0 17571 S #17837 The One-Room House~ At once this house makes you feel comfortable. The smell of something baking sifts in from the kitchen, and the rug beneath you is unearthly soft to the touch. Helkalpho must really be an amazing person to keep such a nice home. ~ 0 0 0 D3 ~ ~ 1 0 17836 S #17838 The Arlingorath Sanctum~ This room is bathed in dim red light, made hazy by the incense smoke filling the air. A huge altar stands against the Eastern wall, a tribute to Arlingor. A priest tends to the many red candles that light the room, and says a prayer from time to time. The Grand Hall is to the West. ~ 0 0 0 D3 ~ ~ 0 0 17746 M 500 H 500 S #17839 Sanctuary of Crysantia~ Arches of white marble, crowned with the likeness of different gods line the smooth curve of this circular ~ 0 0 0 D0 ~ ~ 0 0 17786 M 500 H 500 S #17840 North of the Field~ The wheat fields slowly fade away as the ground hardens, making planting more difficult. Also, more and more rocks provide obstacles for tilling the soil. ~ 0 0 4 D0 ~ ~ 0 0 17841 D2 ~ ~ 0 0 17609 S #17841 The Foothills~ Rolling hills and valleys with low lying vegetation make this area perfect for free-ranging cattle. ~ 0 0 4 D2 ~ ~ 0 0 17840 D3 ~ ~ 0 0 17842 S #17842 The Large Foothills~ The hills are steeper here, causing footing to be treacherous on a rainy day. An icy wind blows out of the mountains to the north. ~ 0 0 4 D0 ~ ~ 0 0 17843 D1 ~ ~ 0 0 17841 S #17843 Entering the Mountains~ The hills rise into an abrupt cliff face, both steep and icy. A wide path cuts right into the face, creating a shadowy mountain pass. ~ 0 0 4 D2 ~ ~ 0 0 17842 D3 ~ ~ 0 0 17844 S #17844 Path Through the Mountains~ With icy shifting rocks underfoot, travel through this mountain pass is dangerous at best. A pile of frozen cloth buried beneath the rocks looks as though it might have at one time been someone and their clothes. ~ 0 0 5 D1 ~ ~ 0 0 17843 D3 ~ ~ 0 0 17845 S #17845 Climbing a Ridge~ The path ascends to a ridge, on both sides of which are steep cliffs, and the steps of this path have been worn away over time. It looks as though one small slip, could send you speeding down the ice to a rocky death below. ~ 0 0 5 D0 ~ ~ 0 0 17846 D1 ~ ~ 0 0 17844 S #17846 Climbing a Ridge~ The path ascends to a ridge, on both sides of which are steep cliffs, and the steps of this path have been worn away over time. It looks as though one small slip, could send you speeding down the ice to a rocky death below. ~ 0 0 5 D0 ~ ~ 0 0 17847 D2 ~ ~ 0 0 17845 S #17847 Atop a Ridge~ At the peak of this ridge, you can see for miles in any direction. A rocky clearing lies ahead, and the mountain pass lies behind you. Powerful icy winds keep you from taking in the view longer than necessary. ~ 0 0 5 D0 ~ ~ 0 0 17848 D1 ~ ~ 0 0 17912 D2 ~ ~ 0 0 17846 S #17848 Approaching a Mountain~ This ridge must be 10,000 feet in elevation, it's hard to believe that the mountain to the North is another 10,000 feet above that. Many more ridges, valleys, and and peaks can be seen to the East and West, and this ridge slopes downward to the South. ~ 0 0 0 D0 ~ ~ 0 0 37001 D2 ~ ~ 0 0 17847 S #17849 Entrance Hall~ Inside the tree trunk, all you see are shadows in every direction. The lack of a distinct light source makes it difficult to focus your eyes on anything particular. In all possibility, you might be surrounded by enemies and not even know it. ~ 0 524289 0 D0 ~ ~ 0 0 17850 D4 ~ ~ 0 0 17567 S #17850 The Mercenary's Lair~ A busy place, this building is filled with a variety of people. Men and women of all races and cultures walk around here, all carrying themselves with the same agility and grace that only the most seasoned of warriors can achieve. It seems as though every person here carries atleast three weapons. This is a dangerous place indeed. ~ 0 524289 0 D0 ~ ~ 0 0 17865 D1 ~ ~ 0 0 17851 D2 ~ ~ 0 0 17849 D3 ~ ~ 0 0 17856 S #17851 Hall of Fortune~ The richest of tapestries and paintings line this hallway, some of value beyond anything that could be found in a palace. The work that is done inside these walls must be rather expensive for such beautiful and costly works of art to adorn these halls so gaudily. ~ 0 524289 0 D1 ~ ~ 0 0 17852 D3 ~ ~ 0 0 17850 S #17852 Hall of Fortune~ The richest of tapestries and paintings line this hallway, some of value beyond anything that could be found in a palace. The work that is done inside these walls must be rather expensive for such beautiful and costly works of art to adorn these halls so gaudily. ~ 0 524289 0 D0 ~ ~ 1 0 17853 D2 ~ ~ 1 0 17350 D3 ~ ~ 0 0 17851 S #17853 The Contractor's Room~ Men of various shapes and sizes are lined up along the wall in this room. Though ranging from just over 5 feet and maybe 120 lbs, to nearly 7 feet tall and weighing an almost incalculable amount, all the men seem to be in extremely good physical condition. Their unadorned uniforms of black intensify the looming feel they express. ~ 0 528384 0 D2 ~ ~ 1 0 17852 S #17854 mercenary pet room~ WATCH OUT Oops, you've been slain by Fesdor, now get the hell out. ~ 0 557060 0 S #17855 Meeting Chamber~ White stone walls and pale marble floors enhance the stark blackness of the slate table in the middle of this room. No chairs are in this room, implying that when meetings take place, all attendants must be forced to stand. ~ 0 524289 0 D2 ~ ~ 1 0 17865 D5 ~ ~ 1 0 17866 S #17856 Hall of Stealth~ People brush past you on either side, intent on going somewhere. Though there are nearly twenty people in the room, the only sound you hear is that of your own footsteps and increasingly heavy breathing. ~ 0 524289 0 D1 ~ ~ 0 0 17850 D3 ~ ~ 0 0 17857 S #17857 Hall of Stealth~ People brush past you on either side, intent on going somewhere. Though there are nearly twenty people in the room, the only sound you hear is that of your own footsteps and increasingly heavy breathing. ~ 0 524289 0 D0 ~ ~ 1 0 17864 D1 ~ ~ 0 0 17856 D2 ~ ~ 1 0 17858 S #17858 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and of dried blood fills your nostrils. Various forms of combat are taking place currently, including hand to hand fighting, grappling, and even someone is doing Yoga in the corner. ~ 0 524289 0 D0 ~ ~ 1 0 17857 D1 ~ ~ 0 0 17860 D2 ~ ~ 0 0 17861 D3 ~ ~ 0 0 17859 S #17859 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and of dried blood fills your nostrils. Various forms of combat are taking place currently, including hand to hand fighting, grappling, fencing, and even arm-wrestling. ~ 0 524289 0 D1 ~ ~ 0 0 17858 D2 ~ ~ 0 0 17863 S #17860 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and dried blood is heavy here. Various forms of combat are taking place currently, including wrestling, fencing, archery, and knife-throwing. ~ 0 524289 0 D2 ~ ~ 0 0 17862 D3 ~ ~ 0 0 17858 S #17861 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and dried blood is heavy here. Various forms of combat are taking place currently, including wrestling, fencing, archery, and knife-throwing. ~ 0 524289 0 D0 ~ ~ 0 0 17858 D1 ~ ~ 0 0 17862 D3 ~ ~ 0 0 17863 S #17862 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and dried blood is heavy here. Various forms of combat are taking place currently, including wrestling, fencing, archery, and knife-throwing. ~ 0 524289 0 D0 ~ ~ 0 0 17860 D3 ~ ~ 0 0 17861 D5 ~ grate~ 1 0 17369 S #17863 The Training Arena~ Weapons and obstacles lay all throughout this room, while the smell of sweat and of dried blood fills your nostrils. Various forms of combat are taking place currently, including hand to hand fighting, grappling, fencing, and even arm-wrestling. ~ 0 524289 2 D0 ~ ~ 0 0 17859 D1 ~ ~ 0 0 17861 S #17864 The Library~ The fabled library of the Mercenaries contains millions of books, covering every topic imaginable. There are numerous books open on stone pedestals all over the room, containing various pieces of information. ~ 0 524289 0 D2 ~ ~ 1 0 17857 S #17865 Hall of Shadows~ Inadequate lighting enhances the shadows cast over everything in this hallway, but somehow, the shadows are deeper and darker than the lighting problem would normally cause. Something magical is at work, allowing almost anyone to be hiding in the shadows here. ~ 0 524292 0 D0 ~ ~ 1 0 17855 D2 ~ ~ 0 0 17850 S #17866 The Tunnels below the Meeting Room~ A trap door in the corner of the meeting chamber led down into here, a tunnel of dirt floors and walls supported by wide oak beams. The mercenaries guild seems to have been in place for much longer than anyone from the outside expected. ~ 0 0 0 D0 ~ ~ 0 0 17867 D4 ~ ~ 1 0 17855 S #17867 The Tunnels~ Dirt floors pack down from extensive use imply these tunnels must lead somewhere important. Thick oak beams support the walls and ceiling, and a glowing lantern hangs from the top beam. Though it is difficult to tell direction under the earth, but it seems that this tunnels runs to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 17868 D2 ~ ~ 0 0 17866 S #17868 The Tunnels~ East, west, and south are the only directions in this room. A large beam holds up the middle of the room. And lanterns light up the tunnel for travelers. ~ 0 0 0 D1 ~ ~ 0 0 17901 D2 ~ ~ 0 0 17867 D3 ~ ~ 0 0 17869 S #17869 The Tunnels~ A basic tunnel leads east and west. Wood beams hold the ceiling up, and large pipes go through the ceiling bring air down. ~ 0 0 0 D1 ~ ~ 0 0 17868 D3 ~ ~ 0 0 17870 S #17870 The Tunnels~ A corner jets east preventing anymore passage south. A large wall made out of oak is what faces south. Pipes extend through the ceiling in order to bring oxygen to the tunnels. ~ 0 0 0 D0 ~ ~ 0 0 17871 D1 ~ ~ 0 0 17869 S #17871 The Tunnels~ Three corpses lie on the ground facing the west wall, their bodies burnt. Wood beams keep the ceiling intact and lanters give off light to travelers. ~ 0 0 0 D0 ~ ~ 0 0 17872 D2 ~ ~ 0 0 17870 S #17872 The Tunnels~ Lanterns guide travelers through the tunnels. Wood beams support the ceiling from caving in. Buckets of dirt lie on the ground tipped over. ~ 0 0 0 D1 ~ ~ 0 0 17874 D2 ~ ~ 0 0 17871 D3 ~ ~ 0 0 17873 S #17873 The Tunnels~ The hand made tunnels are supported with big wooden beams. Rickety lanters light the way through the tunnel. A hole in the ground leads down towards something. ~ 0 0 0 D1 ~ ~ 0 0 17872 D4 ~ trapdoor~ 1 0 17786 S #17874 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17875 D3 ~ ~ 0 0 17872 D4 ~ trapdoor~ 1 0 17781 S #17875 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17876 D3 ~ ~ 0 0 17874 S #17876 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17877 D3 ~ ~ 0 0 17875 S #17877 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17878 D2 ~ ~ 0 0 17876 S #17878 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17879 D2 ~ ~ 0 0 17880 D3 ~ ~ 0 0 17877 S #17879 The Tunnels under the Wheat Field~ ~ 0 0 0 D2 ~ ~ 0 0 17878 D4 ~ trapdoor~ 1 0 17604 S #17880 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17878 D2 ~ ~ 0 0 17881 S #17881 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17880 D2 ~ ~ 0 0 17882 S #17882 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17881 D3 ~ ~ 0 0 17883 S #17883 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17882 D2 ~ ~ 0 0 17884 S #17884 The Tunnels~ ~ 0 0 0 D0 ~ ~ 0 0 17883 D1 ~ ~ 0 0 17885 S #17885 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17886 D3 ~ ~ 0 0 17884 S #17886 The Tunnels~ ~ 0 0 0 D1 ~ ~ 0 0 17887 D3 ~ ~ 0 0 17885 S #17887 The Tunnels~ Hard packed dirt floors run east, south, and west along this tunnel. Oaken beams support the walls and ceiling, while metal piping runs gas to the many lamps throughout these passages. ~ 0 0 0 D1 ~ ~ 0 0 17890 D2 ~ ~ 0 0 17888 D3 ~ ~ 0 0 17886 S #17888 The Tunnels~ Well travelled dirt floors and oak support beams give this tunnel the look of a mining tunnel. However, metal pipes supplying gas to the lanterns implies a more intelligent design than usual mining companies use. ~ 0 0 0 D0 ~ ~ 0 0 17887 D2 ~ ~ 0 0 17889 S #17889 The Tunnels under the Village~ A hole leads up towards a market square. Wood beams keep the ceiling supported besides by the hole. The only possible ways to travel through the undergrown pathway is north, west, up, and down. Heat can be felt downwards. ~ 0 0 0 D0 ~ ~ 0 0 17888 D3 ~ ~ 0 0 17906 D4 ~ trapdoor~ 1 0 17534 S #17890 The Tunnels~ Hard packed dirt flors run east and west along this tunnel. Oaken beams support the walls and ceiling, while metal piping runs gas to the many lamps throughout these passages. Since the air in here is fresh there must also be a ventilation system of some kind. ~ 0 0 0 D1 ~ ~ 0 0 17891 D3 ~ ~ 0 0 17887 S #17891 The Tunnels~ The tunnels curve here to the north, and while the air is still fresh, a certain scent of decay is here along with the smell of dirt and the oil burning in the lamps. ~ 0 0 0 D0 ~ ~ 0 0 17892 D3 ~ ~ 0 0 17890 S #17892 The Tunnels~ The tunnel curves again to the east here, probably due to the solid rock wall to the north instead of the usual dirt. The tunnel seems to be carved more into rock and stone than dug out of dirt here. ~ 0 0 0 D1 ~ ~ 0 0 17893 D2 ~ ~ 0 0 17891 S #17893 The Tunnels~ Somewhat less rocky than the previous section of tunnel, dirt walls are supported by the usual oak beams here. Also, a vent on the roof of the ceiling seems to be bringing fresh air down from the surface. ~ 0 0 0 D1 ~ ~ 0 0 17894 D3 ~ ~ 0 0 17892 S #17894 The Tunnels~ Dirt walls on either side are supported by thick wooden beams. There seems to be a map drawn into the dirt wall here with what must have been a stick or finger, but time has eroded too much of it away to make sense. The only thing left legible are the words "Cave-In!!!" ~ 0 0 0 D1 ~ ~ 0 0 17895 D3 ~ ~ 0 0 17893 D4 ~ ~ 1 0 17504 S #17895 The Tunnels~ The tunnels here split, to the north the tunnel becomes somewhat inclined, whereas to the east, the tunnel seems to go on as usual. The tunnel leading north seem much dustier and therefore less travelled than the tunnel leading east. ~ 0 0 0 D0 ~ ~ 0 0 17907 D1 ~ ~ 0 0 17896 D3 ~ ~ 0 0 17894 S #17896 The Tunnels~ Dirt on all sides but ahead and behind. All these tunnels tend to give a feeling of claustrophobia, it just seems like they go on forever. ~ 0 0 0 D2 ~ ~ 0 0 17897 D3 ~ ~ 0 0 17895 S #17897 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D0 ~ ~ 0 0 17896 D1 ~ ~ 0 0 17898 D4 ~ trapdoor~ 1 0 17715 S #17898 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D1 ~ ~ 0 0 17899 D3 ~ ~ 0 0 17897 S #17899 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D1 ~ ~ 0 0 17900 D3 ~ ~ 0 0 17898 S #17900 The Tunnels under Arlingorath~ A ladder here seems ascends to a red marble floor piece, leaving little doubt as to what lays above this room. It can only be the Grand Hall of Alringorath, being as huge red marble slabs are only seen there. ~ 0 0 0 D0 ~ grate~ 1 0 17687 D3 ~ ~ 0 0 17899 D4 ~ trapdoor~ 1 0 17747 S #17901 The Tunnels~ A basic tunnel leads east and west. Wood beams hold the ceiling up, and large pipes go through the ceiling bring air down. ~ 0 0 0 D1 ~ ~ 0 0 17902 D3 ~ ~ 0 0 17868 S #17902 The Tunnels~ A basic tunnel leads east and west. Wood beams hold the ceiling up, and large pipes go through the ceiling bring air down. ~ 0 0 0 D1 ~ ~ 0 0 17903 D3 ~ ~ 0 0 17901 S #17903 The Tunnels~ A puddle of water sits in the room giving off a light blue glow. The beams in this room are different then the other rooms. And the walls are a duller color of brown. ~ 0 0 0 D0 ~ ~ 0 0 17905 D1 ~ ~ 0 0 17904 D3 ~ ~ 0 0 17902 S #17904 A Cave-In~ Oh dear, the cavern has caved in here.... ~ 0 4 0 S #17905 The Tunnels~ A corner jets south preventing any more passage west. A wooden wall is west and extends from the ground to the ceiling. Beams keep the ceiling intact and pipes give off oxygen. ~ 0 0 0 D1 ~ ~ 0 0 17906 D2 ~ ~ 0 0 17903 S #17906 The Tunnels~ Lanterns guide travelers, the tunnel consist of wood beams and buckets on the ground. Metal pipes lead upwards in order to recycle oxygen. West and east is the only paths that one can travel. ~ 0 0 0 D1 ~ ~ 0 0 17889 D3 ~ ~ 0 0 17905 S #17907 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D0 ~ ~ 0 0 17908 D2 ~ ~ 0 0 17895 S #17908 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D1 ~ ~ 0 0 17909 D2 ~ ~ 0 0 17907 S #17909 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D0 ~ ~ 0 0 17910 D3 ~ ~ 0 0 17908 S #17910 The Tunnels~ Dirt walls and ceiling are supported by oaken beams. Metal piping runs along the ceiling, supplying gas to lamps throughout the tunnels. A vent in the ceiling seems to be supplying fresh air. ~ 0 0 0 D0 ~ ~ 0 0 17911 D2 ~ ~ 0 0 17909 S #17911 The Tunnels under the Northern Forest~ A ladder leads upward, out of the tunnel here, to a small, circular door with a brass handle in the center. Roots of all kinds have been cut away from the walls of the tunnel, implying that this exit probably leads to the forest to the north. ~ 0 0 0 D2 ~ ~ 0 0 17910 D4 ~ trapdoor~ 1 0 17658 S #17912 Atop a Ridge~ This ridge is fairly wide, and there are a couple small trees and shrubs here and there. The wind whistles up the sides to the north and south, shooting up towards the heavens on both sides of the path. Eagles soar high above on the thermals, searching for prey. ~ 0 4 5 D1 ~ ~ 0 0 17913 D3 ~ ~ 0 0 17847 S #17913 Ciimbing a Ridge~ The ridge slopes upward slightly to the east. Tiny patches of scrub and trees struggle to survive in the thin atmosphere. Every now and then a small alpine rodent scurries from one dark place to another, avoiding being picked off the rocks by birds of prey. ~ 0 0 5 D1 ~ ~ 0 0 17914 D3 ~ ~ 0 0 17912 S #17914 Edge of the Plateau~ The top of the ridge leads to this majestic Plateau from which the view to the South is truly spectacular. Jagged cliffs and rock faces descend into the rich and dense forest, beyond which the towers of Arlingorath and Crysantia can barely be seen, sparkling in the distance. ~ 0 0 5 D0 ~ ~ 0 0 17915 D1 ~ ~ 0 0 17917 D3 ~ ~ 0 0 17913 S #17915 The Western Plateau~ The mountainside curves away to the east, giving a pleasant view to the West of mountains, mountains, and more mountains. A castle can be seen through the peeks, far to the west. ~ 0 0 0 D1 ~ ~ 0 0 17916 D2 ~ ~ 0 0 17914 S #17916 The Western Plateau~ The remains of a wagon some inexperienced traveller has left behind are here, obviously already gone through by both the traveller and the various scavengers to come by henceforth. Anyone trying to navigate a wagon through this rocky Plateau deserves such a fate. ~ 0 0 0 D0 ~ ~ 0 0 17923 D1 ~ ~ 0 0 17921 D2 ~ ~ 0 0 17917 D3 ~ ~ 0 0 17915 S #17917 The Western Plateau~ Jagged rocks that give way under foot as often as not make travel across this Plateau difficult for all but the sure-footed Mountain Goats and Big-Horned Sheep. The edge of the plateau can be seen to the South. ~ 0 0 0 D0 ~ ~ 0 0 17916 D1 ~ ~ 0 0 17920 D2 ~ ~ 0 0 17918 D3 ~ ~ 0 0 17914 S #17918 The Southwestern Plateau~ An outcrop of rock leans out precariously from the Plateau. What looks to have once been a guard rope has long since detoriated, allowing anyone with a mind to, to leap out and fly for their last few moments. ~ 0 0 0 D0 ~ ~ 0 0 17917 D1 ~ ~ 0 0 17919 S #17919 The Southern Edge of the Plateau~ The edge of the Plateau directly overlooks the forest to the South, and just beyond that are the campfires of the armies on the battlefield. A few rocks have been cleared away to the East, as though someone has attempted to created a path, steep though it may be, down to the forest. ~ 0 0 0 D0 ~ ~ 0 0 17920 D1 ~ ~ 0 0 17925 D3 ~ ~ 0 0 17918 S #17920 The Southwestern Plateau~ A cluster of boulders probably left behind by some ancient glacier blocks travel to the East. A harsh wind blasts across the edge of this Plateau as though nature herself were out to keep travellers away from what may be in the uncharted North. ~ 0 0 0 D0 ~ ~ 0 0 17921 D2 ~ ~ 0 0 17919 D3 ~ ~ 0 0 17917 S #17921 On The Plateau~ What should be a spring has broken through the rock here, except that with the cold wind coming out of the North like it does, a large sheet of ice covers everything on the ground here. ~ 0 0 0 D0 ~ ~ 0 0 17922 D1 ~ ~ 0 0 17929 D2 ~ ~ 0 0 17920 D3 ~ ~ 0 0 17916 S #17922 On the Plateau~ The bones of some long dead creature are piled behind a large boulder. The poor thing must have sought shelter behind this rock, and then met their demise as a result of the ever frosty temperatures. ~ 0 0 0 D0 ~ ~ 0 0 17924 D1 ~ ~ 0 0 17930 D2 ~ ~ 0 0 17921 D3 ~ ~ 0 0 17923 S #17923 The Western Plateau~ The Plateau ascends here to the north, which explains the scarcity of vegetation and wildlife as well as the increasing volume of snow and ice blanketing everything. The creatures that leave in these mountains must be hardy indeed. ~ 0 0 0 D1 ~ ~ 0 0 17922 D2 ~ ~ 0 0 17916 S #17924 On the Plateau~ A steep rock face blocks travel to the North and West, but any weary traveller is welcome to continue their journey East or South, where freezing temperatures and icy rocks promise all the joys of mountain travel. ~ 0 0 0 D1 ~ ~ 0 0 17931 D2 ~ ~ 0 0 17922 S #17925 A Steep Trail~ Rough stone steps have been chiseled into the rock here, allowing for a somewhat easier descent or ascent. The path steepens rather suddenly, and it really is almost a stone ladder as opposed to a stone staircase. ~ 0 0 0 D3 ~ ~ 0 0 17919 D5 ~ ~ 0 0 17926 S #17926 A Steep Trail~ A powerful wind and long untouched steps make this ancient stone staircase almost impossible to climb. However, this would make an excellent escape route if a lone ranger ever needed it, no band of guardsmen could ever climb this slope with full gear on. ~ 0 0 0 D4 ~ ~ 0 0 17925 D5 ~ ~ 0 0 17927 S #17927 A Steep Trail~ A powerful wind and long untouched steps make this ancient stone staircase almost impossible to climb. However, this would make an excellent escape route if a lone ranger ever needed it, no band of guardsmen could ever climb this slope with full gear on. ~ 0 0 0 D4 ~ ~ 0 0 17926 D5 ~ ~ 0 0 17928 S #17928 A Steep Hill in the Forest~ The roots of trees here provide excellent handholds for climbing this steep hill. From the top of this hill you can see the smoke and fires down on the battlefield to the south. ~ 0 4 0 D2 ~ ~ 0 0 17659 S #17929 A Dwarven Tent Site~ What looked like some giant beast from the outside was in fact the stretched out hides that make this dwarven tent. Some of the hides are recognizable as those of the tundra wolves and mountain sheep, others however look similar to bear skins, but would dwarf even a grizzly bear. ~ 0 0 0 D0 ~ ~ 0 0 17930 D1 ~ ~ 0 0 17940 D3 ~ ~ 0 0 17921 S #17930 On the Plateau~ A small shrub has grown here, an amazing feat considering the extremity of the weather around here. The rest of this bleak landscape is simply rock and ice as far as the eye can see. ~ 0 0 0 D0 ~ ~ 0 0 17931 D1 ~ ~ 0 0 17939 D2 ~ ~ 0 0 17929 D3 ~ ~ 0 0 17922 S #17931 On the Plateau~ The rocks here are covered with a dangerously slick coating of ice. Some of the rocks look to be covered by as much as six or seven inches of ice, more than doubling their size in some cases. ~ 0 0 0 D0 ~ ~ 0 0 17932 D1 ~ ~ 0 0 17938 D2 ~ ~ 0 0 17930 D3 ~ ~ 0 0 17924 S #17932 On the Plateau~ The rocks here are covered with a dangerously slick coating of ice. Some of the rocks look to be covered by as much as six or seven inches of ice, more than doubling their size in some cases. ~ 0 0 0 D0 ~ ~ 0 0 17933 D1 ~ ~ 0 0 17937 D2 ~ ~ 0 0 17931 S #17933 Lower End of the Knife Edge~ Poised upon desperately vertical cliffs on either side, this knife edge path is probably the most dangerous place in all the world. Six inches to the left or right means death to the unlucky wanderer. It is truly amazing what lies here at the end of the world. ~ 0 0 0 D0 ~ ~ 0 0 17934 D1 ~ ~ 0 0 17936 D2 ~ ~ 0 0 17932 S #17934 On the Knife Edge~ Poised upon desperately vertical cliffs on either side, this knife edge path is probably the most dangerous place in all the world. Six inches to the left or right means death to the unlucky wanderer. It is truly amazing what lies here at the end of the world. ~ 0 4 0 D0 ~ ~ 0 0 17935 D1 ~ ~ 0 0 17382 D2 ~ ~ 0 0 17933 D3 ~ ~ 0 0 17381 D5 ~ ~ 0 0 17380 S #17935 The Northern End of the Knife Edge~ Poised upon desperately vertical cliffs on either side, this knife edge path is probably the most dangerous place in all the world. Six inches to the left or right means death to the unlucky wanderer. It is truly amazing what lies here at the end of the world. ~ 0 0 0 D2 ~ ~ 0 0 17934 D4 ~ ~ 0 0 17488 S #17936 The Northern Plateau~ ~ 0 0 0 D1 ~ ~ 0 0 17945 D2 ~ ~ 0 0 17937 D3 ~ ~ 0 0 17933 S #17937 A Small Tent~ ~ 0 0 0 D0 ~ ~ 0 0 17936 D1 ~ ~ 0 0 17944 D2 ~ ~ 0 0 17938 D3 ~ ~ 0 0 17932 S #17938 A Large Campfire~ ~ 0 0 0 D0 ~ ~ 0 0 17937 D1 ~ ~ 0 0 17943 D2 ~ ~ 0 0 17939 D3 ~ ~ 0 0 17931 S #17939 On the Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17938 D1 ~ ~ 0 0 17942 D2 ~ ~ 0 0 17940 D3 ~ ~ 0 0 17930 S #17940 On the Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17939 D1 ~ ~ 0 0 17941 D3 ~ ~ 0 0 17929 S #17941 On the Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17942 D3 ~ ~ 0 0 17940 S #17942 A Large Tent Site~ ~ 0 0 0 D0 ~ ~ 0 0 17943 D2 ~ ~ 0 0 17941 D3 ~ ~ 0 0 17939 S #17943 On the Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17944 D1 ~ ~ 0 0 17948 D2 ~ ~ 0 0 17942 D3 ~ ~ 0 0 17938 S #17944 A Small Fire~ ~ 0 0 0 D0 ~ ~ 0 0 17945 D1 ~ ~ 0 0 17947 D2 ~ ~ 0 0 17943 D3 ~ ~ 0 0 17937 S #17945 The Northern Plateau~ ~ 0 0 0 D1 ~ ~ 0 0 17946 D2 ~ ~ 0 0 17944 D3 ~ ~ 0 0 17936 S #17946 A Tent~ ~ 0 0 0 D1 ~ ~ 0 0 17950 D2 ~ ~ 0 0 17947 D3 ~ ~ 0 0 17945 S #17947 The Eastern Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17946 D1 ~ ~ 0 0 17949 D2 ~ ~ 0 0 17948 D3 ~ ~ 0 0 17944 S #17948 The Eastern Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17947 D3 ~ ~ 0 0 17943 D5 ~ ~ 0 0 17952 S #17949 The Eastern Plateau~ ~ 0 0 0 D0 ~ ~ 0 0 17950 D3 ~ ~ 0 0 17947 S #17950 The Northeastern Plateau~ ~ 0 4 0 D1 ~ ~ 0 0 17951 D2 ~ ~ 0 0 17949 D3 ~ ~ 0 0 17946 S #17951 Beginning of the Climb~ ~ 0 0 0 D3 ~ ~ 0 0 17950 S #17952 A Rocky Slope~ ~ 0 0 0 D4 ~ ~ 0 0 17948 D5 ~ ~ 0 0 17953 S #17953 A Rocky Slope~ ~ 0 0 0 D4 ~ ~ 0 0 17952 D5 ~ ~ 0 0 17954 S #17954 A Boulder Field~ ~ 0 0 0 D1 ~ ~ 0 0 17957 D2 ~ ~ 0 0 17955 D4 ~ ~ 0 0 17953 S #17955 A Boulder Field~ ~ 0 0 0 D0 ~ ~ 0 0 17954 D1 ~ ~ 0 0 17956 S #17956 A Boulder Field~ ~ 0 0 0 D0 ~ ~ 0 0 17957 D1 ~ boulder~ 3 0 17958 D3 ~ ~ 0 0 17955 S #17957 A Boulder Field~ ~ 0 0 0 D2 ~ ~ 0 0 17956 D3 ~ ~ 0 0 17954 S #17958 Under A Boulder~ ~ 0 4 0 D1 ~ ~ 0 0 17959 D3 ~ boulder~ 3 0 17956 S #17959 An Enormous Cave~ ~ 0 4 0 D0 ~ ~ 0 0 17960 D1 ~ ~ 0 0 17962 D3 ~ ~ 0 0 17958 S #17960 An Enormous Cave~ ~ 0 0 0 D1 ~ ~ 0 0 17961 D2 ~ ~ 0 0 17959 S #17961 Doors of Ice~ ~ 0 0 0 D1 ~ ~ 3 0 17963 D2 ~ ~ 0 0 17962 D3 ~ ~ 0 0 17960 S #17962 An Enormous Cave~ ~ 0 0 0 D0 ~ ~ 0 0 17961 D3 ~ ~ 0 0 17959 S #17963 Frozen Halls of the Frost Giants~ ~ 0 0 0 D2 ~ ~ 0 0 17379 D3 ~ ~ 3 0 17961 S #17964 A Thin Passage~ ~ 0 4 0 D1 ~ ~ 0 0 17965 S #17965 An Alpine Meadow~ ~ 0 4 0 D3 ~ ~ 0 0 17964 S #17966 A Sparse Forest~ ~ 0 4 0 D1 ~ ~ 0 0 17967 S #17967 A Field of Boulders~ ~ 0 4 0 S #17968 Side of a Steep Ridge~ ~ 0 4 0 S #17969 Approaching a Glacier~ ~ 0 4 0 S #17970 On A Glacier~ ~ 0 4 0 S #17971 Halfway Up the Glacier~ ~ 0 4 0 S #17972 The Whiteout~ ~ 0 4 0 S #17973 Above the Glacier~ ~ 0 0 0 D0 ~ ~ 0 0 17974 S #17974 Along a Ridge~ ~ 0 0 0 D0 ~ ~ 0 0 17975 D2 ~ ~ 0 0 17973 S #17975 On a Ridge~ ~ 0 0 0 D2 ~ ~ 0 0 17974 D3 ~ ~ 0 0 17976 S #17976 Below a Peak~ ~ 0 0 0 D1 ~ ~ 0 0 17975 D4 ~ ~ 0 0 17977 S #17977 On a Peak~ ~ 0 0 0 D0 ~ ~ 0 0 17978 D3 ~ ~ 0 0 17979 D5 ~ ~ 0 0 17976 S #17978 On a Peak~ ~ 0 0 0 D2 ~ ~ 0 0 17977 D3 ~ ~ 0 0 17980 S #17979 On a Peak~ ~ 0 0 0 D0 ~ ~ 0 0 17980 D1 ~ ~ 0 0 17977 D5 ~ ~ 0 0 17992 S #17980 On a Peak~ ~ 0 0 0 D1 ~ ~ 0 0 17978 D2 ~ ~ 0 0 17979 D4 ~ ~ 0 0 17981 S #17981 Higher Still~ ~ 0 0 0 D4 ~ ~ 0 0 17982 D5 ~ ~ 0 0 17980 S #17982 Beginning of a Path~ ~ 0 0 0 D0 ~ ~ 0 0 17984 D3 ~ ~ 0 0 17983 D5 ~ ~ 0 0 17981 S #17983 Atop the Mountain~ ~ 0 0 0 D1 ~ ~ 0 0 17982 D5 ~ ~ 0 0 17985 S #17984 Before the Monastery~ ~ 0 4 0 D0 ~ ~ 0 0 17458 D2 ~ ~ 0 0 17982 S #17985 Ascending the Mountain~ ~ 0 0 0 D4 ~ ~ 0 0 17983 D5 ~ ~ 0 0 17986 S #17986 On the West Peak~ ~ 0 0 0 D2 ~ ~ 0 0 17987 D3 ~ ~ 0 0 17988 D4 ~ ~ 0 0 17985 S #17987 On the West Peak~ ~ 0 0 0 D0 ~ ~ 0 0 17986 D3 ~ ~ 0 0 17989 D5 ~ ~ 0 0 17990 S #17988 On the West Peak~ ~ 0 0 0 D1 ~ ~ 0 0 17986 D2 ~ ~ 0 0 17989 S #17989 On the West Peak~ ~ 0 0 0 D0 ~ ~ 0 0 17988 D1 ~ ~ 0 0 17987 D5 ~ ~ 0 0 17994 S #17990 A Flat Ridge~ ~ 0 0 0 D1 ~ ~ 0 0 17991 D4 ~ ~ 0 0 17987 D5 ~ ~ 0 0 17993 S #17991 A Flat Ridge~ ~ 0 0 0 D3 ~ ~ 0 0 17990 D4 ~ ~ 0 0 17992 S #17992 Below a Peak~ ~ 0 0 0 D4 ~ ~ 0 0 17979 D5 ~ ~ 0 0 17991 S #17993 Near a Drop Off~ ~ 0 4 0 D5 ~ ~ 0 0 17936 S #17994 An Avalanche Chute~ ~ 0 0 0 D4 ~ ~ 0 0 17989 D5 ~ ~ 0 0 17995 S #17995 An Avalanche Chute~ ~ 0 0 0 D4 ~ ~ 0 0 17994 D5 ~ ~ 0 0 17996 S #17996 An Alpine Meadow~ ~ 0 0 0 D2 ~ ~ 0 0 17498 D3 ~ ~ 0 0 17500 D4 ~ ~ 0 0 17995 S #17997 The Idler's Chamber~ You have been transferred here for excessive idling. Enter portals if you wish, some are safe, some are not. Or wait for an immortal to release you. If you are mad about this, read rule number six in Help Rules: It follows: "Sitting around idle with a client is hazardous to your health. If we catch you doing it, strange things may happen to your character." By the way, if you use anything other than one of the four portals or an immortal's transfer to exit this room, you will be slain, and your corpse will be eaten. No questions asked. ~ 0 565516 0 S #17998 Fesdor's Random Room~ say The random room is out of commision, so what the fuck are you doing here? ~ 0 542724 0 D0 ~ ~ 0 0 17999 S #17999 Fesdor's Lounge~ ~ 0 548868 0 D2 ~ ~ 0 0 17998 M 0 H 0 S #17350 Entrance to the Vault~ Hewn from the bedrock, this is more of a large cave than a room. Flickering shadows dance across the walls as they are pushed into existence by the candles on two massive iron chandeliers. An enormous door of a strange black metal has been set into the south wall, two heavily armed giants standing on either side. A small desk sits in the middle of the room with a well-dressed orc seated behind it. ~ 0 532481 0 D0 ~ ~ 1 0 17852 S #17351 The Kitchens~ ~ 0 0 0 D2 ~ ~ 0 0 17352 D3 ~ ~ 0 0 17353 S #17352 The Kitchens~ ~ 0 0 0 D0 ~ ~ 0 0 17351 D3 ~ ~ 0 0 17354 S #17353 The Kitchens~ ~ 0 0 0 D1 ~ ~ 0 0 17351 D2 ~ ~ 0 0 17354 S #17354 The Kitchens~ ~ 0 0 0 D0 ~ ~ 0 0 17353 D1 ~ ~ 0 0 17352 D2 ~ ~ 1 0 17417 S #17355 An Altar~ ~ 0 0 0 D2 ~ ~ 0 0 17413 M 500 H 500 S #17356 A Secret Chamber~ This room has 7 walls, all at perfect 128.571428 degree angles to each other. There is a seven-sided table in the exact center of the room, with all sorts of strange glowing symbols hovering just above its surface. One of the walls is a shifting, glowing sea of blood-red energy, slowly pulsing and rippling. ~ 0 524289 0 D4 ~ ~ 4 0 17357 S #17357 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8197 0 D0 ~ ~ 0 0 17358 D1 ~ ~ 0 0 17360 D2 ~ ~ 0 0 17361 D3 ~ ~ 0 0 17362 D5 ~ wine crate~ 4 17660 17356 S #17358 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17361 D1 ~ ~ 0 0 17359 D2 ~ ~ 0 0 17357 D3 ~ ~ 0 0 17364 S #17359 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17363 D1 ~ ~ 0 0 17364 D2 ~ ~ 0 0 17360 D3 ~ ~ 0 0 17358 S #17360 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17359 D1 ~ ~ 0 0 17362 D2 ~ ~ 0 0 17363 D3 ~ ~ 0 0 17357 S #17361 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17358 D1 ~ ~ 0 0 17363 D2 ~ ~ 0 0 17357 D3 ~ ~ 0 0 17365 S #17362 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17364 D1 ~ ~ 0 0 17360 D2 ~ ~ 0 0 17365 D3 ~ ~ 0 0 17357 S #17363 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17359 D1 ~ ~ 0 0 17365 D2 ~ ~ 0 0 17360 D3 ~ ~ 0 0 17361 S #17364 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17365 D1 ~ ~ 0 0 17359 D2 ~ ~ 0 0 17362 D3 ~ ~ 0 0 17358 S #17365 The Monastery Catacombs~ Dark and confusing, the various corridors lead in many different directions. The air in here is very cool and dry, just the right conditions for a wine cellar. Crates of wine lie scattered about, while racks of barrels tower high above. ~ 0 8193 0 D0 ~ ~ 0 0 17364 D1 ~ ~ 0 0 17363 D2 ~ ~ 0 0 17362 D3 ~ ~ 0 0 17361 S #17366 On A Ladder~ ~ 0 0 0 D4 ~ ~ 0 0 17367 D5 ~ ~ 0 0 17365 S #17367 Top of the Ladder~ ~ 0 0 0 D4 ~ ~ 3 0 17435 D5 ~ ~ 0 0 17366 S #17368 The Kitchen~ ~ 0 0 0 D5 ~ ~ 0 0 17491 S #17369 The Sparring Pit~ Spots of dried blood cover the floor and walls of this huge circular room. Here and there a tooth or chunk of flesh lies on the ground. Around the walls are 30 doorways, each appearing to lead to a separate cage where one of the trained sparring orcs i A ladder leads upward out of the pit through a large grate in the ceiling. ~ 0 8196 0 D4 ~ ~ 1 0 17862 M 400 H 400 S #17370 The Back Room~ This small room is lit by a couple dim torches on opposing walls. Smoke from the pipes of the many men here fills the room. These men are seated at a number of small wooden tables, playing all manner of gambling games. An occasional shout of joy or anger rings out, but other than that the atmosphere is one of intense comcentration and competition. ~ 0 524288 0 D0 ~ ~ 4 0 17553 S #17371 The Chamber of Day~ ~ 0 0 0 D0 ~ ~ 0 0 17374 S #17372 Jolungth's Chamber~ This is an enormous chamber hewn out of the very bedrock of the mountains. Polished walls rise smoothly to a rounded ceiling, their surface glinting with frost. An enormous throne carved out of ice dominates the center of the room, its stoic presence offset by a number of gaudy decorations and trinkets filling the rest of the room. A large sign hangs on the wall behind the throne. ~ 0 0 0 E sign~ The Righteous Jolungth, lord of the Northern Frost Giants For The Extermination Of Objectivity And Apathy (NFGFTEOOA) hereby decrees: Anything living, hear this. If you breathe, if you can think (even if just a little bit), you are eligible! Bring the Frost Song, the source of power for the horrible scourge of indifference led by the demon Helihalex, to Jolungth, and he will give you his mighty sword Vinterius in return! Just think, the very weapon wielded by The Righteous One could be yours! Good luck, and may the gods go with you on your journies. ~ D3 ~ ~ 4 17667 17374 S #17373 The Chamber of Night~ ~ 0 0 0 D2 ~ ~ 0 0 17374 S #17374 Before the Chambers~ ~ 0 4 0 D0 ~ ~ 0 0 17373 D1 ~ ~ 4 0 17372 D2 ~ ~ 0 0 17371 D3 ~ ~ 0 0 17375 S #17375 Frozen Halls of the Frost Giants~ ~ 0 0 0 D1 ~ ~ 0 0 17374 D3 ~ ~ 0 0 17378 S #17376 The Dining Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17378 S #17377 A Frigid Meat Locker~ ~ 0 0 0 D2 ~ ~ 0 0 17378 S #17378 Frozen Halls of the Frost Giants~ ~ 0 0 0 D0 ~ ~ 0 0 17377 D1 ~ ~ 0 0 17375 D2 ~ ~ 0 0 17376 D3 ~ ~ 0 0 17379 S #17379 Frozen Halls of the Frost Giants~ ~ 0 0 0 D0 ~ ~ 0 0 17963 D1 ~ ~ 0 0 17378 S #17380 An Isolated Box Canyon~ This canyon lacks two essential features, an entrance and exit. Instead there are inconvenient icy walls, impossible to scale, on all sides but to the West ~ 0 0 0 D3 ~ ~ 0 0 17381 S #17381 An Isolated Box Canyon~ This canyon lacks two essential features, an entrance and exit. Instead there are inconvenient icy walls, impossible to scale, on all sides but to the East. ~ 0 0 0 D1 ~ ~ 0 0 17380 S #17382 A Bottomless Crevice~ The Bottomless Crevice has been argued for centuries. Can it really be bottomless? Some theorists have suggested it's "Bottomless-ness" leads to outer-space, while others suggest that it loops back upon itself. Either way its a bummer for anyone stuck here. ~ 0 4 0 S #17383 The Subzero Study~ ~ 0 1 0 D1 ~ ~ 0 0 17384 D2 ~ ~ 0 0 17457 S #17384 The Subzero Study~ ~ 0 8192 0 D2 ~ ~ 0 0 17385 D3 ~ ~ 0 0 17383 S #17385 The Subzero Study~ ~ 0 8193 0 D0 ~ ~ 0 0 17384 D3 ~ ~ 0 0 17457 S #17386 Entrance Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17387 D2 ~ ~ 1 0 17458 S #17387 Entrance Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17388 D2 ~ ~ 0 0 17386 S #17388 The Grand Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17397 D1 ~ ~ 0 0 17389 D2 ~ ~ 0 0 17387 D3 ~ ~ 0 0 17393 S #17389 The Grand Hall East~ ~ 0 0 0 D1 ~ ~ 0 0 17390 D3 ~ ~ 0 0 17388 S #17390 The Grand Hall East~ ~ 0 0 0 D0 ~ ~ 0 0 17412 D1 ~ ~ 0 0 17391 D3 ~ ~ 0 0 17389 S #17391 The Grand Hall East~ ~ 0 0 0 D1 ~ ~ 0 0 17392 D3 ~ ~ 0 0 17390 S #17392 The Grand Hall East~ ~ 0 0 0 D0 ~ ~ 0 0 17405 D3 ~ ~ 0 0 17391 S #17393 The Grand Hall West~ ~ 0 0 0 D1 ~ ~ 0 0 17388 D3 ~ ~ 0 0 17394 S #17394 The Grand Hall West~ ~ 0 0 0 D0 ~ ~ 0 0 17416 D1 ~ ~ 0 0 17393 D3 ~ ~ 0 0 17395 S #17395 The Grand Hall West~ ~ 0 0 0 D1 ~ ~ 0 0 17394 D3 ~ ~ 0 0 17396 S #17396 The Grand Hall West~ ~ 0 0 0 D0 ~ ~ 0 0 17411 D1 ~ ~ 0 0 17395 S #17397 The Grand Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17398 D2 ~ ~ 0 0 17388 S #17398 The Grand Hall~ ~ 0 0 0 D0 ~ ~ 0 0 17399 D2 ~ ~ 0 0 17397 S #17399 The Great Staircase~ ~ 0 0 0 D1 ~ ~ 0 0 17400 D2 ~ ~ 0 0 17398 D3 ~ ~ 0 0 17406 D4 ~ ~ 0 0 17424 S #17400 The Great Staircase East~ ~ 0 0 0 D1 ~ ~ 0 0 17401 D3 ~ ~ 0 0 17399 D4 ~ ~ 0 0 17425 S #17401 The Great Staircase East~ ~ 0 0 0 D1 ~ ~ 0 0 17402 D3 ~ ~ 0 0 17400 D4 ~ ~ 0 0 17426 S #17402 The Great Staircase East~ ~ 0 0 0 D1 ~ ~ 0 0 17403 D3 ~ ~ 0 0 17401 D4 ~ ~ 0 0 17427 S #17403 The Great Staircase East~ ~ 0 0 0 D2 ~ ~ 0 0 17404 D3 ~ ~ 0 0 17402 D4 ~ ~ 0 0 17428 S #17404 The Grand Hall East~ ~ 0 0 0 D0 ~ ~ 0 0 17403 D2 ~ ~ 0 0 17405 S #17405 The Grand Hall East~ ~ 0 0 0 D0 ~ ~ 0 0 17404 D2 ~ ~ 0 0 17392 S #17406 The Great Staircase West~ ~ 0 0 0 D1 ~ ~ 0 0 17399 D3 ~ ~ 0 0 17407 D4 ~ ~ 0 0 17423 S #17407 The Great Staircase West~ ~ 0 0 0 D1 ~ ~ 0 0 17406 D3 ~ ~ 0 0 17408 D4 ~ ~ 0 0 17422 S #0 #SPECIALS M 17501 spec_cast_cleric Load to: Colonel Tandilay M 17505 spec_fido Load to: The Noctournal Beast M 17516 spec_thief Load to: {WA {WRacc{doo{Wn{x M 17532 spec_fido Load to: A Street Urchin M 17553 spec_cast_cleric Load to: An Elite Paladin M 17557 spec_fido Load to: A Gangly Kid M 17565 spec_fido Load to: The Noctournal Beast M 17582 spec_questmaster Load to: An Ancient Entity M 17588 spec_breath_acid Load to: A Mercenary Mage M 17590 spec_cast_cleric Load to: A Mercenary Cleric M 17593 spec_breath_gas Load to: The Seraphulest M 17603 spec_breath_frost Load to: Jolungth, the Righteous M 17612 spec_breath_frost Load to: {WThe Blizzard{x M 17615 spec_breath_frost Load to: {WThe Blizzard{x M 17616 spec_breath_frost Load to: {cA Lesser Ice Demon{x M 17618 spec_breath_any Load to: The Draconian Ascetic M 17624 spec_breath_gas Load to: {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x M 17625 spec_cast_cleric Load to: a messy monk M 17626 spec_cast_cleric Load to: a dwarven monk M 17628 spec_poison Load to: {DA Spirit of Darkness{x M 17629 spec_breath_frost Load to: {CA Spirit of Frost{x M 17630 spec_breath_fire Load to: {RA Spirit of Fire{x M 17631 spec_cast_mage Load to: {WA Spirit of Light{x M 17634 spec_cast_cleric Load to: a meditating monk M 17635 spec_breath_frost Load to: {WH{wel{cihal{wex{x M 17637 spec_breath_frost Load to: {cA Vicious Ice Demon{x M 17646 spec_cast_cleric Load to: A Renegade Frost Giant M 17999 spec_questmaster Load to: Fesdor's Bouncer S #RESETS D 0 17413 1 1 The east door of Monk Barracks is closed D 0 17413 3 1 The west door of Monk Barracks is closed D 0 17414 3 1 The west door of A Spartan Cell is closed D 0 17415 1 1 The east door of A Spartan Cell is closed D 0 17417 0 1 The north door of Servant's Hall is closed D 0 17417 1 1 The east door of Servant's Hall is closed D 0 17417 3 1 The west door of Servant's Hall is closed D 0 17418 3 1 The west door of Servant Quarters is closed D 0 17419 1 1 The east door of Servant Quarters is closed D 0 17435 5 1 The down door of Wide Hallway is closed D 0 17456 0 2 The north door of Before the Chamber is closed and locked D 0 17458 0 1 The north door of The Monastery Gates is closed D 0 17483 1 1 The east door of Tunnel Entrance is closed D 0 17484 3 1 The west door of The Top of the Cliff is closed D 0 17491 2 2 The south door of An Underground Dwelling is closed and locked D 0 17492 0 2 The north door of Inside a Tree is closed and locked D 0 17492 2 1 The south door of Inside a Tree is closed D 0 17494 0 1 The north door of A Clearing is closed D 0 17510 1 1 The east door of Outside Arlingorath is closed D 0 17553 2 2 The south door of The Bar is closed and locked D 0 17583 2 1 The south door of The Forest is closed D 0 17610 5 1 The down door of A Wheat Field is closed D 0 17678 3 1 The west door of Dead End is closed D 0 17683 2 2 The south door of End of the Canyon is closed and locked D 0 17684 0 1 The north door of A Secret Room is closed D 0 17684 5 1 The down door of A Secret Room is closed D 0 17685 4 1 The up door of A Secret Tunnel is closed D 0 17688 4 2 The up door of End of the Tunnel is closed and locked D 0 17690 1 2 The east door of A Strange Room is closed and locked D 0 17692 1 1 The east door of The Labrynth is closed D 0 17709 3 2 The west door of Before Giant Stone Doors is closed and locked D 0 17710 1 2 The east door of The Tomb of Arlingor is closed and locked D 0 17711 3 1 The west door of The Black Gate is closed D 0 17723 1 2 The east door of The Red Gate is closed and locked D 0 17746 3 1 The west door of Grand Hall of Arlingorath Keep is closed D 0 17750 5 2 The down door of The Southern Staircase is closed and locked D 0 17763 0 1 The north door of The Royal Hallway is closed D 0 17763 1 1 The east door of The Royal Hallway is closed D 0 17763 2 1 The south door of The Royal Hallway is closed D 0 17764 3 1 The west door of The King's Room is closed D 0 17765 2 1 The south door of The Queen's Room is closed D 0 17766 0 1 The north door of The General's Study is closed D 0 17767 4 2 The up door of The Dungeon is closed and locked D 0 17768 5 2 The down door of The Dungeon is closed and locked D 0 17769 2 2 The south door of The Dungeon is closed and locked D 0 17770 0 2 The north door of The Dungeon is closed and locked D 0 17771 2 2 The south door of The Dungeon is closed and locked D 0 17773 0 2 The north door of A Cell is closed and locked D 0 17774 2 2 The south door of A Mossy Cell is closed and locked D 0 17775 0 2 The north door of A Dark Cell is closed and locked D 0 17778 3 1 The west door of Western Highway Outside Crysantia is closed D 0 17779 1 1 The east door of East Gate of Crysantia is closed D 0 17784 3 1 The west door of The Keep Gate is closed D 0 17785 1 1 The east door of Marble Hall is closed D 0 17787 5 2 The down door of The Spiral Staircase is closed and locked D 0 17816 0 1 The north door of The Second Floor is closed D 0 17816 3 1 The west door of The Second Floor is closed D 0 17817 0 1 The north door of Before the Royal Chambers is closed D 0 17817 1 1 The east door of Before the Royal Chambers is closed D 0 17817 2 1 The south door of Before the Royal Chambers is closed D 0 17818 2 1 The south door of The King's Chambers is closed D 0 17819 0 1 The north door of The Queen's Chambers is closed D 0 17820 4 2 The up door of Entrance to the Dungeon is closed and locked D 0 17821 0 2 The north door of In the Dungeon is closed and locked D 0 17821 2 2 The south door of In the Dungeon is closed and locked D 0 17822 0 2 The north door of In the Dungeon is closed and locked D 0 17822 2 2 The south door of In the Dungeon is closed and locked D 0 17824 2 2 The south door of Cell Four is closed and locked D 0 17825 0 2 The north door of Cell Three is closed and locked D 0 17826 2 2 The south door of Cell Two is closed and locked D 0 17827 0 2 The north door of Cell One is closed and locked D 0 17828 2 1 The south door of The General's Quarters is closed D 0 17833 0 1 The north door of Hermit's Hut is closed D 0 17834 3 1 The west door of Tunnel Under the Field is closed D 0 17834 4 1 The up door of Tunnel Under the Field is closed D 0 17835 1 1 The east door of A Small Cave is closed D 0 17836 1 1 The east door of Entrance to a Farmhouse is closed D 0 17837 3 1 The west door of The One-Room House is closed D 0 17852 0 1 The north door of Hall of Fortune is closed D 0 17852 2 2 The south door of Hall of Fortune is closed and locked D 0 17853 2 1 The south door of The Contractor's Room is closed D 0 17855 2 1 The south door of Meeting Chamber is closed D 0 17855 5 2 The down door of Meeting Chamber is closed and locked D 0 17857 0 1 The north door of Hall of Stealth is closed D 0 17857 2 1 The south door of Hall of Stealth is closed D 0 17858 0 1 The north door of The Training Arena is closed D 0 17862 5 1 The down door of The Training Arena is closed D 0 17864 2 1 The south door of The Library is closed D 0 17865 0 1 The north door of Hall of Shadows is closed D 0 17866 4 2 The up door of The Tunnels below the Meeting Room is closed and locked D 0 17873 4 1 The up door of The Tunnels is closed D 0 17874 4 1 The up door of The Tunnels is closed D 0 17879 4 1 The up door of The Tunnels under the Wheat Field is closed D 0 17889 4 1 The up door of The Tunnels under the Village is closed D 0 17894 4 1 The up door of The Tunnels is closed D 0 17897 4 1 The up door of The Tunnels is closed D 0 17900 0 1 The north door of The Tunnels under Arlingorath is closed D 0 17900 4 1 The up door of The Tunnels under Arlingorath is closed D 0 17911 4 1 The up door of The Tunnels under the Northern Forest is closed D 0 17956 1 1 The east door of A Boulder Field is closed D 0 17958 3 1 The west door of Under A Boulder is closed D 0 17961 1 1 The east door of Doors of Ice is closed D 0 17963 3 1 The west door of Frozen Halls of the Frost Giants is closed D 0 17350 0 2 The north door of Entrance to the Vault is closed and locked D 0 17354 2 1 The south door of The Kitchens is closed D 0 17356 4 2 The up door of A Secret Chamber is closed and locked D 0 17357 5 2 The down door of The Monastery Catacombs is closed and locked D 0 17367 4 1 The up door of Top of the Ladder is closed D 0 17369 4 1 The up door of The Sparring Pit is closed D 0 17370 0 2 The north door of The Back Room is closed and locked D 0 17386 2 1 The south door of Entrance Hall is closed M 0 17636 14 17408 14 *Load a wild man M 0 17636 14 17410 14 *Load a wild man M 0 17634 4 17414 4 *Load a meditating monk M 0 17634 4 17415 4 *Load a meditating monk M 0 17627 2 17418 2 *Load a monastery servant M 0 17627 2 17419 2 *Load a monastery servant M 0 17636 14 17423 14 *Load a wild man M 0 17636 14 17425 14 *Load a wild man M 0 17634 4 17429 4 *Load a meditating monk M 0 17626 1 17430 1 *Load a dwarven monk M 0 17625 1 17431 1 *Load a messy monk M 0 17634 4 17432 4 *Load a meditating monk M 0 17636 14 17434 14 *Load a wild man M 0 17628 1 17440 1 *Load {DA Spirit of Darkness{x E 0 17656 0 12 *{bs{bh{da{dd{do{bw{bs{x is loaded about the shoulders of {DA Spirit of Darkness{x M 0 17629 1 17441 1 *Load {CA Spirit of Frost{x E 0 17657 0 10 *{cpe{cr{ym{caf{yr{co{cst{x is loaded on the arms of {CA Spirit of Frost{x M 0 17630 1 17442 1 *Load {RA Spirit of Fire{x E 0 17655 0 20 *{rf{ri{yr{yey g{ra{rze{x is loaded on the face of {RA Spirit of Fire{x M 0 17631 1 17451 1 *Load {WA Spirit of Light{x E 0 17658 0 26 *{wpu{wri{wty{x is loaded as a religious patch of {WA Spirit of Light{x E 0 17654 0 17 *A large steel key is loaded held in the hands of {WA Spirit of Light{x O 0 17659 0 17455 *A comfortable king-sized bed loaded to Brother Eirial's Cell M 0 17633 1 17455 1 *Load {xBrother Eirial{x G 0 17665 0 *A map of the mountains is given to {xBrother Eirial{x M 0 17646 4 17457 4 *Load A Renegade Frost Giant M 0 17637 4 17457 4 *Load {cA Vicious Ice Demon{x M 0 17610 1 17459 1 *Load {cA Bust of Helihalex Carved out of Ice{x O 0 17610 0 17459 *{can ice ball{x loaded to An Ice Cave P 0 17605 1 17610 1 *{cc{w==={c[{w=={cfrostsong{w==={c>{x put inside {CC{W==={C[{W=={CFROSTSONG{W==={C>{x M 0 17606 1 17460 1 *Load {x M 0 17607 1 17461 1 *Load {x M 0 17608 1 17462 1 *Load {x M 0 17609 1 17463 1 *Load {x M 0 17621 1 17472 1 *Load {WA Gargantuan Yeti{x E 0 17634 0 7 *{wy{weti f{wur l{weggi{wngs{x is loaded on the legs of {WA Gargantuan Yeti{x E 0 17622 0 17 *{ra h{mun{rk of f{mel{dds{mp{rar{x is loaded held in the hands of {WA Gargantuan Yeti{x M 0 17620 6 17475 3 *Load {WA Yeti{x G 0 17633 0 *Yeti claws is given to {WA Yeti{x M 0 17620 6 17478 3 *Load {WA Yeti{x G 0 17633 0 *Yeti claws is given to {WA Yeti{x M 0 17620 6 17479 3 *Load {WA Yeti{x G 0 17633 0 *Yeti claws is given to {WA Yeti{x M 0 17618 1 17491 1 *Load The Draconian Ascetic E 0 17624 0 17 *{da s{wma{dll b{wasal{dt rock{x is loaded held in the hands of The Draconian Ascetic G 0 17664 0 *A pouch of powdered dragon scales is given to The Draconian Ascetic M 0 17624 1 17492 1 *Load {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x G 0 17635 0 *{ga m{yag{yic m{gu{gsh{gr{yo{yom{x is given to {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x M 0 17622 2 17494 2 *Load A Stag M 0 17512 1 17501 1 *Load The Wizened Apothecary G 0 17563 0 *A small pile of coins is given to The Wizened Apothecary G 0 17514 0 *{wa potion of {ms{migh{mt{x is given to The Wizened Apothecary G 0 17515 0 *{wa potion of {dd{darknes{ds{x is given to The Wizened Apothecary G 0 17513 0 *{wa potion of {gc{gancellatio{gn{x is given to The Wizened Apothecary G 0 17512 0 *{wa potion of {ys{yhieldin{yg{x is given to The Wizened Apothecary G 0 17511 0 *{wa potion of c{wurin{wg{x is given to The Wizened Apothecary G 0 17510 0 *{wa potion of {bd{befens{be{x is given to The Wizened Apothecary G 0 17509 0 *{wa potion of {rp{rowe{rr{x is given to The Wizened Apothecary G 0 17568 0 *{wa potion of {rm{ya{bn{ya{x is given to The Wizened Apothecary G 0 17508 0 *{wa potion of {ch{cealin{cg{x is given to The Wizened Apothecary O 0 17587 0 17513 *A metal spike loaded to A Cart Path M 0 17509 10 17515 1 *Load A Black Rat M 0 17510 8 17516 1 *Load A Crow M 0 17509 10 17516 1 *Load A Black Rat M 0 17520 13 17517 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17516 12 17517 1 *Load {WA {WRacc{doo{Wn{x M 0 17509 10 17518 1 *Load A Black Rat M 0 17511 3 17519 1 *Load A Sheepdog M 0 17510 8 17519 1 *Load A Crow M 0 17509 10 17519 1 *Load A Black Rat M 0 17548 2 17519 1 *Load The Scarecrow M 0 17510 8 17520 1 *Load A Crow M 0 17510 8 17520 1 *Load A Crow M 0 17511 3 17521 1 *Load A Sheepdog M 0 17510 8 17521 1 *Load A Crow M 0 17510 8 17522 1 *Load A Crow M 0 17510 8 17522 1 *Load A Crow M 0 17509 10 17522 1 *Load A Black Rat M 0 17510 8 17523 1 *Load A Crow M 0 17509 10 17523 1 *Load A Black Rat M 0 17511 3 17524 1 *Load A Sheepdog M 0 17509 10 17524 1 *Load A Black Rat M 0 17582 1 17540 1 *Load An Ancient Entity O 0 17554 0 17542 *A marble obelisk loaded to Crossroads O 0 17630 0 17542 *A crack in the obelisk loaded to Crossroads M 0 17522 1 17543 1 *Load Testiclese, the Conquerer G 0 17563 0 *A small pile of coins is given to Testiclese, the Conquerer G 0 17523 0 *{ca thrusting spear{x is given to Testiclese, the Conquerer G 0 17521 0 *{ba steel chain{x is given to Testiclese, the Conquerer G 0 17522 0 *{ma barbed pike{x is given to Testiclese, the Conquerer G 0 17520 0 *{ga stone tomahawk{x is given to Testiclese, the Conquerer G 0 17519 0 *{dan obsidian dagger{x is given to Testiclese, the Conquerer G 0 17517 0 *{wa heavy iron mace{x is given to Testiclese, the Conquerer G 0 17516 0 *{ya brass broadsword{x is given to Testiclese, the Conquerer G 0 17518 0 *{ra bloodstained flail{x is given to Testiclese, the Conquerer M 0 17525 1 17544 1 *Load Gotinyon G 0 17563 0 *A small pile of coins is given to Gotinyon G 0 17547 0 *A set of studded bracers is given to Gotinyon G 0 17546 0 *A brass ankle bracelet is given to Gotinyon G 0 17532 0 *{xstudded gauntlets is given to Gotinyon G 0 17531 0 *A heavy chainmail vest is given to Gotinyon G 0 17545 0 *A spiked helm is given to Gotinyon G 0 17544 0 *Silver boots is given to Gotinyon G 0 17543 0 *Scalemail sleeves is given to Gotinyon G 0 17542 0 *Copper legplates is given to Gotinyon O 0 17533 0 17545 *{x loaded to Abandoned Shop M 0 17524 1 17548 1 *Load Ytria G 0 17563 0 *A small pile of coins is given to Ytria G 0 17530 0 *{wa t{mhi{wn p{min{wk sc{mro{wll{x is given to Ytria G 0 17528 0 *{wa sh{yeep{wsk{yi{wn {ysc{wrol{yl{x is given to Ytria G 0 17529 0 *{wa w{whit{we l{wine{wn sc{wro{wll{x is given to Ytria M 0 17523 1 17549 1 *Load Palani G 0 17563 0 *A small pile of coins is given to Palani G 0 17527 0 *{ra {yr{ga{ci{bn{mb{ro{yw {gw{ca{bn{md{x is given to Palani G 0 17526 0 *{ba br{cig{bht {cb{blu{ce {bw{can{bd{x is given to Palani G 0 17525 0 *{ra s{rhor{rt r{re{rd w{ran{rd{x is given to Palani G 0 17524 0 *{ga slim green wand{x is given to Palani M 0 17526 1 17552 1 *Load Josyeln G 0 17563 0 *A small pile of coins is given to Josyeln G 0 2661 0 *A cubic zirconium is given to Josyeln G 0 2660 0 *A {bblue diamond{x is given to Josyeln G 0 17537 0 *{wa platinum band{x is given to Josyeln G 0 17539 0 *{ba s{wa{bpphi{wr{be a{wn{bkl{we{bt{x is given to Josyeln G 0 17538 0 *{ya gold ring{x is given to Josyeln G 0 17540 0 *{ra r{yub{ry a{yn{rkl{ye{rt{x is given to Josyeln M 0 17564 1 17553 1 *Load The Bartender G 0 17592 0 *A barrel of root beer is given to The Bartender G 0 17593 0 *A blt sandwich is given to The Bartender G 0 17979 0 *A map of kingdoms is given to The Bartender M 0 17515 5 17556 1 *Load An Elk M 0 17513 10 17556 1 *Load A Large Buck M 0 17515 5 17557 1 *Load An Elk M 0 17513 10 17557 1 *Load A Large Buck M 0 17520 13 17558 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17518 5 17558 1 *Load A Puma G 0 17564 0 *A pile of money is given to A Puma M 0 17517 12 17558 1 *Load {xAn Opossum M 0 17516 12 17558 1 *Load {WA {WRacc{doo{Wn{x M 0 17516 12 17558 1 *Load {WA {WRacc{doo{Wn{x M 0 17515 5 17558 1 *Load An Elk M 0 17514 10 17558 1 *Load A Doe M 0 17520 13 17559 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17519 5 17559 1 *Load {DA Panther{x M 0 17513 10 17560 1 *Load A Large Buck M 0 17521 13 17561 1 *Load An Armadillo M 0 17519 5 17561 1 *Load {DA Panther{x M 0 17513 10 17561 1 *Load A Large Buck M 0 17513 10 17561 1 *Load A Large Buck M 0 17520 13 17562 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17519 5 17562 1 *Load {DA Panther{x G 0 17563 0 *A small pile of coins is given to {DA Panther{x M 0 17521 13 17563 1 *Load An Armadillo M 0 17521 13 17563 1 *Load An Armadillo M 0 17519 5 17563 1 *Load {DA Panther{x M 0 17516 12 17563 1 *Load {WA {WRacc{doo{Wn{x O 0 17583 0 17564 *A wooden pole loaded to The Forest M 0 17521 13 17564 1 *Load An Armadillo M 0 17516 12 17564 1 *Load {WA {WRacc{doo{Wn{x M 0 17514 10 17565 1 *Load A Doe M 0 17513 10 17565 1 *Load A Large Buck O 0 17597 0 17567 *A tree trunk loaded to The Forest M 0 17520 13 17568 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17516 12 17568 1 *Load {WA {WRacc{doo{Wn{x M 0 17521 13 17569 1 *Load An Armadillo M 0 17521 13 17569 1 *Load An Armadillo M 0 17516 12 17569 1 *Load {WA {WRacc{doo{Wn{x M 0 17521 13 17570 1 *Load An Armadillo M 0 17521 13 17570 1 *Load An Armadillo M 0 17520 13 17570 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17516 12 17570 1 *Load {WA {WRacc{doo{Wn{x M 0 17509 10 17571 1 *Load A Black Rat M 0 17509 10 17571 1 *Load A Black Rat M 0 17509 10 17571 1 *Load A Black Rat M 0 17521 13 17572 1 *Load An Armadillo M 0 17520 13 17572 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17521 13 17573 1 *Load An Armadillo M 0 17520 13 17573 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17520 13 17573 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17514 10 17573 1 *Load A Doe M 0 17521 13 17574 1 *Load An Armadillo M 0 17518 5 17574 1 *Load A Puma M 0 17513 10 17574 1 *Load A Large Buck M 0 17513 10 17574 1 *Load A Large Buck M 0 17521 13 17575 1 *Load An Armadillo M 0 17521 13 17575 1 *Load An Armadillo M 0 17520 13 17575 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17514 10 17575 1 *Load A Doe M 0 17520 13 17576 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17518 5 17576 1 *Load A Puma M 0 17517 12 17576 1 *Load {xAn Opossum M 0 17515 5 17576 1 *Load An Elk M 0 17514 10 17576 1 *Load A Doe M 0 17513 10 17576 1 *Load A Large Buck M 0 17513 10 17576 1 *Load A Large Buck M 0 17520 13 17577 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17520 13 17577 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17517 12 17577 1 *Load {xAn Opossum M 0 17517 12 17577 1 *Load {xAn Opossum M 0 17514 10 17577 1 *Load A Doe M 0 17520 13 17578 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17517 12 17578 1 *Load {xAn Opossum M 0 17517 12 17578 1 *Load {xAn Opossum M 0 17514 10 17578 1 *Load A Doe M 0 17517 12 17579 1 *Load {xAn Opossum M 0 17517 12 17579 1 *Load {xAn Opossum M 0 17520 13 17582 1 *Load {WA {DS{Wk{Du{Wn{Dk{x M 0 17517 12 17582 1 *Load {xAn Opossum M 0 17514 10 17582 1 *Load A Doe M 0 17517 12 17585 1 *Load {xAn Opossum M 0 17517 12 17585 1 *Load {xAn Opossum M 0 17517 12 17585 1 *Load {xAn Opossum M 0 17516 12 17585 1 *Load {WA {WRacc{doo{Wn{x M 0 17515 5 17585 1 *Load An Elk M 0 17514 10 17585 1 *Load A Doe M 0 17514 10 17586 1 *Load A Doe M 0 17518 5 17587 1 *Load A Puma M 0 17516 12 17587 1 *Load {WA {WRacc{doo{Wn{x M 0 17519 5 17588 1 *Load {DA Panther{x M 0 17518 5 17588 1 *Load A Puma M 0 17516 12 17588 1 *Load {WA {WRacc{doo{Wn{x M 0 17542 1 17592 1 *Load The Wanderer E 0 17569 0 0 *{ca g{clowing bal{cl of a{cethe{cr{x is loaded as a light of The Wanderer M 0 17506 10 17599 1 *Load A field mouse M 0 17506 10 17600 1 *Load A field mouse M 0 17507 8 17601 1 *Load A Sparrow M 0 17506 10 17601 1 *Load A field mouse M 0 17507 8 17602 1 *Load A Sparrow M 0 17506 10 17602 1 *Load A field mouse M 0 17507 8 17603 1 *Load A Sparrow M 0 17506 10 17603 1 *Load A field mouse M 0 17507 8 17604 1 *Load A Sparrow M 0 17506 10 17604 1 *Load A field mouse M 0 17507 8 17605 1 *Load A Sparrow M 0 17506 10 17605 1 *Load A 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Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17645 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17646 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17647 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17648 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17648 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17649 1 *Load a Soldier of Arlingorath E 0 17505 0 16 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ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17653 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17653 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17654 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17655 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17655 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath M 0 17503 20 17656 1 *Load a Soldier of Arlingorath E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a 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an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream M 0 17530 6 17709 2 *Load {yA S{wpirit Guard{yian{x E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x G 0 17548 0 *A platinum key is given to {yA S{wpirit Guard{yian{x M 0 17530 6 17709 2 *Load {yA S{wpirit Guard{yian{x E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x M 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*Load A Gangly Kid M 0 17556 10 17740 1 *Load A Citizen of Arlingorath M 0 17557 5 17741 1 *Load A Gangly Kid M 0 17562 1 17741 1 *Load The Blacksmith M 0 17556 10 17743 1 *Load A Citizen of Arlingorath M 0 17557 5 17745 1 *Load A Gangly Kid M 0 17563 5 17748 1 *Load A Member of the Red Watch M 0 17563 5 17751 1 *Load A Member of the Red Watch M 0 17563 5 17754 1 *Load A Member of the Red Watch M 0 17563 5 17757 1 *Load A Member of the Red Watch M 0 17563 5 17760 1 *Load A Member of the Red Watch M 0 17552 3 17763 3 *Load An Undead Knight M 0 17552 3 17763 3 *Load An Undead Knight M 0 17552 3 17763 3 *Load An Undead Knight M 0 17559 1 17764 1 *Load King Lestalth E 0 17580 0 16 *{dthe two{b-{dhanded sword, {b"soulrender"{x is loaded wielded of King Lestalth M 0 17560 1 17765 1 *Load Queen Polina E 0 17581 0 3 *{da neck{bl{da{bc{de {bo{df {bb{dl{ba{dc{bk {dp{bearls{x is loaded around the neck (1) of Queen Polina M 0 17561 1 17766 1 *Load The General's Assistant M 0 17539 1 17772 1 *Load 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8 17831 2 *Load A Tower Guard M 0 17534 8 17831 2 *Load A Tower Guard G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard M 0 17534 8 17832 2 *Load A Tower Guard M 0 17534 8 17832 2 *Load A Tower Guard G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard M 0 17545 1 17833 1 *Load Forthewin M 0 17546 1 17835 1 *Load Rensinae M 0 17547 1 17837 1 *Load Helkalpho M 0 17580 1 17838 1 *Load The Priest of Arlingor O 0 17594 0 17838 *A padded wooden pew loaded to The Arlingorath Sanctum M 0 17581 1 17839 1 *Load The Priest of Crysantia O 0 17594 0 17839 *A padded wooden pew loaded to Sanctuary of Crysantia M 0 17591 2 17849 2 *Load A Mercenary Guard E 0 17598 0 16 *{da m{re{rr{dce{rn{rar{dy {rg{ru{da{br{dd's {bs{bp{de{ba{br{x is loaded wielded of A Mercenary Guard M 0 17591 2 17849 2 *Load A Mercenary Guard E 0 17598 0 16 *{da m{re{rr{dce{rn{rar{dy {rg{ru{da{br{dd's {bs{bp{de{ba{br{x is loaded wielded of A Mercenary Guard M 0 17587 1 17851 1 *Load A Mercenary Thief E 0 17613 0 16 *A slim boot knife is loaded wielded of A Mercenary Thief M 0 17586 1 17853 1 *Load The Contractor M 0 17589 10 17854 1 *Load A Contracted Mercenary O 0 17631 0 17855 *A table of black slate loaded to Meeting Chamber M 0 17592 1 17855 1 *Load Celiya M 0 17596 1 17859 1 *Load Lorinthel M 0 17594 1 17860 1 *Load The Combat Trainer O 0 17607 0 17861 *{ba tra{yin{cin{yg li{bght{x loaded to The Training Arena M 0 17588 1 17862 1 *Load A Mercenary Mage M 0 17595 1 17863 1 *Load The Magic Trainer M 0 17590 1 17864 1 *Load A Mercenary Cleric O 0 17609 0 17864 *{xthe registry of rare items loaded to The Library O 0 17608 0 17864 *The book of arlingorathian and crysantian history loaded to The Library M 0 17599 7 17914 7 *Load A Ram M 0 17598 7 17914 7 *Load A Big-Horned Sheep M 0 17647 5 17916 5 *Load A Dwarven Enforcer E 0 17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer G 0 17564 0 *A pile of money is given to A Dwarven Enforcer M 0 17598 7 17916 7 *Load A 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17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer G 0 17564 0 *A pile of money is given to A Dwarven Enforcer M 0 17602 8 17936 8 *Load A Tundra Wolf M 0 17602 8 17936 8 *Load A Tundra Wolf M 0 17600 10 17937 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17600 10 17937 10 *Load A Dwarven Sherpa M 0 17601 1 17938 1 *Load The Dwarven Cook G 0 17564 0 *A pile of money is given to The Dwarven Cook E 0 17615 0 12 *A cooking apron is loaded about the shoulders of The Dwarven Cook E 0 17614 0 16 *A cooking ladel is loaded wielded of The Dwarven Cook M 0 17600 10 17938 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17600 10 17938 10 *Load A Dwarven Sherpa M 0 17600 10 17938 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa O 0 17661 0 17938 *A stew pot loaded to A Large Campfire P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew M 0 17602 8 17941 8 *Load A Tundra Wolf M 0 17602 8 17941 8 *Load A Tundra Wolf M 0 17602 8 17941 8 *Load A Tundra Wolf M 0 17598 7 17941 7 *Load A Big-Horned Sheep M 0 17638 1 17942 1 *Load The Storyteller G 0 17564 0 *A pile of money is given to The Storyteller M 0 17600 10 17942 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17600 10 17942 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17599 7 17943 7 *Load A Ram M 0 17647 5 17944 5 *Load A Dwarven Enforcer M 0 17600 10 17944 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17600 10 17944 10 *Load A Dwarven Sherpa M 0 17600 10 17946 10 *Load A Dwarven Sherpa G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa M 0 17600 10 17946 10 *Load A Dwarven Sherpa M 0 17599 7 17948 7 *Load A Ram M 0 17611 1 17951 1 *Load A Grizzled Dwarf E 0 17628 0 12 *{ya heavy fur parka{x is loaded about the shoulders of A Grizzled Dwarf M 0 17604 4 17963 4 *Load A Benevolent Frost Giant M 0 17613 1 17965 1 *Load A Giant Wolverine M 0 17614 1 17968 1 *Load A Rock Slide M 0 17612 1 17970 1 *Load {WThe Blizzard{x M 0 17615 2 17972 2 *Load {WThe Blizzard{x M 0 17615 2 17972 2 *Load {WThe Blizzard{x M 0 17617 20 17975 20 *Load {xA Wandering Frost Giant E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant M 0 17617 20 17976 20 *Load {xA Wandering Frost Giant E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant M 0 17617 20 17977 20 *Load {xA Wandering Frost Giant E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant M 0 17617 20 17978 20 *Load {xA Wandering Frost Giant E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant M 0 17617 20 17979 20 *Load {xA Wandering Frost Giant E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant M 0 17617 20 17980 20 *Load {xA Wandering Frost Giant E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant M 0 17617 20 17981 20 *Load {xA Wandering Frost Giant E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant M 0 17617 20 17982 20 *Load {xA Wandering Frost Giant M 0 17617 20 17983 20 *Load {xA Wandering Frost Giant E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA 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Clubs{x P 0 17962 1 17946 1 *{d3 of clubs{x put inside {D3 of Clubs{x P 0 17961 1 17946 1 *{d2 of clubs{x put inside {D2 of Clubs{x P 0 17960 1 17946 1 *{dace of clubs{x put inside {DAce of Clubs{x P 0 17959 1 17946 1 *{rking of hearts{x put inside {rKing of Hearts{x P 0 17958 1 17946 1 *{rqueen of hearts{x put inside {rQueen of Hearts{x P 0 17957 1 17946 1 *{rjack of hearts put inside {rJack of Hearts P 0 17956 1 17946 1 *{r10 of hearts{x put inside {r10 of Hearts{x P 0 17955 1 17946 1 *{r9 of hearts{x put inside {r9 of Hearts{x P 0 17954 1 17946 1 *{r8 of hearts{x put inside {r8 of Hearts{x P 0 17953 1 17946 1 *{r7 of hearts{x put inside {r7 of Hearts{x P 0 17952 1 17946 1 *{r6 of hearts{x put inside {r6 of Hearts{x P 0 17951 1 17946 1 *{r5 of hearts{x put inside {r5 of Hearts{x P 0 17950 1 17946 1 *{r4 of hearts{x put inside {r4 of Hearts{x P 0 17949 1 17946 1 *{r3 of hearts{x put inside {r3 of Hearts{x P 0 17948 1 17946 1 *{r2 of hearts{x put inside {r2 of Hearts{x P 0 17947 1 17946 1 *{race of hearts{x put inside {rAce of Hearts{x M 0 17999 1 17999 1 *Load Fesdor's Bouncer M 0 17996 1 17999 1 *Load {BG{Ro{Yo{Bg{Gl{Re{x M 0 17649 1 17350 1 *Load Hargrunk M 0 17650 1 17350 1 *Load Guardian of the Vault E 0 17668 0 16 *{da se{rr{dr{ra{dted claymore{x is loaded wielded of Guardian of the Vault M 0 17651 1 17350 1 *Load Guardian of the Vault E 0 17669 0 16 *{da l{we{da{wd{d-tip{wp{de{wd{d flail{x is loaded wielded of Guardian of the Vault M 0 17642 2 17351 2 *Load a kitchen assistant M 0 17640 1 17352 1 *Load Friar Andresin G 0 17652 0 *A large pot of stew is given to Friar Andresin M 0 17643 1 17353 1 *Load Friar Sofia G 0 17653 0 *A glass of cordial is given to Friar Sofia M 0 17642 2 17354 2 *Load a kitchen assistant O 0 17648 0 17355 *A thin mattress loaded to An Altar M 0 17639 1 17355 1 *Load The Healer G 0 17649 0 *A small white pill is given to The Healer O 0 17636 0 17356 *{ra r{red p{ro{rrt{ral{x loaded to A Secret Chamber M 0 17583 1 17356 1 *Load The First Sage O 0 17637 0 17358 *A wine crate loaded to The Monastery Catacombs P 0 17646 1 17637 1 *A bottle of rose wine put inside a bottle of rose wine O 0 17637 0 17359 *A wine crate loaded to The Monastery Catacombs P 0 17645 1 17637 1 *A large bottle of sherry put inside a large bottle of sherry O 0 17637 0 17360 *A wine crate loaded to The Monastery Catacombs P 0 17644 1 17637 1 *A tankard of mead put inside a tankard of mead O 0 17637 0 17361 *A wine crate loaded to The Monastery Catacombs P 0 17641 1 17637 1 *A bottle of absinthe put inside a bottle of absinthe O 0 17637 0 17362 *A wine crate loaded to The Monastery Catacombs P 0 17643 1 17637 1 *A bottle of aquavit put inside a bottle of aquavit O 0 17637 0 17363 *A wine crate loaded to The Monastery Catacombs P 0 17640 1 17637 1 *A cask of amontillado put inside a cask of amontillado P 0 17660 1 17637 1 *An alabaster key put inside an alabaster key O 0 17637 0 17364 *A wine crate loaded to The Monastery Catacombs P 0 17642 1 17637 1 *A flask of elvish wine put inside a flask of elvish wine O 0 17637 0 17365 *A wine crate loaded to The Monastery Catacombs P 0 17639 1 17637 1 *A bottle of cordial put inside a bottle of cordial P 0 17638 1 17637 1 *A bottle of red wine put inside a bottle of red wine M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc M 0 17619 24 17369 24 *Load a trained orc O 0 17629 0 17370 *A {bs{blot {bm{bachine{x loaded to The Back Room O 0 17619 0 17371 *{ythe sun pedestal{x loaded to The Chamber of Day P 0 17620 1 17619 1 *{yt{wh{ye o{wrb o{yf th{we r{yisi{wng s{yun{x put inside {YT{wh{Ye O{Wrb o{Yf th{We R{Yisi{Wng S{Yun{x O 0 17616 0 17372 *{cthe throne of ice{x loaded to Jolungth's Chamber M 0 17603 1 17372 1 *Load Jolungth, the Righteous G 0 17667 0 *{x is given to Jolungth, the Righteous E 0 17612 0 16 *{wv{cin{wt{we{wr{ciu{ws{x is loaded wielded of Jolungth, the Righteous O 0 17617 0 17373 *{wthe m{doo{wn pe{ddest{wal{x loaded to The Chamber of Night P 0 17618 1 17617 1 *{dth{we{d orb o{wf{d th{we c{dr{wes{wce{dnt moon{x put inside {DTh{We{D Orb o{wf{D th{We C{Dr{Wes{Wce{Dnt Moon{x M 0 17604 4 17375 4 *Load A Benevolent Frost Giant M 0 17605 4 17376 4 *Load A Malevolent Frost Giant M 0 17605 4 17377 4 *Load A Malevolent Frost Giant M 0 17605 4 17378 4 *Load A Malevolent Frost Giant M 0 17604 4 17378 4 *Load A Benevolent Frost Giant M 0 17605 4 17379 4 *Load A Malevolent Frost Giant M 0 17604 4 17379 4 *Load A Benevolent Frost Giant M 0 17645 3 17383 3 *Load a wild man guardian M 0 17645 3 17383 3 *Load a wild man guardian M 0 17645 3 17383 3 *Load a wild man guardian M 0 17637 4 17383 4 *Load {cA Vicious Ice Demon{x M 0 17646 4 17384 4 *Load A Renegade Frost Giant M 0 17637 4 17384 4 *Load {cA Vicious Ice Demon{x M 0 17635 1 17384 1 *Load {WH{wel{cihal{wex{x E 0 17621 0 17 *{ca s{wha{wr{cd o{cf e{wt{wer{cn{ca{wl i{wc{ce{x is loaded held in the hands of {WH{wel{cihal{wex{x E 0 17625 0 25 *{bt{bh{ce {cm{ra{rr{yk {yo{yf {rh{rel{ci{cha{bl{bex{x is loaded as a clan patch of {WH{wel{cihal{wex{x E 0 17626 0 5 *{wri{wbs o{wf h{wel{cihal{wex{x is loaded on the body of {WH{wel{cihal{wex{x M 0 17646 4 17385 4 *Load A Renegade Frost Giant M 0 17646 4 17385 4 *Load A Renegade Frost Giant M 0 17637 4 17385 4 *Load {cA Vicious Ice Demon{x M 0 17636 14 17388 14 *Load a wild man M 0 17636 14 17390 14 *Load a wild man M 0 17636 14 17392 14 *Load a wild man M 0 17636 14 17394 14 *Load a wild man M 0 17636 14 17396 14 *Load a wild man M 0 17636 14 17400 14 *Load a wild man M 0 17636 14 17402 14 *Load a wild man M 0 17636 14 17404 14 *Load a wild man M 0 17636 14 17406 14 *Load a wild man S #SHOPS 17512 10 9 5 33 3 100 100 0 23 17522 5 0 0 0 0 100 100 0 23 17523 3 0 0 0 0 100 100 0 23 17524 2 0 0 0 0 100 100 0 23 17525 9 0 0 0 0 100 100 0 23 17526 33 32 8 0 0 110 100 0 23 17543 15 19 0 0 0 100 100 0 23 17564 19 17 0 13 0 100 100 0 23 17586 0 0 0 0 0 100 100 0 23 17606 0 0 0 0 0 100 100 0 23 17607 0 0 0 0 0 100 100 0 23 17608 0 0 0 0 0 100 100 0 23 17609 0 0 0 0 0 100 100 0 23 17610 0 0 0 0 0 100 100 0 23 17633 13 0 0 0 0 100 100 0 23 17639 10 26 0 0 0 100 100 0 23 17648 0 0 0 0 0 100 100 0 23 17999 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #17501 if isgood $n say Greetings, $n! You must be here to help us battle the forces of evil! else say Die, Evildoer!!! kill $n endif ~ #17502 if isevil $n say Hello $n, how does the blood of the good feel upon your hands? else say I live to kill all that is good! backstab $n endif ~ #17503 circle ~ #17504 if isgood $n if level $n == 101 kill $n endif ~ #17505 if isevil $n if level $n == 101 kill $n endif ~ #17506 kill arlingorath ~ #17507 kill crysantia ~ #17508 kill soldier ~ #17509 mob remember $r mob echo The Noctournal Beast lashes out blindly with its claws! The Noctournal Beast lashes out blindly with its claws! mob damage $q 1000 1000 lethal mob echo {RThe Noctournal Beast's c{rl{Ra{rw{Rs {rrip {Rat {Y$q's {yf{Rl{Ye{ys{rh{R!!!{x mob forget ~ #17510 if isgood $n say Welcome, $n, to my study. say I have been having a problem on the Northern front. say Each night, a huge beast emerges from the caves and lays waste to my troops. say I would be greatly indebted to you if you would slay this beast and bring me his head. say He can be found in the caves to the Northeast of the battlefield. say Please hurry, I need every man I have to win this war! smile $n else say You are not pure of heart, you have no place here! kill $n endif ~ #17511 if isgood $n say Thank you, please accept this gift as a token of my gratitude! mob oload 17558 mob junk head give cape $n mob echoaround $n $n is engulfed in a cloud of green fog, and disappears. mob echoat $n You are surrounded by a green fog as your surroundings slowly melt away . . . mob trans $n 17542 else say I cannot accept this from the likes of you! drop head k $n ~ #17512 if isgood $n mob goto 17773 if mobhere 17540 mob goto 17818 say $n, welcome to our humble city. say I have heard far and wide of your many good deeds and adventures. say My son, Prince Fallingraf, is being held captive in the Arlingorath dungeon. say It would mean everything to me if you would rescue him and bring him home safely. say I await his and your return, go, and may the gods guide you well! else mob goto 17818 say Welcome, traveller. endif else say Evil Scum! I do not know how you have made it past my guards, but here you meet your end! kill $n endif ~ #17513 mob echo The Demon Arlingor cringes as the ancient words of power invade his skull! drop key mob purge $i ~ #17514 if room $i == 17773 if isgood $n say Ah, thank you for coming to my rescue! say Just give me something sharp and I'll cut these bonds myself! say I know my father will be very pleased with you . . . else spit $n endif endif ~ #17515 mob echo Arlingor glances at you, then vanishes. mob purge $i ~ #17516 mob oload 17535 mob junk helm say Ahhh, thank you, you may claim your prize . . . but first you must defeat me! mob echo The ancient guardian places the helm upon his head, and suddenly he appears to grow in size and power. mob mload 17528 give key arlingor mob echo Arlingor roars and attacks! mob purge $i ~ #17517 say Ahhh, welcome traveller. say It seems you have found the place of my eternal residence. say I have something that may assist you, but I require a favor. say Long ago, there was a huge battle in this realm, with millions slain on both sides. say The demon king Arlingor wore a helm that gave him awful powers, he took the lives of many a good man during those few days. say The righteous general Crysan led the forces of good, and Arlingor and his legions were vanquished. say If you bring me the helm of the demon king, you will be rewarded with the very weapon Crysan used to take the soul of Arlingor. say Return to me with the helm, and good luck. ~ #17518 say Ah, you have spoken to my brother, no doubt! say Well, as it seems you were friend enough to him that he told you our secret word. say I will let you in on a little . . . family knowledge. say The Demon Arlingor is said to lurk somewhere in the realm. say He awaits the day when someone will return his helm to him, and he can assume his true form again. say Should you encounter him, three words and three words only will defeat him. say They are: say Galifraph, Tindyle, Helistrius. say The demon will vanish upon hearing these three ancient words of power. say You must beware, however, for if he sights you the words will not have any affect on him. say One more thing . . . The soulbane dagger will bind itself to its user, and they will never be rid of it as long as you live. ~ #17519 if isgood $n if room $i == 17773 mob echo Fallingraf slashes his bonds with the shard of rock. say Thank you, you have freed me! Let us hurry back to Crysantia! mob echoat $n You hurry after Fallingraf out of the dungeon. mob echoat $n Eventually you make your way to Crysantia, where you are rewarded. mob echoat $n Before you have time to inspect your reward, you find yourself at a crossroads . . . mob oload 17561 give ring $n mob trans $n 17542 mob goto 17817 wield shard endif endif ~ #17520 say Ah, welcome friend, may I interest you in some food or drink? say Perhaps you desire to know some information . . . say give me 10 platinum, and I will tell you. wink $n say I hear there is more expensive information out there, that may help you even more, if you know where to look. ~ #17521 say Ah, thank you. say If you seek the noctournal beast, search in the forest north of the battlefield. say I also hear there is a secret passage into Arlingorath Keep somewhere northeast of the crossroads. ~ #17522 say I see you have a thirst for some real knowledge. say It is rumored that a large labrynth can be found in the canyon. say At the end I have been told is the legendary resting place of the demon king Arlingor say Beware, however, for powerful spirits guard the tomb and roam the labrynth say Magic will not work against the weaker of the spirits, but may have a powerful effect upon the guardians of the tomb. ~ #17523 say You must tell no one! NO ONE!!!! scream say Somewhere to the southeast is said to be the very place Arlingor died ages ago!!! say I was told by my friend, helkalpho!!!! twitch say should you discover it, something truly powerful may await you. say beware, however, for Arlingor himself is never truly gone. say It is said his power is contained in his helm, and if it falls into the wrong hands he could return. say if you truly seek the greatest treasure, do not go alone, for you may run into the very incarnation of evil! say for more information, seek my brother, tell him this secret word: say Kyslingar say He will tell you more of Arlingor. say He make crops and help young travellers! find him! twitch twitch wink spank $n giggle ~ #17524 say 'Ello! say I can tell you some information about this land if you give me 100 platinum. say C'mon now, this is good info! grin ~ #17525 say HELLO!!!!! hop say Gimme gimme! say 500 shineys!!!!! say GIMMEEEEE drool ~ #17526 if level $n > 100 say Greetings, oh legendary one! say I used to live here with my brother, but he ran off a few years ago. say I haven't seen him since shrug say I hear he's happier living alone somewhere. else say Hello, I can help you practice your skills if you'd like, I am very well trained in all sorts of disciplines. endif ~ #17527 bash ~ #17528 if isevil $n if room $i == 17817 gasp say Do what you will with me, my father will have me saved! mob echoat $n You hoist the unconcious prince over your shoulder and drag him back to Arlingorath . . . . . mob oload 17572 mob trans $n 17542 mob goto 17542 mob echo You find a ring on the ground as a reward for your services. drop ring mob goto 17773 else say ha! you cannot capture me here! endif else say Die Traitor!!! circle endif ~ #17529 if isevil $n say The general has sent me an urgent message! say His great halberd was stolen and destroyed, pieces have been scattered across the realm. say Please find them, and bring them to the blacksmith in Arlingorath for it to be re-forged. say There are four pieces in all, good luck! say Oh! I almost forgot mob oload 17589 give parchment $n say Give that to the blacksmith after you have given him ALL FOUR pieces. else say Your kind is not welcome here! Begone! kill $n endif ~ #17530 mob junk ring say Oh, hello there. say I left the castle, and I never intend to go back. say There's just too much pomp there, I can't live that lifestyle. say I did however leave my precious diamonds behind, if you would bring me my diamond ring I'd give you something. ~ #17531 say Oh, thank you so much! smile wear ring mob oload 17582 say I don't have much, but you can have this. say It's some magical stone, I have no use for it, maybe you can find one . . . give blood $n ~ #17532 if isevil $n if carries $i 17582 if carries $i 17583 if carries $i 17585 if carries $i 17587 say Ah, wonderful, I will begin work immediately! mob echo The Blacksmith takes the pieces and begins to put them back together . . . mob oload 17588 give halberd $n say Take this to Colonel Essix at the battlefield Immediately!!! mob junk all else say I still require the Spike for the Halberd give parch $n endif else say I still require the Blade for the Halberd give parch $n endif else say I still require the Pole for the Halberd give parch $n endif else say I still require the Bloodstone give parch $n endif else say You are too pure of heart, I do not trust you. endif ~ #17533 if isevil $n say Ahhh, thank you, but the general has already found a superior replacement! mob echo Colonel Essix mutters some words and the Bloodstone Halberd glows a dull red . . . say There, you may keep it as a reward for your services, and I have added an enchantment to make it a bit more powerful. mob junk halberd mob oload 17590 give halberd $n grin else say Die! backstab $n mob junk halberd endif ~ #17534 if isevil $n mob goto 17817 if mobhere fallingraf mob goto 17764 say I have a task for you. say Prince Fallingraf of Crysantia has escaped from the dungeon. say Go find him in the keep of Crysantia, and beat him into submission. say then bring him back to his cell. say Good luck. else say Hello, my minion. endif else say Die! kill $n endif mob goto 17764 if isgood $n kill $n endif ~ #17535 if hour == 20 mob zecho As the sun fades beyond the horizon, strange things emerge from their hiding places . . . mob goto 17640 mob mload 17565 mob purge jkl ~ #17536 kill arlingorath kill crysantia kill $r ~ #17537 mob oload 17506 ~ #17538 if hour == 8 mob zecho A strange roar can be heard from the north as the sun clears the horizon. mob goto 17667 mob mload 17505 mob purge lpo ~ #17539 if mobexists jkl mob goto jkl mob purge jkl mob goto 17640 endif ~ #17540 if mobexists lpo mob purge jkl endif ~ #17541 if isfollow $i else if room $i == 3014 mob echoat $n The First Sage says '{mGreetings, $n.{x' bow mob echoat $n The First Sage says '{mI am a sage from the northern mountains of the dark continent.{x' mob echoat $n The First Sage says '{mMy people have sent me and my two brothers to collect samples of the cultures of your continent.{x' mob echoat $n The First Sage says '{mI desire five items, but do not know where to find them, as I am unfamiliar with this realm.{x' mob echoat $n The First Sage says '{mWill you help me in my quest?{x' else bow $n say I need someone to take me and my two brothers to the market square of midgaard. say Do you think you can do this for me? endif ~ #17542 if room $i == 3014 say Thank you, I have here a list of the items I desire, given to me by my lord. say Take it with you, and when you have recovered the items, give them to me, then give me the list. say Good luck, and may the gods guide you on your path. mob oload 17595 give list $n tip $n else if mobexists zkdoland say I'm sorry, but my brothers are still on their quest . . . else say Ah, thank you. Please enter the portal and lead away. say Be sure to say "we're here" when we arrive, I don't know what this market square looks like! mob mload 17584 mob mload 17585 follow $n mob force second follow $n mob force third follow $n endif ~ #17543 say Then to hell with you! mob echoat $n A rift opens beneath your feet as you plummet into the depths of the earth! mob echoaround $n A rift opens beneath $n's feet, as they plummet into the depths of the earth! mob transfer $n 10413 ~ #17544 if room $i == 3014 if carries $i 10416 if carries $i 2210 if carries $i 6925 if carries $i 2622 if carries $i 6404 mob oload 17596 give token $n say Find my brother, the second sage, and give this to him. He is searching a city North of midgaard . . . mob junk all else say I still require the Deadly Dagger give list $n endif else say I still require the False Scepter of Enoch give list $n endif else say I still require the Wide Brimmed Hat give list $n endif else say I still require the White Silk Belt give list $n endif else say I still require the Jar of Blood give list $n endif else say Why are you giving me this? I don't want it. drop all endif ~ #17545 mob oload 17596 give token $n ~ #17546 say None shall liberate the demon Arlingor! close east lock east close west lock west ~ #17547 say The use of items is not in the terms of my contract. remove all drop all ~ #17548 bow $n ~ #17549 say Ah, I see you have manners . . . but are you adventurous? ~ #17550 mob goto 17826 if mobhere gildroy mob goto 17855 say Excellent, I need you to take this note to my cousin Gildroy say He is currently imprisoned in the dungeon of Crysantia. mob oload 17599 give note $n else mob goto 17855 endif ~ #17551 if room $i == 17826 mob junk note say Thank you very much, it has been a while since I heard from Celiya. say I need you to find Lady Plieza for me . . . she was one of our agents, say But upon my incarceration, she fled the castle, fearing she would be discovered. say Find her, and give her this. She will know what to do. mob oload 17600 give seal $n endif ~ #17552 say Oh my . . . I never expected to see this so soon. ponder mob junk seal say Well then, there's no denying it . . . it must be done say I have been holding this in safekeeping until the time of its need. say The only man capable of wielding it left our ranks years ago say But he promised should he ever be needed to use it, he would. say His name is Forthewin, take this to him immediately. mob oload 17601 give maul $n ~ #17553 say I never thought this day would come . . . say Regicide was never my intention upon joining the mercenaries say But I suppose if the price is right, anything can be asked of me say And now you stand before me with the maul I am cursed with the power to wield. say Well, time's a wastin' sigh wield doom mob echo A grotesque expression of hatred flashes across Forthewin's face, but he manages to control it after considerable effort. say Go to King Corlimar's room, in Crysantia's Keep. say There you shall find his head. Take it to Celiya. mob goto corlimar mob purge corlimar mob oload 17602 drop head mob goto 17811 mob mload 17593 mob purge $i ~ #17554 say Excellent, the time has come to free Gildroy. say Go to him, and give him this. mob oload 17603 give stone $n mob junk head ~ #17555 if room $i == 17826 mob junk stone say So the deed is done . . . it was never our intention to kill him . . . say But, I must return to my brothers and sisters. say You have my gratitude, find me in the mercenary's lair later. bow $n mob echo Gildroy mutters something under his breath. mob echo {x mob echo {x mob echo The Shard of Shale begins to vibrate violently, then suddenly explodes in a blinding flash of light. mob echo {x mob echo {x mob echo {x mob echo {x mob echo {x mob echo {x mob echo Your vision returns slowly . . . mob echo {x mob echo {x mob echo {x mob echo Gildroy is gone! mob goto 17855 else endif ~ #17556 mob echo The Seraphulest lets loose a terrifying screech. mob remember $r mob damage $q 300 700 lethal mob echoat $q The Seraphulest's Screech stuns you momentarily, as it rips at your flesh! mob echoaround $q $q appears to be stunned by the Seraphulest's screech, as the demon tears at $q with its claws. mob forget ~ #17557 kill 1. kill 2. ~ #17558 if rand 50 north else if rand 75 south else if rand 75 east else if rand 75 west else if rand 100 down endif endif endif endif endif ~ #17559 ~ #17560 if room $i == 17855 if mobexists seraphulest say Greetings, The Mercenaries require your assistance. say Apparently our colleague Forthewin has succumbed to the evil power of the Maul, Doombringer. say He has been transformed into the ancient demon Seraphulest, and is rampaging across the kingdoms. say He was last seen in Crysantia, but who knows where he may have gone. say Kill him, and bring us Doombringer. say Take one of our mercenaries with you, they may be of assistance. say good luck. else dslkj other quest. endif endif ~ #17561 mob oload 17606 mob echo The Seraphulest screeches in pain, then disintegrates, leaving only the doombringer behind. drop doom ~ #17562 say You must give this to Gildroy give doom $n ~ #17563 bow $n say You have truly done us a great service say The Seraphulest was a threat to human existance on this continent. say We should have realized that Forthewin wouldn't be able to control Doombringer after all these years. say His loss will be mourned for years to come . . . say Take these as a token of our gratitude mob junk doom mob oload 17604 give boot $n ~ #17564 if room $i == 17855 say How dare you attack me in my own domain? mob echo Gildroy lets out a sharp whistle, as guards rush to his aid. mob mload 17597 mob force brute kill $n mob mload 17597 endif mob force brute kill $n ~ #17565 if mobhere brute if players == 0 mob purge brute mob purge brute endif endif ~ #17566 if isgood $n say Your pure heart is not welcome here. mob transfer $n 17746 if mobhere pet if isfollow pet else mob transfer pet 17746 endif endif else bow $n endif ~ #17567 if isevil $n say Your wicked heart is not welcome here. mob transfer $n 17786 if mobhere pet if isfollow pet else mob transfer pet 17786 endif endif else bow $n ~ #17568 if room $i == 679 say Ah, I see you have aided my brother. smile say An old friend of mine I have not seen say in hundreds of years moved to say this part of the world long ago. say I hear old martin has constructed a tower, and now his subjects say refer to him as "The Draconian King" say He's quite a jolly chap, do you think you can take me to him? mob remember $n else say I don't want this. drop token ~ #17569 if mobhere zkdol if room $i == 3014 say many thanks to you, my friend. say Brothers, go do your jobs! mob echo The Second and Third sages vanish in a cloud of black smoke. mob purge third mob purge second mob goto 679 mob mload 17584 mob goto 6752 mob mload 17585 mob goto 3014 follow self else say This does not look like the market square to me. endif ~ #17570 if carries $n lplpjk mob echoat $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as you step through the invisible barrier . . . mob echoaround $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as $n steps through the invisible barrier . . . mob remove $n 17621 mob transfer $n 17459 mob at 17459 mob force bust mob oload 17611 mob at 17459 mob force bust drop key else if wears $n lplpjk mob echoat $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as you step through the invisible barrier . . . mob echoaround $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as $n steps through the invisible barrier . . . mob remove $n 17621 mob remove $n 17624 mob remove $n 17623 mob remove $n 17622 mob transfer $n 17459 mob at 17459 mob force bust mob oload 17611 mob at 17459 mob force bust drop key else mob echoat $n An invisible barrier prevents you from continuing in that direction. mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier. endif ~ #17571 if carries $n dkjah mob echoat $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as you step through an invisible barrier . . . mob echoaround $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as $n steps through an invisible barrier . . . mob transfer $n 17460 else if wears $n dkjah mob echoat $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as you step through an invisible barrier . . . mob echoaround $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as $n steps through an invisible barrier . . . mob transfer $n 17460 else mob echoat $n An invisble barrier prevents you from continuing in that direction. mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier. endif endif ~ #17572 if carries $n dlkajhk mob echoat $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as you step through an invisible barrier . . . mob echoaround $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as $n steps through an invisible barrier . . . mob transfer $n 17461 else if wears $n dlkajhk mob echoat $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as you step through an invisible barrier . . . mob echoaround $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as $n steps through an invisible barrier . . . mob transfer $n 17461 else mob echoat $n An invisible barrier prevents you from continuing in that direction. mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier. endif endif ~ #17573 if carries $n qwertyuiopgh mob echoat $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as you slip through an invisible barrier . . . mob echoaround $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as $n slips through an invisible barrier . . . mob transfer $n 17462 else if wears $n qwertyuiopgh mob echoat $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as you slip through an invisible barrier . . . mob echoaround $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as $n slips through an invisible barrier . . . mob transfer $n 17462 else mob echoat $n An invisible barrier prevents you from continuing in that direction. mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier. endif endif ~ #17574 mob remember $r if carries $q frostsong say Begone. mob remove $n qwertyuiopgh mob remove $n dlkajhk mob remove $n dkjah mob transfer $q 17460 mob forget endif ~ #17575 if room $i == 17951 stand tip $n say Well hello there say I can guide you up this big ol' mountain for just 10 platinum coins . . . how 'bout it? say I need all the money up front, just give it to me if you're ready to go. end ~ #17576 if room $i == 17951 if pos $i POS_STANDING sit endif ~ #17577 mob cast blindness $r kill dwarf mob kill dwarf kill $r mob kill $r ~ #17578 say Ah, well, let's get on the road then! say Take this, you'll need it . . . mob oload 17628 give parka $n mob remember $n stand mob echoat $q You follow the grizzled sherpa east, hoping he sees a trail, because there certainly doesn't appear to be one. mob echoaround $q $q follows the grizzled sherpa east, vanishing into the wilderness. mob transfer $q 17964 mob goto 17964 say We be on the trail, there are many dangers, and I need you to protect me. say I am not as strong as I used to be . . . and without me you're sure to get lost. say Plus, I'm not too keen on dying just yet wink $q follow $q ~ #17579 tell self 79 fire if room $i == 17964 mob remember $r if hastarget $i mob echo Following your guide, the trail slowly begins to develop. mob echo You begin to suspect that only the trailhead is invisble, or else the sherpas would not make any money. mob transfer $q 17965 mob goto 17965 else mob goto 17951 endif endif ~ #17580 if room $i == 17965 if mobhere grizzled growl kill grizzled endif endif ~ #17581 if room $i == 17965 say Give em the dickens $r! cackle endif ~ #17582 mob remember $r if hpcnt $q < 20 say You have some nasty wounds there, keep it up! cast heal $q endif mob forget ~ #17583 if hpcnt $i < 20 say Ayieee, I'm hurtin' somethin' fierce! cast heal $i cast heal $i cast heal $i endif ~ #17584 tell self 84 fire if room $i == 17965 mob remember $r if mobhere wolverine mob kill wolverine k wolverine else say Ah, them buggers'll gitcha! mob echo A Grizzled Dwarf cackles maniacally. say Let's move on . . . mob transfer $q 17966 mob goto 17966 endif endif ~ #17585 tell self 85 fire if room $i == 17966 say I love the alpine air . . . mob echo mob echo mob echo mob echo mob echo mob echo mob echo You continue upward, the trees becoming thinner and smaller as you approach timberline. mob echo The vastness of the mountain range surrounding you is simply stunning, but there's no time to stop and look as your guide presses on . . . mob transfer $r 17967 mob goto 17967 endif ~ #17586 tell self 86 fire if room $i == 17951 else if players == 0 mob goto 17951 endif endif mob forget ~ #17587 if room $i == 17967 say Ayieee! mob echo The Grizzled Dwarf falls as a large boulder tips and almost crushes him, landing against another rock inches from his body. say Get me out of here! say Flex your big strong muscles and move that rock! endif ~ #17588 if room $i == 17967 mob echo Your muscles strain as you tug at the boulder. mob echo Slowly it lifts up and away from your guide, until with a sharp exhale you heave it aside. say Whew, that was a close one, thank you friend! say Let us continue. mob transfer $r 17968 mob goto 17968 endif ~ #17589 mob kill grizzled kill grizzled mob kill $r kill $r ~ #17590 mob remember $r if hpcnt $q <= 15 mob echo A huge boulder catches you square in the chest and throws you off the mountain! mob damage $q 8000 10000 mob transfer $q 17948 mob at 17948 mob echoat $q You hit the ground with a sickening crunch, pain coursing through every fiber of your body. mob at 17948 mob echoaround $q $q plummets from above, hitting the ground with a dull thud. endif mob forget ~ #17591 tell self 91 fire if room $i == 17966 if players == 0 east endif endif ~ #17592 tell self 92 fire if room $i == 17968 if mobhere slide kill slide mob kill slide else say Phew, glad we're both still standing after that un. mob transfer $r 17969 mob goto 17969 mob echo mob echo mob echo mob echo The Grizzled Dwarf takes a moment to catch his breath . . . say Best be careful up ahead, there are fierce snowstorms this time of year . . . mob transfer $r 17970 mob goto 17970 endif endif ~ #17593 if room $i == 17970 mob remember $r if wears $q parka mob echo The Blizzard's cold attempts to invade your limbs, but you manage to fight it off. else mob echo Your exposed flesh is bitten by the cold of the blizzard! mob force grizzled say $q! Put your parka on or you'll die of cold! mob damage $q 2500 7000 endif endif mob forget ~ #17594 tell self 94 fire if room $i == 17970 if mobhere blizzard mob kill blizzard say Argh, I can't see a thing! else mob remember $r if hastarget $i say Onward Ho! mob transfer $q 17972 mob goto 17972 else say We must rest until I can see again. endif endif endif ~ #17595 mob echoat $n The Bartender glances around to make sure no one is looking, then quickly lets you into the back room. mob transfer $n 17370 ~ #17596 if room $i == 17972 mob remember $r if wears $q parka mob echo The Blizzard's cold attempts to invade your limbs, but you manage to fight it off. else if rand 50 mob echo A lesser ice demon emerges from the raging blizzard! mob mload 17616 endif endif mob forget ~ #17597 mob kill grizzled ~ #17598 if mobhere blizzard else mob purge $i ~ #17599 tell self 99 fire mob remember $r if room $i == 17972 if mobhere blizzard else say Phew, close call, we're almost there . . . mob transfer $q 17973 mob transfer pet 17973 mob goto 17973 say Congratulations, we've made it. say Keep this as a token of your passage. say Give it to me at any time and I will take you through the passage again, only much quicker. mob oload 17666 drop emblem mob echo The Grizzled Dwarf vanishes back into the blizzard, leaving only a small emblem behind. mob goto 17951 endif endif ~ #17600 if room $i == 17951 say Wonderful, let us proceed. mob echoat $n The Grizzled Dwarf leads you through the familiar passage . . . mob transfer $n 17973 mob transfer pet 17973 mob at 17973 give emblem $n mob at 17973 mob echoaround $n $n suddenly emerges from the blizzard . . . mob forget else say I have no use for this . . . drop emblem endif ~ #17601 if hpcnt $n > 25 k $n ~ #17602 if hpcnt $n < 15 Sensing your sever condition, an orc ceases its onslaught. mob purge $i ~ #17603 if carries $i first say excellent, lead away! follow $n mob junk all mob forget mob at 3014 mob purge first else say No endif ~ #17604 say Hello there, adventurer. say Welcome to my stronghold, I hope you enjoy your time here in comfort and peace. say I currently have an offer posted here. Simply read the sign on the wall to learn more. ~ #17605 remove vinterius give vinterius $n mob junk frost mob junk all say Excellent, thank you very much for your assistance! Here is Vinterius, as promised! mob oload 17612 hold vinterius ~ #17606 if rand 50 say You should not fight me, I am far too powerful for you! else say I have no qualms with you, end this senseless violence before I am forced to kill you! end ~ #17607 if room $i == 6752 bow $n say Very well. say I need to make a potion to cure the prince of Elvander of a rare ailment. say I require the brains of a hobgoblin soldier, as well as the entrails of a nomad merchant. say Once you get these items, bring them to me. Be quick about it, as they will spoil. say Put them in this, they will keep a little longer. Give the pouch to me with the ingredients inside. mob oload 17647 give pouch $n else say Yum! mob echo The Third Sage eats {CT{che {CT{coken {Co{cf {Ct{che {CS{cecond {CS{cage{x mob junk token endif ~ #17608 if room $i == 6752 open pouch get brain pouch get entrail pouch if carries $i brain if carries $i entrail say Excellent! say Oooh, they're fresh lick say Very well done indeed, as a reward for helping me and my brothers, I give you this. say It may not appear to be much, but it is a piece of a very powerful magical puzzle. say I'm sure you will find a use for it. mob junk all mob oload 17623 drop sphere mob junk all else say There are no entrails! How can I complete my potion!?! slap $n endif else say You think you're helping? With no brains I cannot help the prince! knee $n endif else say What is this . . . . I don't want it. drop pouch endif say My brothers and I must return to our home now. mob echo The Third Sage mutters under his breath, turns transluscent, then vanishes. mob purge $i ~ #17609 smile $n say Welcome traveller, would you like to hear a story? ~ #17610 sage say Well, once upon a time, before the Father of Frost built his monastery, he lived in a large cave. say He had befriended the great white beasts that inhabitied the cave, say and they were protecting him and feeding him while he rested. say When he left the cave to build his new home, he left something behind. say He protected it with powerful magic, using enchanted pieces of stone as keys to the treasure. say No one knows where the stones are now, or what the treasure is . . . ~ #17611 say Well, ok then. ~ #17612 say Basalt? say I've been carrying this stupid chunck of basalt for ages now. say Helihalex gave it to me long ago, and told me to guard it with my life say . . . but it just looks like a stupid rock to me. ~ #17613 mob mload 17637 mob mload 17637 mob echo {CHelihalex lets out a cry as ice demons materialize out of the walls!{x ~ #17614 mob call 17591 mob call 17576 mob call 17586 mob call 17579 mob call 17584 mob call 17585 mob call 17592 mob call 17594 mob call 17599 if rand == 50 mob call 17587 ~ #17615 mob call 17581 mob call 17582 mob call 17583 ~ #17616 if carries $i vinterius tell self Damn I'm cool, I have a vinterius! unlock west open west else if wears $i vinterius tell self Damn I'm cool, I have a vinterius! unlock west open west else say Thieves! You will PERISH! close west lock west mob k $r get vinterius corpse wield vinterius ~ #17617 if mobhere 4.ice mob purge ice ~ #17648 mob remove frad 11018 mob remove frad 17570 ~ #17997 mob trans $r 3014 ~ #17998 * For stripping items from players without slaying. * Simply replace the the item in this code with the * item you want stripped, and put it on a mob in the * same room as the player with random 100 mob remove <target name> <object vnum> ~ #17999 mob remember $r if name $q fesdor else say Begone from Fesdor's Lounge! mob trans $q 3014 endif mob forget ~ #0 #$