#HELPS -1 ROT~ RoT is a ROM2.4 derived mud, which is originally based on the Merc 1.0 code. The RoT modifications to the ROM source are copyright 1996-1997 by Russ Walsh. ~ -1 ROM~ ROM started in early February 1993, using Merc 1.0 code. In July of 1993, ROM II was started, eventually replacing the original ROM. ROM was up for a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000. Alander's current project is Tesseract, the latest version of the ROM code. It can be found at hypercube.org 9000. The following people contributed to the ROM flavor of the merc base code: Socials -- Kelsey and Liralen New, Improved Valhalla -- Liralen Puff's new special proc and improved poofin/poofout code -- Seth Maps and map shop -- Ezra, Regnan (Olympus) Nirvana zone -- Forstall (mobiles rewritten by Alander) Mob Factory -- Pinkfloyd (originally written for ROM, mobiles rewritten by Alander) Geographically correct Midgaard (tm) -- Alander Ideas and playtesting -- Thousands of dedicated mudders around the world Beta testing -- Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports and suggestions, saving a lot of headaches New Thalos area was donated by Onivel of Jedi, who was also the originator of the ASCII flags used in the zone files ROM 2.4 was developed during my time with Moosehead mud, and the release shares many of the features I wrote while I was there. Additional code was written by Seth Scott (the new poofin/poofout), and many contributions and ideas from the Merc list were used. The new features of 2.4 were largely produced in bull sessions with Gabrielle (my wife) and Brian Moore, without whom this release wouldn't have happened. In particular, the new privacy code, furniture, and wiznet are largely the results of Gabrielle's ideas. Changes to the standard diku mob and object format, as well as the changes to Merc 2.1 source code, were done by Alander over many a late night of hair-pulling. Hope you enjoy it. (my apologies if anyone was forgotten in this list) ~ -1 IMMORTAL IMMORT GOD WIZARD WIZ~ 'Immortal' (often, simply, 'immort') refers to players who have reached the highest attainable levels in the game. Here, anyone of level 102 or higher is an 'immortal.' Immortals are capable of exceeding the usual game rules, in more drastic and pervasive ways as levels increase; examples range from teleportation and invisibility to mortal sight to creation of objects, removal of a player's privileges (channels, ability to move, or even ability to log in), and ability to promote players to immortality. Since immortals can wreak havoc with game balance, they are (ideally) a carefully-chosen and policed group. An absolute rule of immortal behavior is that no immortal can aid or assist any player without explicit permission from the higher ranks; in other words, please don't ask an immortal to help you kill a mob, gather EQ, etc, or you'll likely be either politely or rudely refused, or referred to this file. The duties of immortals, and even the very reasons for their existence, are topics of continual and heated debate in various MUD forums, and are fraught with misconceptions, poor examples, and outrageous hypocrisies. :) ~ -1 SOCIALS~ This is a complete list of socials for this MUD: Compiled originally by: Sara Updated by: {BM{berukanah{x {Yaargh accept accuse adjust agree air{x {yanticipate apologize applaud babble bark bat{x {Ybcatch beam bearhug beat beckon beer{x {ybeg bird bite bkiss bleed blink{x {Ybliss blush boast boggle bonk bounce{x {ybow brb buff burp cackle camel{x {Ycaress charge cheer chortle chuckle clap{x {yclaw collapse comb comfort confused conspire{x {Ycontemplate cough cover cower cowlaunch cramp{x {ycringe criticize cry cuddle curse curtsey{x {Ydance daydream depants differ discodance drool{x {yduck embrace explode eyebrow facedesk faint{x {Yfart fatality flare flash flex flinch{x {yflip flirt flutter fondle french frown{x {Yfume gack gasp giggle glare glomp{x {ygoose grimace grin groan grope grovel{x {Ygrowl grumble halo hand head hiccup{x {yhighfive hipthrust homework hop hotlovin howl{x {Yhug hump hush ignore innocent insane{x {yjudge kiss knee laces lag laugh{x {Yleer lemonade lick life lightbulb liver{x {ylol love lust make massage meditate{x {Ymischievous moan moo moon mosh mull{x {ymutter nibble nod noogie nudge nuzzle{x {Yogg pant passout pat peck peer{x {ypie pinch pissed plead point poke{x {Ypolite ponder pounce pout powertrip pray{x {ypropaccept propose puff puke punch purr{x {Yraise ramble raspberry rofl rolleyes romeo{x {yrose rub ruffle run sage scamper{x {Yscold scratch scream scuff serenade shake{x {yshiver shrug shudder sigh silly sing{x {Yskank slap slobber smile smirk snap{x {ysnarl sneeze snicker sniff snore snort{x {Ysnowball snuggle sob spam spank spit{x {yspork squeal squeeze squirm stagger stare{x {Ystarve stretch strip stroke strut sulk{x {yswear sweep swoon tackle tag tank{x {Ytease thank think threaten tickle tie{x {ytight tip toast tongue tweak twiddle{x {Yitch type undress view wait wave{x {ywhap whine whip whistle whitecoat wiggle{x {Ywince wink wonder worry worship wrestle{x {ywrist yae yawn yeehaw yodel yowl{x {Yzerbert{x ~ -1 MERC~ This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. E-mail to 'merc-request@kpc.com' to join the merc mailing list. Thanks to ... ... Diku Mud for starting it all. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. ~ -1 MAP MAPS~ Thanks to Ezra for drawing the originals of several maps on ROM. ~ -1 LOGIN~ What name do you wish to use? ~ -1 GREETING1~ {w :::!-!!!!!:. .xUHWH!! !!?M88WHX:. .X*#M@$!! !X!M$$$$$$WWx:. :!!!!!!?H! :!$!$$$$$$$$$$8X: !!- -:-!! :-!$!#$$$$$$$$$$8X: :!-::!H!< -.U$X!?R$$$$$$$$MM! -!-!!!!-- .:XW$$$U!!?$$$$$$RMM! !:--- .:!M"T#$$$$WX??#MRRMMM! -?WuxiW*` `"#$$$$8!!!!??!!! :X- M$$$$ `"T#$T-!8$WUXU- :%` -#$$$m: -!- ?$$$$$$ :!`.- -T$$$$8xx. .xWW- -""##*" ..... ---:<` ! -?T#$$@@W@*?$$ /` W$@@M!!! .!-- !! .:XUW$W!- `"-: : #"--`.:x%`!! !H: !WM$$$$Ti.: .!WUn+!` :::-:!!`:X- .: ?H.!u "$$$B$$$!W:U!T$$M- .-- :X@!.-- ?@WTWo("*$$$W$TH$! ` Wi.-!X$?!-- : ?$$$B$Wu("**$RM! $R@i.-- ! : -$$$$$B$$en:`` ?MXT@Wx.- : -"##*$$$$M- {x {B Welcome To Asgardian Nightmare v3.1{x ~ -1 GREETING2~ {x {#o{x {x {!.-""{7|{x {x {!|-""'{7|{x {x {7| _._--+.{x {x {7+:''' '.{x {x {7+:' '.{x {x {7| '. _.-'|{x {x {7| + .-" J{x {x {7_.+ {@.....'.'{7| '.-" |{x {x {7_.-"" '. {@..'{^88888888{7| + J'{@'..{x {x {7+:" '.{@'{^88888888888{7;-+. | _+.|{^8888{@:{x {x {7| \ _.-+{^888888888{7_." _.F F +:' '.{^8888{@'....{x {x {7L \ _.-"" |{^8888{7_.-" _." 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'.__.-' ) {8 .-' '.{0 {8 '. / {8 .-' '.{0 {8 '-. .' {8 .' ){0 {8 '-. _-' {8 .' /{0 {8 \ '. {8.' /{0 {8 \ '. {8' /{0 {0 {B Welcome To Asgardian Nightmare v3.1{x ~ -1 AUTHORS~ . Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1995 Russ Taylor ROT 1.4 copyright (c) 1996-1997 Russ Walsh {x AN v1.5b2 (c) Kefka, Tas, Tien, Skyntil & Gavorkian {x DI v2.5b (c) Callin, Bree, Fesdor, Shryp & Others {x AN v3.1 (c) Nico, Fesdor, Ishamael, Dusk & Others ~ 102 IMOTD~ {WWelcome Immortal! {xYou are responsible for following the laws of immortal behavior. * Type 'help laws' for the rules you are expected to follow as an Imm. * Type 'help jobs_part1' * Type 'help jobs_part2' * Type 'help jobs_part3' {R*{X {rDo Not{X load excessivly. {R*{X {rDo Not{X play with the babbles! {R*{X {rDo Not{X log on, do nothing, and expect to keep your job. [Hit Return to continue] ~ 102 jobs_part1~ Below are the levels we have here, their duties, purpose and assigned tasks. Implementor 110 - Various different duties entail this posistion. Range from maintaining the balance within the mud, keeping the server up, instilling new exciting ideas within the game structure and keeping overall peace of the mud and its staff. In short the buck stops here, any and all problems will be resolved at this level, most shouldn't reach this high. Co-Implementor 109 - Exactly what name means, they do all the tasks of the 110, except their authority is only superceeded by the 110s. Any 109, can code, build aid with help files, clans and where needed. They have a vast knowledge base of the mud and code and are a vital asset to the Implementors. Give them the same respect as you would a 110. Lead Immortals 108 - This is the level where specific Tasks are broken up and begin. Each department will have its own Lead Immortal. The departments being, Building, Questing, and Clan. These Lead Immortals are responsible for the forward progression of their related areas. This includes maintaining what we have, and building off of it. Coming up with ideas for future projects and making sure they are carried out. Also are responsible for every Immortal within their departments, making sure they are doing their jobs, and not goofing around. Assistant Lead Immortals 107 - This is just like the 108s, they are the top of their departments when the actual Lead Immortal is not on. When the Lead is on, any problems with their department should be brought to the Assistant, if the Assistant can't find a solution, then bring it to the Leads attention and a decision will be made. In turn, if the Lead can't solve it, just keep working up the chain. The Assistant aids in idea creation of further progression of their assigned areas, and again makes sure all lower immortals of their departments are doing their jobs and not goofing off interacting with mortals and show boating. SEE: help jobs_part2 SEE: help jobs_part3 ~ -1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~ Player killing and player stealing are allowed to all clan members (including loners), provided the victim is is within 10 levels of the character and is also in a clan. ~ 102 COMMANDMENTS LAWS 'GOD RULES' GODS~ . ********************** ** The Rules of ROT ** ********************** 1) Do not kill mortals, do not kill mortals, do not kill mortals. This includes transferring/summoning them to aggressive mobs. 2) Do not cheat for ANY mortal in ANY way, especially your own. Unless of course you LIKE deletion. Yes this includes tanking, healing/restoring, casting protection spells <armor, sanct>, and softening up or altering mobs. 3) Do not transfer or summon mobs to mortals or mortals to mobs. They have legs, if they want to kill a mob, they can easilly go there themselves. 4) DO NOT kill the shopkeepers for any reason at ALL. 5) DO NOT use reboot. <--- Note, simple English. 6) Do not give out free equipment. You don't need to win brownie points with the mortals. Quest are fine but handing out items isn't. 7) A note on quests: Quests are a good thing, more or less, BUT do not give out overly extravagant prizes. Exercise some common sense here folks. Do not load items more than 4 levels below their normal level (i.e. no level 5 ogre gauntlets). 8) Do not undermine the authority of a higher level god. If you see that someone has been frozen or nochannelled do not restore their priveleges. They are being punished for a reason. 9) Do not try to overrule each other. 10) Trusted mortals: Do not use your god powers to help your mortal character. If you do, your trust will be taken away. Okay, i've gotten complaints, i won't say from who, but here is the point: Unless you are level 110, do not enter into the mortal realm This means stick to Immortal zones, like vahalla, or your area. Do NOT make any kinds of offers to mortals about ANYTHING. This means bets, dares, rewards, ect... If you are not level 110 you have ABSOLUTELY NO BUISNESS wizalsapping ANYONE FOR ANY REASON Also. Do NOT explore area's on your immortal and then use that information on your Mortals, this is CHEATING. plain and simple. These are new general rules FOLLOW THEM or you will find your immortal gone I would also like to see the chatter on OOC cut to a very low minimum. Now keep in mind the last version of DI any immortal under lvl 108 was FORBIDDEN from talking on OOC So i think i'm showing some leiniency here about this issuel Nobody take this personally, it is just a general statement of intent and rules. Bree. A) Do not show mobs, items or anything from a zone to any mortals. B) Do not tell people what your zone will be like, consist of, or otherwise ruin the anticipation of a new zone. C) You may use something for comparison. If you do, please ask for permission first. D) Do not load things that are not from your zone. E) Do not, NOT, make a random mob that has a random name and gives 3000 xp. This could be confused as cheating, or possible exploiting power and could possibly be misunderstood when reading the logs and we see 50+ spam loads of a mob. F) Simply put; Can what you are doing be misleading, or confusing when a 110 is reading logfiles? If so, then don't do it. I know we hate rules. They are there for a reason. Abide by them, or may your chosen diety have mercy on your soul... Because I sure as hell won't. Don't join iquests with your mortal ~ -1 RULES~ These are the rules of RoT. For other matters, use common sense. For clan specific rules, see HELP CLANRULES. * Limited player stealing or player killing. Join a clan if you want to do either. * A member of a clan may kill a member of any other clan. * Spamkilling is illegal. This is defined as more than one killing per hour, {x or three times in one day in which a player or clan was the aggressor. {x See HELP SPAMKILL for details on this rule. * If you join a clan, and someone either pkills you, or psteals from you, do not complain to the gods, or ask the gods to return your eq or do a corpse retrieval for you, as they are forbidden from doing so. * Your presence here is a privilege not a right. Obey any orders from gods, and you will be fine. Deletion does not require a reason, appeals are to be sent to the implementors. * Sitting around idle with a client is hazardous to your health. If we catch you doing it, strange things may happen to your character. * If you find a bug, REPORT IT. If you are caught abusing a bug the consequences will be dire. * No multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangment. * No kill stealing. This means you cannot attack a mob someone else is fighting, unless they ask you to. Also avoid attacking fleeing mobs. * Cheating will not be tolerated. This includes accepting favors from gods and exploiting bugs. If you find a bug, report it, then do not use it. * Do not ask a god to make you a member of a clan. The request to add you to a clan must come from the clan leader. Ask a member of the clan who their leader is. * Changes to these rules are at the discretion of the immortals, and may be done without warning, notice, or even evidence of sanity. Walk softly, and carry a black stick. * You may not share a character with another person. If you log in as someone else's character it will be assumed {x that you stole their password and you will be punished severely. * A person may have one character in one pk clan, and one character in one nonpk clan. {x The exception to this is that if you do not have a clanned nonpk, you may have multiple {x pks in the same clan, and vise versa. * You may NOT run scripts or chains of triggers while afk in order to do something for you. {x This means no running areas, no spamming skills, no automated activity while you are not at the computer. {x You may however run scripts as long as you are at the computer and can respond should {x an immortal try to contact you. If an immortal deems you afk and triggering, you will be punished. {x Furthermore, any trigger or script that loops is illegal. It must require input from the player to start it each time. * You may not give or recieve free pkills or arena kills. If you are suspected of this both parties involved will be punished. {x Highlanders, you are being watched especially closely. * Respect your immortals at all times, especially on public channels. {x Failure to do so will result in the end of your life or worse. * Keep bitching, complaining, insulting, and the likes off of public channels. Players don't want to hear it and Immortals don't either. This also includes notes. ~ -1 Clanrules~ 1. Do NOT join any clan until you investigate ALL clans. 2. If you are a member of a clan, it is strongly encouraged that you stay a member of that clan. Furthermore, it is expected that you help your fellow clan members, and contribute to the clan. 3. Clanned characters are *not* allowed to pkill anyone in their own clan, 4. Money spent on a clan stays in that clan. A clan cannot be liquified for any reason. If a clan is disbanded, everything that clan has purchased will be deleted. 5. If you get pkilled, you will *NOT* be reimbursed ANY eq by the IMMs; this includes edited EQ, items of sentimental value, quest items, etc. 6. Clanned characters are not allowed to ask for or receive ANY kind of IMM-related help; this includes corpse retrievals, spellups, assistance locating chars, reimbursements, etc. 7. If you are a clan leader, you are expected to MUD on a regular basis. If you do not actively play your character for three weeks, and have not found a replacement, you will be removed as leader. 8. Clan leaders must be level 70 or above. 9. In order to form a new clan, you must follow these rules: {x a. Have Two people involved in forming the clan b. Have a PURPOSE for creating and maintaining the clan 10. As a member of a clan, you are expected to assist other members of your clan. This includes spellups, corpse retrievals, levelling, etc. 11. If a leader chooses to leave a clan, he must appoint a new leader to take his place. If he doesn't, the highest ranking member of the clan will become the leader. 12. Alliances are allowed between clans, but the immortals reserve the right to break Any alliances that may cause a gross imbalance in pk. 13. Halls MUST be on main continent, withing 100 moves of MS. 14. Must be able to walk to and from MS, as a level 1 character. This means NO aggie mobs. 15. Halls CAN NOT be located behind locked doors. 16. * Clan upgrades may only be purchased by Vice-Leaders or Leaders,any other normal clan member doing one and being caught will be punished. ~ 0 SUICIDE DELETE~ Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, and you cannot be forced to delete. Typing delete with an argument will return your character to 'safe' status if you change your mind after the first delete. Second tier players should use reroll to recreate a character, instead of the delete command. ~ 0 REROLL~ {WSyntax{D: {RReroll{x {W {RReroll{x {b<{margument{b> {y[{cAborts Rerolling{y]{x {YTier 1{D: {g- {wMust have achieve level 101{x {g {g- {wYou will be permitted to choose any 2nd Tier class{x {y {y[{cSee {M'{CHelp tier{M'{y]{x {YTier 2{D: {g- {wMust have achieve level 101{x {g {g- {wMay switch base_class choice, at cost of 200 aqp{x {y {y[{cSee {M'{CHelp reroll_switch{M'{y]{x {YTier 3{D: {g- {wMay reroll at any level{x {g {g- {wMay switch base_class choice, at cost of 200 aqp{x {y {y[{cSee {M'{CHelp reroll_switch{M'{y]{x {BOverview{D: {rThis commands allow you to progress through the Tier System.{x {rFor tiers 1 and 2, you must achieve level 101, while at Tier 1 you may{x {rchoose to reroll at any level. During any reroll, other than Tier 1, if{x {ryou choose to change your class, you must either stay within your class{x {rtype, or use the reroll switch option prior to executing any rerolling.{x {GResult{D: {DYou will start out on the next tier at level 1. It is similiar{x {Dto deleting and recreating your character, however you will have better{x {Dgains, and access to either more spells, spells at lower level, or a{x {Dcombination of both. {x ~ 0 TIER~ There are currently fourteen classes in ROT, split into two tiers. 1st tier classes: {M mage cleric thief warrior ranger druid shade{x 2nd tier classes: {Rwizard priest mercenary gladiator paladin sage lich{x The second tier classes are notably stronger than the first tier classes, but you cannot create a character in these classes until you reach the hero level in a first tier class. (see 'help reroll') You DO NOT have to choose the second tier class that is in the same slot as the first tier class, ie: a mage does not have to become a wizard, you are given the option of choosing any of the classes. For help on what these second tier classes become on third tier, see type 'help moretier' ~ 0 HEALER~ The healer decided to grab a quick buck, and now charges for his heals. Some services are still free to players of level 30 or below, however. To see a full listing of the healer's services, type 'heal' at his residence. To receive healing, bring plenty of money, and type 'heal <spell>'. ~ -1 GAIN~ The gain command is used to learn new skills, once the proper trainer has been found. (Check New Thalos) The following options can be used with gain: gain list: list all groups and skills that can be learned gain points: lower your creation points by 1 (costs two sessions) gain <name>: add a skill or skill group, at the listed cost gain convert (all): 6 practices -> 1 train. Use the all argument to do all of them at once. gain study (all): 1 train -> 6 practices. Use the all argument to do all of them at once. Gain uses training sessions, not practices. (see 'help train') Gained skills and groups do NOT increase your experience per level or total number of creation points. ~ -1 RESTRING~ Syntax: restring obj <string> The restring command is used to change the name of an object in your inventory. Only specific trainers have the ability to restring an object for you (Check New Thalos), and charge you 8 quest points per item. Restringing an object will only change the short name of the object, not the long description or keywords associated with that object, so you will still have to use the original keywords to use a restrung object. For example: Object to be restrung is 'an imperial sword', > restring sword a battle axe This will now show up as 'a battle axe' in your inventory, and will use this string in actions: '<char> wields a battle axe' or '<char> gets a battle axe'. Because the keywords of the object are not changed, to wield or manipulate this object, you will still need to use 'sword' or 'imperial', ie: get sword wield sword ~ 102 CLONE~ Syntax: clone obj <object> clone mob <mobile> clone <name> The clone command duplicates an object or mobile. The level of item or mobile that may be cloned depends on your level. The target object or mob must be in the same room as you, or in your posession. Strung and set information is preserved by clone, as well as any spell effects and container contents or mobile inventory, except for items which are too high for you to clone. Strung extended descriptions on objects are not kept, however. ~ 110 RANDCLAN~ Syntax: randclan Randclan will move the entrances to all clan halls to new randomly selected locations. This is automatically done by the system at boot, and once per day thereafter, but can be called by an implementor to correct any problems in the choice of locations from the last automatic run. ~ 0 SKILLS SPELLS~ The skills and spells commands are used to display your character's list of available skills (or spells, as the case may be). They are listed in order of level, with mana cost (for spells) or percentage (for skills) listed where applicable. ~ 0 OUTFIT~ The outfit command, usable by levels 9 and below, equips your character with a new set of sub issue gear (banner, weapon, helmet, shield, and vest), courtesy of the Mayor's warehouses. Only empty equipment slots are affected. ~ 0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOSTORE AUTOPEEK~ ROT uses varies automatic actions, to ease the boredom of always splitting gold and sacrificing corpses. The commands are as follows: autolist : list all automatic actions autoloot : take all equipment from dead mobiles autogold : take all gold from dead mobiles autosac : sacrifice dead monsters (if autoloot is on, only empty corpes) autoexit : display room exits upon entering a room autosplit : split up spoils from combat among your group members autoassist: makes you help group members in combat autostore : saves all tells during combat autopeek : will show inventory during a look <char> (with the peek skill) Typing a command sets the action , typing it again removes it. ~ -1 CLAN~ A Clan is a collection of players, united to follow and further a common cause. Each clan has rules and regulations, to find out more about clans and their 'beliefs' type "help <clan name>". Only Clan members can kill or steal from other players. To join a Clan you must be level 25 or above and level 70 or below. Second tier players may join a clan starting at level 15. Speak to the Clan Leader about joining. If you go Loner before level 70 you may join a Clan later. Joining a Clan is a dangerous step. Many adventurers live to kill and torture others and chances are that your paths will cross. Clans may now choose to allow pkill or not, members of clans that choose not to have pkill will be unable to attack other players, or be attacked by others. Existing Clans may buy special rooms and mobiles by acquiring cubic zirconiums as payment. To see room prices, type "help prices". New Clans may be formed by petitioning the immortals. Please remember that their word is final on all matters not covered by this help. A list of current clans can be obtained with: clan list ~ -1 price-mob-act~ {M -=-=-=-=-=-=-=-=-=-=-=-=( {RPRICES-MOB-ACT{M )=-=-=-=-=-=-=-=-=-=-=- {M| {y************************************************************** {M| {M| {y* {BUpgrade {y| {BRequirements {y| {BCost {y| {BNotes {y* {M| {M| {y************************************************************** {M| {M| {y* {rRanger {y| {M[{GT{M] {y| {W25 {y| {DAllows Clan Adept {y* {M| {M| {y* {rDruid {y| {M[{GT{M] {y| {W25 {y| {DAllows Breath Spells {y* {M| {M| {y* {rUndead {y| {M[{GT{M] {y| {W25 {y| {DAllows Cast Undead {y* {M| {M| {y* {rVampire {y| {M[{GT{M] {y| {W25 {y| {DAllows Poison Bite {y* {M| {M| {y* {rCleric {y| {M[{GT{M] {y| {W25 {y| {DAllows Cast Cleric {y* {M| {M| {y* {rMage {y| {M[{GT{M] {y| {W25 {y| {DAllows Cast Mage {y* {M| {M| {y* {rThief {y| {M[{GT{M] {y| {W25 {y| {DAllows Trip {y* {M| {M| {y* {rWarrior {y| {M[{GT{M] {y| {W25 {y| {DAllows Bash Stun {y* {M| {M| {y* {rSize {y| {M[{GT-100{M] {y| {W20 {y| {DIncrease Size by 1 {y* {M| {M| {y************************************************************** {M| {M| {y**********************{RSpecial Functions{y*********************** {M| {M| {y************************************************************** {M| {M| {y* {BUpgrade {y| {BRequirements {y| {BCost {y| {BNotes {y* {M| {M| {y************************************************************** {M| {M| {y* {rClan Adept {y| {M[{GT{w&{CM{w&{WP{w&{R100{M] {y| {W50 {y| {DSplups for Lvl<50{y* {M| {M| {y* {rCast Cleric {y| {M[{GT{w&{Yg{WP{w&{R180{M] {y| {W500 {y| {DCasts Cleric {y* {M| {M| {y* {rCast Mage {y| {M[{GT{w&{CM{w&{R180{M] {y| {W500 {y| {DCasts Mage {y* {M| {M| {y* {rCast Undead {y| {M[{GT{w&{re{WP{w&{R180{M] {y| {W500 {y| {DCasts Undead {y* {M| {M| {y* {rBreath {y|{M[{GT{w&{re{WP{w&{Yg{WP{w&{CM{w&{R180{M]{y| {W750 {y| {DChoose a Breath {y* {M| {M| {y* {rAny Breath {y| {M[{rBreath{M] {y| {W250 {y| {DAny Breath Random{y* {M| {M| {y* {rPoison {y| {M[{GT{w&{BB{w&{R100{M] {y| {W500 {y| {DPoison Bite {y* {M| {M| {y************************************************************** {M| {M| {y* {dYou may only have one special function on a mob. {y* {M| {M| {y************************************************************** {M| {M -=-=-=-=-=-=-=-=-=-=-=-=( {RPRICES-MOB-ACT{M )=-=-=-=-=-=-=-=-=-=-=-{x ~ -1 COUNT~ The count command displays the number of people (that you can see) logged into the mud. It also displays the highest number observed that day, if it is higher. ~ -1 GATE~ {YSyntax :{w cast gate <target> {YMana Cost :{w 80 {YDuration :{w X ticks {YSpell Color :{B Blue{x {YAffect :{w Opens a gateway allowing the player to travel from one destination to another as long as the destination is on the same continent. This spell can be cast to get to fellow group members or clan members. SEE HELP SHADOWGATE, HELP DIMENSION WALK, AND HELP FORESTWALK ~ -1 AFFECTS AFFECT~ This command is used to show all the spells affecting your character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown. Spell effects are no longer shown on score (this can be changed by using 'show' command). ~ 0 $~ #$