#AREADATA Name Ivalice~ Builders None~ VNUMs 16800 16999 Continent 1 Mobtier 0 Credits {y[{Y70-101{y]{c Deblin {YIvalice{X~ Security 8 Flags 0 End #MOBILES #16800 grizzed old man~ The Old Man~ An old man is here, smiling at you. ~ This is an ancient man. By all stretches of the imagination, this person shouldnt be living, much less moving about. His body is atrophied, but his eyes show infinite intelegence and vigor. ~ human~ ABY JY 0 1000 0 120 0 5000d1+1 100000d1+1 20d1+5 divine -5 -5 -5 -5 0 AB 0 R stand stand male 5000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 16800 100~ #16801 yellow panther~ a {#Y{3ellow {3Pa{#nth{3er{x~ A {#Y{3ellow Pa{#nth{3er{x rests in the sunlight. ~ ~ dog~ AB Z 0 -100 0 120 50 5000d1+1000 10d100+0 10d10+20 claw -15 -15 -15 -5 FH AB HL T sit stand male 20000 AGV ACDEFHJKQUV medium unknown V -1 A -1 #16802 Goblin~ A {3Go{2bl{3in{x~ A {3Go{2bl{3in{x is here, fighting with his comrade. ~ ~ goblin~ AB J 0 -700 0 120 40 6500d1+1000 1d1+1 10d10+20 punch -12 -5 -12 -20 DFHIU AB 0 S stand stand male 25000 AHMV ABCDEFGHIJK small unknown V -1 A -1 #16803 Black Goblin~ a {8Black {7gob{8lin{x~ A {8Black {7gob{8lin{x is reaping havoc here. ~ ~ goblin~ A J 0 -850 0 135 50 7000d1+1000 1d1+1 10d10+30 pound -20 -30 -20 -10 DFHN AB 0 S stand stand none 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16804 Goblin~ A goblin~ A small goblin is here. ~ ~ goblin~ AH J 0 -250 0 120 30 5000d1+1000 1d1+1 10d10+10 punch -10 -10 -10 0 HN AB 0 S stand stand female 20000 AHMV ABCDEFGHIJK small unknown V -1 A -1 #16805 cadet soldier~ A cadet~ A cadet is here, sparring with a dummy. ~ ~ human~ AB 0 0 800 0 115 45 5000d1+1000 100d100+1 10d10+10 slash -10 -20 -10 -10 CFHIKU AB 0 J stand stand male 40000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16806 Knight~ A Knight~ A knight is here, training new recriuts. ~ ~ human~ AB 0 0 800 0 135 50 5000d1+5000 1d1+1 10d10+25 slash -10 -10 -10 -5 CDEFHIK AB F 0 stand stand female 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16807 Castle guard~ A {^C{6astle {^G{6uard{x~ A {^C{6astle {^G{6uard{x is here, looking very sleepy ~ ~ human~ AB DF 0 850 0 140 50 8000d1+7000 0d0+0 10d10+80 none -30 -20 -20 -5 FHIKU 0 F J stand stand male 60000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16808 Smith Blacksmith~ An Igros Smithy~ Igros's smithy is in the corner, going about his business. ~ ~ human~ AB 0 0 750 0 150 35 5000d1+5000 100d100+100 10d20+1 pierce -20 -20 -20 -20 CDH AB 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16809 Priest~ The Priest~ A priest is here, lighting candles. ~ ~ human~ AB K 0 -1000 0 150 20 1d1+12000 1000d1000+1000 10d20+0 flame -20 -20 -20 -20 FGHN 0 0 N stand stand male 3000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16810 Peasant~ A Peasant~ A poor peasant is here, praying ~ ~ human~ ABH 0 0 1000 0 120 0 4000d1+1 100d100+1 5d10+1 punch -10 -10 -10 -30 H 0 0 E stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16811 Gafgarion~ Gafgarion~ Gafgarion is here, pacing impatiently. ~ ~ human~ A 0 0 -1000 0 160 50 10000d1+5000 1d1+1 25d10+0 drain -40 -40 -40 -10 DFHIK 0 N 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16812 Agrias~ Agrias~ Agrias, the holy knight, sits here. ~ ~ human~ AB 0 0 1000 0 140 50 10000d1+5000 1d1+1 25d10+0 slash -40 -40 -40 -10 FHIK N 0 0 stand stand female 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16813 Delita~ Delita~ Delita is here, sitting quietly. ~ ~ human~ AB 0 0 1000 0 140 50 10000d1+5000 1d1+1 25d10+0 slash -40 -40 -40 -10 DFHIK 0 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16814 Zalbag~ Zalbag~ Zalbag is here, conversing with the others. ~ ~ human~ AB 0 0 250 0 130 50 10000d1+5000 1d1+1 25d10+0 slash -40 -40 -40 -10 DFHIK 0 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16815 Dycedarg~ Dycedarg~ Dycedarg is here. ~ ~ human~ AB 0 0 250 0 135 50 10000d1+1 1d1+1 20d10+0 punch -40 -40 -40 -10 FHK 0 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16816 Orlandu~ Orlandu~ Orlandu, the master knight, is here. ~ ~ human~ AB 0 0 1000 0 150 50 10000d1+10000 1000d1000+1000 20d20+20 slash -40 -40 -40 -10 DFHIK ABN EFGM 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16817 Ramza~ Ramza~ Ramza is here, with his sword drawn. ~ ~ human~ AB 0 0 250 0 140 50 10000d1+5000 1d1+1 10d10+30 chomp -40 -40 -40 -10 DFHIK AB 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16819 Prince Goltana~ Prince Goltana~ Prince Goltana is here, at the head of the table. ~ ~ human~ AB 0 0 1000 0 140 50 10000d1+10000 1000d1000+1000 20d20+20 slash -40 -40 -40 -10 DFHIK ABN EFGM 0 stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16820 Armorer~ The Armorer~ The armorer is here, taking inventory. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16821 Shop Owner Accessory~ The Accessory Shop Owner~ The accessory shop owner is here. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16822 tutor headmaster~ The Headmaster~ The headmaster is here, tutoring recriuts. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16823 The Tanner~ The Tanner~ The tanner is here, working on a pelt. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16824 The Machinist~ The Machinist~ One of Goug's Machinists is here, tinkering. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16825 Bartender~ The Bartender~ The bartender is here, spreading rumors. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16826 Alchemist~ The Alchemist~ The Alchemist is sorting through some books. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16827 Warjilis blacksmith~ The Blacksmith~ Warjilis's blacksmith is here. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16828 Wandering Merchant~ The Wandering Merchant~ The Wandering Merchant is here, selling his wares. ~ ~ human~ A DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand male 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16829 Archaic Demon~ An Archaic Demon~ An Archaic Demon is here, radiating evil. ~ ~ draconian~ ABFO DFGJKTZ 0 -1000 0 150 50 1d1+25000 100d100+1000 20d20+20 shbite -10 -10 -10 -10 DFHIKU AB E N stand stand none 50000 AHMVXc ABCDEFGHIJKPQ huge unknown F vul F V -1 A -1 #16830 Ultima Demon~ An Ultima Demon~ The Ultima Demon, an embodiment of pure evil, is here. ~ ~ draconian~ ABFO DFJKT 0 -1000 0 150 50 1d1+35000 1000d1000+1 50d15+20 blaze -10 -10 -10 -10 DFHIKR ABC E 0 stand stand none 80000 AHMVXc ABCDEFGHIJKPQ huge unknown F vul F V -1 A -1 #16831 Juravis~ A Juravis~ A Juravis is flying about. ~ ~ water fowl~ A JTb 0 0 0 120 30 5000d1+1000 1d1+1 10d10+10 peck -10 -10 -10 0 HN AB R S stand stand either 20000 AGHMVW ABCDEFGHIJKP small unknown V -1 A -1 #16832 iron golem~ An {&Iron Golem{x~ An {&Iron Golem{x is loading crates. ~ ~ human~ AB DF 0 0 0 150 50 10000d1+0 0d0+0 10d10+20 none -60 -60 -60 -60 FHIKU C D J stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16833 iron golem~ An {&Iron Golem{x~ An {&Iron Golem{x is here, stacking bricks. ~ ~ human~ AB DF 0 0 0 150 50 10000d1+2000 0d0+0 10d10+20 none -60 -60 -60 -60 FHIKU C D J stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16834 Weaponsmith~ The weaponsmith~ The weaponsmith is here, stringing a bow. ~ ~ human~ AB DFJZ 0 0 0 120 1 10d10+10 1d1+11 1d1+100 punch 0 0 0 0 0 0 0 0 stand stand either 20000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16835 knight~ A {8Knight{x~ A {8Knight{x is here, fighting the undead. ~ ~ human~ A 0 0 1000 0 130 50 1d1+10000 1d1+1 10d10+20 slash -10 -10 -10 -10 FHIKS 0 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16836 Squire~ a {$S{4quire{x~ A {$S{4quire{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 slash -10 -10 -10 -10 FHIK 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16837 chemist~ A {@C{2hemist{x~ A {@C{2hemist{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 pierce -10 -10 -10 -10 FH 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16838 Time mage~ A {%T{5ime {%M{5age{x~ A {%T{5ime {%M{5age{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 pierce -10 -10 -10 -10 FH 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16839 bard~ A {#B{3ard{x~ A {#B{3ard{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 sonic -10 -10 -10 -10 FH 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16840 samurai~ A {!S{1amurai{x~ A {!S{1amurai{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+10000 1d1+1 10d10+20 slash -10 -10 -10 -10 FHIK 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16841 lancer~ A {8L{&ancer{x~ A {8L{&ancer{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+12000 1d1+1 10d10+20 cleave -10 -10 -10 -10 FHIK 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16842 geomancer~ A {@G{2eo{@man{2ce{@r{x~ A {@G{2eo{@man{2ce{@r{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 shock -10 -10 -10 -10 FH 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16843 archer~ An {3Ar{#ch{3er{x~ An {3Ar{#ch{3er{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+7000 1d1+1 10d10+20 pierce -10 -10 -10 -10 FHIK 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16844 Wizard~ A {%W{5izard{x~ A {%W{5izard{x is here. ~ ~ human~ A 0 0 1000 0 120 50 1d1+5000 1d1+1 10d10+20 magic -10 -10 -10 -10 FH 0 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16845 mindflare~ A Mindflare~ A Mindflare is here, devouring an animal. ~ ~ beastman~ A J 0 -1000 0 135 0 1d1+13000 0d0+0 10d10+35 psias -10 -10 -10 -10 H P C S stand stand none 25000 AHMV ABCDEFGHIJKN medium unknown V -1 A -1 #16846 chocobo yellow~ A {#Yellow{x Chocobo~ A {#Yellow{x Chocobo is resting here. ~ ~ water fowl~ A Tb 0 0 0 120 20 1d1+5000 100d100+1 10d10+10 peck -10 -10 -10 -10 H 0 R 0 stand stand none 20000 AGW ACDEFHKP medium unknown V -1 A -1 #16847 black chocobo~ A {8Black{x Chocobo~ A {8Black{x Chocobo is fishing in the waters. ~ ~ water fowl~ A Tb 0 0 0 130 30 1d1+8000 100d100+1 10d10+30 peck -10 -10 -10 -10 H 0 R 0 stand stand none 30000 AGW ACDEFHKP medium unknown V -1 A -1 #16848 ghoul~ A Ghoul~ A Ghoul is here. ~ ~ human~ AFO KTUY 0 -1000 0 100 50 6000d1+0 0d0+0 10d10+20 drain 0 0 0 0 0 AB 0 HN stand stand none 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #16849 red chocobo~ A {!R{1ed{x Chocobo.~ A {!R{1ed{x Chocobo is here, eating some grass. ~ ~ water fowl~ A Tb 0 0 0 140 30 1d1+10000 100d100+1 10d10+40 peck -10 -10 -10 -10 H 0 R 0 stand stand none 30000 AGW ACDEFHKP medium unknown V -1 A -1 #16850 skeleton~ A Skeleton~ A skeleton is here. ~ ~ human~ AO K 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 claw -10 -10 -10 -10 FH AB 0 HN stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16851 writhing man~ A Writhing Man~ A Writhing Man is here, near death. ~ ~ human~ AB 0 0 0 0 1 300 100d100+0 0d0+0 1d1+8 punch 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #16852 Archaic Demon~ An Archaic Demon~ An Archaic Demon is here, radiating evil. ~ ~ human~ ABO K 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 blaze -10 -10 -10 -10 FHK AB 0 N stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16853 Blue Dragon~ A Blue Dragon~ A Blue Dragon is here, breathing out a cone of cold. ~ ~ dragon~ A JT 0 -1000 0 140 50 15000d1+0 0d0+0 10d20+3 frbite -10 -10 -10 -10 FHM AB H 0 stand stand none 30000 AHMVZ ABCDEFGHIJKPQUVX medium unknown F res BE F vul FI V -1 A -1 #16854 green dragon~ A Green Dragon~ A Green Dragon is here. ~ ~ dragon~ A JT 0 -1000 0 140 50 14000d1+1 100d100+100 10d20+5 chomp -10 -10 -10 -10 FHM AB 0 0 stand stand male 30000 AHMVZ ABCDEFGHIJKPQUVWX medium unknown F res BEH F vul FI V -1 A -1 #16855 red dragon~ A Red Dragon~ A Red Dragon is here, radiating heat. ~ ~ dragon~ A JT 0 -1000 0 140 50 15000d1+0 0d0+0 10d20+3 flbite -10 -10 -10 -10 FHM AB H 0 stand stand none 30000 AHMVZ ABCDEFGHIJKPQUVX medium unknown F res BE F vul FI V -1 A -1 #16856 bull demon~ A Bull Demon~ A Bull Demon is standing here. ~ ~ minotaur~ A JK 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 slice -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJKW medium unknown V -1 A -1 #16857 minitaurus~ A Minitaurus~ A Minitaurus is here, wielding an axe. ~ ~ minotaur~ A JK 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 chop -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJKW medium unknown V -1 A -1 #16858 Sacred~ A Sacred~ A Sacred is here. ~ Done ~ minotaur~ A JK 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 chop -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJKW medium unknown V -1 A -1 #16859 Behemoth~ A Behemoth~ A Behemoth is here, snorting growling. ~ ~ minotaur~ A JK 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 chomp -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHV ABCDEFGHIJKW medium unknown F for M V -1 A -1 #16860 Dark Behemoth~ A Dark Behemoth~ A Dark Behemoth is here, its fangs dripping with blood. ~ ~ minotaur~ A JK 0 -1000 0 140 50 1d1+20000 0d0+0 10d20+5 bite -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHV ABCDEFGHIJKW medium unknown F for M V -1 A -1 #16861 hyudra~ A Hyudra~ A Hyudra is here, gently flaping its wings. ~ ~ dragon~ A JKTV 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 chomp -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHVZ ABCDEFGHIJKPQUVWX huge unknown F res BEH F vul FI V -1 A -1 #16862 hydra~ A Hydra~ A Hydra is here, its 3 heads staring at you. ~ ~ dragon~ A JKTV 0 -1000 0 140 50 16000d1+0 0d0+0 10d10+25 chomp -10 -10 -10 -10 FHK AB 0 0 stand stand male 30000 AHVZ ABCDEFGHIJKPQUVWX huge unknown F res BEH F vul FI V -1 A -1 #16863 apanda gargoyal~ An Apanda~ A gargoyle creature is here, its fangs dripping with venom. ~ ~ dragon~ ABF DFJKTV 0 -1000 0 140 50 16000d1+0 0d0+0 10d20+20 chomp -10 -10 -10 -10 DFHK AB 0 0 stand stand either 30000 AHVZ ABCDEFGHIJKPQUVWX huge unknown F res BEH F vul FI V -1 A -1 #16864 Elidibs serpentarius~ Elidibs~ Elidibs is here, in his corrupted form. ~ ~ human~ ABF DFV 0 -1000 0 185 80 1d1+35000 1000d1000+0 50d10+0 acbite -10 -10 -10 -50 DEFGHIM AB C 0 stand stand male 30000 AHMV ABCDEFGHIJK giant unknown V -1 A -1 #16865 chemist pet~ A Chemist~ A chemist is here, aiding the leader. ~ A young person, this chemist is new to adventuring. Wielding a variety of clerical magics. ~ human~ AI 0 0 0 0 65 20 1d1+4500 500d500+5 10d10+0 pierce -10 -10 -10 -10 H 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16866 squire pet~ A Squire~ A squire is here, following his leader. ~ A young person, they will follow their leader to the death. ~ human~ AI V 0 0 0 80 20 1d1+8000 500d500+9 10d10+20 pierce -15 -15 -15 -15 FHK 0 0 0 stand stand either 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #16867 Iron golem pet~ An {&Iron Golem{x~ An {&Iron Golem{x is here, following its master. ~ A very large being. This humanoid mass of iron has a large head, and circular torso. It looks incredably strong. ~ human~ A A 0 0 0 100 10 1d1+10000 500d500+0 15d10+5 crush -30 -30 -30 -30 0 0 D J stand stand none 0 AHMV ABCDEFGHIJK large unknown V -1 A -1 #16868 ghoul~ A Ghoul~ A Ghoul is here. ~ ~ human~ AFO KTUY 0 -1000 0 110 50 6000d1+0 0d0+0 10d10+20 drain 0 0 0 0 0 AB 0 HN stand stand none 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #16869 Caer Dominus~ Caer Dominus~ A scroll writer is here, doing his job. ~ ~ human~ A 0 0 1000 0 120 500 20d20+5000 0d0+0 20d20+5000 none 0 0 0 0 0 ABCD 0 0 stand stand male 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #16900 head builder~ A head for Raolin~ Look! Deblin did his job and built a Head! ~ The illustrious Raolin told him to do his job, and he did! Look, he built a head. One fitting for the head builder. ~ minotaur~ AB J H 1000 0 101 0 200d22+1 123d321+456 1d1+3 shock -10 -10 -10 -10 CHI D 0 C stand stand none 10000 AHMV A medium unknown F par BCDEFGHIJKW V -1 A -1 #16938 pet imm~ Deblin's pet~ Deblin's pet is here, holding a 'Do Not Touch' sign ~ ~ dragon~ A JTV 0 0 0 107 200 1d1+10000 100d100+100 40d40+0 claw -50 -50 -50 -50 CDGHI 0 0 0 stand stand female 0 AHZ ACDEFGHIJKPQUVX medium unknown F res BEH F vul FI V -1 A -1 #0 #OBJECTS #16800 first portal past~ portal to the past~ The portal to the past floats here~ Stone~ portal ORT 0 0 K A ACFHIO 0 0 5000 0 P #16803 portal return strange~ strange Portal~ A strange portal floats here~ Stone~ portal 0 0 0 0 0 CFHIO 0 0 5000 0 P #16804 Slasher~ a slasher~ An axe with a very large blade is on the ground.~ wood metal~ weapon 0 AN axe 6 7 slash F 20 20 12000 P A 19 9 #16805 mythril spear~ a mythril spear~ A spear with a platinum tip is on the ground.~ wood metal~ weapon 0 AN staff 11 9 thrust F 50 20 12000 P A 19 12 #16806 Platina Dagger~ a {8platina{x dagger~ A dagger with a platinum blade is on the ground.~ metal~ weapon 0 AN dagger 8 6 slash 0 30 5 12000 P A 18 15 #16807 defender~ defender~ A sword is sticking out of the ground here.~ metal~ weapon 0 AN sword 14 9 slash 0 75 5 12000 P A 2 2 A 17 -25 #16808 mythril sword~ a mythril sword~ A blade made of platinum is here, attached to a hilt.~ mythril~ weapon 0 AN sword 14 9 slash 0 70 10 16000 P A 18 7 A 19 15 #16809 hard leather headgear~ hard leather headgear~ A helmet made of dark leather is here.~ leather~ armor 0 AE ABCD ABCD ABCD ABCD 0 70 5 12000 P A 13 100 #16810 chain mail vest~ a chain mail vest~ A mess of chain is in the corner here.~ steel~ armor 0 AD ABCD ABCD ABCD ABCD 0 70 5 12000 P A 18 5 A 2 2 A 13 50 #16811 battle boots~ battle boots~ A pair of boots are on the ground.~ leather~ armor 0 AG D D D AB 0 20 5 10000 P A 14 50 #16812 power wrist~ a pair of power wrists~ A pair of gloves are on the ground here.~ leather~ armor 0 AH BC BC BC C 0 20 5 10000 P A 1 2 #16813 mythril armor platemail plate mail~ mythril armor~ A heavy piece of platemail is here.~ steel~ armor 0 AD ABCD ABCD ABCD ABCD 0 75 20 20000 P A 13 100 #16814 Main Gauche~ a main gauche~ A main gauche is here.~ metal~ weapon 0 AN dagger 8 12 slash 0 55 5 12000 P A 14 10 A 2 1 A 18 15 A 19 10 #16815 white robe~ a white robe~ A white robe is discarded here.~ cloth~ armor 0 AK ABCD ABCD ABCD ABCD 0 85 5 12000 P A 20 -2 A 13 100 #16816 blood sword~ a {1Blood{x sword~ An evil blade is here, sucking the life from the surroundings.~ mythril~ weapon E AN sword 21 8 drain C 95 10 16000 P A 18 8 A 19 13 #16817 cross helmet~ a cross helmet~ A reinforced helmet is here.~ metal~ armor 0 AE ABCD ABCD ABCD ABCD 0 80 5 23000 P A 1 1 A 13 100 #16818 carbini mail armor~ a set of carbini mail~ A dark bronze set of armor is on the ground here.~ steel~ armor 0 AD ABE ABE ABE ABE 0 75 20 20000 P A 1 2 A 13 50 #16819 gold armor mail~ gold armor~ Several gold armor plates are on the ground here, connected by gold mail.~ gold~ armor 0 AD ABE ABE ABE ABE 0 75 20 20000 P A 18 5 A 19 5 A 13 50 #16820 gold shield~ a gold shield~ A gold shield is here.~ gold~ armor 0 AJ CE CE CE CE 0 75 20 20000 P A 13 50 A 2 2 #16821 ancient sword~ an ancient sword~ A very old blade is here.~ mythril~ weapon 0 AN sword 18 10 slash 0 95 10 23000 P A 19 4 A 3 1 A 4 1 #16822 aegis shield~ an aegis shield~ A reinforced shield is on the ground.~ bronze~ armor 0 AJ BD ACD ABCD BD 0 80 10 20000 P A 13 150 #16823 crystal shield~ a crystal shield~ A reinforced shield is on the ground.~ crystal~ armor 0 AJ CE CE CE ABCD 0 85 10 35000 P A 13 100 #16824 crystal helmet~ a crystal helmet~ A translucent helmet is on the ground here.~ metal~ armor 0 AE ABCD ABCD ABCD ABCD 0 85 5 23000 P A 13 100 A 3 1 #16825 crystal mail~ a set of crystal mail~ S suit of crystal mail is here.~ crystal~ armor 0 AD ABE ABE ABE ABE 0 90 20 100000 P A 20 -2 A 13 50 A 1 2 A 3 1 #16826 excalibur~ an Excalibur~ A very large blade is on the ground.~ mythril~ weapon G AN sword 23 8 divine 0 101 50 100000 P A 19 10 A 18 15 #16827 iron sword~ an iron sword~ A sword made of iron is on the ground here.~ iron~ weapon 0 AN sword 9 6 slash 0 30 5 20000 P F S 20 -1 N A 19 5 A 18 5 #16828 round shield~ a round shield~ A round shield is on the ground here.~ bronze~ armor 0 AJ BD ABCD BD ABCD 0 70 10 20000 P A 13 100 #16829 iron helmet~ an iron helmet~ An iron helmet is here, it's begining to rust.~ iron~ armor 0 AE ABCD ABCD ABCD ABCD 0 70 5 12000 P A 13 75 A 1 2 #16830 bronze armor~ a set of bronze armor~ A set of bronze mail is on the ground here.~ bronze~ armor 0 AD ACD ACD ACD ACD 0 70 5 25000 P A 13 100 #16831 wizard staff~ a wizard staff~ A wizard staff is here.~ iron~ weapon 0 AN mace 9 6 pound 0 30 5 20000 P A 3 2 A 20 -1 A 4 1 #16832 triangle hat~ a triangle hat~ A red wizard hat is on the ground here.~ cloth~ armor 0 AE BD BD BD AC 0 65 5 28000 P A 3 1 A 12 150 #16833 bloody strings~ bloody strings~ A red harp is on the ground here.~ iron~ weapon 0 AN exotic 8 6 drain C 30 5 50000 P A 18 5 #16834 lightning bow~ a lightning bow~ A sparkling yellow bow is on the ground.~ iron~ weapon 0 AN exotic 8 6 shock G 30 5 50000 P A 19 5 #16835 wizard robe~ a wizard robe~ A green robe is on the ground here.~ clots~ armor 0 AK ABCD ABCD ABCD ABCD 0 65 5 30000 P A 3 2 A 12 50 A 20 -1 A 4 1 #16836 masamune sword~ a masamune~ A very long sword is stuck in the ground here.~ iron~ weapon 0 AN sword 8 6 slash 0 30 20 55000 P A 19 15 #16837 gold helm~ a gold helmet~ A helmet made of gold is here.~ gold~ armor 0 AE BD BD BD D 0 80 5 50000 P A 13 150 #16838 Coffin~ a coffin~ A coffin is in the center of the room here, elevated.~ super duper titanium~ container GI 0 1000 ACD 16839 1000 100 0 500 500 P #16839 demon claw key talon~ a demon talon~ A demon talon is here... it looks like a key.~ demonskin~ key 0 AH 0 0 0 0 0 0 1 1 P #16840 adaman vest~ an adaman vest~ A padded vest is on the ground here.~ steel~ armor 0 AD BD ABCD ABCD D 0 65 5 30000 P A 13 100 #16841 cross religion patch holy armguard~ a Holy Patch~ A patch is here, a diamond cross sewn into it.~ diamond~ armor GIKTY AV ADE ADE ADE ADE 0 101 20 100000 P A 18 5 A 19 10 #16842 robe lords~ a Robe of Lords~ A beautiful robe is here.~ mythril weave~ armor AG AK CE CE CE CE 0 101 5 30000 P A 20 -1 A 13 100 A 18 5 A 19 5 #16843 Holy Stone Serpentarius~ a Holy Stone, Serpentarius~ A stone with the thirteenth zodiac symbol is here.~ unknown~ armor C AQ CE CE CE CE 0 101 1 100000 P A 18 10 A 19 10 A 13 100 #16844 unholy band~ an Unholy Band~ A metal band is on the ground, a star is on it.~ diamond~ armor GIJTY AV ABCD CE ABCE ADE 0 101 20 100000 P A 3 1 A 18 7 A 19 7 A 1 2 #16845 jade circle~ a circle of jade~ Several pieces of jade are connected by gold here.~ jade~ armor 0 AT BD BD BD BD 0 70 2 100000 P A 19 10 A 13 90 #16846 n-kai anklet~ an n-kai anklet~ A n-kai anklet is on the ground here.~ jade~ armor 0 AT AC AC AC AB 0 70 2 100000 P A 20 -2 A 18 7 A 12 70 #16847 chantage~ some chantage~ Some perfume floats here~ perfume~ armor 0 AC 0 0 0 0 0 5 2 35000 P A 26 1 A 13 35 #16848 setiemson~ a {@S{2etiemson{x~ Some perfume floats here.~ perfume~ armor 0 AC ABCD ABCD ABCD 0 0 100 2 100000 P A 19 5 F A 0 0 U A 13 150 #16849 night killer bow crossbow~ a night killer~ A small crossbow is here.~ ebony~ weapon 0 AN exotic 14 3 pierce E 30 0 15000 P A 18 5 #16851 feather boots~ feather boots~ A pair of boots lie here.~ leather~ armor G AG 0 0 0 0 0 5 2 5000 P F A 0 0 T A 12 90 #16852 bow gun~ a bow gun~ A small crossbow is here.~ wood~ weapon 0 AN exotic 9 4 pierce 0 20 0 12000 P #16853 elf mantle~ an elf mantle~ A translucent vest is on the ground here.~ cloth~ armor 0 AK ABF ABF ABF DF 0 80 0 100000 P #16854 hunting bow crossbow~ a hunting bow~ A large crossbow is here.~ ebony~ weapon 0 AN exotic 19 4 pierce 0 45 0 15000 P A 19 1 A 1 1 #16855 Blaze Gun~ a blaze gun~ A blaze gun is here, glowing.~ metal~ weapon 0 AN exotic 24 4 blaze A 60 0 20000 P A 19 6 #16856 glacier gun~ a glacier gun~ A gun is here, covered with ice.~ metal~ weapon 0 AN exotic 32 4 chill B 80 0 25000 P A 19 5 A 18 10 #16857 blast gun~ a Blast Gun~ A gun is here, giving off sparks.~ metal~ weapon 0 AN exotic 37 4 shock G 90 0 30000 P A 19 8 #16858 corpse thief~ the corpse of the thief~ A thieve's corpse is here, it was recently killed.~ flesh~ container 0 0 1000 0 0 1000 100 0 500 500 P #16859 mark thief guild~ a Mark of the Thieve's Guild~ A strange mark is here.~ magic cloth~ armor Y AU ABCD ABCD ABCD ABCD 0 101 0 0 P A 13 100 A 18 8 #16860 X potion xpotion~ an X potion~ A large potion is here.~ glass~ potion 0 A 140 'cure critical' '' '' '' 100 0 2000 P #16861 potion hi hipotion~ a hi-potion~ A blue potion is here.~ glass~ potion 0 A 70 'cure critical' '' '' '' 35 0 4000 P #16862 ether green potion~ an ether potion~ A green potion is here.~ glass~ potion 0 A 140 'restore mana' '' '' '' 50 0 5000 P #16863 antidote~ an antidote~ An antidote is here.~ glass~ potion 0 A 50 'cure poison' 'cure disease' '' '' 35 0 5000 P #16864 eye drop~ an eye drop~ An eye drop is here.~ glass~ potion 0 A 60 'cure blindness' '' '' '' 60 0 20000 P #16865 scroll useless~ a scroll marked 'useless'~ A scroll sits here, hardly worth stepping over.~ unknown~ scroll ABTY AO 115 'chain lightning' 'lightning breath' 'reserved' 'reserved' 101 0 5000 P #16900 slot machine~ {$D{4eblin's {$S{4lot {$M{4achine{x ~ {$D{4eblin's {$S{4lot {$M{4achine{x is here.~ unknown~ slotmachine ORYd AO AC GIJLOSTW AC A 0 0 1000000 5 P #16901 diamond chest~ {7Diamond {8Chest{x~ A {7Diamond {8Chest{x sits here eminating with power.~ diamond~ container A A 0 ACD 16904 0 81 1 50000 0 P #16902 ruby chest~ {!Ruby {8Chest{x~ A {RRuby {DChest {xsits here eminating with power.{x~ diamond~ container A A 0 ACD 16905 0 81 1 50000 0 P #16903 emerald chest~ {GEmerald {DChest{x~ An {@Emerald {8Chest{x is here, eminating power.~ diamond~ container A A 0 ACD 16906 0 81 1 50000 0 P #16904 diamond key studded~ {@(<<{7Diamond-Studded{@>>} {8Key{x~ A {@(<<{7Diamond-Studded{@>>} {8Key{x is here~ unknown~ key T A 0 0 0 0 0 0 0 0 P #16905 Jagged Ruby Key~ {G(<<{RJagged-Ruby{G)>> {DKey{x~ {G(<<{RJagged-Ruby{G)>> {DKey{x is here.~ unknown~ key T A 0 0 0 0 0 0 0 0 P #16906 Encrusted Emerald key~ {D(<<{GEncrusted-Emerald{D)>> {DKey{x~ An {D(<<{GEncrusted-Emerald{D)>> {DKey{x is here.~ unknown~ key T A 0 0 0 0 0 0 0 0 P #16907 diamond key studded~ {D(<<{!Q{@U{#E{$S{%T{D)>> {wKey{x~ A {D(<<{!Q{@U{#E{$S{%T{D)>> {wKey{x is here.~ unknown~ key T A 0 0 0 0 0 0 0 0 P #0 #ROOMS #16800 A Dusty Trail~ By the looks of it, this fork in the road is rarely traveled. The sounds of merchant caravans can be heard behind you. In front, the road continues and you can make out a faint shape of a building. ~ 0 4 2 D0 ~ ~ 0 0 16801 D2 ~ ~ 0 0 9790 S #16801 A Dusty Trail~ The house is closer now. It is quaint, and isolated. The small dwelling looks like it is just large enough for one person. You see movement through the window. ~ 0 0 2 D0 ~ ~ 0 0 16802 D2 ~ ~ 0 0 16800 S #16802 Before The House~ This is the front of the dwelling. It has one window, and one oak door. There is an odd, magical warmth coming from it. ~ 0 0 2 D0 ~ ~ 1 0 16803 D2 ~ ~ 0 0 16801 S #16803 Inside The Dwelling~ The movement you saw earlier turns out to be an old man. He looks very grizzled, but still friendly. He greets you as you walk in, and points to your left. What could he mean? ~ 0 1032 0 D2 ~ ~ 1 0 16802 D3 ~ ~ 0 0 16804 S #16804 A Dark Room~ This is a dark room. Textiles line the walls, covered in strange symbols. An hour glass is propped up on a pedestal in the corner. There is an unnatural aura here. The feeling seems to be emanating from the west wall... From a portal. Underneath it is a tablet. The tablet reads: Enter to go to the past. ~ 0 8 0 D1 ~ ~ 0 0 16803 S #16805 Mandalia Plains~ You are in a meadow. There are some large rocks scattered about, and the sun is shining. There is a sign in the ground. It says 'Mandalia Plains'. There's smaller print on it just screaming for a closer look. ~ 0 0 2 E sign~ Welcome to Ivalice. This area was made by Deblin for levels 70-101 ~ D0 ~ ~ 0 0 16808 D3 ~ ~ 0 0 16806 S #16806 Mandalia Plains~ Rocks are scattered about. The green grass is absorbing the noonday sun as the wildife goes about its business. An ocean can be seen far to the south. ~ 0 0 2 D0 ~ ~ 0 0 16807 D1 ~ ~ 0 0 16805 S #16807 Mandalia Plains~ The northern plains are covered by short grass, much like the rest of it. There are patches of flowers and rocks scattered about. A warm breeze blows. To the west is a road. ~ 0 0 2 D1 ~ ~ 0 0 16808 D2 ~ ~ 0 0 16806 D3 ~ ~ 0 0 16809 S #16808 Mandalia Plains~ The northern plains are covered by short grass, much like the rest of it. There are patches of flowers and rocks scattered about. Smoke from chimneys can be seen at the town to the east. ~ 0 0 2 D1 ~ ~ 0 0 16826 D2 ~ ~ 0 0 16805 D3 ~ ~ 0 0 16807 S #16809 Road to Igros~ This is a well traveled road. A sign says it leads to Igros Castle. The road goes east and west. ~ 0 0 2 D1 ~ ~ 0 0 16807 D3 ~ ~ 0 0 16810 S #16810 Road to igros~ The castle is closer now. A guard patroll can be seen off in the distance, looking for goblins. ~ 0 0 2 D0 ~ ~ 0 0 16811 D1 ~ ~ 0 0 16809 S #16811 The Castle Walls of Igros~ These are the castle walls of Igros. It is a hundred feet high, several hundred wide. There are sparse patrols along the roof of the complex. The gate is open, and you can see inside the castle walls. ~ 0 0 2 D0 ~ ~ 0 0 16812 D2 ~ ~ 0 0 16810 S #16812 Training Grounds~ "Parry, thrust, parry, thrust!" The sergent is training the recriutes in the use of swords. There are a few accidents here and there, but they seem to be doing well. The castle is to the east. ~ 0 0 1 D1 ~ ~ 0 0 16813 D2 ~ ~ 0 0 16811 S #16813 Before the Castle~ This is a magnificent fortress indeed. It has 2 large, connected structures at the front, with a gate in the middle to access the square. There are 4 main towers, one at each corner of the building. Periodically, it has a beautifully crafted stained glass window. They are depictions of the 50 year war. The garrison is at a relative peace now. Where the biggest problem is a pack of nomad panthers. ~ 0 0 0 D1 ~ ~ 0 0 16814 D3 ~ ~ 0 0 16812 S #16814 The Square of the Castle~ This place is where almost all of the acitivity is. The carts of goods are dropped off here, there are droves of people walking about, and the sound of animals is everywhere. A blacksmith is to the north, east is the main complex, and south is the church. ~ 0 4 0 D0 ~ ~ 0 0 16815 D1 ~ ~ 0 0 16817 D2 ~ ~ 0 0 16816 D3 ~ ~ 0 0 16813 S #16815 Smithy of Igros~ Swords, axes, shields, armor. This blacksmith is certainty a busy man. The large forge, along the north wall, is heating a sword. There are several benches around, each with a set of tools on it. The smith is in the corner, polishing a dagger. ~ 0 0 0 D2 ~ ~ 0 0 16814 S #16816 Church of Igros~ This is the castle's small place of worship. Several depictions of heroes and events are everywhere. There are 4 rows of oak pews, and the altar is against the wall. Above it reads "Blame yourself, or God." ~ 0 0 0 D0 ~ ~ 0 0 16814 S #16817 Inside the Castle~ The entry hall is on of the biggest in the castle. Several large windows line the walls, and a very large staircase goes around the northern end. The sparse occupants who are running about barely notice newcomers. The servants go about their business, cleaning the carpet, replacing candles and preparing the meals. ~ 0 0 0 D1 ~ ~ 0 0 16818 D3 ~ ~ 0 0 16814 S #16818 Eastern Side of the Chamber~ The eastern end of the room is well traveled, and near a very large staircase. A few guards are at the base of the structure, guarding the path to the king. The staircase clings onto the wall, circling it until it reaches the southern end. ~ 0 0 0 D2 ~ ~ 0 0 16819 D3 ~ ~ 0 0 16817 S #16819 On the Staircase~ The staircase it made of stone. With priceless works of art lining the walls, it looks very luxurious. Servants and nobles are traversing its length. ~ 0 0 0 D0 ~ ~ 0 0 16818 D4 ~ ~ 0 0 16820 S #16820 Staircase Landing~ This is where the staircase ends. A stone walkway goes, over the main chamber, to the other end. A door is there, looking important. ~ 0 0 0 D0 ~ ~ 0 0 16823 D5 ~ ~ 0 0 16819 S #16821 Barius Valley~ The trail turns off to the right as it passes a waterfall. It goes through a dip in the valley wall. It continues downward and the foliage is thicker. Many trees and shrubs litter the area. The trail continues south. ~ 0 0 4 D2 ~ ~ 0 0 16822 D3 ~ ~ 0 0 16868 S #16822 Trail~ The trail curves to the west on a bend, hugging the edge of a downward slope. The ocean can be seen from this place. It looks strangely green, and an island is also appearant. To the south, a port can be seen. ~ 0 0 4 D0 ~ ~ 0 0 16821 D3 ~ ~ 0 0 16924 S #16823 On the Walkway~ The stone bridge goes over the room, and connects again on the other side. There is a door at the end of the walkway, and has the royal seal on either side of it. ~ 0 0 0 D0 ~ ~ 1 0 16824 D2 ~ ~ 0 0 16820 S #16824 Royal Chamber~ This appears to be a meeting chamber. A long, ornately carved table is in the center of the room. Several chairs surround it, and are filled with generals. ~ 0 0 0 D2 ~ ~ 1 0 16823 S #16825 Royal Chamber~ The king is sitting on his throne. The elavated step is covered in a red carpet, emboidered in gold. The guards see you as you approach, and watch your every move. ~ 0 4 0 S #16826 Road to Dorter~ The town is closer now. From here, merchants can be seen towing carts and bags around. The road is well traveled, and has some nice, green grass growing on either edge of it. ~ 0 0 2 D1 ~ ~ 0 0 16827 D3 ~ ~ 0 0 16808 S #16827 Before the City~ At this view, the true chaos of the establishment can be seen. Tradesmen of all kinds are raving about the quality of their wares. Many shops are in view. ~ 0 0 2 D1 ~ ~ 0 0 16828 D3 ~ ~ 0 0 16826 S #16828 Inside Dorter~ Buildings throughout the town have what appear to be small windmills atop them. Otherwise, they are simple, practical structures. An armory is to the north. ~ 0 0 1 D0 ~ ~ 0 0 16829 D1 ~ ~ 0 0 16833 D2 ~ ~ 0 0 16830 D3 ~ ~ 0 0 16827 S #16829 The Armory~ The room is lined with implements of war. Shields, armor, and weapons hang from hooks, being displayed to potential buyers. The armorer is taking inventory. ~ 0 132 0 D2 ~ ~ 0 0 16828 S #16830 Southern Dorter~ Many more shops line the streets. Some minor negotiating goes on, but nothing too large. The owner of the accessory shop is cleaning her business to the west. ~ 0 0 1 D0 ~ ~ 0 0 16828 D1 ~ ~ 0 0 16832 D3 ~ ~ 0 0 16831 S #16831 Accessory Shop~ Ordaments of all kinds cover the walls. From perfune to cloth, their uses can only be guessed. The owner is washing the counter. ~ 0 132 0 D1 ~ ~ 0 0 16830 S #16832 South Gate~ This section of Dorter is the entryway to the docks. Here, business from the southern continent comes into the mainland. Several carts form a small caravan from the docks. The dockworkers are very busy. ~ 0 0 1 D0 ~ ~ 0 0 16833 D2 ~ ~ 0 0 16836 D3 ~ ~ 0 0 16830 S #16833 Northern Dorter~ Many citizens are around this portion of town, where it's mostly residential. A few people are in the bar to the north. Many young men and women are going into the recruitment office to the east. ~ 0 0 1 D0 ~ ~ 0 0 16835 D1 ~ ~ 0 0 16936 D2 ~ ~ 0 0 16832 D3 ~ ~ 0 0 16828 S #16834 Recruitment Office~ Here is where inspired chemists and adventurous squires come to become hired by parties. Many of them are either training, or reding books. Some sparring equipment is laying about the large room. ~ 0 4 0 S #16835 The Fur Shop~ This quiet fur shop has just one other occupant, a chubby tanner. He's busy turning a hydra's hide into a nice looking piece of armor. ~ 0 132 0 D2 ~ ~ 0 0 16833 S #16836 Outside Dorter~ The road is very well traveled. The overseas business is very good. There are several people carrying sacks and pulling carts. ~ 0 0 1 D0 ~ ~ 0 0 16832 D2 ~ ~ 0 0 16837 S #16837 Approaching the Port~ About 5 ships are anchored near the port. Many vague figures can be seen at this distance. There are boxes stacked everywhere. ~ 0 0 1 D0 ~ ~ 0 0 16836 D2 ~ ~ 0 0 16838 S #16838 On the Port~ The docks of Dorter are very efficient. Pack animals are scattered about, pulling in ships. Workers pull nets and boxes out from the holds of the ships, and prepare them to be shipped inland. The sea breeze is coming from the south. ~ 0 0 1 D0 ~ ~ 0 0 16837 D2 ~ ~ 0 0 16839 S #16839 On the Sea~ The gentle waves pass over the sea. Sparse cloud clusters mingle in the sky, and create fluffy patterns. ~ 0 4 6 D0 ~ ~ 0 0 16838 D2 ~ ~ 0 0 16840 S #16840 On the Sea~ Blue ocean is almost everywhere. The wildlife begins to reappear, the sea gulls. They seem to converge over a small land mass to the west. The blue ocean is very deep. Some sparse wildlife is here. They seem to converge over a small land mass to the west. ~ 0 0 6 D0 ~ ~ 0 0 16839 D2 ~ ~ 0 0 16845 D3 ~ ~ 0 0 16841 S #16841 On the Island~ The island appears to be directly in between the 2 continents. It is quite small, and holds several trees. The most distinguished feature is the chapel to the west. ~ 0 0 0 D1 ~ ~ 0 0 16840 D3 ~ ~ 0 0 16842 S #16842 At the Gates of the Chapel~ The church is quite magnificent looking from the outside. The front face of it appears to be more of a fort. 2 large, castle like towers come from either corner. Behind the sheer wall, however, is an ornately designed set of roofs and windows. ~ 0 0 0 D1 ~ ~ 0 0 16841 D3 ~ ~ 1 0 16843 S #16843 Inside Murond~ The first, and main room of Murond is very luxurious. 5 large windows line the walls, and an embroidered red carpet is laid from the door to the wall on the far end. 2 fountains on either side of it create small streams that flow down a crevice to the outside. They leave about a meter of space before the wall to allow access to the door on the northern end. ~ 0 0 0 D0 ~ ~ 1 0 16935 D1 ~ ~ 1 0 16842 S #16844 Murond Chapel~ The set of stairs on the other side of the door lead you here. It is very dark. Lit only by 4 sets of candles. In the center of the room is a coffin, on an elevated platform with 4 sets of stairs coming in from each side. This structure takes up most of the room. A malevolent presence is everywhere. It is very dark. Lit only by 4 sets of candles. In the center of the room is a coffin, on an elevated platform with 4 sets of stairs coming in from each side. This structure takes up most of the room. A malevolent presence is everywhere. ~ 0 1 0 D4 ~ ~ 0 0 16935 S #16845 On the Sea~ The sea continues monotonously. It gently waves, making it good sailing weather. ~ 0 4 6 D0 ~ ~ 0 0 16840 D2 ~ ~ 0 0 16846 S #16846 Approaching the Port~ Several plankings jet out from the mainland. Several ships are loading and unloading goods. Nets and pulley systems can be made out. ~ 0 0 6 D0 ~ ~ 0 0 16845 D2 ~ ~ 0 0 16847 S #16847 Goug's Port~ After pulling up to shore, the full detail can be seen. An unusual feature about this port are some small groups of metallic beings walking about. They're taking the place of the donkeys on the other shore. Similarly, many boxes and sacks are being loaded. ~ 0 0 1 D0 ~ ~ 0 0 16846 D1 ~ ~ 0 0 16848 S #16848 Inside Goug Machine City~ This city is very remarkable. Contraptions of all shapes linger about. Another metallic man is helping repair a building to the south. A few inhabitants are around, gathering supplies. ~ 0 0 1 D0 ~ ~ 0 0 16938 D1 ~ ~ 0 0 16851 D2 ~ ~ 0 0 16849 D3 ~ ~ 0 0 16847 S #16849 Outfit Shop~ This is a-typical of other armorment shops. Only a few, interesting looking items are being sold. A few pieces, which resemble crossbows, are being hung on the wall. On the counter, there is a unique looking item. A man smiles as you enter. ~ 0 136 0 D0 ~ ~ 0 0 16848 S #16850 Machine Shop~ A curious shop. Throughout the small complex lies parts for the metallic men. Some are completed, and are standing in the corner. Off to the side, contraptions of other sorts lie. ~ 0 4108 0 S #16851 Inside Goug~ A slightly less technical feel is in this area. To the north lies a noisy bar. To the south, however, is what appears to be the slums. It's closed off now, a sign is posted. ~ 0 0 1 E sign~ Warning: Deaths have occured, do not enter. ~ D0 ~ ~ 0 0 16852 D1 ~ ~ 0 0 16854 D2 ~ barrier~ 1 0 16858 D3 ~ ~ 0 0 16848 S #16852 The Bar~ A Counter is in the north-western part of the noisy room. 4 or 5 tables are uniformly placed around it as well. People from all over the realms are sitting, and enjoying drink. ~ 0 136 0 D2 ~ ~ 0 0 16851 S #16853 Leaving the Swamp~ The fauna become more lively as the poisionus swamp drift further in the background. There are a few animals present, and their appearance is unaffected. Unlike the monsters inside the swamp. ~ 0 4 3 D1 ~ ~ 0 0 16862 D3 ~ ~ 0 0 16859 S #16854 Leaving Goug~ The buildings become less concentrated as the outskirts of the town are reached. A few small farms appear, and even a modestly sized mine can be seen in the distance. ~ 0 0 1 D0 ~ ~ 0 0 16855 D3 ~ ~ 0 0 16851 S #16855 On the Shore~ The landmass begins to end as it descends into the sea. From here, it seems the island you are on is quite large. Another stretch of land can be seen across the body of water. The area appears to be quite dark and gloomy. ~ 0 0 10 D1 ~ ~ 0 0 16856 D2 ~ ~ 0 0 16854 S #16856 Crossing the Sea~ The sea is shorter than expected. Already details of the other side can be distinguished. It appears to be low, and very damp. Some disfigured trees are visible, they are either very sick, or dead. Many have fallen on their sides. A foul stench begins to emerge ~ 0 4 6 D1 ~ ~ 0 0 16857 D3 ~ ~ 0 0 16855 S #16857 Zigolis Swamp~ The swamp begins directly inland of the shore. A very large tree has fallen, and leads far to the south. It starts a pathway leading far to the south. The water below appears unsavory to walk in, and possibly poisonous. ~ 0 1 3 D2 ~ ~ 0 0 16861 D3 ~ ~ 0 0 16856 S #16858 Goug Slums~ This place is gloomy indeed. It seems everything is in a shade of grey and worn down. There is even a house is on its side. The sign appears to be true, several guards are examining the area, looking quite paranoid. ~ 0 1 1 D0 ~ ~ 1 0 16851 S #16859 Zigolis Swamp~ The soggy ground begins to give way to dryer land. The raised part of earth continues east. It will be good to leave this unclean area. ~ 0 1 3 D1 ~ ~ 0 0 16853 D2 ~ ~ 0 0 16860 S #16860 Zigolis Swamp~ After traversing the small patches of viable land, you reach the other side of the small body of water. The east is blocked by more trees, but the landmass continues north. ~ 0 1 3 D0 ~ ~ 0 0 16859 D3 ~ ~ 0 0 16861 S #16861 Zigolis Swamp~ As you continue on the log to the south, more of the swamp can be seen through the fog. The end of the slippery log rests on a rock. A narrow looking path of rock and tree stumps leads eastward through the bubbling water. The fumes are almost dizzying. ~ 0 1 3 D0 ~ ~ 0 0 16857 D1 ~ ~ 0 0 16860 S #16862 The Forming Road~ The forests begin to thin in a central part of the forest, forming a makeshift road. It appears to be made by animals, or possibly humans. The trees are tall, wide, and very green. Many shorter plants cover the ground, accented by fallen, yellow leaves. ~ 0 0 3 D1 ~ ~ 0 0 16863 D3 ~ ~ 0 0 16853 S #16863 Approaching the Castle~ Another, more traveled road comes together with the smaller makeshift one. It leads east, and bends to the north, where a castle can be seen. This castle, however, has blockaded the road, refusing visitors. Apparently something has worried them. The eastern rout is unblocked, and is ready to be used. ~ 0 0 2 D1 ~ ~ 0 0 16864 D3 ~ ~ 0 0 16862 S #16864 Gaining Altitude~ The marshes become less numerous as the ground slopes upward. Off in the distance, it appears to become more mountainous and rocky. The ground is covered by luscious green grass, and the trees start becoming less abundant. ~ 0 0 2 D1 ~ ~ 0 0 16865 D3 ~ ~ 0 0 16863 S #16865 By the River~ The trail nears a small river. It's moving slowly through the shallow rockfaces. Chocobo tracks litter the ground as It becomes more steep and rugged. The trail continues east, following the river. ~ 0 0 4 D1 ~ ~ 0 0 16866 D3 ~ ~ 0 0 16864 S #16866 Barius Valley~ The river begins to take up speed as it continues east on its downward flow. The shape of a valley begins to form as the river gets larger. The mountains seem to split apart as the mass of water cuts through them. The valley continues east. ~ 0 0 4 D1 ~ ~ 0 0 16867 D3 ~ ~ 0 0 16865 S #16867 Barius Valley~ The river gets very deep at this point. Making a crossover impossible. The land becomes incredibly steep few feet on either side of it. Some wildlife is here, going about their business. ~ 0 0 4 D1 ~ ~ 0 0 16868 D3 ~ ~ 0 0 16866 S #16868 Barius Valley~ The water shallows some, and rocks start to protrude from the surface. One very flat one is to the north, at a narrow point in the river, creating a passageway across the river. The valley continues east. ~ 0 0 4 D0 ~ ~ 0 0 16869 D1 ~ ~ 0 0 16821 D3 ~ ~ 0 0 16867 S #16869 On the Rock~ The rock is more slippery, and the jump is further than expected. It is very hard to move, for fear of falling into the water is keeping you at bay. Although, it seems that it's the only way out. ~ 0 4 5 D1 ~ ~ 0 0 16870 S #16870 On the River~ The waterflow is much faster than expected, and you can't swim back to shore. To the east, plumes of steam rise in the air. You vaguely see the trail leaving the river's edge in the corner of your eye. ~ 0 4 5 D1 ~ ~ 0 0 16871 S #16871 On the River~ The plumes of steam grow larger as you approach the waterfall. The trees and rocks lining the water become more blurry as the river picks up speed. There seems to be no choice but to hope for the best. ~ 0 4 5 D5 ~ ~ 0 0 16872 S #16872 Waterfall Base~ Scrambling for air, you resurface at the base of the cliff. The fall wasn't as bad as expected, but there seems to be no way back. The water is very calm, and the closest shore is north of here. ~ 0 4 5 D0 ~ ~ 0 0 16873 S #16873 Shore~ The altitude here is much lower than the valley. Evergreens get replaced by leaved trees, and the slope is much calmer. Eastward, an ocean exists, reflecting the sunlight. ~ 0 0 5 D1 ~ ~ 0 0 16874 S #16874 Approaching the Delta.~ The forest is very thick to the north, and is almost impassible. It seems that following the river is the only way. The river appears to dissipate into the signature V shape as it approaches the ocean. A wooden object is also visible. ~ 0 0 5 D1 ~ ~ 0 0 16875 D3 ~ ~ 0 0 16873 S #16875 Delta~ A boat is upturned here. It appears to be a bit battered, but still viable. The delta's scattered landmasses are too far apart to cross to the other side, where the trail turned. To the east, an island is visible. It appears to be shrouded in malevolence. Southward, other ships are seen. ~ 0 0 6 D1 ~ ~ 0 0 16876 D2 ~ ~ 0 0 16934 D3 ~ ~ 0 0 16874 S #16876 Ocean Bound~ The ocean has a curious green tint to it. Much of the mainland can be seen here. To the north, a port is visible. East, however, is the grim island. It is shrouded by dark clouds and mist. ~ 0 0 6 D1 ~ ~ 0 0 16877 D2 ~ ~ 0 0 16943 D3 ~ ~ 0 0 16875 S #16877 Nearing the Small Island~ The island is small, and concentrated growths of trees are there. Ghastly forms dart in and out from the shadows, and unnatural noises begin emanating from the east. ~ 0 1 6 D1 ~ ~ 0 0 16878 D3 ~ ~ 0 0 16876 S #16878 The Island Shoreline~ Portions of the sand is stained in blood. Wood from broken ships is everywhere, along with broken weapons, shattered armor, and crushed corpses. The ghoulish forms are still present, hiding in the treeline. A person is here, begging for anyone to help him. ~ 0 1 6 D1 ~ ~ 0 0 16879 D3 ~ ~ 0 0 16877 S #16879 Inside the Forest~ Monsters are here, scattered throughout the area. Two especially horrible looking ones are at the entrance to a cave. They stare at you intently as fear grips at your soul. ~ 0 1 3 D0 ~ ~ 0 0 16880 D3 ~ ~ 0 0 16878 S #16880 Cave Entrance~ The cave entrance is very large. Eyes stare at you intently from all directions. Even more corpses are here. Fallen warriors on a benevolent mission. A very old, makeshift sign is posted. ~ 0 9 0 E sign~ This is the Deep Dungeon. It consists of 10 levels, littered with evil. You must find the path downward by searching the floors. ~ D2 ~ ~ 0 0 16879 D5 ~ ~ 0 0 16881 S #16881 Entering the Dungeon~ On the floor, surrounded by arcane symbols, is a large hole. The room itself is evil indeed. Curses of all kinds surround it. Mutilated corpses, shattered skeletons, and skulls are everywhere. The entrance to the cave is up from here. ~ 0 13 0 D4 ~ ~ 0 0 16880 D5 ~ ~ 0 0 16882 S #16882 Nogias~ Darkness is everywhere. Even the dim torchlight from the cave above doesn't touch the floor of this cavern. The cavern sounds very large, as your footsteps echo off the walls. The floor feels of limestone. ~ 0 9 5 D1 ~ ~ 0 0 16883 D4 ~ ~ 0 0 16881 S #16883 Nogias~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16884 D3 ~ ~ 0 0 16882 S #16884 Nogias~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16883 D3 ~ ~ 0 0 16885 S #16885 Nogias~ The floor appears to be unstable here. It seems there is a creace on the floor, making the outlines of a door. Darkness is still everywhere. ~ 0 9 5 D1 ~ ~ 0 0 16884 D5 ~ ~ 1 0 16886 S #16886 Terminate~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16887 D4 ~ ~ 1 0 16885 S #16887 Terminate~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16888 D3 ~ ~ 0 0 16886 S #16888 Terminate~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16887 D3 ~ ~ 0 0 16890 D5 ~ ~ 1 0 16889 S #16889 Delta~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16891 D4 ~ ~ 1 0 16888 S #16890 Terminate~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16888 S #16891 Delta~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16892 D3 ~ ~ 0 0 16889 S #16892 Delta~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16891 D3 ~ ~ 0 0 16893 S #16893 Delta~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16892 D5 ~ ~ 1 0 16894 S #16894 Valkyries~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16895 D4 ~ ~ 1 0 16893 S #16895 Valkyries~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16896 D3 ~ ~ 0 0 16894 S #16896 Valkyries~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16895 D3 ~ ~ 0 0 16898 D5 ~ ~ 1 0 16897 S #16897 Mlapan~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16899 D4 ~ ~ 1 0 16896 S #16898 Valkyries~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16896 S #16899 Mlapan~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16900 D3 ~ ~ 0 0 16897 S #16900 Mlapan~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16899 D3 ~ ~ 0 0 16901 S #16901 Mlapan~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16900 D5 ~ ~ 1 0 16902 S #16902 Tiger~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16903 D4 ~ ~ 1 0 16901 S #16903 Tiger~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16904 D3 ~ ~ 0 0 16902 S #16904 Tiger~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16903 D3 ~ ~ 0 0 16905 S #16905 Tiger~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16904 D5 ~ ~ 1 0 16906 S #16906 Bridge~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16907 D4 ~ ~ 1 0 16905 S #16907 Bridge~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16908 D3 ~ ~ 0 0 16906 S #16908 Bridge~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16907 D3 ~ ~ 0 0 16909 S #16909 Bridge~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16908 D5 ~ ~ 1 0 16910 S #16910 Voyage~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16911 D4 ~ ~ 1 0 16909 S #16911 Voyage~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16912 D3 ~ ~ 0 0 16910 S #16912 Voyage~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16911 D3 ~ ~ 0 0 16914 D5 ~ ~ 1 0 16913 S #16913 Horror~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16915 D4 ~ ~ 1 0 16912 S #16914 Voyage~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16912 S #16915 Horror~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D2 ~ ~ 0 0 16916 D3 ~ ~ 0 0 16913 D5 ~ ~ 1 0 16917 S #16916 Horror~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D0 ~ ~ 0 0 16915 D3 ~ ~ 0 0 16918 S #16917 The Tunnel~ Light begins to reappear. Some orange flames can be seen down from this position. Some protrusions, vaguely resembling steps, come out of the walls. They lead down. ~ 0 9 5 D4 ~ ~ 1 0 16915 D5 ~ ~ 0 0 16919 S #16918 Horror~ The cavern is almost pitch black. Some ghastly outlines are floating about. ~ 0 9 5 D1 ~ ~ 0 0 16916 S #16919 End~ Light from torches lining the walls fill this room. A sheer rockface is north of here, but an incline circles around the wall, reaching the top. Strange figures can be seen occupying the pathway. ~ 0 9 5 D3 ~ ~ 0 0 16920 D4 ~ ~ 0 0 16917 S #16920 End~ The floor begins to slope upwards. The beings appear to be small gargoyles. They cling to the walls and the floor. The weathered limestone of the natural staircase is very worn. ~ 0 9 5 D0 ~ ~ 0 0 16921 D1 ~ ~ 0 0 16919 S #16921 End~ The large mass of limestone meets a large flat area east of here. Several more torches are lit. Off to the side of the staircase is a very deep pit. It continues east. ~ 0 9 5 D1 ~ ~ 0 0 16922 D2 ~ ~ 0 0 16920 S #16922 End~ Arcane symbols are on the floor here. The creator; a large, monstrous figure, stands at the center. The platform is surrounded by torches, and the sounds of chanting is everywhere. There is a swirling portal to the south. ~ 0 8201 5 D2 ~ ~ 0 0 16923 D3 ~ ~ 0 0 16921 S #16923 The Edge of the Cliff~ The cliff overlooks the cavern. The pit below seems to go down very far. Two stalagmites from the ground meet with stalactites from the ceiling. They are on either side of a large, swirling portal. ~ 0 9 5 D0 ~ ~ 0 0 16922 S #16924 Trail~ Trees are on either side of trail. The sun is shining through holes in the overhang. Many leaves are on the ground. A lookout is east, and smoke from chimneys can be seen south. ~ 0 0 4 D1 ~ ~ 0 0 16822 D2 ~ ~ 0 0 16925 S #16925 Trail~ The treeline becomes more dispersed the nearer to the shore it gets. The city gates are near here. ~ 0 0 4 D0 ~ ~ 0 0 16924 D2 ~ ~ 0 0 16926 S #16926 Warjilis Trade City~ The coastal city of Warjilis is quaint. The houses are rustic, and somewhat plain. Many houses have an opening to the street, where wares are sold. They vary from cloth to kitchen utensils. Some people are wandering the streets. ~ 0 0 4 D0 ~ ~ 0 0 16925 D2 ~ ~ 0 0 16927 S #16927 Warjilis Trade City~ Several houses serve a double purpose as small shops. Many sell vegetables, or small ornaments. A smith is south of here, and an alchemy is west. ~ 0 0 1 D0 ~ ~ 0 0 16926 D1 ~ ~ 0 0 16930 D2 ~ ~ 0 0 16929 D3 ~ ~ 0 0 16928 S #16928 The Alchemy~ Rows of bottles line a shelf on the north wall, and some herbs grow behind the counter. The alchemist, a young lady, is stirring a pot on a small flame. She looks up, her young face smiling. ~ 0 136 1 D1 ~ ~ 0 0 16927 D3 ~ ~ 1 0 16942 S #16929 Smithy~ Small hammers and picks are hanging on walls and lying on the tables. Some armor is lying on a table to the east. A table is against the wall to the west. The smith is there, engraving a suit of mail. ~ 0 136 1 D0 ~ ~ 0 0 16927 S #16930 Near the docks~ The docks are east of here. They seem to be deserted. Sounds of a bar are coming form the south, and some drunk sailors are sitting on the ground, leaning on the bar walls. ~ 0 0 1 D1 ~ ~ 0 0 16932 D2 ~ ~ 0 0 16931 D3 ~ ~ 0 0 16927 S #16931 In the crowded bar~ This bar is crowded. There are sailors are surrounding the tables. Many are rambling on about a recent encounter. The bartender is very busy making drinks, and the serving lady looks very fatigued. ~ 0 8 1 D0 ~ ~ 0 0 16930 S #16932 Port~ The wood planking creaks underfoot. The ships are deserted, and almost derelict. Far to the northeast, an island can be seen. There is just ocean elsewhere. West is the bar. ~ 0 0 1 D0 ~ ~ 0 0 16933 D3 ~ ~ 0 0 16930 S #16933 On the Shore~ The shoreline is littered with trees and rocks. The altitude juts up steeply west of here. Sea gulls fly overhead, and a port is south of here. ~ 0 0 10 D0 ~ ~ 0 0 16934 D2 ~ ~ 0 0 16932 S #16934 On the Shore~ The shoreline is littered with trees and rocks. The altitude juts up steeply west of here. Sea gulls fly overhead, and a port is south of here. ~ 0 0 10 D0 ~ ~ 0 0 16875 D1 ~ ~ 0 0 16945 D2 ~ ~ 0 0 16933 S #16935 Old Staircase~ This rusty old staircaise leads down to the crypt. Some growling can be heard below. ~ 0 0 0 D2 ~ ~ 1 0 16843 D5 ~ ~ 0 0 16844 S #16936 Recruitment Office~ Here is where inspired chemists and adventurous squires come to become hired by parties. Many of them are either training, or reding books. Some sparring equipment is laying about the large room. ~ 0 266252 0 D3 ~ ~ 0 0 16833 S #16937 super duper pet room~ LEAVE NOW OR BE SLAYED, THIS IS A PET ROOM ~ 0 32772 0 D3 ~ ~ 0 0 16936 S #16938 Machine Shop~ A curious shop. Throughout the small complex lies parts for the metallic men. Some are completed, and are standing in the corner. Off to the side, contraptions of other sorts lie. ~ 0 266248 0 D2 ~ ~ 0 0 16848 S #16939 pet room~ ~ 0 4 0 S #16940 .~ ~ 0 4 0 S #16941 {8An Ill-Lit Cavern{x~ You descend below the portal to Ivalice and find yourself in a very dark natural cavern. The walls are of some dark and shiny rock, perhaps pumice. You feel as if you are being watched. Perhaps you better turn back. ~ 0 4 0 S #16942 The Script Shop~ You enter a small shop, with a single product, the infamous 'Useless Scrolls'. These scrolls were originally thrown away as useless until the right people figured out exactly how to use them, Don't you wish you were one of those people? ~ 0 0 0 D1 ~ ~ 1 0 16928 S #16943 Approaching the Dragon Sea~ The sea is glassy and clear here, probably forty fathoms deep. To the northeast a small island can be seen, and to the south the open reaches of the Dragon Sea. A small structure seems to be poking out of the ocean's pristine surface a few miles to the south. ~ 0 0 6 D0 ~ ~ 0 0 16876 D2 ~ ~ 0 0 16944 D3 ~ ~ 0 0 16945 S #16944 Nearing the Fortress~ What seems to be the top of a structure pokes out of the ocean just to the South. A small dock and a doorway is all that can be seen, with a guard at the door. The sea has a bit of chop to it here, as large schools of fish shimmer from the depths below. ~ 0 0 6 D0 ~ ~ 0 0 16943 D2 ~ ~ 0 0 5400 S #16945 Offshore~ Just a couple miles offshore, the ocean has become calm. Its deep soothing green reflects its depth, as unknown creatures of the deep prowl the abyss below. To the west the beach can still be seen, the sand glistening in the sun. ~ 0 0 6 D0 ~ ~ 0 0 16876 D1 ~ ~ 0 0 16943 D3 ~ ~ 0 0 16934 S #0 #SPECIALS M 16809 spec_cast_cleric Load to: The Priest M 16812 spec_breath_lightning Load to: Agrias M 16816 spec_breath_lightning Load to: Orlandu M 16829 spec_breath_lightning Load to: An Archaic Demon M 16830 spec_breath_lightning Load to: An Ultima Demon M 16844 spec_cast_mage Load to: A {%W{5izard{x M 16848 spec_cast_undead Load to: A Ghoul M 16861 spec_breath_any Load to: A Hyudra M 16862 spec_breath_any Load to: A Hydra M 16863 spec_breath_gas Load to: An Apanda M 16865 spec_cast_cleric Load to: A Chemist M 16868 spec_cast_undead Load to: A Ghoul S #RESETS D 0 16802 0 1 The north door of Before The House is closed D 0 16803 2 1 The south door of Inside The Dwelling is closed D 0 16823 0 1 The north door of On the Walkway is closed D 0 16824 2 1 The south door of Royal Chamber is closed D 0 16842 3 1 The west door of At the Gates of the Chapel is closed D 0 16843 0 1 The north door of Inside Murond is closed D 0 16843 1 1 The east door of Inside Murond is closed D 0 16851 2 1 The south door of Inside Goug is closed D 0 16858 0 1 The north door of Goug Slums is closed D 0 16885 5 1 The down door of Nogias is closed D 0 16886 4 1 The up door of Terminate is closed D 0 16888 5 1 The down door of Terminate is closed D 0 16889 4 1 The up door of Delta is closed D 0 16893 5 1 The down door of Delta is closed D 0 16894 4 1 The up door of Valkyries is closed D 0 16896 5 1 The down door of Valkyries is closed D 0 16897 4 1 The up door of Mlapan is closed D 0 16901 5 1 The down door of Mlapan is closed D 0 16902 4 1 The up door of Tiger is closed D 0 16905 5 1 The down door of Tiger is closed D 0 16909 5 1 The down door of Bridge is closed D 0 16910 4 1 The up door of Voyage is closed D 0 16912 5 1 The down door of Voyage is closed D 0 16913 4 1 The up door of Horror is closed D 0 16915 5 1 The down door of Horror is closed D 0 16917 4 1 The up door of The Tunnel is closed D 0 16928 3 2 The west door of The Alchemy is closed and locked D 0 16935 2 1 The south door of Old Staircase is closed D 0 16942 1 2 The east door of The Script Shop is closed and locked M 0 16800 1 16803 1 *Load The Old Man O 0 16800 0 16804 *Portal to the past loaded to A Dark Room O 0 16803 0 16805 *Strange portal loaded to Mandalia Plains M 0 16801 2 16806 1 *Load a {#Y{3ellow {3Pa{#nth{3er{x M 0 16803 3 16807 1 *Load a {8Black {7gob{8lin{x M 0 16801 2 16807 1 *Load a {#Y{3ellow {3Pa{#nth{3er{x M 0 16802 2 16808 2 *Load A {3Go{2bl{3in{x M 0 16803 3 16809 1 *Load a {8Black {7gob{8lin{x M 0 16836 4 16811 1 *Load a {$S{4quire{x E 0 16804 0 16 *A slasher is loaded wielded of a {$S{4quire{x E 0 16809 0 6 *Hard leather headgear is loaded over the head of a {$S{4quire{x E 0 16810 0 5 *A chain mail vest is loaded on the body of a {$S{4quire{x M 0 16803 3 16811 1 *Load a {8Black {7gob{8lin{x M 0 16844 4 16811 1 *Load A {%W{5izard{x E 0 16840 0 5 *An adaman vest is loaded on the body of A {%W{5izard{x E 0 16832 0 6 *A triangle hat is loaded over the head of A {%W{5izard{x E 0 16831 0 16 *A wizard staff is loaded wielded of A {%W{5izard{x M 0 16805 4 16812 4 *Load A cadet E 0 16811 0 8 *Battle boots is loaded on the feet of A cadet E 0 16810 0 5 *A chain mail vest is loaded on the body of A cadet E 0 16806 0 16 *A {8platina{x dagger is loaded wielded of A cadet M 0 16806 1 16812 1 *Load A Knight E 0 16808 0 16 *A mythril sword is loaded wielded of A Knight E 0 16813 0 5 *Mythril armor is loaded on the body of A Knight E 0 16812 0 9 *A pair of power wrists is loaded on the hands of A Knight M 0 16807 4 16813 2 *Load A {^C{6astle {^G{6uard{x E 0 16805 0 16 *A mythril spear is loaded wielded of A {^C{6astle {^G{6uard{x E 0 16813 0 5 *Mythril armor is loaded on the body of A {^C{6astle {^G{6uard{x M 0 16808 1 16815 1 *Load An Igros Smithy E 0 16814 0 16 *A main gauche is loaded wielded of An Igros Smithy M 0 16809 1 16816 1 *Load The Priest E 0 16815 0 12 *A white robe is loaded about the shoulders of The Priest M 0 16810 3 16816 3 *Load A Peasant M 0 16836 4 16817 1 *Load a {$S{4quire{x E 0 16840 0 5 *An adaman vest is loaded on the body of a {$S{4quire{x E 0 16811 0 8 *Battle boots is loaded on the feet of a {$S{4quire{x E 0 16808 0 16 *A mythril sword is loaded wielded of a {$S{4quire{x M 0 16807 4 16818 2 *Load A {^C{6astle {^G{6uard{x E 0 16813 0 5 *Mythril armor is loaded on the body of A {^C{6astle {^G{6uard{x E 0 16808 0 16 *A mythril sword is loaded wielded of A {^C{6astle {^G{6uard{x M 0 16841 2 16819 2 *Load A {8L{&ancer{x E 0 16829 0 6 *An iron helmet is loaded over the head of A {8L{&ancer{x E 0 16812 0 9 *A pair of power wrists is loaded on the hands of A {8L{&ancer{x E 0 16815 0 12 *A white robe is loaded about the shoulders of A {8L{&ancer{x E 0 16805 0 16 *A mythril spear is loaded wielded of A {8L{&ancer{x M 0 16843 2 16820 2 *Load An {3Ar{#ch{3er{x E 0 16840 0 5 *An adaman vest is loaded on the body of An {3Ar{#ch{3er{x E 0 16834 0 16 *A lightning bow is loaded wielded of An {3Ar{#ch{3er{x M 0 16819 1 16824 1 *Load Prince Goltana E 0 16807 0 16 *Defender is loaded wielded of Prince Goltana E 0 16825 0 5 *A set of crystal mail is loaded on the body of Prince Goltana E 0 16824 0 6 *A crystal helmet is loaded over the head of Prince Goltana E 0 16823 0 11 *A crystal shield is loaded as a shield of Prince Goltana M 0 16815 1 16824 1 *Load Dycedarg E 0 16821 0 16 *An ancient sword is loaded wielded of Dycedarg E 0 16825 0 5 *A set of crystal mail is loaded on the body of Dycedarg E 0 16824 0 6 *A crystal helmet is loaded over the head of Dycedarg E 0 16822 0 11 *An aegis shield is loaded as a shield of Dycedarg M 0 16814 1 16824 1 *Load Zalbag E 0 16807 0 16 *Defender is loaded wielded of Zalbag E 0 16825 0 5 *A set of crystal mail is loaded on the body of Zalbag E 0 16824 0 6 *A crystal helmet is loaded over the head of Zalbag E 0 16823 0 11 *A crystal shield is loaded as a shield of Zalbag M 0 16813 1 16824 1 *Load Delita E 0 16837 0 6 *A gold helmet is loaded over the head of Delita E 0 16821 0 16 *An ancient sword is loaded wielded of Delita E 0 16820 0 11 *A gold shield is loaded as a shield of Delita E 0 16819 0 5 *Gold armor is loaded on the body of Delita M 0 16812 1 16824 1 *Load Agrias E 0 16837 0 6 *A gold helmet is loaded over the head of Agrias E 0 16821 0 16 *An ancient sword is loaded wielded of Agrias E 0 16820 0 11 *A gold shield is loaded as a shield of Agrias E 0 16819 0 5 *Gold armor is loaded on the body of Agrias M 0 16811 1 16824 1 *Load Gafgarion E 0 16818 0 5 *A set of carbini mail is loaded on the body of Gafgarion E 0 16817 0 6 *A cross helmet is loaded over the head of Gafgarion E 0 16816 0 16 *A {1blood{x sword is loaded wielded of Gafgarion M 0 16828 1 16827 1 *Load The Wandering Merchant M 0 16842 4 16827 1 *Load A {@G{2eo{@man{2ce{@r{x E 0 16835 0 5 *A wizard robe is loaded on the body of A {@G{2eo{@man{2ce{@r{x E 0 16827 0 16 *An iron sword is loaded wielded of A {@G{2eo{@man{2ce{@r{x M 0 16837 4 16828 1 *Load A {@C{2hemist{x E 0 16806 0 16 *A {8platina{x dagger is loaded wielded of A {@C{2hemist{x E 0 16840 0 5 *An adaman vest is loaded on the body of A {@C{2hemist{x M 0 16820 1 16829 1 *Load The Armorer G 0 16836 0 *A masamune is given to The Armorer G 0 16830 0 *A set of bronze armor is given to The Armorer G 0 16829 0 *An iron helmet is given to The Armorer G 0 16828 0 *A round shield is given to The Armorer G 0 16827 0 *An iron sword is given to The Armorer G 0 16821 0 *An ancient sword is given to The Armorer G 0 16820 0 *A gold shield is given to The Armorer G 0 16819 0 *Gold armor is given to The Armorer G 0 16818 0 *A set of carbini mail is given to The Armorer G 0 16817 0 *A cross helmet is given to The Armorer G 0 16814 0 *A main gauche is given to The Armorer G 0 16813 0 *Mythril armor is given to The Armorer G 0 16808 0 *A mythril sword is given to The Armorer G 0 16806 0 *A {8platina{x dagger is given to The Armorer G 0 16805 0 *A mythril spear is given to The Armorer G 0 16804 0 *A slasher is given to The Armorer M 0 16840 4 16830 1 *Load A {!S{1amurai{x E 0 16836 0 16 *A masamune is loaded wielded of A {!S{1amurai{x E 0 16813 0 5 *Mythril armor is loaded on the body of A {!S{1amurai{x M 0 16838 4 16830 1 *Load A {%T{5ime {%M{5age{x E 0 16832 0 6 *A triangle hat is loaded over the head of A {%T{5ime {%M{5age{x E 0 16831 0 16 *A wizard staff is loaded wielded of A {%T{5ime {%M{5age{x M 0 16821 1 16831 1 *Load The Accessory Shop Owner G 0 16812 0 *A pair of power wrists is given to The Accessory Shop Owner G 0 16811 0 *Battle boots is given to The Accessory Shop Owner G 0 16853 0 *An elf mantle is given to The Accessory Shop Owner G 0 16851 0 *Feather boots is given to The Accessory Shop Owner G 0 16848 0 *A {@s{2etiemson{x is given to The Accessory Shop Owner G 0 16847 0 *Some chantage is given to The Accessory Shop Owner G 0 16846 0 *An n-kai anklet is given to The Accessory Shop Owner G 0 16845 0 *A circle of jade is given to The Accessory Shop Owner M 0 16836 4 16833 1 *Load a {$S{4quire{x E 0 16810 0 5 *A chain mail vest is loaded on the body of a {$S{4quire{x E 0 16804 0 16 *A slasher is loaded wielded of a {$S{4quire{x M 0 16837 4 16833 1 *Load A {@C{2hemist{x E 0 16811 0 8 *Battle boots is loaded on the feet of A {@C{2hemist{x E 0 16810 0 5 *A chain mail vest is loaded on the body of A {@C{2hemist{x E 0 16806 0 16 *A {8platina{x dagger is loaded wielded of A {@C{2hemist{x M 0 16823 1 16835 1 *Load The Tanner M 0 16837 4 16836 1 *Load A {@C{2hemist{x E 0 16827 0 16 *An iron sword is loaded wielded of A {@C{2hemist{x M 0 16831 3 16840 1 *Load A Juravis M 0 16842 4 16842 1 *Load A {@G{2eo{@man{2ce{@r{x E 0 16835 0 12 *A wizard robe is loaded about the shoulders of A {@G{2eo{@man{2ce{@r{x M 0 16831 1 16842 3 *Load A Juravis M 0 16829 3 16844 3 *Load An Archaic Demon M 0 16830 1 16844 1 *Load An Ultima Demon E 0 16839 0 9 *A demon talon is loaded on the hands of An Ultima Demon O 0 16838 0 16844 *A coffin loaded to Murond Chapel P 0 16841 1 16838 1 *A holy patch put inside a Holy Patch M 0 16832 3 16847 3 *Load An {&Iron Golem{x M 0 16839 2 16848 1 *Load A {#B{3ard{x E 0 16833 0 16 *Bloody strings is loaded wielded of A {#B{3ard{x M 0 16837 4 16848 1 *Load A {@C{2hemist{x E 0 16810 0 5 *A chain mail vest is loaded on the body of A {@C{2hemist{x E 0 16827 0 16 *An iron sword is loaded wielded of A {@C{2hemist{x M 0 16833 1 16848 1 *Load An {&Iron Golem{x M 0 16834 1 16849 1 *Load The weaponsmith G 0 16857 0 *A blast gun is given to The weaponsmith G 0 16856 0 *A glacier gun is given to The weaponsmith G 0 16855 0 *A blaze gun is given to The weaponsmith G 0 16854 0 *A hunting bow is given to The weaponsmith G 0 16849 0 *A night killer is given to The weaponsmith G 0 16852 0 *A bow gun is given to The weaponsmith M 0 16838 4 16851 1 *Load A {%T{5ime {%M{5age{x E 0 16831 0 16 *A wizard staff is loaded wielded of A {%T{5ime {%M{5age{x E 0 16835 0 12 *A wizard robe is loaded about the shoulders of A {%T{5ime {%M{5age{x M 0 16825 1 16852 1 *Load The Bartender M 0 16850 8 16857 1 *Load A Skeleton M 0 16868 1 16858 1 *Load A Ghoul O 0 16858 0 16858 *The corpse of the thief loaded to Goug Slums P 0 16859 3 16858 1 *A mark of the thieve's guild put inside a Mark of the Thieve's Guild M 0 16850 8 16859 1 *Load A Skeleton M 0 16848 2 16860 1 *Load A Ghoul M 0 16835 4 16860 2 *Load A {8Knight{x E 0 16830 0 5 *A set of bronze armor is loaded on the body of A {8Knight{x E 0 16829 0 6 *An iron helmet is loaded over the head of A {8Knight{x E 0 16828 0 11 *A round shield is loaded as a shield of A {8Knight{x E 0 16827 0 16 *An iron sword is loaded wielded of A {8Knight{x M 0 16848 2 16861 1 *Load A Ghoul M 0 16835 4 16861 2 *Load A {8Knight{x E 0 16830 0 5 *A set of bronze armor is loaded on the body of A {8Knight{x E 0 16829 0 6 *An iron helmet is loaded over the head of A {8Knight{x E 0 16828 0 11 *A round shield is loaded as a shield of A {8Knight{x E 0 16827 0 16 *An iron sword is loaded wielded of A {8Knight{x M 0 16840 4 16863 1 *Load A {!S{1amurai{x E 0 16836 0 16 *A masamune is loaded wielded of A {!S{1amurai{x M 0 16846 1 16865 1 *Load A {#Yellow{x Chocobo M 0 16847 2 16865 2 *Load A {8Black{x Chocobo M 0 16849 2 16866 1 *Load A {!R{1ed{x Chocobo. M 0 16845 1 16867 1 *Load A Mindflare M 0 16851 1 16878 1 *Load A Writhing Man M 0 16852 2 16879 2 *Load An Archaic Demon M 0 16850 8 16882 4 *Load A Skeleton M 0 16850 8 16883 4 *Load A Skeleton M 0 16850 8 16884 4 *Load A Skeleton M 0 16850 8 16884 4 *Load A Skeleton M 0 16850 8 16885 4 *Load A Skeleton M 0 16850 8 16885 4 *Load A Skeleton M 0 16854 5 16886 2 *Load A Green Dragon M 0 16857 4 16887 1 *Load A Minitaurus M 0 16862 2 16889 2 *Load A Hydra M 0 16861 4 16892 3 *Load A Hyudra M 0 16859 4 16895 3 *Load A Behemoth M 0 16860 3 16896 2 *Load A Dark Behemoth M 0 16853 3 16897 2 *Load A Blue Dragon M 0 16854 5 16897 3 *Load A Green Dragon M 0 16855 6 16899 1 *Load A Red Dragon M 0 16855 6 16902 2 *Load A Red Dragon M 0 16853 3 16902 1 *Load A Blue Dragon M 0 16860 3 16909 3 *Load A Dark Behemoth M 0 16856 5 16910 5 *Load A Bull Demon M 0 16857 4 16912 3 *Load A Minitaurus M 0 16858 3 16914 2 *Load A Sacred M 0 16855 6 16915 4 *Load A Red Dragon M 0 16863 5 16919 1 *Load An Apanda M 0 16817 1 16920 1 *Load Ramza E 0 16821 0 16 *An ancient sword is loaded wielded of Ramza E 0 16825 0 5 *A set of crystal mail is loaded on the body of Ramza E 0 16824 0 6 *A crystal helmet is loaded over the head of Ramza E 0 16823 0 11 *A crystal shield is loaded as a shield of Ramza M 0 16816 1 16920 1 *Load Orlandu E 0 16842 0 12 *A robe of lords is loaded about the shoulders of Orlandu E 0 16825 0 5 *A set of crystal mail is loaded on the body of Orlandu E 0 16824 0 6 *A crystal helmet is loaded over the head of Orlandu E 0 16826 0 16 *An excalibur is loaded wielded of Orlandu E 0 16823 0 11 *A crystal shield is loaded as a shield of Orlandu M 0 16863 5 16920 2 *Load An Apanda M 0 16863 5 16921 2 *Load An Apanda M 0 16864 1 16922 1 *Load Elidibs E 0 16843 0 17 *A holy stone, serpentarius is loaded held in the hands of Elidibs E 0 16844 0 26 *An unholy band is loaded as a religious patch of Elidibs O 0 16803 0 16923 *Strange portal loaded to The Edge of the Cliff M 0 16840 4 16927 1 *Load A {!S{1amurai{x E 0 16830 0 5 *A set of bronze armor is loaded on the body of A {!S{1amurai{x E 0 16836 0 16 *A masamune is loaded wielded of A {!S{1amurai{x M 0 16826 1 16928 1 *Load The Alchemist G 0 16864 0 *An eye drop is given to The Alchemist G 0 16863 0 *An antidote is given to The Alchemist G 0 16862 0 *An ether potion is given to The Alchemist G 0 16861 0 *A hi-potion is given to The Alchemist G 0 16860 0 *An x potion is given to The Alchemist M 0 16827 1 16929 1 *Load The Blacksmith G 0 16823 0 *A crystal shield is given to The Blacksmith G 0 16837 0 *A gold helmet is given to The Blacksmith G 0 16820 0 *A gold shield is given to The Blacksmith G 0 16819 0 *Gold armor is given to The Blacksmith G 0 16825 0 *A set of crystal mail is given to The Blacksmith G 0 16824 0 *A crystal helmet is given to The Blacksmith M 0 16822 1 16936 1 *Load The Headmaster M 0 16866 1 16937 1 *Load A Squire M 0 16865 1 16937 1 *Load A Chemist M 0 16824 1 16938 1 *Load The Machinist M 0 16867 1 16939 1 *Load An {&Iron Golem{x M 0 16938 1 16939 1 *Load Deblin's pet M 0 16869 1 16942 1 *Load Caer Dominus G 0 16865 0 *A scroll marked 'useless' is given to Caer Dominus S #SHOPS 16820 0 9 5 0 0 100 50 0 23 16821 0 9 0 0 0 100 50 0 23 16822 0 0 0 0 0 100 100 0 23 16823 0 23 0 0 0 100 100 0 23 16824 0 0 0 0 0 500 100 0 23 16825 0 17 28 0 0 100 100 0 23 16826 0 2 10 9 0 100 50 0 23 16827 0 9 0 0 0 100 50 0 23 16828 0 5 10 33 9 100 100 0 23 16834 0 5 0 0 0 100 50 0 23 16869 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #16800 if isfollow $n else if sex $n == 2 say Hello ma'am. else say Hello sir. endif endif ~ #0 #$