asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
Sender  Bree~
Date    Tue Feb 16 12:13:31 2010~
Stamp   1266347611
To      all~
Subject quest.{x~
Text
You can now quest again, Iquest pills have been set back to the normal price of 1 Iquest point.{x

Bree{x

~
Sender  Bree~
Date    Sun Feb 21 12:55:57 2010~
Stamp   1266782157
To      all~
Subject Learned{x~
Text
Learned has been reworked. The max learned is now 50. If you currently have a rating over 50 in a specific spell color, it will reset to the max, 50, after you cast a spell in that color group.{x

The spell damage might be off slightly, as in 25-100 dam points max. If you notice anything wonky with spell damage over that value, note me asap.{x

Bree{x

~
Sender  Bree~
Date    Tue Feb 23 16:09:48 2010~
Stamp   1266966588
To      all~
Subject Ninjas{x~
Text
Ninjas hereby lose Wands, staves, nerve, track, envenom, disarm, and

blindness dust.  {x They henceforth gain: smokebomb that will not blind the

thrower initially.  {x New skill called Shadowblend: Basically a moving hide

with an extremely low chance to be seen by another player.  This cannot be

used with a pktimer on.  Also when in shadowblend, using the concealment the

first round they will hit harder during a{x Innerstrength will now give at

101 with skill at 100% 50 hr/dr and 100 regen, upped from 45/45 90.  {x

Ninjas keep track btw, scratch that one.  {x This is the first change in

what will be a mud wide change in every class to some extent.  {x Direct any

complaints to Grim.  {x Bree.  {x 

~
Sender  Bree~
Date    Wed Feb 24 21:06:46 2010~
Stamp   1267070806
To      all~
Subject Aesir pack{x~
Text
Noghir brought it to my attention that the pack of Aesir is about the same to the backpack of the gods, as a result the stats have been upped.{x

Hp:75{x

DR: 15{x

HR: 12{x

AC: -5{x

regen: 5{x

That is all for now.{x

Bree{x

~
Sender  Bree~
Date    Sat Mar  6 14:59:05 2010~
Stamp   1267912745
To      all~
Subject Lodoss{x~
Text
This area had several pieces of eq that were over powered, and some that

were just down right insane.  {x These oversights have been taken care of. 

{x 

Bree{x

~
Sender  Bree~
Date    Wed Mar 10 09:40:36 2010~
Stamp   1268239236
To      all~
Subject Shamans{x~
Text
Shaman enhanced damage was crashing the mud, this has been fixed.  Bawn

noticed the connection between enhanced and crashing, and saved me lots of

time.  So thank you Bawn!  {x 

Bree, Georgia bound in T-14 Hours 21 minutes.{x

~
Sender  Bree~
Date    Tue Mar 23 16:05:58 2010~
Stamp   1269381958
To      all~
Subject Ninjas{x~
Text
Ninjas can no longer use shadowblend in the arena.{x

Bree{x

~
Sender  Bree~
Date    Mon Mar 29 09:19:45 2010~
Stamp   1269875985
To      all~
Subject Impair{x~
Text
Assassins get the Impair skill now.  It will allow you a very good chance

to blind someone who is already sleeping, and also cause them some damage

which is based on your hitroll.  More hitroll, more damage{x More class

changes to come very soon.  {x 

Bree{x

~
Sender  Dusk~
Date    Mon May 10 19:26:39 2010~
Stamp   1273541199
To      all~
Subject Shriek{x~
Text
Shriek{x

Shriek now factors in the Banshee's age into the to hit chance. Should notice an improvement now.{x

~
Sender  Grim~
Date    Fri May 14 12:57:05 2010~
Stamp   1273863425
To      all~
Subject tumble/damage cap{x~
Text
You will have little to no chance to tumble blind now{x

Max damage per skill was increased.It goes off targets max hp...More tweaking if need be.{x

More to come stay tuned!{x

~
Sender  Grim~
Date    Fri May 14 13:26:20 2010~
Stamp   1273865180
To      all~
Subject assassins{x~
Text
Their dagger bonus was looked at and tweaked,Now dual wielding daggers you will see a differnce{x

When not duel wielding sadly you will notice a differnce as well.{x

More to come{x

~
Sender  Dusk~
Date    Fri May 21 22:31:21 2010~
Stamp   1274502681
To      all~
Subject Backstab/Circle/Headcut/Grenado{x~
Text
Backstab/Circle: Hitroll now affects the amount of hits you can receive. Its your hitroll{x

divided by your level. So if you have 404 hr as a hero you can backstab/circle 4 times.{x

{x

Headcut: Now when it does the message of blood, it blinds the target for 1 tick.{x

{x

Grenado: Works now, and blinds the target{x

{x

Note: Backstab/circle damage across board has been lowered some since the addition of additional{x

hits. If you have a decent amount of hitroll, along with damroll you shouldn't notice much of a change{x

in net damage. This is put in to make hitroll matter more for those with backstab, but at the same{x

time gives more of a benefit to classes with - hitroll spells/skills. Currently the hitroll/level{x

check rounds up. I'll be adjusting this once I remember the syntax so it won't round.{x

{x

Note: Headcut, the bleed message has no damage, says 0. I will adjust this to provide some damage later.{x

{x

Note: Grenado, since its back in, its still new and will need some tweaking. Tweaking in terms{x

of damage, and possible lag delay. Note any problems/suggestions with this and be mindful when{x

fighting a Swash. If it is deemed too powerful I hope those Swashes out there will not abuse it{x

in PK till it is tweaked.{x

~
Sender  Dusk~
Date    Sat May 22 13:55:13 2010~
Stamp   1274558113
To      all~
Subject Backstab/Circle/Grenado/Kill command{x~
Text
that are not a thief base.{x

Backstab/Circle: Also fixed it so it shouldn't round up.{x

{x

Grenado damage cut in half for now. Will adjust more later.{x

{x

Kill Command: Lag removed from it.{x

{x

The first part wad down before a copyover erased my note..but it{x

it was saying that backstab damage lowered overall slightly, but more{x

for a non thief.{x

{x

Enjoy{x

~
Sender  Dusk~
Date    Sun Jun  6 20:26:29 2010~
Stamp   1275877589
To      all~
Subject Aesir{x~
Text
Updated Aesir a bit, noteable in the respect toward Age/Mana.{x

Alot of the Aesir was lacking Age, and Mana, so it was geared more{x

toward melee. If noticed any pieces you have need exchanged let {x

us know.{x

~
Sender  Dusk~
Date    Wed Jun  9 14:49:57 2010~
Stamp   1276116597
To      all~
Subject Help World{x~
Text
Updated help world with 20 more areas that didn't have directions{x

prior. Keep in mind, some might be quicker/easier to get to via{x

the Conjurer. But thanks to Bobby we now have more directions!{x

{x

As I stated, he was awarded 1 iq per area, so he just got himself 20iq.{x

~
Sender  Fesdor~
Date    Wed Dec 15 03:15:44 2010~
Stamp   1292408144
To      all~
Subject small addition{x~
Text
2 new items and a small new quest added to Blackwater Park.

That's all for now, just had to do something to brush up on the skills :P

-Fesdor

~
Sender  Fesdor~
Date    Wed Dec 15 18:13:04 2010~
Stamp   1292461984
To      all~
Subject Randoms{x~
Text
Randoms will have been altered on next copyover.

Some general balancing I've wanted to do for a while,

Big changes are:

Top-end prefixes lost a couple points (Godly, King's, etc)

Minor penalty added to resist items

Added 3 new prefixes where needed.

Various tweaks to some of the Gods' suffixes.

That's all for now.

-Fesdor

~
Sender  Fesdor~
Date    Thu Dec 16 19:05:31 2010~
Stamp   1292551531
To      all~
Subject subdue{x~
Text
Spam-subduing is no longer possible.  From now on if you try to attack a

subdued player you will get a message telling you to finish them off.  

~
Sender  Wayyne~
Date    Fri Dec 17 00:18:44 2010~
Stamp   1292570324
To      all~
Subject Sonic Blast{x~
Text
Sonic Blast has been bugged due to the lowering of the max

amount learned for magics, to correct this I adjusted the

formula proportionaly in order to bring the damage back to

where it was intended to be.

 

{RENJOY{x

~
Sender  Wayyne~
Date    Fri Dec 17 00:39:20 2010~
Stamp   1292571560
To      all~
Subject Conceal and the Vis command{x~
Text
Using the visible command will not also strip you of conceal.

This can be reversed by re-equipping the item.

{RENJOY{x

~
Sender  Wayyne~
Date    Fri Dec 17 01:47:57 2010~
Stamp   1292575677
To      all~
Subject Conceal{x~
Text
Conceal was not properly reapplying on login, these values now

save and load properly. In other words youll be concealed when

you log in, if you were concealed when you logged out.

{RENJOY{x

~
Sender  Fesdor~
Date    Sun Dec 19 03:45:27 2010~
Stamp   1292755527
To      all~
Subject uniques{x~
Text
36 uniques have been removed from the game.  If you were unlucky enough

to have items turned into paper bags, we are sorry for your loss.  

-Fesdor

~
Sender  Fesdor~
Date    Sun Dec 19 03:54:07 2010~
Stamp   1292756047
To      all~
Subject City of Despair{x~
Text
City of Despair has been changed.  The mobs had far too little health for

their level.  Their hp is now in line with other mobs of similar level.  

-Fesdor

~
Sender  Fesdor~
Date    Sun Dec 19 05:46:17 2010~
Stamp   1292762777
To      all~
Subject some more{x~
Text
Fixed a problem in the code that wasn't making magic surges only work on spells.

You should only see actual spells surge now.

Fixed bard songs, they will raise learned and be based off learned now.

-Fesdor

~
Sender  Ishamael~
Date    Wed Dec 29 18:07:48 2010~
Stamp   1293671268
To      all~
Subject New PK Rank System{x~
Text
PK Rank will now function as follows.  The killer will now receive either

3 rank or 40% of the victims rank the greater of the 2.  The victim will

lose 25% of their existing rank.  So for example...  Ishamael with 100

pkpoints and Nico with 0 pkpoints kills him.  Ishamael would drop to 75

points and Nico would increase to 40 points.  Plevels are being adjusted to

the following 

P1: 1-15

P2: 16-35

P3: 36-65

P4: 66-120

P5: 121-225

P6: 225+


Un-Noobing will take place automatically at 10 points.

 

 

-Ish

~
Sender  Nico~
Date    Thu Dec 30 14:03:26 2010~
Stamp   1293743006
To      all~
Subject PK Points{x~
Text
PK and arena kills/losses/points have been combined into one.{x

This means that if you get 10 points from arena, you unnoob.{x

This also means highlanders can get power points from both the arena and outside it.{x

~
Sender  Fesdor~
Date    Thu Jan  6 18:34:48 2011~
Stamp   1294364088
To      all~
Subject recent changes{x~
Text
Just a few things that needed doing:

2Hander damage has been looked at and adjusted to be more in-balance.

h2h damage for Monks and Ninjas has been brought back down to this planet.

Prayer skill for saints debugged and cleaned up.  Damtype is Holy now.

-Fesdor

~
Sender  Nico~
Date    Sun Jan  9 03:24:56 2011~
Stamp   1294568696
To      all~
Subject Teleport{x~
Text
Hi,{x

{x

You should no longer be able to warp into unlinked rooms using the teleport spell.{x

As a knock-on effect, babbles can no longer warp into these rooms either.{x

{x

Nico{x

~
Sender  Nico~
Date    Sun Mar 13 04:03:46 2011~
Stamp   1300014226
To      all~
Subject delete{x~
Text
Hi,{x

{x

I've put a password guard on the delete command. This means you need to provide{x

your password to delete your character (the password will not be logged).{x

This also means we will no longer be restoring pfiles if your character is deleted,{x

as its now your responsibility to ensure others don't have your password.{x

{x

Nico{x

~
Sender  Nico~
Date    Mon Mar 21 09:05:10 2011~
Stamp   1300723510
To      all~
Subject Mana blast{x~
Text
Mana blast now has increased lag.{x

~
Sender  Nico~
Date    Mon Apr  4 14:50:53 2011~
Stamp   1301950253
To      all~
Subject Energydrain/dragon randoms{x~
Text
Hi,{x

{x

Hopefully the conceal bug with randoms should be fixed.{x

Energy drain has been added as a weapon flag at the QM.{x

{x

Nico{x

~
Sender  Nico~
Date    Fri Apr 15 11:07:38 2011~
Stamp   1302887258
To      all~
Subject randoms{x~
Text
A global keyword "random" has been added to all NEW randoms popped.{x

The same has been done for uniques: "unique".{x

Again, this change isn't retroactive, so your old randoms will stay the same for now.{x

Nico{x

~
Sender  Nico~
Date    Sat Apr 16 07:53:09 2011~
Stamp   1302961989
To      all~
Subject showskill showclass{x~
Text
They have been spammed up to make them more informative.{x

~
Sender  Nico~
Date    Sun Apr 17 04:39:16 2011~
Stamp   1303036756
To      all~
Subject Prompt command{x~
Text
Hi,{x

{x

The prompt command has been improved:{x

Your prompt is now allowed to be twice as large as it was before,{x

and when you type 'prompt info', you can see what your prompt actually{x

is, with visible colour codes - handy for copy/pasting to others.{x

{x

Nico{x

~
Sender  Nico~
Date    Sun Apr 17 04:47:11 2011~
Stamp   1303037231
To      all~
Subject quests{x~
Text
Also fixed a bug with the quest code.{x

Previously, LGDs could get quests that were waaaay too easy{x

but now quest mobs should be within 50 levels of you.{x

~
Sender  Bree~
Date    Tue Apr 19 14:46:52 2011~
Stamp   1303246012
To      all~
Subject Swashbucklers{x~
Text
Swashbucklers now receive Coule at level 70.{x

Coule is when a skilled swordsman uses his sword to beat past his opponent's weapon and strike them{x

It has a chance to disarm, and both damage and chance to disarm is based on your hitroll{x

Report any problems to me please.{x

Bree{x

~
Sender  Nico~
Date    Sat Apr 23 14:30:57 2011~
Stamp   1303590657
To      all~
Subject Trance{x~
Text
Trance now has a bit of lag.{x

~
Sender  Nico~
Date    Sat Apr 30 03:59:45 2011~
Stamp   1304157585
To      all~
Subject bugfix{x~
Text
Voodan curse bug (where it could crash the mud) has been fixed.{x

~
Sender  Nico~
Date    Wed Jun 29 16:19:40 2011~
Stamp   1309385980
To      all~
Subject blah{x~
Text
The "pose" command is now gone.{x

~
Sender  Nico~
Date    Sat Aug 20 10:14:12 2011~
Stamp   1313856852
To      all~
Subject Minor fixes{x~
Text
- crashes from babbles should be reduced, if not fully fixed.{x

- empty player corpses are now removed after a delay.{x

- mprogs are saved recursively, so builders can use stacked mprogs on mobs.{x

~
Sender  Marduk~
Date    Wed Sep 28 14:02:22 2011~
Stamp   1317240142
To      all~
Subject Clan EQ Limits RAISED{x~
Text
Get your rears in gear and start buying.  Clan EQ limits have been raised

and if you want to take advantage of that go for it.  In particular, changes

are as follows: 

 

Hit/Dam raised to 35

Age raised to 20

Saves lowered? to -8

HP/Mana/Moves raised to 250

AC lowered? to -30 AC

 

Enjoy!

Marduk

~
Sender  Marduk~
Date    Fri Sep 30 22:36:44 2011~
Stamp   1317443804
To      all~
Subject What's that? MAGIC RESONANCE?{x~
Text
Are the players of Asgardian Nightmare men or legends?  The gods believe

them to be legends, and so legendary things they must do.  A recent shift in

cosmic powers have caused legends to have greater control over the magic

they own.  Now, when casting a spell they may find their latent mystical

powers to be overwhelming.  A resonance is met, and the air around creatures

is pumulted with sorcerous backlash and tumult.

 

In short, a new focus called Magic Resonance should hit the shelves

tomorrow. Due to the way legends focus their energy, you will find that

weaker spells are often easier to resonate than stronger ones.

 

Do not worry, eventually all your spells will be able to resonate, but

you will definitely notice it more in weak spells than strong.

 

In the process, I had to redo a significant amount of damage increases

related to spells so if you see anything odd or amiss please let me know.

This change is not intended to harm mages, so if it seems that way TELL

ME.

 

Thanks, Marduk

 

P.S. The change should be in tomorrow, but if it isn't, it isn't. I'll let

you know.

~
Sender  Marduk~
Date    Fri Sep 30 22:40:31 2011~
Stamp   1317444031
To      all~
Subject oh, also{x~
Text
Oh also the following changes:

* Fleeing no longer will cause an EXP loss. That was stupid.

* You will never ALWAYS get sorcerous bonus. It has been returned to a %.

* Spells such as entity and unite can surge now. (Mana Blast could before)

* Poison and Plague will not surge.

* The magic power bonus in 'Focus' displays correctly now.

* The magic resonance bonus does not display anything useful yet.

 

Marduk

~
Sender  Nico~
Date    Sat Oct  1 18:22:05 2011~
Stamp   1317514925
To      all~
Subject Changes{x~
Text
"directions" now aliases to lookup.{x

Recent crash bug fixed.{x

~
Sender  Marduk~
Date    Mon Oct  3 13:33:16 2011~
Stamp   1317670396
To      all~
Subject Magic Resonance{x~
Text
Note to all:

Focus magic resonance as desired.

 

Thanks,

The Management.

~
Sender  Marduk~
Date    Mon Oct  3 21:03:05 2011~
Stamp   1317697385
To      all~
Subject Few Things{x~
Text
* 2 Handed Weapons damage tweaked up

* Shriek hitroll modifier tweaked

* Layhands adjusted. See below.

* Magic Resonance tweaked.

 

Layhands:

The initial design of layhands was to make an important pk skill

available that requires teamwork. Paladins are natural leaders

(theoretically) and layhands is part of that vision.

 

Because of this, layhands was not intended to be able to be used

very well on yourself, nor very well in combat.

 

I've adjusted a few numbers, and you should see the following:

* Layhands on someone else is MUCH better than it was.

* Layhands on yourself is a bit selfish and has been decreased a bunch.

* Layhands on someone in combat does not work.

* Layhands mana/move usage has been decreased.

 

-Marduk

~
Sender  Marduk~
Date    Tue Oct  4 07:30:21 2011~
Stamp   1317735021
To      all~
Subject Backstab (sorry assassins, hooray everyone else){x~
Text
Previously, the code for backstab was a bit off kilter.  On the next

build/copyover you should see a bit of a difference.  Notably as follows: 

 

* Assassin backstab damage is now in line with Ninjas and Bards.

* Ninja/Bard/Assassin backstab damage increased very slightly.

* A new check is added so low stats does not equal no bonus.

 

The reason for this change is because:

* Assassin backstab damage was 4x (as in 40x a normal hit vs 10x) other classes

* Ninja/Bard/Assassins have an emphasis on sneaking. Let's keep that.

 

Also:

* Banshee's lose a very high backstab bonus

* Assassins lose dual wielding backstab bonus. Two weapons does not increase

{x   the damage on a skill maneuver.

 

NOTE: This note and the last one will take effect on the next build/copyover.

 

As always, please communicate with me any disagreements or problems with

changes. These are meant to help balance the mud, not make you angry

and start crying.

~
Sender  Marduk~
Date    Wed Oct  5 09:21:51 2011~
Stamp   1317828111
To      all~
Subject Alias Limit{x~
Text
I always hit the alias limit when playing a mortal. No

one has said anything about it, but it has always bugged

me.

 

So:

* The alias limit has been increased from 25 to 50.

 

Note: This will take effect in the next build/copyover.

Thanks, Marduk!

~
Sender  Nico~
Date    Wed Oct  5 15:49:25 2011~
Stamp   1317851365
To      all~
Subject Marduks changes{x~
Text
Marduks changes are now in.{x

~
Sender  Marduk~
Date    Thu Oct  6 06:15:03 2011~
Stamp   1317903303
To      all~
Subject Illusionary Armor{x~
Text
Effective immediately, Illusionary Armor has been stripped from

Archmages, and granted to Warlocks and Alchemists.  

 

Reason:

* Archmages already had Mana Shield which granted additional HP.

* Alchemists and Warlocks could use some diversification in skills.

 

That is all, carry on. And as always, do not hesitate to criticize

in a note to me and immortals. Changes are meant for good, not for

evil.

~
Sender  Marduk~
Date    Thu Oct  6 08:05:40 2011~
Stamp   1317909940
To      all~
Subject PK CHANGES (Damage, Timer){x~
Text
Are you violent?

Do you like to {rkill{x things?

Do you like to {RCRUSH{x those who think they are better than you?

 

Great!

 

* PK damage has been reduced by 1/3.

* PK timer has been reduced from 75 to 10.

 

Reasons?

* Lower damage = longer fights. ROT is not designed for high

{x   damage numbers. We are.

* Shorter time til recall or quit? This allows spars and quick

{x   fights that will not always lead to death. FUN.

 

As always, if experience proves different than testing and

theory, let us know! Change is good, in the face of death.

 

-Marduk!

~
Sender  Marduk~
Date    Thu Oct  6 11:46:49 2011~
Stamp   1317923209
To      all~
Subject Changes{x~
Text
Note that with any change I post, they will not be in effect until you

see another change that says, "Changes are now in effect!"  .  

 

-Marduk

~
Sender  Marduk~
Date    Fri Oct  7 12:44:59 2011~
Stamp   1318013099
To      all~
Subject Changes are now in effect!{x~
Text
Changes are now in effect!

~
Sender  Ishamael~
Date    Tue Oct 11 16:38:54 2011~
Stamp   1318372734
To      all~
Subject Class Tier 3 Randoms{x~
Text
They have all been updated to be more inline with what you knew the

swashbuckler stats to be.  Let me know if any still look low or out of wack.

{x 

~
Sender  Marduk~
Date    Thu Oct 20 15:50:25 2011~
Stamp   1319147425
To      all~
Subject a few things{x~
Text
I'll try to remember a few of the changes:

 

* Grenado has been rewritten. Completely. Now can cause faerie fog,

{x  and has accuracy built into your toss. Dexterity, size, and strength

{x  are much more significant than previously. Alchemists are better at it

{x  than anyone else.

* Oh, Alchemists get grenado.

* The way damroll is calculated into damage has been changed. It still

{x  works, but the actually weapon rolls are more significant.

* A few typos were fixed.

* The first phase of a new focus tiering system is in. Ish will be updating

{x  mob and area data with it in preparation.

 

That's it for now. As always, here to please, so let me know if something

is not working as expected, or if you just want to cry for a bit over a

change.

 

-Marduk!

~
Sender  Marduk~
Date    Thu Oct 20 15:51:58 2011~
Stamp   1319147518
To      all~
Subject more changes{x~
Text
* 2 Handed weapons are doing more damage now.{x

~
Sender  Ishamael~
Date    Thu Oct 20 18:43:56 2011~
Stamp   1319157836
To      all~
Subject Aesir Weapons{x~
Text
With the changes to damages, Aesir has been rebalanced.  Damage dice is

now the same across all weapons types, one handers are 10d21 and 2handers

are 10d23.  {x In the very near future, we will be adding in an additional 4

weapons.  Sword 2handed, Axe 1handed, Spear 1handed, Flail 1handed, and {x

mace 2handed.  {x Note me if anything seems out of wack on these items.  {x 

{x

{x

Ish{x

~
Sender  Marduk~
Date    Fri Oct 21 22:21:26 2011~
Stamp   1319257286
To      all~
Subject spell saves!{x~
Text
I've reworked the spell_save function to prepare for a few things.

Please see below for details:

 

* Before, above about -75 saves were ignored in the code.

* So now, you can use as many saves as you have, but it's on a

{x   curve. So as always, moderation can be useful.

 

--

* The future tier system will allow you to increase your spell

{x   levels. This new function accounts for that appropriately.

* Mobs, being of a high level, will start to save more often

{x   than in the past.

 

Thanks, Marduk

~
Sender  Ishamael~
Date    Sat Oct 22 08:28:23 2011~
Stamp   1319293703
To      all~
Subject Unlinked Zones{x~
Text
Castle of Eternity and The Box have been unlinked.  {x

Note me if theres any linking issues to other zones by having these taking out.{x

~
Sender  Marduk~
Date    Sat Oct 22 08:42:18 2011~
Stamp   1319294538
To      all~
Subject re:grenado{x~
Text
Grenado now uses hitroll to some degree.{x

~
Sender  Marduk~
Date    Sat Oct 22 10:56:18 2011~
Stamp   1319302578
To      all~
Subject Aesir{x~
Text
The additional aesir items have been added to questmasters.{x

~
Sender  Ishamael~
Date    Sat Oct 22 14:05:03 2011~
Stamp   1319313903
To      all~
Subject BabbleLand{x~
Text
The gauntlet is unlinked at the moment, need to make some adjustments due to the changes in the damage code{x

as soon as things get sorted i will reopen and post a note to all.{x

{x

{x

ish{x

~
Sender  Marduk~
Date    Sun Oct 23 21:07:47 2011~
Stamp   1319425667
To      all~
Subject Spells{x~
Text
I modified numerous spells so they use the caster level instead of the

player level.  This should not change much, but your spell level will drop

slightly from the change.  This is in preparation for the coming tier code

which will allow player spell levels to increase, as well as their visible

level.  

 

If you notice any problems, as always, let me know!

Thanks!

~
Sender  Marduk~
Date    Fri Oct 28 20:25:47 2011~
Stamp   1319855147
To      all~
Subject The start of post-legend tiers.....{x~
Text
So the first part of focus level tiers is in.  You will notice the

following: 

 

* Typing _focus_ now shows you your classes primary, secondary,

{x   and tertiary focus groups.

* Your tier level bonus is calculated using your primary, secondary,

{x   and also your maximum focus.

* Your spell level bonus is calculated using the average of your

{x   magic focuses.

 

There will be exp bonuses added in soon, but this will give you a

direction on where your class should be putting its efforts.

 

A higher focus level bonus will mean greater exp bonuses when

killing mobs that are your level or higher.

 

-Marduk

~
Sender  Marduk~
Date    Sat Oct 29 14:08:51 2011~
Stamp   1319918931
To      all~
Subject Mobs{x~
Text
You will now gain experience based on your level bonus, and the mobs

tier.  Remember the following:{x 

 

* Killing at your tier nets the best bonus.

* If you have a level bonus of 10, killing mobs tiehr tier 8,9, or 10, is best.

* Killing mobs of a higher tier, nets smaller 3% gains to exp.

 

~
Sender  Ishamael~
Date    Sun Oct 30 12:50:22 2011~
Stamp   1320000622
To      all~
Subject babbleland{x~
Text
Gauntlet is reopened.  Damage on the last mobs has been upped signifigantly{x

~
Sender  Ishamael~
Date    Sun Nov  6 13:32:03 2011~
Stamp   1320611523
To      all~
Subject BabbleLand{x~
Text
To progress through the levels, you now need to kill babbles in each zone.  Portals will drop on a % change on death of the babble to move you through to the next zone.{x

% drop will increase as you advance through the levels and the babbles become more difficult.{x

The gauntlet has been slightly downed to compensate for the time needed to reach the end.{x

let me know if there are any issues{x

~
Sender  Marduk~
Date    Mon Nov  7 12:14:07 2011~
Stamp   1320693247
To      all~
Subject game/forestwalk{x~
Text
Slight adjustment to allow them to work again.{x

~
Sender  Marduk~
Date    Mon Nov  7 12:46:58 2011~
Stamp   1320695218
To      all~
Subject nexus{x~
Text
Nexus has been revoked from all classes except the wizard tier.  It was

meant to be a special mage spell originally, and needs to be reigned back

in.  Portal is still available to a variety of other classes.  {x 

~
Sender  Marduk~
Date    Tue Nov  8 09:13:28 2011~
Stamp   1320768808
To      all~
Subject align / experience{x~
Text
How you get experience has been modified.

 

* Mobs now generate a set amount of experience when you are legend.

* The experience you gain increases for killing higher tier mobs.

* The experience you gain decreases for lower tier mobs (very slowly).

 

* Align modifiers for experience are now granular.

* Evil vs Good = 100% exp, Evil vs Evil = 50% exp.

* Neutral vs Evil/Good = 75% exp. Neutral vs Neutral = 50% exp.

 

Let us know if you see any problems or weird behavior!

~
Sender  Marduk~
Date    Tue Nov  8 09:39:40 2011~
Stamp   1320770380
To      all~
Subject chop{x~
Text
* Using chop now increases your skill in chop.{x

* Using chop now does NOT increase you skill in lunge.{x

~
Sender  Marduk~
Date    Tue Nov  8 18:46:13 2011~
Stamp   1320803173
To      all~
Subject dispel / demonfire / mob spells{x~
Text
* Dispelling spells is more granular now.{x

* A failed dispel makes the next dispel easier (sometimes){x

* Demonfire is more random and more powerful.{x

* Demonfire always has a chance to hit yourself.{x

* Mob spells are now at a reduced (more believable) level.{x

~
Sender  Marduk~
Date    Wed Nov  9 18:59:38 2011~
Stamp   1320890378
To      all~
Subject mods / continent{x~
Text
* Mod max is 3.0 for qps/exp now.{x

* Some background continent code updated.{x

~
Sender  Marduk~
Date    Wed Nov  9 19:31:55 2011~
Stamp   1320892315
To      all~
Subject focus level bonus{x~
Text
The equation has been modified.  You may appear to be higher levels now! 

{x 

~
Sender  Marduk~
Date    Thu Nov 10 08:14:18 2011~
Stamp   1320938058
To      all~
Subject Auto Spell-Up{x~
Text
* Madness and Illusionary Armor removed from auto-spellup spells.{x

{x

Madness added berserk flag which reduces capability to save vs spells.{x

Illusionary armor, well, because I wanted to remove it.{x

~
Sender  Marduk~
Date    Sat Nov 12 08:23:16 2011~
Stamp   1321111396
To      immortal~
Subject set char hp/mana/move{x~
Text
set char hp/mana/move now set the base_hp (before focus/eq bonuses){x

you can find that value while statting someone{x

{x

hooray finally fixed!{x

~
Sender  Marduk~
Date    Sat Nov 12 08:48:06 2011~
Stamp   1321112886
To      all~
Subject focus Bonuses/Dam/AC{x~
Text
* Focus bonuses will now increase as you progress higher in a focus!{x

* Damroll/AC modifiers adjusted slightly to account for higher numbers.{x

~
Sender  Marduk~
Date    Mon Nov 14 18:28:25 2011~
Stamp   1321320505
To      all~
Subject random pops!{x~
Text
* Random objects now pop 3x as often.{x

* The numbers have been adjusted so the best items still pop at the same rate.{x

{x

The change in numbers should allow more moderate equipment to circulate helping{x

out newer characters (and being useful later when some other{x

bonuses kick in){x

~
Sender  Marduk~
Date    Tue Nov 15 11:18:29 2011~
Stamp   1321381109
To      all~
Subject corpses / random object flags{x~
Text
* Corpses now will show you the tier of the mob you killed.{x

* Random objects are not always burn proof anymore{x

* Random objects are not always sacrifice proof anymore{x

{x

The presence of the prior two flags is based on the quality of the item popped{x

and some randomness. Higher quality items ar emore likely to be flagged.{x

~
Sender  Marduk~
Date    Tue Nov 15 11:21:27 2011~
Stamp   1321381287
To      all~
Subject pitting / acid breath stuff{x~
Text
* Objects will no longer be pitted when using gas/acid stuff.{x

~
Sender  Marduk~
Date    Tue Nov 15 19:04:53 2011~
Stamp   1321409093
To      all~
Subject Aesir Upgrades{x~
Text
* You can now "quest list upgrade / quest buy upgrade" at Urd.{x

* The upgrade only works on Aesir items.{x

* Armor gains 10% stats each purchase to a max of 100%{x

* Weapons gain 20% stats each purchase to a max of 100%{x

* Armor values are treated as affects, so Odin will get a -55 AC boost, not -165 when fully maxed out.{x

~
Sender  Marduk~
Date    Wed Nov 16 10:06:56 2011~
Stamp   1321463216
To      all~
Subject aesir upgrade{x~
Text
* AC upgrades now go on to base AC values.

 

Note that there will be other ways to increase items AC values. So if you

bought a different piece of Aesir equipment, THAT IS OKAY.

~
Sender  Ishamael~
Date    Thu Nov 17 16:16:21 2011~
Stamp   1321571781
To      all~
Subject Babble Gauntlet{x~
Text
In advance of the coming changes to randoms, Babble Gauntlet will no

longer load 5 random items.  {x new prize is still being discussed but for

now the gauntlet prize will load as a normal BFB.  {x 

{x

{x

{x

-Ish{x

~
Sender  Marduk~
Date    Thu Nov 17 18:10:56 2011~
Stamp   1321578656
To      all~
Subject random objects and stuff{x~
Text
* Random objects now load with a tier set on them.{x

* More powerful random objects are harder to wear / more difficult to control.{x

* You'll notice instead of H or (Humming) you will get h/H/b/B {yHumming / {YHumming / {yBuzzing / {YBuzzing

{x

More powerful objects in Asgard are more difficult to control. If you wear an

object that is above your player level bonus, it will be more and more

difficult. If an object is {yHumming{x, it is only a little difficult to wear

it. If an object is {YHumming{x, it is a bit more difficult and so forth.

 

You'll figure it out quickly. This only applies to new random objects

that are created.

~
Sender  Marduk~
Date    Fri Nov 18 12:44:58 2011~
Stamp   1321645498
To      all~
Subject pk damage and plague{x~
Text
* PK Damage now has a modifier in that much more heavily curves big bonuses. This should enable PK to be lively across a significant portion of character strengths.{x

{x

* Plague does much less to an opponent who hits 0 mana/moves now.{x

~
Sender  Marduk~
Date    Wed Nov 23 15:30:39 2011~
Stamp   1322087439
To      all~
Subject focus levels{x~
Text
* Focus levels now increase 10% each level instead of 15%.{x

{x

Happy Thanksgiving!{x

~
Sender  Marduk~
Date    Mon Nov 28 12:01:31 2011~
Stamp   1322506891
To      immortal~
Subject healing pod{x~
Text
* Increased hp healing to 5000{x

* Increased mana healing to 2500{x

~
Sender  Marduk~
Date    Mon Nov 28 17:43:11 2011~
Stamp   1322527391
To      all~
Subject magic resonance damage bonus{x~
Text
* the Max +XXX% bonus displayed in focus for Magic Resonance is now approximately correctly.{x

{x

There may be something else too, I forget. A bug fix or two perhaps.{x

~
Sender  Marduk~
Date    Fri Dec  2 20:03:32 2011~
Stamp   1322881412
To      all~
Subject Few Things{x~
Text
* Mana blast now seeks out vulnerabilities.{x

Mana blast / Acid blast / Torrents of Flame / Demonfire damage adjusted.{x

* Focus Sorcery damage bonus now displays correctly.{x

* Monks do a normal nerve now.{x

* Monks can hara kiri now.{x

* Monks and Ninjas do more H2H damage now.{x

* Saves adjust more for spell level now than more (slightly).{x

~
Sender  Marduk~
Date    Sun Dec  4 13:07:26 2011~
Stamp   1323029246
To      all~
Subject Few More Things{x~
Text
* Groups now show levels correctly.{x

* Focus level bonuses now appear as an announcement.{x

* HP/Move/Mana are now correct on rerolls.{x

~
Sender  Marduk~
Date    Tue Dec  6 11:26:32 2011~
Stamp   1323195992
To      all~
Subject Combat + Other stuff{x~
Text
* Bags don't burn up.{x

* Resonance doesn't show a # at focus 0 now.{x

* Crowded fighting = less hits!{x

{x

Basically, the more people that are hitting a mob, the less likely{x

you are to get in your hits.{x

{x

This change also redoes how haste/slow and mob attacks are calculated,{x

so if you notice anything odd please let me know.{x

I'm sure some adjustments will be necessary.{x

~
Sender  Marduk~
Date    Fri Dec  9 07:49:33 2011~
Stamp   1323442173
To      all~
Subject Mobs and Wizard Eye{x~
Text
* Mobs now do 2-3 backstabs instead of 4-5.{x

* Mobs can be slowed/weakened/dispelled now. Albeit difficultly.{x

* Wizard Eye is harder to use against players/mobs and provides more feedback.{x

* Wizard Eye now considers your victims bonus spell level.{x

* Wizard Eye now does a save check BEFORE doing a displace.{x

~
Sender  Marduk~
Date    Fri Dec  9 18:57:32 2011~
Stamp   1323482252
To      all~
Subject Parry / PK Damroll{x~
Text
* Rewrote how parry is performed. You may notice yourself parrying now.{x

* One of the PK balancing equations was adjusted. Damage may be dropped slightly hitting players.{x

~
Sender  Marduk~
Date    Fri Dec  9 18:58:16 2011~
Stamp   1323482296
To      immortal~
Subject Mob Tier / DT Wiz Errors{x~
Text
* Audit mob tier now works.{x

* DT errors are no longer displayed. The entire function is skipped now.{x

~
Sender  Marduk~
Date    Sat Dec 10 22:23:58 2011~
Stamp   1323581038
To      all~
Subject Wizard Eye{x~
Text
* Displace now sends a successful wizeye to a random room on the mud.{x

* Detect location now allows the possibility of tracing a failed wizeye back to the caster.{x

* Wizeye now gives a notification to everyone in the room.{x

{x

- Wizeye is cast with a spellcheck against 1.5*spell_level of the target.{x

- The detect location return surge is checked against a 2*spell_level of the original caster.{x

~
Sender  Ishamael~
Date    Tue Dec 13 16:33:26 2011~
Stamp   1323819206
To      all~
Subject Recall Points{x~
Text
Be warned, recall points have changed if you are exploring the underground areas.{x

{x

{x

Ish{x

~
Sender  Marduk~
Date    Tue Dec 13 16:41:39 2011~
Stamp   1323819699
To      all~
Subject Pets in PK{x~
Text
* Pet's now get the same reduction players get if in PK.{x

{x

That is all for the moment. (besides the prior recall message).{x

~
Sender  Marduk~
Date    Tue Dec 13 20:47:45 2011~
Stamp   1323834465
To      all~
Subject Mob Attacks, Dragon Randoms, Arena{x~
Text
* Mobs will hit less at lower levels now. And also have a little more variety in their attacks.{x

* Dragon random items won't pop mud crashing items now.{x

* You can't arena across continents anymore. It's too far away!{x

~
Sender  Marduk~
Date    Wed Dec 14 06:54:31 2011~
Stamp   1323870871
To      all~
Subject recent crashes{x~
Text
* They're fixed.{x

{x

{x

* It was related to monks trying to block attacks without having a weapon.{x

~
Sender  Marduk~
Date    Wed Dec 14 16:02:14 2011~
Stamp   1323903734
To      all~
Subject Summon, Acid Blast{x~
Text
* Acid blast damage has been increased.{x

* Summon now considers the distance your target is away.{x

~
Sender  Marduk~
Date    Sat Dec 17 07:21:26 2011~
Stamp   1324131686
To      all~
Subject Haste / Mobs / Mass Heal{x~
Text
* You can now haste fast mobs.{x

* Mobs may have 1 less hit than normal now.{x

* Mass heal now heals group members (including NPCs){x

~
Sender  Marduk~
Date    Thu Dec 22 18:19:36 2011~
Stamp   1324603176
To      all~
Subject Mob Commands, Shopkeepers.{x~
Text
* Shopkeepers drop a certain amount of cash now (0) if they die somehow.{x

* The commands a mob can do is a bit more restricted now. Let's prevent some crashes.{x

~
Sender  Marduk~
Date    Mon Jan  2 19:24:30 2012~
Stamp   1325557470
To      all~
Subject Equipment Bonus Levels{x~
Text
* "equipment" now lists how many bonuses levels are in use.  Let me know

of anything odd.  Thanks!  {x 

~
Sender  Ishamael~
Date    Thu Jan 12 17:57:36 2012~
Stamp   1326416256
To      all~
Subject {YNEW SKILL:{x SLASH{x~
Text
Fork was effectively useless for the fade class and has been removed.{x

In place fades, now get SLASH an interround skill using a sword.{x

Using their knowledge of dark arts, fades will find the affects of a slash are greater if the sword is flaming or poison or both.{x

Think of this quick strike as a form of a maledict, your opponent will see a significant hit to regen if your sword has the above mentioned flags.{x

{x

{x

Fades note me with any issues. More to follow{x

{x

{x

~
Sender  Ishamael~
Date    Sat Jan 14 12:38:02 2012~
Stamp   1326569882
To      all~
Subject Variety of Changes{x~
Text
Fades: Slash is now known as "Demonic Slash" but still uses keyword slash.{x

Fades: Summon minion is now available at level 101, pretty self explanatory.  As your magic levels increase, stronger minions will appear at your call.{x

Charm: Max number of charmed pets has been dropped to 2.  {x

Conjure: To compensate chars for the loss of a pet, cojured pets stats now increase based on your spell bonus level.{x

Hara: Your regen will now increase based on your overall bonus level.{x

Demonic Slash part 2: negative effects on your target will now increase based on your spell bonus level.{x

{x

{x

note me if you see any issues with these changes{x

~
Sender  Ishamael~
Date    Sun Jan 29 00:44:06 2012~
Stamp   1327797846
To      all~
Subject Barbarians{x~
Text
1 more thing i forgot{x

barbs also get advanced mace{x

~