#AREADATA Name New Ofcol~ Builders None~ VNUMs 600 699 Continent 1 Mobtier 0 Credits [09 70 ] Hatchet New Ofcol~ Security 9 Flags 0 End #MOBILES #600 oldstyle cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is standing here, making sure there is no trouble. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ human~ ACT 0 N 1000 0 37 0 3d9+333 9d9+100 2d7+5 none -4 -4 -4 7 CDEIKLU 0 0 0 stand stand male 7400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #601 oldstyle marshall diana~ Marshall Diana~ Diana, the Marshall of Ofcol, stands here proudly. ~ Diana is a beautiful, powerfully built woman. She wears platinum armor for three reasons. The first is to show she is strong enough to withstand the weight. The second is to show her rank of office. The third is that platinum is the hardest metal she can find. She is willing to defend Ofcol to her death. ~ human~ ABQ D HN 1000 0 66 0 10d10+1100 33d9+100 4d6+10 none -11 -11 -11 3 EIKU 0 0 0 stand stand female 6600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #602 oldstyle derrick captain guard cityguard~ Captain Derrick~ Derrick, Captain of the Guard, is here disciplining his guards. ~ Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ human~ AGQ D HN 1000 0 53 0 5d10+650 27d9+100 2d10+7 none -8 -8 -8 4 EIKU 0 0 0 stand stand male 5300 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #603 oldstyle jacklyn captain guard cityguard~ Captain Jacklyn~ Jacklyn, Captain of the Citadel Guard, is here raising morale. ~ Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ human~ ABR D N 1000 0 53 0 5d10+600 27d9+100 2d10+6 none -7 -7 -7 2 FU 0 0 0 stand stand female 5300 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #604 oldstyle steve blacksmith~ Steve the Blacksmith~ Steve the Blacksmith is here, selling his latest works of metal. ~ Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ human~ AB 0 N 1000 0 59 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 5900 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #605 oldstyle sam~ Sam~ Sam is here, selling his leather works. ~ Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ human~ AB 0 N 1000 0 59 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 5900 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #606 oldstyle madam tracy~ Madam Tracy~ Madam Tracy is here, selling and buying little treasures. ~ Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ human~ AB 0 N 1000 0 39 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand female 3900 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #607 oldstyle marty~ Marty~ Marty the meat store owner is here, selling you his choice meats. ~ Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ human~ AB 0 N 1000 0 60 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 6000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #608 oldstyle elizabeth farmer~ Farmer Elizabeth~ Farmer Elizabeth is here, selling the latest crop. ~ Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ human~ AB 0 N 1000 0 39 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand female 7800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #609 oldstyle granny jenkins~ Granny Jenkins~ Granny Jenkins is here, running the still. ~ Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ human~ AB 0 N 500 0 12 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand female 2400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #610 oldstyle jack~ Jack~ Jack is here slaughtering away at the animals. ~ Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals.) Jack leers at you as you enter. "Came by to watch, eh?", he asks. ~ human~ ABFH 0 0 200 0 24 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand male 4800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #611 oldstyle Sarah farmer~ Farmer Sara~ Farmer Sara is here, milking the cows. ~ Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ human~ ABH 0 0 800 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand female 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #612 oldstyle chicken hen~ a hen~ A hen is here, squawking at your intrusion. ~ The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ human~ AHI 0 0 0 0 2 0 2d6+10 0d9+100 1d4+0 none 9 9 9 10 EFNU 0 0 0 stand stand female 400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #613 oldstyle cow~ the cow~ A cow is here, munching on grass. ~ The cow is here happily grazing. It moos at you and goes back to grazing. ~ human~ AI 0 0 0 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand none 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #614 oldstyle cow~ the cow~ A cow is here, waiting to be milked. ~ The cow is just standing here. She moos at you and otherwise ignores you. ~ human~ ABI 0 0 0 0 9 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand female 1800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #615 oldstyle horse young~ the young horse~ A young horse is here, grazing. ~ The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ human~ AFHI 0 0 0 0 12 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 2400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #616 oldstyle pig~ the pig~ A pig is playing here, getting itself and you dirty. ~ The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ pig~ ABI 0 0 0 0 8 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNR 0 0 0 stand stand none 1600 AGV ACDEFHJK medium unknown V -1 A -1 #617 oldstyle citizen man~ the citizen~ A citizen is here, smiling at you. ~ The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ human~ AH 0 0 500 0 9 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 1800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #618 oldstyle citizen woman~ the citizen~ A citizen is here, smiling at you. ~ The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ human~ AH 0 0 500 0 9 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand female 1800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #619 oldstyle child boy~ the boy~ A boy is here, playing tag and other kids' games. ~ The little boy looks up at you and says, 'Hi. Can I have a piece of candy?' He then smiles and runs away, remembering his game. ~ human~ AH 0 0 500 0 5 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #620 oldstyle child girl~ the girl~ A girl is here, playing jump jacks and other kids' games. ~ The little girl looks up at you and says, 'Hi. Can I have a pretty little coin?' She then smiles and runs away, remembering her game. ~ human~ AH 0 0 500 0 5 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand female 1000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #621 oldstyle maid woman~ the maid~ A maid is here, cleaning the house and preparing the next meal. ~ The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo!', she says. She hits you with her broom. ~ human~ AH 0 0 500 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand female 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #622 oldstyle Nyles~ Nyles the Bartender~ Nyles the Bartender is here, ready to serve you up a good brew. ~ Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ human~ AB 0 0 1000 0 60 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 12000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #623 oldstyle cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ human~ ABT 0 N 1000 0 38 0 3d9+333 9d9+100 2d7+5 none -4 -4 -4 7 CDEIKLU 0 0 0 stand stand male 7600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #624 oldstyle bard~ a bard~ A bard is here, singing of the glories of Ofcol. ~ After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ human~ AB 0 N 800 0 26 0 2d10+170 6d9+100 2d5+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand male 5200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #625 oldstyle servant~ a servant~ A servant is here, carrying the duties of the Keeper of the Golden Citadel. ~ The servant smiles good-naturedly at you, then goes on his duties. ~ human~ AG 0 N 1000 0 12 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #626 oldstyle squire~ a squire~ A squire is here, scurrying from duty to duty. ~ This young man smiles at you, but is too busy to chat. ~ human~ AG 0 N 1000 0 13 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 2600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #627 oldstyle page~ a page~ A page is here, sending a message to his knight. ~ The page smiles for you, asking if he can do you a favor too. ~ human~ AG 0 N 1000 0 10 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #628 oldstyle priestess~ the Priestess of Ofcol~ The Priestess of Ofcol is here, blessing you with her beatific smile. ~ The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ human~ AB 0 BHN 1000 0 59 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand female 11800 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #629 oldstyle chaplain Jerrold~ Chaplain Jerrold~ Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here. ~ He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!", he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ human~ AGT 0 BHN 1000 0 40 0 4d10+360 10d9+100 2d8+5 none -4 -4 -4 7 CDEIKLU 0 0 0 stand stand male 8000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #630 oldstyle dragonlord lord dragon~ a Dragonlord~ A knight wearing the scales of a dragon stands here. ~ This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ human~ AB 0 BHN 1000 0 57 0 6d12+778 14d9+100 2d12+8 none -9 -9 -9 6 EFNU 0 0 0 stand stand male 5700 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #631 oldstyle dragon gold~ The Ancient Gold Dragon~ An old dragon shimmering with the colors of this cavern peers at you sleepily. ~ This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ dragon~ ABC JT BHN 1000 0 84 0 25d10+2250 21d9+100 3d12+14 none -14 -14 -14 4 EFNR 0 BEH FI stand stand male 16800 AHZ ACDEFGHIJKPQUVX medium unknown V -1 A -1 #632 oldstyle attendant~ an attendant of the dragon~ A person robed in gold is attending to the Keeper of the Citadel. ~ This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ human~ ABR 0 BN 1000 0 41 0 3d9+333 21d9+100 2d7+4 none -4 -4 -4 3 FU 0 0 0 stand stand male 8200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #633 oldstyle dragonknight knight dragon~ a Dragonknight~ A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel. ~ This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ human~ AG 0 BN 1000 0 41 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU 0 0 0 stand stand male 8200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #634 oldstyle cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate. ~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ human~ ABT 0 N 1000 0 38 0 3d9+333 9d9+100 2d7+5 none -4 -4 -4 7 CDEIKLU 0 0 0 stand stand male 7600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #0 #OBJECTS #600 axe hand~ a hand axe~ A hand axe is on the floor here.~ oldstyle~ weapon 0 AN axe 4 7 chop 0 15 100 3500 P A 19 4 E handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ #601 meat cleaver~ a meat cleaver~ A sharp meat cleaver is just lying on the floor here!~ oldstyle~ weapon 0 AN dagger 5 6 chop 0 15 50 7500 P A 19 1 A 18 -4 E meat cleaver~ This meat cleaver is made of good steel. ~ #602 side meat beef~ a side of beef~ A side of beef is here on the floor.~ oldstyle~ food 0 A 24 24 0 0 0 0 100 50 P #603 side meat pork~ a side of pork~ A side of pork is here on the floor.~ oldstyle~ food 0 A 23 23 0 0 0 0 100 42 P #604 side meat horse~ a side of horse~ A side of horse is here on the floor.~ oldstyle~ food 0 A 5 5 0 0 0 0 120 21 P #605 meat chicken~ a defeathered chicken~ A defeathered chicken is here on the floor.~ oldstyle~ food 0 A 16 16 0 0 0 0 50 10 P #606 emerald ring~ an emerald ring~ An emerald ring is on the floor, gathering dust.~ oldstyle~ jewelry G AB 0 0 0 0 0 2 10 1000 P A 20 -3 A 18 -1 #607 glass trinket~ a glass trinket~ A glass trinket is on the floor, gathering dust.~ oldstyle~ gem 0 AO 0 0 0 0 0 1 10 500 P A 4 1 A 12 20 #608 golden necklace~ a golden necklace~ A golden necklace is on the floor, gathering dust.~ oldstyle~ jewelry 0 AC 0 0 0 0 0 1 20 500 P A 13 50 #609 cabbage~ a head of cabbage~ Some fresh cabbage is here, get it while it lasts!~ oldstyle~ food 0 A 12 12 0 0 0 0 20 2 P #610 lettuce~ a head of lettuce~ Some fresh lettuce is here, get it while it lasts!~ oldstyle~ food 0 A 12 12 0 0 0 0 20 2 P #611 milk bottle~ a bottle of milk~ A glass bottle of milk is on a shelf here, fresh from the cow.~ oldstyle~ drink 0 A 20 20 'milk' 0 0 0 50 3 P #612 apple~ an apple~ An apple is on the ground.~ oldstyle~ food 0 A 8 8 0 0 0 0 10 1 P #613 corn~ an ear of corn~ An ear of corn is on the ground.~ oldstyle~ food 0 A 8 8 0 0 0 0 10 3 P #614 hay pile~ a pile of hay~ There is a big pile of hay here.~ oldstyle~ trash 0 A 0 0 0 0 0 0 200 0 P #615 pitchfork fork~ a pitchfork~ A pitchfork is on the floor.~ oldstyle~ weapon 0 AN staff 5 6 stab 0 15 100 1500 P A 18 -4 #616 vest~ a leather vest~ A leather vest is on the floor.~ oldstyle~ armor 0 AD B B B 0 0 5 100 500 P A 19 3 A 18 3 #617 sleeves~ some leather sleeves~ Some leather sleeves are on the floor.~ oldstyle~ armor 0 AI B B B 0 0 5 50 500 P A 17 -5 #618 leggings~ some leather leggings~ Some leather leggings are on the floor.~ oldstyle~ armor 0 AF B B B 0 0 5 50 500 P A 19 6 #619 boots~ some leather boots~ Some leather boots are on the floor.~ oldstyle~ armor 0 AG B B B 0 0 5 50 500 P A 13 20 A 14 30 #620 ofcol ring~ an Ofcol signet ring~ A shiny ring of gold is in the dirt.~ oldstyle~ jewelry G AB 0 0 0 0 0 19 10 1900 P A 20 -1 A 13 10 #621 plate brass~ brass plate~ A pile of brass plates is against the wall here.~ oldstyle~ armor G AD BD BD BD AC 0 31 100 3100 P A 20 -1 A 13 15 #622 helm brass~ a brass helm~ A brass helm is against the wall here.~ oldstyle~ armor G AE D D D AC 0 31 100 3100 P A 13 25 A 20 -1 #623 leggings brass~ brass leggings~ A pile of brass plates is against the wall here.~ oldstyle~ armor G AF D D D AC 0 31 100 3100 P A 19 3 A 13 5 #624 boots brass~ brass boots~ Some brass boots are against the wall here.~ oldstyle~ armor G AG D D D D 0 31 100 3100 P A 14 25 A 13 5 #625 gauntlets brass~ brass gauntlets~ Some brass gauntlets are against the wall here.~ oldstyle~ armor G AH D D D AC 0 31 100 3100 P A 1 1 A 13 5 #626 sleeves brass~ brass sleeves~ A pile of brass plates is against the wall here.~ oldstyle~ armor G AI D D D AC 0 31 100 3100 P A 2 1 A 13 5 #627 shield brass~ a brass shield~ A big plate of brass is against the wall here.~ oldstyle~ armor G AJ D D D AC 0 31 100 3100 P A 5 1 A 13 5 #628 girth brass~ a brass girth~ A brass girth is against the wall here.~ oldstyle~ armor G AL D D D AC 0 31 100 3100 P A 13 25 A 13 5 #629 bracer brass~ a brass bracer~ A brass bracer is against the wall here.~ oldstyle~ armor G AM D D D D 0 23 100 2300 P A 13 15 #630 claymore sword~ a claymore~ A VERY big sword is against the wall here.~ oldstyle~ weapon G AN sword 11 7 cleave F 37 160 3700 P A 18 -2 A 19 1 #631 plate silver~ silver plate~ A pile of silver plating and chain is on the floor.~ oldstyle~ armor GK AD ACD ACD ACD CD 0 49 200 4900 P A 18 3 A 1 1 #632 helm silver~ a silver helm~ A shiny helm is on the floor.~ oldstyle~ armor GK AE BCD BCD BCD CD 0 49 200 4900 P A 17 -2 A 2 1 #633 leggings silver~ silver leggings~ Some shiny leggings are on the floor.~ oldstyle~ armor GK AF BCD BCD BCD CD 0 49 200 4900 P A 12 5 A 3 1 #634 boots silver~ silver boots~ Some shiny boots are on the floor.~ oldstyle~ armor GK AG BCD BCD BCD CD 0 49 200 4900 P A 12 5 A 4 1 #635 gauntlets silver~ silver gauntlets~ Some shiny gauntlets are on the floor.~ oldstyle~ armor GK AH BCD BCD BCD CD 0 49 200 4900 P A 1 1 A 5 1 #636 sleeves silver~ silver sleeves~ Some shiny sleeves are on the floor.~ oldstyle~ armor GK AI BCD BCD BCD CD 0 49 200 4900 P A 2 1 A 18 1 #637 shield silver~ the silver shield~ A shiny shield is on the floor.~ oldstyle~ armor GK AJ BCD BCD BCD CD 0 49 200 4900 P A 12 5 A 17 -3 #638 girth silver~ the silver girth~ A shiny girth is on the floor.~ oldstyle~ armor GK AL BCD BCD BCD CD 0 49 200 4900 P A 5 1 A 12 5 #639 plate platinum~ platinum plate~ A pile of silvery metal is on the floor.~ oldstyle~ armor GK AD AE AE AE E 0 59 500 5900 P A 5 1 A 13 15 #640 helmet platinum~ the platinum helmet~ A silvery helmet is on the floor.~ oldstyle~ armor GK AE AE AE AE E 0 59 300 5900 P A 12 10 A 4 2 #641 leggings platinum~ platinum leggings~ Some silvery leggings are on the floor.~ oldstyle~ armor GK AF AE AE AE E 0 59 400 5900 P A 2 1 A 13 10 #642 boots platinum~ platinum boots~ Some silvery boots are on the floor.~ oldstyle~ armor GK AG ABE ABE ABE BE 0 63 400 6300 P A 2 1 A 13 10 #643 gauntlets platinum~ platinum gauntlets~ A pair of silvery gauntlets are on the floor.~ oldstyle~ armor GK AH ABE ABE ABE BE 0 61 400 6100 P A 20 -1 A 13 10 #644 sleeves platinum~ platinum sleeves~ A pair of silvery sleeves are on the floor.~ oldstyle~ armor GK AI CE CE CE BE 0 59 400 5900 P A 1 1 A 13 10 #645 shield spiked platinum~ the platinum spiked shield~ A jagged, silvery shield is on the floor.~ oldstyle~ armor GK AJ ABE ABE ABE BE 0 61 400 6100 P A 13 10 A 19 2 #646 girth platinum~ the platinum girth~ A silvery girth is on the floor.~ oldstyle~ armor GK AL CE CE CE BE 0 61 400 6100 P A 13 5 A 20 -2 #647 avenger holy sword~ holy Avenger~ A glowing silvery sword is hovering here, ready to possess an owner.~ oldstyle~ weapon GK AN sword 8 15 slice 0 63 250 6300 P A 2 1 A 18 5 A 19 12 #648 whiskey shot~ a shot of whiskey~ A shot of whiskey is on the table.~ oldstyle~ drink 0 A 2 2 'whisky' 0 0 0 10 12 P #649 ale quart~ a quart of ale~ A quart of ale is on the table.~ oldstyle~ drink 0 A 32 32 'ale' 0 0 0 20 10 P #650 port brew quart~ a quart of port brew~ A quart of port brew is on the table.~ oldstyle~ drink 0 A 32 32 'dark ale' 0 0 0 20 18 P #651 key citadel~ the citadel key~ A key is on the floor.~ oldstyle~ key 0 A 0 0 0 0 0 0 10 0 P #652 symbol holy~ the Holy Symbol of Bahamut~ A very shiny symbol is on the floor.~ oldstyle~ jewelry GIKL AC 0 0 0 0 0 33 50 3700 P A 3 1 A 4 1 A 12 10 #653 ranseur polearm~ a ranseur~ A heavy polearm is against the wall here, ready to inflict damage.~ oldstyle~ weapon GK AN exotic 10 9 thrust F 47 200 4700 P A 5 2 A 19 4 A 1 1 #654 torso dragonscale golden~ a golden dragonscale torso~ A golden dragonscale torso is on the floor!~ oldstyle~ armor GK AD ABCD ABCD ABCD AE 0 47 250 4700 P A 17 -1 A 18 2 #655 dragonhelm golden~ a golden dragonhelm~ A golden dragonhelm is on the floor!~ oldstyle~ armor GK AE ACD ACD ACD ABD 0 41 100 4100 P A 19 2 A 18 1 #656 leggings golden~ golden dragonscale leggings~ Some golden dragonscale leggings are on the floor!~ oldstyle~ armor GK AF CD CD CD ABD 0 41 100 4100 P A 19 2 A 18 1 #657 boots golden~ golden dragonscale boots~ Some golden dragonscale boots are on the floor!~ oldstyle~ armor GK AG ACD ACD ACD ABD 0 41 100 4100 P A 13 10 A 18 1 #658 gauntlets golden~ golden dragonscale gauntlets~ Some golden dragonscale gauntlets are on the floor!~ oldstyle~ armor GK AH ACD ACD ACD ABD 0 41 100 4100 P A 13 8 A 18 1 #659 sleeves golden~ golden dragonscale sleeves~ Some golden dragonscale sleeves are on the floor!~ oldstyle~ armor GK AI ACD ACD ACD ABD 0 41 100 4100 P A 12 8 A 18 1 #660 shield golden~ a golden dragonscale shield~ A golden dragonscale shield is on the floor!~ oldstyle~ armor GK AJ ABD ABD ABD BD 0 41 100 4100 P A 18 3 A 17 -3 #661 girth golden~ a golden dragonscale girth~ A golden dragonscale girth is on the floor!~ oldstyle~ armor GK AL ACD ACD ACD ABD 0 41 100 4100 P A 19 2 A 18 1 #662 claw golden~ the golden claw~ A small golden claw is on the floor~ oldstyle~ weapon GK AN exotic 8 10 claw 0 41 100 4100 P A 18 3 #663 orb dragonorb~ the Gold Dragon Orb~ A very large pearl-like sphere is in the center of this room.~ oldstyle~ staff AGY AO 35 8 8 'heal' 0 35 300 3300 P A 4 1 A 3 1 #664 robe golden~ a golden robe~ A golden robe is on the floor.~ oldstyle~ armor GK AK AC AC BD CD 0 33 100 3300 P A 3 2 #665 house key~ a house key~ A house key is on the floor.~ oldstyle~ key 0 A 0 0 0 0 0 0 10 0 P #666 broom~ a broom~ A broom is against the wall here.~ oldstyle~ weapon 0 AN exotic 8 3 beating 0 15 80 500 P A 19 -2 A 3 1 #667 chest~ a chest~ A chest is on the floor here.~ oldstyle~ container 0 A 100 0 0 10 100 0 100 100 P #668 claw golden~ the Golden Claw~ A huge golden claw is on the floor~ oldstyle~ weapon GK AN exotic 13 12 claw 0 77 200 7700 P A 19 4 A 18 -6 #669 claw golden~ the golden claw~ A large golden claw is on the floor~ oldstyle~ weapon GK AN exotic 11 10 claw 0 55 150 5500 P A 19 3 A 18 -4 #670 scroll quotations quote~ scroll of Quotations~ A rolled up scroll is here.~ paper~ map 0 A A 0 0 0 0 0 10 500 P E scroll quote quotations~ Here's the FIRST Quote of the Day! "After bugging jair for a while to go study he said this: [IMM] Jair 'I just took a shit, I get 15 minutes to recover' -Musashi Here's the Second Quote of the day! [IMM] Tien 'so how's your exams going jair?' [IMM] Calculator 'exams are over now, physics raped me' [IMM] Tien 'heh ouch' [IMM] Calculator 'but everybody looked like they had vaseline out during it' [IMM] Calculator 'I had a lubed glove as well' [IMM] Calculator 'funny that a piece of paper can double fist ya' -Tien Check back for more later! ~ #0 #ROOMS #600 Granny's Still Room~ You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ 0 8 0 D1 You see the storage shed. ~ door~ 1 -1 616 D4 ~ ~ 0 0 60200 S #601 The Big Intersection~ You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 625 D1 Raff Way continues east. ~ ~ 0 0 666 D2 Impy Way continues south. ~ ~ 0 0 602 D3 Raff Way continues west. ~ ~ 0 0 5553 S #602 Impy Way~ You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ 0 0 1 D0 You see the big intersection. ~ ~ 0 0 601 D1 You see the leather shop. ~ ~ 0 0 604 D2 Impy Way continues south. ~ ~ 0 0 605 D3 You see the blacksmith. ~ ~ 0 0 603 S #603 The Blacksmith~ You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 602 S #604 The Leather Shop~ You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 602 S #605 Impy Way~ You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ 0 0 1 D0 Impy Way continues North. ~ ~ 0 0 602 D1 You see the Meat Store. ~ ~ 0 0 607 D2 Impy Way continues south. ~ ~ 0 0 608 D3 You see the Pawn Shop. ~ ~ 0 0 606 S #606 The Pawn Shop.~ You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 605 S #607 The Meat Store~ You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 605 S #608 Impy Way~ You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 605 D1 You see the Farmer's Market. ~ ~ 0 0 610 D2 You see the end of Impy Way. ~ ~ 0 0 611 D3 You see Nyles' House of Ale. ~ ~ 0 0 609 S #609 Nyles' House of Ale~ This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ 0 8 0 D1 You see Impy Way. ~ ~ 0 0 608 S #610 Farmer's Market~ You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ 0 8 0 D3 You see Impy Way. ~ ~ 0 0 608 S #611 The End of Impy Way~ You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 608 D1 You see the dirt road. ~ ~ 0 0 668 D3 You see the fields. ~ ~ 0 0 612 S #612 Fields~ You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ 0 0 2 D0 You think you see a building north of here. ~ ~ 0 0 616 D1 You remember that the end of Impy Way is east. ~ ~ 0 0 611 D2 You can make a path to the fields south. ~ ~ 0 0 613 D3 You can make a path to the fields west. ~ ~ 0 0 615 S #613 Fields~ You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ 0 0 2 D0 You see the corn fields. ~ ~ 0 0 612 D3 You see the vegetable fields. ~ ~ 0 0 614 S #614 Fields~ You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ 0 0 2 D0 You see the wheat fields. ~ ~ 0 0 615 D1 You see the fruit trees. ~ ~ 0 0 613 S #615 Fields~ You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ 0 0 2 D1 You see the corn fields. ~ ~ 0 0 612 D2 You see the vegetable patches. ~ ~ 0 0 614 S #616 The Shed~ You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door to the west. The main exit is south. ~ 0 8 0 D2 You see the corn fields. ~ ~ 0 0 612 D3 You see the door. ~ door~ 1 -1 600 S #617 Slaughterhouse~ You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ 0 8 0 D3 You see the dirt road. ~ ~ 0 0 668 S #618 Dirt Road~ You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ 0 0 2 D0 You see the dirt road. ~ ~ 0 0 668 D1 You see the barn. ~ ~ 0 0 620 D2 You see the chicken coop. ~ coop~ 1 -1 619 D3 You see the dirt road. ~ ~ 0 0 621 S #619 Chicken Coop~ You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ 0 8 0 D0 You can sense the fresh air. ~ ~ 1 -1 618 S #620 Barn~ You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ 0 8 0 D3 You see the dirt road. ~ ~ 0 0 618 S #621 Dirt Road~ You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ 0 0 2 D0 You see some grass fields. ~ ~ 0 0 622 D1 You see the dirt road. ~ ~ 0 0 618 D2 You see some grass fields. ~ ~ 0 0 623 D3 You see the pigsty. ~ ~ 0 0 624 S #622 Grass Field~ You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ 0 0 2 D2 You see the dirt road. ~ ~ 0 0 621 S #623 Grass Field~ You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ 0 0 2 D0 You see the dirt road. ~ ~ 0 0 621 S #624 Pig Sty~ For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ 0 0 2 D1 You see the dry dirt road. ~ ~ 0 0 621 S #625 Impy Way~ You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 632 D1 You see a big house. ~ door~ 1 665 626 D2 You see a big intersection. ~ ~ 0 0 601 D3 You see a big house. ~ door~ 1 665 629 S #626 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ 0 8 0 D1 You see the kitchen. ~ ~ 0 0 628 D3 You see Impy Way. ~ door~ 1 665 625 D4 You see the bedroom. ~ ~ 0 0 627 S #627 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 626 S #628 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ 0 8 0 D3 You see the main room of the house. ~ ~ 0 0 626 S #629 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ 0 8 0 D1 You see Impy Way. ~ door~ 1 665 625 D3 You see the kitchen. ~ ~ 0 0 631 D4 You see the bedroom. ~ ~ 0 0 630 S #630 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 629 S #631 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 8 0 D1 You see the main room of the house. ~ ~ 0 0 629 S #632 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ 0 0 1 D0 Impy Way continues north. ~ ~ 0 0 637 D1 You see a house. ~ door~ 1 -1 633 D2 Impy Way continues south. ~ ~ 0 0 625 D3 You see a house. ~ door~ 1 -1 635 S #633 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 634 D3 You see Impy Way. ~ door~ 1 -1 632 S #634 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 633 S #635 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ door~ 1 -1 632 D2 You see the bedroom. ~ ~ 0 0 636 S #636 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 635 S #637 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ 0 0 1 D0 You see a big intersection. ~ ~ 0 0 642 D1 You see a house. ~ door~ 1 -1 638 D2 Impy Way continues south. ~ ~ 0 0 632 D3 You see a house. ~ door~ 1 -1 640 S #638 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 8 0 D2 You see the bedroom. ~ ~ 0 0 639 D3 You see Impy Way. ~ door~ 1 -1 637 S #639 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 638 S #640 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 8 0 D1 You see Impy Way. ~ door~ 1 -1 637 D2 You see the bedroom. ~ ~ 0 0 641 S #641 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 8 0 D0 You see the main room of the house. ~ ~ 0 0 640 S #642 The Big Intersection~ You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ 0 0 1 D0 You see the big house. ~ door~ 1 665 643 D1 Swiftest Way continues east. ~ ~ 0 0 646 D2 Impy Way continues south. ~ ~ 0 0 637 D3 Swiftest Way continues west. ~ ~ 0 0 649 S #643 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ 0 8 0 D0 You see the kitchen. ~ ~ 0 0 645 D2 You see Impy Way. ~ door~ 1 665 642 D4 You see the bedroom. ~ ~ 0 0 644 S #644 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 8 0 D5 You see the main room of the house. ~ ~ 0 0 643 S #645 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 8 0 D2 You see the main room of the house. ~ ~ 0 0 643 S #646 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 652 D1 Swiftest Way continues east. ~ ~ 0 0 647 D2 You see a small house. ~ ~ 0 0 653 D3 You see a big intersection. ~ ~ 0 0 642 S #647 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 654 D1 You see the end of Swiftest Way. ~ ~ 0 0 648 D2 You see a small house. ~ ~ 0 0 655 D3 Swiftest Way continues west. ~ ~ 0 0 646 S #648 End of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 656 D1 You see a small house. ~ ~ 0 0 657 D2 You see a small house. ~ ~ 0 0 658 D3 Swiftest Way continues west. ~ ~ 0 0 647 S #649 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 659 D1 You see the big intersection. ~ ~ 0 0 642 D2 You see a small house. ~ ~ 0 0 660 D3 Swiftest Way continues west. ~ ~ 0 0 650 S #650 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 661 D1 Swiftest Way continues east. ~ ~ 0 0 649 D2 You see a small house. ~ ~ 0 0 662 D3 You see the end of Swiftest Way. ~ ~ 0 0 651 S #651 The end of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ 0 0 1 D0 You see a small house. ~ ~ 0 0 663 D1 Swiftest Way continues east. ~ ~ 0 0 650 D2 You see a small house. ~ ~ 0 0 664 D3 You see a small house. ~ ~ 0 0 665 S #652 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 646 S #653 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 646 S #654 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 647 S #655 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 647 S #656 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see the end of Swiftest Way. ~ ~ 0 0 648 S #657 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ 0 8 0 D3 You see the end of Swiftest Way. ~ ~ 0 0 648 S #658 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see the end of Swiftest Way. ~ ~ 0 0 648 S #659 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 649 S #660 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 649 S #661 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see Swiftest Way. ~ ~ 0 0 650 S #662 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see Swiftest Way. ~ ~ 0 0 650 S #663 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 8 0 D2 You see the end of Swiftest Way. ~ ~ 0 0 651 S #664 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 8 0 D0 You see the end of Swiftest Way. ~ ~ 0 0 651 S #665 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ 0 8 0 D1 You see the end of Swiftest Way. ~ ~ 0 0 651 S #666 Raff Way~ You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ 0 0 1 D1 Raff Way continues east. ~ ~ 0 0 667 D3 You see the big intersection. ~ ~ 0 0 601 S #667 Raff Way~ You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ 0 0 1 D1 You see the entrance of the Golden Citadel. ~ ~ 0 0 699 D3 Raff Way continues west. ~ ~ 0 0 666 S #668 Dirt Road~ You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ 0 0 2 D1 You see the large building with the bad smell. ~ ~ 0 0 617 D2 The dirt road continues south. ~ ~ 0 0 618 D3 You see the end of Impy Way. ~ ~ 0 0 611 S #669 The Temple of Ofcol~ You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ 0 8 0 D0 ~ ~ 0 0 670 D1 ~ ~ 0 0 672 D2 ~ ~ 0 0 673 D3 ~ ~ 0 0 671 S #670 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ 0 8 0 D0 ~ ~ 0 0 675 D2 ~ ~ 0 0 669 D4 ~ ~ 0 0 686 S #671 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ 0 8 0 D1 ~ ~ 0 0 669 D3 ~ ~ 0 0 679 D4 ~ ~ 0 0 687 S #672 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ 0 8 0 D1 ~ ~ 0 0 680 D3 ~ ~ 0 0 669 D4 ~ ~ 0 0 689 S #673 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ 0 8 0 D0 ~ ~ 0 0 669 D2 ~ ~ 0 0 684 D4 ~ ~ 0 0 690 S #674 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ 0 8 0 D1 ~ ~ 0 0 675 D2 ~ ~ 0 0 677 S #675 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ 0 8 0 D1 ~ ~ 0 0 676 D2 ~ ~ 0 0 670 D3 ~ ~ 0 0 674 S #676 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ 0 8 0 D2 ~ ~ 0 0 678 D3 ~ ~ 0 0 675 S #677 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 674 D2 ~ ~ 0 0 679 S #678 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 676 D2 ~ ~ 0 0 680 S #679 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ 0 8 0 D0 ~ ~ 0 0 677 D1 ~ ~ 0 0 671 D2 ~ ~ 0 0 681 D3 ~ ~ 0 0 698 S #680 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ 0 8 0 D0 ~ ~ 0 0 678 D2 ~ ~ 0 0 682 D3 ~ ~ 0 0 672 S #681 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 679 D2 ~ ~ 0 0 683 S #682 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 8 0 D0 ~ ~ 0 0 680 D2 ~ ~ 0 0 685 S #683 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ 0 8 0 D0 ~ ~ 0 0 681 D1 ~ ~ 0 0 684 S #684 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ 0 8 0 D0 ~ ~ 0 0 673 D1 ~ ~ 0 0 685 D3 ~ ~ 0 0 683 S #685 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ 0 8 0 D0 ~ ~ 0 0 682 D3 ~ ~ 0 0 684 S #686 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ 0 8 0 D2 ~ ~ 0 0 688 D4 ~ ~ 0 0 691 D5 ~ ~ 0 0 670 S #687 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ 0 8 0 D1 ~ ~ 0 0 688 D4 ~ ~ 0 0 692 D5 ~ ~ 0 0 671 S #688 The Hall of the DragonLords~ You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ 0 8 0 D0 ~ ~ 0 0 686 D1 ~ ~ 0 0 689 D2 ~ ~ 0 0 690 D3 ~ ~ 0 0 687 S #689 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ 0 8 0 D3 ~ ~ 0 0 688 D4 ~ ~ 0 0 694 D5 ~ ~ 0 0 672 S #690 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ 0 8 0 D0 ~ ~ 0 0 688 D4 ~ ~ 0 0 695 D5 ~ ~ 0 0 673 S #691 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ 0 8 0 D2 ~ ~ 0 0 693 D5 ~ ~ 0 0 686 S #692 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ 0 8 0 D1 ~ ~ 0 0 693 D5 ~ ~ 0 0 687 S #693 The Dragon Chamber~ You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ 0 8 0 D0 ~ ~ 0 0 691 D1 ~ ~ 0 0 694 D2 ~ ~ 0 0 695 D3 ~ ~ 0 0 692 D4 ~ ~ 0 0 696 S #694 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ 0 8 0 D3 ~ ~ 0 0 693 D5 ~ ~ 0 0 689 S #695 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ 0 8 0 D0 ~ ~ 0 0 693 D5 ~ ~ 0 0 690 S #696 Above the Dragon Chamber~ You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ 0 8 0 D4 ~ ~ 0 0 697 D5 ~ ~ 0 0 693 S #697 In the Shaft from the Dragon Chamber~ You are in the shaft leading from the Dragon Chamber. Below you lies the Dragon Chamber of the Golden Citadel. Above you, you see the sky, but currently, the way out is sealed by a layer of diamond that looks impenetrable. ~ 0 8 0 D5 ~ ~ 0 0 696 S #698 Inside the Entrance to the Golden Citadel~ You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ 0 8 0 D1 ~ ~ 0 0 679 D3 ~ gate~ 1 651 699 S #699 Outside the Entrance to the Golden Citadel~ You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ 0 0 2 D1 ~ ~ 1 651 698 D3 ~ ~ 0 0 667 S #0 #SPECIALS M 600 spec_guard Load to: the Ofcol cityguard M 601 spec_cast_cleric Load to: Marshall Diana M 602 spec_cast_cleric Load to: Captain Derrick M 603 spec_cast_mage Load to: Captain Jacklyn M 621 spec_janitor Load to: the maid M 623 spec_guard Load to: the Ofcol cityguard M 628 spec_cast_adept Load to: the Priestess of Ofcol M 629 spec_guard Load to: Chaplain Jerrold M 630 spec_breath_any Load to: a Dragonlord M 631 spec_breath_any Load to: The Ancient Gold Dragon M 632 spec_cast_mage Load to: an attendant of the dragon M 633 spec_breath_any Load to: a Dragonknight M 634 spec_guard Load to: the Ofcol cityguard S #RESETS D 0 600 1 1 The east door of Granny's Still Room is closed D 0 616 3 1 The west door of The Shed is closed D 0 618 2 1 The south door of Dirt Road is closed D 0 619 0 1 The north door of Chicken Coop is closed D 0 625 1 2 The east door of Impy Way is closed and locked D 0 625 3 2 The west door of Impy Way is closed and locked D 0 626 3 2 The west door of Big House is closed and locked D 0 629 1 2 The east door of Big House is closed and locked D 0 632 1 1 The east door of Impy Way is closed D 0 632 3 1 The west door of Impy Way is closed D 0 633 3 1 The west door of House is closed D 0 635 1 1 The east door of House is closed D 0 637 1 1 The east door of Impy Way is closed D 0 637 3 1 The west door of Impy Way is closed D 0 638 3 1 The west door of House is closed D 0 640 1 1 The east door of House is closed D 0 642 0 2 The north door of The Big Intersection is closed and locked D 0 643 2 2 The south door of Big House is closed and locked M 0 609 1 600 1 *Load Granny Jenkins O 0 649 0 600 *A quart of ale loaded to Granny's Still Room M 0 600 8 601 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 624 0 8 *Brass boots is loaded on the feet of the Ofcol cityguard M 0 601 1 601 1 *Load Marshall Diana E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of Marshall Diana E 0 639 0 5 *Platinum plate is loaded on the body of Marshall Diana E 0 640 0 6 *The platinum helmet is loaded over the head of Marshall Diana E 0 641 0 7 *Platinum leggings is loaded on the legs of Marshall Diana E 0 642 0 8 *Platinum boots is loaded on the feet of Marshall Diana E 0 643 0 9 *Platinum gauntlets is loaded on the hands of Marshall Diana E 0 644 0 10 *Platinum sleeves is loaded on the arms of Marshall Diana E 0 645 0 11 *The platinum spiked shield is loaded as a shield of Marshall Diana E 0 646 0 13 *The platinum girth is loaded around the waist of Marshall Diana E 0 647 0 16 *Holy avenger is loaded wielded of Marshall Diana M 0 617 3 601 1 *Load the citizen M 0 604 1 603 1 *Load Steve the Blacksmith G 0 600 0 *A hand axe is given to Steve the Blacksmith G 0 601 0 *A meat cleaver is given to Steve the Blacksmith G 0 615 0 *A pitchfork is given to Steve the Blacksmith G 0 667 0 *A chest is given to Steve the Blacksmith M 0 600 8 604 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 623 0 7 *Brass leggings is loaded on the legs of the Ofcol cityguard M 0 605 1 604 1 *Load Sam G 0 616 0 *A leather vest is given to Sam G 0 617 0 *Some leather sleeves is given to Sam G 0 618 0 *Some leather leggings is given to Sam G 0 619 0 *Some leather boots is given to Sam M 0 606 1 606 1 *Load Madam Tracy G 0 606 0 *An emerald ring is given to Madam Tracy G 0 607 0 *A glass trinket is given to Madam Tracy G 0 608 0 *A golden necklace is given to Madam Tracy M 0 607 1 607 1 *Load Marty G 0 602 0 *A side of beef is given to Marty G 0 603 0 *A side of pork is given to Marty G 0 604 0 *A side of horse is given to Marty G 0 605 0 *A defeathered chicken is given to Marty M 0 600 8 608 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 622 0 6 *A brass helm is loaded over the head of the Ofcol cityguard M 0 622 1 609 1 *Load Nyles the Bartender G 0 648 0 *A shot of whiskey is given to Nyles the Bartender G 0 649 0 *A quart of ale is given to Nyles the Bartender G 0 650 0 *A quart of port brew is given to Nyles the Bartender M 0 624 1 609 1 *Load a bard M 0 608 1 610 1 *Load Farmer Elizabeth G 0 609 0 *A head of cabbage is given to Farmer Elizabeth G 0 610 0 *A head of lettuce is given to Farmer Elizabeth G 0 611 0 *A bottle of milk is given to Farmer Elizabeth G 0 612 0 *An apple is given to Farmer Elizabeth G 0 613 0 *An ear of corn is given to Farmer Elizabeth M 0 618 3 611 1 *Load the citizen M 0 610 1 617 1 *Load Jack E 0 601 0 16 *A meat cleaver is loaded wielded of Jack M 0 612 4 619 4 *Load a hen M 0 612 4 619 4 *Load a hen M 0 612 4 619 4 *Load a hen M 0 612 4 619 4 *Load a hen M 0 611 1 620 1 *Load Farmer Sara E 0 615 0 16 *A pitchfork is loaded wielded of Farmer Sara O 0 614 0 620 *A pile of hay loaded to Barn O 0 611 0 620 *A bottle of milk loaded to Barn M 0 614 2 620 2 *Load the cow M 0 614 2 620 2 *Load the cow M 0 615 4 622 4 *Load the young horse M 0 615 4 622 4 *Load the young horse M 0 615 4 622 4 *Load the young horse M 0 615 4 622 4 *Load the young horse M 0 613 3 623 3 *Load the cow M 0 613 3 623 3 *Load the cow M 0 613 3 623 3 *Load the cow M 0 616 4 624 4 *Load the pig M 0 616 4 624 4 *Load the pig M 0 616 4 624 4 *Load the pig M 0 616 4 624 4 *Load the pig M 0 621 3 627 1 *Load the maid G 0 665 0 *A house key is given to the maid E 0 666 0 16 *A broom is loaded wielded of the maid M 0 621 3 629 1 *Load the maid G 0 665 0 *A house key is given to the maid E 0 666 0 16 *A broom is loaded wielded of the maid M 0 620 2 635 1 *Load the girl M 0 600 8 637 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 629 0 14 *A brass bracer is loaded on the left wrist of the Ofcol cityguard M 0 618 3 637 1 *Load the citizen M 0 600 8 642 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 626 0 10 *Brass sleeves is loaded on the arms of the Ofcol cityguard M 0 621 3 643 1 *Load the maid G 0 665 0 *A house key is given to the maid E 0 666 0 16 *A broom is loaded wielded of the maid M 0 600 8 647 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard M 0 617 3 648 1 *Load the citizen M 0 600 8 650 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 625 0 9 *Brass gauntlets is loaded on the hands of the Ofcol cityguard M 0 617 3 650 1 *Load the citizen M 0 620 2 652 1 *Load the girl M 0 619 2 655 1 *Load the boy M 0 619 2 661 1 *Load the boy M 0 618 3 666 1 *Load the citizen M 0 600 8 667 1 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 628 0 13 *A brass girth is loaded around the waist of the Ofcol cityguard M 0 602 1 669 1 *Load Captain Derrick E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of Captain Derrick E 0 631 0 5 *Silver plate is loaded on the body of Captain Derrick E 0 653 0 16 *A ranseur is loaded wielded of Captain Derrick E 0 632 0 6 *A silver helm is loaded over the head of Captain Derrick E 0 633 0 7 *Silver leggings is loaded on the legs of Captain Derrick E 0 634 0 8 *Silver boots is loaded on the feet of Captain Derrick E 0 635 0 9 *Silver gauntlets is loaded on the hands of Captain Derrick E 0 626 0 10 *Brass sleeves is loaded on the arms of Captain Derrick E 0 627 0 11 *A brass shield is loaded as a shield of Captain Derrick E 0 628 0 13 *A brass girth is loaded around the waist of Captain Derrick M 0 628 1 669 1 *Load the Priestess of Ofcol E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Priestess of Ofcol E 0 664 0 12 *A golden robe is loaded about the shoulders of the Priestess of Ofcol E 0 652 0 3 *The holy symbol of bahamut is loaded around the neck (1) of the Priestess of Ofcol M 0 625 2 673 1 *Load a servant M 0 625 2 674 1 *Load a servant M 0 633 3 676 1 *Load a Dragonknight E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonknight E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonknight E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonknight E 0 662 0 16 *The golden claw is loaded wielded of a Dragonknight M 0 627 1 678 1 *Load a page M 0 633 3 681 1 *Load a Dragonknight E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonknight E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonknight E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonknight E 0 662 0 16 *The golden claw is loaded wielded of a Dragonknight M 0 626 2 682 1 *Load a squire M 0 626 2 683 1 *Load a squire M 0 629 1 688 1 *Load Chaplain Jerrold E 0 664 0 12 *A golden robe is loaded about the shoulders of Chaplain Jerrold M 0 630 3 688 3 *Load a Dragonlord E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonlord E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonlord E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonlord E 0 669 0 16 *The golden claw is loaded wielded of a Dragonlord E 0 656 0 6 *Golden dragonscale leggings is loaded over the head of a Dragonlord E 0 657 0 7 *Golden dragonscale boots is loaded on the legs of a Dragonlord M 0 630 3 688 3 *Load a Dragonlord E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonlord E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonlord E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonlord E 0 669 0 16 *The golden claw is loaded wielded of a Dragonlord E 0 657 0 8 *Golden dragonscale boots is loaded on the feet of a Dragonlord E 0 658 0 9 *Golden dragonscale gauntlets is loaded on the hands of a Dragonlord M 0 630 3 688 3 *Load a Dragonlord E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonlord E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonlord E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonlord E 0 669 0 16 *The golden claw is loaded wielded of a Dragonlord E 0 659 0 10 *Golden dragonscale sleeves is loaded on the arms of a Dragonlord E 0 661 0 13 *A golden dragonscale girth is loaded around the waist of a Dragonlord M 0 633 3 690 1 *Load a Dragonknight E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of a Dragonknight E 0 654 0 5 *A golden dragonscale torso is loaded on the body of a Dragonknight E 0 660 0 11 *A golden dragonscale shield is loaded as a shield of a Dragonknight E 0 662 0 16 *The golden claw is loaded wielded of a Dragonknight M 0 631 1 693 1 *Load The Ancient Gold Dragon E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of The Ancient Gold Dragon E 0 668 0 16 *The golden claw is loaded wielded of The Ancient Gold Dragon E 0 663 0 17 *The gold dragon orb is loaded held in the hands of The Ancient Gold Dragon M 0 632 2 693 2 *Load an attendant of the dragon E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of an attendant of the dragon E 0 664 0 12 *A golden robe is loaded about the shoulders of an attendant of the dragon M 0 632 2 693 2 *Load an attendant of the dragon E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of an attendant of the dragon E 0 664 0 12 *A golden robe is loaded about the shoulders of an attendant of the dragon M 0 634 3 698 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard M 0 634 3 698 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard M 0 634 3 698 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard M 0 603 1 699 1 *Load Captain Jacklyn E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of Captain Jacklyn E 0 631 0 5 *Silver plate is loaded on the body of Captain Jacklyn E 0 653 0 16 *A ranseur is loaded wielded of Captain Jacklyn E 0 632 0 6 *A silver helm is loaded over the head of Captain Jacklyn E 0 623 0 7 *Brass leggings is loaded on the legs of Captain Jacklyn E 0 624 0 8 *Brass boots is loaded on the feet of Captain Jacklyn E 0 625 0 9 *Brass gauntlets is loaded on the hands of Captain Jacklyn E 0 636 0 10 *Silver sleeves is loaded on the arms of Captain Jacklyn E 0 637 0 11 *The silver shield is loaded as a shield of Captain Jacklyn E 0 638 0 13 *The silver girth is loaded around the waist of Captain Jacklyn M 0 623 3 699 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard M 0 623 3 699 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard M 0 623 3 699 3 *Load the Ofcol cityguard E 0 620 0 1 *An ofcol signet ring is loaded on the left finger of the Ofcol cityguard E 0 621 0 5 *Brass plate is loaded on the body of the Ofcol cityguard E 0 630 0 16 *A claymore is loaded wielded of the Ofcol cityguard E 0 627 0 11 *A brass shield is loaded as a shield of the Ofcol cityguard G 0 651 0 *The citadel key is given to the Ofcol cityguard S #SHOPS 604 5 9 15 0 0 120 80 0 23 605 9 0 0 0 0 120 80 0 23 606 8 12 13 0 0 120 80 0 23 607 0 19 0 0 0 120 10 0 23 608 0 17 19 0 0 120 10 0 23 622 0 17 0 0 0 120 10 0 23 0 #MOBPROGS #0 #$