asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Kingdoms~
Builders Fesdor~
VNUMs 17350 17999
Continent 2
Mobtier 0
Credits {y[{G  ALL {y]{c Fesdor   {GKingdoms{X~
Security 9
Flags 0
End

#MOBILES
#17501
colonel tandilay crysantia~
Colonel Tandilay~
Colonel Tandilay surveys the battlefield.
~
~
human~
ABRST CDFGJV O 1000 0
180 400 1d1+60000 1d1+1000 800d2+50 wrath
-70 -70 -70 -75
DEFHKQ 0 NS MO
stand stand none 20000
AHMV ABCDEFGHIJK medium unknown
V 13
A -1
M GRALL 17501 100~
#17502
colonel essix arlingorath~
Colonel Essix~
Colonel Essix stands here in dark blue armor.
~
~
human~
ABST CDFGJVZa N -1000 0
180 400 1d1+60000 1d1+100000 400d2+10 wrath
-70 -70 -70 -75
BCEFHIJKOQ A MO NS
stand stand none 20000
AHMV ABCDEFGHIJK medium unknown
V 13
A -1
M GRALL 17502 100~
M FIGHT 17503 17~
M GIVE 17533 17588~
#17503
soldier arlingorath~
a Soldier of Arlingorath~
A Soldier of Arlingorath is here, clothed in black.
~
~
human~
AST CDFGJ 0 -1000 0
175 300 1d1+18000 0d0+0 1d1+1 none
-10 -10 -10 -10
CEFJKQ 0 0 0
stand stand none 35000
AHMV ABCDEFGHIJK large unknown
V 9
A -1
M GRALL 17504 100~
M ENTRY 17507 100~
#17504
soldier crysantia~
A Soldier of Crysantia~
A Soldier wearing the colors of Crysantia stands here.
~
~
human~
ART CDFGJ 0 1000 0
175 0 1d1+18000 0d0+0 1d1+1 none
-10 -10 -10 -10
CEFJKQ 0 0 0
stand stand none 35000
AHMV ABCDEFGHIJK medium unknown
V 9
A -1
M GRALL 17505 100~
M ENTRY 17506 100~
#17505
noctournal beast huge jkl~
The Noctournal Beast~
A huge beast is here, sniffing the air.
~
~
hill-giant~
AF DFJZ 0 0 0
175 400 1d1+60000 0d0+0 2d300+50 fury
-40 -40 -40 -40
ACDFHMO 0 M S
stand stand none 30000
AHMV ABCDEFGHIJK huge unknown
F vul C
V -1
A -1
M RANDOM 17540 100~
M ENTRY 17536 100~
M RANDOM 17535 100~
M DEATH 17537 100~
M FIGHT 17509 10~
M RANDOM 17536 50~
#17506
mouse field~
A field mouse~
A field mouse is here, munching on some grain.
~
~
human~
A 0 0 1000 0
50 0 6d12+300 0d0+0 2d8+5 scratch
0 0 0 0
0 0 0 0
stand stand none 500
0 0 tiny unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17507
sparrow~
A Sparrow~
A sparrow is here, pecking at the ground.
~
~
song bird~
A T 0 1000 0
60 0 6d12+900 0d0+0 2d12+10 peck
0 0 0 0
FH 0 0 0
stand stand none 500
AGW ACDEFHKP small unknown
V -1
A -1
#17508
cat~
A Cat~
A cat is here, hunting mice.
~
~
cat~
A Z 0 1000 0
75 0 6d12+1200 0d0+0 2d12+40 bite
-10 -10 -10 -10
H 0 0 0
stand stand none 500
AGV ACDEFHJKQUV medium unknown
F off F
V -1
A -1
#17509
black rat~
A Black Rat~
A black rat sniffs about.
~
~
human~
A 0 0 -1000 0
50 0 6d12+300 0d0+0 2d8+5 scratch
0 0 0 0
0 0 0 0
stand stand none 500
0 0 tiny unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17510
crow~
A Crow~
A crow flies about.
~
~
song bird~
A T 0 -1000 0
60 0 6d12+900 0d0+0 2d12+10 peck
0 0 0 0
FH 0 0 0
stand stand none 500
AGW ACDEFHKP medium unknown
V -1
A -1
#17511
sheepdog sheep dog~
A Sheepdog~
A sheepdog lays about.
~
~
dog~
A 0 0 -1000 0
75 0 6d12+1200 0d0+0 2d12+40 bite
-10 -10 -10 -10
H 0 0 0
stand stand none 500
AGV ACDEFHJKUV medium unknown
V -1
A -1
#17512
apothecary wizened ancient~
The Wizened Apothecary~
An ancient apothecary mutters about something.
~
~
human~
AB DFJZ 0 0 0
150 0 1d1+200000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 20000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17513
buck deer~
A Large Buck~
A buck stands here, grazing.
~
~
human~
A Z 0 -1000 0
85 0 15d10+2200 0d0+0 5d10+20 charge
-15 -15 -15 -15
C 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17514
doe deer~
A Doe~
A doe gambols about.
~
~
human~
A Z 0 1000 0
85 0 15d10+2200 0d0+0 4d10+15 charge
-15 -15 -15 -15
C 0 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17515
elk~
An Elk~
A noble elk surveys the forest.
~
~
human~
A Z 0 0 0
105 0 25d10+4000 0d0+0 6d6+30 charge
-20 -20 -20 -20
CH 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17516
raccoon~
{WA {WRacc{doo{Wn{x~
A raccoon peers out of a hole in a tree.
~
~
human~
AS Z 0 -1000 0
80 0 15d10+1850 0d0+0 4d8+15 claw
-13 -13 -13 -9
FH 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17517
opossum~
{xAn Opossum~
An opossum hangs from a tree branch.
~
~
human~
A Z 0 1000 0
80 0 15d10+1850 0d0+0 4d8+13 none
-13 -13 -13 -9
FH 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17518
puma~
A Puma~
A puma stalks its prey
~
~
human~
A PV 0 1000 0
115 0 15d10+4000 0d0+0 5d6+20 claw
-25 -25 -25 -25
FH 0 0 0
stand stand none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17519
panther black~
{DA Panther{x~
A panther sneaks from tree to tree.
~
~
human~
A PV 0 -1000 0
115 0 15d10+4000 0d0+0 5d6+20 bite
-25 -25 -25 -25
FH 0 0 0
stand stand none 0
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17520
skunk~
{WA {DS{Wk{Du{Wn{Dk{x~
A skunk sprays everything in sight.
~
~
human~
A 0 0 -1000 0
60 0 6d12+900 0d0+0 2d12+10 none
-10 -10 -10 4
H 0 0 0
stand stand none 0
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17521
armadillo~
An Armadillo~
An armadillo curls up in a ball.
~
~
human~
A DF 0 1000 0
60 0 2d12+800 0d0+0 2d12+10 chomp
-40 -40 -40 -40
H 0 0 0
stand stand none 0
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17522
testiclese conquerer~
Testiclese, the Conquerer~
Testiclese is here honing a broadsword.
~
Once a mighty conquerer, now a humble blacksmith, Testiclese babbles
about his days as a Renegade.  
~
human~
AB DF 0 0 0
0 0 1d1+20000 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 20000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17523
palani~
Palani~
Palani is here, recharging a wand.
~
~
human~
AB DF 0 0 0
150 0 1d1+308509 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 50000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17524
Ytria~
Ytria~
Ytria sits at his desk, writing a scroll.
~
~
human~
AB DF 0 0 0
150 0 1d1+500 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 50000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17525
Gotinyon~
Gotinyon~
Gotinyon, the armor merchant stands behind a counter.
~
~
human~
AB DF 0 0 0
150 0 1d1+230 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 20000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17526
Josyeln~
Josyeln~
Josyeln the jeweller examines a diamond.
~
~
human~
AB DFJZ 0 0 0
150 0 1d1+25 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 50000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17527
ancient guardian man~
An Ancient Guardian~
A man so old time itself has forgotten him stands here.
~
~
human~
AB DEFJVZc 0 0 0
200 1000 1d1+400000 0d0+0 5000d5+10000 fury
-200 -200 -200 -200
H ABCD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 20
A -1
M GRALL 17517 100~
M GIVE 17516 17541~
#17528
arlingor~
Arlingor, the Demon King~
The fearsome demon Arlingor stares down upon you.
~
~
human~
ABF JVZ 0 -1000 0
200 500 5d20+800000 0d0+0 5d500+500 none
-50 -50 -50 -50
0 AB CD 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 25
A -1
M SPEECH 17513 helistrius~
M GRALL 17515 100~
#17529
spirit wandering~
{w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x~
A spirit is wandering about the labrynth, searching for something.
~
~
human~
AF DFJVZc 0 0 0
155 200 1d1+25000 0d0+0 5d15+100 drain
-40 -40 -40 -40
FGHKU MNS C EFG
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#17530
guardian spirit~
{yA S{wpirit Guard{yian{x~
A guardian spirit is here, guarding Arlingor's tomb.
~
~
human~
ABF DFJVZ 0 0 0
180 300 1d1+90000 0d0+0 2d10+100 none
-10 -10 -10 -10
AFGHKU 0 DEFGMNS C
stand stand none 30000
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M RANDOM 17546 5~
#17531
citizen crysantia~
A Citizen of Crysantia~
A citizen of Crysantia wanders about the city.
~
~
human~
A c 0 1000 0
160 200 1d1+14500 0d0+0 30d10+40 punch
-10 -10 -10 -10
FQ 0 0 0
stand stand none 25000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#17532
street urchin crysantia~
A Street Urchin~
A street urchin is here, covered in dirt.
~
~
human~
AH 0 0 1000 0
145 0 1d1+11000 0d0+0 10d10+20 scratch
30 30 30 30
Q 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V 2
A -1
#17533
guard crysantian~
A Crysantian Guard~
A guard stands here in white armor.
~
~
human~
AB 0 0 1000 0
150 150 1d1+18000 0d0+0 40d5+50 slash
-10 -10 -10 -10
CFKQ 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17534
crysantian tower guard~
A Tower Guard~
A tower guard stands here, watching.
~
~
human~
AB 0 HNO 1000 0
155 0 1d1+18000 0d0+0 30d10+50 slash
-10 -10 -10 -10
CEFKQ 0 0 0
stand stand male 25000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#17535
lady plieza~
Lady Plieza~
A lady dressed in white linen stands here.
~
~
human~
ABK DFJZ 0 1000 0
180 0 1d1+80000 0d0+0 1d1+100 none
0 0 0 0
0 CD 0 0
stand stand female 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
M GIVE 17552 17600~
M GIVE 17531 17575~
M GRALL 17530 50~
#17536
scavenger man homeless~
The Homeless Scavenger~
A homeless man is here, scavenging for something useful.
~
~
human~
A 0 0 0 0
195 2000 1d1+20000 0d0+0 1d1+500 scratch
0 0 0 0
0 CD 0 0
stand stand none 3000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17537
general mbombayt~
General Mbombayt~
General Mbombayt sits at his desk.
~
~
human~
AB DFJVZ 0 1000 0
180 200 1d1+180000 0d0+0 20d100+10 none
-20 -20 -20 -20
ACEFHK 0 NS M
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V 17
A -1
M GIVE 17511 17506~
M GRALL 17510 100~
#17538
king corlimar~
King Corlimar~
Corlimar, king of Crysantia rests here.
~
~
human~
AB DFVc 0 1000 0
180 200 1d1+120000 0d0+0 50d50+200 divine
-20 -20 -20 -20
ACFHJK NS 0 0
stand stand male 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 17
A -1
M GRALL 17512 100~
#17539
warden leighloth~
Warden Leighloth~
Leighloth, the warden of the dungeon, stands here.
~
~
human~
AB DFJVZ 0 -1000 0
170 200 1d1+100000 0d0+0 15d39+50 fury
-10 -10 -10 -10
CFHQ 0 0 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#17540
prince fallingraf~
Prince Fallingraf~
Prince Fallingraf is here.
~
~
human~
ABS DFV 0 1000 0
180 200 1d1+100000 0d0+0 5d50+100 punch
-30 -30 -30 -30
BCFHK 0 0 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M GIVE 17519 17560~
M GRALL 17514 100~
M HPCNT 17528 20~
#17541
gildroy mercenary~
Gildroy~
Gildroy, the legendary mercenary stands here.
~
~
human~
ABS DFJVZc 0 -1000 0
140 500 1d1+4000 0d0+0 10d500+1000 fury
0 0 0 0
FJK ABC F 0
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M KILL 17564 100~
M GIVE 17563 17606~
M GRALL 17560 100~
M GIVE 17555 17603~
M GIVE 17551 17599~
#17542
old man wander~
The Wanderer~
An old man wanders the lands.
~
~
human~
A Vc 0 0 0
180 0 1d1+65000 0d0+0 5d50+200 punch
-40 -40 -40 -40
FGHK 0 0 0
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#17543
bartender kylan~
Kylan~
Kylan, the Bartender is cleaning a glass
~
~
human~
AB 0 0 0 0
150 0 1d1+500 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 50000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M BRIBE 17521 100000~
M GRALL 17520 50~
#17544
spirit general crysan~
The Spirit of Crysan~
The Spirit of General Crysan is here, guarding his treasure.
~
~
human~
ABF DFc 0 1000 0
180 100 1d1+80000 0d0+0 17d50+125 divine
-30 -30 -30 -30
FGHK 0 0 C
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 17
A -1
#17545
hermit forthewin~
Forthewin~
Forthewin the hermit is here
~
~
human~
ABJKb DFJVZ 0 0 0
180 500 1d1+500 0d0+0 50d50+5000 none
0 0 0 0
H CD 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17553 17601~
M GRALL 17524 50~
M BRIBE 17522 1000000~
#17546
rensinae~
Rensinae~
Rensinae hides here from himself.
~
~
human~
AB 0 0 0 0
180 0 1d1+1000000 0d0+0 1d1+90000 scratch
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 50
A -1
M BRIBE 17523 5000000~
M GRALL 17525 100~
#17547
Helkalpho farmer~
Helkalpho~
Helkalpho the farmer is here.
~
~
human~
ABJK V 0 0 0
150 -500 1d1+10000000 0d0+0 1d1+0 none
-10 -10 -10 -10
CH CD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 17526 100~
M SPEECH 17518 kyslingar~
#17548
scarecrow~
The Scarecrow~
The scarecrow stands here, scaring crows.
~
~
human~
AB V 0 0 0
140 -300 1d1+10000 0d0+0 0d0+0 scratch
0 0 0 0
CH 0 CD 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M FIGHT 17527 100~
M FIGHT 17527 100~
M FIGHT 17527 100~
M FIGHT 17527 100~
M FIGHT 17527 100~
M FIGHT 17527 100~
#17549
servant crysantia~
A Servant~
A servant of the castle does his duty.
~
~
human~
A DF 0 1000 0
150 0 1d1+22000 0d0+0 50d2+50 slap
-5 -5 -5 -5
FH 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17550
jailer crysantia~
The Crysantian Jailer~
The Jailer for Crysantia sits in his office
~
~
human~
AB DEJ 0 1000 0
160 100 1d1+65000 0d0+0 5d20+50 crush
-20 -20 -20 -20
CEFHK 0 0 0
stand stand none 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#17551
spy crysantia ~
A Crysantian Spy~
A Crysantian Spy is chained up here.
~
~
human~
AB PQV 0 1000 0
190 0 1d1+5000 0d0+0 10d500+1000 punch
0 0 0 0
H 0 0 0
stand stand none 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17552
undead knight zombie arlingorath~
An Undead Knight~
A zombie clothed in armor serves Arlingorath
~
~
human~
AOT Vc 0 -1000 0
150 100 1d1+25000 0d0+0 10d50+200 punch
-20 -20 -20 -20
CFK 0 M N
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
M ENTRY 17507 100~
M GRALL 17504 100~
M GRALL 17507 100~
M ENTRY 17504 100~
#17553
elite paladin crysantia~
An Elite Paladin~
An elite paladin is here, serving crysantia.
~
~
human~
AQT Vc 0 1000 0
150 500 1d1+25000 1d1+10000000 10d50+250 divine
-50 -50 -50 -50
CFK 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
M GRALL 17505 100~
M ENTRY 17505 100~
M ENTRY 17506 100~
M GRALL 17506 100~
#17554
cityguard city guard crysantia~
A Cityguard~
A Crysantian Cityguard is patrolling the city.
~
~
human~
A 0 0 1000 0
150 150 1d1+18000 0d0+0 40d5+50 none
-10 -10 -10 -10
CFKQ 0 0 0
stand stand none 15000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17555
arlingorath patrolman patrol man~
A Patrolman~
A Patrolman is patrolling the streets of Arlingorath.
~
~
human~
A 0 0 -1000 0
150 150 1d1+18000 0d0+0 40d5+50 none
-10 -10 -10 -10
CFKQ 0 0 0
stand stand none 15000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17556
citizen arlingorath~
A Citizen of Arlingorath~
A citizen of Arlingorath walks briskly by.
~
~
human~
A c 0 -1000 0
160 200 1d1+14500 0d0+0 30d10+40 punch
-10 -10 -10 -10
FQ 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17557
gangly kid starving tall arlingorath~
A Gangly Kid~
A tall, gangly kid sits here, starving.
~
~
human~
AH 0 0 -1000 0
145 0 1d1+18000 0d0+0 0d0+0 scratch
20 20 20 20
Q 0 0 0
stand stand none 500
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17558
member black watch arlingorath~
A Member of the Black Watch~
A member of the Black Watch stands here, ever vigilant.
~
~
human~
AB 0 0 -1000 0
150 150 1d1+18000 0d0+0 40d5+50 slash
-10 -10 -10 -10
CFKQ 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17559
King Lestalth~
King Lestalth~
King Lestalth lounges on his throne.
~
~
human~
ABT DFVc 0 -1000 0
180 300 1d1+120000 0d0+0 50d50+200 none
-20 -20 -20 -20
ACFHJK M 0 0
stand stand male 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M GRALL 17534 100~
#17560
queen polina~
Queen Polina~
Queen Polina is here, eating grapes.
~
~
human~
AB DFJVZc 0 -1000 0
180 150 1d1+180000 1d1+500 5d60+100 scratch
-10 -10 -10 -10
FHIKN B D NS
stand stand female 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#17561
assistant general~
The General's Assistant~
The general's assistant is here, tending to the office.
~
~
human~
AB DFJVZ 0 -1000 0
120 200 1d1+1000 0d0+0 1d1+1000 none
-80 -80 -80 -80
AFHK M 0 0
stand stand male 15000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 17529 75~
#17562
smithy smith black smith blacksmith arlingorath~
The Blacksmith~
The Arlingorath blacksmith is here, repairing a weapon.
~
~
human~
ABK DFJZ 0 -1000 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 1000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17532 17589~
#17563
member red watch arlingorath~
A Member of the Red Watch~
A Member of the Red Watch walks about
~
~
human~
A DF 0 -1000 0
150 0 1d1+22000 0d0+0 50d2+50 punch
-5 -5 -5 -5
FH 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17564
bartender~
The Bartender~
The bartender stands behind the bar
~
The bartender greets you, then subtly indicates a sign on the wall.
~
human~
AB DF 0 0 0
150 0 1d1+100 0d0+0 1d1+100 none
0 0 0 0
0 0 0 0
stand stand none 2000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M ACT 17595 gamblingismylife~
#17565
noctournal beast huge lpo~
The Noctournal Beast~
A huge beast is here, sniffing the air.
~
~
hill-giant~
AF DFJZ 0 0 0
175 400 1d1+60000 0d0+0 2d300+50 fury
-40 -40 -40 -40
ACDFHMO 0 M S
stand stand none 30000
AHMV ABCDEFGHIJK huge unknown
F vul C
V 15
A -1
M ENTRY 17536 100~
M RANDOM 17538 100~
M DEATH 17537 100~
M RANDOM 17536 50~
M FIGHT 17509 10~
M RANDOM 17539 100~
#17579
wraith arlingorath~
A Wraith~
A wraith moves in and out of the shadows.
~
~
human~
AN 0 B -1000 0
155 150 1d1+18000 0d0+0 30d10+50 drain
-10 -10 -10 -10
CEFGKQ 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17580
priest arlingor~
The Priest of Arlingor~
A priest moves about the room, tending to the shrine.
~
~
human~
ABXa DFJZ 0 -1000 0
150 0 1d1+1000 1d1+1000000000 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 17566 100~
#17581
priest crysantia~
The Priest of Crysantia~
A priest stands here, healing the sick.
~
~
human~
ABZa DFJZ 0 1000 0
150 0 1d1+100 1d1+10000000 1d1+1 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 17567 100~
#17582
ancient entity something float old~
An Ancient Entity~
Something floats about here, as old as the earth.
~
~
human~
AG DFJZ 0 0 0
101 0 1d1+1000 0d0+0 1d1+100 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17583
first sage yklipoo~
The First Sage~
The First Sage of the North stands here.
~
~
human~
ABa DFJUZ 0 0 0
150 0 1d1+100 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17544 17595~
M GRALL 17541 100~
M ACT 17569 here~
M SPEECH 17542 yes~
#17584
second sage mmklopi~
The Second Sage~
The Second Sage of the North hovers here.
~
~
human~
ABa DFJTUZ 0 0 0
150 0 1d1+100 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M ACT 17603 yes~
M GIVE 17568 17596~
#17585
third sage zkdoland~
The Third Sage~
The Third Sage of the North stands here.
~
~
human~
ABa DFJUZ 0 0 0
150 0 1d1+100 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17607 17632~
M GIVE 17608 17647~
#17586
mercenary contractor~
The Contractor~
The Mercenary Contractor stands here, hiring out mercenaries.
~
~
centaur~
AB DFJZ 0 0 0
102 0 1d1+5 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand male 100000
AHMNV ABCDEFGHIJK medium unknown
V -1
A -1
#17587
mercenary thief~
A Mercenary Thief~
A mercenary thief stands here, dagger in hand.
~
~
human~
AS DFJPVZb 0 0 0
104 200 3000d1+0 1d5000+1000 1d1000+300 pierce
-30 -30 -30 -30
BFHKN A 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17588
mercenary mage~
A Mercenary Mage~
A mercenary is here, in mage's robes.
~
~
human~
AQR DFJLTUZ CDEH 0 0
104 200 5000d1+1 5000d1+5000 1d10+10 slap
-10 -10 -10 -10
0 A 0 0
stand stand either 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17547 all~
#17589
contracted mercenary~
A Contracted Mercenary~
A mercenary is here, following his client.
~
~
human~
AIT DFJVZb 0 0 0
101 0 7500d1+1 5000d1+1 30d30+0 slash
10 10 10 10
CDHJK A 0 CD
stand stand either 0
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17590
mercenary cleric~
A Mercenary Cleric~
A mercenary is here, wearing a cleric's tunic.
~
~
human~
AQR DFJVZ H 0 0
104 200 10000d1+1 10000d20+10000 2d20+100 punch
-30 -30 -30 -30
0 AN CD 0
stand stand either 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GIVE 17547 all~
#17591
mercenary guard~
A Mercenary Guard~
A guard of the Mercenaries stands watch.
~
~
minotaur~
ABS DFJVZc 0 0 0
150 50 23000d1+0 0d0+0 10d10+300 slash
0 0 0 -30
EFHKNU 0 0 0
stand stand none 10000
AHMV ABCDEFGHIJKW medium unknown
V 4
A -1
M FIGHT 17503 5~
#17592
celiya mercenary~
Celiya~
Celiya looks you up and down.
~
~
human~
ABS DFJPZc 0 0 0
170 150 35000d1+1 0d0+0 30d30+200 pierce
-30 -30 -30 -30
EFK 0 0 0
stand stand female 30000
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
M RANDOM 17565 100~
M GIVE 17562 17606~
M GIVE 17554 17602~
M SPEECH 17550 yes~
M ACT 17550 nod~
M ACT 17549 tip~
M GRALL 17548 100~
#17593
seraphulest demon~
The Seraphulest~
The Demon Seraphulest lays waste to everything around it.
~
~
jotun~
AFMNQRT FJPTUVZbc D -1000 0
170 500 1d1+90000 100d100+100000 3d500+200 fury
-70 -70 -70 -70
ADH ABM HI KLNPSXYZ
stand stand none 0
AHMV ABCDEFGHIJK giant unknown
V 20
A -1
M DEATH 17561 100~
M RANDOM 17557 90~
M RANDOM 17558 10~
M FIGHT 17556 5~
#17594
mercenary combat trainer~
The Combat Trainer~
The mercenary combat trainer stands here.
~
~
human~
ABT AV 0 0 0
150 0 1d1+50000 0d0+0 1d1+1 thrust
-200 -200 -200 200
CH 0 D C
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17595
mercenary magic trainer~
The Magic Trainer~
The magic trainer for the mercenaries stands here.
~
~
human~
AB AV 0 0 0
150 0 1d1+50000 0d0+0 1d1+1 fury
200 200 200 -200
H 0 C D
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17596
lorinthel trainer~
Lorinthel~
Lorinthel, the trainer of young mercenaries twirls a blade.
~
~
white-orc~
ABJKb DFJZ 0 0 0
150 0 1d1+200 0d0+0 0d0+0 none
0 0 0 0
0 0 0 S
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17597
mercenary brute~
A Mercenary Brute~
A Mercenary Brute stands here, protecting Gildroy.
~
~
jotun~
ABT DFJVZ 0 0 0
180 0 1d1+15000 0d0+0 10d200+600 none
-30 -30 -30 -30
CHJ 0 0 P
stand stand male 0
AHMV ABCDEFGHIJK giant unknown
V 5
A -1
#17598
big horn sheep~
A Big-Horned Sheep~
A big-horned sheep is here, looking around.
~
~
human~
A V 0 0 0
100 50 1d1+4000 0d0+0 6d20+20 charge
0 0 0 0
CO 0 I 0
stand stand male 10000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17599
mountain goat ram~
A Ram~
A large mountain goat ram glares menacingly
~
~
human~
A V 0 0 0
100 50 1d1+4000 0d0+0 6d20+20 charge
0 0 0 0
CO 0 I 0
stand stand male 10000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17600
dwarven sherpa~
A Dwarven Sherpa~
A dwarven sherpa sits here, huddled for warmth
~
~
dwarf~
AB J 0 0 0
105 50 1d1+5500 0d0+0 9d20+10 punch
-2 0 -2 0
CHU 0 IL 0
stand stand either 20000
AHMV ABCDEFGHIJK small unknown
V -1
A -1
#17601
dwarven cook stout~
The Dwarven Cook~
A stout dwarf in an apron stands here, ladel in hand.
~
~
dwarf~
AB J 0 0 0
110 50 1d1+6000 0d0+0 5d20+50 thwack
0 0 0 0
CFH I L 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17602
tundra wolf~
A Tundra Wolf~
A lean, vicious tundra wolf stalks about.
~
~
wolf~
A PVZ 0 0 0
100 50 1d1+4000 0d0+0 10d30+50 frbite
-10 -10 -10 -50
FHU 0 0 0
stand stand either 10000
AGV ACDEFJKQV medium unknown
V -1
A -1
#17603
jolungth frost giant overlord lord righteous~
Jolungth, the Righteous~
Jolungth, overlord of the northern frost giants sits on his throne.
~
Jolungth WILL kill you.  It is really really REALLY best not to fight him.
~
frost-giant~
ABQRT DFJVZc CH 1000 0
210 500 1d1+1500000 50d50+10000 100d100+2000 fury
-120 -120 -100 -120
CDH I CD H
stand stand male 100000
AHMV ABCDEFGHIJK giant unknown
V 75
A -1
M FIGHT 17606 100~
M GIVE 17605 17605~
M GRALL 17604 75~
#17604
frost giant benevolent~
A Benevolent Frost Giant~
A frost giant walks about here, bearing the crest of jolungth
~
~
frost-giant~
A 0 C 1000 0
145 200 1000d15+1000 0d0+0 5d20+300 pound
-10 -10 -10 -10
DHOU I 0 H
stand stand either 20000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#17605
frost giant malevolent~
A Malevolent Frost Giant~
A frost giant walks about here, bearing the crest of jolungth
~
~
frost-giant~
A 0 C -1000 0
145 200 1000d15+1000 0d0+0 5d20+300 pound
-10 -10 -10 -10
DHOU I 0 H
stand stand either 20000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#17606
guardian~
{x~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M EXALL 17570 2~
#17607
guardian~
{x~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M EXALL 17571 2~
#17608
guardian~
{x~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M EXALL 17572 2~
#17609
guardian~
{x~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M EXALL 17573 2~
#17610
bust helihalex ice~
{cA Bust of Helihalex Carved out of Ice{x~
A bust of Helihalex is carved out of ice.
~
~
human~
AB DFJVZ 0 0 0
200 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 17574 100~
#17611
grizzled dwarf~
A Grizzled Dwarf~
A grizzled and weather-beaten dwarf stands here, wrapped in furs.
~
~
dwarf~
AQRT DFJVZ 0 0 0
140 50 15000d1+1 1d1+50000 50d50+300 pound
-25 -25 -25 -25
CHLS ABI L 0
sit sit male 0
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
M ACT 17588 stud~
M BRIBE 17578 100000~
M GRALL 17575 100~
M RANDOM 17614 100~
M FIGHT 17615 50~
M GIVE 17600 17666~
#17612
complete whiteout blizzard~
{WThe Blizzard{x~
A complete whiteout blizzard rages about!
~
~
human~
ABFQRST DFJZ 0 0 0
150 0 1d1+50000 1d1+50000 1d1+1 chill
-20 -20 -20 -20
AHJ ABI 0 H
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M FIGHT 17593 50~
M RANDOM 17577 100~
M GRALL 17577 100~
#17613
gigantic giant wolverine~
A Giant Wolverine~
A gigantic wolverine stands here, grunting and foaming at the mouth.
~
~
wolf~
AB Z 0 0 0
130 150 15000d1+1 0d0+0 20d20+10 bite
10 10 10 10
DFH 0 L 0
stand stand male 0
AGV ACDEFJKQV large unknown
V -1
A -1
M RANDOM 17580 50~
#17614
rock slide~
A Rock Slide~
A rock slide flies down the mountain, crushing everything in its path!
~
~
human~
ABFMTUW DFJZ 0 0 0
140 1000 1d1+25000 50000d1+1 25d25+300 crush
-50 -50 -50 -50
ACO ABHI 0 R
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
M RANDOM 17589 75~
M FIGHT 17590 90~
#17615
complete whiteout blizzard~
{WThe Blizzard{x~
A complete whiteout blizzard rages about!
~
~
human~
ABFQRST DFJZ C 0 0
150 0 1d1+25000 1d1+50000 1d1+1 chill
-20 -20 -20 -20
AHJ ABI 0 H
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 17577 100~
M RANDOM 17577 100~
#17616
lesser ice demon~
{cA Lesser Ice Demon{x~
A lesser ice demon is here, breathing frost everywhere.
~
~
human~
ABQRT DFJVZ C 0 0
130 300 1d1+5000 1d1+10000 50d50+100 fury
-30 -30 -30 -40
FK I I H
stand stand either 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 17598 100~
M RANDOM 17597 100~
#17617
wandering frost giant~
{xA Wandering Frost Giant~
A frost giant is here, wandering about in the snow.
~
~
frost-giant~
AT c C 500 0
165 50 1d1+18000 0d0+0 20d20+30 crush
10 -70 -70 10
CFHKO I 0 H
stand stand either 30000
AHMV ABCDEFGHIJK giant unknown
V 3
A -1
#17618
gigantic draconian ascetic~
The Draconian Ascetic~
A gigantic draconian is here, defending his home.
~
~
draconian~
ABQRT DFJQTVZc H 0 0
160 200 35000d1+0 10000d1000+10000 20d20+150 crush
-50 -100 -70 -50
C ABLQ EK F
stand stand male 10000
AHMXc ABCDEFGHIJKPQ huge unknown
V 7
A -1
M SPEECH 17612 basalt~
#17619
sparring orc trained~
a trained orc~
A trained orc stands here, sparring.
~
~
orc~
AB JVc 0 0 0
110 300 1d1+5000 40d9+100 10d10+20 punch
10 10 10 10
CFHU AB CQ MPRS
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GRALL 17601 100~
#17620
giant beast yeti~
{WA Yeti{x~
A giant beast stands here, is it a yeti? The abominable snowman!?
~
~
human~
AFT FJVZ C 0 0
150 150 25000d1+0 0d0+0 50d25+50 frbite
-10 -10 -10 -10
CD I 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#17621
gargantuan yeti~
{WA Gargantuan Yeti{x~
A yeti at least 30 feet tall towers over everything.
~
~
human~
ABFT FJVZ C 0 0
160 160 50000d1+0 0d0+0 50d30+55 frbite
-20 -20 -20 -20
CD I 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#17622
stag deer~
A Stag~
A stag stands here, surveying the landscape.
~
~
human~
A Z 0 -1000 0
85 0 15d10+2200 0d0+0 5d10+20 charge
-15 -15 -15 -15
C 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17624
fearsome fungus monster~
{GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x~
A fearsome fungus monster is here.
~
~
human~
ABFQRT DFJVZc 0 0 0
130 150 20000d1+0 1d1+100000 40d20+75 digestion
50 50 50 50
C L 0 H
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#17625
very messy monk~
a messy monk~
A very messy monk is scattering things all over the place.
~
~
human~
ABQR 0 H 0 0
130 75 8000d1+0 1d1+1000 10d20+30 slap
-30 -30 -30 -30
F 0 MNS 0
stand stand either 5
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17626
dwarf monk dwarven~
a dwarven monk~
A dwarf stands here in monk's robes.
~
~
dwarf~
ABQR J H 0 0
130 75 8000d1+0 1d1+1000 10d20+30 slap
-30 -30 -30 -30
F 0 LMNS 0
stand stand either 5
AHMV ABCDEFGHIJK tiny unknown
V -1
A -1
#17627
servant monastery~
a monastery servant~
A servant of the monastery rests here.
~
~
human~
AB 0 0 0 0
100 15 5000d1+1 0d0+0 40d20+10 punch
-10 -10 -10 -10
FK 0 0 0
stand stand either 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17628
spirit darkness~
{DA Spirit of Darkness{x~
{Da spirit of darkness moves silently through the shadows.{x
~
~
human~
ABFPQR DFJQVZc BO -750 0
175 150 40000d1+0 1d1+10000 30d30+200 drain
-30 -30 -30 -30
FGHK ABL MP NS
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 14
A -1
#17629
spirit frost~
{CA Spirit of Frost{x~
{Ca spirit of frost coats the room in a sheet of ice{x
~
~
human~
ABFQR DFJQVZc C 0 0
175 150 40000d1+0 1d1+10000 30d30+200 chill
-30 -30 -30 -30
CFHK ABL IJ HK
stand stand none 20000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 14
A -1
#17630
spirit fire~
{RA Spirit of Fire{x~
{Ra spirit of fire burns everything to a crisp!{x
~
~
human~
ABFQR DFJQVZc D 0 0
175 150 40000d1+0 1d1+10000 30d30+200 flame
-30 -30 -30 -30
CFHK ABL HK JR
stand stand none 20000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 14
A -1
#17631
spirit light~
{WA Spirit of Light{x~
{Wa spirit of light glows brilliantly.{x
~
~
human~
ABFPQR DFJQVZc 0 750 0
175 150 40000d1+0 1d1+10000 30d30+200 divine
-30 -30 -30 -30
FGHK ABL NS MP
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 14
A -1
#17633
brother eirial~
{xBrother Eirial{x~
Brother Eirial stands here, offering healing services.
~
~
human~
ABa DFJZ 0 0 0
150 0 1d1+100 1d1+100000 0d0+0 punch
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#17634
monk meditating~
a meditating monk~
A monk sits here, humming quietly.
~
~
human~
ABQR W HNO 0 0
130 75 8000d1+0 1d1+1000 10d20+30 slap
-30 -30 -30 -30
F 0 MNS 0
stand stand either 5
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#17635
helihalex demon~
{WH{wel{cihal{wex{x~
{WH{wel{cihal{wex{x is here, reeking of ancient power.
~
~
human~
AFQRT DFJQVZc CHNO 0 0
180 500 160000d1+0 1d1+100000 700d4+100 fury
-120 -120 -120 -120
AFGHK ABI D 0
stand stand male 20000
CLM ABCDUVWY huge unknown
F for AHV
F par EFGHIJK
V 85
A -1
M FIGHT 17613 2~
#17636
wild man~
a wild man~
A wild man is here, seeking to worship helihalex.
~
~
human~
A c 0 0 0
165 200 1d1+14500 0d0+0 30d10+40 scratch
-10 -10 -10 -10
FU 0 0 0
stand stand none 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#17637
vicious ice demon~
{cA Vicious Ice Demon{x~
A vicious ice demon is here, blood on its claws.
~
~
human~
ABFQRT DFJVZ C 0 0
165 500 1d1+10000 1d1+10000 50d50+150 frbite
-30 -30 -30 -40
FK I 0 H
stand stand either 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
#17638
dwarven storyteller wrinkled~
The Storyteller~
A wrinkled old dwarf sits here telling stories.
~
~
dwarf~
AB J H 1000 0
142 50 1d1+13000 0d0+0 9d21+10 slap
-4 -4 -4 -10
CHU 0 IL 0
stand stand either 20000
AHMV ABCDEFGHIJK small unknown
V -1
A -1
M GRALL 17609 75~
M SPEECH 17611 no~
M SPEECH 17610 yes~
#17639
monk healer~
The Healer~
A monk stands here, healing the ill.
~
~
pixie~
ABQRa DFJTZ B 0 0
180 0 1d1+100 100000d100+0 0d0+0 punch
0 0 0 0
0 ABCD 0 0
stand stand either 0
AHMV ABCDEFGHIJKP medium unknown
V -1
A -1
#17640
friar andresin~
Friar Andresin~
Friar Andresin is here, preparing a delicious stew.
~
~
human~
AB c 0 0 0
140 50 15000d1+0 0d0+0 5d20+5 thwack
10 10 10 10
CF 0 E 0
stand stand male 50
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#17642
kitchen assistant~
a kitchen assistant~
A kitchen assistant hurries about aiding the chefs.
~
~
human~
AB 0 0 0 0
130 75 8000d1+0 1d1+1000 10d20+30 beating
0 0 0 0
F 0 0 0
stand stand either 5
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17643
friar sofia~
Friar Sofia~
Friar Sofia stands here, pouring drinks.
~
~
minotaur~
AB Jc 0 0 0
140 50 15000d1+0 0d0+0 5d20+5 thwack
10 10 10 10
CF 0 E 0
stand stand female 50
AHMV ABCDEFGHIJKW large unknown
V 5
A -1
#17644
nuin banker~
Nuin the Banker~
Nuin the Banker sits here, ready to take your deposit.
~
~
human~
ABd DF 0 900 0
50 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17645
wild man guard~
a wild man guardian~
A wild man stands here, protecting helihalex.
~
~
human~
ABFQRT DFJVZ 0 0 0
140 300 1d1+10000 1d1+10000 40d50+100 beating
-30 -30 -30 -40
CFHKU I 0 H
stand stand either 20000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#17646
frost giant renegade~
A Renegade Frost Giant~
A renegade frost giant stands here in a loincloth, his body covered in blue and red paint.
~
~
frost-giant~
AFQT DFJVZc C 0 0
140 500 1d1+12000 1d1+50000 30d30+76 crush
-60 -60 -60 -40
CFHR AI 0 H
stand stand either 50000
AHMV ABCDEFGHIJK giant unknown
V 5
A -1
#17647
dwarven enforcer dwarf burly~
A Dwarven Enforcer~
A burly dwarf with an enormous axe guards the sherpas.
~
~
dwarf~
AT DFJZ 0 1000 0
140 500 1d1+3500 0d0+0 50d50+425 fury
100 100 100 100
CEHR B L 0
stand stand either 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17648
utility~
utility mob~
Utility mob
~
~
human~
AB DF 0 0 0
1 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M ACT 17648 garblaxicator~
#17649
hargrunk enormous orc banker~
Hargrunk~
An enormous orc stands here guarding the vault.
~
The guardian of the most secure vault known to the world, Hargrunk will
not hesitate to dispatch anyone who might try to steal the treasures hidden
within the vault.  
~
orc~
ABd DFZ 0 0 0
150 500 1d1+100 0d0+0 0d0+0 punch
0 0 0 0
0 0 0 S
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
F aff J
V -1
A -1
#17650
giant vault guardian~
Guardian of the Vault~
A giant stands here, sword at the ready.
~
~
frost-giant~
ABT DFVc 0 0 0
180 400 10000d3+2000 0d0+0 25d25+200 cleave
-80 -80 -80 -80
CHPR HI 0 HI
stand stand either 5000
AHMV ABCDEFGHIJK giant unknown
V 18
A -1
#17651
giant vault guardian~
Guardian of the Vault~
A giant stands here, flail in hand.
~
~
fire-giant~
ABT DFVc 0 0 0
180 400 10000d3+2000 0d0+0 25d25+200 cleave
-80 -80 -80 -80
CHPR H 0 I
stand stand either 5000
AHMV ABCDEFGHIJK giant unknown
V 18
A -1
#17996
google~
{BG{Ro{Yo{Bg{Gl{Re{x~
{BG{Ro{Yo{Bg{Gl{Re{x
~
~
human~
AB J 0 1000 0
140 0 1d1+31415926 40d9+100 50d10+40 pound
10 10 10 10
CFKQU AB 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#17999
bouncer~
Fesdor's Bouncer~
Fesdor's Bouncer is here, making sure people who aren't allowed in fesdor's lounge stay out.
~
~
human~
ABJKXZa DFJZ 0 0 0
200 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 17999 100~
M SPEECH 17997 fuckoff~
#0



#OBJECTS
#17501
portal midgard~
{dA {wG{dr{wa{dy {wP{do{wr{dt{wa{dl{x~
Midgard can be seen through a swirling gray pool on the ground.~
unknown~
portal AB 0
0 0 A BCGHIJL 0
0 0 0 P
#17502
ivory mace dawnbringer~
{WT{wh{We I{wvo{Wry Ma{wce "{WDaw{Ynbrin{Wger{w"{x~
A huge mace carved out of ivory rests here, glowing with a holy aura.~
unknown~
weapon AHKMY AN
mace 10 20 crush 0
101 2 20000 P
A
17 -25
#17503
rapier black widowmaker etched~
{dA {Db{dlac{Dk {dR{Dapie{dr {Det{dch{Ded "{rWid{Do{dwm{Da{rker{D"{x~
A long thin sword floats above the ground, reeking of spilled blood.~
unknown~
weapon CEHJMY AN
sword 6 34 slash E
101 2 20000 P
A
12 -100
A
19 12
#17504
gold flail barbed~
{YA Go{yld{Yen Ba{yrb{Yed Fl{ya{Yil{x~
A huge flail with gold barbs lays here discarded.~
unknown~
weapon K AN
flail 7 23 crush D
82 0 40000 P
A
19 10
A
13 30
#17505
cat nine tails steel~
{dA S{Dtee{dl C{Da{dt O' N{Din{de Ta{Di{dls{x~
A cat o' nine tails made of steel lies here~
unknown~
weapon J AN
whip 6 26 sting D
82 0 40000 P
A
19 17
#17506
head beast noctournal~
{rThe {RH{re{Ra{rd of the {dNoc{Dtour{dnal {rBeast{x~
The severed head of a huge animal lays in a pool of blood~
flesh~
armor 0 AE
BDF BDF BDF BDF 0
101 0 0 P
A
13 50
A
3 -3
#17507
stone key~
a Stone Key~
A key made of sandstone lies here.~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
A
13 50
#17508
potion healing~
{WA Potion of {CH{cealin{Cg{x~
A shimmering blue potion has been discarded.~
unknown~
potion AG A
104 'mass healing' 'heal' 'heal' 'heal'
101 0 65000 P
#17509
potion power~
{WA Potion of {RP{rowe{Rr{x~
A bright red potion emits an aura of power.~
unknown~
potion AG A
101 'frenzy' 'haste' 'giant strength' 'bless'
101 0 35000 P
#17510
potion defense~
{WA Potion of {BD{befens{Be{x~
A potion with a picture of a shield on the bottle.~
unknown~
potion AG A
101 'stone skin' 'steel flesh' 'armor' 'shield'
101 0 35000 P
#17511
potion curing~
{WA Potion of C{wurin{Wg{x~
A milky white potion gathers dust.~
unknown~
potion AG A
105 'remove curse' 'cure blindness' 'cure poison' 'cure disease'
101 0 35000 P
#17512
potion shielding~
{WA Potion of {YS{yhieldin{Yg{x~
A dark yellow potion floats just above the ground.~
unknown~
potion AG A
101 'iceshield' 'shockshield' 'fireshield' 'globe of invulnerability'
101 0 35000 P
#17513
potion cancellation~
{WA Potion of {GC{gancellatio{Gn{x~
A lime green potion in a test tube is here.~
unknown~
potion AG A
105 'cancellation' 'cancellation' 'cancellation' 'cancellation'
101 0 35000 P
#17514
potion sight~
{WA Potion of {MS{migh{Mt{x~
A large flask contains a bubbling purple mixture~
unknown~
potion AG A
105 'detect invis' 'detect motion' 'infravision' 'farsight'
101 0 10000 P
#17515
potion darkness~
{WA Potion of {DD{darknes{Ds{x~
A black potion absorbs the light around it~
unknown~
potion CEG A
105 'deathshield' 'darkshield' 'pass door' 'bless'
101 0 15000 P
#17516
brass broadsword~
{YA Brass Broadsword{x~
A broadsword made of brass lays here~
unknown~
weapon 0 AN
sword 15 6 cleave 0
51 0 50000 P
A
19 10
A
13 25
#17517
iron mace~
{WA Heavy Iron Mace{x~
A large iron mace lies on the ground~
unknown~
weapon 0 AN
mace 53 1 crush 0
51 0 50000 P
A
19 9
#17518
bloodstained flail~
{RA Bloodstained Flail{x~
A flail covered with dried blood is here.~
unknown~
weapon 0 AN
flail 25 3 crush 0
51 0 50000 P
A
19 20
A
5 -3
A
4 -3
#17519
obsidian dagger~
{DAn Obsidian Dagger{x~
A dagger made of a black glassy stone is here.~
unknown~
weapon 0 AN
dagger 6 15 stab E
51 0 50000 P
A
19 8
A
2 3
#17520
stone tomahawk~
{GA Stone Tomahawk{x~
A tomahawk made of stone is stuck in the ground.~
unknown~
weapon 0 AN
axe 1 104 chop 0
51 0 50000 P
A
19 6
A
5 1
A
1 1
#17521
steel chain~
{BA Steel Chain{x~
A long chain crafted out of steel is coiled up here.~
unknown~
weapon 0 AN
whip 5 20 beating 0
51 9 50000 P
A
19 11
A
2 -2
A
5 2
#17522
barbed pike~
{MA Barbed Pike{x~
A long pike with wicked barbs.~
unknown~
weapon 0 AN
polearm 20 5 cleave F
51 0 50000 P
A
2 -3
#17523
spear thrusting~
{CA Thrusting Spear{x~
A short spear for thrusting gleams in the light.~
unknown~
weapon 0 AN
staff 7 14 thrust 0
51 0 50000 P
A
19 11
#17524
slim green wand~
{gA slim green wand{x~
A long, thin green wand hums softly.~
unknown~
wand ABY AO
140 5 5 'acid rain' 0
101 0 50000 P
#17525
short red wand~
{RA S{rhor{Rt R{re{Rd W{ran{Rd{x~
A short wand glows a soft red.~
unknown~
wand AGY AO
140 5 5 'fire breath' 0
101 0 50000 P
#17526
bright blue wand~
{BA Br{Cig{Bht {CB{Blu{Ce {BW{Can{Bd{x~
A blue wand the color of ice emits a wave of cold.~
unknown~
wand AY AO
140 10 10 'frost breath' 0
101 0 50000 P
#17527
rainbow wand~
{RA {YR{GA{CI{BN{MB{RO{YW {GW{CA{BN{MD{x~
A wand shimmers with all the colors of the rainbow~
unknown~
wand AY AO
140 10 10 'prismatic spray' 0
101 0 50000 P
#17528
sheepskin sheep skin scroll~
{wA Sh{yeep{wsk{yi{wn {ySc{wrol{yl{x~
A scroll written on sheepskin is tied with blue string.~
unknown~
scroll Y AO
100 'blindness' 'cure blindness' 'curse' 'remove curse'
101 0 100000 P
#17529
white linen scroll~
{wA W{Whit{we L{Wine{wn Sc{Wro{wll{x~
A wad of linen has symbols scrawled all over it.~
unknown~
scroll 0 AO
110 'dispel magic' 'haste' 'giant strength' 'armor'
101 0 100000 P
#17530
pink think scroll~
{wA T{mhi{wn P{min{wk Sc{mro{wll{x~
A tightly wrapped pink scroll emits a buzzing sound.~
unknown~
scroll B AO
101 'faerie fire' 'heal' 'heal' 'heal'
101 0 200000 P
#17531
chainmail chain mail vest~
a heavy chainmail vest~
A pile of chainmail lies here.~
unknown~
armor 0 AD
CE CE CE ABE 0
55 15 50000 P
A
5 1
A
1 -3
A
3 2
A
4 2
A
2 -3
#17532
gauntlets studded~
{xStudded Gauntlets~
A pair of studded gauntlets is here.~
unknown~
armor 0 AH
ABCD ABCD ABCD ABDEFGHIJKLMNOPQRSTUVWXYZabcdef 0
50 6 50000 P
A
5 -2
A
1 2
A
19 10
A
3 -1
#17533
{x~
{x~
{x~
unknown~
portal R 0
0 H D ABDEIKO 0
0 0 0 P
A
13 50
#17534
teak chest~
a Teak Chest~
A chest made of teak sits in the middle of the room.~
unknown~
container CFRY 0
100000 ABCD 17584 100000 0
0 0 0 P
A
13 50
#17535
key ancient~
an ancient key.~
A key older than time itself lies here.~
unknown~
key PV A
0 0 0 0 0
0 0 0 P
A
13 50
#17537
platinum band~
{wA Platinum Band{x~
A small band made of pure platinum looks very expensive.~
unknown~
jewelry Y AB
0 0 0 0 0
101 1 500000 P
A
13 95
A
18 10
A
19 9
A
17 -3
#17538
gold ring~
{yA Gold Ring{x~
A thick gold ring with two small diamonds in it has been forgotten.~
unknown~
jewelry Y AB
0 0 0 0 0
101 0 500000 P
A
13 75
A
18 12
A
19 10
#17539
sapphire anklet~
{bA S{wa{bpphi{wr{be A{wn{bkl{we{bt{x~
An anklet made of saphires and silver glimmers in the sun.~
unknown~
jewelry WY AT
0 0 0 0 0
101 0 5000000 P
A
17 -17
A
19 10
#17540
ruby anklet~
{rA R{yub{ry A{yn{rkl{ye{rt{x~
An anklet made of gold and rubies lays here, forgotten.~
unknown~
jewelry WY AT
0 0 0 0 0
101 0 5000000 P
A
17 -7
A
19 13
A
13 100
#17541
helm arlingor~
{RThe H{rel{Rm o{rf Ar{Rli{rn{Rg{ror{x~
A huge demonic helm is stained with the blood of a million men.~
unknown~
armor CEJL AE
ACF ACF ACF CF 0
102 0 0 P
A
13 20
#17542
legplates copper~
copper legplates~
Legplates made of copper rest here.~
unknown~
armor 0 AF
D D D D 0
50 0 50000 P
A
19 7
A
1 1
#17543
scale mail sleeves scalemail~
scalemail sleeves~
Scalemail fashioned into sleeves slowly rusts.~
unknown~
armor 0 AI
BD BD BD BD 0
50 0 50000 P
A
19 4
A
13 44
#17544
silver boots~
silver boots~
A pair of shiney silver boots lie here.~
unknown~
armor 0 AG
D D D D 0
50 0 50000 P
A
19 10
#17545
spiked helm~
a spiked helm~
A helm with numerous spikes on it sticks in the ground.~
unknown~
armor 0 AE
0 0 0 0 0
50 0 50000 P
A
13 -50
A
19 15
#17546
brass ankle bracelet~
a brass ankle bracelet~
An ankle bracelet made of brass lies in the dust.~
unknown~
armor 0 AT
AC AC AC AC 0
50 0 50000 P
A
18 3
A
13 25
A
19 7
#17547
studded bracers set~
a set of studded bracers~
Two thick steel studded bracers lie here in the dirt.~
unknown~
armor 0 AM
ABC ABC A A 0
50 0 50000 P
A
19 4
A
5 2
A
3 1
#17548
platinum key~
a Platinum Key~
A key fashioned out of platinum lies here.~
unknown~
key HM AO
0 0 0 0 0
0 0 0 P
A
13 50
#17549
quartz key~
a Quartz Key~
A key made of quartz lies here.~
unknown~
key HMPUV AO
0 0 0 0 0
0 0 0 P
A
13 50
#17550
arlingor tomb~
{RAr{rli{Rn{rgo{Rr's T{rom{Rb{x~
The tomb of Arlingor is here, covered in a thick layer of dust.~
unknown~
container R 0
100000 ABCD 17549 100000 0
0 500 0 P
A
13 50
#17551
spirit flail~
{yThe S{wpirit Fl{yail{x~
A strange ethereal flail of the spirits lies here.~
unknown~
weapon AGHM AN
flail 52 3 shbite E
101 0 20000 P
A
18 5
A
19 6
#17552
arlingor fury~
{RA{rrli{Rn{rgor's F{Ru{rry{x~
The fury of Arlingor has been controlled in the form of a weapon.~
unknown~
weapon EHY AN
exotic 11 19 fury 0
101 5 0 P
A
9 10
A
19 20
#17553
claw arlingor~
{RT{rhe {RCl{ra{Rw{rs{R o{rf A{Rr{rli{Rn{rgo{Rr{x~
The fearsome claws of the demon king Arlingor have been fashioned into gauntlets.~
unknown~
armor EHY AH
ADE ADE ADE ADE 0
101 3 0 P
A
19 20
#17554
obelisk marble~
a Marble Obelisk~
An obelisk covered with strange runes stands here.~
unknown~
trash AR 0
0 0 0 0 0
0 0 0 P
A
13 50
E
marble~
Welcome to Kingdoms, created by Fesdor.  This area contains elements
characters of all levels can enjoy, but it is primarily a legend area.  If
you are not confident in your abilities, do not wander too far as very
powerful adversaries lurk in this area.  The two cities Arlingorath and
Crysantia are East and West respectively, and are Evil and Good aligned,
respectively.  Explore, enjoy, and discover everything this area holds for
you. Special thanks to Eldred for his work on most of the room
descriptions in this area.
~
E
obelisk~
Welcome to Kingdoms, created by Fesdor.  This area contains elements
characters of all levels can enjoy, but it is primarily a legend area.  If
you are not confident in your abilities, do not wander too far as very
powerful adversaries lurk in this area.  The two cities Arlingorath and
Crysantia are East and West respectively, and are Evil and Good aligned,
respectively.  Explore, enjoy, and discover everything this area holds for
you. Special thanks to Eldred for his work on most of the room
descriptions in this area.
~
#17555
white broadsword~
{wA Whi{yte{w Broadsw{yord{x~
A bright white broadsword is here.~
unknown~
weapon AIKL AN
sword 30 5 cleave E
90 0 20000 P
A
3 2
A
19 10
#17556
white breastplate~
{yA {yWh{wite {yBrea{wstplate{x~
A breastplate of pure white gleams here~
unknown~
armor KL AD
ADE ADE ADE ADE 0
88 0 20000 P
A
19 11
#17557
flameweaver flame weaver~
{RF{rl{ya{wm{ye{rw{ye{wa{yv{re{Rr{x~
A whip crackling with eternal flame is here.~
unknown~
weapon AKL AN
whip 16 12 flame AE
101 0 50000 P
A
4 -3
A
1 -3
A
19 10
#17558
cape crysantia~
{WT{whe C{Wap{we of C{Wry{wsan{Wti{wa{x~
A cape bearing the crest of crysantia lies here~
unknown~
armor AKY AC
ABCE ABCE ABCE ABCE 0
101 2 200000 P
A
13 75
A
19 7
#17559
note~
a note~
A small note is pinned to the wall.~
paper~
trash R 0
0 0 0 0 0
0 0 0 P
A
13 50
E
note~
I have left in search of inner peace.
Do not look for me, for I do not want to be found.
-Lady Plieza
~
#17560
shard rock~
a rock shard~
A sharp shard of rock has been chipped off the wall.~
unknown~
weapon 0 AN
exotic 9 18 slash D
83 0 0 P
A
19 10
A
2 1
#17561
crysantian signet ring~
{CA C{cry{wsant{cia{Cn S{c{wi{cgn{we{Ct R{win{cg{x~
A ring bearing the crest of crysantia lies here.~
unknown~
armor K AB
ACD ACD ACD ACD 0
101 1 40000 P
A
18 10
A
13 120
A
19 10
#17562
copper key~
a Copper Key~
A small key made of copper is here~
unknown~
key V A
0 0 0 0 0
0 0 0 P
A
13 50
#17563
money~
a small pile of coins~
Money~
unknown~
money 0 A
CDGIKLM 0 0 0 0
0 0 0 P
A
13 50
#17564
money~
a pile of money~
A pile of money.~
unknown~
money 0 A
EGIJOP 0 0 0 0
0 0 0 P
A
13 50
#17565
underground stream~
an Underground Stream~
An underground stream babbles through the cave.~
unknown~
fountain 0 0
-1 -1 'water' 0 0
0 0 0 P
A
13 50
#17566
underground stream~
an Underground Stream~
{x~
unknown~
furniture 0 0
BD EIJKN CFIL CDEGHIK DFGHIJ
250 0 0 P
#17567
cave mushrooms~
a Cave Mushroom~
A mushroom grows in the cave here.~
unknown~
food A AO
70 10 0 0 0
50 0 0 P
#17568
potion mana~
{WA Potion of {RM{ya{BN{ya{x~
A potion eminating energy lies here~
unknown~
potion AG AO
101 'restore mana' 'restore mana' 'restore mana' 'restore mana'
101 0 50000 P
#17569
glowing aether ball~
{CA G{clowing Bal{Cl of A{cethe{Cr{x~
A glowing ball hovers just above the ground~
unknown~
light ABY A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 0 0 P
A
19 9
A
13 90
A
17 -10
#17570
dagger legendary soulbane soul bane~
{bT{Che {cLe{Cg{ben{cd{ba{Br{by {cD{Ca{cg{bg{cer {B"{CS{coulb{Can{ce{B"{x~
A dagger humming with the energy of a million souls lies here.~
unknown~
weapon ABGHTYZa AN
dagger 31 6 stab AEH
101 20 100000 P
A
19 5
#17571
spear divine fury~
{CA S{Rpear o{Cf Di{Rvine F{Cur{Cy{x~
A long spear is here, radiating holy power.~
unknown~
weapon ABIKL AN
staff 18 11 divine E
101 0 0 P
A
19 17
A
14 -225
A
18 -30
#17572
arlingorath ring~
{rA Ring of {RArli{rngo{Rrath{x~
A ring bearing the crest of Arlingorath lies here.~
unknown~
jewelry ABEJ AB
0 0 0 0 0
101 0 50000 P
A
17 -5
A
19 20
A
13 75
A
2 -4
#17573
cloak demon king~
{RClo{rak o{Rf th{re De{Rmo{rn K{Ri{rng{x~
A cloak is here, radiating an evil aura.~
unknown~
armor CE AK
CE CE CE CE 0
101 6 50000 P
A
18 5
A
4 -3
A
19 15
A
5 -3
A
13 75
#17574
jailers key ring~
the Jailer's Key Ring~
A ring of keys lies on the floor.~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
A
13 50
#17575
yellow diamond ring~
a Yellow Diamond Ring~
A yellow diamond is set in a gold band.~
unknown~
jewelry 0 AB
0 0 0 0 0
0 2 0 P
A
13 50
#17576
brand espionage~
{DThe B{Bran{Dd of E{Bsp{Dion{Bag{De{x~
A piece of skin with a strange brand on it lies here.~
unknown~
armor M AW
AB AB AB AB 0
101 0 5000 P
A
19 9
A
13 50
A
2 5
#17577
mark mercenary~
{RT{Dh{Re {RM{re{Drc{Re{rn{Dar{Ry'{rs {BM{ba{Br{bk{x~
A mark lies here, torn from the clothing of a mercenary.~
unknown~
armor 0 AW
BCD BCD BCD BCD 0
101 0 0 P
A
2 3
A
19 10
#17578
chain mail crimson~
{RC{rr{Ri{rms{Ron {rCh{Rai{rn{Rm{ra{Ri{rl{x~
A bright red set of chainmail lies here.~
unknown~
armor J AD
CE CE CE CE 0
87 12 20000 P
A
5 -5
A
1 3
A
19 12
#17579
wraith touch~
{BT{bhe {BWr{baith's {BTo{buch{x~
A concentration of dark energy writhes about.~
unknown~
weapon CEJ AN
exotic 5 39 drain 0
87 2 20000 P
A
13 -100
A
9 15
#17580
two handed sword soulrender soul render~
{DThe Two{b-{DHanded Sword, {b"Soulrender"{x~
A huge sword is here, humming with a hateful aura.~
unknown~
weapon JMf AN
sword 55 3 cleave CEFH
101 14 50000 P
A
2 -3
A
18 -15
#17581
black pearl necklace~
{DA Neck{Bl{Da{Bc{De {Bo{Df {BB{Dl{Ba{Dc{Bk {DP{Bearls{x~
A string of black pearls lies here, forgotten.~
unknown~
armor J AC
AD AD AD AD 0
101 2 50000 P
A
13 -100
A
12 -300
A
19 23
#17582
bloodstone stone~
{RThe Bloodstone{x~
A blood red stone is here, it's surface a swirl of black and crimson.~
unknown~
gem 0 AO
0 0 0 0 0
101 2 50000 P
A
1 2
A
12 -200
A
19 20
A
3 -3
A
13 50
#17583
pole wooden~
a Wooden Pole~
A wooden pole, carved with magical runes lies here.~
unknown~
weapon Y AN
polearm 11 19 beating F
101 5 0 P
A
19 -10
A
13 200
#17584
emerald key~
an Emerald Key~
A key made of emerald is here, humming~
unknown~
key PUV A
0 0 0 0 0
0 1 0 P
A
13 50
#17585
blade halberd~
a Halberd Blade~
The main blade of a halberd is here, broken from the rest of the weapon.~
unknown~
weapon 0 AN
axe 6 32 slice 0
101 15 100 P
A
19 20
A
1 -2
#17586
corpse soldier crysantia~
the {rc{Ro{Wrp{Rs{re{x of {YA Soldier of Crysantia{x~
The {rc{Ro{Wrp{Rs{re{x of {YA Soldier of Crysantia{x is lying here.~
unknown~
container R 0
10000 0 0 1000 1
101 0 0 P
A
13 300
A
19 9
#17587
spike metal~
a Metal Spike~
A sharp metal spike looks like it was broken off of a halberd.~
unknown~
weapon 0 AN
dagger 9 12 stab E
50 2 2000 P
A
19 -10
A
17 30
#17588
blood stone bloodstone halberd~
{RTh{re Blo{Rodst{rone Ha{Rlbe{rrd{x~
A huge halberd with a bloodstone mounted in the center of the blade is here.~
unknown~
weapon EJY AN
polearm 20 9 cleave F
101 0 20000 P
A
1 7
A
5 2
A
18 7
A
17 10
#17589
parchment piece black red~
a piece of parchment~
A piece of black parchment with red lettering lies here.~
unknown~
trash U A
0 0 0 0 0
0 1 0 P
A
13 50
E
parchment~
The bearer of this note is on a quest to bring to you the pieces of the
general's halberd.  It must be repaired as quickly as possible, so begin
work immediately upon receiving the pieces.  
The four pieces are:
The Pole of the Halberd
The Blade of the Halberd
A Metal Spike
and The Bloodstone
~
#17590
stone bloodstone halberd~
{RTh{re Blo{Rodst{rone Ha{Rlbe{rrd{x~
A huge halberd with a bloodstone mounted in the center of the blade is here~
unknown~
weapon ABEJLYf AN
polearm 25 8 fury EF
101 15 20000 P
A
17 30
A
13 250
A
19 20
A
12 -200
A
3 -3
#17591
red key~
a Red Key~
A Red Key~
unknown~
key U A
0 0 0 0 0
0 1 0 P
A
13 50
#17592
barrel root beer~
a Barrel of Root Beer~
A barrel lies here, with "Root Beer" burned into the side.~
unknown~
drink 0 A
750 750 'root beer' 0 0
101 50 200000 P
#17593
blt bacon lettuce tomato sandwich~
a BLT Sandwich~
A sandwich made of bacon, lettuce, and tomato sits here.~
unknown~
food 0 A
75 75 0 0 0
101 3 20000 P
#17594
padded wooden pew~
a padded wooden pew~
A long wooden pew is covered with pads and cushions~
unknown~
furniture R 0
AB EGIJOP BEHK CEFGHI CEFGHI
101 0 0 P
#17595
first sage list~
the First Sage's List~
A list of five items desired by the first sage lies here.~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
E
list~
1. A Jar of Blood
2. A White Silk Belt
3. A Wide Brimmed Hat
4. The False Scepter of Enoch
5. A Deadly Dagger
~
#17596
token first sage~
{GT{ghe {GT{goken {Go{gf {Gt{ghe {GF{girst {GS{gage{x~
A token bearing the mark of the first sage lies here~
unknown~
trash BTY A
0 0 0 0 0
0 0 0 P
#17597
tree trunk~
a tree trunk~
{x~
unknown~
portal R 0
0 H A ADEFHIKO 0
0 0 0 P
A
13 50
#17598
spear mercenary guard~
{DA M{Re{rr{Dce{Rn{rar{Dy {RG{ru{Da{br{Dd's {BS{bp{De{ba{Br{x~
A short spear belonging to a mercenary guard lies here.~
unknown~
weapon 0 AN
staff 107 1 thrust 0
101 5 0 P
A
2 2
A
18 12
A
14 -150
A
12 -150
#17599
note celiya mercenary~
a Note from Celiya~
A note written by Celiya the Mercenary lies here.~
unknown~
trash 0 A
0 0 0 0 0
0 1 0 P
E
note~
The note seems to be written in a code you can't understand . . .
All you can make out is that it is addressed to Gildroy, and signed by Celiya.
~
#17600
seal gildroy mercenary~
{YG{Bi{bl{Yd{yr{Boy{b's {YS{ye{Ba{bl{x~
The seal of Gildroy lies here.~
unknown~
armor A AU
CE 0 CE 0 0
101 2 0 P
A
18 9
A
19 7
A
13 100
#17601
great maul doombringer~
{DDoom{Rb{rringer, {Rt{rhe {DGr{reat {RM{ra{Dul.{x~
A great maul lies here, shrouded in darkness~
unknown~
weapon CJLTf AN
mace 4 61 crush BCDEFGH
102 150 100000 P
A
19 -35
A
13 -500
A
2 -5
A
3 -5
A
4 -5
A
5 -5
#17602
head corlimar king~
{RT{rhe {RHe{rad of {RCorl{rimar{x~
The head of King Corlimar lies here, rotting.~
unknown~
trash 0 A
0 0 0 0 0
0 10 0 P
#17603
stone shale shard~
a Shard of Shale~
A shard of shale lies here, discarded.~
unknown~
trash AB AO
0 0 0 0 0
101 0 0 P
A
3 4
A
1 3
A
2 3
#17604
mercenary boots~
{BM{be{cr{Cc{Be{bn{ca{Cr{By{c'{bs {BB{Co{co{bt{Bs{x~
The boots of a mercenary have been discarded here.~
unknown~
armor 0 AG
BCDE BCDE BCDE BCDE 0
101 2 50000 P
A
13 50
A
19 13
F
A 0 0 P
#17605
frostsong song~
{CC{W==={C[{W=={CFROSTSONG{W==={C>{x~
A blade covered in frost freezes everything around it.~
ice~
weapon AJKSY AN
sword 12 17 frbite B
101 5 100000 P
A
17 36
A
20 -5
A
19 15
F
S 0 0 O
F
S 0 0 N
A
28 5
#17606
great maul doombringer~
{DDoom{Rb{rringer, {Rt{rhe {DGr{reat {RM{ra{Dul{x~
A great maul lies here, shrouded in darkness~
unknown~
weapon CJLTf AN
mace 4 61 shock BCDEFGH
101 150 100000 P
A
13 -500
A
5 -5
A
4 -5
A
2 -5
A
3 -5
#17607
lantern light training~
{BA Tra{Yin{Cin{Yg Li{Bght{x~
A small lantern emits a radiant light.~
unknown~
light A A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
75 5 20000 P
A
2 -10
A
1 -10
A
3 10
#17608
book silver arlingorath history~
the Book of Arlingorathian and Crysantian History~
A Silver book sits here, titled "Arlingorath and Crysantia."  Look Arlingorath to read.~
unknown~
trash R 0
0 0 0 0 0
0 2000 0 P
E
arlingorath~
Founded by the adventurer Yelthin Poleskia, what we now know as
Arlingorath once was a peaceful farming village placed on a fertile plot of
land located between the Eastern desert and the Southern badlands.  Two
hundred years into its existence, the village, then known as Farrindale, was
first conquered by Lord Cyesteline, the founder of Cerehnthall, the city
later to become Crysantia.  The people of Farrindale were not treated well
by their new ruler, and over the course of centuries of opression began to
seek assistance from the occult.  Belthesen Poleskia, a direct descendent of
Yelthin Poleskia, managed to contact the world of demons through a
three-month ceremony he performed somewhere in the badlands to the southeast
of Farrindale.  He persuaded the Demon Lord Arlingor to come forth into the
world of man with his hordes, and destroy the oppresors of Cerehnthall.  A
great battle was fought, ending when General Crysan destroyed Arlingor and
banished the rest of the demons back to their own world.  However,
Farrindale had been fortified into the great city of Arlingorath under the
Demon King's rule, and it would not fall again.  Cerehnthall was renamed
Crysantia in honor of the great General.  Arlingor's soul, trapped within
his helm, was hidden deep beneath the earth.  The two cities have lived in a
state of perpetual battle for millennia since the fall of Arlingor.  
~
#17609
book gold legendary items~
{xThe Registry of Rare Items~
A great Gold book stands here titled "Rare Items of the Kingdoms and their History."  Look Gold to read.~
unknown~
trash R 0
0 0 0 0 0
0 2000 0 P
E
gold~
Scanning the pages of this old, thin book, you come upon the following:
The Legendary Dagger "Soulbane"
---------------------------------------------------------------------
A relic of the demon war, the dagger wielded by general Crysan,
Soulbane was said to have captured the soul of Arlingor, thus earning its name
A very powerful weapon, it is said to be guarded by the spirit of Crysan.
No one knows its location, but it is rumored to still be somewhere in the realm.
 
 
The Great Maul "Doombringer"
---------------------------------------------------------------------
The Seraphulest is the most feared memory of the demon war after Arlingor.
Its fearsome power and untamed nature made it an incredibly destructive force.
Its power was derived from the maul crafted in the fires of the demon realm.
It is said that anyone who wields Doombringer without sufficient experience
Will succumb to the weapon's urge to be reunited with its master, and will
transform into the Seraphulest, to be unleashed upon the world again.
Currently said to be owned by the Mercenary guild, Doombringer's
location is a closely guarded secret.
 
 
Frost Song
---------------------------------------------------------------------
Helihalex was one of Arlingor's demon generals, a fearsome Ice demon.
However, he did not see eye to eye with his ruler, as he felt the plight of 
Arlingorath was not worthy of the demons' assitance.  He felt that Crysantia
was no worse than Arlingorath, and refused to take a side.  As a result
he was banished from his home in the demon's kingdom, never to return.
He is said to live deep within a cave in the mountains North of Crysantia,
surrounded by followers, wild people who worship the "Father of Frost"
His sword, Frost Song, grants protection from both good and evil to
its user, although only those who are truly objective and neutral may wield it.
 
 
The book continues . . . look Two to read on.
~
E
two~
The Armor of Arlingor
---------------------------------------------------------------------
The armor of the demon king, including his helm, claws, his intangible fury,
as well as his cloak are buried in a sealed tomb guarded by an army of spirits.
Hidden at the end of an enormous underground labrynth, It is accessable to only
the hardiest of adventurers, and should it be found, defeating its guardians
is no easy task.  It is said the Helm, in which Arlingor's soul was trapped,
is too powerful for a mere mortal.  Should one wear it, the soul will posess and
transform the body of the hapless fool, bringing Arlingor back to life.
~
#17610
ice ball~
{CAn Ice Ball{x~
A huge ball of ice lies here, something incased within.~
unknown~
container S 0
20 ACD 17611 1 100
0 500 0 P
#17611
flaming key~
{RA Fl{Yam{rin{Rg Ke{Yy{x~
A key make of fire lies here, burning anything it touches.~
fire~
key APSV A
0 0 0 0 0
0 0 0 P
#17612
vinterius sword~
{WV{Cin{Wt{we{Wr{Ciu{Ws{x~
A huge sword named "Vinterius" lies here.~
unknown~
weapon KLMSY AN
sword 105 1 cleave BF
101 15 100000 P
F
A 0 0 C
F
S 0 0 E
F
S 0 0 D
F
S 0 0 C
A
17 -100
A
18 -15
A
19 -15
A
14 -150
A
13 -100
#17613
slim boot knife long~
a slim boot knife~
A long, slim boot knife lies here.~
unknown~
weapon 0 AN
dagger 9 12 stab 0
55 2 5000 P
A
18 5
A
19 5
#17614
cooking tin ladel long~
a cooking ladel~
A long tin ladel lies here.~
unknown~
weapon 0 AN
mace 2 15 thwack 0
15 2 100 P
#17615
apron cooking~
a cooking apron~
A cook's apron lies here in a pile~
unknown~
armor 0 AK
AC AC AC AC 0
15 1 100 P
A
3 1
A
1 -1
#17616
ice throne~
{CThe Throne of Ice{x~
A throne of ice is here, the seat at least 4 feet off the ground.~
ice~
furniture RS A
A EHI BEHK CDEHIJKLMNOPQRSTUVWXYZabcdef CDEHIJKLMNOPQRSTUVWXYZabcdef
0 200000 0 P
#17617
moon pedestal black onyx~
{wThe M{Doo{wn Pe{Ddest{wal{x~
A black onyx pedestal stands here, engravings of the moon covering it.~
onyx~
container RY 0
100 ABCD 42538 5 110
0 1000 0 P
#17618
orb crescent moon~
{DTh{We{D Orb o{wf{D th{We C{Dr{Wes{Wce{Dnt Moon{x~
A black orb lies here, the crescent moon seemingly trapped inside.~
unknown~
armor CSY AQ
CE CE CE CE 0
101 1 10000 P
A
19 19
A
3 -1
A
13 50
A
12 -200
#17619
sun pedestal gold~
{YThe Sun Pedestal{x~
A gold pedestal with images of the sun stamped into it stands here.~
unknown~
container RSY 0
100 ABCD 42537 5 110
0 2000 0 P
#17620
orb rising sun blinding~
{YT{wh{Ye O{Wrb o{Yf th{We R{Yisi{Wng S{Yun{x~
An orb lies here emitting the blinding light of the rising sun.~
unknown~
armor ASY AQ
DF DF DF DF 0
101 1 10000 P
A
13 150
A
2 -2
A
1 -2
#17621
shard eternal ice lplpjk~
{CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x~
A shard of ice is here, frozen for eternity.~
unknown~
armor STY AO
ABF ABF ABF ABF 0
101 1 5000 P
A
13 75
A
18 10
#17622
feldspar hunk dkjah~
{rA H{mun{rk of F{mel{dds{mp{rar{x~
A hunk of feldspar lies here, covered in dirt.~
unknown~
armor STY AO
0 0 0 CDEF 0
101 2 5000 P
A
19 15
A
18 3
A
3 2
A
4 1
#17623
sphere malachite green dlkajhk~
{gA Ma{dlac{ghi{Gte Sp{ghe{dre{x~
A sphere of green malachite lies here.~
unknown~
armor STY AO
BD BD BD BD 0
101 5 5000 P
A
17 -15
A
3 -3
A
19 15
A
13 70
A
26 5
#17624
small rock basalt qwertyuiopgh~
{dA S{wma{dll B{wasal{dt Rock{x~
A small basalt rock lies here.~
unknown~
armor STY AO
BD ABD CD ACD 0
101 3 5000 P
A
13 300
A
1 3
A
5 2
#17625
helihalex disciple mark~
{BT{bh{Ce {cM{Ra{rr{Yk {yo{Yf {rH{Rel{ci{Cha{bl{Bex{x~
A mark worn by helihalex' disciples lies here.~
unknown~
armor S AU
ACE ACE ACE ACE 0
101 2 20000 P
A
20 -4
A
28 6
A
18 5
A
19 10
#17626
ribs ribcage helihalex~
{WRi{wbs o{Wf H{wel{cihal{wex{x~
The ribcage of the demon Helihalex lies here.~
unknown~
armor ASY AD
BEF BEF BEF BEF 0
101 7 50000 P
A
20 -6
A
14 -100
A
5 -2
A
1 -2
A
2 -2
#17627
pill quest white~
a {^s{$h{^i{$m{^m{$e{^r{$i{^n{$g{0 {&white {@p{2il{@l{0~
A {^s{$h{^i{$m{^m{$e{^r{$i{^n{$g{0 {&white {@p{2il{@l{0 has been dropped here.~
jelly~
pill AGHTYZ A
1000 'curse' 'plague' 'slow' 'slow'
0 1 2 P
#17628
fur heavy parka~
{yA Heavy Fur Parka{x~
{wA heavy fur parka lies here{x~
unknown~
armor 0 AK
BD BD BD ADE 0
101 15 500 P
A
13 25
A
28 3
A
26 5
F
R 2 -1 I
#17629
slot machine~
a {BS{blot {BM{bachine{x~
The {$S{4lot {$M{4achine{0 is here.  Type '{7slots{0' to play.~
unknown~
slotmachine RYd 0
0 0 0 0 0
0 0 5 P
#17630
obelisk crack~
a crack in the obelisk~
{x~
unknown~
fountain R 0
-1 -1 'water' 0 0
0 0 0 P
E
obelisk~
Welcome to Kingdoms, created by Fesdor.  This area contains elements
characters of all levels can enjoy, but it is primarily a legend area.  If
you are not confident in your abilities, do not wander too far as very
powerful adversaries lurk in this area.  The two cities Arlingorath and
Crysantia are East and West respectively, and are Evil and Good aligned,
respectively.  Explore, enjoy, and discover everything this area holds for
you. Special thanks to Eldred for his work on most of the room
descriptions in this area.
~
#17631
black slate table~
a table of black slate~
A huge table stands here, crafted out a single slab of black slate.~
unknown~
furniture R 0
BD EGHIJK EHK BDFGIJKLMNOPQRSTUVWXYZabcdef BDFGIJKLMNOPQRSTUVWXYZabcdef
0 50000 0 P
#17632
token second sage~
{CT{che {CT{coken {Co{cf {Ct{che {CS{cecond {CS{cage{x~
A token bearing the mark of the second sage lies here.~
unknown~
trash BTY A
0 0 0 0 0
0 0 0 P
E
token~
Take this to the third sage.  He is residing with the elves of elvander.
~
#17633
yeti claw~
yeti claws~
A set of yeti claws lies here, covered in dried blood.~
unknown~
weapon S AN
exotic 5 40 slash BE
101 5 20000 P
A
19 15
A
5 -5
A
2 -3
A
13 15
#17634
pair yeti fur leggings~
{WY{weti F{Wur L{weggi{Wngs{x~
A pair of leggings crafted from yeti fur lies here.~
unknown~
armor S AF
BE CE CE ADE 0
101 5 20000 P
A
19 8
A
13 100
#17635
magic mushroom~
{GA M{Yag{yic M{gu{Gsh{gr{yo{Yom{x~
A magical mushroom lies here.~
unknown~
pill GSY AO
65 'illusionary armor' 'poison' 'reserved' 'reserved'
101 1 500 P
#17636
large red portal~
{RA R{red P{Ro{rrt{Ral{x~
A large red portal is set into the wall here.~
unknown~
portal R 0
0 0 D BCHKO 0
0 0 0 P
#17637
wine crate~
a wine crate~
{x~
unknown~
container R 0
5000 AC 0 20 100
0 0 0 P
#17638
bottle red wine~
a bottle of red wine~
A bottle containing a fine red wine lies here~
unknown~
drink 0 AO
5 5 'red wine' 0 0
0 2 0 P
#17639
bottle cordial~
a bottle of cordial~
A bottle containing a delicious cordial gathers dust~
unknown~
drink 0 AO
5 5 'cordial' 0 0
0 2 0 P
#17640
cask amontillado~
a cask of amontillado~
A cask of amontillado is here, fortelling your horrible death.~
unknown~
drink 0 AO
15 15 'amontillado' 0 0
0 2 0 P
#17641
bottle absinthe strange green~
a bottle of absinthe~
A bottle full of strange green liquid lies here~
unknown~
drink 0 AO
5 5 'absinthe' 0 0
0 2 0 P
#17642
small flask elvish wine~
a flask of elvish wine~
A small flask with elvish writing on it lies here.~
unknown~
drink 0 AO
2 2 'elvish wine' 0 0
0 2 0 P
#17643
bottle aquavit~
a bottle of aquavit~
A bottle containing crystal-clear aquavit lies here.~
unknown~
drink 0 AO
5 5 'aquavit' 0 0
0 2 0 P
#17644
tankard mead~
a tankard of mead~
A large tankard full of mead sits here.~
unknown~
drink 0 AO
5 5 'mead' 0 0
0 2 0 P
#17645
large bottle sherry~
a large bottle of sherry~
A large bottle of sherry stands here.~
unknown~
drink 0 AO
5 5 'sherry' 0 0
0 2 0 P
#17646
bottle rose wine odd pink~
a bottle of rose wine~
A bottle full of an odd pink wine is here.~
unknown~
drink 0 AO
5 5 'rose wine' 0 0
0 2 0 P
#17647
pouch small enchanted~
an enchanted pouch~
A small pouch is here, reeking of enchantment.~
unknown~
container GSTY AO
50 AC 0 5 85
0 1 0 P
#17648
thin mattress straw~
a thin mattress~
A thin mattress stuffed with straw lies on the dusty floor.~
unknown~
furniture R 0
AB EGHIJK BEHK CEFGHI CEFGHI
0 0 0 P
#17649
pill small white~
a small white pill~
A small white pill with a cross stamped on it is here.~
unknown~
pill ABY A
19 'heal' 'heal' 'heal' 'reserved'
1 2 10000 P
#17650
vest fur large~
a large fur vest~
A fur vest made for a very large person lies here.~
unknown~
armor 0 AD
BD CD BD BD 0
65 3 70000 P
A
5 2
A
3 1
A
2 -3
A
19 10
#17651
leggings leather rough~
rough leather leggings~
A pair of roughtly made leather leggings lies here.~
unknown~
armor 0 AF
BD BD BD AC 0
65 2 70000 P
A
2 3
A
19 5
#17652
pot stew large~
a large pot of stew~
A large pot full of stew is here, filling the air with a delicious aroma.~
unknown~
food 0 A
50 50 0 0 0
0 10 0 P
#17653
glass cordial~
a glass of cordial~
A glass of cordial waits to quench someone's thirst.~
unknown~
drink 0 A
3 3 'cordial' 0 0
0 1 0 P
#17654
large steel key~
a Large Steel Key~
A large steel key lies on the ground.~
unknown~
key PTUV AO
0 0 0 0 0
0 1 0 P
#17655
gaze firey eyes~
{RF{ri{yr{Yey G{Ra{rze{x~
A pair of firey eyes gazes up at you.~
flame~
armor AGSY AR
ABCD CE CE CE 0
101 1 10000 P
A
13 50
A
19 13
A
18 -10
F
S 12 50 D
#17656
shadows~
{BS{bh{da{Dd{do{bw{Bs{x~
Shadows cover everything in darkness.~
unknown~
armor CJSY AK
CE CE CE BCDE 0
101 0 0 P
A
19 10
A
18 10
#17657
permafrost~
{CPe{cr{ym{caf{yr{co{Cst{x~
Permafrost coats everything in ice.~
unknown~
armor SY AI
ADE ADE ADE CE 0
101 5 0 P
A
19 10
A
13 75
#17658
purity~
{WPu{wri{Wty{x~
Purity shimmers with a beautiful glow.~
unknown~
armor AKS AV
CE CE CE CE 0
101 1 0 P
A
19 13
A
26 4
#17659
comfortable king bed~
a comfortable king-sized bed~
A comfortable looking king-sized bed sits in the middle of the room.~
unknown~
furniture R 0
BC EIJKN EHK DEGJ DEGJ
0 0 0 P
#17660
alabaster key~
an alabaster key~
A long thin alabaster key lies here.~
unknown~
key U A
0 0 0 0 0
0 1 0 P
#17661
stew pot~
a stew pot~
A large stew pot is here, bubbling quietly over the fire.~
unknown~
container R 0
5000 0 0 500 100
0 50 0 P
A
13 50
#17662
cup stew~
a cup of stew~
A cup of stew sits here, steam slowly rising from it.~
unknown~
food 0 AO
15 14 0 0 0
0 1 0 P
#17663
ice axe~
{CIce{BAxe{x~
An axe with a thin layer of frost on its blade lies here.~
unknown~
weapon CM AN
axe 8 25 cleave B
101 15 30000 P
A
19 15
A
18 -5
#17664
small pouch powder dragon scales~
a pouch of powdered dragon scales~
A small pouch lies here, a bit of strange powder spilling out.~
unknown~
treasure GY AO
0 0 0 0 0
101 3 50000 P
A
12 150
A
13 150
A
17 -20
#17665
map mountains~
a map of the Mountains~
A map lies here, drawn on pale blue paper.~
unknown~
trash 0 A
0 0 0 0 0
0 2 30000 P
E
map mountains~
{CMountains
{C-Color               {b*{g*
{C Reccomended          ^ {cMonastery
{C                      |
{C                      |
{C                    |---|
{C                   /     \
{C                  /       \
{C          W Peak /\       /\ Peak
{C                /  \     /  \
{C               /    -----    \
{C              /\  {d*{C  |       | 
{C             |  \/   {YV       {M-
{C    {y&----&{C   {GV{C   |   {Y.        
{C   {r*{y|{WYeti{y|{C   {G.   {RV   {Y.       {M.
{C    {y&----&{C   {G.   {R.  {Y.   
{C          \   {G.  {R.  {Y.        {M.
{C           \_ {G.  {R.  {Y.       {M.
{C             \{G. {R.  {Y .        
{C              {G\{R.   {Y.        {M.
{C              {R.{C\   {Y.      
{C             {R.{C  | {Y.        {M.
{C            {R.{C-----{Y-{C--------{M^
{C           {R. {C------------
{C  {mEmpar{C    {R-{C---{wPlateau{C---
{C    ^    --------------  \
{C    |   ---------------   \
{C    |---------             {B********
{C    |    ---               {B*Frost *
{C    |       \              {B*Giants*
{C    |        V             {B********
{C    ---     {DBattlefield
{C      |
{C      V {gWheat Field{x
~
#17666
dwarven dwarf emblem~
{xThe Dwarven Emblem~
An emblem lies here on the ground.~
unknown~
armor 0 AW
AB AB AB AB 0
1 3 0 P
A
5 2
#17667
huge key jolungth~
{x~
A huge key bearing the crest of jolungth lies here.~
unknown~
key HMPZ A
0 0 0 0 0
0 0 0 P
#17668
serrated claymore~
{DA Se{Rr{Dr{Ra{Dted Claymore{x~
A huge claymore is here, wicked serrations down its keen edge.~
unknown~
weapon 0 AN
sword 3 73 cleave DF
101 30 30000 P
A
5 2
#17669
lead flail~
{DA L{We{Da{Wd{D-Tip{Wp{De{Wd{D Flail{x~
A huge flail with heavy lead tips has been left here~
unknown~
weapon 0 AN
flail 4 55 crush F
101 25 30000 P
A
20 -3
#17940
good held item~
{RA Good Held Item!{x~
Good held~
unknown~
armor 0 AO
0 0 0 0 0
0 0 0 P
A
19 100
#17941
inimicus anklet power~
{dPo{ww{We{dr o{wf t{wh{we {w-+{GI{gn{di{wmi{dc{gu{Gs{w+-{x~
Sal~
unknown~
armor SY AT
0 0 0 0 0
1 0 5000 P
A
26 5
A
4 5
A
5 5
F
A 0 0 T
F
A 0 0 U
A
17 -15
A
13 125
A
19 15
A
18 15
A
1 5
A
2 5
A
28 4
A
20 -5
A
3 5
A
12 125
F
A 0 0 L
F
A 0 0 F
F
A 0 0 D
F
A 0 0 C
F
A 0 0 G
F
A 0 0 J
F
A 0 0 Z
#17942
portal four~
portal~
Portal Four~
unknown~
portal R 0
0 0 A BFHL 0
1 0 0 P
#17943
portal three~
portal~
Portal Three~
unknown~
portal R 0
0 0 A BFGHIO 0
0 0 0 P
#17944
portal two~
portal~
Portal Two~
unknown~
portal R 0
0 0 A BCGHIJL 0
0 0 0 P
#17945
portal one~
portal~
Portal One~
unknown~
portal R 0
0 0 A CDFGHLN 0
0 0 0 P
#17946
deck cards~
{RFes{rdor's {RDe{rck of {RC{rards{x~
Fesdor's deck of cards lies here.~
unknown~
container R A
1000 A 0 100 50
102 0 0 P
#17947
card poker~
{rAce of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17948
card poker~
{r2 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17949
card poker~
{r3 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17950
card poker~
{r4 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17951
card poker~
{r5 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17952
card poker~
{r6 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17953
card poker~
{r7 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17954
card poker~
{r8 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17955
card poker~
{r9 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17956
card poker~
{r10 of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17957
card poker~
{rJack of Hearts~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17958
card poker~
{rQueen of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17959
card poker~
{rKing of Hearts{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17960
card poker~
{DAce of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17961
card poker~
{D2 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17962
card poker~
{D3 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17963
card poker~
{D4 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17964
card poker~
{D5 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17965
card poker~
{D6 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17966
card poker~
{D7 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17967
card poker~
{D8 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17968
card poker~
{D9 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17969
card poker~
{D10 of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17970
card poker~
{DJack of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17971
card poker~
{DQueen of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17972
card poker~
{DKing of Clubs{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17973
card poker~
{RAce of Diamonds{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17974
card poker~
{R2 of Diamonds{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17975
card poker~
{R3 of Diamonds{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17976
card poker~
{R4 of Diamonds{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17977
card poker~
{R5 of Diamonds~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17978
card poker~
{R6 of Diamonds{x~
(no description)~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#17979
map kingdoms~
a map of Kingdoms~
A map of the Kingdoms lies here.~
unknown~
trash 0 A
0 0 0 0 0
0 1 100000 P
E
map kingdoms~
{WKingdoms     _________{RX{W_
{W            |{rBattlefield{W|
{C Mtns{W^       -----|-----      {dTo {ySanuba{x
{W     |{RX           {W|--{{Canyon}-^    {yDesert{x
{W   {{{YWheat Field{W}--|       {RX{W {D.
{W {Y__{W           |   |         {D.{W    {Y/\
{W{Y|__|{W          |   |          {D..{W {Y|__|
{W{Y&| |------&{W   |   |     {Y*------{D.{Y-||-*{W
{W{Y|{wC{cr{Cys{Wa{wn{Wt{Ci{ca{Y|{W-------|-----{Y|{DAr{rl{Rin{Dg{do{rr{Rat{Dh{Y|
{W{Y&---------& |{W     |   | {Y*-----------*{W
{W           {gF{GF{gF{W    |   |
{W          {gFF{GF{gF{W    |   |
{g          FF{GF{gFF  {GP{W|{rW{W  |_
{g          FF{GF{gFF {CJ {W| {DA{W   |
{g          FF{GFFF{W---|----{{{yBarley Field{W}{RX
{g           FFFF {yB {W| {RX
{g          FFF {RX  {MM{W|{wS
{d    To {W<--{gFFF     {W|
{BCoastline{R X       {WV
{d                To {DBWP{x
 
{MM=Magic Shop  {wS=Scroll Shop   {yB=Bar   {CJ=Jeweller
{GP=Potion Shop {rW=Weapon Shop   {DA=Armorer   {RX=?{x
~
#17980
test item~
test Item~
Test Item~
unknown~
container HSTY AO
0 0 0 0 0
102 0 0 P
A
17 -1500
A
17 -500
A
13 50000
#17981
broken staff~
a {CBro{c-ken{x staff{x~
A broken staff is here, broken to the max~
unknown~
staff 0 AO
150 5 5 'conjure blizzard' 0
102 0 0 P
#17996
lowbie man~
lowbie man~
LOWBIE MANNNN!~
unknown~
armor 0 AT
ABF ABF ABF ABF 0
102 0 0 P
A
19 60
A
18 30
#17997
insta legend anklet~
insta-legend~
An anklet with the words "insta-legend" inscribed on it lies here.~
unknown~
armor 0 AT
CEFGHI CEFGHI CEFGHI CEFGHI 0
101 0 0 P
A
20 -50
A
9 200
F
S 0 0 H
A
19 200
A
3 4
A
1 4
A
2 4
A
4 4
A
5 4
A
18 75
#17998
birthday cake~
{MA B{Cir{Wth{Yda{Wy C{Ca{Mke{x~
A birthday cake sits here, its candles flickering happily.~
unknown~
pill 0 A
350 'quest pill' 'quest pill' 'shield' 'steel flesh'
0 0 0 P
#17999
pass card passcard~
{BF{Cesdor{B's P{Cas{Bsc{Car{Bd{x~
A card bearing the insignia of Fesdor lies here.~
unknown~
trash ABTY A
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#17408
The Great Staircase West~
~
0 0 0
D1
~
~
0 0 17407
D3
~
~
0 0 17409
D4
~
~
0 0 17421
S
#17409
The Great Staircase West~
~
0 0 0
D1
~
~
0 0 17408
D2
~
~
0 0 17410
D4
~
~
0 0 17420
S
#17410
The Grand Hall West~
~
0 0 0
D0
~
~
0 0 17409
D2
~
~
0 0 17411
S
#17411
The Grand Hall West~
~
0 0 0
D0
~
~
0 0 17410
D2
~
~
0 0 17396
S
#17412
Monk Barracks~
~
0 0 0
D0
~
~
0 0 17413
D2
~
~
0 0 17390
S
#17413
Monk Barracks~
~
0 0 0
D0
~
~
0 0 17355
D1
~
~
1 0 17414
D2
~
~
0 0 17412
D3
~
~
1 0 17415
S
#17414
A Spartan Cell~
~
0 0 0
D3
~
~
1 0 17413
S
#17415
A Spartan Cell~
~
0 0 0
D1
~
~
1 0 17413
S
#17416
Servant's Hall~
~
0 0 0
D0
~
~
0 0 17417
D2
~
~
0 0 17394
S
#17417
Servant's Hall~
~
0 0 0
D0
~
~
1 0 17354
D1
~
~
1 0 17418
D2
~
~
0 0 17416
D3
~
~
1 0 17419
S
#17418
Servant Quarters~
~
0 0 0
D3
~
~
1 0 17417
S
#17419
Servant Quarters~
~
0 0 0
D1
~
~
1 0 17417
S
#17420
Atop the Great Staircase~
~
0 0 0
D0
~
~
0 0 17432
D1
~
~
0 0 17421
D5
~
~
0 0 17409
S
#17421
Atop the Great Staircase~
~
0 0 0
D1
~
~
0 0 17422
D3
~
~
0 0 17420
D5
~
~
0 0 17408
S
#17422
Atop the Great Staircase~
~
0 0 0
D0
~
~
0 0 17431
D1
~
~
0 0 17423
D3
~
~
0 0 17421
D5
~
~
0 0 17407
S
#17423
Atop the Great Staircase~
~
0 0 0
D1
~
~
0 0 17424
D3
~
~
0 0 17422
D5
~
~
0 0 17406
S
#17424
Atop the Great Staircase~
~
0 0 0
D0
~
~
0 0 17433
D1
~
~
0 0 17425
D3
~
~
0 0 17423
D5
~
~
0 0 17399
S
#17425
Atop the Great Staircase~
~
0 0 0
D1
~
~
0 0 17426
D3
~
~
0 0 17424
D5
~
~
0 0 17400
S
#17426
Atop the Great Staircase~
~
0 0 0
D0
~
~
0 0 17430
D1
~
~
0 0 17427
D3
~
~
0 0 17425
D5
~
~
0 0 17401
S
#17427
Atop the Great Staircase~
~
0 0 0
D1
~
~
0 0 17428
D3
~
~
0 0 17426
D5
~
~
0 0 17402
S
#17428
Atop the Great Staircase~
~
0 0 0
D0
~
~
0 0 17429
D3
~
~
0 0 17427
D5
~
~
0 0 17403
S
#17429
A Tidy Cell~
~
0 0 0
D2
~
~
0 0 17428
S
#17430
A Cramped Cell~
~
0 0 0
D2
~
~
0 0 17426
S
#17431
A Dirty Cell~
~
0 0 0
D2
~
~
0 0 17422
S
#17432
A Large Cell~
~
0 0 0
D2
~
~
0 0 17420
S
#17433
Wide Hallway~
~
0 0 0
D0
~
~
0 0 17434
D2
~
~
0 0 17424
S
#17434
Wide Hallway~
~
0 0 0
D0
~
~
0 0 17435
D2
~
~
0 0 17433
S
#17435
Wide Hallway~
~
0 4 0
D0
~
~
0 0 17441
D1
~
~
0 0 17436
D2
~
~
0 0 17434
D3
~
~
0 0 17438
D5
~
grate~
3 0 17367
S
#17436
East Hallway~
~
0 0 0
D1
~
~
0 0 17437
D3
~
~
0 0 17435
S
#17437
East Hallway~
~
0 0 0
D0
~
~
0 0 17442
D3
~
~
0 0 17436
S
#17438
West Hallway~
~
0 0 0
D1
~
~
0 0 17435
D3
~
~
0 0 17439
S
#17439
West Hallway~
~
0 0 0
D0
~
~
0 0 17440
D1
~
~
0 0 17438
S
#17440
A Dark Staircase~
~
0 0 0
D2
~
~
0 0 17439
D4
~
~
0 0 17450
S
#17441
A Blue Staircase~
~
0 0 0
D2
~
~
0 0 17435
D4
~
~
0 0 17447
S
#17442
A Red Staircase~
~
0 0 0
D2
~
~
0 0 17437
D4
~
~
0 0 17443
S
#17443
The East Landing~
~
0 0 0
D0
~
~
0 0 17444
D5
~
~
0 0 17442
S
#17444
On a Landing~
~
0 0 0
D2
~
~
0 0 17443
D3
~
~
0 0 17445
S
#17445
On a Landing~
~
0 0 0
D1
~
~
0 0 17444
D3
~
~
0 0 17446
S
#17446
On a Landing~
~
0 0 0
D1
~
~
0 0 17445
D2
~
~
0 0 17447
D3
~
~
0 0 17448
D4
~
~
0 0 17451
S
#17447
The Center Landing~
~
0 0 0
D0
~
~
0 0 17446
D5
~
~
0 0 17441
S
#17448
On a Landing~
~
0 0 0
D1
~
~
0 0 17446
D3
~
~
0 0 17449
S
#17449
On a Landing~
~
0 0 0
D1
~
~
0 0 17448
D2
~
~
0 0 17450
S
#17450
The West Landing~
~
0 0 0
D0
~
~
0 0 17449
D5
~
~
0 0 17440
S
#17451
The White Staircase~
~
0 0 0
D0
~
~
0 0 17452
D5
~
~
0 0 17446
S
#17452
A Landing~
~
0 0 0
D2
~
~
0 0 17451
D4
~
~
0 0 17453
S
#17453
The White Staircase~
~
0 0 0
D4
~
~
0 0 17454
D5
~
~
0 0 17452
S
#17454
The White Staircase~
~
0 0 0
D0
~
~
0 0 17456
D1
~
~
0 0 17455
D5
~
~
0 0 17453
S
#17455
Brother Eirial's Cell~
~
0 0 0
D3
~
~
0 0 17454
M 600 H 600
S
#17456
Before the Chamber~
~
0 4 0
D0
~
~
4 17654 17457
D2
~
~
0 0 17454
S
#17457
The Subzero Study~
~
0 8192 0
D0
~
~
0 0 17383
D1
~
~
0 0 17385
S
#17458
The Monastery Gates~
~
0 0 0
D0
~
gate~
1 0 17386
D2
~
~
0 0 17984
S
#17459
An Ice Cave~
~
0 0 0
D0
~
~
0 0 17460
S
#17460
An Ice Passage~
~
0 0 0
D0
~
~
0 0 17461
D2
~
~
0 0 17459
S
#17461
Numbing Cold~
~
0 0 0
D0
~
~
0 0 17462
D2
~
~
0 0 17460
S
#17462
A Freezing Hallway~
~
0 0 0
D0
~
~
0 0 17463
D2
~
~
0 0 17461
S
#17463
A Cold Hallway~
This is a perfectly square hallway about 12 feet on all sides of solid,
smooth granite.  It leads north and south, and is lit by a dim blue light. 
All surfaces are slick as frost has formed in the subzero temperatures.  
~
0 0 0
D0
~
~
0 0 17464
D2
~
~
0 0 17462
S
#17464
A Cold Hallway~
This is a perfectly square hallway about 12 feet on all sides of solid,
smooth granite.  It leads north and south, and is lit by a dim blue light. 
All surfaces are slick as frost has formed in the subzero temperatures.
~
0 4 0
D0
~
~
0 0 17467
D2
~
~
0 0 17463
S
#17465
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17479
D3
~
~
0 0 17466
S
#17466
A Frigid Cave~
~
0 0 0
D1
~
~
0 0 17465
D2
~
~
0 0 17467
S
#17467
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17466
D2
~
~
0 0 17464
D3
~
~
0 0 17469
S
#17468
A Dark Corner~
~
0 0 0
D1
~
~
0 0 17469
S
#17469
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17470
D1
~
~
0 0 17467
D3
~
~
0 0 17468
S
#17470
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17471
D2
~
~
0 0 17469
S
#17471
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17475
D2
~
~
0 0 17470
S
#17472
A Frosty Room~
~
0 0 0
D1
~
~
0 0 17473
S
#17473
A Frigid Cave~
~
0 0 0
D1
~
~
0 0 17475
D3
~
~
0 0 17472
S
#17474
~
~
0 4 0
S
#17475
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17476
D2
~
~
0 0 17471
D3
~
~
0 0 17473
S
#17476
A Frigid Cave~
~
0 0 0
D1
~
~
0 0 17477
D2
~
~
0 0 17475
S
#17477
A Frigid Cave~
~
0 0 0
D1
~
~
0 0 17478
D3
~
~
0 0 17476
S
#17478
A Frigid Cave~
~
0 0 0
D1
~
~
0 0 17480
D3
~
~
0 0 17477
S
#17479
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17481
D2
~
~
0 0 17465
S
#17480
A Frigid Cave~
~
0 0 0
D2
~
~
0 0 17481
D3
~
~
0 0 17478
S
#17481
A Frigid Cave~
~
0 0 0
D0
~
~
0 0 17480
D1
~
~
0 0 17482
D2
~
~
0 0 17479
S
#17482
In The Tunnel~
~
0 0 0
D1
~
~
0 0 17483
D3
~
~
0 0 17481
S
#17483
Tunnel Entrance~
~
0 0 5
D1
~
~
3 0 17484
D3
~
~
0 0 17482
S
#17484
The Top of the Cliff~
~
0 4 5
D3
~
~
3 0 17483
D5
~
~
0 0 17485
S
#17485
West End of the Shelf~
~
0 0 5
D1
~
~
0 0 17486
D4
~
~
0 0 17484
S
#17486
On A Shelf~
A short reprieve from the strain of climbing is allowable here, where the
icy gray rock juts out to form a small shelf.  The dizzying drop into the
gray blur of swirling snow and clouds is just a slip away.  
~
0 0 5
D3
~
~
0 0 17485
D5
~
~
0 0 17487
S
#17487
Climbing A Cliff~
The ice and snow encrusting this cliff make things easier and more difficult
at the same time. While offering handholds and footholds to what otherwise
would be a sheer rock wall, there is the added difficulty of the ice being
extremely treacherous, sometimes enormous piece breaking off at the slightest
touch.
~
0 0 5
D4
~
~
0 0 17486
D5
~
~
0 0 17489
S
#17488
Climbing A Cliff~
The ice and snow encrusting this cliff make things easier and more difficult
at the same time. While offering handholds and footholds to what otherwise
would be a sheer rock wall, there is the added difficulty of the ice being
extremely treacherous, sometimes enormous piece breaking off at the slightest
touch.
~
0 0 5
D4
~
~
0 0 17489
D5
~
~
0 0 17935
S
#17489
Climbing A Cliff~
The ice and snow encrusting this cliff make things easier and more difficult
at the same time. While offering handholds and footholds to what otherwise
would be a sheer rock wall, there is the added difficulty of the ice being
extremely treacherous, sometimes enormous piece breaking off at the slightest
touch.
~
0 0 5
D4
~
~
0 0 17487
D5
~
~
0 0 17488
S
#17490
A Drop Off~
~
0 4 5
D4
~
~
0 0 17499
D5
~
~
0 0 17489
S
#17491
An Underground Dwelling~
~
0 524288 5
D2
~
~
2 0 17492
D4
~
~
0 0 17368
S
#17492
Inside a Tree~
~
0 524288 5
D0
~
~
2 0 17491
D2
~
~
3 0 17494
S
#17493
A Small Den~
~
0 0 5
D1
~
~
0 0 17494
S
#17494
A Clearing~
~
0 0 0
D0
~
tree~
3 0 17492
D2
~
~
0 0 17495
D3
~
~
0 0 17493
S
#17495
A Clearing~
~
0 0 0
D0
~
~
0 0 17494
D5
~
~
0 0 17496
S
#17496
Thick Trees~
~
0 0 0
D3
~
~
0 0 17497
D4
~
~
0 0 17495
S
#17497
Thick Trees~
~
0 4 0
D1
~
~
0 0 17496
D4
~
~
0 0 17498
D5
~
~
0 0 17930
S
#17498
An Alpine Meadow~
~
0 4 0
D0
~
~
0 0 17996
D3
~
~
0 0 17499
D5
~
~
0 0 17497
S
#17499
An Alpine Meadow~
~
0 0 0
D0
~
~
0 0 17500
D1
~
~
0 0 17498
D5
~
~
0 0 17490
S
#17500
An Alpine Meadow~
~
0 0 0
D1
~
~
0 0 17996
D2
~
~
0 0 17499
S
#17501
A Dusty Potion Shop~
This unorganized shop consists of a workbench, a number of strange
apparatus, and heaps of empty glass bottles all over the floor.  Many
colored potions fill racks on the walls, with even more potions lying in
sorted piles towards the back of the shop.  All around is a magical energy,
as well as the scents of thousands of herbs mingling in the air.  
~
0 0 2
D1
~
~
0 0 17536
S
#17502
Eastern Highway~
This road travels East and West across the plains.  To the West it
appears to cross another road.  It appears to be a main highway, due to the
deep ruts carved into the ground.  
~
0 0 2
D1
~
~
0 0 17503
D3
~
~
0 0 17542
S
#17503
Eastern Highway~
This road leads West towards the crossroads, and East towards
Arlingorath.  Grass and small shrubs extend in all directions.  Other than
the occasional bird flying overhead, there are no signs of life.  
~
0 0 2
D1
~
~
0 0 17504
D3
~
~
0 0 17502
S
#17504
Eastern Highway~
This road leads West towards the crossroads, and East towards
Arlingorath.  Grass and small shrubs extend in all directions.  Other than
the occasional bird flying overhead, there are no signs of life.
~
0 0 2
D1
~
~
0 0 17505
D3
~
~
0 0 17503
S
#17505
Eastern Highway~
This road leads West towards the crossroads, and East towards
Arlingorath.  Grass and small shrubs extend in all directions.  Other than
the occasional bird flying overhead, there are no signs of life.
~
0 0 2
D1
~
~
0 0 17506
D3
~
~
0 0 17504
S
#17506
Eastern Highway~
This road leads West towards the crossroads, and East towards
Arlingorath.  Grass and small shrubs extend in all directions.  Other than
the occasional bird flying overhead, there are no signs of life.
~
0 0 2
D1
~
~
0 0 17507
D3
~
~
0 0 17505
S
#17507
Eastern Highway~
This road leads West towards the crossroads, and East towards
Arlingorath.  Grass and small shrubs extend in all directions.  Other than
the occasional bird flying overhead, there are no signs of life.
~
0 0 2
D1
~
~
0 0 17508
D3
~
~
0 0 17506
S
#17508
An Intersection~
The Eastern Highway travels East and West here, but a small path diverges
from the main road, heading South.  It appears to have been worn into the
plains over time by farmers taking their goods to market in Arlingorath.
~
0 0 2
D1
~
~
0 0 17509
D2
~
~
0 0 17511
D3
~
~
0 0 17507
S
#17509
Eastern Highway~
To the east looms the Black Gate of Arlingorath.  Centuries ago, the
hoards of Arlingor spilled forth from that very gate, but now it simply
guards the entrance to the city.  The highway continues West as well.  
~
0 0 2
D1
~
~
0 0 17510
D3
~
~
0 0 17508
S
#17510
Outside Arlingorath~
The Black Gate towers high above, the westernmost entrance to
Arlingorath.  Members of the black watch patrol the walls, and the heads of
Arlingorath's foes sit on spikes atop the gate, a warning to all those
unwelcome visitors who may enter.  
~
0 0 2
D1
~
~
1 0 17711
D3
~
~
0 0 17509
S
#17511
A Cart Path~
Tons of agricultural goods travel this path as farmers bring their
goods from the countryside to Arlingorath. Further North this road
joins up with the Easter highway, and with so much money passing
through these roads, cutpurses and thieves are by no means few and
far between.
~
0 0 2
D0
~
~
0 0 17508
D2
~
~
0 0 17512
S
#17512
A Cart Path~
Tons of agricultural goods travel this path as farmers bring their
goods from the countryside to Arlingorath. Further North this road
joins up with the Easter highway, and with so much money passing
through these roads, cutpurses and thieves are by no means few and
far between.
~
0 0 2
D0
~
~
0 0 17511
D2
~
~
0 0 17513
S
#17513
A Cart Path~
Tons of agricultural goods travel this path as farmers bring their
goods from the countryside to Arlingorath. Further north this road
joins up with the Eastern highway, and with so much money passing 
through these roads, cutpurses and thieves are by no means few and
far between.
~
0 4 2
D0
~
~
0 0 17512
D2
~
~
0 0 17514
S
#17514
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D0
~
~
0 0 17513
D1
~
~
0 0 17515
D2
~
~
0 0 17523
D3
~
~
0 0 17524
S
#17515
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D2
~
~
0 0 17516
D3
~
~
0 0 17514
S
#17516
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead.
~
0 0 2
D0
~
~
0 0 17515
D1
~
~
0 0 17571
D2
~
~
0 0 17519
D3
~
~
0 0 17523
S
#17517
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of North and South.
~
0 0 3
D0
~
~
0 0 17568
D1
~
~
0 0 17563
D2
~
~
0 0 17572
D3
~
~
0 0 17570
S
#17518
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D0
~
~
0 0 17571
D3
~
~
0 0 17519
S
#17519
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D0
~
~
0 0 17516
D1
~
~
0 0 17518
D3
~
~
0 0 17520
S
#17520
The Barley Field~
The barley is four feet tall here, and a rich brown in color.  Small
animals scurry about, safe to look for food in the well-concealed depths of
the field.  The occasional bird flies overhead.  To the south a small cart
path leads away from the field.  
~
0 0 2
D0
~
~
0 0 17523
D1
~
~
0 0 17519
D2
~
~
0 0 17526
D3
~
~
0 0 17521
S
#17521
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead.
~
0 0 2
D0
~
~
0 0 17522
D1
~
~
0 0 17520
S
#17522
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead.
~
0 0 2
D0
~
~
0 0 17524
D1
~
~
0 0 17523
D2
~
~
0 0 17521
D3
~
~
0 0 17525
S
#17523
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead.
~
0 0 2
D0
~
~
0 0 17514
D1
~
~
0 0 17516
D2
~
~
0 0 17520
D3
~
~
0 0 17522
S
#17524
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D1
~
~
0 0 17514
D2
~
~
0 0 17522
S
#17525
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D1
~
~
0 0 17522
S
#17526
A Cart Path~
Immediately to the North the fields of barley begin, their tall brown
stalks swaying in the wind.  The occasional crow can be seen flying above
the field.  To the south the path bends and heads West.  
~
0 4 2
D0
~
~
0 0 17520
D2
~
~
0 0 17527
S
#17527
Bend in the Cart Path~
The ground here is muddy, with large puddles forming in ruts left by
wagons and carts.  Nearby to the North is a large field of Barley, and a
house can be seen on its eastern edge.  The path continues West as well,
heading towards a small village.  
~
0 0 2
D0
~
~
0 0 17526
D3
~
~
0 0 17528
S
#17528
A Cart Path~
This cart path cuts through the tall grass of the plains, heading East
towards the vast expanses of barley fields, and West towards a small
village.  The long blades of grass shine as light plays across them, the
wind speaking through the harmonies of their soft rustling.  
~
0 0 2
D1
~
~
0 0 17527
D3
~
~
0 0 17529
S
#17529
A Cart Path~
This cart path cuts through the tall grass of the plains, heading East
towards the vast expanses of barley fields, and West towards a small
village.  The long blades of grass shine as light plays across them, the
wind speaking through the harmonies of their soft rustling.  
~
0 0 2
D1
~
~
0 0 17528
D3
~
~
0 0 17530
S
#17530
A Cart Path~
This cart path cuts through the tall grass of the plains, heading East
towards the vast expanses of barley fields, and West towards a small
village.  The long blades of grass shine as light plays across them, the
wind speaking through the harmonies of their soft rustling.  
~
0 0 2
D1
~
~
0 0 17529
D3
~
~
0 0 17531
S
#17531
A Cart Path~
Just to the East of the village a small path cuts through the tall grass
of the plains.  Used by farmers bringing their goods to market, it leads
East into the barley fields.  
~
0 0 2
D1
~
~
0 0 17530
D3
~
~
0 0 17532
S
#17532
Main Street~
A sign above the doorway to the North reads "Armor" in crude red
lettering, with a silver eagle painted in the background.  The scent of
leather fills the air here, seemingly coming from the armor shop.  A
building to the South seems to be completely empty, but a strange chill can
be felt coming from it when the wind shifts just right.  
~
0 0 2
D0
~
~
0 0 17544
D1
~
~
0 0 17531
D2
~
~
0 0 17545
D3
~
~
0 0 17533
S
#17533
Main Street~
Main Street is nothing more than a dirt road between the buildings of the
village.  A strange change in the air can be felt from the East, the Main
Square is to the West.  
~
0 0 2
D1
~
~
0 0 17532
D3
~
~
0 0 17534
S
#17534
The Main Square~
The main square of the village is surprisingly vacant, seemingly no more
than the meeting of the two streets.  Main Street goes East and West from
here, while First Street goes North and South.
~
0 0 2
D0
~
~
0 0 17535
D1
~
~
0 0 17533
D2
~
~
0 0 17546
D3
~
~
0 0 17550
S
#17535
First Street~
First street continues North and South, with the square of the village to
the South.  To the East seems to be the wall of the blacksmith's shop, with
the entrance to the North.  The entrance to the Apothecary is to the north
as well.  
~
0 0 2
D0
~
~
0 0 17536
D2
~
~
0 0 17534
S
#17536
First Street~
The north end of First Street, to the east is the forge of the local
blacksmith.  The smell of strange herbs wafts from the east, charged with an
enchanting magic of some sort.  First Street continues south, while the
Southern Highway begins to the north.  
~
0 0 2
D0
~
~
0 0 17537
D1
~
~
0 0 17543
D2
~
~
0 0 17535
D3
~
~
0 0 17501
S
#17537
Nearing A Village~
The road becomes narrower here, turning into a village street.  To the
south is a collection of buildings seemingly dropped in the middle of the
grasslands.  Few people move about, from building to building, and the
hammer of a blacksmith can be heard, piercing through the air with every
stroke.  
~
0 0 2
D0
~
~
0 0 17538
D2
~
~
0 0 17536
S
#17538
The Southern Road~
The road continues north and south, cutting through the vast plains. 
Occasionally an unseen animal can be heard scurrying off to the side of the
road.  The plains shimmer as a soft breeze plays across the grass.  
~
0 0 2
D0
~
~
0 0 17539
D2
~
~
0 0 17537
S
#17539
The Southern Road~
The road continues north and south, cutting through the vast plains. 
Occasionally an unseen animal can be heard scurrying off to the side of the
road.  The plains shimmer as a soft breeze plays across the grass.  
~
0 0 2
D0
~
~
0 0 17540
D2
~
~
0 0 17538
S
#17540
The Southern Road~
The road continues north and south, cutting through the vast plains. 
Occasionally an unseen animal can be heard scurrying off to the side of the
road.  The plains shimmer as a soft breeze plays across the grass.  
~
0 0 2
D0
~
~
0 0 17541
D2
~
~
0 0 17539
S
#17541
The Southern Road~
The road travels North and South.  To the north a crossroads can be seen,
to the south nothing but a vast expanse of grassland.  To the southwest the
horizon is dark, possibly a faraway forest.  
~
0 0 2
D0
~
~
0 0 17542
D2
~
~
0 0 17540
S
#17542
Crossroads~
Two roads cross here in the middle of the wilderness.  Plains can be seen
in all directions, with the east-west and north-south highways gouging
barren streaks through the grass before disappearing over the horizon. 
Water flows from a small crack in the tall marble obelisk standing here.  
~
0 0 0
D0
~
~
0 0 17617
D1
~
~
0 0 17502
D2
~
~
0 0 17541
D3
~
~
0 0 17598
S
#17543
The Forge~
The air is filled with the ringing of the smith's hammer, as heat blasts
forth from the forge.  Racks of finished weapons cover the north wall of the
building behind a small counter.  Various implements cover the south wall,
hanging ready.  First Street is to the west.  
~
0 0 0
D3
~
~
0 0 17536
S
#17544
The Silver Eagle Armoury~
This room is full of bits of leather and metal.  Gotinyon stands at his
workbench, riveting straps onto a breastplate, sweat pouring down his face. 
Helmets, Legplates, Wristguards, and all manner of equipment cover the walls
and tables, each with a price neatly written on it with soap.  
~
0 0 0
D2
~
~
0 0 17532
S
#17545
Abandoned Shop~
It is very dark in this room, which has been abandoned for quite some
time.  The outlines of empty counters and tables can be seen all around, and
shattered bits of wood cover the floor where racks have fallen off the
walls.  This shop must be thirty degrees colder than it is outside, there
almost seem to be patches of ice on the floor from place to place. 
Furthermore, a strange force eminates from an untold source lurking in the
darkest corner of the room.  
~
0 0 0
D0
~
~
0 0 17532
S
#17546
First Street~
First street continues North and South, with the square of the village to
the North. The walls of the Scrye are to the west, and the walls of the 
wand-maker are to the East. The entrances to both are accessible to the
South.
~
0 0 0
D0
~
~
0 0 17534
D2
~
~
0 0 17547
S
#17547
First Street~
To the East and West are two very different shops. To the East,
is the oaken door of the wand maker, both decorated and elegant.
To the West is the rather gaudy, (and flimsy), door to the Scrye.
This marks the end of first street, and thick forest blocks passage
to the South.
~
0 0 0
D0
~
~
0 0 17546
D1
~
~
0 0 17549
D2
~
~
0 0 42500
D3
~
~
0 0 17548
S
#17548
The Scroll Rack~
As decorative as himself, Ytria's shop has, "all the fixins!"
Awards and recognitions, (likely penned by himself), declare
many of his wondrous exploits. Someone trying that hard to
confirm their ability seems like they might be overcompensating
for a lack-there-of...
~
0 0 0
D1
~
~
0 0 17547
S
#17549
The Wand Botique~
Tall stacks of boxes of all shapes and sizes fill this room.  Dust lies
in a thin blanket across all of them, adding a touch of antiquity to the
shop.  In the center, a small clearing in the forest of boxes has been made,
with a small table in the center of it.  The table is surprisingly clean, in
sharp contrast to its cluttered surroundings.  Upon it lie wands of various
colors and sizes, each with a meticulously callighraphied price tag hanging
from it.  
~
0 0 0
D3
~
~
0 0 17547
S
#17550
Main Street~
Main Street is nothing more than a dirt road between the buildings of the
village. The village square is to the East and the Forest is to the West.
Someone has made a feeble attempt at decor by the feeble looking flowers
draped from the jewellers shop to the north.
~
0 0 0
D1
~
~
0 0 17534
D3
~
~
0 0 17551
S
#17551
Main Street~
The dirt road, known to the villagers as Main Street, offers a rather
large array of merchants to choose from. The nearest of those are the
jeweller to the north, and the most of village merchants, the tavern 
to the south. From the noises emanating from the tavern doors, it is
safe to assume the locals know how to enjoy themselves.
~
0 0 0
D0
~
~
0 0 17552
D1
~
~
0 0 17550
D2
~
~
0 0 17553
D3
~
~
0 0 17554
S
#17552
Josyeln's Jewels~
A variety of trinkets line the shelves of this jewel shop. Some have
the light feel of a cheap rip-off, but other less gaudy pieces have
the elegance and weight of what must be genuine craft. This shop
is definitely a place for only the best hagglers.
~
0 0 0
D2
~
~
0 0 17551
S
#17553
The Bar~
As one might expect from a place devoted to the enjoyment
of those lesser evils, this tavern is much the same as
every other tavern you have ever been in. Even the locals
look familiar for some reason.
~
0 0 0
E
sign~
Password for the back room:
gamblingismylife
~
E
sign~
Password for the back room:
gamblingismylife
~
D0
~
~
0 0 17551
D2
~
~
4 0 17370
S
#17554
A Footpath~
The footpath through the forest widens here, as you approach
a small village. From the limited wear on the footpath, it
is assumable that this village has anything of interest. 
Many travellers probably bypass it completely.
~
0 0 0
D1
~
~
0 0 17551
D3
~
~
0 0 17555
S
#17555
A Footpath~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides, while the
path seems to run in the resemblance of East and West.
~
0 4 0
D1
~
~
0 0 17554
D3
~
~
0 0 17556
S
#17556
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of East and West.
~
0 0 3
D0
~
~
0 0 17559
D1
~
~
0 0 17555
D2
~
~
0 0 17566
D3
~
~
0 0 17557
S
#17557
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of East and West.
~
0 0 3
D0
~
~
0 0 17562
D1
~
~
0 0 17556
D2
~
~
0 0 17565
D3
~
~
0 0 17558
S
#17558
Bend in a Footpath~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to curve to the North if one came from the East.
~
0 0 3
D0
~
~
0 0 17573
D1
~
~
0 0 17557
D2
~
~
0 0 17578
D3
~
~
0 0 17576
S
#17559
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17560
D2
~
~
0 0 17556
D3
~
~
0 0 17562
S
#17560
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D2
~
~
0 0 17559
D3
~
~
0 0 17561
S
#17561
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17563
D1
~
~
0 0 17560
D2
~
~
0 0 17562
D3
~
~
0 0 17572
S
#17562
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17561
D1
~
~
0 0 17559
D2
~
~
0 0 17557
D3
~
~
0 0 17573
S
#17563
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17564
D2
~
~
0 0 17561
D3
~
~
0 0 17517
S
#17564
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D2
~
~
0 0 17563
D3
~
~
0 0 17568
S
#17565
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17557
D1
~
~
0 0 17566
D3
~
~
0 0 17578
S
#17566
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17556
D2
~
~
0 0 17567
D3
~
~
0 0 17565
S
#17567
The Forest~
This corner of the forest is especially dark, as the thick canopy above
blocks out almost all of the sunlight.  Trees are so close together on all
sides that there is nowhere to go but north.  One tree is particularily
noticable, as it is four times larger than any other tree around.  Numerous
holes have been drilled in its trunk by insects and birds over the ages,
some almost large enough to fit through.  
~
0 0 3
D0
~
~
0 0 17566
S
#17568
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of North and South.
~
0 0 3
D0
~
~
0 0 17589
D1
~
~
0 0 17564
D2
~
~
0 0 17517
D3
~
~
0 0 17569
S
#17569
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D1
~
~
0 0 17568
D2
~
~
0 0 17570
S
#17570
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17569
D1
~
~
0 0 17517
D2
~
~
0 0 17574
D3
~
~
0 0 17588
S
#17571
The Barley Field~
The barley is four feet tall here, and a rich brown in color. Small
animals scurry about, safe to look for food in the well-concealed depths of
the field. The occasional bird flies overhead, casting mysterious shadows.
~
0 0 2
D1
~
~
0 0 17836
D2
~
~
0 0 17518
D3
~
~
0 0 17516
S
#17572
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of North and South.
~
0 0 3
D0
~
~
0 0 17517
D1
~
~
0 0 17561
D2
~
~
0 0 17573
D3
~
~
0 0 17574
S
#17573
A Footpath Through the Forest~
Repeated travel more than careful planning seems to have
led this dirt path to exist. Rather than following any
sort of linear direction, this path runs along the natural
hills and valleys of the land, and curves around most
obstacles. The forest looms down on all sides while the
path seems to run in the resemblance of North and South.
~
0 0 3
D0
~
~
0 0 17572
D1
~
~
0 0 17562
D2
~
~
0 0 17558
D3
~
~
0 0 17575
S
#17574
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17570
D1
~
~
0 0 17572
D2
~
~
0 0 17575
D3
~
~
0 0 17587
S
#17575
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17574
D1
~
~
0 0 17573
D2
~
~
0 0 17576
D3
~
~
0 0 17586
S
#17576
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17575
D1
~
~
0 0 17558
D2
~
~
0 0 17577
D3
~
~
0 0 17585
S
#17577
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17576
D1
~
~
0 0 17578
D2
~
~
0 0 17582
S
#17578
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17558
D1
~
~
0 0 17565
D2
~
~
0 0 17579
D3
~
~
0 0 17577
S
#17579
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17578
D2
~
~
0 0 17580
D3
~
~
0 0 17582
S
#17580
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly 
lush and friendly, whereas most wild animals would scatter,
these creatures seem unoffended by your presence.
~
0 0 3
D0
~
~
0 0 17579
D3
~
~
0 0 17581
S
#17581
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17582
D1
~
~
0 0 17580
D3
~
~
0 0 17583
S
#17582
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17577
D1
~
~
0 0 17579
D2
~
~
0 0 17581
D3
~
~
0 0 17584
S
#17583
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D0
~
~
0 0 17584
D1
~
~
0 0 17581
D2
~
~
1 0 17833
D3
~
~
0 0 22021
S
#17584
The Forest~
A wide array of disiduous and evergreen trees comprises the
majority of this forest. The wildlife here is surprisingly
lush and friendly. Whereas most wild animals would scatter,
these creatures seem unoffended by your presense.
~
0 0 3
D1
~
~
0 0 17582
D2
~
~
0 0 17583
S
#17585
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17586
D1
~
~
0 0 17576
S
#17586
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17587
D1
~
~
0 0 17575
D2
~
~
0 0 17585
S
#17587
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D0
~
~
0 0 17588
D1
~
~
0 0 17574
D2
~
~
0 0 17586
S
#17588
The Forest~
This section of the forest has an increasing portion of evergreens,
as a result of moving further inland and higher in elevation. Also,
the animals show signs of greater reservation and distrust of
possible predators.
~
0 0 3
D1
~
~
0 0 17570
D2
~
~
0 0 17587
S
#17589
A Footpath~
The forest is slowly clearing and the path widens here.
City folk find this reprieve from the darkness of the
forest refreshing and there are signs of past encampments
in this area.
~
0 4 0
D0
~
~
0 0 17590
D2
~
~
0 0 17568
S
#17590
A Footpath~
The forest is slowly clearing and the path widens here.
City folk find this reprieve from the darkness of the
forest refreshing and there are signs of past encampments
in this area.
~
0 0 0
D0
~
~
0 0 17591
D2
~
~
0 0 17589
S
#17591
A Footpath~
The forest is slowly clearing and the path widens here.
City folk find this reprieve from the darkness of the
forest refreshing and there are signs of past encampments
in this area.
~
0 0 0
D0
~
~
0 0 17592
D2
~
~
0 0 17590
S
#17592
Western Checkpoint~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen. To the South, a break in the bushes reveals a forest.
~
0 0 0
D1
~
~
0 0 17593
D2
~
~
0 0 17591
D3
~
~
0 0 17776
S
#17593
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen. To the North, a break in the bushes reveals a wheat field.
~
0 4 0
D0
~
~
0 0 17599
D1
~
~
0 0 17594
D3
~
~
0 0 17592
S
#17594
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 0
D1
~
~
0 0 17595
D3
~
~
0 0 17593
S
#17595
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 0
D1
~
~
0 0 17596
D3
~
~
0 0 17594
S
#17596
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 0
D1
~
~
0 0 17597
D3
~
~
0 0 17595
S
#17597
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 2
D1
~
~
0 0 17598
D3
~
~
0 0 17596
S
#17598
Western Highway~
The western highway consist of a dirt path that leads east and west. 
Small bushes lead the path either direction.  A large obelisk can be seen
east on the path.  
~
0 0 0
D1
~
~
0 0 17542
D3
~
~
0 0 17597
S
#17599
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and 
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17604
D1
~
~
0 0 17600
D2
~
~
0 0 17593
S
#17600
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17603
D1
~
~
0 0 17601
D3
~
~
0 0 17599
S
#17601
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17602
D3
~
~
0 0 17600
S
#17602
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17607
D2
~
~
0 0 17601
D3
~
~
0 0 17603
S
#17603
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17606
D1
~
~
0 0 17602
D2
~
~
0 0 17600
D3
~
~
0 0 17604
S
#17604
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17605
D1
~
~
0 0 17603
D2
~
~
0 0 17599
S
#17605
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17610
D1
~
~
0 0 17606
D2
~
~
0 0 17604
S
#17606
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17609
D1
~
~
0 0 17607
D2
~
~
0 0 17603
D3
~
~
0 0 17605
S
#17607
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17608
D2
~
~
0 0 17602
D3
~
~
0 0 17606
S
#17608
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D1
~
~
0 0 17611
D2
~
~
0 0 17607
D3
~
~
0 0 17609
S
#17609
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D0
~
~
0 0 17840
D1
~
~
0 0 17608
D2
~
~
0 0 17606
D3
~
~
0 0 17610
S
#17610
A Wheat Field~
The smell of wheat is strong here in the middle of a
wheat field, which only makes sense. All sorts of tiny
creatures pervade this area, enjoying the trials and
tribulations that surviving offers to little animals.
~
0 0 0
D1
~
~
0 0 17609
D2
~
~
0 0 17605
D5
~
~
1 0 17834
S
#17611
A Dirt Road~
Rolling hills on either side of this road provide what little
scenery there is to see around here. A few sparse groves of
oak trees offer contrast to the otherwise unexciting landscape.
~
0 4 0
D1
~
~
0 0 17612
D3
~
~
0 0 17608
S
#17612
A Dirt Road~
Rolling hills on either side of this road provide what little
scenery there is to see around here. A few sparse groves of
oak trees offer contrast to the otherwise unexciting landscape.
~
0 0 0
D1
~
~
0 0 17613
D3
~
~
0 0 17611
S
#17613
A Dirt Road~
Rolling hills on either side of this road provide what little
scenery there is to see around here. A few sparse groves of
oak trees offer contrast to the otherwise unexciting landscape.
~
0 0 0
D1
~
~
0 0 17614
D3
~
~
0 0 17612
S
#17614
A Small Intersection~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides. This intersection in the road offers
a dirt path leading West into fields of Wheat.
~
0 0 0
D0
~
~
0 0 17618
D2
~
~
0 0 17615
D3
~
~
0 0 17613
S
#17615
The Northern Road~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides.
~
0 0 0
D0
~
~
0 0 17614
D2
~
~
0 0 17616
S
#17616
The Northern Road~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides.
~
0 0 0
D0
~
~
0 0 17615
D2
~
~
0 0 17617
S
#17617
The Northern Road~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the 
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides.
~
0 0 0
D0
~
~
0 0 17616
D2
~
~
0 0 17542
S
#17618
The Northern Road~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides.
~
0 0 0
D0
~
~
0 0 17619
D2
~
~
0 0 17614
S
#17619
The Northern Road by the Canyon~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides. This intersection in the road offers
a path leading East into a canyon.
~
0 0 0
D0
~
~
0 0 17620
D1
~
~
0 0 17668
D2
~
~
0 0 17618
S
#17620
The Northern Road~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides.
~
0 0 0
D0
~
~
0 0 17621
D2
~
~
0 0 17619
S
#17621
The Northern Road before the Battlefield~
The Northern Road is rather different than the East-West Highway.
In fact, this road is in such disrepair it is hard to call it a
road. Centuries of war have caused this road leading to the
Battlefield to be a desolate No Man's Land, control of the road
constantly shifting sides. The sounds of battle roll out of the
hills to the north, only the bravest travellers would go past
this point.
~
0 4 0
D0
~
~
0 0 17622
D2
~
~
0 0 17620
S
#17622
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17623
D1
~
~
0 0 17631
D2
~
~
0 0 17621
S
#17623
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17624
D1
~
~
0 0 17630
D2
~
~
0 0 17622
S
#17624
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17625
D1
~
~
0 0 17629
D2
~
~
0 0 17623
S
#17625
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17626
D1
~
~
0 0 17628
D2
~
~
0 0 17624
S
#17626
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D1
~
~
0 0 17627
D2
~
~
0 0 17625
S
#17627
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 2
D1
~
~
0 0 17636
D2
~
~
0 0 17628
D3
~
~
0 0 17626
S
#17628
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17627
D1
~
~
0 0 17635
D2
~
~
0 0 17629
D3
~
~
0 0 17625
S
#17629
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17628
D1
~
~
0 0 17634
D2
~
~
0 0 17630
D3
~
~
0 0 17624
S
#17630
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17629
D1
~
~
0 0 17633
D2
~
~
0 0 17631
D3
~
~
0 0 17623
S
#17631
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17630
D1
~
~
0 0 17632
D3
~
~
0 0 17622
S
#17632
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17633
D1
~
~
0 0 17641
D3
~
~
0 0 17631
S
#17633
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17634
D1
~
~
0 0 17640
D2
~
~
0 0 17632
D3
~
~
0 0 17630
S
#17634
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17635
D1
~
~
0 0 17639
D2
~
~
0 0 17633
D3
~
~
0 0 17629
S
#17635
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17636
D1
~
~
0 0 17638
D2
~
~
0 0 17634
D3
~
~
0 0 17628
S
#17636
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D1
~
~
0 0 17637
D2
~
~
0 0 17635
D3
~
~
0 0 17627
S
#17637
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D1
~
~
0 0 17646
D2
~
~
0 0 17638
D3
~
~
0 0 17636
S
#17638
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17637
D1
~
~
0 0 17645
D2
~
~
0 0 17639
D3
~
~
0 0 17635
S
#17639
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17638
D1
~
~
0 0 17644
D2
~
~
0 0 17640
D3
~
~
0 0 17634
S
#17640
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17639
D1
~
~
0 0 17643
D2
~
~
0 0 17641
D3
~
~
0 0 17633
S
#17641
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17640
D1
~
~
0 0 17642
D3
~
~
0 0 17632
S
#17642
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17643
D1
~
~
0 0 17651
D3
~
~
0 0 17641
S
#17643
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17644
D1
~
~
0 0 17650
D2
~
~
0 0 17642
D3
~
~
0 0 17640
S
#17644
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17645
D1
~
~
0 0 17649
D2
~
~
0 0 17643
D3
~
~
0 0 17639
S
#17645
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17646
D1
~
~
0 0 17648
D2
~
~
0 0 17644
D3
~
~
0 0 17638
S
#17646
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D1
~
~
0 0 17647
D2
~
~
0 0 17645
D3
~
~
0 0 17637
S
#17647
Battlefield on the Forest's Edge~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17658
D1
~
~
0 0 17656
D2
~
~
0 0 17648
D3
~
~
0 0 17646
S
#17648
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17647
D1
~
~
0 0 17655
D2
~
~
0 0 17649
D3
~
~
0 0 17645
S
#17649
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17648
D1
~
~
0 0 17654
D2
~
~
0 0 17650
D3
~
~
0 0 17644
S
#17650
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17649
D1
~
~
0 0 17653
D2
~
~
0 0 17651
D3
~
~
0 0 17643
S
#17651
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17650
D1
~
~
0 0 17652
D3
~
~
0 0 17642
S
#17652
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17653
D3
~
~
0 0 17651
S
#17653
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17654
D2
~
~
0 0 17652
D3
~
~
0 0 17650
S
#17654
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17655
D2
~
~
0 0 17653
D3
~
~
0 0 17649
S
#17655
Battlefield~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17656
D2
~
~
0 0 17654
D3
~
~
0 0 17648
S
#17656
Battlefield on the Forest's Edge~
Broken swords, and blood lie sprayed about the field.  Fallen soldiers
are everywhere on the field as well.  Flags of Crysantia and Arlingorath
troops can be seen every now and then.  
~
0 0 0
D0
~
~
0 0 17657
D2
~
~
0 0 17655
D3
~
~
0 0 17647
S
#17657
Within the Forest~
Tall oaks and pines a crowded together here, providing
a thick blanket of needles and moss to walk upon.
~
0 0 3
D0
~
~
0 0 17659
D2
~
~
0 0 17656
D3
~
~
0 0 17658
S
#17658
Within the Forest~
Tall oaks and pines a crowded together here, providing
a thick blanket of needles and moss to walk upon.
~
0 0 3
D1
~
~
0 0 17657
D2
~
~
0 0 17647
S
#17659
Before a Cave~
The trees have huge wounds in the bark here
where it looks like some gigantic cat has sharpened
its claws. A cave opening into the ground has enormous
evil looking footprints going both in and out of.
~
0 5 3
D0
~
~
0 0 17928
D2
~
~
0 0 17657
D5
~
~
0 0 17660
S
#17660
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17662
D1
~
~
0 0 17661
D2
~
~
0 0 17663
D3
~
~
0 0 17664
D4
~
~
0 0 17659
D5
~
~
0 0 17665
S
#17661
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17661
D1
~
~
0 0 17663
D2
~
~
0 0 17664
D3
~
~
0 0 17662
D4
~
~
0 0 17664
D5
~
~
0 0 17664
S
#17662
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17661
D1
~
~
0 0 17661
D2
~
~
0 0 17661
D3
~
~
0 0 17661
D4
~
~
0 0 17665
D5
~
~
0 0 17662
S
#17663
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17664
D1
~
~
0 0 17662
D2
~
~
0 0 17661
D3
~
~
0 0 17664
D4
~
~
0 0 17660
D5
~
~
0 0 17660
S
#17664
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17660
D1
~
~
0 0 17663
D2
~
~
0 0 17660
D3
~
~
0 0 17662
D4
~
~
0 0 17661
D5
~
~
0 0 17664
S
#17665
Underground~
A huge cavern, with bones strewn about in all directions, human bones.
~
0 1 0
D0
~
~
0 0 17665
D1
~
~
0 0 17666
D2
~
~
0 0 17665
D3
~
~
0 0 17665
D4
~
~
0 0 17664
D5
~
~
0 0 17661
S
#17666
Before a Large Chamber~
A veritable mountain of bones nearly blocks passage
to what seems to be a large chamber to the east. Whatever
lives inside that chamber must survive on a healthy diet
of humans, from the looks of it, three or four a day.
~
0 5 0
D1
~
~
0 0 17667
D3
~
~
0 0 17665
S
#17667
The Large Chamber~
Never before have so many different human bodies been in 
as many different levels of decay as there are in this room.
Most of them seem to be half eaten, while others look like 
they were merely toyed with into tortured oblivion.
~
0 1 0
D3
~
~
0 0 17666
S
#17668
Entrance to the Canyon~
Nestled in these hills is a long canyon, descending into the East.
The end of the canyon is out of sight, and from the looks of it, 
not many travellers enter this canyon. Large boulders and huge 
thickets of thorns are scattered throughout this canyon.
~
0 0 0
D1
~
~
0 0 17669
D3
~
~
0 0 17619
S
#17669
The Descending Path to the Canyon~
Deeper into the canyon, travel has become more treacherous.
The boulders are growing larger and closer together, forcing
difficult and winding travel through this canyon. The wind 
here seems unnaturally strong, throwing dirt from the canyon
floor up into your face.
~
0 0 0
D1
~
~
0 0 17670
D3
~
~
0 0 17668
S
#17670
The Canyon Floor~
Deeper into the canyon, travel has become more treacherous.
The boulders are growing larger and closer together, forcing
difficult and winding travel through this canyon. The wind
here seems unnaturally strong, throwing dirt from the canyon
floor up into your face.
~
0 0 0
D1
~
~
0 0 17671
D3
~
~
0 0 17669
S
#17671
The Canyon Floor~
Deeper into the canyon, travel has become more treacherous.
The boulders are growing larger and closer together, forcing
difficult and winding travel through this canyon. The wind
here seems unnaturally strong, throwing dirt from the canyon
floor up into your face.
~
0 0 0
D1
~
~
0 0 17672
D3
~
~
0 0 17670
S
#17672
The Canyon Floor~
Deeper into the canyon, travel has become more treacherous.
The boulders are growing larger and closer together, forcing
difficult and winding travel through this canyon. The wind
here seems unnaturally strong, throwing dirt from the canyon
floor up into your face.
~
0 0 0
D1
~
~
0 0 17673
D3
~
~
0 0 17671
S
#17673
The Canyon Floor~
Deeper into the canyon, travel has become more treacherous.
The boulders are growing larger and closer together, forcing
difficult and winding travel through this canyon. The wind
here is unnaturally strong, throwing dirt from the canyon
floor up into your face. A split in the path here offers
travel to the North, or East, deeper into the canyon.
~
0 0 0
D0
~
~
0 0 17674
D1
~
~
0 0 17675
D3
~
~
0 0 17672
S
#17674
Narrow Water Fall~
A beautiful, sparkling waterfall cascades over the cliffside
here, collecting in a crystal clear pool. There must be an 
underground stream that drains this pool, as there is no water
leaving this area into the canyon.
~
0 0 0
D2
~
~
0 0 17673
S
#17675
The Canyon Floor~
This canyon is treacherous to any but the sure-footed.
Strong winds and myriad rocks make traversing this 
steep valley nearly impossible.
~
0 0 0
D1
~
~
0 0 17679
D2
~
~
0 0 17676
D3
~
~
0 0 17673
S
#17676
Cave Entrance~
This cave is remarkably clean. Miraculously, none of the
dust has been blown in by the wind from outside. Surely
there must be some magical force keeping this cave clean.
~
0 0 0
D0
~
~
0 0 17675
D2
~
~
0 0 17677
S
#17677
Inside the Cave~
This cave is remarkably clean. Miraculously, none of the
dust has been blown in by the wind from outside. Surely
there must be some magical force keeping this cave clean.
~
0 0 0
D0
~
~
0 0 17676
D3
~
~
0 0 17678
S
#17678
Dead End~
The smooth walls of this cave meet here, providing you with a beautiful
view of what is commonly referred to as a "dead end."  It seems you have
only one choice, to turn back.  
~
0 0 0
D1
~
~
0 0 17677
D3
~
boulder~
3 0 17692
S
#17679
The Canyon Floor~
this canyon is treacherous to any but the sure-footed.
Strong winds and myriad rocks make traversing this
steep valley nearly impossible.
~
0 0 0
D1
~
~
0 0 17680
D3
~
~
0 0 17675
S
#17680
The Canyon Floor~
this canyon is treacherous to any but the sure-footed.
Strong winds and myriad rocks make traversing this
steep valley nearly impossible.
~
0 0 0
D0
~
~
0 0 17681
D1
~
~
0 0 17683
D3
~
~
0 0 17679
S
#17681
A Small Tunnel~
A natural cave opening in the cave wall provides the tunnel
that you are inside of. Centuries of dust have piled up, but
it looks as though this tunnel was at one time reinforced
from the inside.
~
0 1 0
D0
~
~
0 0 17682
D2
~
~
0 0 17680
S
#17682
End of the Tunnel~
The tunnel has come to an abrupt stop here, leaving
you with only one direction to proceed in. However,
this cave would provide good shelter for the evening
if you need it.
~
0 1 0
D2
~
~
0 0 17681
S
#17683
End of the Canyon~
A wall of stone rears mightily above you, blocking out the sky on all
sides save West.  The only visible exit is to go back from whence you came,
although it appears as if there are a few hand and footholds leading up the
eastern wall.  
~
0 0 0
D2
~
~
3 17507 17684
D3
~
~
0 0 17680
D4
~
~
0 0 42993
S
#17684
A Secret Room~
~
0 0 0
D0
~
~
2 17507 17683
D5
~
~
3 0 17685
S
#17685
A Secret Tunnel~
~
0 0 0
D1
~
~
0 0 17686
D4
~
~
3 0 17684
S
#17686
A Secret Tunnel~
~
0 0 0
D1
~
~
0 0 17687
D3
~
~
0 0 17685
S
#17687
A Secret Tunnel~
~
0 0 0
D1
~
~
0 0 17688
D3
~
~
0 0 17686
S
#17688
End of the Tunnel~
~
0 0 0
D3
~
~
0 0 17687
D4
~
~
3 0 17768
S
#17689
The Secret Stash~
Huge amounts of arcane energy can be felt swirling about this room in a
vortex, seemingly funneling into a huge chest sitting in the middle of the
rom. The energy seems to take form now and then, and faces suddenly appear
every few seconds, only to vanish as quickly as they appeared.  The power
radiating from the chest is enough to keep anything from leaving this room. 
~
0 592389 0
D3
~
~
0 0 17690
S
#17690
A Strange Room~
This room is seemingly spherical in nature, having no flat surface
anywhere.  Gravity can still be felt, so it is possible to get footing on
what seems to be the bottom of the room.  A hole at the top of the room
provides the only light, and thin strands of some strange material dangle
from the edges of the hole all the way to the floor.  The only flaw in the
perfectly smooth finish of the wall(s?)  Of this room is a small rectangular
crack in the East side.  
~
0 589829 0
D1
~
~
4 17535 17689
D4
~
~
0 0 17501
S
#17691
A Strange Chamber~
This chamber seems to be hewn out of the very heart of a mountain, its
walls smooth and polished, forming a perfect cube.  A hole in the shape of a
nine pointed star is cut through what seems to be the East wall, although
directions seem unclear in this room.  
~
0 0 0
D1
~
~
0 0 17690
S
#17692
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17693
D1
~
~
3 0 17678
D2
~
~
0 0 17692
D3
~
~
0 0 17695
D4
~
~
0 0 17693
D5
~
~
0 0 17694
S
#17693
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17692
D1
~
~
0 0 17695
D2
~
~
0 0 17692
D3
~
~
0 0 17694
D5
~
~
0 0 17694
S
#17694
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17694
D1
~
~
0 0 17693
D2
~
~
0 0 17695
D3
~
~
0 0 17693
D4
~
~
0 0 17692
D5
~
~
0 0 17692
S
#17695
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17694
D1
~
~
0 0 17692
D2
~
~
0 0 17693
D3
~
~
0 0 17694
D4
~
~
0 0 17692
D5
~
~
0 0 17696
S
#17696
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17697
D1
~
~
0 0 17699
D2
~
~
0 0 17697
D3
~
~
0 0 17698
D4
~
~
0 0 17695
D5
~
~
0 0 17699
S
#17697
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17696
D1
~
~
0 0 17698
D2
~
~
0 0 17696
D3
~
~
0 0 17699
D4
~
~
0 0 17700
D5
~
~
0 0 17697
S
#17698
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17699
D1
~
~
0 0 17696
D2
~
~
0 0 17699
D3
~
~
0 0 17697
D4
~
~
0 0 17698
D5
~
~
0 0 17698
S
#17699
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17698
D1
~
~
0 0 17697
D2
~
~
0 0 17698
D3
~
~
0 0 17696
D4
~
~
0 0 17696
D5
~
~
0 0 17696
S
#17700
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17701
D1
~
~
0 0 17703
D2
~
~
0 0 17700
D3
~
~
0 0 17703
D4
~
~
0 0 17700
D5
~
~
0 0 17697
S
#17701
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17703
D1
~
~
0 0 17702
D2
~
~
0 0 17700
D3
~
~
0 0 17702
D4
~
~
0 0 17701
D5
~
~
0 0 17701
S
#17702
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17703
D1
~
~
0 0 17701
D2
~
~
0 0 17703
D3
~
~
0 0 17701
D4
~
~
0 0 17702
D5
~
~
0 0 17704
S
#17703
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 1 0
D0
~
~
0 0 17702
D1
~
~
0 0 17700
D2
~
~
0 0 17702
D3
~
~
0 0 17700
D4
~
~
0 0 17703
D5
~
~
0 0 17703
S
#17704
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 8192 0
D0
~
~
0 0 17705
D1
~
~
0 0 17706
D2
~
~
0 0 17705
D3
~
~
0 0 17707
D4
~
~
0 0 17702
D5
~
~
0 0 17704
S
#17705
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 8193 0
D0
~
~
0 0 17704
D1
~
~
0 0 17706
D2
~
~
0 0 17704
D3
~
~
0 0 17706
D4
~
~
0 0 17704
D5
~
~
0 0 17692
S
#17706
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 8193 0
D0
~
~
0 0 17707
D1
~
~
0 0 17704
D2
~
~
0 0 17707
D3
~
~
0 0 17705
D4
~
~
0 0 17707
D5
~
~
0 0 17705
S
#17707
The Labrynth~
A complete and utter absence of light plunges this Labrynth into true
darkness.  Absolutely nothing can be seen, and there seem to be exits
leading in every direction.  On occasion a chill can be felt as something
else moves through the maze of tunnels.  
~
0 8193 0
D0
~
~
0 0 17706
D1
~
~
0 0 17704
D2
~
~
0 0 17706
D3
~
~
0 0 17708
D4
~
~
0 0 17704
D5
~
~
0 0 17705
S
#17708
By an Underground Stream~
Luminescent mushrooms grow all over the walls of the cave, casting a pale
greenish glow over the contents of this room.  A stream runs through the
cave, its frigid waters dark and deep as the night.  A strange glow radiates
from a finely hewn doorway to the west, although it's impossible to see what
is beyond the archway.
~
0 8193 0
D1
~
~
0 0 17707
D3
~
~
0 0 17709
M 300 H 300
S
#17709
Before Giant Stone Doors~
Stone doors of size beyond comprehension stand here. Light seems to be
coming from everywhere and nowhere, having no definite source but 
illuminating everything in sight. Runes have been carved into the doors, 
seeming to be both runes of protection and warding.
~
0 8193 0
D1
~
~
0 0 17708
D3
~
~
3 17548 17710
M 100 H 500
S
#17710
The Tomb of Arlingor~
Barren except for the tomb of the demon lord Arlingor, this room
~
0 8193 0
D1
~
~
3 17548 17709
M 100 H 500
S
#17711
The Black Gate~
Standing within the entrance to arlingorath, the air of the city is thick
with evil.  Two enormous guards stand here clad in blood-red chaimail,
seemingly faceless behind their visors.  The highway stretches to the West
out of the city.  Entrances to the city walls lie to the North and South,
and a street enters the city to the East.  
~
0 0 0
D0
~
~
0 0 17712
D1
~
~
0 0 17735
D2
~
~
0 0 17734
D3
~
~
1 0 17510
S
#17712
The Western Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.  The Black Gate is to the South.
~
0 0 0
D1
~
~
0 0 17713
D2
~
~
0 0 17711
S
#17713
The Northwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17714
D3
~
~
0 0 17712
S
#17714
The Northwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D1
~
~
0 0 17715
D2
~
~
0 0 17713
S
#17715
The Northwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17716
D3
~
~
0 0 17714
S
#17716
The Northern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D1
~
~
0 0 17717
D2
~
~
0 0 17715
S
#17717
The Northern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D1
~
~
0 0 17718
D3
~
~
0 0 17716
S
#17718
The Northern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D2
~
~
0 0 17719
D3
~
~
0 0 17717
S
#17719
The Northeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17718
D1
~
~
0 0 17720
S
#17720
The Northeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D2
~
~
0 0 17721
D3
~
~
0 0 17719
S
#17721
The Northeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17720
D1
~
~
0 0 17722
S
#17722
The Eastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.  The Red Gate is to the South.
~
0 0 0
D2
~
~
0 0 17723
D3
~
~
0 0 17721
S
#17723
The Red Gate~
The gate to the castle is completely covered with dried blood, giving it
a deep red color.  Entrances to the city walls are to the North and South,
and the city lies to the West.  
~
0 0 0
D0
~
~
0 0 17722
D1
~
~
1 17591 17746
D2
~
~
0 0 17724
D3
~
~
0 0 17739
S
#17724
The Eastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by. The Red Gate is to the North.
~
0 0 0
D0
~
~
0 0 17723
D3
~
~
0 0 17725
S
#17725
The Southeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.  
~
0 0 0
D1
~
~
0 0 17724
D2
~
~
0 0 17726
S
#17726
The Southeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17725
D3
~
~
0 0 17727
S
#17727
The Southeastern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D1
~
~
0 0 17726
D2
~
~
0 0 17728
S
#17728
The Southern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17727
D3
~
~
0 0 17729
S
#17729
The Southern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D1
~
~
0 0 17728
D3
~
~
0 0 17730
S
#17730
The Southern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17731
D1
~
~
0 0 17729
S
#17731
The Southwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D2
~
~
0 0 17730
D3
~
~
0 0 17732
S
#17732
The Southwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D0
~
~
0 0 17733
D1
~
~
0 0 17731
S
#17733
The Southwestern Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.
~
0 0 0
D2
~
~
0 0 17732
D3
~
~
0 0 17734
S
#17734
The Western Wall~
Within the walls soldiers patrol to and fro, constantly looking out
through arrow slits upon the land around the city.  It reeks of rotten food,
sweat, and blood in here.  Frequent brawls break out as guards succumb to
boredom and stress.  Occasionally a chill can be felt as something unseen
passes by.  The Black Gate is to the North.
~
0 0 0
D0
~
~
0 0 17711
D1
~
~
0 0 17733
S
#17735
Thissix Boulevard~
Thissix Boulevard runs East and West through Arlingorath, ending at the
red and black gates, respectively.  The street is littered with trash, and
impoverished citizens lounge along the edges of the street.  Occasionally a
patrolman walks by, making sure order is kept within the city.  
~
0 0 0
D1
~
~
0 0 17736
D3
~
~
0 0 17711
S
#17736
Thissix Boulevard~
Thissix Boulevard runs East and West through Arlingorath, ending at the
red and black gates, respectively.  The street is littered with trash, and
impoverished citizens lounge along the edges of the street.  Occasionally a
patrolman walks by, making sure order is kept within the city.  
~
0 0 0
D1
~
~
0 0 17737
D3
~
~
0 0 17735
S
#17737
Thissix Square~
Thissix Square is bustling with activity, as people make their way about
the city.  An occasional fight breaks out, before being quickly ended by
patrolmen.  Merchants peddle their wares from the shadows of the buildings,
as crows fly from rooftop to rooftop.  
~
0 0 0
D0
~
~
0 0 17740
D1
~
~
0 0 17738
D2
~
~
0 0 17743
D3
~
~
0 0 17736
S
#17738
Thissix Boulevard~
Thissix Boulevard runs East and West through Arlingorath, ending at the
red and black gates, respectively.  The street is littered with trash, and
impoverished citizens lounge along the edges of the street.  Occasionally a
patrolman walks by, making sure order is kept within the city.  
~
0 0 0
D1
~
~
0 0 17739
D3
~
~
0 0 17737
S
#17739
Thissix Boulevard~
Thissix Boulevard runs East and West through Arlingorath, ending at the
red and black gates, respectively.  The street is littered with trash, and
impoverished citizens lounge along the edges of the street.  Occasionally a
patrolman walks by, making sure order is kept within the city.  
~
0 0 0
D1
~
~
0 0 17723
D3
~
~
0 0 17738
S
#17740
Yaztur Alley~
The North end of Yaztur Alley, the blacksmith's shop is to the East, and
there is a terrible smell coming from the West.  Yaztur alley continues
South between dark, crumbling buildings towards the square.  
~
0 0 0
D1
~
~
0 0 17741
D2
~
~
0 0 17737
D3
~
~
0 0 17742
S
#17741
The Smithy~
It is very hot in here.  This blacksmith works only for the army and
royal family of Arlingorath, and as such he does not sell wares.  Yaztur
Alley can be seen through a door to the West.  
~
0 0 0
D3
~
~
0 0 17740
S
#17742
A Pile of Rubble~
This pile appears to have once been a house, but it has long sense
crumbled.  Now a playground for the homeless children of Arlingorath, and a
home to the many rats and other vermin that come out at night, it smells
strongly of feces and rotten food.  
~
0 0 0
D1
~
~
0 0 17740
S
#17743
Yaztur Alley~
This is the Southern end of Yaztur Alley.  To the west stands the burned
skeleton of a house, consumed by fire years ago.  To the East stands an
abandoned house, a popular resting place for the homeless.  
~
0 0 0
D0
~
~
0 0 17737
D1
~
~
0 0 17744
D3
~
~
0 0 17745
S
#17744
An Abandoned Home~
This house is full of cobwebs, and every surface is covered with a thick
layer of dust.  Here and there the dust seems to have been disturbed,
probably by a person seeking refuge for the night.  The chatter of rats can
be heard coming from the dark corners, and droppings cover the floor. 
Yaztur Alley is to the West.  
~
0 0 0
D3
~
~
0 0 17743
S
#17745
A Blackened Structure~
This plot of land is completely barren, the ground littered with charcoal
and ash.  Tall, charred posts jut out of the earth at odd angles like the
bones of a long-dead giant.  Pieces of burned fabric blow around in the
wind, the only evidence that a house once stood in this place.  
~
0 0 0
D1
~
~
0 0 17743
S
#17746
Grand Hall of Arlingorath Keep~
Large red doors are to the west, keeping out intruders...  Or keeping
foe's in.  An altar can be seen to the east, along with a pew.  Red carpet
leads north and south as a small pathway to guide through the castle.  
~
0 0 0
D0
~
~
0 0 17761
D1
~
~
0 0 17838
D2
~
~
0 0 17747
D3
~
~
1 0 17723
S
#17747
Grand Hall of Arlingorath Keep~
Grey stone walls the carpet north and south.  To the south a sudden wall
seems to stop anyone or anything from going south.  And to the north west
and east can be seen along with north.  
~
0 0 0
D0
~
~
0 0 17746
D2
~
~
0 0 17748
S
#17748
Grand Hall of Arlingorath Keep~
Dark stone walls are on the left and the right.  The red carpet leads
west and north.  Screams can be heard coming from the west.  Dim glowing
torches let off a red tint for the room.  
~
0 0 0
D0
~
~
0 0 17747
D3
~
~
0 0 17749
S
#17749
Grand Hall of Arlingorath Keep~
The corner only leaves two possible exits, east, and south.  The carpet
guides both directions leading to either to sanctum or doom.  Howls can be
heard through out the whole castle.  
~
0 0 0
D1
~
~
0 0 17748
D2
~
~
0 0 17750
S
#17750
The Southern Staircase~
A large black marble stair case leads up into darkness.  A trapdoor can
be seen on the ground with a big padded lock on it.  The carpet leads only
north to the wall.  
~
0 0 0
D0
~
~
0 0 17749
D4
~
~
0 0 17751
D5
~
~
1 0 17767
S
#17751
The Hall of Demons~
Stairs lead down into darkness, and the north leads into red tinted
rooms.  Portraits of the King and his Queen line the walls.  A turn in the
path can be seen a little bit north.  
~
0 0 0
D0
~
~
0 0 17752
D5
~
~
0 0 17750
S
#17752
The Hall of Demons~
The dullish grey walls are empty inside this room.  And a red glow is
emitted from the torches on the walls.  A turn in the hallway can be seen a
little north, and stairs are south.  
~
0 0 0
D0
~
~
0 0 17753
D2
~
~
0 0 17751
S
#17753
The Hall of Demons~
On the walls two portraits are seen, one of a pet cat.  And one of a pet
dog on the other wall.  A turn can be seen north in the hallway.  And red
light is giving off from torches on the walls.  
~
0 0 0
D0
~
~
0 0 17754
D2
~
~
0 0 17752
S
#17754
The Hall of Demons~
A red tint causes the room to glow.  The portraits have stopped on the
walls, and a turn is to the east.  Stairs can be seen in the distance to the
south.  
~
0 0 0
D0
~
~
0 0 17755
D1
~
~
0 0 17762
D2
~
~
0 0 17753
S
#17755
The Hall of Demons~
A red glow is giving off by the torches, it seems brighter in this room
then others.  The walls are a dullish grey and portraits still line the
walls.  A turn to the east can be seen south.  
~
0 0 0
D0
~
~
0 0 17756
D2
~
~
0 0 17754
S
#17756
The Hall of Demons~
Red light tints the room, resembling a color of blood.  The walls are a
dullish grey and have portraits across them.  A turn in the hall can be seen
coming up south.  
~
0 0 0
D0
~
~
0 0 17757
D2
~
~
0 0 17755
S
#17757
The Hall of Demons~
Pictures of the princes of Arlingorath line the walls.  Theres no sounds
in the halls, besides an occasional creak.  Torches line the walls south,
they have a redish tint to them.  
~
0 0 0
D2
~
~
0 0 17756
D5
~
~
0 0 17758
S
#17758
The Northern Staircase~
A spiral stair case leads up to the second floor of the keep.  The stairs
are made out of a dark iron that is as black as night.  The carpet ends
here.  
~
0 0 0
D2
~
~
0 0 17759
D4
~
~
0 0 17757
S
#17759
Grand Hall of Arlingorath Keep~
East and north are the only directions that can be traveled.  The carpet
guides these directions and the walls guide the carpet.  You can hear
talking all around you.  
~
0 0 0
D0
~
~
0 0 17758
D1
~
~
0 0 17760
S
#17760
Grand Hall of Arlingorath Keep~
A corner blocks anymore travels north, only allowing west and south to be
useable.  The carpet leads west and south from here.  
~
0 0 0
D2
~
~
0 0 17761
D3
~
~
0 0 17759
S
#17761
Grand Hall of Arlingorath Keep~
The grey walls guide the red carpet north and south.  To the south a four
way intersection can be seen.  And to the north a large grey wall can be
seen stoping anymore passage to the north.  
~
0 0 0
D0
~
~
0 0 17760
D2
~
~
0 0 17746
S
#17762
The Royal Hallway~
A red carpet leads east and west.  Large burly doors can be seen far
east.  The torches give off a yellow light causing the room to glow orange
from the red glow west.  
~
0 0 0
D1
~
~
0 0 17763
D3
~
~
0 0 17754
S
#17763
The Royal Hallway~
Large burly oak doors stand to the east.  The torches on the walls end
before the door.  The carpet stops infront of the door.  Big iron handles
sit on the door.  
~
0 0 0
D0
~
~
1 0 17765
D1
~
~
1 0 17764
D2
~
~
1 0 17766
D3
~
~
0 0 17762
S
#17764
The King's Room~
A large throne sits in the back of the room.  The walls are lines with
delicate linens.  The shelves have golden plates on them showing the wealth
of the king and his family.  In the right corner sits a wardrobe holding the
kings cloaks.  
~
0 0 0
D3
~
~
1 0 17763
S
#17765
The Queen's Room~
A large queen size bed sits in the right corner of the room.  A giant
vanity mirror sits on the opposite side of the room.  Magnificant carpets
line the rooms floors.  And a large jewlery box sits on an oak desk next to
the mirror 
~
0 0 0
D2
~
~
1 0 17763
S
#17766
The General's Study~
A large desk sits in the middle of the room along with a chair.  Maps
hang from the walls all around showing the ways around the world.  An eagle
feather quill sits in a silver holder, beside a vial of lambs blood.  
~
0 0 0
D0
~
~
1 0 17763
S
#17767
The Dungeon~
A trapdoor sits on the ceiling.  Water drips from the walls into puddles
on the ground.  Bones line the walls down the hall.  Steel doors can be seen
as far as the eye can see.  A dim light is south.  
~
0 0 0
D2
~
~
0 0 17768
D4
~
~
1 0 17750
S
#17768
The Dungeon~
A somewhat bright light can be seen far east.  A line of steel doors
starts east from here.  Puddles of water form at the bottom of the walls,
along with the bones of fallen prisoners.  
~
0 0 0
D0
~
~
0 0 17767
D1
~
~
0 0 17769
D5
~
~
3 0 17688
S
#17769
The Dungeon~
A line of steel doors facing the south guides the way to the light.  The
bones and the puddles of water seem to be clearing up.  Light becomes more
present farther east.  
~
0 0 0
D1
~
~
0 0 17770
D2
~
~
3 17562 17775
D3
~
~
0 0 17768
S
#17770
The Dungeon~
Unlike the other rooms a large steel door is to the north.  Bones and
puddles of water line the ground of the dungeon.  Strange odors can be smelt
through out the whole dungeon.  
~
0 0 0
D0
~
~
3 17562 17774
D1
~
~
0 0 17771
D3
~
~
0 0 17769
S
#17771
The Dungeon~
A large reinforced steel door is to the south.  A large adamantium lock
keeps the door closed.  Someone or something special must be behind that
door.  The floor of the dungeon has cleared up, allowing safer passage.  A
large desk and chair can be seen east, along with torches and a hook.  
~
0 0 0
D1
~
~
0 0 17772
D2
~
~
4 17562 17773
D3
~
~
0 0 17770
S
#17772
The Warden's Abode~
Torches line the walls, keeping the room ablaze.  A large oak desk sits
in the middle of the room, with a oak chair sitting next to it.  This room
is the cleanest out of any of them.  
~
0 0 0
D3
~
~
0 0 17771
S
#17773
A Cell~
The large reinforced steel door keeps the prisoner inside his/her cell. 
Scraps of rotten bread lie about on the floor.  Shackles line the walls and
are rusted.  A big pot can be seen in the corner giving off a pecular odor. 
~
0 0 0
D0
~
~
4 17562 17771
S
#17774
A Mossy Cell~
Moss lines the walls all about the dungeon.  On the north wall it seems a
piece of the wall has broken off.  Doesnt look like this cell has been used
in the last 20 years.  
~
0 0 0
D2
~
~
3 17562 17770
S
#17775
A Dark Cell~
~
0 1 0
D0
~
~
3 17562 17769
S
#17776
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 0
D1
~
~
0 0 17592
D3
~
~
0 0 17777
S
#17777
Western Highway~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
can be seen.
~
0 0 0
D1
~
~
0 0 17776
D3
~
~
0 0 17778
S
#17778
Western Highway Outside Crysantia~
The western highway consists of a dirt path leading east and west.
Small bushes line the path on either side. To the East an Obelisk
soars above the landscape, and to the West, the walls of Crysantia
loom high above you as a testament to the terrors the city has endured.
~
0 4 0
D1
~
~
0 0 17777
D3
~
~
1 0 17779
S
#17779
East Gate of Crysantia~
Polished steel bars, in vertical rows, provide means of entry to 
Crysantia. Though generally the gates of the city remain open, 
the occasional dent and scratch among the bars shows that these
gates are as much for practical use as they are for aesthetic
pleasure.
~
0 0 0
D0
~
~
0 0 17797
D1
~
~
1 0 17778
D2
~
~
0 0 17798
D3
~
~
0 0 17780
S
#17780
Eastern Aldelphus Avenue~
Crysantians are an orderly people, and Aldelphus Avenue reflects
that. There are stands along either side of the street, by the 
merchants do not hawk their wares with the ruthless abandon you
might find in other marketplaces.
~
0 0 0
D1
~
~
0 0 17779
D3
~
~
0 0 17781
S
#17781
Aldelphus Square~
A stately mosaic portraying the Crysantian flag
provides the focus for Aldelphus Square. Not a 
single stone reflects the kind of wear one might 
expect from an area of such high traffic.
~
0 0 0
D0
~
~
0 0 17810
D1
~
~
0 0 17780
D2
~
~
0 0 17813
D3
~
~
0 0 17782
S
#17782
Western Aldelphus Avenue~
Crysantians are an orderly people, and Aldelphus Avenue reflects
that. There are stands along either side of the street, by the 
merchants do not hawk their wares with the ruthless abandon you
might find in other marketplaces.
~
0 0 0
D0
~
~
0 0 17808
D1
~
~
0 0 17781
D2
~
~
0 0 17809
D3
~
~
0 0 17783
S
#17783
Western Aldelphus Avenue~
Crysantians are an orderly people, and Aldelphus Avenue reflects
that. There are stands along either side of the street, by the 
merchants do not hawk their wares with the ruthless abandon you
might find in other marketplaces.
~
0 0 0
D1
~
~
0 0 17782
D3
~
~
0 0 17784
S
#17784
The Keep Gate~
Similar in design to the main gate, this is a smaller version,
with vertical bars of steel descending from the top of the gate.
~
0 0 0
D0
~
~
0 0 17788
D1
~
~
0 0 17783
D2
~
~
0 0 17807
D3
~
~
1 0 17785
S
#17785
Marble Hall~
Heralded for thousands of miles as the most beautiful and 
honored hall to dine in, the Marble Hall has been built
entirely of the white marble so rich in this area. Columns,
tables, benches, and sculptures are all fabricated out of 
that beautiful white marble.
~
0 0 0
D1
~
~
1 0 17784
D3
~
~
0 0 17786
S
#17786
Marble Hall~
Heralded for thousands of miles as the most beautiful and 
honored hall to dine in, the Marble Hall has been built
entirely of the white marble so rich in this area. Columns,
tables, benches, and sculptures are all fabricated out of 
that beautiful white marble.
~
0 0 0
D1
~
~
0 0 17785
D2
~
~
0 0 17839
D3
~
~
0 0 17787
S
#17787
The Spiral Staircase~
A beautiful oaken staircase rises to the Royal Apartments.
The handrail leading upwards is covered in gold scrollwork
and descends all the way to the floor, giving the impression
that you could keep descending if you so desired.
~
0 0 0
D1
~
~
0 0 17786
D4
~
~
0 0 17816
D5
~
~
1 0 17820
S
#17788
The Western Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17789
D2
~
~
0 0 17784
S
#17789
The Western Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17790
D2
~
~
0 0 17788
S
#17790
The Northwestern Corner~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17791
D2
~
~
0 0 17789
D4
~
~
0 0 17829
S
#17791
The Northern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17792
D3
~
~
0 0 17790
S
#17792
The Northern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17793
D3
~
~
0 0 17791
S
#17793
The Northern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17794
D3
~
~
0 0 17792
S
#17794
The Northern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17795
D3
~
~
0 0 17793
S
#17795
The Northeastern Corner~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D2
~
~
0 0 17796
D3
~
~
0 0 17794
D4
~
~
0 0 17830
S
#17796
The Eastern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17795
D2
~
~
0 0 17797
S
#17797
The Eastern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17796
D2
~
~
0 0 17779
S
#17798
The Eastern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17779
D2
~
~
0 0 17799
S
#17799
The Eastern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17798
D2
~
~
0 0 17800
S
#17800
The Southeastern Corner~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17799
D3
~
~
0 0 17801
D4
~
~
0 0 17831
S
#17801
The Southern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17800
D3
~
~
0 0 17802
S
#17802
The Southern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17801
D3
~
~
0 0 17803
S
#17803
The Southern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17802
D3
~
~
0 0 17804
S
#17804
The Southern Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D1
~
~
0 0 17803
D3
~
~
0 0 17805
S
#17805
The Southwestern Corner~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17806
D1
~
~
0 0 17804
D4
~
~
0 0 17832
S
#17806
The Western Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17807
D2
~
~
0 0 17805
S
#17807
The Western Wall~
These high castle walls would make scaling difficult from either side.
Also, the artisans that built these walls had great skill as would be
noted by the inability to find a handhold along its surface.
~
0 0 0
D0
~
~
0 0 17784
D2
~
~
0 0 17806
S
#17808
A Small House~
Compared to the homes on Tynda Alley, this house is cramped
and small. However, compared to the homes in a common village,
these are mansions, built for the upper class citizens of
Crysantia.
~
0 0 0
D2
~
~
0 0 17782
S
#17809
A Small House~
Compared to the homes on Tynda Alley, this house is cramped
and small. However, compared to the homes in a common village,
these are mansions, built for the upper class citizens of
Crysantia.
~
0 0 0
D0
~
~
0 0 17782
S
#17810
Tynda Alley~
For an alley, Tynda Alley is possibly one of the most
clean and beautiful in all the world. This "Alley" is
home to some of the most regal homes in all the Kingdoms.
~
0 0 0
D0
~
~
0 0 17811
D2
~
~
0 0 17781
S
#17811
Tynda Alley~
For an alley, Tynda Alley is possibly one of the most
clean and beautiful in all the world. This "Alley" is
home to some of the most regal homes in all the Kingdoms.
~
0 0 0
D1
~
~
0 0 17812
D2
~
~
0 0 17810
S
#17812
An Upscale House~
The Lady of this house seems to obviously have a fascination
with {WWhite{X. There is not a spot of color anywhere in the 
house. Not to say that the house looks plain or boring, it
actually is very engaging visually, all that white.
~
0 0 0
D3
~
~
0 0 17811
S
#17813
Tynda Alley~
For an alley, Tynda Alley is possibly one of the most
clean and beautiful in all the world. This "Alley" is
home to some of the most regal homes in all the Kingdoms.
~
0 0 0
D0
~
~
0 0 17781
D2
~
~
0 0 17814
S
#17814
Tynda Alley~
For an alley, Tynda Alley is possibly one of the most
clean and beautiful in all the world. This "Alley" is
home to some of the most regal homes in all the Kingdoms.
~
0 0 0
D0
~
~
0 0 17813
D1
~
~
0 0 17815
S
#17815
An Abandoned Home~
This home was at one time both regal and adventurous in
design. However, years of being ignored have caused 
unforgivable damage to much of the furniture and curtains.
Perhaps someday, someone will have the time and money to 
restore this beautiful home to its original magnificence.
~
0 0 0
D3
~
~
0 0 17814
S
#17816
The Second Floor~
Tapestries depicting the many victorious battles
of Crysantian history lay on either side of this
large hallway.
~
0 0 0
D0
~
~
1 0 17828
D3
~
~
1 0 17817
D5
~
~
0 0 17787
S
#17817
Before the Royal Chambers~
Cushioned chairs sit along the wall, so that those
seeking a private audience with the king are comfortable
while they wait.
~
0 0 0
D0
~
~
1 0 17818
D1
~
~
1 0 17816
D2
~
~
1 0 17819
S
#17818
The King's Chambers~
Utilitarian is the only way to describe the King's
chambers. He has a simple brown bed, wooden closet, 
and a desk and chairs. Neatly piled scrolls of parchment
cover the broad desktop, giving the impressions that
the king handles all his people's troubles personally.
~
0 0 0
D2
~
~
1 0 17817
S
#17819
The Queen's Chambers~
Tapestries of red and gold adorn every
wall of this room. Thought seemingly abandoned,
this bedroom must have at one time housed someone
with great taste for decoration and furniture.
~
0 0 0
D0
~
~
1 0 17817
S
#17820
Entrance to the Dungeon~
As opposed to the usual dungeon, this dungeons is
both clean and well lit. The prisoners seem to be
kept in comfort, regardless of the vileness of their
crimes.
~
0 0 0
D1
~
~
0 0 17821
D4
~
~
1 0 17787
S
#17821
In the Dungeon~
As opposed to the usual dungeon, this dungeons is
both clean and well lit. The prisoners seem to be
kept in comfort, regardless of the vileness of their
crimes.
~
0 0 0
D0
~
~
3 17574 17826
D1
~
~
0 0 17822
D2
~
~
3 17574 17827
D3
~
~
0 0 17820
S
#17822
In the Dungeon~
As opposed to the usual dungeon, this dungeons is
both clean and well lit. The prisoners seem to be
kept in comfort, regardless of the vileness of their
crimes.
~
0 0 0
D0
~
~
3 17574 17824
D1
~
~
0 0 17823
D2
~
~
3 17574 17825
D3
~
~
0 0 17821
S
#17823
The Jailer's Office~
A multitude of keys are on pegs along the wall
behind the Jailer's desk. Each key has a string 
and tag, indicating which cell, shackle, or lock
it is for.
~
0 0 0
D3
~
~
0 0 17822
S
#17824
Cell Four~
This cell looks to have been recently cleaned, with hardly
a speck of dust to be found anywhere. It is truly a testament
to the king's good heart that he treats his prisoners so justly.
~
0 0 0
D2
~
~
3 17574 17822
S
#17825
Cell Three~
This cell looks to have been recently cleaned, with hardly
a speck of dust to be found anywhere. It is truly a testament
to the king's good heart that he treats his prisoners so justly.
done
~
0 0 0
D0
~
~
3 17574 17822
S
#17826
Cell Two~
This cell is occupied and even decorated. Perhaps more 
cozily decorated than even the King's chambers. For a 
prisoner, Gildroy really knows how to live in style.
~
0 0 0
D2
~
~
3 17574 17821
S
#17827
Cell One~
This cell looks to have been recently cleaned, with hardly
a speck of dust to be found anywhere. It is truly a testament
to the king's good heart that he treats his prisoners so justly.
~
0 0 0
D0
~
~
3 17574 17821
S
#17828
The General's Quarters~
Everywhere that there is space for one, a sharpened
weapon sets, perhaps not in decoration, but rather
to set the tone of readiness the general lives by.
~
0 0 0
D2
~
~
1 0 17816
S
#17829
The Northwestern Guard Post~
This Guard Post is used to provide warnring should an attack
come out of the mountains to the north. Without these guards,
Crysantia could be attacked without warning, and easily over-
run once soldiers were inside the city gates. It is best not
to distract the guards from their awesome task.
~
0 0 0
D5
~
~
0 0 17790
S
#17830
The Northeastern Guard post~
From the height of this tower, a youthful set of eyes would be
able to see the warriors on the battlefield about the size of
ants. This is possibly the most important guard tower, because
if the war is turned in favor of Arlingorath, the sentries here
can have the gate closed and archers put along the walls 
instantly. If something were to happen to these guards, Arlingorath
would be in position to benefit greatly.
~
0 0 0
D5
~
~
0 0 17795
S
#17831
The Southeastern Guard House~
This guard tower allows sentries to view the miles of forest
to the south and the Western Highway. Without these guards,
Crysantia could be attacked without warning, and easily over-
run once soldiers were inside the city gates. It is best not
to distract the guards from their awesome task.
~
0 0 0
D5
~
~
0 0 17800
S
#17832
The Southwestern Guard Station~
This tower is solely used to provide warning from an attack 
out of the forest to the South. Without these vigilant guards,
Crysantia could be attacked without warning, and easily over-
run once soldiers were inside the city gates. It is best not
to distract the guards from their awesome task.
~
0 0 0
D5
~
~
0 0 17805
S
#17833
Hermit's Hut~
Hides, heads, and cured meat hang from all possible places
in this Hermit's Home. All in all it seems a cozy little 
place, with a fire in the stone hearth, and some stew
simmering above the flames, but the inhabitant seems a bit
seedy to enjoy long term visits.
~
0 524292 0
D0
~
~
1 0 17583
S
#17834
Tunnel Under the Field~
~
0 0 0
D3
~
~
1 0 17835
D4
~
~
1 0 17610
S
#17835
A Small Cave~
~
0 524288 0
D1
~
~
1 0 17834
S
#17836
Entrance to a Farmhouse~
A cozy little farmhouse sits along side these Barley fields. The owner
looks to be a very tidy person, the porch is swept, and the flowers out
front have been pruned recently. Smoke rises from the chimney implying
that the resident must surely be home.
~
0 0 0
D1
~
~
1 0 17837
D3
~
~
0 0 17571
S
#17837
The One-Room House~
At once this house makes you feel comfortable. The smell of
something baking sifts in from the kitchen, and the rug
beneath you is unearthly soft to the touch. Helkalpho must
really be an amazing person to keep such a nice home.
~
0 0 0
D3
~
~
1 0 17836
S
#17838
The Arlingorath Sanctum~
This room is bathed in dim red light, made hazy by the incense smoke
filling the air.  A huge altar stands against the Eastern wall, a tribute to
Arlingor.  A priest tends to the many red candles that light the room, and
says a prayer from time to time.  The Grand Hall is to the West.  
~
0 0 0
D3
~
~
0 0 17746
M 500 H 500
S
#17839
Sanctuary of Crysantia~
Arches of white marble, crowned with the likeness of 
different gods line the smooth curve of this circular
~
0 0 0
D0
~
~
0 0 17786
M 500 H 500
S
#17840
North of the Field~
The wheat fields slowly fade away as the ground hardens,
making planting more difficult. Also, more and more rocks
provide obstacles for tilling the soil.
~
0 0 4
D0
~
~
0 0 17841
D2
~
~
0 0 17609
S
#17841
The Foothills~
Rolling hills and valleys with low lying vegetation
make this area perfect for free-ranging cattle.
~
0 0 4
D2
~
~
0 0 17840
D3
~
~
0 0 17842
S
#17842
The Large Foothills~
The hills are steeper here, causing footing
to be treacherous on a rainy day. An icy wind
blows out of the mountains to the north.
~
0 0 4
D0
~
~
0 0 17843
D1
~
~
0 0 17841
S
#17843
Entering the Mountains~
The hills rise into an abrupt cliff face, both steep
and icy. A wide path cuts right into the face, creating
a shadowy mountain pass.
~
0 0 4
D2
~
~
0 0 17842
D3
~
~
0 0 17844
S
#17844
Path Through the Mountains~
With icy shifting rocks underfoot, travel through this
mountain pass is dangerous at best. A pile of frozen cloth
buried beneath the rocks looks as though it might have at 
one time been someone and their clothes.
~
0 0 5
D1
~
~
0 0 17843
D3
~
~
0 0 17845
S
#17845
Climbing a Ridge~
The path ascends to a ridge, on both sides of which are
steep cliffs, and the steps of this path have been worn 
away over time. It looks as though one small slip, could 
send you speeding down the ice to a rocky death below.
~
0 0 5
D0
~
~
0 0 17846
D1
~
~
0 0 17844
S
#17846
Climbing a Ridge~
The path ascends to a ridge, on both sides of which are
steep cliffs, and the steps of this path have been worn 
away over time. It looks as though one small slip, could 
send you speeding down the ice to a rocky death below.
~
0 0 5
D0
~
~
0 0 17847
D2
~
~
0 0 17845
S
#17847
Atop a Ridge~
At the peak of this ridge, you can see for miles
in any direction. A rocky clearing lies ahead, and
the mountain pass lies behind you. Powerful icy winds
keep you from taking in the view longer than necessary.
~
0 0 5
D0
~
~
0 0 17848
D1
~
~
0 0 17912
D2
~
~
0 0 17846
S
#17848
Approaching a Mountain~
This ridge must be 10,000 feet in elevation, it's hard to believe that
the mountain to the North is another 10,000 feet above that.  Many more
ridges, valleys, and and peaks can be seen to the East and West, and this
ridge slopes downward to the South.  
~
0 0 0
D0
~
~
0 0 37001
D2
~
~
0 0 17847
S
#17849
Entrance Hall~
Inside the tree trunk, all you see are shadows in every direction.
The lack of a distinct light source makes it difficult to focus your
eyes on anything particular. In all possibility, you might be surrounded
by enemies and not even know it.
~
0 524289 0
D0
~
~
0 0 17850
D4
~
~
0 0 17567
S
#17850
The Mercenary's Lair~
A busy place, this building is filled with a variety of people.
Men and women of all races and cultures walk around here, all 
carrying themselves with the same agility and grace that only
the most seasoned of warriors can achieve. It seems as though
every person here carries atleast three weapons. This is a 
dangerous place indeed.
~
0 524289 0
D0
~
~
0 0 17865
D1
~
~
0 0 17851
D2
~
~
0 0 17849
D3
~
~
0 0 17856
S
#17851
Hall of Fortune~
The richest of tapestries and paintings line this hallway, some
of value beyond anything that could be found in a palace. The work
that is done inside these walls must be rather expensive for such
beautiful and costly works of art to adorn these halls so gaudily.
~
0 524289 0
D1
~
~
0 0 17852
D3
~
~
0 0 17850
S
#17852
Hall of Fortune~
The richest of tapestries and paintings line this hallway, some
of value beyond anything that could be found in a palace. The work
that is done inside these walls must be rather expensive for such
beautiful and costly works of art to adorn these halls so gaudily.
~
0 524289 0
D0
~
~
1 0 17853
D2
~
~
1 0 17350
D3
~
~
0 0 17851
S
#17853
The Contractor's Room~
Men of various shapes and sizes are lined up along the wall in this
room. Though ranging from just over 5 feet and maybe 120 lbs, to nearly
7 feet tall and weighing an almost incalculable amount, all the men 
seem to be in extremely good physical condition. Their unadorned 
uniforms of black intensify the looming feel they express.
~
0 528384 0
D2
~
~
1 0 17852
S
#17854
mercenary pet room~
WATCH OUT
Oops, you've been slain by Fesdor, now get the hell out.
~
0 557060 0
S
#17855
Meeting Chamber~
White stone walls and pale marble floors enhance the stark blackness of 
the slate table in the middle of this room. No chairs are in this room, 
implying that when meetings take place, all attendants must be forced to
stand.
~
0 524289 0
D2
~
~
1 0 17865
D5
~
~
1 0 17866
S
#17856
Hall of Stealth~
People brush past you on either side, intent on going somewhere.
Though there are nearly twenty people in the room, the only sound
you hear is that of your own footsteps and increasingly heavy 
breathing.
~
0 524289 0
D1
~
~
0 0 17850
D3
~
~
0 0 17857
S
#17857
Hall of Stealth~
People brush past you on either side, intent on going somewhere.
Though there are nearly twenty people in the room, the only sound
you hear is that of your own footsteps and increasingly heavy 
breathing.
~
0 524289 0
D0
~
~
1 0 17864
D1
~
~
0 0 17856
D2
~
~
1 0 17858
S
#17858
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and of dried blood fills your nostrils. Various forms of combat
are taking place currently, including hand to hand fighting, grappling, 
and even someone is doing Yoga in the corner.
~
0 524289 0
D0
~
~
1 0 17857
D1
~
~
0 0 17860
D2
~
~
0 0 17861
D3
~
~
0 0 17859
S
#17859
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and of dried blood fills your nostrils. Various forms of combat
are taking place currently, including hand to hand fighting, grappling,
fencing, and even arm-wrestling.
~
0 524289 0
D1
~
~
0 0 17858
D2
~
~
0 0 17863
S
#17860
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and dried blood is heavy here. Various forms of combat are
taking place currently, including wrestling, fencing, archery, and
knife-throwing.
~
0 524289 0
D2
~
~
0 0 17862
D3
~
~
0 0 17858
S
#17861
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and dried blood is heavy here. Various forms of combat are
taking place currently, including wrestling, fencing, archery, and
knife-throwing.
~
0 524289 0
D0
~
~
0 0 17858
D1
~
~
0 0 17862
D3
~
~
0 0 17863
S
#17862
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and dried blood is heavy here. Various forms of combat are
taking place currently, including wrestling, fencing, archery, and
knife-throwing.
~
0 524289 0
D0
~
~
0 0 17860
D3
~
~
0 0 17861
D5
~
grate~
1 0 17369
S
#17863
The Training Arena~
Weapons and obstacles lay all throughout this room, while the smell
of sweat and of dried blood fills your nostrils. Various forms of combat
are taking place currently, including hand to hand fighting, grappling,
fencing, and even arm-wrestling.
~
0 524289 2
D0
~
~
0 0 17859
D1
~
~
0 0 17861
S
#17864
The Library~
The fabled library of the Mercenaries contains millions of books,
covering every topic imaginable.  There are numerous books open on stone
pedestals all over the room, containing various pieces of information.  
~
0 524289 0
D2
~
~
1 0 17857
S
#17865
Hall of Shadows~
Inadequate lighting enhances the shadows cast over everything in this
hallway, but somehow, the shadows are deeper and darker than the lighting
problem would normally cause. Something magical is at work, allowing almost
anyone to be hiding in the shadows here.
~
0 524292 0
D0
~
~
1 0 17855
D2
~
~
0 0 17850
S
#17866
The Tunnels below the Meeting Room~
A trap door in the corner of the meeting chamber led down into here,
a tunnel of dirt floors and walls supported by wide oak beams. The
mercenaries guild seems to have been in place for much longer than
anyone from the outside expected.
~
0 0 0
D0
~
~
0 0 17867
D4
~
~
1 0 17855
S
#17867
The Tunnels~
Dirt floors pack down from extensive use imply these tunnels must
lead somewhere important. Thick oak beams support the walls and
ceiling, and a glowing lantern hangs from the top beam. Though 
it is difficult to tell direction under the earth, but it seems that
this tunnels runs to the north and south.
~
0 0 0
D0
~
~
0 0 17868
D2
~
~
0 0 17866
S
#17868
The Tunnels~
East, west, and south are the only directions in this room.  A large beam
holds up the middle of the room.  And lanterns light up the tunnel for
travelers.  
~
0 0 0
D1
~
~
0 0 17901
D2
~
~
0 0 17867
D3
~
~
0 0 17869
S
#17869
The Tunnels~
A basic tunnel leads east and west.  Wood beams hold the ceiling up, and
large pipes go through the ceiling bring air down.  
~
0 0 0
D1
~
~
0 0 17868
D3
~
~
0 0 17870
S
#17870
The Tunnels~
A corner jets east preventing anymore passage south.  A large wall made
out of oak is what faces south.  Pipes extend through the ceiling in order
to bring oxygen to the tunnels.  
~
0 0 0
D0
~
~
0 0 17871
D1
~
~
0 0 17869
S
#17871
The Tunnels~
Three corpses lie on the ground facing the west wall, their bodies burnt.
Wood beams keep the ceiling intact and lanters give off light to travelers. 
~
0 0 0
D0
~
~
0 0 17872
D2
~
~
0 0 17870
S
#17872
The Tunnels~
Lanterns guide travelers through the tunnels.  Wood beams support the
ceiling from caving in.  Buckets of dirt lie on the ground tipped over.  
~
0 0 0
D1
~
~
0 0 17874
D2
~
~
0 0 17871
D3
~
~
0 0 17873
S
#17873
The Tunnels~
The hand made tunnels are supported with big wooden beams.  Rickety
lanters light the way through the tunnel.  A hole in the ground leads down
towards something.  
~
0 0 0
D1
~
~
0 0 17872
D4
~
trapdoor~
1 0 17786
S
#17874
The Tunnels~
~
0 0 0
D1
~
~
0 0 17875
D3
~
~
0 0 17872
D4
~
trapdoor~
1 0 17781
S
#17875
The Tunnels~
~
0 0 0
D1
~
~
0 0 17876
D3
~
~
0 0 17874
S
#17876
The Tunnels~
~
0 0 0
D0
~
~
0 0 17877
D3
~
~
0 0 17875
S
#17877
The Tunnels~
~
0 0 0
D1
~
~
0 0 17878
D2
~
~
0 0 17876
S
#17878
The Tunnels~
~
0 0 0
D0
~
~
0 0 17879
D2
~
~
0 0 17880
D3
~
~
0 0 17877
S
#17879
The Tunnels under the Wheat Field~
~
0 0 0
D2
~
~
0 0 17878
D4
~
trapdoor~
1 0 17604
S
#17880
The Tunnels~
~
0 0 0
D0
~
~
0 0 17878
D2
~
~
0 0 17881
S
#17881
The Tunnels~
~
0 0 0
D0
~
~
0 0 17880
D2
~
~
0 0 17882
S
#17882
The Tunnels~
~
0 0 0
D0
~
~
0 0 17881
D3
~
~
0 0 17883
S
#17883
The Tunnels~
~
0 0 0
D1
~
~
0 0 17882
D2
~
~
0 0 17884
S
#17884
The Tunnels~
~
0 0 0
D0
~
~
0 0 17883
D1
~
~
0 0 17885
S
#17885
The Tunnels~
~
0 0 0
D1
~
~
0 0 17886
D3
~
~
0 0 17884
S
#17886
The Tunnels~
~
0 0 0
D1
~
~
0 0 17887
D3
~
~
0 0 17885
S
#17887
The Tunnels~
Hard packed dirt floors run east, south, and west along this tunnel.
Oaken beams support the walls and ceiling, while metal piping runs gas
to the many lamps throughout these passages.
~
0 0 0
D1
~
~
0 0 17890
D2
~
~
0 0 17888
D3
~
~
0 0 17886
S
#17888
The Tunnels~
Well travelled dirt floors and oak support beams give this tunnel the 
look of a mining tunnel. However, metal pipes supplying gas to the lanterns
implies a more intelligent design than usual mining companies use.
~
0 0 0
D0
~
~
0 0 17887
D2
~
~
0 0 17889
S
#17889
The Tunnels under the Village~
A hole leads up towards a market square.  Wood beams keep the ceiling
supported besides by the hole.  The only possible ways to travel through the
undergrown pathway is north, west, up, and down.  Heat can be felt
downwards.  
~
0 0 0
D0
~
~
0 0 17888
D3
~
~
0 0 17906
D4
~
trapdoor~
1 0 17534
S
#17890
The Tunnels~
Hard packed dirt flors run east and west along this tunnel.
Oaken beams support the walls and ceiling, while metal piping
runs gas to the many lamps throughout these passages. Since
the air in here is fresh there must also be a ventilation
system of some kind.
~
0 0 0
D1
~
~
0 0 17891
D3
~
~
0 0 17887
S
#17891
The Tunnels~
The tunnels curve here to the north, and while the air
is still fresh, a certain scent of decay is here along
with the smell of dirt and the oil burning in the lamps.
~
0 0 0
D0
~
~
0 0 17892
D3
~
~
0 0 17890
S
#17892
The Tunnels~
The tunnel curves again to the east here, probably due
to the solid rock wall to the north instead of the usual
dirt. The tunnel seems to be carved more into rock and 
stone than dug out of dirt here.
~
0 0 0
D1
~
~
0 0 17893
D2
~
~
0 0 17891
S
#17893
The Tunnels~
Somewhat less rocky than the previous section of tunnel,
dirt walls are supported by the usual oak beams here. Also,
a vent on the roof of the ceiling seems to be bringing 
fresh air down from the surface.
~
0 0 0
D1
~
~
0 0 17894
D3
~
~
0 0 17892
S
#17894
The Tunnels~
Dirt walls on either side are supported by thick wooden beams.
There seems to be a map drawn into the dirt wall here with what
must have been a stick or finger, but time has eroded too much 
of it away to make sense. The only thing left legible are the
words "Cave-In!!!"
~
0 0 0
D1
~
~
0 0 17895
D3
~
~
0 0 17893
D4
~
~
1 0 17504
S
#17895
The Tunnels~
The tunnels here split, to the north the tunnel becomes somewhat
inclined, whereas to the east, the tunnel seems to go on as usual.
The tunnel leading north seem much dustier and therefore less
travelled than the tunnel leading east.
~
0 0 0
D0
~
~
0 0 17907
D1
~
~
0 0 17896
D3
~
~
0 0 17894
S
#17896
The Tunnels~
Dirt on all sides but ahead and behind. All these tunnels tend
to give a feeling of claustrophobia, it just seems like they
go on forever.
~
0 0 0
D2
~
~
0 0 17897
D3
~
~
0 0 17895
S
#17897
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D0
~
~
0 0 17896
D1
~
~
0 0 17898
D4
~
trapdoor~
1 0 17715
S
#17898
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D1
~
~
0 0 17899
D3
~
~
0 0 17897
S
#17899
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D1
~
~
0 0 17900
D3
~
~
0 0 17898
S
#17900
The Tunnels under Arlingorath~
A ladder here seems ascends to a red marble floor piece,
leaving little doubt as to what lays above this room. It
can only be the Grand Hall of Alringorath, being as huge
red marble slabs are only seen there.
~
0 0 0
D0
~
grate~
1 0 17687
D3
~
~
0 0 17899
D4
~
trapdoor~
1 0 17747
S
#17901
The Tunnels~
A basic tunnel leads east and west.  Wood beams hold the ceiling up, and
large pipes go through the ceiling bring air down.  
~
0 0 0
D1
~
~
0 0 17902
D3
~
~
0 0 17868
S
#17902
The Tunnels~
A basic tunnel leads east and west.  Wood beams hold the ceiling up, and
large pipes go through the ceiling bring air down.  
~
0 0 0
D1
~
~
0 0 17903
D3
~
~
0 0 17901
S
#17903
The Tunnels~
A puddle of water sits in the room giving off a light blue glow.  The
beams in this room are different then the other rooms.  And the walls are a
duller color of brown.  
~
0 0 0
D0
~
~
0 0 17905
D1
~
~
0 0 17904
D3
~
~
0 0 17902
S
#17904
A Cave-In~
Oh dear, the cavern has caved in here....
~
0 4 0
S
#17905
The Tunnels~
A corner jets south preventing any more passage west.  A wooden wall is
west and extends from the ground to the ceiling.  Beams keep the ceiling
intact and pipes give off oxygen.  
~
0 0 0
D1
~
~
0 0 17906
D2
~
~
0 0 17903
S
#17906
The Tunnels~
Lanterns guide travelers, the tunnel consist of wood beams and buckets on
the ground.  Metal pipes lead upwards in order to recycle oxygen.  West and
east is the only paths that one can travel.  
~
0 0 0
D1
~
~
0 0 17889
D3
~
~
0 0 17905
S
#17907
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D0
~
~
0 0 17908
D2
~
~
0 0 17895
S
#17908
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D1
~
~
0 0 17909
D2
~
~
0 0 17907
S
#17909
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D0
~
~
0 0 17910
D3
~
~
0 0 17908
S
#17910
The Tunnels~
Dirt walls and ceiling are supported by oaken beams.
Metal piping runs along the ceiling, supplying gas
to lamps throughout the tunnels. A vent in the ceiling
seems to be supplying fresh air.
~
0 0 0
D0
~
~
0 0 17911
D2
~
~
0 0 17909
S
#17911
The Tunnels under the Northern Forest~
A ladder leads upward, out of the tunnel here, to a
small, circular door with a brass handle in the center.
Roots of all kinds have been cut away from the walls of
the tunnel, implying that this exit probably leads to 
the forest to the north.
~
0 0 0
D2
~
~
0 0 17910
D4
~
trapdoor~
1 0 17658
S
#17912
Atop a Ridge~
This ridge is fairly wide, and there are a couple small trees and shrubs
here and there.  The wind whistles up the sides to the north and south,
shooting up towards the heavens on both sides of the path.  Eagles soar high
above on the thermals, searching for prey.
~
0 4 5
D1
~
~
0 0 17913
D3
~
~
0 0 17847
S
#17913
Ciimbing a Ridge~
The ridge slopes upward slightly to the east.  Tiny patches of scrub and
trees struggle to survive in the thin atmosphere.  Every now and then a
small alpine rodent scurries from one dark place to another, avoiding being
picked off the rocks by birds of prey.  
~
0 0 5
D1
~
~
0 0 17914
D3
~
~
0 0 17912
S
#17914
Edge of the Plateau~
The top of the ridge leads to this majestic Plateau from which the view
to the South is truly spectacular. Jagged cliffs and rock faces descend
into the rich and dense forest, beyond which the towers of Arlingorath
and Crysantia can barely be seen, sparkling in the distance.
~
0 0 5
D0
~
~
0 0 17915
D1
~
~
0 0 17917
D3
~
~
0 0 17913
S
#17915
The Western Plateau~
The mountainside curves away to the east, giving a pleasant view to
the West of mountains, mountains, and more mountains. A castle can 
be seen through the peeks, far to the west.
~
0 0 0
D1
~
~
0 0 17916
D2
~
~
0 0 17914
S
#17916
The Western Plateau~
The remains of a wagon some inexperienced traveller has left behind
are here, obviously already gone through by both the traveller and 
the various scavengers to come by henceforth. Anyone trying to navigate
a wagon through this rocky Plateau deserves such a fate.
~
0 0 0
D0
~
~
0 0 17923
D1
~
~
0 0 17921
D2
~
~
0 0 17917
D3
~
~
0 0 17915
S
#17917
The Western Plateau~
Jagged rocks that give way under foot as often as not make travel across
this Plateau difficult for all but the sure-footed Mountain Goats and 
Big-Horned Sheep. The edge of the plateau can be seen to the South.
~
0 0 0
D0
~
~
0 0 17916
D1
~
~
0 0 17920
D2
~
~
0 0 17918
D3
~
~
0 0 17914
S
#17918
The Southwestern Plateau~
An outcrop of rock leans out precariously from the Plateau. What looks
to have once been a guard rope has long since detoriated, allowing anyone
with a mind to, to leap out and fly for their last few moments.
~
0 0 0
D0
~
~
0 0 17917
D1
~
~
0 0 17919
S
#17919
The Southern Edge of the Plateau~
The edge of the Plateau directly overlooks the forest to the South,
and just beyond that are the campfires of the armies on the battlefield.
A few rocks have been cleared away to the East, as though someone has 
attempted to created a path, steep though it may be, down to the forest.
~
0 0 0
D0
~
~
0 0 17920
D1
~
~
0 0 17925
D3
~
~
0 0 17918
S
#17920
The Southwestern Plateau~
A cluster of boulders probably left behind by some ancient
glacier blocks travel to the East. A harsh wind blasts across
the edge of this Plateau as though nature herself were out to
keep travellers away from what may be in the uncharted North.
~
0 0 0
D0
~
~
0 0 17921
D2
~
~
0 0 17919
D3
~
~
0 0 17917
S
#17921
On The Plateau~
What should be a spring has broken through the rock here, except
that with the cold wind coming out of the North like it does, a 
large sheet of ice covers everything on the ground here.
~
0 0 0
D0
~
~
0 0 17922
D1
~
~
0 0 17929
D2
~
~
0 0 17920
D3
~
~
0 0 17916
S
#17922
On the Plateau~
The bones of some long dead creature are piled behind a large boulder.
The poor thing must have sought shelter behind this rock, and then met
their demise as a result of the ever frosty temperatures.
~
0 0 0
D0
~
~
0 0 17924
D1
~
~
0 0 17930
D2
~
~
0 0 17921
D3
~
~
0 0 17923
S
#17923
The Western Plateau~
The Plateau ascends here to the north, which explains the scarcity of 
vegetation and wildlife as well as the increasing volume of snow and ice 
blanketing everything. The creatures that leave in these mountains must
be hardy indeed.
~
0 0 0
D1
~
~
0 0 17922
D2
~
~
0 0 17916
S
#17924
On the Plateau~
A steep rock face blocks travel to the North and West, but any
weary traveller is welcome to continue their journey East or
South, where freezing temperatures and icy rocks promise all 
the joys of mountain travel.
~
0 0 0
D1
~
~
0 0 17931
D2
~
~
0 0 17922
S
#17925
A Steep Trail~
Rough stone steps have been chiseled into the rock here, allowing 
for a somewhat easier descent or ascent. The path steepens rather 
suddenly, and it really is almost a stone ladder as opposed to 
a stone staircase.
~
0 0 0
D3
~
~
0 0 17919
D5
~
~
0 0 17926
S
#17926
A Steep Trail~
A powerful wind and long untouched steps make this ancient stone
staircase almost impossible to climb. However, this would make
an excellent escape route if a lone ranger ever needed it, no
band of guardsmen could ever climb this slope with full gear on.
~
0 0 0
D4
~
~
0 0 17925
D5
~
~
0 0 17927
S
#17927
A Steep Trail~
A powerful wind and long untouched steps make this ancient stone
staircase almost impossible to climb. However, this would make
an excellent escape route if a lone ranger ever needed it, no
band of guardsmen could ever climb this slope with full gear on.
~
0 0 0
D4
~
~
0 0 17926
D5
~
~
0 0 17928
S
#17928
A Steep Hill in the Forest~
The roots of trees here provide excellent handholds 
for climbing this steep hill. From the top of this hill
you can see the smoke and fires down on the battlefield
to the south.
~
0 4 0
D2
~
~
0 0 17659
S
#17929
A Dwarven Tent Site~
What looked like some giant beast from the outside was in fact the stretched
out hides that make this dwarven tent. Some of the hides are recognizable as 
those of the tundra wolves and mountain sheep, others however look similar to 
bear skins, but would dwarf even a grizzly bear.
~
0 0 0
D0
~
~
0 0 17930
D1
~
~
0 0 17940
D3
~
~
0 0 17921
S
#17930
On the Plateau~
A small shrub has grown here, an amazing feat considering the extremity
of the weather around here. The rest of this bleak landscape is simply
rock and ice as far as the eye can see.
~
0 0 0
D0
~
~
0 0 17931
D1
~
~
0 0 17939
D2
~
~
0 0 17929
D3
~
~
0 0 17922
S
#17931
On the Plateau~
The rocks here are covered with a dangerously slick coating of ice. Some of
the rocks look to be covered by as much as six or seven inches of ice, more
than doubling their size in some cases.
~
0 0 0
D0
~
~
0 0 17932
D1
~
~
0 0 17938
D2
~
~
0 0 17930
D3
~
~
0 0 17924
S
#17932
On the Plateau~
The rocks here are covered with a dangerously slick coating of ice. Some of
the rocks look to be covered by as much as six or seven inches of ice, more
than doubling their size in some cases.
~
0 0 0
D0
~
~
0 0 17933
D1
~
~
0 0 17937
D2
~
~
0 0 17931
S
#17933
Lower End of the Knife Edge~
Poised upon desperately vertical cliffs on either side, this knife edge path
is probably the most dangerous place in all the world. Six inches to the left
or right means death to the unlucky wanderer. It is truly amazing what lies here
at the end of the world.
~
0 0 0
D0
~
~
0 0 17934
D1
~
~
0 0 17936
D2
~
~
0 0 17932
S
#17934
On the Knife Edge~
Poised upon desperately vertical cliffs on either side, this knife edge path
is probably the most dangerous place in all the world. Six inches to the left
or right means death to the unlucky wanderer. It is truly amazing what lies here
at the end of the world.
~
0 4 0
D0
~
~
0 0 17935
D1
~
~
0 0 17382
D2
~
~
0 0 17933
D3
~
~
0 0 17381
D5
~
~
0 0 17380
S
#17935
The Northern End of the Knife Edge~
Poised upon desperately vertical cliffs on either side, this knife edge path
is probably the most dangerous place in all the world. Six inches to the left
or right means death to the unlucky wanderer. It is truly amazing what lies here
at the end of the world.
~
0 0 0
D2
~
~
0 0 17934
D4
~
~
0 0 17488
S
#17936
The Northern Plateau~
~
0 0 0
D1
~
~
0 0 17945
D2
~
~
0 0 17937
D3
~
~
0 0 17933
S
#17937
A Small Tent~
~
0 0 0
D0
~
~
0 0 17936
D1
~
~
0 0 17944
D2
~
~
0 0 17938
D3
~
~
0 0 17932
S
#17938
A Large Campfire~
~
0 0 0
D0
~
~
0 0 17937
D1
~
~
0 0 17943
D2
~
~
0 0 17939
D3
~
~
0 0 17931
S
#17939
On the Plateau~
~
0 0 0
D0
~
~
0 0 17938
D1
~
~
0 0 17942
D2
~
~
0 0 17940
D3
~
~
0 0 17930
S
#17940
On the Plateau~
~
0 0 0
D0
~
~
0 0 17939
D1
~
~
0 0 17941
D3
~
~
0 0 17929
S
#17941
On the Plateau~
~
0 0 0
D0
~
~
0 0 17942
D3
~
~
0 0 17940
S
#17942
A Large Tent Site~
~
0 0 0
D0
~
~
0 0 17943
D2
~
~
0 0 17941
D3
~
~
0 0 17939
S
#17943
On the Plateau~
~
0 0 0
D0
~
~
0 0 17944
D1
~
~
0 0 17948
D2
~
~
0 0 17942
D3
~
~
0 0 17938
S
#17944
A Small Fire~
~
0 0 0
D0
~
~
0 0 17945
D1
~
~
0 0 17947
D2
~
~
0 0 17943
D3
~
~
0 0 17937
S
#17945
The Northern Plateau~
~
0 0 0
D1
~
~
0 0 17946
D2
~
~
0 0 17944
D3
~
~
0 0 17936
S
#17946
A Tent~
~
0 0 0
D1
~
~
0 0 17950
D2
~
~
0 0 17947
D3
~
~
0 0 17945
S
#17947
The Eastern Plateau~
~
0 0 0
D0
~
~
0 0 17946
D1
~
~
0 0 17949
D2
~
~
0 0 17948
D3
~
~
0 0 17944
S
#17948
The Eastern Plateau~
~
0 0 0
D0
~
~
0 0 17947
D3
~
~
0 0 17943
D5
~
~
0 0 17952
S
#17949
The Eastern Plateau~
~
0 0 0
D0
~
~
0 0 17950
D3
~
~
0 0 17947
S
#17950
The Northeastern Plateau~
~
0 4 0
D1
~
~
0 0 17951
D2
~
~
0 0 17949
D3
~
~
0 0 17946
S
#17951
Beginning of the Climb~
~
0 0 0
D3
~
~
0 0 17950
S
#17952
A Rocky Slope~
~
0 0 0
D4
~
~
0 0 17948
D5
~
~
0 0 17953
S
#17953
A Rocky Slope~
~
0 0 0
D4
~
~
0 0 17952
D5
~
~
0 0 17954
S
#17954
A Boulder Field~
~
0 0 0
D1
~
~
0 0 17957
D2
~
~
0 0 17955
D4
~
~
0 0 17953
S
#17955
A Boulder Field~
~
0 0 0
D0
~
~
0 0 17954
D1
~
~
0 0 17956
S
#17956
A Boulder Field~
~
0 0 0
D0
~
~
0 0 17957
D1
~
boulder~
3 0 17958
D3
~
~
0 0 17955
S
#17957
A Boulder Field~
~
0 0 0
D2
~
~
0 0 17956
D3
~
~
0 0 17954
S
#17958
Under A Boulder~
~
0 4 0
D1
~
~
0 0 17959
D3
~
boulder~
3 0 17956
S
#17959
An Enormous Cave~
~
0 4 0
D0
~
~
0 0 17960
D1
~
~
0 0 17962
D3
~
~
0 0 17958
S
#17960
An Enormous Cave~
~
0 0 0
D1
~
~
0 0 17961
D2
~
~
0 0 17959
S
#17961
Doors of Ice~
~
0 0 0
D1
~
~
3 0 17963
D2
~
~
0 0 17962
D3
~
~
0 0 17960
S
#17962
An Enormous Cave~
~
0 0 0
D0
~
~
0 0 17961
D3
~
~
0 0 17959
S
#17963
Frozen Halls of the Frost Giants~
~
0 0 0
D2
~
~
0 0 17379
D3
~
~
3 0 17961
S
#17964
A Thin Passage~
~
0 4 0
D1
~
~
0 0 17965
S
#17965
An Alpine Meadow~
~
0 4 0
D3
~
~
0 0 17964
S
#17966
A Sparse Forest~
~
0 4 0
D1
~
~
0 0 17967
S
#17967
A Field of Boulders~
~
0 4 0
S
#17968
Side of a Steep Ridge~
~
0 4 0
S
#17969
Approaching a Glacier~
~
0 4 0
S
#17970
On A Glacier~
~
0 4 0
S
#17971
Halfway Up the Glacier~
~
0 4 0
S
#17972
The Whiteout~
~
0 4 0
S
#17973
Above the Glacier~
~
0 0 0
D0
~
~
0 0 17974
S
#17974
Along a Ridge~
~
0 0 0
D0
~
~
0 0 17975
D2
~
~
0 0 17973
S
#17975
On a Ridge~
~
0 0 0
D2
~
~
0 0 17974
D3
~
~
0 0 17976
S
#17976
Below a Peak~
~
0 0 0
D1
~
~
0 0 17975
D4
~
~
0 0 17977
S
#17977
On a Peak~
~
0 0 0
D0
~
~
0 0 17978
D3
~
~
0 0 17979
D5
~
~
0 0 17976
S
#17978
On a Peak~
~
0 0 0
D2
~
~
0 0 17977
D3
~
~
0 0 17980
S
#17979
On a Peak~
~
0 0 0
D0
~
~
0 0 17980
D1
~
~
0 0 17977
D5
~
~
0 0 17992
S
#17980
On a Peak~
~
0 0 0
D1
~
~
0 0 17978
D2
~
~
0 0 17979
D4
~
~
0 0 17981
S
#17981
Higher Still~
~
0 0 0
D4
~
~
0 0 17982
D5
~
~
0 0 17980
S
#17982
Beginning of a Path~
~
0 0 0
D0
~
~
0 0 17984
D3
~
~
0 0 17983
D5
~
~
0 0 17981
S
#17983
Atop the Mountain~
~
0 0 0
D1
~
~
0 0 17982
D5
~
~
0 0 17985
S
#17984
Before the Monastery~
~
0 4 0
D0
~
~
0 0 17458
D2
~
~
0 0 17982
S
#17985
Ascending the Mountain~
~
0 0 0
D4
~
~
0 0 17983
D5
~
~
0 0 17986
S
#17986
On the West Peak~
~
0 0 0
D2
~
~
0 0 17987
D3
~
~
0 0 17988
D4
~
~
0 0 17985
S
#17987
On the West Peak~
~
0 0 0
D0
~
~
0 0 17986
D3
~
~
0 0 17989
D5
~
~
0 0 17990
S
#17988
On the West Peak~
~
0 0 0
D1
~
~
0 0 17986
D2
~
~
0 0 17989
S
#17989
On the West Peak~
~
0 0 0
D0
~
~
0 0 17988
D1
~
~
0 0 17987
D5
~
~
0 0 17994
S
#17990
A Flat Ridge~
~
0 0 0
D1
~
~
0 0 17991
D4
~
~
0 0 17987
D5
~
~
0 0 17993
S
#17991
A Flat Ridge~
~
0 0 0
D3
~
~
0 0 17990
D4
~
~
0 0 17992
S
#17992
Below a Peak~
~
0 0 0
D4
~
~
0 0 17979
D5
~
~
0 0 17991
S
#17993
Near a Drop Off~
~
0 4 0
D5
~
~
0 0 17936
S
#17994
An Avalanche Chute~
~
0 0 0
D4
~
~
0 0 17989
D5
~
~
0 0 17995
S
#17995
An Avalanche Chute~
~
0 0 0
D4
~
~
0 0 17994
D5
~
~
0 0 17996
S
#17996
An Alpine Meadow~
~
0 0 0
D2
~
~
0 0 17498
D3
~
~
0 0 17500
D4
~
~
0 0 17995
S
#17997
The Idler's Chamber~
You have been transferred here for excessive idling.  Enter portals if
you wish, some are safe, some are not.  Or wait for an immortal to release
you.  If you are mad about this, read rule number six in Help Rules: It
follows: "Sitting around idle with a client is hazardous to your health.  If
we catch you doing it, strange things may happen to your character."  By the
way, if you use anything other than one of the four portals or an immortal's
transfer to exit this room, you will be slain, and your corpse will be
eaten.  No questions asked.  
~
0 565516 0
S
#17998
Fesdor's Random Room~
say The random room is out of commision, so what the fuck are you doing here?
~
0 542724 0
D0
~
~
0 0 17999
S
#17999
Fesdor's Lounge~
~
0 548868 0
D2
~
~
0 0 17998
M 0 H 0
S
#17350
Entrance to the Vault~
Hewn from the bedrock, this is more of a large cave than a room. 
Flickering shadows dance across the walls as they are pushed into existence
by the candles on two massive iron chandeliers.  An enormous door of a
strange black metal has been set into the south wall, two heavily armed
giants standing on either side.  A small desk sits in the middle of the room
with a well-dressed orc seated behind it.  
~
0 532481 0
D0
~
~
1 0 17852
S
#17351
The Kitchens~
~
0 0 0
D2
~
~
0 0 17352
D3
~
~
0 0 17353
S
#17352
The Kitchens~
~
0 0 0
D0
~
~
0 0 17351
D3
~
~
0 0 17354
S
#17353
The Kitchens~
~
0 0 0
D1
~
~
0 0 17351
D2
~
~
0 0 17354
S
#17354
The Kitchens~
~
0 0 0
D0
~
~
0 0 17353
D1
~
~
0 0 17352
D2
~
~
1 0 17417
S
#17355
An Altar~
~
0 0 0
D2
~
~
0 0 17413
M 500 H 500
S
#17356
A Secret Chamber~
This room has 7 walls, all at perfect 128.571428 degree angles to each
other.  There is a seven-sided table in the exact center of the room, with
all sorts of strange glowing symbols hovering just above its surface.  One
of the walls is a shifting, glowing sea of blood-red energy, slowly pulsing
and rippling.  
~
0 524289 0
D4
~
~
4 0 17357
S
#17357
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8197 0
D0
~
~
0 0 17358
D1
~
~
0 0 17360
D2
~
~
0 0 17361
D3
~
~
0 0 17362
D5
~
wine crate~
4 17660 17356
S
#17358
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17361
D1
~
~
0 0 17359
D2
~
~
0 0 17357
D3
~
~
0 0 17364
S
#17359
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17363
D1
~
~
0 0 17364
D2
~
~
0 0 17360
D3
~
~
0 0 17358
S
#17360
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17359
D1
~
~
0 0 17362
D2
~
~
0 0 17363
D3
~
~
0 0 17357
S
#17361
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17358
D1
~
~
0 0 17363
D2
~
~
0 0 17357
D3
~
~
0 0 17365
S
#17362
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17364
D1
~
~
0 0 17360
D2
~
~
0 0 17365
D3
~
~
0 0 17357
S
#17363
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17359
D1
~
~
0 0 17365
D2
~
~
0 0 17360
D3
~
~
0 0 17361
S
#17364
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17365
D1
~
~
0 0 17359
D2
~
~
0 0 17362
D3
~
~
0 0 17358
S
#17365
The Monastery Catacombs~
Dark and confusing, the various corridors lead in many different
directions.  The air in here is very cool and dry, just the right conditions
for a wine cellar.  Crates of wine lie scattered about, while racks of
barrels tower high above.  
~
0 8193 0
D0
~
~
0 0 17364
D1
~
~
0 0 17363
D2
~
~
0 0 17362
D3
~
~
0 0 17361
S
#17366
On A Ladder~
~
0 0 0
D4
~
~
0 0 17367
D5
~
~
0 0 17365
S
#17367
Top of the Ladder~
~
0 0 0
D4
~
~
3 0 17435
D5
~
~
0 0 17366
S
#17368
The Kitchen~
~
0 0 0
D5
~
~
0 0 17491
S
#17369
The Sparring Pit~
Spots of dried blood cover the floor and walls of this huge circular
room.  Here and there a tooth or chunk of flesh lies on the ground.  Around
the walls are 30 doorways, each appearing to lead to a separate cage where
one of the trained sparring orcs i A ladder leads upward out of the pit
through a large grate in the ceiling.  
~
0 8196 0
D4
~
~
1 0 17862
M 400 H 400
S
#17370
The Back Room~
This small room is lit by a couple dim torches on opposing walls.  Smoke
from the pipes of the many men here fills the room.  These men are seated at
a number of small wooden tables, playing all manner of gambling games.  An
occasional shout of joy or anger rings out, but other than that the
atmosphere is one of intense comcentration and competition.  
~
0 524288 0
D0
~
~
4 0 17553
S
#17371
The Chamber of Day~
~
0 0 0
D0
~
~
0 0 17374
S
#17372
Jolungth's Chamber~
This is an enormous chamber hewn out of the very bedrock of the
mountains.  Polished walls rise smoothly to a rounded ceiling, their surface
glinting with frost.  An enormous throne carved out of ice dominates the
center of the room, its stoic presence offset by a number of gaudy
decorations and trinkets filling the rest of the room.  A large sign hangs
on the wall behind the throne.  
~
0 0 0
E
sign~
The Righteous Jolungth, lord of the Northern Frost Giants For The Extermination Of Objectivity And Apathy (NFGFTEOOA) hereby decrees:
Anything living, hear this.  If you breathe, if you can think (even if just a little bit), you are eligible!
Bring the Frost Song, the source of power for the horrible scourge of indifference led by the demon Helihalex,
to Jolungth, and he will give you his mighty sword Vinterius in return!
Just think, the very weapon wielded by The Righteous One could be yours!
Good luck, and may the gods go with you on your journies.
~
D3
~
~
4 17667 17374
S
#17373
The Chamber of Night~
~
0 0 0
D2
~
~
0 0 17374
S
#17374
Before the Chambers~
~
0 4 0
D0
~
~
0 0 17373
D1
~
~
4 0 17372
D2
~
~
0 0 17371
D3
~
~
0 0 17375
S
#17375
Frozen Halls of the Frost Giants~
~
0 0 0
D1
~
~
0 0 17374
D3
~
~
0 0 17378
S
#17376
The Dining Hall~
~
0 0 0
D0
~
~
0 0 17378
S
#17377
A Frigid Meat Locker~
~
0 0 0
D2
~
~
0 0 17378
S
#17378
Frozen Halls of the Frost Giants~
~
0 0 0
D0
~
~
0 0 17377
D1
~
~
0 0 17375
D2
~
~
0 0 17376
D3
~
~
0 0 17379
S
#17379
Frozen Halls of the Frost Giants~
~
0 0 0
D0
~
~
0 0 17963
D1
~
~
0 0 17378
S
#17380
An Isolated Box Canyon~
This canyon lacks two essential features, an entrance and exit. Instead
there are inconvenient icy walls, impossible to scale, on all sides but to 
the West
~
0 0 0
D3
~
~
0 0 17381
S
#17381
An Isolated Box Canyon~
This canyon lacks two essential features, an entrance and exit. Instead
there are inconvenient icy walls, impossible to scale, on all sides but to 
the East.
~
0 0 0
D1
~
~
0 0 17380
S
#17382
A Bottomless Crevice~
The Bottomless Crevice has been argued for centuries. Can it really be bottomless?
Some theorists have suggested it's "Bottomless-ness" leads to outer-space, while others
suggest that it loops back upon itself. Either way its a bummer for anyone stuck here.
~
0 4 0
S
#17383
The Subzero Study~
~
0 1 0
D1
~
~
0 0 17384
D2
~
~
0 0 17457
S
#17384
The Subzero Study~
~
0 8192 0
D2
~
~
0 0 17385
D3
~
~
0 0 17383
S
#17385
The Subzero Study~
~
0 8193 0
D0
~
~
0 0 17384
D3
~
~
0 0 17457
S
#17386
Entrance Hall~
~
0 0 0
D0
~
~
0 0 17387
D2
~
~
1 0 17458
S
#17387
Entrance Hall~
~
0 0 0
D0
~
~
0 0 17388
D2
~
~
0 0 17386
S
#17388
The Grand Hall~
~
0 0 0
D0
~
~
0 0 17397
D1
~
~
0 0 17389
D2
~
~
0 0 17387
D3
~
~
0 0 17393
S
#17389
The Grand Hall East~
~
0 0 0
D1
~
~
0 0 17390
D3
~
~
0 0 17388
S
#17390
The Grand Hall East~
~
0 0 0
D0
~
~
0 0 17412
D1
~
~
0 0 17391
D3
~
~
0 0 17389
S
#17391
The Grand Hall East~
~
0 0 0
D1
~
~
0 0 17392
D3
~
~
0 0 17390
S
#17392
The Grand Hall East~
~
0 0 0
D0
~
~
0 0 17405
D3
~
~
0 0 17391
S
#17393
The Grand Hall West~
~
0 0 0
D1
~
~
0 0 17388
D3
~
~
0 0 17394
S
#17394
The Grand Hall West~
~
0 0 0
D0
~
~
0 0 17416
D1
~
~
0 0 17393
D3
~
~
0 0 17395
S
#17395
The Grand Hall West~
~
0 0 0
D1
~
~
0 0 17394
D3
~
~
0 0 17396
S
#17396
The Grand Hall West~
~
0 0 0
D0
~
~
0 0 17411
D1
~
~
0 0 17395
S
#17397
The Grand Hall~
~
0 0 0
D0
~
~
0 0 17398
D2
~
~
0 0 17388
S
#17398
The Grand Hall~
~
0 0 0
D0
~
~
0 0 17399
D2
~
~
0 0 17397
S
#17399
The Great Staircase~
~
0 0 0
D1
~
~
0 0 17400
D2
~
~
0 0 17398
D3
~
~
0 0 17406
D4
~
~
0 0 17424
S
#17400
The Great Staircase East~
~
0 0 0
D1
~
~
0 0 17401
D3
~
~
0 0 17399
D4
~
~
0 0 17425
S
#17401
The Great Staircase East~
~
0 0 0
D1
~
~
0 0 17402
D3
~
~
0 0 17400
D4
~
~
0 0 17426
S
#17402
The Great Staircase East~
~
0 0 0
D1
~
~
0 0 17403
D3
~
~
0 0 17401
D4
~
~
0 0 17427
S
#17403
The Great Staircase East~
~
0 0 0
D2
~
~
0 0 17404
D3
~
~
0 0 17402
D4
~
~
0 0 17428
S
#17404
The Grand Hall East~
~
0 0 0
D0
~
~
0 0 17403
D2
~
~
0 0 17405
S
#17405
The Grand Hall East~
~
0 0 0
D0
~
~
0 0 17404
D2
~
~
0 0 17392
S
#17406
The Great Staircase West~
~
0 0 0
D1
~
~
0 0 17399
D3
~
~
0 0 17407
D4
~
~
0 0 17423
S
#17407
The Great Staircase West~
~
0 0 0
D1
~
~
0 0 17406
D3
~
~
0 0 17408
D4
~
~
0 0 17422
S
#0



#SPECIALS
M 17501 spec_cast_cleric Load to: Colonel Tandilay
M 17505 spec_fido Load to: The Noctournal Beast
M 17516 spec_thief Load to: {WA {WRacc{doo{Wn{x
M 17532 spec_fido Load to: A Street Urchin
M 17553 spec_cast_cleric Load to: An Elite Paladin
M 17557 spec_fido Load to: A Gangly Kid
M 17565 spec_fido Load to: The Noctournal Beast
M 17582 spec_questmaster Load to: An Ancient Entity
M 17588 spec_breath_acid Load to: A Mercenary Mage
M 17590 spec_cast_cleric Load to: A Mercenary Cleric
M 17593 spec_breath_gas Load to: The Seraphulest
M 17603 spec_breath_frost Load to: Jolungth, the Righteous
M 17612 spec_breath_frost Load to: {WThe Blizzard{x
M 17615 spec_breath_frost Load to: {WThe Blizzard{x
M 17616 spec_breath_frost Load to: {cA Lesser Ice Demon{x
M 17618 spec_breath_any Load to: The Draconian Ascetic
M 17624 spec_breath_gas Load to: {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x
M 17625 spec_cast_cleric Load to: a messy monk
M 17626 spec_cast_cleric Load to: a dwarven monk
M 17628 spec_poison Load to: {DA Spirit of Darkness{x
M 17629 spec_breath_frost Load to: {CA Spirit of Frost{x
M 17630 spec_breath_fire Load to: {RA Spirit of Fire{x
M 17631 spec_cast_mage Load to: {WA Spirit of Light{x
M 17634 spec_cast_cleric Load to: a meditating monk
M 17635 spec_breath_frost Load to: {WH{wel{cihal{wex{x
M 17637 spec_breath_frost Load to: {cA Vicious Ice Demon{x
M 17646 spec_cast_cleric Load to: A Renegade Frost Giant
M 17999 spec_questmaster Load to: Fesdor's Bouncer
S



#RESETS
D 0 17413 1 1 The east door of Monk Barracks is closed
D 0 17413 3 1 The west door of Monk Barracks is closed
D 0 17414 3 1 The west door of A Spartan Cell is closed
D 0 17415 1 1 The east door of A Spartan Cell is closed
D 0 17417 0 1 The north door of Servant's Hall is closed
D 0 17417 1 1 The east door of Servant's Hall is closed
D 0 17417 3 1 The west door of Servant's Hall is closed
D 0 17418 3 1 The west door of Servant Quarters is closed
D 0 17419 1 1 The east door of Servant Quarters is closed
D 0 17435 5 1 The down door of Wide Hallway is closed
D 0 17456 0 2 The north door of Before the Chamber is closed and locked
D 0 17458 0 1 The north door of The Monastery Gates is closed
D 0 17483 1 1 The east door of Tunnel Entrance is closed
D 0 17484 3 1 The west door of The Top of the Cliff is closed
D 0 17491 2 2 The south door of An Underground Dwelling is closed and locked
D 0 17492 0 2 The north door of Inside a Tree is closed and locked
D 0 17492 2 1 The south door of Inside a Tree is closed
D 0 17494 0 1 The north door of A Clearing is closed
D 0 17510 1 1 The east door of Outside Arlingorath is closed
D 0 17553 2 2 The south door of The Bar is closed and locked
D 0 17583 2 1 The south door of The Forest is closed
D 0 17610 5 1 The down door of A Wheat Field is closed
D 0 17678 3 1 The west door of Dead End is closed
D 0 17683 2 2 The south door of End of the Canyon is closed and locked
D 0 17684 0 1 The north door of A Secret Room is closed
D 0 17684 5 1 The down door of A Secret Room is closed
D 0 17685 4 1 The up door of A Secret Tunnel is closed
D 0 17688 4 2 The up door of End of the Tunnel is closed and locked
D 0 17690 1 2 The east door of A Strange Room is closed and locked
D 0 17692 1 1 The east door of The Labrynth is closed
D 0 17709 3 2 The west door of Before Giant Stone Doors is closed and locked
D 0 17710 1 2 The east door of The Tomb of Arlingor is closed and locked
D 0 17711 3 1 The west door of The Black Gate is closed
D 0 17723 1 2 The east door of The Red Gate is closed and locked
D 0 17746 3 1 The west door of Grand Hall of Arlingorath Keep is closed
D 0 17750 5 2 The down door of The Southern Staircase is closed and locked
D 0 17763 0 1 The north door of The Royal Hallway is closed
D 0 17763 1 1 The east door of The Royal Hallway is closed
D 0 17763 2 1 The south door of The Royal Hallway is closed
D 0 17764 3 1 The west door of The King's Room is closed
D 0 17765 2 1 The south door of The Queen's Room is closed
D 0 17766 0 1 The north door of The General's Study is closed
D 0 17767 4 2 The up door of The Dungeon is closed and locked
D 0 17768 5 2 The down door of The Dungeon is closed and locked
D 0 17769 2 2 The south door of The Dungeon is closed and locked
D 0 17770 0 2 The north door of The Dungeon is closed and locked
D 0 17771 2 2 The south door of The Dungeon is closed and locked
D 0 17773 0 2 The north door of A Cell is closed and locked
D 0 17774 2 2 The south door of A Mossy Cell is closed and locked
D 0 17775 0 2 The north door of A Dark Cell is closed and locked
D 0 17778 3 1 The west door of Western Highway Outside Crysantia is closed
D 0 17779 1 1 The east door of East Gate of Crysantia is closed
D 0 17784 3 1 The west door of The Keep Gate is closed
D 0 17785 1 1 The east door of Marble Hall is closed
D 0 17787 5 2 The down door of The Spiral Staircase is closed and locked
D 0 17816 0 1 The north door of The Second Floor is closed
D 0 17816 3 1 The west door of The Second Floor is closed
D 0 17817 0 1 The north door of Before the Royal Chambers is closed
D 0 17817 1 1 The east door of Before the Royal Chambers is closed
D 0 17817 2 1 The south door of Before the Royal Chambers is closed
D 0 17818 2 1 The south door of The King's Chambers is closed
D 0 17819 0 1 The north door of The Queen's Chambers is closed
D 0 17820 4 2 The up door of Entrance to the Dungeon is closed and locked
D 0 17821 0 2 The north door of In the Dungeon is closed and locked
D 0 17821 2 2 The south door of In the Dungeon is closed and locked
D 0 17822 0 2 The north door of In the Dungeon is closed and locked
D 0 17822 2 2 The south door of In the Dungeon is closed and locked
D 0 17824 2 2 The south door of Cell Four is closed and locked
D 0 17825 0 2 The north door of Cell Three is closed and locked
D 0 17826 2 2 The south door of Cell Two is closed and locked
D 0 17827 0 2 The north door of Cell One is closed and locked
D 0 17828 2 1 The south door of The General's Quarters is closed
D 0 17833 0 1 The north door of Hermit's Hut is closed
D 0 17834 3 1 The west door of Tunnel Under the Field is closed
D 0 17834 4 1 The up door of Tunnel Under the Field is closed
D 0 17835 1 1 The east door of A Small Cave is closed
D 0 17836 1 1 The east door of Entrance to a Farmhouse is closed
D 0 17837 3 1 The west door of The One-Room House is closed
D 0 17852 0 1 The north door of Hall of Fortune is closed
D 0 17852 2 2 The south door of Hall of Fortune is closed and locked
D 0 17853 2 1 The south door of The Contractor's Room is closed
D 0 17855 2 1 The south door of Meeting Chamber is closed
D 0 17855 5 2 The down door of Meeting Chamber is closed and locked
D 0 17857 0 1 The north door of Hall of Stealth is closed
D 0 17857 2 1 The south door of Hall of Stealth is closed
D 0 17858 0 1 The north door of The Training Arena is closed
D 0 17862 5 1 The down door of The Training Arena is closed
D 0 17864 2 1 The south door of The Library is closed
D 0 17865 0 1 The north door of Hall of Shadows is closed
D 0 17866 4 2 The up door of The Tunnels below the Meeting Room is closed and locked
D 0 17873 4 1 The up door of The Tunnels is closed
D 0 17874 4 1 The up door of The Tunnels is closed
D 0 17879 4 1 The up door of The Tunnels under the Wheat Field is closed
D 0 17889 4 1 The up door of The Tunnels under the Village is closed
D 0 17894 4 1 The up door of The Tunnels is closed
D 0 17897 4 1 The up door of The Tunnels is closed
D 0 17900 0 1 The north door of The Tunnels under Arlingorath is closed
D 0 17900 4 1 The up door of The Tunnels under Arlingorath is closed
D 0 17911 4 1 The up door of The Tunnels under the Northern Forest is closed
D 0 17956 1 1 The east door of A Boulder Field is closed
D 0 17958 3 1 The west door of Under A Boulder is closed
D 0 17961 1 1 The east door of Doors of Ice is closed
D 0 17963 3 1 The west door of Frozen Halls of the Frost Giants is closed
D 0 17350 0 2 The north door of Entrance to the Vault is closed and locked
D 0 17354 2 1 The south door of The Kitchens is closed
D 0 17356 4 2 The up door of A Secret Chamber is closed and locked
D 0 17357 5 2 The down door of The Monastery Catacombs is closed and locked
D 0 17367 4 1 The up door of Top of the Ladder is closed
D 0 17369 4 1 The up door of The Sparring Pit is closed
D 0 17370 0 2 The north door of The Back Room is closed and locked
D 0 17386 2 1 The south door of Entrance Hall is closed
M 0 17636 14 17408 14 *Load a wild man
M 0 17636 14 17410 14 *Load a wild man
M 0 17634 4 17414 4 *Load a meditating monk
M 0 17634 4 17415 4 *Load a meditating monk
M 0 17627 2 17418 2 *Load a monastery servant
M 0 17627 2 17419 2 *Load a monastery servant
M 0 17636 14 17423 14 *Load a wild man
M 0 17636 14 17425 14 *Load a wild man
M 0 17634 4 17429 4 *Load a meditating monk
M 0 17626 1 17430 1 *Load a dwarven monk
M 0 17625 1 17431 1 *Load a messy monk
M 0 17634 4 17432 4 *Load a meditating monk
M 0 17636 14 17434 14 *Load a wild man
M 0 17628 1 17440 1 *Load {DA Spirit of Darkness{x
E 0 17656 0 12 *{bs{bh{da{dd{do{bw{bs{x is loaded about the shoulders of {DA Spirit of Darkness{x
M 0 17629 1 17441 1 *Load {CA Spirit of Frost{x
E 0 17657 0 10 *{cpe{cr{ym{caf{yr{co{cst{x is loaded on the arms of {CA Spirit of Frost{x
M 0 17630 1 17442 1 *Load {RA Spirit of Fire{x
E 0 17655 0 20 *{rf{ri{yr{yey g{ra{rze{x is loaded on the face of {RA Spirit of Fire{x
M 0 17631 1 17451 1 *Load {WA Spirit of Light{x
E 0 17658 0 26 *{wpu{wri{wty{x is loaded as a religious patch of {WA Spirit of Light{x
E 0 17654 0 17 *A large steel key is loaded held in the hands of {WA Spirit of Light{x
O 0 17659 0 17455 *A comfortable king-sized bed loaded to Brother Eirial's Cell
M 0 17633 1 17455 1 *Load {xBrother Eirial{x
G 0 17665 0 *A map of the mountains is given to {xBrother Eirial{x
M 0 17646 4 17457 4 *Load A Renegade Frost Giant
M 0 17637 4 17457 4 *Load {cA Vicious Ice Demon{x
M 0 17610 1 17459 1 *Load {cA Bust of Helihalex Carved out of Ice{x
O 0 17610 0 17459 *{can ice ball{x loaded to An Ice Cave
P 0 17605 1 17610 1 *{cc{w==={c[{w=={cfrostsong{w==={c>{x put inside {CC{W==={C[{W=={CFROSTSONG{W==={C>{x
M 0 17606 1 17460 1 *Load {x
M 0 17607 1 17461 1 *Load {x
M 0 17608 1 17462 1 *Load {x
M 0 17609 1 17463 1 *Load {x
M 0 17621 1 17472 1 *Load {WA Gargantuan Yeti{x
E 0 17634 0 7 *{wy{weti f{wur l{weggi{wngs{x is loaded on the legs of {WA Gargantuan Yeti{x
E 0 17622 0 17 *{ra h{mun{rk of f{mel{dds{mp{rar{x is loaded held in the hands of {WA Gargantuan Yeti{x
M 0 17620 6 17475 3 *Load {WA Yeti{x
G 0 17633 0 *Yeti claws is given to {WA Yeti{x
M 0 17620 6 17478 3 *Load {WA Yeti{x
G 0 17633 0 *Yeti claws is given to {WA Yeti{x
M 0 17620 6 17479 3 *Load {WA Yeti{x
G 0 17633 0 *Yeti claws is given to {WA Yeti{x
M 0 17618 1 17491 1 *Load The Draconian Ascetic
E 0 17624 0 17 *{da s{wma{dll b{wasal{dt rock{x is loaded held in the hands of The Draconian Ascetic
G 0 17664 0 *A pouch of powdered dragon scales is given to The Draconian Ascetic
M 0 17624 1 17492 1 *Load {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x
G 0 17635 0 *{ga m{yag{yic m{gu{gsh{gr{yo{yom{x is given to {GTh{Ye F{Ge{gar{yso{Yme F{yu{gng{Gus Mo{Yns{gter{x
M 0 17622 2 17494 2 *Load A Stag
M 0 17512 1 17501 1 *Load The Wizened Apothecary
G 0 17563 0 *A small pile of coins is given to The Wizened Apothecary
G 0 17514 0 *{wa potion of {ms{migh{mt{x is given to The Wizened Apothecary
G 0 17515 0 *{wa potion of {dd{darknes{ds{x is given to The Wizened Apothecary
G 0 17513 0 *{wa potion of {gc{gancellatio{gn{x is given to The Wizened Apothecary
G 0 17512 0 *{wa potion of {ys{yhieldin{yg{x is given to The Wizened Apothecary
G 0 17511 0 *{wa potion of c{wurin{wg{x is given to The Wizened Apothecary
G 0 17510 0 *{wa potion of {bd{befens{be{x is given to The Wizened Apothecary
G 0 17509 0 *{wa potion of {rp{rowe{rr{x is given to The Wizened Apothecary
G 0 17568 0 *{wa potion of {rm{ya{bn{ya{x is given to The Wizened Apothecary
G 0 17508 0 *{wa potion of {ch{cealin{cg{x is given to The Wizened Apothecary
O 0 17587 0 17513 *A metal spike loaded to A Cart Path
M 0 17509 10 17515 1 *Load A Black Rat
M 0 17510 8 17516 1 *Load A Crow
M 0 17509 10 17516 1 *Load A Black Rat
M 0 17520 13 17517 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17516 12 17517 1 *Load {WA {WRacc{doo{Wn{x
M 0 17509 10 17518 1 *Load A Black Rat
M 0 17511 3 17519 1 *Load A Sheepdog
M 0 17510 8 17519 1 *Load A Crow
M 0 17509 10 17519 1 *Load A Black Rat
M 0 17548 2 17519 1 *Load The Scarecrow
M 0 17510 8 17520 1 *Load A Crow
M 0 17510 8 17520 1 *Load A Crow
M 0 17511 3 17521 1 *Load A Sheepdog
M 0 17510 8 17521 1 *Load A Crow
M 0 17510 8 17522 1 *Load A Crow
M 0 17510 8 17522 1 *Load A Crow
M 0 17509 10 17522 1 *Load A Black Rat
M 0 17510 8 17523 1 *Load A Crow
M 0 17509 10 17523 1 *Load A Black Rat
M 0 17511 3 17524 1 *Load A Sheepdog
M 0 17509 10 17524 1 *Load A Black Rat
M 0 17582 1 17540 1 *Load An Ancient Entity
O 0 17554 0 17542 *A marble obelisk loaded to Crossroads
O 0 17630 0 17542 *A crack in the obelisk loaded to Crossroads
M 0 17522 1 17543 1 *Load Testiclese, the Conquerer
G 0 17563 0 *A small pile of coins is given to Testiclese, the Conquerer
G 0 17523 0 *{ca thrusting spear{x is given to Testiclese, the Conquerer
G 0 17521 0 *{ba steel chain{x is given to Testiclese, the Conquerer
G 0 17522 0 *{ma barbed pike{x is given to Testiclese, the Conquerer
G 0 17520 0 *{ga stone tomahawk{x is given to Testiclese, the Conquerer
G 0 17519 0 *{dan obsidian dagger{x is given to Testiclese, the Conquerer
G 0 17517 0 *{wa heavy iron mace{x is given to Testiclese, the Conquerer
G 0 17516 0 *{ya brass broadsword{x is given to Testiclese, the Conquerer
G 0 17518 0 *{ra bloodstained flail{x is given to Testiclese, the Conquerer
M 0 17525 1 17544 1 *Load Gotinyon
G 0 17563 0 *A small pile of coins is given to Gotinyon
G 0 17547 0 *A set of studded bracers is given to Gotinyon
G 0 17546 0 *A brass ankle bracelet is given to Gotinyon
G 0 17532 0 *{xstudded gauntlets is given to Gotinyon
G 0 17531 0 *A heavy chainmail vest is given to Gotinyon
G 0 17545 0 *A spiked helm is given to Gotinyon
G 0 17544 0 *Silver boots is given to Gotinyon
G 0 17543 0 *Scalemail sleeves is given to Gotinyon
G 0 17542 0 *Copper legplates is given to Gotinyon
O 0 17533 0 17545 *{x loaded to Abandoned Shop
M 0 17524 1 17548 1 *Load Ytria
G 0 17563 0 *A small pile of coins is given to Ytria
G 0 17530 0 *{wa t{mhi{wn p{min{wk sc{mro{wll{x is given to Ytria
G 0 17528 0 *{wa sh{yeep{wsk{yi{wn {ysc{wrol{yl{x is given to Ytria
G 0 17529 0 *{wa w{whit{we l{wine{wn sc{wro{wll{x is given to Ytria
M 0 17523 1 17549 1 *Load Palani
G 0 17563 0 *A small pile of coins is given to Palani
G 0 17527 0 *{ra {yr{ga{ci{bn{mb{ro{yw {gw{ca{bn{md{x is given to Palani
G 0 17526 0 *{ba br{cig{bht {cb{blu{ce {bw{can{bd{x is given to Palani
G 0 17525 0 *{ra s{rhor{rt r{re{rd w{ran{rd{x is given to Palani
G 0 17524 0 *{ga slim green wand{x is given to Palani
M 0 17526 1 17552 1 *Load Josyeln
G 0 17563 0 *A small pile of coins is given to Josyeln
G 0 2661 0 *A cubic zirconium is given to Josyeln
G 0 2660 0 *A {bblue diamond{x is given to Josyeln
G 0 17537 0 *{wa platinum band{x is given to Josyeln
G 0 17539 0 *{ba s{wa{bpphi{wr{be a{wn{bkl{we{bt{x is given to Josyeln
G 0 17538 0 *{ya gold ring{x is given to Josyeln
G 0 17540 0 *{ra r{yub{ry a{yn{rkl{ye{rt{x is given to Josyeln
M 0 17564 1 17553 1 *Load The Bartender
G 0 17592 0 *A barrel of root beer is given to The Bartender
G 0 17593 0 *A blt sandwich is given to The Bartender
G 0 17979 0 *A map of kingdoms is given to The Bartender
M 0 17515 5 17556 1 *Load An Elk
M 0 17513 10 17556 1 *Load A Large Buck
M 0 17515 5 17557 1 *Load An Elk
M 0 17513 10 17557 1 *Load A Large Buck
M 0 17520 13 17558 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17518 5 17558 1 *Load A Puma
G 0 17564 0 *A pile of money is given to A Puma
M 0 17517 12 17558 1 *Load {xAn Opossum
M 0 17516 12 17558 1 *Load {WA {WRacc{doo{Wn{x
M 0 17516 12 17558 1 *Load {WA {WRacc{doo{Wn{x
M 0 17515 5 17558 1 *Load An Elk
M 0 17514 10 17558 1 *Load A Doe
M 0 17520 13 17559 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17519 5 17559 1 *Load {DA Panther{x
M 0 17513 10 17560 1 *Load A Large Buck
M 0 17521 13 17561 1 *Load An Armadillo
M 0 17519 5 17561 1 *Load {DA Panther{x
M 0 17513 10 17561 1 *Load A Large Buck
M 0 17513 10 17561 1 *Load A Large Buck
M 0 17520 13 17562 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17519 5 17562 1 *Load {DA Panther{x
G 0 17563 0 *A small pile of coins is given to {DA Panther{x
M 0 17521 13 17563 1 *Load An Armadillo
M 0 17521 13 17563 1 *Load An Armadillo
M 0 17519 5 17563 1 *Load {DA Panther{x
M 0 17516 12 17563 1 *Load {WA {WRacc{doo{Wn{x
O 0 17583 0 17564 *A wooden pole loaded to The Forest
M 0 17521 13 17564 1 *Load An Armadillo
M 0 17516 12 17564 1 *Load {WA {WRacc{doo{Wn{x
M 0 17514 10 17565 1 *Load A Doe
M 0 17513 10 17565 1 *Load A Large Buck
O 0 17597 0 17567 *A tree trunk loaded to The Forest
M 0 17520 13 17568 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17516 12 17568 1 *Load {WA {WRacc{doo{Wn{x
M 0 17521 13 17569 1 *Load An Armadillo
M 0 17521 13 17569 1 *Load An Armadillo
M 0 17516 12 17569 1 *Load {WA {WRacc{doo{Wn{x
M 0 17521 13 17570 1 *Load An Armadillo
M 0 17521 13 17570 1 *Load An Armadillo
M 0 17520 13 17570 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17516 12 17570 1 *Load {WA {WRacc{doo{Wn{x
M 0 17509 10 17571 1 *Load A Black Rat
M 0 17509 10 17571 1 *Load A Black Rat
M 0 17509 10 17571 1 *Load A Black Rat
M 0 17521 13 17572 1 *Load An Armadillo
M 0 17520 13 17572 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17521 13 17573 1 *Load An Armadillo
M 0 17520 13 17573 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17520 13 17573 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17514 10 17573 1 *Load A Doe
M 0 17521 13 17574 1 *Load An Armadillo
M 0 17518 5 17574 1 *Load A Puma
M 0 17513 10 17574 1 *Load A Large Buck
M 0 17513 10 17574 1 *Load A Large Buck
M 0 17521 13 17575 1 *Load An Armadillo
M 0 17521 13 17575 1 *Load An Armadillo
M 0 17520 13 17575 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17514 10 17575 1 *Load A Doe
M 0 17520 13 17576 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17518 5 17576 1 *Load A Puma
M 0 17517 12 17576 1 *Load {xAn Opossum
M 0 17515 5 17576 1 *Load An Elk
M 0 17514 10 17576 1 *Load A Doe
M 0 17513 10 17576 1 *Load A Large Buck
M 0 17513 10 17576 1 *Load A Large Buck
M 0 17520 13 17577 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17520 13 17577 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17517 12 17577 1 *Load {xAn Opossum
M 0 17517 12 17577 1 *Load {xAn Opossum
M 0 17514 10 17577 1 *Load A Doe
M 0 17520 13 17578 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17517 12 17578 1 *Load {xAn Opossum
M 0 17517 12 17578 1 *Load {xAn Opossum
M 0 17514 10 17578 1 *Load A Doe
M 0 17517 12 17579 1 *Load {xAn Opossum
M 0 17517 12 17579 1 *Load {xAn Opossum
M 0 17520 13 17582 1 *Load {WA {DS{Wk{Du{Wn{Dk{x
M 0 17517 12 17582 1 *Load {xAn Opossum
M 0 17514 10 17582 1 *Load A Doe
M 0 17517 12 17585 1 *Load {xAn Opossum
M 0 17517 12 17585 1 *Load {xAn Opossum
M 0 17517 12 17585 1 *Load {xAn Opossum
M 0 17516 12 17585 1 *Load {WA {WRacc{doo{Wn{x
M 0 17515 5 17585 1 *Load An Elk
M 0 17514 10 17585 1 *Load A Doe
M 0 17514 10 17586 1 *Load A Doe
M 0 17518 5 17587 1 *Load A Puma
M 0 17516 12 17587 1 *Load {WA {WRacc{doo{Wn{x
M 0 17519 5 17588 1 *Load {DA Panther{x
M 0 17518 5 17588 1 *Load A Puma
M 0 17516 12 17588 1 *Load {WA {WRacc{doo{Wn{x
M 0 17542 1 17592 1 *Load The Wanderer
E 0 17569 0 0 *{ca g{clowing bal{cl of a{cethe{cr{x is loaded as a light of The Wanderer
M 0 17506 10 17599 1 *Load A field mouse
M 0 17506 10 17600 1 *Load A field mouse
M 0 17507 8 17601 1 *Load A Sparrow
M 0 17506 10 17601 1 *Load A field mouse
M 0 17507 8 17602 1 *Load A Sparrow
M 0 17506 10 17602 1 *Load A field mouse
M 0 17507 8 17603 1 *Load A Sparrow
M 0 17506 10 17603 1 *Load A field mouse
M 0 17507 8 17604 1 *Load A Sparrow
M 0 17506 10 17604 1 *Load A field mouse
M 0 17507 8 17605 1 *Load A Sparrow
M 0 17506 10 17605 1 *Load A field mouse
M 0 17507 8 17606 1 *Load A Sparrow
M 0 17506 10 17606 1 *Load A field mouse
M 0 17548 2 17606 1 *Load The Scarecrow
M 0 17507 8 17607 1 *Load A Sparrow
M 0 17506 10 17607 1 *Load A field mouse
M 0 17507 8 17608 1 *Load A Sparrow
M 0 17508 3 17608 1 *Load A Cat
M 0 17508 3 17609 1 *Load A Cat
M 0 17506 10 17609 1 *Load A field mouse
M 0 17508 3 17610 1 *Load A Cat
M 0 17504 20 17622 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17623 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17623 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17624 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17624 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
O 0 17586 0 17625 *The {rc{ro{wrp{rs{re{x of {ya soldier of crysantia{x loaded to Battlefield
P 0 17585 1 17586 1 *A halberd blade put inside a Halberd Blade
M 0 17504 20 17625 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17626 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17626 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17501 1 17627 1 *Load Colonel Tandilay
E 0 17502 0 16 *{wt{wh{we i{wvo{wry ma{wce "{wdaw{ynbrin{wger{w"{x is loaded wielded of Colonel Tandilay
M 0 17504 20 17627 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17627 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17628 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17629 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17630 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17631 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17632 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17633 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17634 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17634 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17635 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17504 20 17636 1 *Load A Soldier of Crysantia
E 0 17504 0 16 *{ya go{yld{yen ba{yrb{yed fl{ya{yil{x is loaded wielded of A Soldier of Crysantia
M 0 17503 20 17642 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17643 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17644 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17645 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17646 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17647 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17648 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17648 1 *Load a Soldier of Arlingorath
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M 0 17503 20 17649 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17650 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17650 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17650 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17502 1 17651 1 *Load Colonel Essix
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M 0 17503 20 17651 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17652 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17653 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17653 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17654 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17655 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17655 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17503 20 17656 1 *Load a Soldier of Arlingorath
E 0 17505 0 16 *{da s{dtee{dl c{da{dt o' n{din{de ta{di{dls{x is loaded wielded of a Soldier of Arlingorath
M 0 17505 1 17667 1 *Load The Noctournal Beast
O 0 17534 0 17689 *A teak chest loaded to The Secret Stash
P 0 17570 1 17534 1 *{bt{che {cle{cg{ben{cd{ba{br{by {cd{ca{cg{bg{cer {b"{cs{coulb{can{ce{b"{x put inside {bT{Che {cLe{Cg{ben{cd{ba{Br{by {cD{Ca{cg{bg{cer {B"{CS{coulb{Can{ce{B"{x
M 0 17544 1 17689 1 *Load The Spirit of Crysan
G 0 17584 0 *An emerald key is given to The Spirit of Crysan
M 0 17527 1 17690 1 *Load An Ancient Guardian
M 0 17529 10 17694 1 *Load {w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x
M 0 17529 1 17704 1 *Load {w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x
M 0 17529 10 17706 1 *Load {w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x
M 0 17529 10 17707 1 *Load {w A Wa{cnd{we{cri{wng S{cp{wir{ci{wt{x
O 0 17565 0 17708 *An underground stream loaded to By an Underground Stream
O 0 17566 0 17708 *An underground stream loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
O 0 17567 0 17708 *A cave mushroom loaded to By an Underground Stream
M 0 17530 6 17709 2 *Load {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
G 0 17548 0 *A platinum key is given to {yA S{wpirit Guard{yian{x
M 0 17530 6 17709 2 *Load {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
M 0 17530 6 17710 4 *Load {yA S{wpirit Guard{yian{x
G 0 17549 0 *A quartz key is given to {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
M 0 17530 6 17710 4 *Load {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
M 0 17530 6 17710 4 *Load {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
M 0 17530 6 17710 4 *Load {yA S{wpirit Guard{yian{x
E 0 17551 0 16 *{ythe s{wpirit fl{yail{x is loaded wielded of {yA S{wpirit Guard{yian{x
O 0 17550 0 17710 *{rar{rli{rn{rgo{rr's t{rom{rb{x loaded to The Tomb of Arlingor
P 0 17541 1 17550 1 *{rthe h{rel{rm o{rf ar{rli{rn{rg{ror{x put inside {RThe H{rel{Rm o{rf Ar{Rli{rn{Rg{ror{x
P 0 17552 1 17550 1 *{ra{rrli{rn{rgor's f{ru{rry{x put inside {RA{rrli{Rn{rgor's F{Ru{rry{x
P 0 17553 1 17550 1 *{rt{rhe {rcl{ra{rw{rs{r o{rf a{rr{rli{rn{rgo{rr{x put inside {RT{rhe {RCl{ra{Rw{rs{R o{rf A{Rr{rli{Rn{rgo{Rr{x
P 0 17573 1 17550 1 *{rclo{rak o{rf th{re de{rmo{rn k{ri{rng{x put inside {RClo{rak o{Rf th{re De{Rmo{rn K{Ri{rng{x
M 0 17558 4 17711 2 *Load A Member of the Black Watch
E 0 17578 0 5 *{rc{rr{ri{rms{ron {rch{rai{rn{rm{ra{ri{rl{x is loaded on the body of A Member of the Black Watch
M 0 17558 4 17711 2 *Load A Member of the Black Watch
E 0 17578 0 5 *{rc{rr{ri{rms{ron {rch{rai{rn{rm{ra{ri{rl{x is loaded on the body of A Member of the Black Watch
M 0 17579 8 17714 1 *Load A Wraith
M 0 17555 8 17715 1 *Load A Patrolman
M 0 17555 8 17717 1 *Load A Patrolman
M 0 17579 8 17718 1 *Load A Wraith
M 0 17579 8 17719 1 *Load A Wraith
M 0 17555 8 17719 1 *Load A Patrolman
M 0 17579 8 17721 1 *Load A Wraith
M 0 17555 8 17721 1 *Load A Patrolman
M 0 17556 10 17722 1 *Load A Citizen of Arlingorath
M 0 17558 4 17723 2 *Load A Member of the Black Watch
G 0 17591 0 *A red key is given to A Member of the Black Watch
E 0 17578 0 5 *{rc{rr{ri{rms{ron {rch{rai{rn{rm{ra{ri{rl{x is loaded on the body of A Member of the Black Watch
M 0 17558 4 17723 2 *Load A Member of the Black Watch
E 0 17578 0 5 *{rc{rr{ri{rms{ron {rch{rai{rn{rm{ra{ri{rl{x is loaded on the body of A Member of the Black Watch
M 0 17555 8 17724 1 *Load A Patrolman
M 0 17579 8 17726 1 *Load A Wraith
M 0 17556 10 17726 1 *Load A Citizen of Arlingorath
M 0 17555 8 17726 1 *Load A Patrolman
M 0 17556 10 17727 1 *Load A Citizen of Arlingorath
M 0 17555 8 17728 1 *Load A Patrolman
M 0 17579 8 17730 1 *Load A Wraith
M 0 17579 8 17731 1 *Load A Wraith
M 0 17555 8 17731 1 *Load A Patrolman
M 0 17579 8 17733 1 *Load A Wraith
G 0 17579 0 *{bt{bhe {bwr{baith's {bto{buch{x is given to A Wraith
M 0 17555 8 17733 1 *Load A Patrolman
M 0 17556 10 17735 1 *Load A Citizen of Arlingorath
M 0 17557 5 17736 1 *Load A Gangly Kid
M 0 17556 10 17737 1 *Load A Citizen of Arlingorath
M 0 17557 5 17738 1 *Load A Gangly Kid
M 0 17556 10 17739 1 *Load A Citizen of Arlingorath
M 0 17557 5 17740 1 *Load A Gangly Kid
M 0 17556 10 17740 1 *Load A Citizen of Arlingorath
M 0 17557 5 17741 1 *Load A Gangly Kid
M 0 17562 1 17741 1 *Load The Blacksmith
M 0 17556 10 17743 1 *Load A Citizen of Arlingorath
M 0 17557 5 17745 1 *Load A Gangly Kid
M 0 17563 5 17748 1 *Load A Member of the Red Watch
M 0 17563 5 17751 1 *Load A Member of the Red Watch
M 0 17563 5 17754 1 *Load A Member of the Red Watch
M 0 17563 5 17757 1 *Load A Member of the Red Watch
M 0 17563 5 17760 1 *Load A Member of the Red Watch
M 0 17552 3 17763 3 *Load An Undead Knight
M 0 17552 3 17763 3 *Load An Undead Knight
M 0 17552 3 17763 3 *Load An Undead Knight
M 0 17559 1 17764 1 *Load King Lestalth
E 0 17580 0 16 *{dthe two{b-{dhanded sword, {b"soulrender"{x is loaded wielded of King Lestalth
M 0 17560 1 17765 1 *Load Queen Polina
E 0 17581 0 3 *{da neck{bl{da{bc{de {bo{df {bb{dl{ba{dc{bk {dp{bearls{x is loaded around the neck (1) of Queen Polina
M 0 17561 1 17766 1 *Load The General's Assistant
M 0 17539 1 17772 1 *Load Warden Leighloth
G 0 17562 0 *A copper key is given to Warden Leighloth
M 0 17540 1 17773 1 *Load Prince Fallingraf
O 0 17560 0 17774 *A rock shard loaded to A Mossy Cell
M 0 17551 1 17775 1 *Load A Crysantian Spy
E 0 17576 0 27 *{dthe b{bran{dd of e{bsp{dion{bag{de{x is loaded as a patch of A Crysantian Spy
M 0 17533 4 17779 2 *Load A Crysantian Guard
E 0 17556 0 5 *{ya {ywh{wite {ybrea{wstplate{x is loaded on the body of A Crysantian Guard
M 0 17533 4 17779 2 *Load A Crysantian Guard
E 0 17556 0 5 *{ya {ywh{wite {ybrea{wstplate{x is loaded on the body of A Crysantian Guard
M 0 17531 10 17780 1 *Load A Citizen of Crysantia
M 0 17532 5 17780 1 *Load A Street Urchin
M 0 17531 10 17781 1 *Load A Citizen of Crysantia
M 0 17532 5 17781 1 *Load A Street Urchin
M 0 17554 10 17782 1 *Load A Cityguard
M 0 17531 10 17782 1 *Load A Citizen of Crysantia
M 0 17532 5 17783 1 *Load A Street Urchin
M 0 17533 4 17784 2 *Load A Crysantian Guard
E 0 17556 0 5 *{ya {ywh{wite {ybrea{wstplate{x is loaded on the body of A Crysantian Guard
M 0 17533 4 17784 2 *Load A Crysantian Guard
E 0 17556 0 5 *{ya {ywh{wite {ybrea{wstplate{x is loaded on the body of A Crysantian Guard
M 0 17549 5 17786 5 *Load A Servant
M 0 17549 5 17786 5 *Load A Servant
M 0 17554 10 17789 1 *Load A Cityguard
M 0 17554 10 17791 1 *Load A Cityguard
M 0 17554 10 17794 1 *Load A Cityguard
M 0 17554 10 17796 1 *Load A Cityguard
M 0 17554 10 17799 1 *Load A Cityguard
M 0 17554 10 17801 1 *Load A Cityguard
M 0 17554 10 17804 1 *Load A Cityguard
M 0 17554 10 17806 1 *Load A Cityguard
M 0 17531 10 17811 1 *Load A Citizen of Crysantia
M 0 17532 5 17811 1 *Load A Street Urchin
M 0 17535 1 17812 1 *Load Lady Plieza
M 0 17532 5 17813 1 *Load A Street Urchin
M 0 17554 10 17814 1 *Load A Cityguard
M 0 17531 10 17814 1 *Load A Citizen of Crysantia
M 0 17553 3 17816 3 *Load An Elite Paladin
M 0 17553 3 17816 3 *Load An Elite Paladin
M 0 17553 3 17816 3 *Load An Elite Paladin
M 0 17549 5 17816 5 *Load A Servant
M 0 17549 5 17816 5 *Load A Servant
M 0 17549 5 17817 5 *Load A Servant
M 0 17538 1 17818 1 *Load King Corlimar
E 0 17571 0 16 *{ca s{rpear o{cf di{rvine f{cur{cy{x is loaded wielded of King Corlimar
O 0 17559 0 17819 *A note loaded to The Queen's Chambers
O 0 17575 0 17819 *A yellow diamond ring loaded to The Queen's Chambers
M 0 17550 1 17823 1 *Load The Crysantian Jailer
G 0 17574 0 *The jailer's key ring is given to The Crysantian Jailer
M 0 17541 1 17826 1 *Load Gildroy
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M 0 17537 1 17828 1 *Load General Mbombayt
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M 0 17534 8 17829 2 *Load A Tower Guard
M 0 17534 8 17829 2 *Load A Tower Guard
G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard
M 0 17534 8 17830 2 *Load A Tower Guard
M 0 17534 8 17830 2 *Load A Tower Guard
G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard
M 0 17534 8 17831 2 *Load A Tower Guard
M 0 17534 8 17831 2 *Load A Tower Guard
G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard
M 0 17534 8 17832 2 *Load A Tower Guard
M 0 17534 8 17832 2 *Load A Tower Guard
G 0 17555 0 *{wa whi{yte{w broadsw{yord{x is given to A Tower Guard
M 0 17545 1 17833 1 *Load Forthewin
M 0 17546 1 17835 1 *Load Rensinae
M 0 17547 1 17837 1 *Load Helkalpho
M 0 17580 1 17838 1 *Load The Priest of Arlingor
O 0 17594 0 17838 *A padded wooden pew loaded to The Arlingorath Sanctum
M 0 17581 1 17839 1 *Load The Priest of Crysantia
O 0 17594 0 17839 *A padded wooden pew loaded to Sanctuary of Crysantia
M 0 17591 2 17849 2 *Load A Mercenary Guard
E 0 17598 0 16 *{da m{re{rr{dce{rn{rar{dy {rg{ru{da{br{dd's {bs{bp{de{ba{br{x is loaded wielded of A Mercenary Guard
M 0 17591 2 17849 2 *Load A Mercenary Guard
E 0 17598 0 16 *{da m{re{rr{dce{rn{rar{dy {rg{ru{da{br{dd's {bs{bp{de{ba{br{x is loaded wielded of A Mercenary Guard
M 0 17587 1 17851 1 *Load A Mercenary Thief
E 0 17613 0 16 *A slim boot knife is loaded wielded of A Mercenary Thief
M 0 17586 1 17853 1 *Load The Contractor
M 0 17589 10 17854 1 *Load A Contracted Mercenary
O 0 17631 0 17855 *A table of black slate loaded to Meeting Chamber
M 0 17592 1 17855 1 *Load Celiya
M 0 17596 1 17859 1 *Load Lorinthel
M 0 17594 1 17860 1 *Load The Combat Trainer
O 0 17607 0 17861 *{ba tra{yin{cin{yg li{bght{x loaded to The Training Arena
M 0 17588 1 17862 1 *Load A Mercenary Mage
M 0 17595 1 17863 1 *Load The Magic Trainer
M 0 17590 1 17864 1 *Load A Mercenary Cleric
O 0 17609 0 17864 *{xthe registry of rare items loaded to The Library
O 0 17608 0 17864 *The book of arlingorathian and crysantian history loaded to The Library
M 0 17599 7 17914 7 *Load A Ram
M 0 17598 7 17914 7 *Load A Big-Horned Sheep
M 0 17647 5 17916 5 *Load A Dwarven Enforcer
E 0 17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer
G 0 17564 0 *A pile of money is given to A Dwarven Enforcer
M 0 17598 7 17916 7 *Load A Big-Horned Sheep
M 0 17599 7 17917 7 *Load A Ram
M 0 17598 7 17918 7 *Load A Big-Horned Sheep
M 0 17599 7 17920 7 *Load A Ram
M 0 17599 7 17921 7 *Load A Ram
M 0 17598 7 17921 7 *Load A Big-Horned Sheep
M 0 17602 8 17922 8 *Load A Tundra Wolf
M 0 17602 8 17922 8 *Load A Tundra Wolf
M 0 17602 8 17922 8 *Load A Tundra Wolf
M 0 17598 7 17925 7 *Load A Big-Horned Sheep
M 0 17647 5 17929 5 *Load A Dwarven Enforcer
G 0 17564 0 *A pile of money is given to A Dwarven Enforcer
E 0 17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer
M 0 17600 10 17929 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17600 10 17929 10 *Load A Dwarven Sherpa
M 0 17599 7 17929 7 *Load A Ram
M 0 17598 7 17929 7 *Load A Big-Horned Sheep
M 0 17647 5 17931 5 *Load A Dwarven Enforcer
E 0 17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer
G 0 17564 0 *A pile of money is given to A Dwarven Enforcer
M 0 17647 5 17936 5 *Load A Dwarven Enforcer
E 0 17663 0 16 *{cice{baxe{x is loaded wielded of A Dwarven Enforcer
G 0 17564 0 *A pile of money is given to A Dwarven Enforcer
M 0 17602 8 17936 8 *Load A Tundra Wolf
M 0 17602 8 17936 8 *Load A Tundra Wolf
M 0 17600 10 17937 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17600 10 17937 10 *Load A Dwarven Sherpa
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E 0 17615 0 12 *A cooking apron is loaded about the shoulders of The Dwarven Cook
E 0 17614 0 16 *A cooking ladel is loaded wielded of The Dwarven Cook
M 0 17600 10 17938 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17600 10 17938 10 *Load A Dwarven Sherpa
M 0 17600 10 17938 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
O 0 17661 0 17938 *A stew pot loaded to A Large Campfire
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P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
P 0 17662 10 17661 10 *A cup of stew put inside a cup of stew
M 0 17602 8 17941 8 *Load A Tundra Wolf
M 0 17602 8 17941 8 *Load A Tundra Wolf
M 0 17602 8 17941 8 *Load A Tundra Wolf
M 0 17598 7 17941 7 *Load A Big-Horned Sheep
M 0 17638 1 17942 1 *Load The Storyteller
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M 0 17600 10 17942 10 *Load A Dwarven Sherpa
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M 0 17600 10 17942 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17599 7 17943 7 *Load A Ram
M 0 17647 5 17944 5 *Load A Dwarven Enforcer
M 0 17600 10 17944 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17600 10 17944 10 *Load A Dwarven Sherpa
M 0 17600 10 17946 10 *Load A Dwarven Sherpa
G 0 17563 0 *A small pile of coins is given to A Dwarven Sherpa
M 0 17600 10 17946 10 *Load A Dwarven Sherpa
M 0 17599 7 17948 7 *Load A Ram
M 0 17611 1 17951 1 *Load A Grizzled Dwarf
E 0 17628 0 12 *{ya heavy fur parka{x is loaded about the shoulders of A Grizzled Dwarf
M 0 17604 4 17963 4 *Load A Benevolent Frost Giant
M 0 17613 1 17965 1 *Load A Giant Wolverine
M 0 17614 1 17968 1 *Load A Rock Slide
M 0 17612 1 17970 1 *Load {WThe Blizzard{x
M 0 17615 2 17972 2 *Load {WThe Blizzard{x
M 0 17615 2 17972 2 *Load {WThe Blizzard{x
M 0 17617 20 17975 20 *Load {xA Wandering Frost Giant
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M 0 17617 20 17976 20 *Load {xA Wandering Frost Giant
E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
M 0 17617 20 17977 20 *Load {xA Wandering Frost Giant
E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
M 0 17617 20 17978 20 *Load {xA Wandering Frost Giant
E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant
M 0 17617 20 17979 20 *Load {xA Wandering Frost Giant
E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant
M 0 17617 20 17980 20 *Load {xA Wandering Frost Giant
E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
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E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
M 0 17617 20 17982 20 *Load {xA Wandering Frost Giant
M 0 17617 20 17983 20 *Load {xA Wandering Frost Giant
E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant
M 0 17617 20 17985 20 *Load {xA Wandering Frost Giant
E 0 17651 0 7 *Rough leather leggings is loaded on the legs of {xA Wandering Frost Giant
M 0 17617 20 17987 20 *Load {xA Wandering Frost Giant
E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
M 0 17617 20 17988 20 *Load {xA Wandering Frost Giant
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M 0 17617 20 17989 20 *Load {xA Wandering Frost Giant
E 0 17650 0 5 *A large fur vest is loaded on the body of {xA Wandering Frost Giant
O 0 17942 0 17997 *Portal loaded to The Idler's Chamber
O 0 17943 0 17997 *Portal loaded to The Idler's Chamber
O 0 17944 0 17997 *Portal loaded to The Idler's Chamber
O 0 17945 0 17997 *Portal loaded to The Idler's Chamber
O 0 17946 0 17999 *{rfes{rdor's {rde{rck of {rc{rards{x loaded to Fesdor's Lounge
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P 0 17972 1 17946 1 *{dking of clubs{x put inside {DKing of Clubs{x
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P 0 17962 1 17946 1 *{d3 of clubs{x put inside {D3 of Clubs{x
P 0 17961 1 17946 1 *{d2 of clubs{x put inside {D2 of Clubs{x
P 0 17960 1 17946 1 *{dace of clubs{x put inside {DAce of Clubs{x
P 0 17959 1 17946 1 *{rking of hearts{x put inside {rKing of Hearts{x
P 0 17958 1 17946 1 *{rqueen of hearts{x put inside {rQueen of Hearts{x
P 0 17957 1 17946 1 *{rjack of hearts put inside {rJack of Hearts
P 0 17956 1 17946 1 *{r10 of hearts{x put inside {r10 of Hearts{x
P 0 17955 1 17946 1 *{r9 of hearts{x put inside {r9 of Hearts{x
P 0 17954 1 17946 1 *{r8 of hearts{x put inside {r8 of Hearts{x
P 0 17953 1 17946 1 *{r7 of hearts{x put inside {r7 of Hearts{x
P 0 17952 1 17946 1 *{r6 of hearts{x put inside {r6 of Hearts{x
P 0 17951 1 17946 1 *{r5 of hearts{x put inside {r5 of Hearts{x
P 0 17950 1 17946 1 *{r4 of hearts{x put inside {r4 of Hearts{x
P 0 17949 1 17946 1 *{r3 of hearts{x put inside {r3 of Hearts{x
P 0 17948 1 17946 1 *{r2 of hearts{x put inside {r2 of Hearts{x
P 0 17947 1 17946 1 *{race of hearts{x put inside {rAce of Hearts{x
M 0 17999 1 17999 1 *Load Fesdor's Bouncer
M 0 17996 1 17999 1 *Load {BG{Ro{Yo{Bg{Gl{Re{x
M 0 17649 1 17350 1 *Load Hargrunk
M 0 17650 1 17350 1 *Load Guardian of the Vault
E 0 17668 0 16 *{da se{rr{dr{ra{dted claymore{x is loaded wielded of Guardian of the Vault
M 0 17651 1 17350 1 *Load Guardian of the Vault
E 0 17669 0 16 *{da l{we{da{wd{d-tip{wp{de{wd{d flail{x is loaded wielded of Guardian of the Vault
M 0 17642 2 17351 2 *Load a kitchen assistant
M 0 17640 1 17352 1 *Load Friar Andresin
G 0 17652 0 *A large pot of stew is given to Friar Andresin
M 0 17643 1 17353 1 *Load Friar Sofia
G 0 17653 0 *A glass of cordial is given to Friar Sofia
M 0 17642 2 17354 2 *Load a kitchen assistant
O 0 17648 0 17355 *A thin mattress loaded to An Altar
M 0 17639 1 17355 1 *Load The Healer
G 0 17649 0 *A small white pill is given to The Healer
O 0 17636 0 17356 *{ra r{red p{ro{rrt{ral{x loaded to A Secret Chamber
M 0 17583 1 17356 1 *Load The First Sage
O 0 17637 0 17358 *A wine crate loaded to The Monastery Catacombs
P 0 17646 1 17637 1 *A bottle of rose wine put inside a bottle of rose wine
O 0 17637 0 17359 *A wine crate loaded to The Monastery Catacombs
P 0 17645 1 17637 1 *A large bottle of sherry put inside a large bottle of sherry
O 0 17637 0 17360 *A wine crate loaded to The Monastery Catacombs
P 0 17644 1 17637 1 *A tankard of mead put inside a tankard of mead
O 0 17637 0 17361 *A wine crate loaded to The Monastery Catacombs
P 0 17641 1 17637 1 *A bottle of absinthe put inside a bottle of absinthe
O 0 17637 0 17362 *A wine crate loaded to The Monastery Catacombs
P 0 17643 1 17637 1 *A bottle of aquavit put inside a bottle of aquavit
O 0 17637 0 17363 *A wine crate loaded to The Monastery Catacombs
P 0 17640 1 17637 1 *A cask of amontillado put inside a cask of amontillado
P 0 17660 1 17637 1 *An alabaster key put inside an alabaster key
O 0 17637 0 17364 *A wine crate loaded to The Monastery Catacombs
P 0 17642 1 17637 1 *A flask of elvish wine put inside a flask of elvish wine
O 0 17637 0 17365 *A wine crate loaded to The Monastery Catacombs
P 0 17639 1 17637 1 *A bottle of cordial put inside a bottle of cordial
P 0 17638 1 17637 1 *A bottle of red wine put inside a bottle of red wine
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
M 0 17619 24 17369 24 *Load a trained orc
O 0 17629 0 17370 *A {bs{blot {bm{bachine{x loaded to The Back Room
O 0 17619 0 17371 *{ythe sun pedestal{x loaded to The Chamber of Day
P 0 17620 1 17619 1 *{yt{wh{ye o{wrb o{yf th{we r{yisi{wng s{yun{x put inside {YT{wh{Ye O{Wrb o{Yf th{We R{Yisi{Wng S{Yun{x
O 0 17616 0 17372 *{cthe throne of ice{x loaded to Jolungth's Chamber
M 0 17603 1 17372 1 *Load Jolungth, the Righteous
G 0 17667 0 *{x is given to Jolungth, the Righteous
E 0 17612 0 16 *{wv{cin{wt{we{wr{ciu{ws{x is loaded wielded of Jolungth, the Righteous
O 0 17617 0 17373 *{wthe m{doo{wn pe{ddest{wal{x loaded to The Chamber of Night
P 0 17618 1 17617 1 *{dth{we{d orb o{wf{d th{we c{dr{wes{wce{dnt moon{x put inside {DTh{We{D Orb o{wf{D th{We C{Dr{Wes{Wce{Dnt Moon{x
M 0 17604 4 17375 4 *Load A Benevolent Frost Giant
M 0 17605 4 17376 4 *Load A Malevolent Frost Giant
M 0 17605 4 17377 4 *Load A Malevolent Frost Giant
M 0 17605 4 17378 4 *Load A Malevolent Frost Giant
M 0 17604 4 17378 4 *Load A Benevolent Frost Giant
M 0 17605 4 17379 4 *Load A Malevolent Frost Giant
M 0 17604 4 17379 4 *Load A Benevolent Frost Giant
M 0 17645 3 17383 3 *Load a wild man guardian
M 0 17645 3 17383 3 *Load a wild man guardian
M 0 17645 3 17383 3 *Load a wild man guardian
M 0 17637 4 17383 4 *Load {cA Vicious Ice Demon{x
M 0 17646 4 17384 4 *Load A Renegade Frost Giant
M 0 17637 4 17384 4 *Load {cA Vicious Ice Demon{x
M 0 17635 1 17384 1 *Load {WH{wel{cihal{wex{x
E 0 17621 0 17 *{ca s{wha{wr{cd o{cf e{wt{wer{cn{ca{wl i{wc{ce{x is loaded held in the hands of {WH{wel{cihal{wex{x
E 0 17625 0 25 *{bt{bh{ce {cm{ra{rr{yk {yo{yf {rh{rel{ci{cha{bl{bex{x is loaded as a clan patch of {WH{wel{cihal{wex{x
E 0 17626 0 5 *{wri{wbs o{wf h{wel{cihal{wex{x is loaded on the body of {WH{wel{cihal{wex{x
M 0 17646 4 17385 4 *Load A Renegade Frost Giant
M 0 17646 4 17385 4 *Load A Renegade Frost Giant
M 0 17637 4 17385 4 *Load {cA Vicious Ice Demon{x
M 0 17636 14 17388 14 *Load a wild man
M 0 17636 14 17390 14 *Load a wild man
M 0 17636 14 17392 14 *Load a wild man
M 0 17636 14 17394 14 *Load a wild man
M 0 17636 14 17396 14 *Load a wild man
M 0 17636 14 17400 14 *Load a wild man
M 0 17636 14 17402 14 *Load a wild man
M 0 17636 14 17404 14 *Load a wild man
M 0 17636 14 17406 14 *Load a wild man
S



#SHOPS
17512 10 9 5 33 3 100 100 0 23
17522 5 0 0 0 0 100 100 0 23
17523 3 0 0 0 0 100 100 0 23
17524 2 0 0 0 0 100 100 0 23
17525 9 0 0 0 0 100 100 0 23
17526 33 32 8 0 0 110 100 0 23
17543 15 19 0 0 0 100 100 0 23
17564 19 17 0 13 0 100 100 0 23
17586 0 0 0 0 0 100 100 0 23
17606 0 0 0 0 0 100 100 0 23
17607 0 0 0 0 0 100 100 0 23
17608 0 0 0 0 0 100 100 0 23
17609 0 0 0 0 0 100 100 0 23
17610 0 0 0 0 0 100 100 0 23
17633 13 0 0 0 0 100 100 0 23
17639 10 26 0 0 0 100 100 0 23
17648 0 0 0 0 0 100 100 0 23
17999 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#17501
if isgood $n
say Greetings, $n! You must be here to help us battle the forces of evil!
else
say Die, Evildoer!!!
kill $n
endif
~
#17502
if isevil $n
say Hello $n, how does the blood of the good feel upon your hands?
else
say I live to kill all that is good!
backstab $n
endif
~
#17503
circle
~
#17504
if isgood $n
if level $n == 101
kill $n
endif
~
#17505
if isevil $n
if level $n == 101
kill $n
endif
~
#17506
kill arlingorath
~
#17507
kill crysantia
~
#17508
kill soldier
~
#17509
mob remember $r
mob echo The Noctournal Beast lashes out blindly with its claws!
The Noctournal Beast lashes out blindly with its claws!
mob damage $q 1000 1000 lethal
mob echo {RThe Noctournal Beast's c{rl{Ra{rw{Rs {rrip {Rat {Y$q's {yf{Rl{Ye{ys{rh{R!!!{x
mob forget
~
#17510
if isgood $n
say Welcome, $n, to my study.
say I have been having a problem on the Northern front.
say Each night, a huge beast emerges from the caves and lays waste to my troops.
say I would be greatly indebted to you if you would slay this beast and bring me his head.
say He can be found in the caves to the Northeast of the battlefield.
say Please hurry, I need every man I have to win this war!
smile $n
else
say You are not pure of heart, you have no place here!
kill $n
endif
~
#17511
if isgood $n
say Thank you, please accept this gift as a token of my gratitude!
mob oload 17558
mob junk head
give cape $n
mob echoaround $n $n is engulfed in a cloud of green fog, and disappears.
mob echoat $n You are surrounded by a green fog as your surroundings slowly melt away . . .
mob trans $n 17542
else
say I cannot accept this from the likes of you!
drop head
k $n
~
#17512
if isgood $n
mob goto 17773
if mobhere 17540
mob goto 17818
say $n, welcome to our humble city.
say I have heard far and wide of your many good deeds and adventures.
say My son, Prince Fallingraf, is being held captive in the Arlingorath dungeon.
say It would mean everything to me if you would rescue him and bring him home safely.
say I await his and your return, go, and may the gods guide you well!
else
mob goto 17818
say Welcome, traveller.
endif
else
say Evil Scum! I do not know how you have made it past my guards, but here you meet your end!
kill $n
endif
~
#17513
mob echo The Demon Arlingor cringes as the ancient words of power invade his skull!
drop key
mob purge $i
~
#17514
if room $i == 17773
if isgood $n
say Ah, thank you for coming to my rescue!
say Just give me something sharp and I'll cut these bonds myself!
say I know my father will be very pleased with you . . .
else
spit $n
endif
endif
~
#17515
mob echo Arlingor glances at you, then vanishes.
mob purge $i
~
#17516
mob oload 17535
mob junk helm
say Ahhh, thank you, you may claim your prize . . . but first you must defeat me!
mob echo The ancient guardian places the helm upon his head, and suddenly he appears to grow in size and power.
mob mload 17528
give key arlingor
mob echo Arlingor roars and attacks!
mob purge $i
~
#17517
say Ahhh, welcome traveller.
say It seems you have found the place of my eternal residence.
say I have something that may assist you, but I require a favor.
say Long ago, there was a huge battle in this realm, with millions slain on both sides.
say The demon king Arlingor wore a helm that gave him awful powers, he took the lives of many a good man during those few days.
say The righteous general Crysan led the forces of good, and Arlingor and his legions were vanquished.
say If you bring me the helm of the demon king, you will be rewarded with the very weapon Crysan used to take the soul of Arlingor.
say Return to me with the helm, and good luck.
~
#17518
say Ah, you have spoken to my brother, no doubt!
say Well, as it seems you were friend enough to him that he told you our secret word.
say I will let you in on a little . . . family knowledge.
say The Demon Arlingor is said to lurk somewhere in the realm.
say He awaits the day when someone will return his helm to him, and he can assume his true form again.
say Should you encounter him, three words and three words only will defeat him.
say They are:
say Galifraph, Tindyle, Helistrius.
say The demon will vanish upon hearing these three ancient words of power.
say You must beware, however, for if he sights you the words will not have any affect on him.
say One more thing . . . The soulbane dagger will bind itself to its user, and they will never be rid of it as long as you live.
~
#17519
if isgood $n
if room $i == 17773
mob echo Fallingraf slashes his bonds with the shard of rock.
say Thank you, you have freed me!  Let us hurry back to Crysantia!
mob echoat $n You hurry after Fallingraf out of the dungeon.
mob echoat $n Eventually you make your way to Crysantia, where you are rewarded.
mob echoat $n Before you have time to inspect your reward, you find yourself at a crossroads . . .
mob oload 17561
give ring $n
mob trans $n 17542
mob goto 17817
wield shard
endif
endif
~
#17520
say Ah, welcome friend, may I interest you in some food or drink?
say Perhaps you desire to know some information . . .
say give me 10 platinum, and I will tell you.
wink $n
say I hear there is more expensive information out there, that may help you even more, if you know where to look.
~
#17521
say Ah, thank you.
say If you seek the noctournal beast, search in the forest north of the battlefield.
say I also hear there is a secret passage into Arlingorath Keep somewhere northeast of the crossroads.
~
#17522
say I see you have a thirst for some real knowledge.
say It is rumored that a large labrynth can be found in the canyon.
say At the end I have been told is the legendary resting place of the demon king Arlingor
say Beware, however, for powerful spirits guard the tomb and roam the labrynth
say Magic will not work against the weaker of the spirits, but may have a powerful effect upon the guardians of the tomb.
~
#17523
say You must tell no one! NO ONE!!!!
scream
say Somewhere to the southeast is said to be the very place Arlingor died ages ago!!!
say I was told by my friend, helkalpho!!!!
twitch
say  should you discover it, something truly powerful may await you.
say beware, however, for Arlingor himself is never truly gone.
say It is said his power is contained in his helm, and if it falls into the wrong hands he could return.
say if you truly seek the greatest treasure, do not go alone, for you may run into the very incarnation of evil!
say for more information, seek my brother, tell him this secret word:
say Kyslingar
say He will tell you more of Arlingor.
say He make crops and help young travellers! find him!
twitch
twitch
wink
spank $n
giggle
~
#17524
say 'Ello!
say I can tell you some information about this land if you give me 100 platinum.
say C'mon now, this is good info!
grin
~
#17525
say HELLO!!!!!
hop
say Gimme gimme!
say 500 shineys!!!!!
say GIMMEEEEE
drool
~
#17526
if level $n > 100
say Greetings, oh legendary one!
say I used to live here with my brother, but he ran off a few years ago.
say I haven't seen him since
shrug
say I hear he's happier living alone somewhere.
else
say Hello, I can help you practice your skills if you'd like, I am very well trained in all sorts of disciplines.
endif
~
#17527
bash
~
#17528
if isevil $n
if room $i == 17817
gasp
say Do what you will with me, my father will have me saved!
mob echoat $n You hoist the unconcious prince over your shoulder and drag him back to Arlingorath . . . . .
mob oload 17572
mob trans $n 17542
mob goto 17542
mob echo You find a ring on the ground as a reward for your services.
drop ring
mob goto 17773
else
say ha! you cannot capture me here!
endif
else
say Die Traitor!!!
circle
endif
~
#17529
if isevil $n
say The general has sent me an urgent message!
say His great halberd was stolen and destroyed, pieces have been scattered across the realm.
say Please find them, and bring them to the blacksmith in Arlingorath for it to be re-forged.
say There are four pieces in all, good luck!
say Oh! I almost forgot
mob oload 17589
give parchment $n
say Give that to the blacksmith after you have given him ALL FOUR pieces.
else
say Your kind is not welcome here! Begone!
kill $n
endif
~
#17530
mob junk ring
say Oh, hello there.
say I left the castle, and I never intend to go back.
say There's just too much pomp there, I can't live that lifestyle.
say I did however leave my precious diamonds behind, if you would bring me my diamond ring I'd give you something.
~
#17531
say Oh, thank you so much!
smile
wear ring
mob oload 17582
say I don't have much, but you can have this.
say It's some magical stone, I have no use for it, maybe you can find one . . .
give blood $n
~
#17532
if isevil $n
if carries $i 17582
if carries $i 17583
if carries $i 17585
if carries $i 17587
say Ah, wonderful, I will begin work immediately!
mob echo The Blacksmith takes the pieces and begins to put them back together . . .
mob oload 17588
give halberd $n
say Take this to Colonel Essix at the battlefield Immediately!!!
mob junk all
else
say I still require the Spike for the Halberd
give parch $n
endif
else
say I still require the Blade for the Halberd
give parch $n
endif
else
say I still require the Pole for the Halberd
give parch $n
endif
else
say I still require the Bloodstone
give parch $n
endif
else
say You are too pure of heart, I do not trust you.
endif
~
#17533
if isevil $n
say Ahhh, thank you, but the general has already found a superior replacement!
mob echo Colonel Essix mutters some words and the Bloodstone Halberd glows a dull red . . .
say There, you may keep it as a reward for your services, and I have added an enchantment to make it a bit more powerful.
mob junk halberd
mob oload 17590
give halberd $n
grin
else
say Die!
backstab $n
mob junk halberd
endif
~
#17534
if isevil $n
mob goto 17817
if mobhere fallingraf
mob goto 17764
say I have a task for you.
say Prince Fallingraf of Crysantia has escaped from the dungeon.
say Go find him in the keep of Crysantia, and beat him into submission.
say then bring him back to his cell.
say Good luck.
else
say Hello, my minion.
endif
else
say Die!
kill $n
endif
mob goto 17764
if isgood $n
kill $n
endif
~
#17535
if hour == 20
mob zecho As the sun fades beyond the horizon, strange things emerge from their hiding places . . .
mob goto 17640
mob mload 17565
mob purge jkl
~
#17536
kill arlingorath
kill crysantia
kill $r
~
#17537
mob oload 17506
~
#17538
if hour == 8
mob zecho A strange roar can be heard from the north as the sun clears the horizon.
mob goto 17667
mob mload 17505
mob purge lpo
~
#17539
if mobexists jkl
mob goto jkl
mob purge jkl
mob goto 17640
endif
~
#17540
if mobexists lpo
mob purge jkl
endif
~
#17541
if isfollow $i
else
if room $i == 3014
mob echoat $n The First Sage says '{mGreetings, $n.{x'
bow
mob echoat $n The First Sage says '{mI am a sage from the northern mountains of the dark continent.{x'
mob echoat $n The First Sage says '{mMy people have sent me and my two brothers to collect samples of the cultures of your continent.{x'
mob echoat $n The First Sage says '{mI desire five items, but do not know where to find them, as I am unfamiliar with this realm.{x'
mob echoat $n The First Sage says '{mWill you help me in my quest?{x'
else
bow $n
say I need someone to take me and my two brothers to the market square of midgaard.
say Do you think you can do this for me?
endif
~
#17542
if room $i == 3014
say Thank you, I have here a list of the items I desire, given to me by my lord.
say Take it with you, and when you have recovered the items, give them to me, then give me the list.
say Good luck, and may the gods guide you on your path.
mob oload 17595
give list $n
tip $n
else
if mobexists zkdoland
say I'm sorry, but my brothers are still on their quest . . .
else
say Ah, thank you.  Please enter the portal and lead away.
say Be sure to say "we're here" when we arrive, I don't know what this market square looks like!
mob mload 17584
mob mload 17585
follow $n
mob force second follow $n
mob force third follow $n
endif
~
#17543
say Then to hell with you!
mob echoat $n A rift opens beneath your feet as you plummet into the depths of the earth!
mob echoaround $n A rift opens beneath $n's feet, as they plummet into the depths of the earth!
mob transfer $n 10413
~
#17544
if room $i == 3014
if carries $i 10416
if carries $i 2210
if carries $i 6925
if carries $i 2622
if carries $i 6404
mob oload 17596
give token $n
say Find my brother, the second sage, and give this to him.  He is searching a city North of midgaard . . .
mob junk all
else
say I still require the Deadly Dagger
give list $n
endif
else
say I still require the False Scepter of Enoch
give list $n
endif
else
say I still require the Wide Brimmed Hat
give list $n
endif
else
say I still require the White Silk Belt
give list $n
endif
else
say I still require the Jar of Blood
give list $n
endif
else
say Why are you giving me this? I don't want it.
drop all
endif
~
#17545
mob oload 17596
give token $n
~
#17546
say None shall liberate the demon Arlingor!
close east
lock east
close west
lock west
~
#17547
say The use of items is not in the terms of my contract.
remove all
drop all
~
#17548
bow $n
~
#17549
say Ah, I see you have manners . . . but are you adventurous?
~
#17550
mob goto 17826
if mobhere gildroy
mob goto 17855
say Excellent, I need you to take this note to my cousin Gildroy
say He is currently imprisoned in the dungeon of Crysantia.
mob oload 17599
give note $n
else
mob goto 17855
endif
~
#17551
if room $i == 17826
mob junk note
say Thank you very much, it has been a while since I heard from Celiya.
say I need you to find Lady Plieza for me . . . she was one of our agents,
say But upon my incarceration, she fled the castle, fearing she would be discovered.
say Find her, and give her this.  She will know what to do.
mob oload 17600
give seal $n
endif
~
#17552
say Oh my . . . I never expected to see this so soon.
ponder
mob junk seal
say Well then, there's no denying it . . . it must be done
say I have been holding this in safekeeping until the time of its need.
say The only man capable of wielding it left our ranks years ago
say But he promised should he ever be needed to use it, he would.
say His name is Forthewin, take this to him immediately.
mob oload 17601
give maul $n
~
#17553
say I never thought this day would come . . .
say Regicide was never my intention upon joining the mercenaries
say But I suppose if the price is right, anything can be asked of me
say And now you stand before me with the maul I am cursed with the power to wield.
say Well, time's a wastin'
sigh
wield doom
mob echo A grotesque expression of hatred flashes across Forthewin's face, but he manages to control it after considerable effort.
say Go to King Corlimar's room, in Crysantia's Keep.
say There you shall find his head.  Take it to Celiya.
mob goto corlimar
mob purge corlimar
mob oload 17602
drop head
mob goto 17811
mob mload 17593
mob purge $i
~
#17554
say Excellent, the time has come to free Gildroy.
say Go to him, and give him this.
mob oload 17603
give stone $n
mob junk head
~
#17555
if room $i == 17826
mob junk stone
say So the deed is done . . . it was never our intention to kill him . . .
say But, I must return to my brothers and sisters.
say You have my gratitude, find me in the mercenary's lair later.
bow $n
mob echo Gildroy mutters something under his breath.
mob echo {x
mob echo {x
mob echo The Shard of Shale begins to vibrate violently, then suddenly explodes in a blinding flash of light.
mob echo {x
mob echo {x
mob echo {x
mob echo {x
mob echo {x
mob echo {x
mob echo Your vision returns slowly . . .
mob echo {x
mob echo {x
mob echo {x
mob echo Gildroy is gone!
mob goto 17855
else
endif
~
#17556
mob echo The Seraphulest lets loose a terrifying screech.
mob remember $r
mob damage $q 300 700 lethal
mob echoat $q The Seraphulest's Screech stuns you momentarily, as it rips at your flesh!
mob echoaround $q $q appears to be stunned by the Seraphulest's screech, as the demon tears at $q with its claws.
mob forget
~
#17557
kill 1.
kill 2.
~
#17558
if rand 50
north
else
if rand 75
south
else
if rand 75
east
else
if rand 75
west
else
if rand 100
down
endif
endif
endif
endif
endif
~
#17559
~
#17560
if room $i == 17855
if mobexists seraphulest
say Greetings, The Mercenaries require your assistance.
say Apparently our colleague Forthewin has succumbed to the evil power of the Maul, Doombringer.
say He has been transformed into the ancient demon Seraphulest, and is rampaging across the kingdoms.
say He was last seen in Crysantia, but who knows where he may have gone.
say Kill him, and bring us Doombringer.
say Take one of our mercenaries with you, they may be of assistance.
say good luck.
else
dslkj other quest.
endif
endif
~
#17561
mob oload 17606
mob echo The Seraphulest screeches in pain, then disintegrates, leaving only the doombringer behind.
drop doom
~
#17562
say You must give this to Gildroy
give doom $n
~
#17563
bow $n
say You have truly done us a great service
say The Seraphulest was a threat to human existance on this continent.
say We should have realized that Forthewin wouldn't be able to control Doombringer after all these years.
say His loss will be mourned for years to come . . .
say Take these as a token of our gratitude
mob junk doom
mob oload 17604
give boot $n
~
#17564
if room $i == 17855
say How dare you attack me in my own domain?
mob echo Gildroy lets out a sharp whistle, as guards rush to his aid.
mob mload 17597
mob force brute kill $n
mob mload 17597
endif
mob force brute kill $n
~
#17565
if mobhere brute
if players == 0
mob purge brute
mob purge brute
endif
endif
~
#17566
if isgood $n
say Your pure heart is not welcome here.
mob transfer $n 17746
if mobhere pet
if isfollow pet
else
mob transfer pet 17746
endif
endif
else
bow $n
endif
~
#17567
if isevil $n
say Your wicked heart is not welcome here.
mob transfer $n 17786
if mobhere pet
if isfollow pet
else
mob transfer pet 17786
endif
endif
else
bow $n
~
#17568
if room $i == 679
say Ah, I see you have aided my brother.
smile
say An old friend of mine I have not seen
say in hundreds of years moved to
say this part of the world long ago.
say I hear old martin has constructed a tower, and now his subjects
say refer to him as "The Draconian King"
say He's quite a jolly chap, do you think you can take me to him?
mob remember $n
else
say I don't want this.
drop token
~
#17569
if mobhere zkdol
if room $i == 3014
say many thanks to you, my friend.
say Brothers, go do your jobs!
mob echo The Second and Third sages vanish in a cloud of black smoke.
mob purge third
mob purge second
mob goto 679
mob mload 17584
mob goto 6752
mob mload 17585
mob goto 3014
follow self
else
say This does not look like the market square to me.
endif
~
#17570
if carries $n lplpjk
mob echoat $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as you step through the invisible barrier . . .
mob echoaround $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as $n steps through the invisible barrier . . .
mob remove $n 17621
mob transfer $n 17459
mob at 17459 mob force bust mob oload 17611
mob at 17459 mob force bust drop key
else
if wears $n lplpjk
mob echoat $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as you step through the invisible barrier . . .
mob echoaround $n {CA S{Wha{wr{cd o{Cf E{wt{Wer{Cn{ca{Wl I{wc{ce{x flares brightly as $n steps through the invisible barrier . . .
mob remove $n 17621
mob remove $n 17624
mob remove $n 17623
mob remove $n 17622
mob transfer $n 17459
mob at 17459 mob force bust mob oload 17611
mob at 17459 mob force bust drop key
else
mob echoat $n An invisible barrier prevents you from continuing in that direction.
mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier.
endif
~
#17571
if carries $n dkjah
mob echoat $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as you step through an invisible barrier . . .
mob echoaround $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as $n steps through an invisible barrier . . .
mob transfer $n 17460
else
if wears $n dkjah
mob echoat $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as you step through an invisible barrier . . .
mob echoaround $n {rA H{mun{rk of F{mel{dds{mp{rar{x glows softly as $n steps through an invisible barrier . . .
mob transfer $n 17460
else
mob echoat $n An invisble barrier prevents you from continuing in that direction.
mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier.
endif
endif
~
#17572
if carries $n dlkajhk
mob echoat $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as you step through an invisible barrier . . .
mob echoaround $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as $n steps through an invisible barrier . . .
mob transfer $n 17461
else
if wears $n dlkajhk
mob echoat $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as you step through an invisible barrier . . .
mob echoaround $n {gA Ma{dlac{ghi{Gte Sp{ghe{dre{x emits a loud buzzing noise as $n steps through an invisible barrier . . .
mob transfer $n 17461
else
mob echoat $n An invisible barrier prevents you from continuing in that direction.
mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier.
endif
endif
~
#17573
if carries $n qwertyuiopgh
mob echoat $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as you slip through an invisible barrier . . .
mob echoaround $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as $n slips through an invisible barrier . . .
mob transfer $n 17462
else
if wears $n qwertyuiopgh
mob echoat $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as you slip through an invisible barrier . . .
mob echoaround $n {dA S{wma{dll B{wasal{dt Rock{x grows incredibly hot as $n slips through an invisible barrier . . .
mob transfer $n 17462
else
mob echoat $n An invisible barrier prevents you from continuing in that direction.
mob echoaround $n $n attempts to go south, but is blocked by an invisible barrier.
endif
endif
~
#17574
mob remember $r
if carries $q frostsong
say Begone.
mob remove $n qwertyuiopgh
mob remove $n dlkajhk
mob remove $n dkjah
mob transfer $q 17460
mob forget
endif
~
#17575
if room $i == 17951
stand
tip $n
say Well hello there
say I can guide you up this big ol' mountain for just 10 platinum coins . . . how 'bout it?
say I need all the money up front, just give it to me if you're ready to go.
end
~
#17576
if room $i == 17951
if pos $i POS_STANDING
sit
endif
 
~
#17577
mob cast blindness $r
kill dwarf
mob kill dwarf
kill $r
mob kill $r
~
#17578
say Ah, well, let's get on the road then!
say Take this, you'll need it . . .
mob oload 17628
give parka $n
mob remember $n
stand
mob echoat $q You follow the grizzled sherpa east, hoping he sees a trail, because there certainly doesn't appear to be one.
mob echoaround $q $q follows the grizzled sherpa east, vanishing into the wilderness.
mob transfer $q 17964
mob goto 17964
say We be on the trail, there are many dangers, and I need you to protect me.
say I am not as strong as I used to be . . . and without me you're sure to get lost.
say Plus, I'm not too keen on dying just yet
wink $q
follow $q
~
#17579
tell self 79 fire
if room $i == 17964
mob remember $r
if hastarget $i
mob echo Following your guide, the trail slowly begins to develop.
mob echo You begin to suspect that only the trailhead is invisble, or else the sherpas would not make any money.
mob transfer $q 17965
mob goto 17965
else
mob goto 17951
endif
endif
~
#17580
if room $i == 17965
if mobhere grizzled
growl
kill grizzled
endif
endif
~
#17581
if room $i == 17965
say Give em the dickens $r!
cackle
endif
~
#17582
mob remember $r
if hpcnt $q < 20
say You have some nasty wounds there, keep it up!
cast heal $q
endif
mob forget
~
#17583
if hpcnt $i < 20
say Ayieee, I'm hurtin' somethin' fierce!
cast heal $i
cast heal $i
cast heal $i
endif
~
#17584
tell self 84 fire
if room $i == 17965
mob remember $r
if mobhere wolverine
mob kill wolverine
k wolverine
else
say Ah, them buggers'll gitcha!
mob echo A Grizzled Dwarf cackles maniacally.
say Let's move on . . .
mob transfer $q 17966
mob goto 17966
endif
endif
~
#17585
tell self 85 fire
if room $i == 17966
say I love the alpine air . . .
mob echo
mob echo
mob echo
mob echo
mob echo
mob echo
mob echo You continue upward, the trees becoming thinner and smaller as you approach timberline.
mob echo The vastness of the mountain range surrounding you is simply stunning, but there's no time to stop and look as your guide presses on . . .
mob transfer $r 17967
mob goto 17967
endif
~
#17586
tell self 86 fire
if room $i == 17951
else
if players == 0
mob goto 17951
endif
endif
mob forget
~
#17587
if room $i == 17967
say Ayieee!
mob echo The Grizzled Dwarf falls as a large boulder tips and almost crushes him, landing against another rock inches from his body.
say Get me out of here!
say Flex your big strong muscles and move that rock!
endif
~
#17588
if room $i == 17967
mob echo Your muscles strain as you tug at the boulder.
mob echo Slowly it lifts up and away from your guide, until with a sharp exhale you heave it aside.
say Whew, that was a close one, thank you friend!
say Let us continue.
mob transfer $r 17968
mob goto 17968
endif
~
#17589
mob kill grizzled
kill grizzled
mob kill $r
kill $r
~
#17590
mob remember $r
if hpcnt $q <= 15
mob echo A huge boulder catches you square in the chest and throws you off the mountain!
mob damage $q 8000 10000
mob transfer $q 17948
mob at 17948 mob echoat $q You hit the ground with a sickening crunch, pain coursing through every fiber of your body.
mob at 17948 mob echoaround $q $q plummets from above, hitting the ground with a dull thud.
endif
mob forget
~
#17591
tell self 91 fire
if room $i == 17966
if players == 0
east
endif
endif
~
#17592
tell self 92 fire
if room $i == 17968
if mobhere slide
kill slide
mob kill slide
else
say Phew, glad we're both still standing after that un.
mob transfer $r 17969
mob goto 17969
mob echo
mob echo
mob echo
mob echo The Grizzled Dwarf takes a moment to catch his breath . . .
say Best be careful up ahead, there are fierce snowstorms this time of year . . .
mob transfer $r 17970
mob goto 17970
endif
endif
~
#17593
if room $i == 17970
mob remember $r
if wears $q parka
mob echo The Blizzard's cold attempts to invade your limbs, but you manage to fight it off.
else
mob echo Your exposed flesh is bitten by the cold of the blizzard!
mob force grizzled say $q! Put your parka on or you'll die of cold!
mob damage $q 2500 7000
endif
endif
mob forget
~
#17594
tell self 94 fire
if room $i == 17970
if mobhere blizzard
mob kill blizzard
say Argh, I can't see a thing!
else
mob remember $r
if hastarget $i
say Onward Ho!
mob transfer $q 17972
mob goto 17972
else
say We must rest until I can see again.
endif
endif
endif
~
#17595
mob echoat $n The Bartender glances around to make sure no one is looking, then quickly lets you into the back room.
mob transfer $n 17370
~
#17596
if room $i == 17972
mob remember $r
if wears $q parka
mob echo The Blizzard's cold attempts to invade your limbs, but you manage to fight it off.
else
if rand 50
mob echo A lesser ice demon emerges from the raging blizzard!
mob mload 17616
endif
endif
mob forget
~
#17597
mob kill grizzled
~
#17598
if mobhere blizzard
else
mob purge $i
~
#17599
tell self 99 fire
mob remember $r
if room $i == 17972
if mobhere blizzard
else
say Phew, close call, we're almost there . . .
mob transfer $q 17973
mob transfer pet 17973
mob goto 17973
say Congratulations, we've made it.
say Keep this as a token of your passage.
say Give it to me at any time and I will take you through the passage again, only much quicker.
mob oload 17666
drop emblem
mob echo The Grizzled Dwarf vanishes back into the blizzard, leaving only a small emblem behind.
mob goto 17951
endif
endif
~
#17600
if room $i == 17951
say Wonderful, let us proceed.
mob echoat $n The Grizzled Dwarf leads you through the familiar passage . . .
mob transfer $n 17973
mob transfer pet 17973
mob at 17973 give emblem $n
mob at 17973 mob echoaround $n $n suddenly emerges from the blizzard . . .
mob forget
else
say I have no use for this . . .
drop emblem
endif
~
#17601
if hpcnt $n > 25
k $n
~
#17602
if hpcnt $n < 15
Sensing your sever condition, an orc ceases its onslaught.
mob purge $i
~
#17603
if carries $i first
say excellent, lead away!
follow $n
mob junk all
mob forget
mob at 3014 mob purge first
else
say No
endif
~
#17604
say Hello there, adventurer.
say Welcome to my stronghold, I hope you enjoy your time here in comfort and peace.
say I currently have an offer posted here.  Simply read the sign on the wall to learn more.
~
#17605
remove vinterius
give vinterius $n
mob junk frost
mob junk all
say Excellent, thank you very much for your assistance!  Here is Vinterius, as promised!
mob oload 17612
hold vinterius
~
#17606
if rand 50
say You should not fight me, I am far too powerful for you!
else
say I have no qualms with you, end this senseless violence before I am forced to kill you!
end
~
#17607
if room $i == 6752
bow $n
say Very well.
say I need to make a potion to cure the prince of Elvander of a rare ailment.
say I require the brains of a hobgoblin soldier, as well as the entrails of a nomad merchant.
say Once you get these items, bring them to me.  Be quick about it, as they will spoil.
say Put them in this, they will keep a little longer.  Give the pouch to me with the ingredients inside.
mob oload 17647
give pouch $n
else
say Yum!
mob echo The Third Sage eats {CT{che {CT{coken {Co{cf {Ct{che {CS{cecond {CS{cage{x
mob junk token
endif
~
#17608
if room $i == 6752
open pouch
get brain pouch
get entrail pouch
if carries $i brain
if carries $i entrail
say Excellent!
say Oooh, they're fresh
lick
say Very well done indeed, as a reward for helping me and my brothers, I give you this.
say It may not appear to be much, but it is a piece of a very powerful magical puzzle.
say I'm sure you will find a use for it.
mob junk all
mob oload 17623
drop sphere
mob junk all
else
say There are no entrails! How can I complete my potion!?!
slap $n
endif
else
say You think you're helping? With no brains I cannot help the prince!
knee $n
endif
else
say What is this . . . . I don't want it.
drop pouch
endif
say My brothers and I must return to our home now.
mob echo The Third Sage mutters under his breath, turns transluscent, then vanishes.
mob purge $i
~
#17609
smile $n
say Welcome traveller, would you like to hear a story?
~
#17610
sage
say Well, once upon a time, before the Father of Frost built his monastery, he lived in a large cave.
say He had befriended the great white beasts that inhabitied the cave,
say and they were protecting him and feeding him while he rested.
say When he left the cave to build his new home, he left something behind.
say He protected it with powerful magic, using enchanted pieces of stone as keys to the treasure.
say No one knows where the stones are now, or what the treasure is . . .
~
#17611
say Well, ok then.
~
#17612
say Basalt?
say I've been carrying this stupid chunck of basalt for ages now.
say Helihalex gave it to me long ago, and told me to guard it with my life
say  . . . but it just looks like a stupid rock to me.
~
#17613
mob mload 17637
mob mload 17637
mob echo {CHelihalex lets out a cry as ice demons materialize out of the walls!{x
~
#17614
mob call 17591
mob call 17576
mob call 17586
mob call 17579
mob call 17584
mob call 17585
mob call 17592
mob call 17594
mob call 17599
if rand == 50
mob call 17587
~
#17615
mob call 17581
mob call 17582
mob call 17583
~
#17616
if carries $i vinterius
tell self Damn I'm cool, I have a vinterius!
unlock west
open west
else
if wears $i vinterius
tell self Damn I'm cool, I have a vinterius!
unlock west
open west
else
say Thieves! You will PERISH!
close west
lock west
mob k $r
get vinterius corpse
wield vinterius
~
#17617
if mobhere 4.ice
mob purge ice
~
#17648
mob remove frad 11018
mob remove frad 17570
~
#17997
mob trans $r 3014
~
#17998
* For stripping items from players without slaying.
* Simply replace the the item in this code with the
* item you want stripped, and put it on a mob in the
* same room as the player with random 100

mob remove <target name> <object vnum>
~
#17999
mob remember $r
if name $q fesdor
else
say Begone from Fesdor's Lounge!
mob trans $q 3014
endif
mob forget
~
#0

#$