asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#HELPS
-1 ROT~
RoT is a ROM2.4 derived mud, which is originally based on the Merc 1.0 code.
The RoT modifications to the ROM source are copyright 1996-1997 by Russ Walsh.
~

-1 ROM~
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,  
ROM II was started, eventually replacing the original ROM.  ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.

Alander's current project is Tesseract, the latest version of the ROM code.
It can be found at hypercube.org 9000.

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
    and suggestions, saving a lot of headaches

New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there.  Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used. 

The new features of 2.4 were largely produced in bull sessions with
Gabrielle (my wife) and Brian Moore, without whom this release wouldn't
have happened.  In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)
~

-1 IMMORTAL IMMORT GOD WIZARD WIZ~
'Immortal' (often, simply, 'immort') refers to players who have reached
the highest attainable levels in the game.  Here, anyone of level 102
or higher is an 'immortal.'  Immortals are capable of exceeding the
usual game rules, in more drastic and pervasive ways as levels increase;
examples range from teleportation and invisibility to mortal sight to
creation of objects, removal of a player's privileges (channels,
ability to move, or even ability to log in), and ability to promote
players to immortality.

Since immortals can wreak havoc with game balance, they are (ideally)
a carefully-chosen and policed group.  An absolute rule of immortal
behavior is that no immortal can aid or assist any player without
explicit permission from the higher ranks; in other words, please
don't ask an immortal to help you kill a mob, gather EQ, etc, or
you'll likely be either politely or rudely refused, or referred to
this file.

The duties of immortals, and even the very reasons for their existence,
are topics of continual and heated debate in various MUD forums, and are
fraught with misconceptions, poor examples, and outrageous hypocrisies. :)
~

-1 SOCIALS~
This is a complete list of socials for this MUD:
Compiled originally by: Sara
Updated by: {BM{berukanah{x
{Yaargh       accept      accuse      adjust     agree      air{x
{yanticipate  apologize   applaud     babble     bark       bat{x
{Ybcatch      beam        bearhug     beat       beckon     beer{x
{ybeg         bird        bite        bkiss      bleed      blink{x
{Ybliss       blush       boast       boggle     bonk       bounce{x
{ybow         brb         buff        burp       cackle     camel{x
{Ycaress      charge      cheer       chortle    chuckle    clap{x
{yclaw        collapse    comb        comfort    confused   conspire{x
{Ycontemplate cough       cover       cower      cowlaunch  cramp{x
{ycringe      criticize   cry         cuddle     curse      curtsey{x
{Ydance       daydream    depants     differ     discodance drool{x
{yduck        embrace     explode     eyebrow    facedesk   faint{x
{Yfart        fatality    flare       flash      flex       flinch{x
{yflip        flirt       flutter     fondle     french     frown{x
{Yfume        gack        gasp        giggle     glare      glomp{x
{ygoose       grimace     grin        groan      grope      grovel{x
{Ygrowl       grumble     halo        hand       head       hiccup{x
{yhighfive    hipthrust   homework    hop        hotlovin   howl{x
{Yhug         hump        hush        ignore     innocent   insane{x
{yjudge       kiss        knee        laces      lag        laugh{x
{Yleer        lemonade    lick        life       lightbulb  liver{x
{ylol         love        lust        make       massage    meditate{x
{Ymischievous moan        moo         moon       mosh       mull{x
{ymutter      nibble      nod         noogie     nudge      nuzzle{x
{Yogg         pant        passout     pat        peck       peer{x
{ypie         pinch       pissed      plead      point      poke{x
{Ypolite      ponder      pounce      pout       powertrip  pray{x
{ypropaccept  propose     puff        puke       punch      purr{x
{Yraise       ramble      raspberry   rofl       rolleyes   romeo{x
{yrose        rub         ruffle      run        sage       scamper{x
{Yscold       scratch     scream      scuff      serenade   shake{x
{yshiver      shrug       shudder     sigh       silly      sing{x
{Yskank       slap        slobber     smile      smirk      snap{x
{ysnarl       sneeze      snicker     sniff      snore      snort{x
{Ysnowball    snuggle     sob         spam       spank      spit{x
{yspork       squeal      squeeze     squirm     stagger    stare{x
{Ystarve      stretch     strip       stroke     strut      sulk{x
{yswear       sweep       swoon       tackle     tag        tank{x
{Ytease       thank       think       threaten   tickle     tie{x
{ytight       tip         toast       tongue     tweak      twiddle{x
{Yitch        type        undress     view       wait       wave{x
{ywhap        whine       whip        whistle    whitecoat  wiggle{x
{Ywince       wink        wonder      worry      worship    wrestle{x
{ywrist       yae         yawn        yeehaw     yodel      yowl{x
{Yzerbert{x
~

-1 MERC~
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn.  
Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and 
ftp.math.okstate.edu.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Thanks to ...
  ... Diku Mud for starting it all.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.

~

-1 MAP MAPS~
Thanks to Ezra for drawing the originals of several maps on ROM.
~

-1 LOGIN~
What name do you wish to use? ~

-1 GREETING1~
{w

                                 :::!-!!!!!:.
                             .xUHWH!! !!?M88WHX:.
                           .X*#M@$!!  !X!M$$$$$$WWx:.
                          :!!!!!!?H! :!$!$$$$$$$$$$8X:
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           $R@i.-- !     :   -$$$$$B$$en:``
           ?MXT@Wx.-    :     -"##*$$$$M-
{x
{B                      Welcome To Asgardian Nightmare v3.1{x
~

-1 GREETING2~
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{x                  {@''.{^8888888888888{@...'.'''{x
{x                     {@'''''......''{x
{B                      Welcome To Asgardian Nightmare v3.1{x
~

-1 GREETING3~
{#                                                            |\{0
{#                                                            <<\          .{0
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{7 /---------------------------------------------------------{#/ }   /_____/|{0
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{B                      Welcome To Asgardian Nightmare v3.1{x
~

-1 GREETING4~
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{B                      Welcome To Asgardian Nightmare v3.1{x                   
~

-1 GREETING5~
.

   .
  /:\
  |:|
  |:|
  |:|
  |:|      __
,_|:|_,   /  )                     *_   _   _   _   _   _   _   *
  (Oo    / _I_                     | `_' `-' `_' `-' `_' `-' `_'|
   +\ \  || __|            ^       |        Welcome to          |       ^
      \ \||___|            |       |    Asgardian Nightmare!    |       |
        \ /.:.\-\          |  (*)  |_   _   _ v3.1_ _   _   _   |  \^/  |
         |.:. /-----\      | _<">_ | `_' `-' `_' `-' `_' `-' `_'| _(#)_ |
         |___|  oOo  |    o+o \a/ \0              |             0/ \a/ (=)
         /   |<a.a-a>|     0'\a-a/\/              |             \/\a-a/`0
        |_____\  :  /        /_^_\ |              |             | /_^_\
         | |  \ \:/          || || |              |             | || ||
         | |   | |           d|_|b_T______________|_____________T_d|_|b
         \ /   | \___              /                           /
         / |   \_____\         /                              /
         `-'               /                                 /
________________________/                                   /___________

~

-1 GREETING6~
{w

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{x
{B                      Welcome To Asgardian Nightmare v3.1{x
~

-1 GREETING7~
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{x               {@:{^8888888888888888888888888888{@:  
{x                {@:{^88888888888888888888888888{@:{x
{x                 {@:{^888888888888888888888888{@:{x
{x                  {@''.{^8888888888888{@...'.'''{x
{x                     {@'''''......''{x
{B                      Welcome To Asgardian Nightmare v3.1{x
~

-1 GREETING8~
{&.{x
{x
{x   {&.......::::::::::::)..           .......................(::::::........{x
{x      {&.:::::;;;;;;;;):::::::.... .           .......:::::::::::::<......{x
{x          {3<  >>>                   ,.{x
{x  {&.::..  {3;   I;{3L\  /L\.  {&..::..   {3/iL.           {#|         {&..::::::::::::..{x
{x        {3;    II;{3L\/LLLL;         / I;{3L\    {#\     |     / {3/\_   {xCollage by{x
{x             {3II;..{3LLLLLL\    _._/ I;:.{3L\     {#\   |   / {3_/J;{3 \    {xBob Allison{x
{x      {3:     IIIIi;..{3LLLLL\__/   IIII:..{3L\____  {#\###/  {3/JJI:{3  \{x
{x    {3,;     ILIi;;;:...:{3LLL;\      IIIII;.{3LLLLL\{######{3/JJ II;{3   \{x
{x   {3;     I LLii;;;.:.. :{3LLL;\     III;;;::{3LLLLL\{####{3/JJ IIII;{3   \_.{x
{x  {3:     IIILiii;;::.... :LLL;|      ;;I;;::.:LLLLLL:;IJ IIIII;:   \__.{x
{x           {3IIIII IIii;;::;..;\          ;;:::...LLLL;IJIII;;    :::   \{x
{x{3:    ;    IIIIIIIIIii;;::.;..      {$_=={7|      {3;..  :;IJIII;:::    ::    \{x
{x    {3;    ::::::::::::;;::..;  {$_=={7|   {&)__)  {7|                            {3\{x
{x{^'  '"  "  ""'""'""  ""'"  '"    {&)_)  )___) ))  {^""''"   ""'"  "'" "'"'"' {x
{x        {^'""   ""^^       ^'   {&)___) )____))_)   {^''         ""^^^""  '  "  "'"{x
{x{^' ^^            ^        {4_    {&)____)_____))__){4\      {^'^''^           ^^"{x
{x     {^'^^          ^'      {4\---__{7|{4____/{7|{4___{7|{4___-\\--        {^"'"'         "^"{x
{x   {^''    '^          ^"'   {4\   {8oo oo oo oo     {4/      {^'"      ''       ""^"{x
{x        {8____   {^^^^"'   ''^^^^^^^^^^^^^^^^^^^^^^    ^'^            ^'^^^{x
{x      {8/  {!o   {8\     {^""'"  {8__          __ {^"'"''     '   '''     '""'"`    ""''{x
{x    {8< ____     \{^"'"    {8/    \   {^"' {8/    \       _          _    {^"'    {8_{x
{x          {8|     |     |  __  |    |  __  |    /   \      /   \       / |{x
{x    {^'''   {8|_____|  {^'  {8|__||__| {^'' {8|__||__| {^' {8|_____| {^'' {8|_____| {^""  {8/_/{x
{x         {^'''     '^^^^      '"""^^'''''^        '''''''""        '''''^^""{x
{x   {^''          '^^           '^^'          '^ '      ''      '  ^   ^^^^^^^^{x
{B                      Welcome To Asgardian Nightmare v3.1{x                   
~

-1 GREETING9~
.

   .
  /:\
  |:|
  |:|
  |:|
  |:|      __
,_|:|_,   /  )                     *_   _   _   _   _   _   _   *
  (Oo    / _I_                     | `_' `-' `_' `-' `_' `-' `_'|
   +\ \  || __|            ^       |        Welcome to          |       ^
      \ \||___|            |       |    Asgardian Nightmare!    |       |
        \ /.:.\-\          |  (*)  |_   _   _   v3.1_   _   _   |  \^/  
|
         |.:. /-----\      | _<">_ | `_' `-' `_' `-' `_' `-' `_'| _(#)_ |
         |___|  oOo  |    o+o \a/ \0              |             0/ \a/ (=)
         /   |<a.a-a>|     0'\a-a/\/              |             \/\a-a/`0
        |_____\  :  /        /_^_\ |              |             | /_^_\
         | |  \ \:/          || || |              |             | || ||
         | |   | |           d|_|b_T______________|_____________T_d|_|b
         \ /   | \___              /                           /
         / |   \_____\         /                              /
         `-'               /                                 /
________________________/                                   /___________

~

-1 GREETING10~
{8                                                            _.-'-._{0
{8                                                       __.-'       '-.{0 
{8                                                   _.-'               \    ){0 
{8                                                  (                    '._/({0
{^                .{6   )      {&                       /\{8                       /{0
{^             .{$   ){6 /({^ '{&                          ({1@{&>){8                     /{0
{4              )\{$/({6(  ({8                          .''                      /{0
{$           . {4/ {^'  {$\{6){^.{6 \{4  ){8                     (_                       /{0
{$            (   {^.{6      ){4/{8                      /_                     _/{0
{4             \(  ) '  /(        {8               '--.                 .-'{0
{4            ({$ ) {4/(   {6(  {^)       {8               .-'                  ({0
{4             '.       .'        {8             .-'                     ){0
{1       )   ){4   '.___.'          {&             )/{8-.___.--._           /{0
{1   ){8 .'( .'(                    {&             ({8           )         ({0
{8 .'((  ((  ({1        (                           {8        /           '.{0
{8 (  '\  '\  \       )\                          {8      _'              '.{0  
{8  '.         '.__.-'  )                  {8          .-'                  '.{0
{8    '.               /                  {8        .-'                       '.{0
{8      '-.          .'                   {8      .'                            ){0
{8         '-.    _-'                      {8   .'                             /{0
{8            \   '.                        {8.'                              /{0
{8             \    '.                      {8'                              /{0
{0
{B                    Welcome To Asgardian Nightmare v3.1{x
~

-1 AUTHORS~
.
                Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
                Tom Madsen, Michael Seifert, and Sebastian Hammer
                Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                ROM 2.4 copyright (c) 1993-1995 Russ Taylor
                ROT 1.4 copyright (c) 1996-1997 Russ Walsh
{x                AN v1.5b2 (c) Kefka, Tas, Tien, Skyntil & Gavorkian
{x                DI v2.5b (c) Callin, Bree, Fesdor, Shryp & Others
{x                AN v3.1 (c) Nico, Fesdor, Ishamael, Dusk & Others
~

102 IMOTD~
{WWelcome Immortal!

{xYou are responsible for following the laws of immortal behavior.

* Type 'help laws' for the rules you are
  expected to follow as an Imm.
* Type 'help jobs_part1'
* Type 'help jobs_part2'
* Type 'help jobs_part3'
{R*{X {rDo Not{X load excessivly.
{R*{X {rDo Not{X play with the babbles!
{R*{X {rDo Not{X log on, do nothing, and expect to keep your job.
 [Hit Return to continue]
 
~

102 jobs_part1~
Below are the levels we have here, their duties, purpose and assigned tasks.
 
Implementor 110 - Various different duties entail this posistion. Range from
maintaining the balance within the mud, keeping the server up, instilling new
exciting ideas within the game structure and keeping overall peace of the mud 
and its staff. In short the buck stops here, any and all problems will be resolved
at this level, most shouldn't reach this high.
 
Co-Implementor 109 - Exactly what name means, they do all the tasks of the 110, except
their authority is only superceeded by the 110s. Any 109, can code, build aid with help
files, clans and where needed. They have a vast knowledge base of the mud and code and
are a vital asset to the Implementors. Give them the same respect as you would a 110.
 
Lead Immortals 108 - This is the level where specific Tasks are broken up and begin. Each
department will have its own Lead Immortal. The departments being, Building, Questing, and Clan.
These Lead Immortals are responsible for the forward progression of their related areas.
This includes maintaining what we have, and building off of it. Coming up with ideas for future
projects and making sure they are carried out. Also are responsible for every Immortal within
their departments, making sure they are doing their jobs, and not goofing around.
 
Assistant Lead Immortals 107 - This is just like the 108s, they are the top of their departments
when the actual Lead Immortal is not on. When the Lead is on, any problems with their department
should be brought to the Assistant, if the Assistant can't find a solution, then bring it to the
Leads attention and a decision will be made. In turn, if the Lead can't solve it, just keep working
up the chain. The Assistant aids in idea creation of further progression of their assigned areas, and
again makes sure all lower immortals of their departments are doing their jobs and not goofing off 
interacting with mortals and show boating. 
 
SEE: help jobs_part2
SEE: help jobs_part3
~

-1 PKILL PKILLING PKILLER 'PLAYER KILLING' PSTEAL PSTEALING 'PLAYER STEALING'~
Player killing and player stealing are allowed to all clan members 
(including loners), provided the victim is is within 10 levels of the
character and is also in a clan.
~

102 COMMANDMENTS LAWS 'GOD RULES' GODS~
.
                         **********************
                         ** The Rules of ROT **
                         **********************
 
1)  Do not kill mortals, do not kill mortals, do not kill mortals.
    This includes transferring/summoning them to aggressive mobs.
 
2)  Do not cheat for ANY mortal in ANY way, especially your own. 
    Unless of course you LIKE deletion. Yes this includes tanking,
    healing/restoring, casting protection spells <armor, sanct>,    
    and softening up or altering mobs.
 
3)  Do not transfer or summon mobs to mortals or mortals to mobs.
    They have legs, if they want to kill a mob, they can easilly
    go there themselves.
 
4)  DO NOT kill the shopkeepers for any reason at ALL.
 
5)  DO NOT use reboot.  <--- Note, simple English.
 
6)  Do not give out free equipment.  You don't need to win brownie
    points with the mortals.  Quest are fine but handing out items
    isn't.
 
7)  A note on quests: Quests are a good thing, more or less, BUT 
    do not give out overly extravagant prizes.  Exercise some 
    common sense here folks.  Do not load items more than 4 levels
    below their normal level (i.e. no level 5 ogre gauntlets).
 
8)  Do not undermine the authority of a higher level god.  If you 
    see that someone has been frozen or nochannelled do not restore
    their priveleges.  They are being punished for a reason.
 
9)  Do not try to overrule each other.  
 
10) Trusted mortals:  Do not use your god powers to help your mortal
    character.  If you do, your trust will be taken away.

Okay, i've gotten complaints, i won't say from who, but here is the point:
Unless you are level 110, do not enter into the mortal realm
This means stick to Immortal zones, like vahalla, or your area.
Do NOT make any kinds of offers to mortals about ANYTHING. This means bets, dares, rewards, ect...
If you are not level 110 you have ABSOLUTELY NO BUISNESS wizalsapping ANYONE FOR ANY REASON
Also. Do NOT explore area's on your immortal and then use that information on your Mortals, this is CHEATING. plain and simple.
These are new general rules
FOLLOW THEM or you will find your immortal gone
I would also like to see the chatter on OOC cut to a very low minimum. Now keep in mind the last version of DI any immortal under lvl 108 was FORBIDDEN from talking on OOC
So i think i'm showing some leiniency here about this issuel
Nobody take this personally, it is just a general statement of intent and rules.
Bree.
 
 
A)  Do not show mobs, items or anything from a zone to any mortals.
B) Do not tell people what your zone will be like, consist of, or otherwise ruin the anticipation of a new zone.
C) You may use something for comparison. If you do, please ask for permission first.
D) Do not load things that are not from your zone.
E) Do not, NOT, make a random mob that has a random name and gives 3000 xp.
       This could be confused as cheating, or possible exploiting power and could
possibly be misunderstood when reading the logs and we see 50+ spam loads of a
mob.
F) Simply put; Can what you are doing be misleading, or confusing when a 110 is reading logfiles?
If so, then don't do it. 
 
I know we hate rules. They are there for a reason.
Abide by them, or may your chosen diety have mercy on your soul... Because I sure as hell won't.
 
Don't join iquests with your mortal
~

-1 RULES~
These are the rules of RoT.  For other matters, use common sense.
For clan specific rules, see HELP CLANRULES.

* Limited player stealing or player killing. Join a clan if you want to do
  either.

* A member of a clan may kill a member of any other clan.

* Spamkilling is illegal.  This is defined as more than one killing per hour,
{x  or three times in one day in which a player or clan was the aggressor.
{x  See HELP SPAMKILL for details on this rule.

* If you join a clan, and someone either pkills you, or psteals from you,
  do not complain to the gods, or ask the gods to return your eq or do
  a corpse retrieval for you, as they are forbidden from doing so.

* Your presence here is a privilege not a right. Obey any orders from gods,
  and you will be fine.  Deletion does not require a reason, appeals are to
  be sent to the implementors.
 
* Sitting around idle with a client is hazardous to your health. If we catch
  you doing it, strange things may happen to your character.

* If you find a bug, REPORT IT.  If you are caught abusing a bug the consequences will be dire.

* No multiple logins, multiple playing, or helping your own characters with 
  other characters you own -- by any arrangment.
 
* No kill stealing.  This means you cannot attack a mob someone else is 
  fighting, unless they ask you to. Also avoid attacking fleeing mobs.

* Cheating will not be tolerated.  This includes accepting favors from gods
  and exploiting bugs. If you find a bug, report it, then do not use it.

* Do not ask a god to make you a member of a clan.  The request to add
  you to a clan must come from the clan leader.  Ask a member of the clan
  who their leader is.

* Changes to these rules are at the discretion of the immortals, and may be
  done without warning, notice, or even evidence of sanity. Walk softly,
  and carry a black stick.
 
* You may not share a character with another person.  If you log in as someone else's character it will be assumed
{x  that you stole their password and you will be punished severely.
 
* A person may have one character in one pk clan, and one character in one nonpk clan.
{x  The exception to this is that if you do not have a clanned nonpk, you may have multiple
{x  pks in the same clan, and vise versa.
 
* You may NOT run scripts or chains of triggers while afk in order to do something for you.
{x  This means no running areas, no spamming skills, no automated activity while you are not at the computer.
{x  You may however run scripts as long as you are at the computer and can respond should
{x  an immortal try to contact you.  If an immortal deems you afk and triggering, you will be punished.
{x  Furthermore, any trigger or script that loops is illegal.  It must require input from the player to start it each time.
 
* You may not give or recieve free pkills or arena kills.  If you are suspected of this both parties involved will be punished.
{x  Highlanders, you are being watched especially closely.
 
* Respect your immortals at all times, especially on public channels.
{x  Failure to do so will result in the end of your life or worse.
 
* Keep bitching, complaining, insulting, and the likes off of public channels.  Players don't want to hear it
  and Immortals don't either.  This also includes notes.
~

-1 Clanrules~
1. Do NOT join any clan until you investigate ALL clans.

2. If you are a member of a clan, it is strongly encouraged that you stay a member of that clan.
Furthermore, it is expected that you help your fellow clan members, and contribute to the clan.

3. Clanned characters are *not* allowed to pkill anyone in their own clan,

4. Money spent on a clan stays in that clan.  A clan cannot be liquified for any reason.
If a clan is disbanded, everything that clan has purchased will be deleted.

5. If you get pkilled, you will *NOT* be reimbursed ANY eq by the IMMs;
this includes edited EQ, items of sentimental value, quest items, etc.

6. Clanned characters are not allowed to ask for or receive ANY kind of
IMM-related help; this includes corpse retrievals, spellups, assistance
locating chars, reimbursements, etc.

7. If you are a clan leader, you are expected to MUD on a regular basis.
If you do not actively play your character for three weeks, and have not
found a replacement, you will be removed as leader.

8. Clan leaders must be level 70 or above.

9. In order to form a new clan, you must follow these rules:

{x        a. Have Two people involved in forming the clan
        b. Have a PURPOSE for creating and maintaining the clan

10. As a member of a clan, you are expected to assist other members of your
clan. This includes spellups, corpse retrievals, levelling, etc.

11. If a leader chooses to leave a clan, he must appoint a new leader to take his place.
If he doesn't, the highest ranking member of the clan will become the leader.

12. Alliances are allowed between clans, but the immortals reserve the right to break
Any alliances that may cause a gross imbalance in pk.
 
13. Halls MUST be on main continent, withing 100 moves of MS.
 
14. Must be able to walk to and from MS, as a level 1 character. This means NO aggie mobs.
 
15. Halls CAN NOT be located behind locked doors.
 
16. * Clan upgrades may only be purchased by Vice-Leaders or Leaders,any other normal clan member doing one and being caught will be punished.
 
~

0 SUICIDE DELETE~
Use the delete command to erase unwanted characters, so the name will be
available for use.  This command must be typed twice to delete a character,
and you cannot be forced to delete.  Typing delete with an argument will
return your character to 'safe' status if you change your mind after the
first delete.  Second tier players should use reroll to recreate a
character, instead of the delete command.
~

0 REROLL~
{WSyntax{D: {RReroll{x
{W        {RReroll{x {b<{margument{b> {y[{cAborts Rerolling{y]{x

{YTier 1{D: {g- {wMust have achieve level 101{x
{g        {g- {wYou will be permitted to choose any 2nd Tier class{x
{y          {y[{cSee {M'{CHelp tier{M'{y]{x

{YTier 2{D: {g- {wMust have achieve level 101{x
{g        {g- {wMay switch base_class choice, at cost of 200 aqp{x
{y          {y[{cSee {M'{CHelp reroll_switch{M'{y]{x
        
{YTier 3{D: {g- {wMay reroll at any level{x
{g        {g- {wMay switch base_class choice, at cost of 200 aqp{x
{y          {y[{cSee {M'{CHelp reroll_switch{M'{y]{x

{BOverview{D: {rThis commands allow you to progress through the Tier System.{x
{rFor tiers 1 and 2, you must achieve level 101, while at Tier 1 you may{x
{rchoose to reroll at any level. During any reroll, other than Tier 1, if{x
{ryou choose to change your class, you must either stay within your class{x
{rtype, or use the reroll switch option prior to executing any rerolling.{x

{GResult{D: {DYou will start out on the next tier at level 1. It is similiar{x
{Dto deleting and recreating your character, however you will have better{x
{Dgains, and access to either more spells, spells at lower level, or a{x 
{Dcombination of both. {x
~

0 TIER~
There are currently fourteen classes in ROT, split into two tiers.
1st tier classes:
{M   mage    cleric  thief      warrior    ranger   druid shade{x
2nd tier classes:
   {Rwizard  priest  mercenary  gladiator  paladin  sage  lich{x

The second tier classes are notably stronger than the first tier
classes, but you cannot create a character in these classes until
you reach the hero level in a first tier class. (see 'help reroll')

You DO NOT have to choose the second tier class that is in the same
slot as the first tier class, ie: a mage does not have to become
a wizard, you are given the option of choosing any of the classes.

For help on what these second tier classes become on third tier,
see  type 'help moretier'
~

0 HEALER~
The healer decided to grab a quick buck, and now charges for his heals.  Some
services are still free to players of level 30 or below, however.  To see
a full listing of the healer's services, type 'heal' at his residence. To
receive healing, bring plenty of money, and type 'heal <spell>'.
~

-1 GAIN~
The gain command is used to learn new skills, once the proper trainer has 
been found. (Check New Thalos) The following options can be used with gain:

gain list:    list all groups and skills that can be learned
gain points:  lower your creation points by 1 (costs two sessions)
gain <name>:  add a skill or skill group, at the listed cost
gain convert (all): 6 practices -> 1 train.  Use the all argument to do all of them at once.
gain study (all): 1 train -> 6 practices.  Use the all argument to do all of them at once.

Gain uses training sessions, not practices. (see 'help train')
Gained skills and groups do NOT increase your experience per level or total
number of creation points. 
~

-1 RESTRING~
Syntax: restring obj <string>

The restring command is used to change the name of an object in your
inventory.  Only specific trainers have the ability to restring an object
for you (Check New Thalos), and charge you 8 quest points per item.

Restringing an object will only change the short name of the object, not
the long description or keywords associated with that object, so you will
still have to use the original keywords to use a restrung object.

For example:
    Object to be restrung is 'an imperial sword',

       > restring sword a battle axe

    This will now show up as 'a battle axe' in your inventory, and will use
    this string in actions:  '<char> wields a battle axe' or '<char> gets a
    battle axe'.

    Because the keywords of the object are not changed, to wield or
    manipulate this object, you will still need to use 'sword' or 'imperial',
    ie:  get sword     wield sword
~

102 CLONE~
Syntax:
  clone obj <object>
  clone mob <mobile>
  clone <name>

The clone command duplicates an object or mobile.  The level of item or mobile
that may be cloned depends on your level.  The target object or mob must be in
the same room as you, or in your posession.  Strung and set information is
preserved by clone, as well as any spell effects and container contents or
mobile inventory, except for items which are too high for you to clone.  
Strung extended descriptions on objects are not kept, however.
~

110 RANDCLAN~
Syntax: randclan

Randclan will move the entrances to all clan halls to new randomly selected
locations.  This is automatically done by the system at boot, and once per
day thereafter, but can be called by an implementor to correct any problems
in the choice of locations from the last automatic run.
~

0 SKILLS SPELLS~
The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be).  They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable.
~

0 OUTFIT~
The outfit command, usable by levels 9 and below, equips your character with
a new set of sub issue gear (banner, weapon, helmet, shield, and vest), 
courtesy of the Mayor's warehouses.  Only empty equipment slots are affected.
~

0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT AUTOSTORE AUTOPEEK~
ROT uses varies automatic actions, to ease the boredom of always splitting
gold and sacrificing corpses.  The commands are as follows:

autolist  : list all automatic actions
autoloot  : take all equipment from dead mobiles
autogold  : take all gold from dead mobiles
autosac	  : sacrifice dead monsters (if autoloot is on, only empty corpes)
autoexit  : display room exits upon entering a room
autosplit : split up spoils from combat among your group members
autoassist: makes you help group members in combat
autostore : saves all tells during combat
autopeek  : will show inventory during a look <char> (with the peek skill)

Typing a command sets the action , typing it again removes it. 
~

-1 CLAN~
A Clan is a collection of players, united to follow and further
a common cause.  Each clan has rules and regulations, to find out
more about clans and their 'beliefs' type "help <clan name>".  Only
Clan members can kill or steal from other players.  To join a Clan
you must be level 25 or above and level 70 or below.  Second tier
players may join a clan starting at level 15.  Speak to the Clan
Leader about joining.  If you go Loner before level 70 you may 
join a Clan later.
   Joining a Clan is a dangerous step.  Many adventurers live to 
kill and torture others and chances are that your paths will cross.
   Clans may now choose to allow pkill or not, members of clans that
choose not to have pkill will be unable to attack other players, or
be attacked by others.
   Existing Clans may buy special rooms and mobiles by acquiring 
cubic zirconiums as payment.  To see room prices, type
"help prices".  New Clans may be formed by petitioning the immortals.
Please remember that their word is final on all matters not covered by
this help.

A list of current clans can be obtained with:  clan list
~

-1 price-mob-act~
{M -=-=-=-=-=-=-=-=-=-=-=-=( {RPRICES-MOB-ACT{M )=-=-=-=-=-=-=-=-=-=-=-
{M| {y************************************************************** {M|
{M| {y* {BUpgrade {y| {BRequirements  {y| {BCost  {y| {BNotes                    {y* {M|
{M| {y************************************************************** {M|
{M| {y* {rRanger  {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Clan Adept        {y* {M|
{M| {y* {rDruid   {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Breath Spells     {y* {M|
{M| {y* {rUndead  {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Cast Undead       {y* {M|
{M| {y* {rVampire {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Poison Bite       {y* {M|
{M| {y* {rCleric  {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Cast Cleric       {y* {M|
{M| {y* {rMage    {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Cast Mage         {y* {M|
{M| {y* {rThief   {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Trip              {y* {M|
{M| {y* {rWarrior {y|      {M[{GT{M]      {y|   {W25  {y| {DAllows Bash Stun         {y* {M|
{M| {y* {rSize    {y|    {M[{GT-100{M]    {y|   {W20  {y| {DIncrease Size by 1       {y* {M|
{M| {y************************************************************** {M|
{M| {y**********************{RSpecial Functions{y*********************** {M|
{M| {y************************************************************** {M|
{M| {y* {BUpgrade         {y| {BRequirements  {y| {BCost  {y| {BNotes            {y* {M|
{M| {y************************************************************** {M|
{M| {y* {rClan Adept      {y|   {M[{GT{w&{CM{w&{WP{w&{R100{M] {y|  {W50   {y| {DSplups for Lvl<50{y* {M|
{M| {y* {rCast Cleric     {y|   {M[{GT{w&{Yg{WP{w&{R180{M]  {y|  {W500  {y| {DCasts Cleric     {y* {M|
{M| {y* {rCast Mage       {y|   {M[{GT{w&{CM{w&{R180{M]   {y|  {W500  {y| {DCasts Mage       {y* {M|
{M| {y* {rCast Undead     {y|   {M[{GT{w&{re{WP{w&{R180{M]  {y|  {W500  {y| {DCasts Undead     {y* {M|
{M| {y* {rBreath          {y|{M[{GT{w&{re{WP{w&{Yg{WP{w&{CM{w&{R180{M]{y|  {W750  {y| {DChoose a Breath  {y* {M|
{M| {y* {rAny Breath      {y|   {M[{rBreath{M]    {y|  {W250  {y| {DAny Breath Random{y* {M|
{M| {y* {rPoison          {y|   {M[{GT{w&{BB{w&{R100{M]   {y|  {W500  {y| {DPoison Bite      {y* {M|
{M| {y************************************************************** {M|
{M| {y* {dYou may only have one special function on a mob.           {y* {M|
{M| {y************************************************************** {M|
{M -=-=-=-=-=-=-=-=-=-=-=-=( {RPRICES-MOB-ACT{M )=-=-=-=-=-=-=-=-=-=-=-{x
~

-1 COUNT~
The count command displays the number of people (that you can see) logged
into the mud.  It also displays the highest number observed that day, if
it is higher.
~

-1 GATE~
{YSyntax      :{w cast gate <target>
{YMana Cost   :{w 80
{YDuration    :{w X ticks
{YSpell Color :{B Blue{x
{YAffect      :{w Opens a gateway allowing the player to travel
              from one destination to another as long as the
              destination is on the same continent.
              This spell can be cast to get to fellow group
              members or clan members.
 
 
SEE HELP SHADOWGATE, HELP DIMENSION WALK, AND HELP FORESTWALK
~

-1 AFFECTS AFFECT~
This command is used to show all the spells affecting your character. At
low levels, only the spell name will be displayed, at higher levels the
effects and duration of the spell will also be shown.  Spell effects
are no longer shown on score (this can be changed by using 'show' command).
~

0 $~

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