Sender Bree~ Date Tue Feb 16 12:13:31 2010~ Stamp 1266347611 To all~ Subject quest.{x~ Text You can now quest again, Iquest pills have been set back to the normal price of 1 Iquest point.{x Bree{x ~ Sender Bree~ Date Sun Feb 21 12:55:57 2010~ Stamp 1266782157 To all~ Subject Learned{x~ Text Learned has been reworked. The max learned is now 50. If you currently have a rating over 50 in a specific spell color, it will reset to the max, 50, after you cast a spell in that color group.{x The spell damage might be off slightly, as in 25-100 dam points max. If you notice anything wonky with spell damage over that value, note me asap.{x Bree{x ~ Sender Bree~ Date Tue Feb 23 16:09:48 2010~ Stamp 1266966588 To all~ Subject Ninjas{x~ Text Ninjas hereby lose Wands, staves, nerve, track, envenom, disarm, and blindness dust. {x They henceforth gain: smokebomb that will not blind the thrower initially. {x New skill called Shadowblend: Basically a moving hide with an extremely low chance to be seen by another player. This cannot be used with a pktimer on. Also when in shadowblend, using the concealment the first round they will hit harder during a{x Innerstrength will now give at 101 with skill at 100% 50 hr/dr and 100 regen, upped from 45/45 90. {x Ninjas keep track btw, scratch that one. {x This is the first change in what will be a mud wide change in every class to some extent. {x Direct any complaints to Grim. {x Bree. {x ~ Sender Bree~ Date Wed Feb 24 21:06:46 2010~ Stamp 1267070806 To all~ Subject Aesir pack{x~ Text Noghir brought it to my attention that the pack of Aesir is about the same to the backpack of the gods, as a result the stats have been upped.{x Hp:75{x DR: 15{x HR: 12{x AC: -5{x regen: 5{x That is all for now.{x Bree{x ~ Sender Bree~ Date Sat Mar 6 14:59:05 2010~ Stamp 1267912745 To all~ Subject Lodoss{x~ Text This area had several pieces of eq that were over powered, and some that were just down right insane. {x These oversights have been taken care of. {x Bree{x ~ Sender Bree~ Date Wed Mar 10 09:40:36 2010~ Stamp 1268239236 To all~ Subject Shamans{x~ Text Shaman enhanced damage was crashing the mud, this has been fixed. Bawn noticed the connection between enhanced and crashing, and saved me lots of time. So thank you Bawn! {x Bree, Georgia bound in T-14 Hours 21 minutes.{x ~ Sender Bree~ Date Tue Mar 23 16:05:58 2010~ Stamp 1269381958 To all~ Subject Ninjas{x~ Text Ninjas can no longer use shadowblend in the arena.{x Bree{x ~ Sender Bree~ Date Mon Mar 29 09:19:45 2010~ Stamp 1269875985 To all~ Subject Impair{x~ Text Assassins get the Impair skill now. It will allow you a very good chance to blind someone who is already sleeping, and also cause them some damage which is based on your hitroll. More hitroll, more damage{x More class changes to come very soon. {x Bree{x ~ Sender Dusk~ Date Mon May 10 19:26:39 2010~ Stamp 1273541199 To all~ Subject Shriek{x~ Text Shriek{x Shriek now factors in the Banshee's age into the to hit chance. Should notice an improvement now.{x ~ Sender Grim~ Date Fri May 14 12:57:05 2010~ Stamp 1273863425 To all~ Subject tumble/damage cap{x~ Text You will have little to no chance to tumble blind now{x Max damage per skill was increased.It goes off targets max hp...More tweaking if need be.{x More to come stay tuned!{x ~ Sender Grim~ Date Fri May 14 13:26:20 2010~ Stamp 1273865180 To all~ Subject assassins{x~ Text Their dagger bonus was looked at and tweaked,Now dual wielding daggers you will see a differnce{x When not duel wielding sadly you will notice a differnce as well.{x More to come{x ~ Sender Dusk~ Date Fri May 21 22:31:21 2010~ Stamp 1274502681 To all~ Subject Backstab/Circle/Headcut/Grenado{x~ Text Backstab/Circle: Hitroll now affects the amount of hits you can receive. Its your hitroll{x divided by your level. So if you have 404 hr as a hero you can backstab/circle 4 times.{x {x Headcut: Now when it does the message of blood, it blinds the target for 1 tick.{x {x Grenado: Works now, and blinds the target{x {x Note: Backstab/circle damage across board has been lowered some since the addition of additional{x hits. If you have a decent amount of hitroll, along with damroll you shouldn't notice much of a change{x in net damage. This is put in to make hitroll matter more for those with backstab, but at the same{x time gives more of a benefit to classes with - hitroll spells/skills. Currently the hitroll/level{x check rounds up. I'll be adjusting this once I remember the syntax so it won't round.{x {x Note: Headcut, the bleed message has no damage, says 0. I will adjust this to provide some damage later.{x {x Note: Grenado, since its back in, its still new and will need some tweaking. Tweaking in terms{x of damage, and possible lag delay. Note any problems/suggestions with this and be mindful when{x fighting a Swash. If it is deemed too powerful I hope those Swashes out there will not abuse it{x in PK till it is tweaked.{x ~ Sender Dusk~ Date Sat May 22 13:55:13 2010~ Stamp 1274558113 To all~ Subject Backstab/Circle/Grenado/Kill command{x~ Text that are not a thief base.{x Backstab/Circle: Also fixed it so it shouldn't round up.{x {x Grenado damage cut in half for now. Will adjust more later.{x {x Kill Command: Lag removed from it.{x {x The first part wad down before a copyover erased my note..but it{x it was saying that backstab damage lowered overall slightly, but more{x for a non thief.{x {x Enjoy{x ~ Sender Dusk~ Date Sun Jun 6 20:26:29 2010~ Stamp 1275877589 To all~ Subject Aesir{x~ Text Updated Aesir a bit, noteable in the respect toward Age/Mana.{x Alot of the Aesir was lacking Age, and Mana, so it was geared more{x toward melee. If noticed any pieces you have need exchanged let {x us know.{x ~ Sender Dusk~ Date Wed Jun 9 14:49:57 2010~ Stamp 1276116597 To all~ Subject Help World{x~ Text Updated help world with 20 more areas that didn't have directions{x prior. Keep in mind, some might be quicker/easier to get to via{x the Conjurer. But thanks to Bobby we now have more directions!{x {x As I stated, he was awarded 1 iq per area, so he just got himself 20iq.{x ~ Sender Fesdor~ Date Wed Dec 15 03:15:44 2010~ Stamp 1292408144 To all~ Subject small addition{x~ Text 2 new items and a small new quest added to Blackwater Park. That's all for now, just had to do something to brush up on the skills :P -Fesdor ~ Sender Fesdor~ Date Wed Dec 15 18:13:04 2010~ Stamp 1292461984 To all~ Subject Randoms{x~ Text Randoms will have been altered on next copyover. Some general balancing I've wanted to do for a while, Big changes are: Top-end prefixes lost a couple points (Godly, King's, etc) Minor penalty added to resist items Added 3 new prefixes where needed. Various tweaks to some of the Gods' suffixes. That's all for now. -Fesdor ~ Sender Fesdor~ Date Thu Dec 16 19:05:31 2010~ Stamp 1292551531 To all~ Subject subdue{x~ Text Spam-subduing is no longer possible. From now on if you try to attack a subdued player you will get a message telling you to finish them off. ~ Sender Wayyne~ Date Fri Dec 17 00:18:44 2010~ Stamp 1292570324 To all~ Subject Sonic Blast{x~ Text Sonic Blast has been bugged due to the lowering of the max amount learned for magics, to correct this I adjusted the formula proportionaly in order to bring the damage back to where it was intended to be. {RENJOY{x ~ Sender Wayyne~ Date Fri Dec 17 00:39:20 2010~ Stamp 1292571560 To all~ Subject Conceal and the Vis command{x~ Text Using the visible command will not also strip you of conceal. This can be reversed by re-equipping the item. {RENJOY{x ~ Sender Wayyne~ Date Fri Dec 17 01:47:57 2010~ Stamp 1292575677 To all~ Subject Conceal{x~ Text Conceal was not properly reapplying on login, these values now save and load properly. In other words youll be concealed when you log in, if you were concealed when you logged out. {RENJOY{x ~ Sender Fesdor~ Date Sun Dec 19 03:45:27 2010~ Stamp 1292755527 To all~ Subject uniques{x~ Text 36 uniques have been removed from the game. If you were unlucky enough to have items turned into paper bags, we are sorry for your loss. -Fesdor ~ Sender Fesdor~ Date Sun Dec 19 03:54:07 2010~ Stamp 1292756047 To all~ Subject City of Despair{x~ Text City of Despair has been changed. The mobs had far too little health for their level. Their hp is now in line with other mobs of similar level. -Fesdor ~ Sender Fesdor~ Date Sun Dec 19 05:46:17 2010~ Stamp 1292762777 To all~ Subject some more{x~ Text Fixed a problem in the code that wasn't making magic surges only work on spells. You should only see actual spells surge now. Fixed bard songs, they will raise learned and be based off learned now. -Fesdor ~ Sender Ishamael~ Date Wed Dec 29 18:07:48 2010~ Stamp 1293671268 To all~ Subject New PK Rank System{x~ Text PK Rank will now function as follows. The killer will now receive either 3 rank or 40% of the victims rank the greater of the 2. The victim will lose 25% of their existing rank. So for example... Ishamael with 100 pkpoints and Nico with 0 pkpoints kills him. Ishamael would drop to 75 points and Nico would increase to 40 points. Plevels are being adjusted to the following P1: 1-15 P2: 16-35 P3: 36-65 P4: 66-120 P5: 121-225 P6: 225+ Un-Noobing will take place automatically at 10 points. -Ish ~ Sender Nico~ Date Thu Dec 30 14:03:26 2010~ Stamp 1293743006 To all~ Subject PK Points{x~ Text PK and arena kills/losses/points have been combined into one.{x This means that if you get 10 points from arena, you unnoob.{x This also means highlanders can get power points from both the arena and outside it.{x ~ Sender Fesdor~ Date Thu Jan 6 18:34:48 2011~ Stamp 1294364088 To all~ Subject recent changes{x~ Text Just a few things that needed doing: 2Hander damage has been looked at and adjusted to be more in-balance. h2h damage for Monks and Ninjas has been brought back down to this planet. Prayer skill for saints debugged and cleaned up. Damtype is Holy now. -Fesdor ~ Sender Nico~ Date Sun Jan 9 03:24:56 2011~ Stamp 1294568696 To all~ Subject Teleport{x~ Text Hi,{x {x You should no longer be able to warp into unlinked rooms using the teleport spell.{x As a knock-on effect, babbles can no longer warp into these rooms either.{x {x Nico{x ~ Sender Nico~ Date Sun Mar 13 04:03:46 2011~ Stamp 1300014226 To all~ Subject delete{x~ Text Hi,{x {x I've put a password guard on the delete command. This means you need to provide{x your password to delete your character (the password will not be logged).{x This also means we will no longer be restoring pfiles if your character is deleted,{x as its now your responsibility to ensure others don't have your password.{x {x Nico{x ~ Sender Nico~ Date Mon Mar 21 09:05:10 2011~ Stamp 1300723510 To all~ Subject Mana blast{x~ Text Mana blast now has increased lag.{x ~ Sender Nico~ Date Mon Apr 4 14:50:53 2011~ Stamp 1301950253 To all~ Subject Energydrain/dragon randoms{x~ Text Hi,{x {x Hopefully the conceal bug with randoms should be fixed.{x Energy drain has been added as a weapon flag at the QM.{x {x Nico{x ~ Sender Nico~ Date Fri Apr 15 11:07:38 2011~ Stamp 1302887258 To all~ Subject randoms{x~ Text A global keyword "random" has been added to all NEW randoms popped.{x The same has been done for uniques: "unique".{x Again, this change isn't retroactive, so your old randoms will stay the same for now.{x Nico{x ~ Sender Nico~ Date Sat Apr 16 07:53:09 2011~ Stamp 1302961989 To all~ Subject showskill showclass{x~ Text They have been spammed up to make them more informative.{x ~ Sender Nico~ Date Sun Apr 17 04:39:16 2011~ Stamp 1303036756 To all~ Subject Prompt command{x~ Text Hi,{x {x The prompt command has been improved:{x Your prompt is now allowed to be twice as large as it was before,{x and when you type 'prompt info', you can see what your prompt actually{x is, with visible colour codes - handy for copy/pasting to others.{x {x Nico{x ~ Sender Nico~ Date Sun Apr 17 04:47:11 2011~ Stamp 1303037231 To all~ Subject quests{x~ Text Also fixed a bug with the quest code.{x Previously, LGDs could get quests that were waaaay too easy{x but now quest mobs should be within 50 levels of you.{x ~ Sender Bree~ Date Tue Apr 19 14:46:52 2011~ Stamp 1303246012 To all~ Subject Swashbucklers{x~ Text Swashbucklers now receive Coule at level 70.{x Coule is when a skilled swordsman uses his sword to beat past his opponent's weapon and strike them{x It has a chance to disarm, and both damage and chance to disarm is based on your hitroll{x Report any problems to me please.{x Bree{x ~ Sender Nico~ Date Sat Apr 23 14:30:57 2011~ Stamp 1303590657 To all~ Subject Trance{x~ Text Trance now has a bit of lag.{x ~ Sender Nico~ Date Sat Apr 30 03:59:45 2011~ Stamp 1304157585 To all~ Subject bugfix{x~ Text Voodan curse bug (where it could crash the mud) has been fixed.{x ~ Sender Nico~ Date Wed Jun 29 16:19:40 2011~ Stamp 1309385980 To all~ Subject blah{x~ Text The "pose" command is now gone.{x ~ Sender Nico~ Date Sat Aug 20 10:14:12 2011~ Stamp 1313856852 To all~ Subject Minor fixes{x~ Text - crashes from babbles should be reduced, if not fully fixed.{x - empty player corpses are now removed after a delay.{x - mprogs are saved recursively, so builders can use stacked mprogs on mobs.{x ~ Sender Marduk~ Date Wed Sep 28 14:02:22 2011~ Stamp 1317240142 To all~ Subject Clan EQ Limits RAISED{x~ Text Get your rears in gear and start buying. Clan EQ limits have been raised and if you want to take advantage of that go for it. In particular, changes are as follows: Hit/Dam raised to 35 Age raised to 20 Saves lowered? to -8 HP/Mana/Moves raised to 250 AC lowered? to -30 AC Enjoy! Marduk ~ Sender Marduk~ Date Fri Sep 30 22:36:44 2011~ Stamp 1317443804 To all~ Subject What's that? MAGIC RESONANCE?{x~ Text Are the players of Asgardian Nightmare men or legends? The gods believe them to be legends, and so legendary things they must do. A recent shift in cosmic powers have caused legends to have greater control over the magic they own. Now, when casting a spell they may find their latent mystical powers to be overwhelming. A resonance is met, and the air around creatures is pumulted with sorcerous backlash and tumult. In short, a new focus called Magic Resonance should hit the shelves tomorrow. Due to the way legends focus their energy, you will find that weaker spells are often easier to resonate than stronger ones. Do not worry, eventually all your spells will be able to resonate, but you will definitely notice it more in weak spells than strong. In the process, I had to redo a significant amount of damage increases related to spells so if you see anything odd or amiss please let me know. This change is not intended to harm mages, so if it seems that way TELL ME. Thanks, Marduk P.S. The change should be in tomorrow, but if it isn't, it isn't. I'll let you know. ~ Sender Marduk~ Date Fri Sep 30 22:40:31 2011~ Stamp 1317444031 To all~ Subject oh, also{x~ Text Oh also the following changes: * Fleeing no longer will cause an EXP loss. That was stupid. * You will never ALWAYS get sorcerous bonus. It has been returned to a %. * Spells such as entity and unite can surge now. (Mana Blast could before) * Poison and Plague will not surge. * The magic power bonus in 'Focus' displays correctly now. * The magic resonance bonus does not display anything useful yet. Marduk ~ Sender Nico~ Date Sat Oct 1 18:22:05 2011~ Stamp 1317514925 To all~ Subject Changes{x~ Text "directions" now aliases to lookup.{x Recent crash bug fixed.{x ~ Sender Marduk~ Date Mon Oct 3 13:33:16 2011~ Stamp 1317670396 To all~ Subject Magic Resonance{x~ Text Note to all: Focus magic resonance as desired. Thanks, The Management. ~ Sender Marduk~ Date Mon Oct 3 21:03:05 2011~ Stamp 1317697385 To all~ Subject Few Things{x~ Text * 2 Handed Weapons damage tweaked up * Shriek hitroll modifier tweaked * Layhands adjusted. See below. * Magic Resonance tweaked. Layhands: The initial design of layhands was to make an important pk skill available that requires teamwork. Paladins are natural leaders (theoretically) and layhands is part of that vision. Because of this, layhands was not intended to be able to be used very well on yourself, nor very well in combat. I've adjusted a few numbers, and you should see the following: * Layhands on someone else is MUCH better than it was. * Layhands on yourself is a bit selfish and has been decreased a bunch. * Layhands on someone in combat does not work. * Layhands mana/move usage has been decreased. -Marduk ~ Sender Marduk~ Date Tue Oct 4 07:30:21 2011~ Stamp 1317735021 To all~ Subject Backstab (sorry assassins, hooray everyone else){x~ Text Previously, the code for backstab was a bit off kilter. On the next build/copyover you should see a bit of a difference. Notably as follows: * Assassin backstab damage is now in line with Ninjas and Bards. * Ninja/Bard/Assassin backstab damage increased very slightly. * A new check is added so low stats does not equal no bonus. The reason for this change is because: * Assassin backstab damage was 4x (as in 40x a normal hit vs 10x) other classes * Ninja/Bard/Assassins have an emphasis on sneaking. Let's keep that. Also: * Banshee's lose a very high backstab bonus * Assassins lose dual wielding backstab bonus. Two weapons does not increase {x the damage on a skill maneuver. NOTE: This note and the last one will take effect on the next build/copyover. As always, please communicate with me any disagreements or problems with changes. These are meant to help balance the mud, not make you angry and start crying. ~ Sender Marduk~ Date Wed Oct 5 09:21:51 2011~ Stamp 1317828111 To all~ Subject Alias Limit{x~ Text I always hit the alias limit when playing a mortal. No one has said anything about it, but it has always bugged me. So: * The alias limit has been increased from 25 to 50. Note: This will take effect in the next build/copyover. Thanks, Marduk! ~ Sender Nico~ Date Wed Oct 5 15:49:25 2011~ Stamp 1317851365 To all~ Subject Marduks changes{x~ Text Marduks changes are now in.{x ~ Sender Marduk~ Date Thu Oct 6 06:15:03 2011~ Stamp 1317903303 To all~ Subject Illusionary Armor{x~ Text Effective immediately, Illusionary Armor has been stripped from Archmages, and granted to Warlocks and Alchemists. Reason: * Archmages already had Mana Shield which granted additional HP. * Alchemists and Warlocks could use some diversification in skills. That is all, carry on. And as always, do not hesitate to criticize in a note to me and immortals. Changes are meant for good, not for evil. ~ Sender Marduk~ Date Thu Oct 6 08:05:40 2011~ Stamp 1317909940 To all~ Subject PK CHANGES (Damage, Timer){x~ Text Are you violent? Do you like to {rkill{x things? Do you like to {RCRUSH{x those who think they are better than you? Great! * PK damage has been reduced by 1/3. * PK timer has been reduced from 75 to 10. Reasons? * Lower damage = longer fights. ROT is not designed for high {x damage numbers. We are. * Shorter time til recall or quit? This allows spars and quick {x fights that will not always lead to death. FUN. As always, if experience proves different than testing and theory, let us know! Change is good, in the face of death. -Marduk! ~ Sender Marduk~ Date Thu Oct 6 11:46:49 2011~ Stamp 1317923209 To all~ Subject Changes{x~ Text Note that with any change I post, they will not be in effect until you see another change that says, "Changes are now in effect!" . -Marduk ~ Sender Marduk~ Date Fri Oct 7 12:44:59 2011~ Stamp 1318013099 To all~ Subject Changes are now in effect!{x~ Text Changes are now in effect! ~ Sender Ishamael~ Date Tue Oct 11 16:38:54 2011~ Stamp 1318372734 To all~ Subject Class Tier 3 Randoms{x~ Text They have all been updated to be more inline with what you knew the swashbuckler stats to be. Let me know if any still look low or out of wack. {x ~ Sender Marduk~ Date Thu Oct 20 15:50:25 2011~ Stamp 1319147425 To all~ Subject a few things{x~ Text I'll try to remember a few of the changes: * Grenado has been rewritten. Completely. Now can cause faerie fog, {x and has accuracy built into your toss. Dexterity, size, and strength {x are much more significant than previously. Alchemists are better at it {x than anyone else. * Oh, Alchemists get grenado. * The way damroll is calculated into damage has been changed. It still {x works, but the actually weapon rolls are more significant. * A few typos were fixed. * The first phase of a new focus tiering system is in. Ish will be updating {x mob and area data with it in preparation. That's it for now. As always, here to please, so let me know if something is not working as expected, or if you just want to cry for a bit over a change. -Marduk! ~ Sender Marduk~ Date Thu Oct 20 15:51:58 2011~ Stamp 1319147518 To all~ Subject more changes{x~ Text * 2 Handed weapons are doing more damage now.{x ~ Sender Ishamael~ Date Thu Oct 20 18:43:56 2011~ Stamp 1319157836 To all~ Subject Aesir Weapons{x~ Text With the changes to damages, Aesir has been rebalanced. Damage dice is now the same across all weapons types, one handers are 10d21 and 2handers are 10d23. {x In the very near future, we will be adding in an additional 4 weapons. Sword 2handed, Axe 1handed, Spear 1handed, Flail 1handed, and {x mace 2handed. {x Note me if anything seems out of wack on these items. {x {x {x Ish{x ~ Sender Marduk~ Date Fri Oct 21 22:21:26 2011~ Stamp 1319257286 To all~ Subject spell saves!{x~ Text I've reworked the spell_save function to prepare for a few things. Please see below for details: * Before, above about -75 saves were ignored in the code. * So now, you can use as many saves as you have, but it's on a {x curve. So as always, moderation can be useful. -- * The future tier system will allow you to increase your spell {x levels. This new function accounts for that appropriately. * Mobs, being of a high level, will start to save more often {x than in the past. Thanks, Marduk ~ Sender Ishamael~ Date Sat Oct 22 08:28:23 2011~ Stamp 1319293703 To all~ Subject Unlinked Zones{x~ Text Castle of Eternity and The Box have been unlinked. {x Note me if theres any linking issues to other zones by having these taking out.{x ~ Sender Marduk~ Date Sat Oct 22 08:42:18 2011~ Stamp 1319294538 To all~ Subject re:grenado{x~ Text Grenado now uses hitroll to some degree.{x ~ Sender Marduk~ Date Sat Oct 22 10:56:18 2011~ Stamp 1319302578 To all~ Subject Aesir{x~ Text The additional aesir items have been added to questmasters.{x ~ Sender Ishamael~ Date Sat Oct 22 14:05:03 2011~ Stamp 1319313903 To all~ Subject BabbleLand{x~ Text The gauntlet is unlinked at the moment, need to make some adjustments due to the changes in the damage code{x as soon as things get sorted i will reopen and post a note to all.{x {x {x ish{x ~ Sender Marduk~ Date Sun Oct 23 21:07:47 2011~ Stamp 1319425667 To all~ Subject Spells{x~ Text I modified numerous spells so they use the caster level instead of the player level. This should not change much, but your spell level will drop slightly from the change. This is in preparation for the coming tier code which will allow player spell levels to increase, as well as their visible level. If you notice any problems, as always, let me know! Thanks! ~ Sender Marduk~ Date Fri Oct 28 20:25:47 2011~ Stamp 1319855147 To all~ Subject The start of post-legend tiers.....{x~ Text So the first part of focus level tiers is in. You will notice the following: * Typing _focus_ now shows you your classes primary, secondary, {x and tertiary focus groups. * Your tier level bonus is calculated using your primary, secondary, {x and also your maximum focus. * Your spell level bonus is calculated using the average of your {x magic focuses. There will be exp bonuses added in soon, but this will give you a direction on where your class should be putting its efforts. A higher focus level bonus will mean greater exp bonuses when killing mobs that are your level or higher. -Marduk ~ Sender Marduk~ Date Sat Oct 29 14:08:51 2011~ Stamp 1319918931 To all~ Subject Mobs{x~ Text You will now gain experience based on your level bonus, and the mobs tier. Remember the following:{x * Killing at your tier nets the best bonus. * If you have a level bonus of 10, killing mobs tiehr tier 8,9, or 10, is best. * Killing mobs of a higher tier, nets smaller 3% gains to exp. ~ Sender Ishamael~ Date Sun Oct 30 12:50:22 2011~ Stamp 1320000622 To all~ Subject babbleland{x~ Text Gauntlet is reopened. Damage on the last mobs has been upped signifigantly{x ~ Sender Ishamael~ Date Sun Nov 6 13:32:03 2011~ Stamp 1320611523 To all~ Subject BabbleLand{x~ Text To progress through the levels, you now need to kill babbles in each zone. Portals will drop on a % change on death of the babble to move you through to the next zone.{x % drop will increase as you advance through the levels and the babbles become more difficult.{x The gauntlet has been slightly downed to compensate for the time needed to reach the end.{x let me know if there are any issues{x ~ Sender Marduk~ Date Mon Nov 7 12:14:07 2011~ Stamp 1320693247 To all~ Subject game/forestwalk{x~ Text Slight adjustment to allow them to work again.{x ~ Sender Marduk~ Date Mon Nov 7 12:46:58 2011~ Stamp 1320695218 To all~ Subject nexus{x~ Text Nexus has been revoked from all classes except the wizard tier. It was meant to be a special mage spell originally, and needs to be reigned back in. Portal is still available to a variety of other classes. {x ~ Sender Marduk~ Date Tue Nov 8 09:13:28 2011~ Stamp 1320768808 To all~ Subject align / experience{x~ Text How you get experience has been modified. * Mobs now generate a set amount of experience when you are legend. * The experience you gain increases for killing higher tier mobs. * The experience you gain decreases for lower tier mobs (very slowly). * Align modifiers for experience are now granular. * Evil vs Good = 100% exp, Evil vs Evil = 50% exp. * Neutral vs Evil/Good = 75% exp. Neutral vs Neutral = 50% exp. Let us know if you see any problems or weird behavior! ~ Sender Marduk~ Date Tue Nov 8 09:39:40 2011~ Stamp 1320770380 To all~ Subject chop{x~ Text * Using chop now increases your skill in chop.{x * Using chop now does NOT increase you skill in lunge.{x ~ Sender Marduk~ Date Tue Nov 8 18:46:13 2011~ Stamp 1320803173 To all~ Subject dispel / demonfire / mob spells{x~ Text * Dispelling spells is more granular now.{x * A failed dispel makes the next dispel easier (sometimes){x * Demonfire is more random and more powerful.{x * Demonfire always has a chance to hit yourself.{x * Mob spells are now at a reduced (more believable) level.{x ~ Sender Marduk~ Date Wed Nov 9 18:59:38 2011~ Stamp 1320890378 To all~ Subject mods / continent{x~ Text * Mod max is 3.0 for qps/exp now.{x * Some background continent code updated.{x ~ Sender Marduk~ Date Wed Nov 9 19:31:55 2011~ Stamp 1320892315 To all~ Subject focus level bonus{x~ Text The equation has been modified. You may appear to be higher levels now! {x ~ Sender Marduk~ Date Thu Nov 10 08:14:18 2011~ Stamp 1320938058 To all~ Subject Auto Spell-Up{x~ Text * Madness and Illusionary Armor removed from auto-spellup spells.{x {x Madness added berserk flag which reduces capability to save vs spells.{x Illusionary armor, well, because I wanted to remove it.{x ~ Sender Marduk~ Date Sat Nov 12 08:23:16 2011~ Stamp 1321111396 To immortal~ Subject set char hp/mana/move{x~ Text set char hp/mana/move now set the base_hp (before focus/eq bonuses){x you can find that value while statting someone{x {x hooray finally fixed!{x ~ Sender Marduk~ Date Sat Nov 12 08:48:06 2011~ Stamp 1321112886 To all~ Subject focus Bonuses/Dam/AC{x~ Text * Focus bonuses will now increase as you progress higher in a focus!{x * Damroll/AC modifiers adjusted slightly to account for higher numbers.{x ~ Sender Marduk~ Date Mon Nov 14 18:28:25 2011~ Stamp 1321320505 To all~ Subject random pops!{x~ Text * Random objects now pop 3x as often.{x * The numbers have been adjusted so the best items still pop at the same rate.{x {x The change in numbers should allow more moderate equipment to circulate helping{x out newer characters (and being useful later when some other{x bonuses kick in){x ~ Sender Marduk~ Date Tue Nov 15 11:18:29 2011~ Stamp 1321381109 To all~ Subject corpses / random object flags{x~ Text * Corpses now will show you the tier of the mob you killed.{x * Random objects are not always burn proof anymore{x * Random objects are not always sacrifice proof anymore{x {x The presence of the prior two flags is based on the quality of the item popped{x and some randomness. Higher quality items ar emore likely to be flagged.{x ~ Sender Marduk~ Date Tue Nov 15 11:21:27 2011~ Stamp 1321381287 To all~ Subject pitting / acid breath stuff{x~ Text * Objects will no longer be pitted when using gas/acid stuff.{x ~ Sender Marduk~ Date Tue Nov 15 19:04:53 2011~ Stamp 1321409093 To all~ Subject Aesir Upgrades{x~ Text * You can now "quest list upgrade / quest buy upgrade" at Urd.{x * The upgrade only works on Aesir items.{x * Armor gains 10% stats each purchase to a max of 100%{x * Weapons gain 20% stats each purchase to a max of 100%{x * Armor values are treated as affects, so Odin will get a -55 AC boost, not -165 when fully maxed out.{x ~ Sender Marduk~ Date Wed Nov 16 10:06:56 2011~ Stamp 1321463216 To all~ Subject aesir upgrade{x~ Text * AC upgrades now go on to base AC values. Note that there will be other ways to increase items AC values. So if you bought a different piece of Aesir equipment, THAT IS OKAY. ~ Sender Ishamael~ Date Thu Nov 17 16:16:21 2011~ Stamp 1321571781 To all~ Subject Babble Gauntlet{x~ Text In advance of the coming changes to randoms, Babble Gauntlet will no longer load 5 random items. {x new prize is still being discussed but for now the gauntlet prize will load as a normal BFB. {x {x {x {x -Ish{x ~ Sender Marduk~ Date Thu Nov 17 18:10:56 2011~ Stamp 1321578656 To all~ Subject random objects and stuff{x~ Text * Random objects now load with a tier set on them.{x * More powerful random objects are harder to wear / more difficult to control.{x * You'll notice instead of H or (Humming) you will get h/H/b/B {yHumming / {YHumming / {yBuzzing / {YBuzzing {x More powerful objects in Asgard are more difficult to control. If you wear an object that is above your player level bonus, it will be more and more difficult. If an object is {yHumming{x, it is only a little difficult to wear it. If an object is {YHumming{x, it is a bit more difficult and so forth. You'll figure it out quickly. This only applies to new random objects that are created. ~ Sender Marduk~ Date Fri Nov 18 12:44:58 2011~ Stamp 1321645498 To all~ Subject pk damage and plague{x~ Text * PK Damage now has a modifier in that much more heavily curves big bonuses. This should enable PK to be lively across a significant portion of character strengths.{x {x * Plague does much less to an opponent who hits 0 mana/moves now.{x ~ Sender Marduk~ Date Wed Nov 23 15:30:39 2011~ Stamp 1322087439 To all~ Subject focus levels{x~ Text * Focus levels now increase 10% each level instead of 15%.{x {x Happy Thanksgiving!{x ~ Sender Marduk~ Date Mon Nov 28 12:01:31 2011~ Stamp 1322506891 To immortal~ Subject healing pod{x~ Text * Increased hp healing to 5000{x * Increased mana healing to 2500{x ~ Sender Marduk~ Date Mon Nov 28 17:43:11 2011~ Stamp 1322527391 To all~ Subject magic resonance damage bonus{x~ Text * the Max +XXX% bonus displayed in focus for Magic Resonance is now approximately correctly.{x {x There may be something else too, I forget. A bug fix or two perhaps.{x ~ Sender Marduk~ Date Fri Dec 2 20:03:32 2011~ Stamp 1322881412 To all~ Subject Few Things{x~ Text * Mana blast now seeks out vulnerabilities.{x Mana blast / Acid blast / Torrents of Flame / Demonfire damage adjusted.{x * Focus Sorcery damage bonus now displays correctly.{x * Monks do a normal nerve now.{x * Monks can hara kiri now.{x * Monks and Ninjas do more H2H damage now.{x * Saves adjust more for spell level now than more (slightly).{x ~ Sender Marduk~ Date Sun Dec 4 13:07:26 2011~ Stamp 1323029246 To all~ Subject Few More Things{x~ Text * Groups now show levels correctly.{x * Focus level bonuses now appear as an announcement.{x * HP/Move/Mana are now correct on rerolls.{x ~ Sender Marduk~ Date Tue Dec 6 11:26:32 2011~ Stamp 1323195992 To all~ Subject Combat + Other stuff{x~ Text * Bags don't burn up.{x * Resonance doesn't show a # at focus 0 now.{x * Crowded fighting = less hits!{x {x Basically, the more people that are hitting a mob, the less likely{x you are to get in your hits.{x {x This change also redoes how haste/slow and mob attacks are calculated,{x so if you notice anything odd please let me know.{x I'm sure some adjustments will be necessary.{x ~ Sender Marduk~ Date Fri Dec 9 07:49:33 2011~ Stamp 1323442173 To all~ Subject Mobs and Wizard Eye{x~ Text * Mobs now do 2-3 backstabs instead of 4-5.{x * Mobs can be slowed/weakened/dispelled now. Albeit difficultly.{x * Wizard Eye is harder to use against players/mobs and provides more feedback.{x * Wizard Eye now considers your victims bonus spell level.{x * Wizard Eye now does a save check BEFORE doing a displace.{x ~ Sender Marduk~ Date Fri Dec 9 18:57:32 2011~ Stamp 1323482252 To all~ Subject Parry / PK Damroll{x~ Text * Rewrote how parry is performed. You may notice yourself parrying now.{x * One of the PK balancing equations was adjusted. Damage may be dropped slightly hitting players.{x ~ Sender Marduk~ Date Fri Dec 9 18:58:16 2011~ Stamp 1323482296 To immortal~ Subject Mob Tier / DT Wiz Errors{x~ Text * Audit mob tier now works.{x * DT errors are no longer displayed. The entire function is skipped now.{x ~ Sender Marduk~ Date Sat Dec 10 22:23:58 2011~ Stamp 1323581038 To all~ Subject Wizard Eye{x~ Text * Displace now sends a successful wizeye to a random room on the mud.{x * Detect location now allows the possibility of tracing a failed wizeye back to the caster.{x * Wizeye now gives a notification to everyone in the room.{x {x - Wizeye is cast with a spellcheck against 1.5*spell_level of the target.{x - The detect location return surge is checked against a 2*spell_level of the original caster.{x ~ Sender Ishamael~ Date Tue Dec 13 16:33:26 2011~ Stamp 1323819206 To all~ Subject Recall Points{x~ Text Be warned, recall points have changed if you are exploring the underground areas.{x {x {x Ish{x ~ Sender Marduk~ Date Tue Dec 13 16:41:39 2011~ Stamp 1323819699 To all~ Subject Pets in PK{x~ Text * Pet's now get the same reduction players get if in PK.{x {x That is all for the moment. (besides the prior recall message).{x ~ Sender Marduk~ Date Tue Dec 13 20:47:45 2011~ Stamp 1323834465 To all~ Subject Mob Attacks, Dragon Randoms, Arena{x~ Text * Mobs will hit less at lower levels now. And also have a little more variety in their attacks.{x * Dragon random items won't pop mud crashing items now.{x * You can't arena across continents anymore. It's too far away!{x ~ Sender Marduk~ Date Wed Dec 14 06:54:31 2011~ Stamp 1323870871 To all~ Subject recent crashes{x~ Text * They're fixed.{x {x {x * It was related to monks trying to block attacks without having a weapon.{x ~ Sender Marduk~ Date Wed Dec 14 16:02:14 2011~ Stamp 1323903734 To all~ Subject Summon, Acid Blast{x~ Text * Acid blast damage has been increased.{x * Summon now considers the distance your target is away.{x ~ Sender Marduk~ Date Sat Dec 17 07:21:26 2011~ Stamp 1324131686 To all~ Subject Haste / Mobs / Mass Heal{x~ Text * You can now haste fast mobs.{x * Mobs may have 1 less hit than normal now.{x * Mass heal now heals group members (including NPCs){x ~ Sender Marduk~ Date Thu Dec 22 18:19:36 2011~ Stamp 1324603176 To all~ Subject Mob Commands, Shopkeepers.{x~ Text * Shopkeepers drop a certain amount of cash now (0) if they die somehow.{x * The commands a mob can do is a bit more restricted now. Let's prevent some crashes.{x ~ Sender Marduk~ Date Mon Jan 2 19:24:30 2012~ Stamp 1325557470 To all~ Subject Equipment Bonus Levels{x~ Text * "equipment" now lists how many bonuses levels are in use. Let me know of anything odd. Thanks! {x ~ Sender Ishamael~ Date Thu Jan 12 17:57:36 2012~ Stamp 1326416256 To all~ Subject {YNEW SKILL:{x SLASH{x~ Text Fork was effectively useless for the fade class and has been removed.{x In place fades, now get SLASH an interround skill using a sword.{x Using their knowledge of dark arts, fades will find the affects of a slash are greater if the sword is flaming or poison or both.{x Think of this quick strike as a form of a maledict, your opponent will see a significant hit to regen if your sword has the above mentioned flags.{x {x {x Fades note me with any issues. More to follow{x {x {x ~ Sender Ishamael~ Date Sat Jan 14 12:38:02 2012~ Stamp 1326569882 To all~ Subject Variety of Changes{x~ Text Fades: Slash is now known as "Demonic Slash" but still uses keyword slash.{x Fades: Summon minion is now available at level 101, pretty self explanatory. As your magic levels increase, stronger minions will appear at your call.{x Charm: Max number of charmed pets has been dropped to 2. {x Conjure: To compensate chars for the loss of a pet, cojured pets stats now increase based on your spell bonus level.{x Hara: Your regen will now increase based on your overall bonus level.{x Demonic Slash part 2: negative effects on your target will now increase based on your spell bonus level.{x {x {x note me if you see any issues with these changes{x ~ Sender Ishamael~ Date Sun Jan 29 00:44:06 2012~ Stamp 1327797846 To all~ Subject Barbarians{x~ Text 1 more thing i forgot{x barbs also get advanced mace{x ~